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All Journal International Journal of Evaluation and Research in Education (IJERE) Tadris: Jurnal keguruan dan Ilmu Tarbiyah Jurnal Penelitian dan Pembelajaran IPA Journal of Mechanical Engineering Education (Jurnal Pendidikan Teknik Mesin) Jurnal Pendidikan Usia Dini Unnes Science Education Journal Abdimas Dewantara Pendas : Jurnah Ilmiah Pendidikan Dasar JMM (Jurnal Masyarakat Mandiri) Perspektif Ilmu Pendidikan Jurnal Basicedu Journal of Educational Research and Evaluation JETL (Journal Of Education, Teaching and Learning) JTP - Jurnal Teknologi Pendidikan Aptisi Transactions on Technopreneurship (ATT) IMPROVEMENT: Jurnal Ilmiah untuk peningkatan mutu manajemen pendidikan Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Tunas: Jurnal Pendidikan Guru Sekolah Dasar Jurnal Pembelajaran Inovatif Jurnal Ilmiah Pendidikan Guru Sekolah Dasar Jurnal Paedagogy Jurnal Inovasi Informatika Didaktika: Jurnal Kependidikan Jurnal Ilmiah Wahana Pendidikan These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Journal of Science and Education (JSE) Ilomata International Journal of Social Science Multidiciplinary Output Research for Actual and International Issue (Morfai Journal) Langit Biru: Jurnal Ilmiah Aviasi Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) INTERNATIONAL JOURNAL OF EDUCATION, INFORMATION TECHNOLOGY, AND OTHERS JCOMENT (Journal of Community Empowerment) Konstelasi: Konvergensi Teknologi dan Sistem Informasi JAMAIKA: Jurnal Abdi Masyarakat Jurnal Prointegrita Jurnal Basicedu West Science Law and Human Rights JURNAL RETENTUM Paramacitra : Jurnal Pengabdian Masyarakat Prosiding Seminar Nasional Ilmu Pendidikan Akademika Jurnal Teknologi Pendidikan Proceeding of the International Conference on Global Education and Learning Proceeding International Conference on Digital Education and Social Science SAP (Susunan Artikel Pendidikan)
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Analysis of Training Design Needs for Accounting Vocational Teachers Using Project Based Learning Approach to Achieve Deep Learning: A Systematic Literature Review Indah Murtini; Eveline Siregar; Robinson Situmorang
Proceeding of the International Conference on Global Education and Learning Vol. 2 No. 2 (2025): December : Proceeding of the International Conference on Global Education and L
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icgel.v2i2.173

Abstract

This study analyzes the need for training design for accounting vocational teachers using Project Based Learning (PjBL) approach to achieve deep learning through systematic literature review. The gap in teachers' competence in implementing PjBL and the limitations of relevant training designs are major problems in vocational education. This research aims to identify trends, gaps, and needs for developing PjBL-based accounting teacher training designs oriented towards achieving deep learning. The systematic literature review method was employed by analyzing 25 articles from Scopus, ScienceDirect, and Google Scholar databases from 2018-2025. The research identified 25 unique articles categorized into three main themes: Deep Learning perspectives (10 articles), Vocational Teacher Training and Development (6 articles), and Project-Based Learning implementation (9 articles). The results show four main trends: (1) increased global adoption of PjBL as an innovative learning method, (2) demands from accounting professional organizations for active learning methods, (3) popularity of deep learning concepts in contemporary educational literature integrated with 21st-century skills, and (4) urgent need for comprehensive teacher training designs. Significant gaps were identified in the limitations of relevant training designs for vocational contexts and lack of systematic training development research. This study concludes that accounting vocational teacher training designs with PjBL approach are urgently needed to bridge the gap between theoretical competence and practical industry applications, with emphasis on achieving holistic deep learning encompassing cognitive, interpersonal, and intrapersonal domains.
Enhancing Entrepreneurial Competencies and Student Engagement through Gamification in Learning Management Systems Rachmadi, Pratiwi; Situmorang, Robinson; Sukardjo, Moch.; Indrajit, Richardus Eko; Gautama, Elliana
Aptisi Transactions On Technopreneurship (ATT) Vol 7 No 2 (2025): July
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v7i2.589

Abstract

This study addresses the growing need for innovative strategies to enhance student engagement in digital learning environments by investigating the effects of gamification on student motivation and academic performance within Learning Management Systems (LMS). Despite its increasing adoption, the long-term impact of gamification on learning outcomes remains underexplored, particularly in structured educational settings. Using an experimental design, students were divided into two groups: the experimental group, which used a gamified LMS, and the control group, which used a traditional LMS. Results indicated that the experimental group exhibited significantly higher engagement levels (85%) compared to the control group (62%) and spent, on average, 30% more time on the LMS. Participation in optional activities was 40% higher in the gamified group. Motivation analysis revealed increased intrinsic motivation (72%) and extrinsic motivation (78%) among the experimental group, supported by features such as points and badges. Academic performance improvements were also evident, with the experimental group achieving 10% higher final exam scores and a 15% higher assignment completion rate. While findings suggest that gamification enhances student engagement and learning outcomes, feedback on competitive elements like leaderboards highlights the need for careful design considerations to balance motivation and inclusivity. This study provides empirical insights into the effectiveness of gamification as a scalable and adaptive strategy for enhancing digital education, informing future developments in educational technology.
Sintesis Gaya Belajar dan Media Pembelajaran untuk Mengoptimalkan Keterampilan Abad ke-21 dalam Pendidikan Vokasi Ega Devianti; Robinson Situmorang; Mita Septiani
Prosiding Seminar Nasional Ilmu Pendidikan Vol. 2 No. 2 (2025): Desember : Prosiding Seminar Nasional Ilmu Pendidikan
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/prosemnasipi.v2i2.166

Abstract

This study aims to synthesize the relationship between learning styles and instructional media in optimizing 21st-century skills among Diploma Three (D3) vocational students. The research employed a simple literature review method by analyzing 20 national and international journal articles published between 2018 and 2024. The results reveal that the alignment between learning styles (visual, auditory, kinesthetic) and the types of instructional media significantly influences the development of critical thinking, creativity, communication, and collaboration skills. Technology-based media, such as interactive videos, learning management systems (LMS), and virtual simulations, effectively accommodate diverse learning preferences while enhancing students’ motivation and engagement. Furthermore, integrating such media not only supports individual learning needs but also fosters a more dynamic and inclusive educational environment. The study concludes that integrating learning styles with digital-based media serves as an effective strategy to produce competent and adaptive vocational graduates who are well-prepared to face the challenges of Industry 4.0 and Society 5.0.
Preliminary Study Needs Analysis Developing a Relevant and Effective Learning Model Design of Genetics Course Lastiar Roselyna Sitompul; Robinson Situmorang; Cecep Kustandi; Reisky Tammu
Proceeding International Conference on Digital Education and Social Science Vol. 2 No. 1 (2024): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v2i1.81

Abstract

Learning genetics courses often faces challenges because the material studied is abstract and complex. A relevant learning model is needed that meets the needs of students to improve their competence in genetics courses. This study aims to identify the needs of students and lecturers through a needs analysis approach as a basis for developing a relevant genetics learning model. The study used a qualitative descriptive method. Data were collected through interviews, questionnaires, and document observations. The results of the analysis showed that students needed learning that was more integrated with the context of everyday life to understand the concept of genetics in depth and needed motivational learning because this course was considered a difficult course. The lecturer explained the need to develop a learning model that provides interactive activities, such as project-based learning, case studies, or other effective strategies to improve student competence. Based on these results, a prototype of a contextual genetics learning model will be developed to meet the needs of students and lecturers teaching the course. These findings are the basis for designing a more relevant and effective genetics learning model. The study provides initial insight into the needs of genetics learning and is the first step in developing an effective learning model according to the context of students. Further research is needed to test and implement the proposed model
Development of Japanese Language Teaching Materials Based on Activity-Based Learning with A Communicative Language Teaching Approach for Vocational Training Participants Rezki Fajriannoor; Robinson, Situmorang; Tuti, Iriani
Journal of Science and Education (JSE) Vol. 6 No. 2 (2026): Journal of Science and Education (JSE)
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/jse.v6i2.721

Abstract

This study examines how grammar-focused practices in vocational training institutes (LPKs) impair learners' communicative ability despite the Japanese Specified Skilled Worker (SSW) program. The study seeks to produce CLT-based activity-oriented Japanese teaching materials, assess their feasibility through expert validation, and test their effectiveness in improving speaking ability. This study's focus on LPK trainees as apprenticeship prospects and authentic, interactive assignments to improve communicative speaking abilities is innovative. This study was motivated by students' low communicative engagement in Japanese language practice and the need for materials that show communicative activities at vocational training institutes. Analyze, Design, Develop, Implement, and Evaluate comprise the ADDIE development model. The CLT technique was used to create and develop the instructional materials, emphasizing structural, quasi-communicative, functional communication, and social interaction learning activities. Learning media, Japanese language, and learning design professionals examined the instructional materials for viability. We then evaluated with interviews and questionnaires. The pretest-posttest findings of 17 LPK Kokorono Siji students were used to test effectiveness using N-Gain testing. The Japanese teaching materials were "feasible" according to the feasibility test results, which averaged 2.83 (learning media), 3.60 (material), and 3.22 (learning design). The average N-Gain score of 0.45 (moderate criteria) indicated that the teaching materials improved learning outcomes. This proves the instructional materials are successful for occupational Japanese language acquisition. The findings show that activity-based Japanese teaching materials using a CLT method for trainees at this vocational training institution are practicable in content, media, and learning design and improve communicative skills. Thus, vocational training institutions can incorporate these instructional materials into Japanese language learning.
PENINGKATAN KOMPETENSI GURU MELALUI PELATIHAN E-MODUL AJAR TERINTEGRASI DEEP LEARNING Situmorang, Robinson; Muslim, Suyitno; Sukardjo, Moch; Marsofiyati, Marsofiyati; Kandriasari, Annis; Pamungkas, Aan Subhan; Sumarni, Ria Asep; Saputra, Nisvu Nanda
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 4 (2025): Agustus
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i4.33191

Abstract

Abstrak: Yayasan Al-Ashriyyah Nurul Iman Islamic Boarding School yang didirikan oleh Habib Saggaf bin Mahdi bin Syekh Abi Bakar bin Salim beserta istrinya Umi Waheeda beralamat berlokasi di Desa Waru Jaya, Kecamatan Parung, Kabupaten Bogor, Jawa Barat. Yayasan Al Ashriyyah Nurul Iman Islamic Boarding School menghadapi keterbatasan teknologi dan rendahnya pemahaman guru terhadap pemanfaatan Deep Learning dalam pengembangan modul ajar. Kegiatan pengabdian ini bertujuan meningkatkan kualitas pembelajaran melalui pelatihan pembuatan e-modul ajar berbasis Deep Learning yang personal dan adaptif. Sasaran dari kegiatan ini adalah para guru di lingkungan Yayasan Al-Ashriyyah Nurul Iman Islamic Boarding School Kegiatan dilaksanakan dalam lima tahapan: analisis kebutuhan, persiapan, pelatihan, pendampingan, dan evaluasi. Pelatihan mencakup sosialisasi, penyampaian materi, praktik langsung, serta penggunaan ChatGPT untuk menyusun tujuan pembelajaran, konten ajar, dan evaluasi. Fokus utamanya adalah integrasi AI untuk mendukung pembelajaran kontekstual dan interaktif. Hasil pretest dan posttest menunjukkan peningkatan signifikan pemahaman peserta, dari rata-rata 54,91% menjadi 95,64%. Evaluasi kepuasan juga menunjukkan respons sangat positif, dengan skor rata-rata di atas 4,75. Temuan ini menunjukkan bahwa pelatihan berhasil meningkatkan kompetensi guru sekaligus mendorong transformasi digital pendidikan di lingkungan pesantren secara efektif dan berkelanjutan.Abstract: The Al-Ashriyyah Nurul Iman Islamic Boarding School Foundation, founded by Habib Saggaf bin Mahdi bin Syekh Abi Bakar bin Salim and his wife Umi Waheeda, is located in Waru Jaya Village, Parung Subdistrict, Bogor Regency, West Java. The Al Ashriyyah Nurul Iman Islamic Boarding School Foundation was facing technological limitations and a low understanding among teachers regarding the utilization of Deep Learning in developing teaching modules. This community service initiative aimed to enhance the quality of learning through training in creating personalized and adaptive Deep Learning-based e-modules. The target of this activity is the teachers within the Al-Ashriyyah Nurul Iman Islamic Boarding School environment. The activity was carried out in five stages: needs analysis, preparation, training, mentoring, and evaluation. The training covered socialization, material delivery, hands-on practice, and the use of ChatGPT for crafting learning objectives, teaching content, and evaluations. The primary focus was on integrating AI to support contextual and interactive learning. Pretest and posttest results showed a significant improvement in participants' understanding, from an average of 54.91% to 95.64%. The satisfaction evaluation also revealed a very positive response, with an average score above 4.75. These findings indicate that the training successfully improved teacher competence while effectively and sustainably encouraging the digital transformation of education within the boarding school environment.
Transforming Teachers Through Project-Based Learning: A Systematic Literature and Network Analysis Indah Murtini; Eveline Siregar; Robinson Situmorang; Imam Fitri Rahmadi
Didaktika: Jurnal Kependidikan Vol. 14 No. 4 Nopember (2025): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.3273

Abstract

This study employed an integrated Systematic Literature and Network Analysis (SLNA) approach to examine project-based learning teacher training models and their role in facilitating teacher transformation. Following PRISMA 2020 guidelines, we systematically reviewed 18 empirical studies (2020-2024) from Scopus database across diverse educational contexts in Asia and Europe, complemented by VOSviewer bibliometric analysis of 330 keyword co-occurrence networks. Results identified five essential training components: theoretical understanding, hands-on practice, structured reflection, collaborative learning, and sustained mentoring support. Teacher transformation progressed across three dimensions---pedagogical competence, teaching self-efficacy, and classroom implementation skills---with persistent challenges in classroom management, time allocation, and curriculum alignment. Bibliometric analysis positioned teacher transformation research at the convergence of pedagogical innovation, professional development theory, and technological integration, with COVID-19 as a catalytic network node and artificial intelligence representing the most recent high-impact frontier. Findings indicate effective PBL teacher training requires phase-based, scaffolded programs embedding authentic practice within collaborative professional learning communities and sustained institutional support.
Development and Empirical Evaluation of a Gamification-Driven Learning Model for Digital Native Learners in Higher Education: The CIRCUS Framework Nursetyo, Kunto Imbar; Situmorang, Robinson; Kusumawardani, Dwi
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 11 No 1 (2026): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v11i1.28982

Abstract

This study aimed to develop and empirically evaluate a gamification-driven learning model designed to address the learning characteristics of digital native students in higher education. Despite the growing body of evidence supporting gamification as a pedagogical strategy, most implementations remain fragmented and lack a structured instructional design framework, representing a critical gap in the literature. This research employed a Research and Development (R&D) approach to design and validate an instructional model called CIRCUS, comprising six systematic stages: Consider Needs, Inspect Content, Regulate Objective, Construct Prototype, Utilize Prototype, and Summing-Up. The study involved three panels of participants: three Educational Technology experts who evaluated model validity, eighteen university lecturers who assessed model practicality, and 62 undergraduate students from Universitas Negeri Jakarta who participated in a field trial across Big Data and Programming courses. Validity was assessed using Aiken's V index, yielding an average of 0.87, which exceeds the minimum threshold of 0.80 and confirms strong expert agreement on the model's syntactic and conceptual coherence. Practicality was assessed through a 5-point Likert scale survey, with lecturers awarding an average score of 85%, categorized as very practical. The gamification product integrated into the Learning Management System was validated as feasible by content and media experts. The field trial demonstrated a statistically meaningful improvement in student learning achievement, increasing from a mean of 68% prior to implementation to 82% following the intervention, yielding a normalized gain of 0.44 (medium category). Furthermore, 89% of students earned all five available achievement badges and 94% completed the instructional game embedded in the system. These findings suggest that a structured, theoretically grounded gamification framework can meaningfully enhance engagement, participation, and academic performance among digital native learners. The CIRCUS model represents a replicable instructional design contribution that integrates gamification principles with established pedagogical objectives.
Development of a Microlearning-Based Instructional Model for Higher Education: The MICROS Framework Widyaningrum, Retno; Situmorang, Robinson; Sukardjo, Mochammad
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 11 No 1 (2026): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v11i1.28947

Abstract

This study aimed to develop a microlearning-based instructional model, termed MICROS (Microlearning Systematic Operational Steps), to support structured, pedagogically grounded learning processes in higher education. The development process integrated the Dick and Carey instructional design framework with the 4D development model (Define, Design, Develop, Disseminate) to produce a systematic model that guides educators in designing, implementing, and evaluating microlearning-based courses. The model was developed within the context of the Perception and Message Design course at a public university in Indonesia. A formative evaluation was conducted involving four domain experts: two instructional design experts, one media expert, and one material expert. Evaluation instruments employed a Likert-scale questionnaire assessing multiple dimensions, including instructional coherence, digital media integration, content quality, assessment design, flexibility, and accessibility. Results indicate that the MICROS model achieved high feasibility ratings across all expert evaluations. The first instructional design expert assigned a score of 60 out of 60 (Very Good), the media expert scored 60 out of 60 (Very Good), and the material expert scored 45 out of 45 (Very Good), while the second instructional design expert assigned a score of 42 out of 60 (Good). The MICROS model offers a structured six-stage instructional sequence — Map, Identify, Create, Respond, Operate, and Summarise — that systematically integrates microlearning principles with established instructional design processes. The model supports Sustainable Development Goal 4 (SDG 4) by promoting equitable access to quality higher education through flexible, technology-enabled learning environments. These findings suggest that the MICROS framework is a feasible, theoretically grounded approach to implementing microlearning in higher education contexts.
Transformasi Kepemimpinan Organisasi Belajar Mahasiswa melalui Kunjungan TPST Bantar Gebang Indica Yona Okyranida; Sari Prabandari; Cicilia Emita; Robinson Situmorang; Muhammad Japar
SAP (Susunan Artikel Pendidikan) Vol. 10 No. 2 (2025): SAP
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v10i2.1081

Abstract

Leadership transformation among Science, Technology, Engineering, and Mathematics (STEM) academics is crucial for addressing modern systemic challenges, such as the environmental crisis. A learning approach capable of integrating theoretical knowledge with socio environmental realities is required. This study aims to analyze the extent to which a field visit to the Bantar Gebang Integrated Waste Management Site (TPST) encouraged the leadership transformation of 65 physics students, measured through Peter Senge's Five Disciplines of the Learning Organization framework. The research adopts a descriptive qualitative approach with a single case study design. Data collection, following Kolb’s Experiential Learning Cycle (ELC) model (with the visit serving as the Concrete Experience), was conducted in two phases. The first phase involved collecting Structured Reflection Questionnaires (qualitative narratives from N=65) to measure Personal Mastery and Mental Models. The second phase included in-depth interviews (key informants) and document analysis (work programs, minutes) to explore shared vision, team learning, and systems thinking. All data were analyzed using thematic analysis. The visit served as a concrete experience triggering significant paradigm shifts, particularly in the reinforcement of systems thinking Senge's key discipline.
Co-Authors Aan Subhan Pamungkas Akbar, Makruf Akhsan, Ibnu Nur AMINAH Andayani Andayani Andayani Andy Ahmad Anis Chaeruman, Uwes Annisa Nurbaiti Azrai, Eka Putri Baeng, Benediktus Bahar Bahar, Bahar Bambang Wiyoso Basuki Wibawa Beatrix J.M Salenussa Benediktus Risaldo Baeng Billy Tantono Carlia Isneniwati Cecep Kusmana Cecep Kustandi Cicilia Emita Cicilia Emita Cicilia Setyowati Diana Ariani Dwi Kusumawardani Ega Devianti Elliana Gautama Emita, Cicilia Eveline Siregar Eveline Siregar Eveline, Siregar Faizal Achyar Febri Dwi Prasasti Gafur, Abd Handayani, Dwi Maria Hartati Muchtar Hartati Mucthar Haryadi, Rudi Hendar Ahmad Wibisono Hendri Eka Jaya Putra Hendro Setiadi Wiguna Imam Fitri Rahmadi Ina Magdalena Indah Murtini Indah Murtini Indah Puspita Sari Indah Puspita Sari Indica Yona Okyranida Indina Tarjiah Ira Fauziah Iriani, Tuti Irwan Bakhti Iva Sarifah Jaminuddin Marbun Jhoni Lagun Siang Kandriasari, Annis Khaerudin Khaerudin - Khaerudin, Khaerudin Kunto Imbar Nursetyo Kusumawardani, Dwi Laila Nasyaliyah Lastiar Roselyna Sitompul Litha Kusuma Wardhani M Syarif Sumantri Madjid, Ahmad Zulfa Musyaffa Maharani Syifatania Maidaliza, Dilla Maria Dissriany Vista Banggur Marsofiyati Marsofiyati Maruf Akbar Maudiarti, Santi Mita Septiani Mite, Agustina Dede Moch Sukardjo Muchlas Suseno Muhammad Fatih Abiyyu Muhammad Japar Muhammad Japar Mulyadi Murni Winarsih Muslim, Suyitno Naimah, Auliya Nasution, Emmi Rahmiwita Nelly NI GUSTI AYU MADE YENI LESTARI, NI GUSTI AYU MADE YENI Niken Pratiwi Novi Alifah, Yumna Nurfauzia Heryuliandini Ovi Monita Pratiwi, Khairunnisa Hanan Purnamawati, Evi R.A Murti Kusuma Wirasti R.A. Hirmana W. Rachmadi, Pratiwi Rafika Nurmala Santi Rahmadi, Imam Fitri Rahmasari, Anggraeni Rahmat, Stephanus Turibius Refgiufi Patria Avrianto Reni Dwi Jayanti Resti Utami Retno Widyaningrum Retno Widyaningrum, Retno Rezki Fajriannoor Ria Asep Sumarni, Ria Asep Richardus Eko Indrajit Rita Mulyani Ritonga, Rudi Rosnaningsih, Asih Rudi Ritonga Rusmono - Saputra, Nisvu Nanda Sari Prabandari Sari Prabandari Sera, Marianus A.G Shinta Maharani Murti Siregar, Eveline Siregar, Syawal Amry Solihatin, Etin Solihatin, Etin Sunyoto Sunyoto Suprayekti Suprayekti Suprayekti Suryo Prabowo, Suryo Suyitno Muslim Suyitno Muslim Syahrial, Zulfiati Tammu, Reisky Megawati Tuti Iriani Tuti, Iriani Varian Fauzan Widoro, Ego Wita Puspitasari Wiyoso, Bambang Yuliani Nurani Zulela Ms Zulfiati Syahrial