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All Journal JPMS (Jurnal Pendidikan Matematika dan Sains) Tekno - Pedagogi : Jurnal Teknologi Pendidikan Publikasi Pendidikan Jurnal Pendidikan Indonesia Primary: Jurnal Pendidikan Guru Sekolah Dasar JPsd ( Jurnal Pendidikan Sekolah Dasar ) Al Ishlah Jurnal Pendidikan Jurnal Ilmiah Universitas Batanghari Jambi Jurnal Penelitian Pendidikan IPA (JPPIPA) MODELING: Jurnal Program Studi PGMI Pendas : Jurnah Ilmiah Pendidikan Dasar Pedagogik Journal of Islamic Elementary School International Journal of Elementary Education Journal on Education JETL (Journal Of Education, Teaching and Learning) Jurnal Pendidikan dan Konseling Jurnal Eduscience (JES) JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Jurnal Ilmiah Profesi Pendidikan Didaktik : Jurnal Ilmiah PGSD STKIP Subang Jurnal Pendidikan Dasar Perkhasa Eduproxima : Jurnal Ilmiah Pendidikan IPA Jurnal Ilmiah Wahana Pendidikan Journal La Edusci Jurnal Sinestesia EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Didaktis: Proseding Seminar Nasional Pendidikan Dasar Journal Of Human And Education (JAHE) Journal of Educational Sciences Journal of Innovation and Research in Primary Education JURNAL TUNAS PENDIDIKAN Prosiding Seminar Nasional Humaniora Innovative: Journal Of Social Science Research Gudang Jurnal Multidisiplin Ilmu Komunita: Jurnal Pengabdian dan Pemberdayaan Masyarakat Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya Jurnal Pengabdian Masyarakat dan Riset Pendidikan Edukasi Elita : Jurnal Inovasi Pendidikan PESHUM Sriwijaya University Learning and Education International Journal El Midad: Jurnal Jurusan PGMI
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ANALISIS KESULITAN GURU SEKOLAH DASAR DALAM MENGEMBANGKAN INSTRUMEN ASESMEN HIGHER ORDER THINGKING SKILLS Maryono; Eka Sastrawati; Hendra Budiono
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 5 (2022): October
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v11i5.9182

Abstract

This article analyzes elementary school teachers’ difficulty in developing higher-order thinking skills assessment instruments. This implementation will describe the difficulties faced by teachers, especially elementary school teachers in developing higher-order thinking skills assessment instruments. The research was a qualitative approach with a case study research. The subject of the research involved three fifth-grade elementary school teachers of SDN 018/V Kuala Tungkal. Data collection techniques were observation, interviews, and documentation. The data collection instruments used were observation, interview, and documentation sheets. The results of the research indicated several main points that were elementary school teachers’ difficulties in developing higher-order thinking skills assessment instruments including teachers' understanding of operational verbs in HOTS, teacher adjustment of basic competencies and indicators in arranging lesson plans, teacher difficulties in arranging HOTS assessment instruments, and time management in arranging the HOTS assessment instrument. These difficulties influence the students not to be used to their critical thinking in solving problems that are based on daily life problems.
Analisis Problematika Penerapan Pembelajaran Berdiferensiasi pada Guru Sekolah Dasar dalam Implementasi Kurikulum Merdeka Melalui Kajian Literatur Novit Aprillia; Yantoro; Hadiyanto; Eka Sastrawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36497

Abstract

Pembelajaran berdiferensiasi merupakan ciri utama Kurikulum Merdeka yang menuntut guru menyesuaikan pembelajaran dengan kesiapan, minat, dan profil belajar peserta didik. Namun, implementasinya di sekolah dasar masih menghadapi berbagai problematika. Penelitian ini bertujuan untuk menganalisis problematika yang dialami guru sekolah dasar dalam menerapkan pembelajaran berdiferensiasi melalui kajian literatur terhadap lima artikel yang relevan. Penelitian menggunakan pendekatan kualitatif dengan teknik literature review melalui proses penelusuran, seleksi, dan analisis tematik literatur. Hasil kajian menunjukkan bahwa problematika utama muncul pada tahap perencanaan, pelaksanaan, dan asesmen, seperti kesulitan memetakan kebutuhan belajar siswa, keterbatasan pemahaman mengenai diferensiasi, kurangnya variasi media pembelajaran, pengelolaan kelas heterogen, serta keterbatasan waktu. Solusi yang direkomendasikan meliputi pelatihan dan pendampingan guru, kolaborasi penyusunan perangkat ajar, penyediaan media interaktif, serta peningkatan asesmen diagnostik. Kajian ini menegaskan bahwa dukungan kompetensi dan sarana memadai diperlukan agar pembelajaran berdiferensiasi dapat diterapkan secara efektif dalam Kurikulum Merdeka.
STUDI KESIAPAN GURU DAN KETERSEDIAAN SARANA PRASARANA SEKOLAH DALAM PENERAPAN ROBOTIKA EDUKATIF PADA PEMBELAJARAN IPA DI SEKOLAH DASAR Diska Ayu Saputri; Eka Sastrawati; Issaura Sherly Pamela
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.36790

Abstract

This study aims to describe teacher readiness and the availability of school facilities in the implementation of educational robotics in primary school science learning. This research employed a qualitative case study approach, conducted at SD Negeri 42/IV Jambi during the odd semester of the 2025/2026 academic year. Data were collected through interviews, observations, and documentation involving teachers who had attended educational robotics training and the condition of school facilities. The results indicate that teachers possess basic understanding of educational robotics, but their technical skills and ability to plan robotics-based learning are still limited. Teacher readiness is supported by a positive attitude and self-learning efforts, yet the implementation of robotics learning is not optimal due to the absence of robotics kits and devices. Regarding facilities, the school has provided computer laboratories, laptops/Chromebooks, and stable internet access, but robotics devices for practice are not yet available. Educational robotics has the potential to enhance student motivation, understanding of science concepts, as well as critical thinking, creativity, collaboration, and problem-solving skills. The study recommends providing complete robotics kits and further training for teachers to support the effective implementation of educational robotics.
PERSEPSI GURU TERHADAP PEMANFAATAN ARTIFICIAL INTELLIGENCE (AI) SEBAGAI MEDIA PEMBELAJARAN EDUKATIF DI SEKOLAH DASAR Putri Wulandari; Eka Sastrawati; Issaura Sherly Pamela
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.36791

Abstract

This study aims to explore teachers’ perceptions of utilizing Artificial Intelligence (AI) as an educational learning medium in elementary schools. Conducted at SDN 42/IV Kota Jambi, this qualitative case study employed observations, interviews, and documentation to collect data from teachers who actively use AI in planning and implementing learning. The findings indicate that teachers perceive AI as a functional digital tool that assists in preparing materials, creating visual media, and enhancing the variety and interactivity of learning. Teachers demonstrate positive and adaptive attitudes, using AI selectively according to students’ needs while maintaining pedagogical oversight. The effectiveness of AI integration is influenced by school support, including infrastructure, leadership, and collaborative culture, as well as strategies to overcome technical and pedagogical challenges. Overall, teachers effectively utilize AI, although further development in training and institutional support is recommended to maximize its pedagogical potential.
PENGEMBANGAN MEDIA INTERAKTIF WIZER.ME BERBASIS ETNOMATEMATIKA RUMAH PANGGUNG KAJANG LAKO PADA MATERI BANGUN DATAR UNTUK PESERTA DIDIK KELAS III SEKOLAH DASAR Desita Novi; Eka Sastrawati; Hendra Budiono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37129

Abstract

This study aims to develop interactive learning media using Wizer.me based on the ethnomathematics of the Kajang Lako traditional stilt house for teaching plane shapes to third-grade elementary school students, determine the validity level of the developed media, and assess its practicality in classroom use. The research employed the Research and Development (R&D) method with the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The data collected included qualitative data from comments and suggestions provided by experts, teachers, and students, as well as quantitative data obtained through validation questionnaires completed by material experts, media experts, language experts, and practicality questionnaires from teachers and students. The study was conducted at SDN 3/IV Kota Jambi. The resulting product is an interactive digital learning media created with Wizer.me and integrated with cultural elements of the Kajang Lako traditional house as contextual visual representations of plane shapes. The validation results show that the media achieved scores categorized as valid and highly valid, with average scores of 4.20 from the material expert, 5.00 from the media expert, and 4.80 from the language expert. The practicality assessment obtained a score of 4.90 from teachers, 4.90 from the small-group trial, and 4.81 from the large-group trial, all classified as very practical. Based on these findings, the interactive Wizer.me learning media based on the ethnomathematics of the Kajang Lako traditional house is considered highly valid, highly practical, and suitable for use as a learning media for plane shapes in third-grade elementary school.
MENINGKATKAN KETERAMPILAN PROSES SISWA MENGGUNAKAN MEDIA POP UP BOOK PADA MATA PELAJARAN IPAS KELAS IV SDN 198/I PASAR BARU Raihan Noer Silmi; Eka Sastrawati; Risdalina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37241

Abstract

This study aims to provide solutions through the use of interesting and interactive learning media, namely pop up books so that fourth-grade students of SDN 198/I Pasar Baru in the 2025/2026 Academic Year who have difficulty in understanding climate concepts in a more concrete way through vivid visualization. Pop up books as three-dimensional learning media are specifically designed to improve students' process skills. The research method used is Classroom Action Research (CAR) with two observation cycles including planning, implementation, observation, and reflection. The research subjects were 17 fourth-grade students. Data were collected through observation, interviews, and documentation of learning activities to assess the improvement of students' process skills during the use of pop up book media. The results of the study showed an increase in students' process skills between before and after the use of pop up book media. Process skills that were initially low in the pre-action stage then increased gradually until the second meeting of cycle two. This means that the use of pop up book media is very effective in improving students' process skills in observing, asking questions, designing experiments, and communicating scientifically in science learning. The results of this study concluded that pop-up books can be an effective and innovative learning tool for improving the process skills of fourth-grade students at SDN 198/I Pasar Baru. Utilizing this media can also encourage teachers to be more creative in designing learning methods that meet students' developmental needs.
Analisis Kritis Implementasi Kurikulum Merdeka dalam Pengembangan Kompetensi Berpikir Kritis Siswa Sekolah Dasar Muzdalifah Muzdalifah; Yantoro Yantoro; Eka Sastrawati
Edukasi Elita : Jurnal Inovasi Pendidikan Vol. 3 No. 1 (2026): Januari: Edukasi Elita : Jurnal Inovasi Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/edukasi.v3i1.2703

Abstract

The Merdeka Curriculum represents Indonesia’s national education reform aimed at transforming learning paradigms toward a more contextual, flexible, and student-centered approach aligned with the Pancasila Student Profile. One of its key priorities is fostering critical thinking competence from the elementary level. This article aims to critically analyze the implementation of the Merdeka Curriculum in developing students’ critical thinking skills in Indonesian elementary schools. Employing a conceptual and literature-based approach, this study examines educational policies, theories of critical thinking, and recent research findings (2020–2025). The analysis reveals that the Merdeka Curriculum holds strong potential to enhance critical thinking through differentiated learning, project-based learning, authentic assessment, and the Pancasila Student Profile projects. Nevertheless, its implementation still encounters challenges, particularly regarding teacher competence, infrastructure readiness, and non-reflective learning culture. Therefore, strengthening teacher capacity, reforming assessment systems, and cultivating critical thinking as a school-wide culture are essential to realizing the goals of the Merdeka Curriculum effectively at the elementary education level.
VALIDITAS MEDIA DIORAMA BERBASIS AUGMENTED REALITY MATERI PERUBAHAN WUJUD BENDA KELAS IV SD Damanik, Bella Silvesteria; Sastrawati, Eka; Risdalina, Risdalina
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i1.8763

Abstract

This study aims to describe the validity level of Augmented Reality (AR)-based diorama media in teaching and learning Science and Mathematics subject on the material of Changes in the Form of Objects for fourth-grade elementary school students. The study used a Research and Development (R&D) approach with the ADDIE development model, which was limited to the development stage because the focus of the study was on assessing product feasibility through expert validation, without continuing to small or large group trials. The analysis stage was conducted to identify learning needs, which showed that students needed concrete and interactive media to better understand the process of changes in form. The design stage produced an A4-sized diorama design divided into four concept spaces (condensation, evaporation, freezing, and melting), complete with material layout, usage instructions, and scanning markers. The visual design of the diorama was created using Canva, while the AR content was developed through Assemblr Edu to display interactive objects/animations when scanned using a device. The development stage realized the design into a complete product, accompanied by functional testing to ensure that the markers and AR visuals appeared stably before validation. Validation results showed a 93.33% success rate for content, 100% for language, and 92% for media. Based on these results, AR-based diorama media is considered highly suitable for use as an alternative learning medium for IPAS material on changes in the form of objects in elementary schools, and has the potential to increase interest in learning and strengthen conceptual understanding through concrete and interactive visualization. ABSTRAKPenelitian ini bertujuan mendeskripsikan tingkat validitas media diorama berbasis Augmented Reality (AR) pada pembelajaran IPAS materi Perubahan Wujud Benda untuk siswa kelas IV Sekolah Dasar. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model pengembangan ADDIE, yang dibatasi sampai tahap development karena fokus penelitian berada pada penilaian kelayakan produk melalui validasi ahli, tanpa dilanjutkan pada uji coba kelompok kecil maupun kelompok besar. Tahap analysis dilakukan untuk mengidentifikasi kebutuhan pembelajaran, yang menunjukkan bahwa siswa memerlukan media konkret dan interaktif agar lebih mudah memahami proses perubahan wujud. Tahap design menghasilkan rancangan diorama ukuran A4 yang dibagi menjadi empat ruang konsep (mengembun, menguap, membeku, dan mencair), lengkap dengan tata letak materi, petunjuk penggunaan, serta penanda pemindaian. Desain visual diorama disusun menggunakan Canva, sedangkan konten AR dikembangkan melalui Assemblr Edu untuk menampilkan objek interaktif saat dipindai menggunakan gawai. Tahap development merealisasikan rancangan menjadi produk utuh, disertai uji fungsional untuk memastikan keterhubungan penanda dan kemunculan visual AR berjalan stabil sebelum dilakukan validasi. Hasil validasi menunjukkan persentase 93,33% pada aspek materi, 100% pada aspek bahasa, dan 92% pada aspek media. Berdasarkan hasil tersebut, media diorama berbasis AR dinyatakan sangat layak digunakan sebagai alternatif media pembelajaran IPAS materi perubahan wujud benda di sekolah dasar, serta berpotensi meningkatkan ketertarikan belajar dan memperkuat pemahaman konsep melalui visualisasi yang konkret dan interaktif.
FLIPBOOK INTERAKTIF BERBASIS CERITA PADA PERKALIAN BILANGAN CACAH: STUDI VALIDITAS Thahira, Adelia Nur; Sastrawati, Eka; Hidayat, Akhmad Faisal
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i1.8765

Abstract

This development research was motivated by observations at SD Negeri 74/III Dusun Baru, which showed that mathematics instruction on whole-number multiplication had not yet made optimal use of technology-based media. As a result, students were less enthusiastic, less active, and experienced difficulties in understanding the concepts because learning was still dominated by teacher explanations without interactive media support to help visualize the concepts. The focus of the study was to develop a story-based interactive digital flipbook for fourth-grade whole-number multiplication material and to assess its feasibility limited to the aspect of validity. The development employed a Research and Development (R&D) approach using the systematic ADDIE model. During the design and development stages, the author created a storyboard and a flipbook prototype using Canva, which included sections such as a cover, basic material, story-based material, exercises, and explanations. The validity test was conducted through expert validation by lecturers from Universitas Jambi to evaluate the appropriateness of the content, the appearance/design and interactivity, and the language use, which then served as the basis for product revision. Validity data were collected using a 1–5 Likert-scale questionnaire and analyzed by calculating mean scores to determine the validity category; validity was assessed by a subject-matter expert, a media expert, and a language expert. The main result of the study was a story-based interactive digital flipbook product that had undergone expert review and was concluded to be valid as a learning medium for whole-number multiplication material. ABSTRAKPenelitian pengembangan ini dilatarbelakangi oleh hasil observasi di SD Negeri 74/III Dusun Baru yang menunjukkan pembelajaran matematika pada materi perkalian bilangan cacah belum memanfaatkan media berbasis teknologi secara optimal, sehingga siswa kurang antusias, kurang aktif, dan mengalami kesulitan memahami konsep karena pembelajaran masih didominasi penjelasan guru tanpa dukungan media interaktif yang membantu visualisasi konsep. Fokus penelitian adalah menghasilkan media flipbook digital interaktif berbasis cerita untuk materi perkalian bilangan cacah kelas IV serta menilai kelayakannya terbatas pada aspek validitas. Pengembangan dilakukan dengan pendekatan Research and Development (R&D) menggunakan model ADDIE yang sistematis. Pada tahap desain dan pengembangan, penulis menyusun storyboard dan prototype flipbook menggunakan Canva yang memuat bagian-bagian seperti cover, materi dasar, materi berbasis cerita, latihan, dan pembahasan. Uji validitas dilakukan melalui validasi ahli oleh dosen Universitas Jambi untuk menilai ketepatan isi materi, tampilan/desain serta interaktivitas, dan penggunaan bahasa, kemudian dijadikan dasar revisi produk. Data validasi dikumpulkan menggunakan angket skala Likert 1–5 dan dianalisis dengan menghitung rata-rata skor untuk menentukan kategori validitas; validitas dinilai oleh ahli materi, ahli media, dan ahli bahasa. Hasil utama penelitian berupa produk flipbook digital interaktif berbasis cerita yang telah melalui penilaian para ahli dan disimpulkan valid sebagai media pembelajaran pada materi perkalian bilangan cacah.
UJI VALIDITAS MEDIA POCKET BOOK PINLIMI AUGMENTED REALITY PADA MATERI RANTAI MAKANAN UNTUK KELAS V SD Saputri, Anggraini; Sastrawati, Eka; Risdalina, Risdalina
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i1.8767

Abstract

This study aims to develop an augmented reality (AR)-based Pocket Book learning media on the subject of Food Chains for fifth-grade elementary school students. This type of research is Research and Development (R&D) using the ADDIE model, but its implementation is limited to the product development and validity testing stages. During the analysis stage, it was found that fifth-grade students at SDN 126/I Penerokan elementary school needed learning media that could present material through attractive and interactive visualizations. The media design stage resulted in a Pocket Book measuring A6 (10.5 cm x 14.8 cm) equipped with a QR marker to display 3D objects, thereby helping students understand the concept of the food chain more concretely. The product was developed using Canva and Assemblr Edu. This media was designed to be practical and easy to use for both students and teachers. The validity test results by subject matter experts, media experts, and language experts showed that the developed media was in the highly valid category, with percentages of 96%, 84%, and 96%, respectively. The final results of this study indicate that the augmented reality-based Pocket Book PinLiMi media is highly valid and suitable for use as science learning media. Further research is recommended to proceed to the pilot testing stage with a small group and the implementation stage to assess the practicality of using the media and its impact on student learning outcomes. ABSTRAKPenelitian ini bertujuan mengembangkan media pembelajaran Pocket Book PinLiMi berbasis augmented reality (AR) pada materi Rantai Makanan untuk peserta didik kelas V sekolah dasar. Jenis penelitian ini merupakan Research and Development (R&D) yang menggunakan model ADDIE, namun pelaksanaannya dibatasi hingga tahap pengembangan dan uji validitas produk. Pada tahap analisis diketahui bahwa peserta didik kelas V SDN 126/I Penerokan membutuhkan media pembelajaran yang mampu menyajikan materi melalui visualisasi yang menarik dan bersifat interaktif. Tahap desain media yang dikembangkan berupa buku saku dengan ukuran A6 (10,5 cm x 14,8 cm) yang dilengkapi QR marker untuk menampilkan objek 3D, sehingga membantu peserta didik memahami konsep rantai makanan secara lebih konkret. Produk dikembangkan menggunakan Canva dan Assemblr Edu. Media ini dirancang praktis dan mudah digunakan baik peserta didik maupun guru. Hasil uji validitas oleh ahli materi, ahli media, dan ahli bahasa menunjukkan bahwa media yang dikembangkan berada pada kategori sangat valid, dengan persentase masing-masing sebesar 96%, 84%, dan 96%. Hasil akhir penelitian ini menunjukkan media Pocket Book PinLiMi berbasis augmented reality dinyatakan sangat valid dan layak digunakan sebagai media pembelajaran IPA dan penelitian selanjutnya disarankan untuk melanjutkan ke tahap uji coba pada kelompok kecil dan tahap implementasi guna mengkaji kepraktisan penggunaan media serta dampaknya terhadap hasil belajar peserta didik.
Co-Authors Aditya Yoga Pratama Agustian, Linda Ahmad Faisal Hidayat Ahmad Hariandi Ahmad Syarif Ahmad Syarif Aini, Nur Akhmad Faisal Hidayat Al Adawiyah, Wiya Ali, Raden Alirmansyah Alta Damayanti Andary, Lisa Andayani, Nurlita Andi Gusmaulia Eka Putri Andi Gusmaulia Eka Putri Anggelina, Selin Edri Anggreyani, Risma Annisa Amalia Aprilia Sari , Putri Atri Widowati Atri Widowati Aulia Yunita Rosanti Chan, Faizal Cici Adila Fiaski Damanik, Bella Silvesteria Darwin, Carles Debi, Yolanda Putri Deni Saputra, Muhammad Desita Nova Desita Novi Desita Novi Desri Guspita Destrinelli Destrinelli Destrinelli Destrinelly Desy Rosmalinda Dewi Kurnia Dhiyan Syahirah Dinata, Serica Aulia Dinda Sartika Putri Diska Ayu Saputri Dongoran, Anita Dwita, Jeliya Edy Haryanto Eka Putri, Andi Gusmaulia Eki Elviawati Eko Kuntarto Endah Yunita Endah Yunita Evidawati Evidawati Evidawati, Evidawati Fadhilla Rahman Fajarli Fajarli Faridatul Ulya Febrianti, Yunita Gusmaulia Eka Putri, Andi Hadiyanto Hadiyanto Hadiyanto Hadiyanto Hadiyanto Hamidah Rosifa Sikumbang Handoko, Yudo Hanifah Rozalia Hawani Haryanti, Meli Hawani, Hanifah Rozalia Helena Helty, Helty Hendra Budiono Hendriani, Hendriani Hidayati, Astuti Hindicha, Yuliana Indryani Indryani Indryani Indryani Indryani, Indryani Intan Nurhalisa Ismawanti, Afifah Issaura Sherly Pamela Karina Theressa Simbolon Khoironi, Dwi Rahmat KHOIRUNNISA Kurnia , Dewi L, Assalwa Tazkiya Laura Mustika Lestari, Indah Bunga Lestari M. Asyraf Maharani, Annisa Maria Qibtiah Maryono Maryono . Maryono Maryono Maryono Maryono Maryono Maryono Maryono Maryono Masykur , Muhammad Maulana, Irsyad Mawaddah, Faizah Mayang Ismaya Mayang Ismaya Mohamad Muspawi Muhammad - Rusdi Muhammad Deni Saputra Muhammad Sholeh Muhammad Sholeh Muhammad Sholeh Muhammad Sofwan Muhammad Sofwan Mulyadi Mulyadi Muspawi, Mohamhamad Mustika, Laura Muzdalifah Muzdalifah N. Nurjanah Nabila, Nabila Nadila Hardiyanti Natasya Agustin NAZURTI, NAZURTI Nazurty Nazurty Neca Naula Niken ananda Novia Mahera Shafitri Novit Aprillia Noviyanti, Silvina Nur Afiqoh Aprilia Nuraisah Jan Sabela Nuramna Fitriyani Nurjanah Nurjanah Nurmadani, Kurnia Oktavia Andriani Oktavia, Gessy Frischa Ouralita, Silvi Pakpahan, Gritia Putri Pamela, Issaura Sherly Pamela, Issaura Sherly Patmawati Paturrahman, Aprian Pratiwi, Meliya Nur Putri Aprilia Sari Putri Wulandari Putri, Andi Gusmaulia Eka Rahma Sabrina Wiyanpuri Rahmani, Resya Raihan Noer Silmi Ranti Julia Rd. Muhammad Deza Pratama Rifda Afifah Risdalina Rizki Amelia Rosmawati, Eka Sabrina Wiyanpuri , Rahma Sahrizal Vahlepi Saputri, Anggraini Saputri, Pratiwi Sartika, Hana Yuli Sasabillah Sasabillah Septa Sabbihisma Shakila, Ayuni Silvia Dian Suari Soleh, Warissuddin Sri Marmoah Sulistia Ningsih Sulistyo, Urip Syamsurizal - - Syifa, Putri Tasya, Kesintia Dwinda Thahira, Adelia Nur Trisna Trisna, Trisna Viqri, Denada Widya Rista cahyani Yantoro Yantoro Yantoro Yantoro Yantoro Yantoro Yantoro, Y Yantoro, Yantoro Yulastini, Ela Zahyuni, Violita Zuhdi, Sayfudin