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All Journal Jurnal Cerdas Sifa Pendidikan Jurnal Pendidikan dan Pengajaran Jurnal Keolahragaan JURNAL PENDIDIKAN TEMATIK DIKDAS Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi (Penjaskesrek) Sumatra Journal of Disaster, Geography and Geography Education Jurnal Penelitian Pendidikan IPA (JPPIPA) MODELING: Jurnal Program Studi PGMI Jurnal Bidang Pendidikan Dasar Pendas : Jurnah Ilmiah Pendidikan Dasar Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) JOURNAL SPORT AREA IRJE (Indonesian Research Journal in Education) Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu Journal of Educational Research and Evaluation Journal of Education Technology JETL (Journal Of Education, Teaching and Learning) Jambura Health and Sport Journal Altius: Jurnal Ilmu Olahraga dan Kesehatan Jurnal Review Pendidikan dan Pengajaran (JRPP) Jurnal Mantik Jurnal Sporta Saintika Journal of SPORT (Sport, Physical Education, Organization, Recreation, and Training) JIIP (Jurnal Ilmiah Ilmu Pendidikan) Jurnal Patriot Al-Muaddib : Jurnal Kajian Ilmu Kependidikan Jurnal Ilmu Manajemen Terapan (JIMT) Jurnal Manajemen Pendidikan dan Ilmu Sosial (JMPIS) Edu Sportivo: Indonesian Journal of Physical Education SPRINTER: Jurnal Ilmu Olahraga Jurnal Pengabdian kepada Masyarakat Bina Darma Journal Evaluation in Education (JEE) Jurnal Basicedu Journal of Innovation and Research in Primary Education Indonesian Research Journal on Education Indonesian Journal of Sport Science and Coaching Score Jurnal Pendidikan Progresif Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar El Midad: Jurnal Jurusan PGMI Unimuda Sport Journal : Jurnal Pendidikan Jasmani
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PENGEMBANGAN APLIKASI PENILAIAN SENAM AEROBIK PADA PUSAT PENDIDIKAN DAN LATIHAN OLAHRAGA PELAJAR (PPLP) PROVINSI JAMBI Fitri Khairunnisa; Ilham; Atri Widowati; Ugi Nugraha; Sukendro
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.13354

Abstract

This study aims to develop an Android-based Smart Point application as an innovation in the aerobic gymnastics scoring system, specifically for PPLP aerobic gymnastics. The background of this research is the judging process that is still done manually using assessment paper, so it is prone to errors and is inefficient and makes it easier to conduct control tests on PPLP athletes before the competition. The method used is Research and Development (R&D) with the Borg and Gall model consisting of ten stages of development, from analysis to product implementation. The research subjects involved aerobic gymnastics judges, media experts, and material experts. The research instrument used a validation questionnaire and a Likert-based trial. The results showed that the assessment application called Smart Point has a high level of feasibility with validation from material experts 95.50%, media experts 93%, and language experts 94.25%. User trials showed that this application is practical, efficient, and able to speed up the score recapitulation process by up to 50%. The Smart Point application is considered effective in increasing the objectivity and efficiency of assessment in aerobic gymnastics competitions.
Hubungan Kualitas Pola Tidur Sehat Terhadap Tingkat Kebugaran Jasmani Pada Siswa SMP Negeri 22 Kota Jambi Yandra, Pandu Hadi; Nugraha, Ugi; Suhartini, Sugih
Jurnal Cerdas Sifa Pendidikan Vol 14 No 2 (2025): Jurnal Cerdas Sifa Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/csp.v14i2.45272

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan antara kualitas pola tidur sehat terhadap tingkat kebugaran jasmani pada siswa SMP Negeri 22 Kota Jambi. Latar belakang penelitian ini didasarkan pada pentingnya kualitas tidur dalam mendukung performa fisik dan kebugaran jasmani pada usia remaja. Penelitian ini menggunakan metode korelasional dengan pendekatan kuantitatif. Sampel dalam penelitian ini diambil dengan teknik total sampling yang memenuhi kriteria inklusi dan eksklusi, yaitu seluruh siswa kelas IX di SMP Negeri 22 Kota Jambi. Data mengenai kualitas pola tidur sehat diperoleh melalui observasi, dengan hasil rata-rata skor sebesar 11,76 dan standar deviasi 2,132, di mana skor tertinggi adalah 16 dan terendah 5. Sementara itu, data tingkat kebugaran jasmani menunjukkan rata-rata skor sebesar 13,14 dengan standar deviasi 1,684, skor tertinggi 17 dan terendah 10. Hasil analisis korelasi menunjukkan nilai signifikansi sebesar 0,046 (< 0,05) dan nilai koefisien korelasi (r) sebesar 0,498 (> r tabel 0,367), yang mengindikasikan adanya hubungan yang signifikan antara variabel kualitas pola tidur sehat dan tingkat kebugaran jasmani. Berdasarkan hasil tersebut, dapat disimpulkan bahwa terdapat hubungan yang signifikan antara kualitas pola tidur sehat terhadap tingkat kebugaran jasmani pada siswa SMP Negeri 22 Kota Jambi
Pengaruh Permainan Tradisional Berbasis P5 terhadap Kebugaran Jasmani Siswi SMP Negeri 18 Kota Jambi Rahayu, Fetri; Nugraha, Ugi; Daya, Wawan Junresti
Jurnal Cerdas Sifa Pendidikan Vol 14 No 2 (2025): Jurnal Cerdas Sifa Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/csp.v14i2.49039

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan tradisional berbasis Profil Pelajar Pancasila (P5) terhadap kebugaran jasmani siswi kelas VIII F SMP Negeri 18 Kota Jambi. Penelitian dilatarbelakangi oleh rendahnya tingkat kebugaran jasmani siswi yang ditunjukkan oleh hasil tes awal yang didominasi kategori kurang dan kurang sekali. Metode penelitian yang digunakan adalah metode eksperimen dengan desain one group pretest-posttest. Sampel penelitian berjumlah 20 siswi yang seluruhnya dijadikan sampel melalui teknik sampling jenuh. Perlakuan diberikan selama enam minggu dengan frekuensi tiga kali pertemuan setiap minggu menggunakan permainan tradisional berupa bakiak, lompat tali, dan egrang batok. Instrumen penelitian menggunakan Tes Kebugaran Jasmani Indonesia (TKJI) untuk kelompok usia 13–15 tahun. Data dianalisis melalui uji normalitas, uji homogenitas, dan uji hipotesis menggunakan paired sample t-test. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada kebugaran jasmani siswi setelah diberikan perlakuan, ditandai dengan pergeseran kategori kebugaran jasmani dari kategori rendah pada tes awal menjadi kategori baik dan sangat baik pada tes akhir. Uji hipotesis menunjukkan nilai signifikansi p < 0,05, yang berarti terdapat perbedaan yang signifikan antara hasil pretest dan posttest. Dengan demikian, dapat disimpulkan bahwa permainan tradisional berbasis P5 berpengaruh secara signifikan terhadap peningkatan kebugaran jasmani siswi kelas VIII F SMP Negeri 18 Kota Jambi dan dapat dijadikan alternatif pembelajaran pendidikan jasmani yang efektif dan kontekstual.
PENGEMBANGAN BANK SOAL PJOK KELAS VI SD BERBASIS APLIKASI ANDROID Darma Permadi, Gigih; A, Palmizal; Munar, Hendri; Ilham; Nugraha, Ugi; Junresti Daya, Wawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43350

Abstract

This study aims to develop an Android-based Physical Education, Sports, andHealth (PJOK) question bank application for sixth-grade elementary schoolstudents, determine the feasibility of the product based on expert validation, andanalyze its effectiveness in supporting the learning evaluation process. The studyused a Research and Development (R&D) method with the ADDIE developmentmodel, which consists of five stages: analysis, design, development,implementation, and evaluation. The product developed is an Android-basedapplication containing PJOK learning materials, a collection of practice questions,interactive quizzes, and automatic score displays to assist students in practicingindependently. The feasibility of the product was assessed through validation bymaterial experts and media experts. The results showed that the material validationobtained a score of 85% with a “very good” category, while the media validationobtained a score of 90% with a “very good” category. Furthermore, the effectivenesstest related to media display, content, and learning process showed an overall scoreof 90% categorized as “very good”. These results indicate that the Android-basedPJOK question bank application is feasible and effective to be used as a learningevaluation medium that can support teachers in managing assessment instrumentsand help students practice questions more interactively, flexibly, and independently. Keywords: Android application, question bank, PJOK learning evaluation,elementary school.
The Influence of Students’ Views, Attitudes, and Curiosity Characters on the Physical Education Learning Outcomes of Middle School Students Ugi Nugraha; Retni Sulistiyoning Budiarti; Ely Yuliawan
Journal Evaluation in Education (JEE) Vol 6 No 1 (2025): January
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i1.1264

Abstract

Purpose of the study: This study aims to see how the influence of perception, attitude, and curiosity character instruments on learning outcomes used in junior high school students in Tebo in the subject of Physical Education. Methodology: Quantitative analytical descriptive methods were used in this research. The research sample consisted of junior high school students in Tebo who were involved in Physical Education learning. Main Findings: Data collection was carried out through students' perceptions, attitudes. and curiosity characters towards student learning outcomes in this subject at Junior high school 2 Tebo with 40% in the sufficient category. In addition, students' perceptions, attitudes, and curiosity characters towards student learning outcomes in this subject at Junior high school 16 Tebo tend to be positive with 36% in the sufficient category which can have a positive impact on student activity in learning activities and physical activities. Novelty/Originality of this study: The novelty of this study lies in the exploration of the relationship between students' perspectives, attitudes, and curiosity characters towards Physical Education learning with their learning outcomes at the junior high school level.
INTEGRATING GAME-BASED WARM-UP AND DEEP LEARNING FOR MOTOR, COGNITIVE, AND CHARACTER DEVELOPMENT IN ELEMENTARY PHYSICAL EDUCATION Jeffry Trinando; Ugi Nugraha; Alek Oktadinata
El Midad Vol. 17 No. 3 (2025): elmidad: Jurnal Jurusan PGMI
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/elmidad.v17i3.14454

Abstract

Developing motor, cognitive, and character skills in elementary physical education remains a critical challenge, as conventional warm-up activities often emphasise physical readiness alone while neglecting deeper learning opportunities. Addressing this gap, the present study examines the effectiveness of a game-based warm-up model integrated with deep learning principles in fostering holistic student outcomes. This research employed a quantitative approach using a quasi-experimental design with a pretest–posttest control group. The population consisted of Grade V elementary students in Batang Hari District, Jambi Province, from which 70 students were randomly selected and assigned into experimental (n = 35) and control (n = 35) groups. Instruments included a motor skills test, a 25-item cognitive test, and a 30-item character scale. Data were validated for reliability (Cronbach’s ? = 0.79–0.87) and analysed using normality, homogeneity, and hypothesis testing (independent samples t-test). Results revealed a significant improvement in the experimental group’s outcomes (M = 76.48) compared to the control group (M = 61.25), with t(68) = 10.245, p < 0.001. The effect size was huge (Cohen’s d = 3.70), and the normalised gain reached a moderate level (n-Gain = 0.48). These findings confirm that integrating game-based warm-up with deep learning enhances physical readiness and promotes higher-order thinking and value internalisation. The novelty of this study lies in positioning warm-up as a pedagogical platform that bridges motor competence, cognitive engagement, and character development. The implications extend to teachers, schools, and policymakers in advancing holistic physical education aligned with 21st-century educational goals.
VOLLEYBALL EDUCATION TO FOSTER DISCIPLINE AND TEAMWORK Herudi lubis; Sukendro; Ugi Nugraha; Muhammad Ali; Palmizal A; Wawan Junresti Daya; Nabil Afiqra Febriza
El Midad Vol. 17 No. 3 (2025): elmidad: Jurnal Jurusan PGMI
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/elmidad.v17i3.14557

Abstract

Penelitian ini dimotivasi oleh rendahnya tingkat kerja sama dan disiplin di kalangan siswa sekolah dasar, yang menjadi tantangan bagi pencapaian tujuan pendidikan karakter holistik. Tujuan penelitian ini adalah untuk menganalisis pengaruh penerapan pelajaran voli berbasis karakter terhadap peningkatan kedua nilai tersebut. Penelitian ini menggunakan pendekatan kuasi-eksperimental dengan desain Pretest-Posttest Satu Kelompok. Sampel penelitian terdiri dari 35 siswa kelas 5 SD Negeri No. 53/IX Kenali Kecil, Kabupaten Muaro Jambi, yang dipilih menggunakan purposive sampling. Perlakuan terdiri dari pelajaran voli mini yang dimodifikasi dengan menerapkan prinsip Pembelajaran Kooperatif selama 16 pertemuan. Data dikumpulkan menggunakan kuesioner Teamwork Scale for Youth (TSY) dan kuesioner disiplin, kemudian dianalisis menggunakan Paired Sample t-Test. Hasil menunjukkan peningkatan yang signifikan pada skor kerja sama (perbedaan rata-rata = 10,45; p = 0,000) dan disiplin (perbedaan rata-rata = 8,55; p = 0,000) setelah intervensi Temuan ini membuktikan bahwa pembelajaran bola voli yang terstruktur dan berorientasi pada karakter efektif sebagai sarana pedagogis untuk menanamkan nilai kerja sama melalui dinamika tim dan nilai disiplin melalui kepatuhan terhadap aturan permainan. Studi ini menyimpulkan bahwa integrasi pendidikan karakter dalam Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) melalui olahraga tim seperti bola voli merupakan strategi yang relevan, kontekstual, dan berdampak signifikan untuk membentuk karakter siswa sekolah dasar.
Komparasi Akurasi Shooting Posisi Berdiri pada Jarak 6 dan 9 Meter pada Atlet Petanque Kota Jambi Fadli, Fadli; Nugraha, Ugi; Anjanika, Yonifia; Sukendro, Sukendro; Yuliawan, Ely
Jurnal Cerdas Sifa Pendidikan Vol 14 No 2 (2025): Jurnal Cerdas Sifa Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/csp.v14i2.53921

Abstract

Penelitian ini bertujuan untuk mengetahui perbandingan akurasi shooting posisi berdiri pada jarak 6 meter dan 9 meter pada atlet petanque Kota Jambi. Penelitian ini menggunakan pendekatan kuantitatif dengan metode komparatif. Sampel penelitian berjumlah 10 atlet petanque yang dipilih menggunakan teknik total sampling. Instrumen penelitian menggunakan tes shooting petanque dengan posisi berdiri pada dua jarak berbeda, yaitu 6 meter dan 9 meter. Data yang diperoleh dianalisis menggunakan statistik deskriptif, uji normalitas, dan uji paired sample t-test dengan bantuan perangkat lunak IBM SPSS Statistics. Hasil analisis menunjukkan bahwa nilai rata-rata shooting pada jarak 6 meter sebesar 6,30 sedangkan pada jarak 9 meter sebesar 5,40. Hasil uji normalitas menunjukkan bahwa data berdistribusi normal sehingga analisis dilanjutkan menggunakan uji paired sample t-test. Hasil uji hipotesis menunjukkan nilai signifikansi sebesar 0,384 (p>0,05), yang berarti tidak terdapat perbedaan yang signifikan antara akurasi shooting posisi berdiri pada jarak 6 meter dan 9 meter pada atlet petanque Kota Jambi. Temuan ini menunjukkan bahwa atlet memiliki kemampuan shooting yang relatif konsisten pada kedua jarak tersebut, sehingga latihan shooting pada berbagai variasi jarak tetap diperlukan untuk meningkatkan konsistensi dan akurasi lemparan dalam pertandingan.
PENGEMBANGAN MODEL PEMBELAJARAN BERBASIS CANVA PADA PEMBELAJARAN PJOK MATERI LOMPAT JAUH TINGKAT SMP Muhammad Suhron Siregar; Sukendro, Sukendro; Ugi Nugraha; Boy Indrayana; Hendri Munar; Wawan Junresti Daya; Agus Parman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43130

Abstract

This study aims to develop and evaluate the effectiveness of a Canva-based instructional video model for teaching long jump in Physical Education (PJOK) at the junior high school level. The research employed a Research and Development (R&D) design using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects were 32 eighth-grade students at SMPN 5 Tanjung Jabung Timur. Data were collected through expert validation sheets, student response questionnaires, and pretest-posttest learning outcomes. The validation results from media and material experts showed a validity score of 91.3% (very valid). The effectiveness test using paired sample t-test indicated a significant improvement in student learning outcomes (t = 9.87; p < 0.001). The average pretest score was 62.4, while the posttest score increased to 83.7. These findings demonstrate that Canva-based instructional videos are valid, practical, and effective in improving students’ cognitive and psychomotor learning outcomes in long jump material. The integration of digital media in physical education enhances student engagement, motivation, and conceptual understanding. Therefore, Canva-based video media can serve as an innovative alternative learning resource in PJOK instruction at the secondary school level.
PENGEMBANGAN APLIKASI PERTANDINGAN KARATE BERBASIS ONLINE Fitromel, Decky; Boy Indrayana; Wawan Junresti Daya; Atri Widowati; Ugi Nugraha; Alek Oktadinata; Agus Parman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43161

Abstract

The rapid advancement of digital technology has significantly transformed sports management systems, including competition organization and scoring mechanisms. However, karate tournaments in many regions of Indonesia are still conducted using manual systems, leading to inefficiencies, scoring inaccuracies, and limited transparency. This study aimed to develop an online-based karate competition application called Digimatch using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research employed a Research and Development (R&D) approach involving needs analysis, expert validation, small-scale trials, and user response evaluation. The subjects consisted of 3 IT experts, 3 karate referees, and 30 users (committee members and coaches). Data were collected using validation sheets and user response questionnaires. Data analysis utilized descriptive percentage techniques to determine product feasibility and effectiveness. The results showed that the application achieved a feasibility score of 91.4% from IT experts (very valid), 88.7% from karate referees (very appropriate), and 89.6% from users (very practical). Implementation testing demonstrated improved efficiency in match administration (32% faster), reduced scoring errors, and real-time result transparency. The findings indicate that Digimatch is valid, practical, and effective in supporting karate competition management. It can be concluded that the Digimatch application provides an innovative solution to modernize karate tournaments, enhance transparency, and support sports digitalization in Indonesia.
Co-Authors Adinda Trivirdha Tanjung Agus Parman Agustian, Linda AHMAD MUZAFFAR Ahsani, Riyad Aji Setiawan Aji Setiawan Akhamd Habibi Akhmad Habibi, Akhmad Al Muhaimin Septian Alfarisyi, M. Qodri Anggel Hardiyanto Anggelina, Selin Edri Anggina, Rahma Dea Dwi Anggrawan Janur Putra Anjanika, Yonifia Aretha, Kanori Wirda Ariyanto Ariyanto Astuti Hidayati Atri Widowati Audria, Novi Ayu Trianawati Azaria, Tio Tanra Boy Indrayana Budi Setiawan, Iwan Budiarti, Retni Sulistiyoning Ceppy Pradana Charles Darwin Cindy Rizani Putri Darma Permadi, Gigih Devi Yuliani Diana, Fitri Dihan, Wardah Dwiyono Fitrianto Efendi, Rendi Nur EKA ROSMAWATI Ekawarna . Ekawarna Ekawarna Ely Yuliawan Endarman Saputra Endarman Saputra Fadli Fadli Fajar Prasetiawan Febriza, Nabil Afiqra Feri Yose Rizal Fernando, Pito Firna Yuniamanda Fitri Khairunnisa Fitriyani, Titi Fitromel, Decky Gasam, Martasya Zuhrotun Nisa Gessy Frischa Oktavia Grafitte Decheline, Grafitte Hadinata, Reza Hadiyanto Hadiyanto Haqqah, Miftahul Hary Soedarto Harjono Hendra, Toni Hendri Munar Hendriani Herman Budiyono Herudi Lubis Hidayah, Wisnu HIDAYAT, MARZUL Hidayati, Astuti I Kadek Suardika ILHAM Ilham Ilham Ilham Indriyani Indriyani Indriyani Indryani Indryani, Indryani IQRONI, DAVID Irma Rizki Iwan Budi Setiawan Jeffry Trinando Jeffry Trinando Lestari, Olivia Indah Lidiawati Lidiawati, Lidiawati M Asyraf M Asyraf M. Asyraf MARDIAN, ROLI Mardiana Mardiana Melinda Melinda Miftahurrahman Mohd. Adrizal Muhammad Aldi, Muhammad MUHAMMAD ALI Muhammad Sofwan Muhammad Suhron Siregar Munar, Hendri Nur Aini OKTADINATA, ALEK Oktavia, Gessy Frischa PALMIZAL A Prabowo, Bangkit Yudho Prabowo, Bangkit Yudo Prasetiawan, Fajar Prasetio, Feddy Prayogi, Julius Yogi Prayogi, Tri Hadi Punassari, Tiwik Qodriati, Ana Rahayu, Fetri Rahmayanti, Wiga Rani Apriyani rasyono Ratna Sari, Pera Retni Sulistiyoning Budiarti reza Reza Hadinata roli Rosmawati, Eka Saputri, Pratiwi Sartika, Sabrina Silitonga, Sri Wahyuni Br Siregar, Desna Sofwan Sofwan Sofwan, Mohammad Sofyan Sofyan Sri Murniati, Sri Suhaidi Suhaidi Suhartini, Sugih Sukendro Sukendro Sukendro SUKENDRO SUKENDRO, SUKENDRO Suliatiyo, Urip Sulistiyo, Urip Sulistyo, Urip Sutrisno, Sutrisno Syifa, Putri Trisna Trisna, Trisna Try Arianto Adhanegara Try Arianto Adhanegara Tukarmi Tukarmi Vandini, Sekar Satya Warniati, Warniati Wawan Junresti Daya Yandra, Pandu Hadi Yanto, Anggel Hardi Yonifia Anjanika Yovhandra Ockta Yuniamanda, Firna Yusra Dinafi Zardi, Indra Zuhdi, Sayfudin