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Pengembangan Media Pembelajaran Augmented Reality Pada Materi Keragaman Budaya Kelas IV Sekolah Dasar Resnawati, Panni; Arifin, Muh. Husen; Hendriyana, Hendriyana
J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) Vol 10, No 1 (2023): JPIPS
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpips.v10i1.22541

Abstract

Penelitian ini mengenai desain dan pengembangan media pembelajaran augmented reality untuk mengenalkan keragaman budaya Indonesia khususnya rumah adat dan rumah ibadah. Penelitian ini didasarkan pada kurangnya variasi pendidik dalam mengenalkan keragaman budaya dan kondisi peserta didik yang terbiasa menggunakan media pembelajaran berbasis teknologi digital. Tujuan penelitian ini adalah untuk mengetahui pengembangan media pembelajaran augmented reality pada materi keragaman budaya kelas IV sekolah dasar. Penelitian ini menggunakan model penelitian Design and Development (DD), dengan prosedur penelitian Analysis, Design, Development, Implementation, and Evaluation (ADDIE). Validasi media pembelajaran augmented reality ini dilakukan oleh ahli materi, ahli media, dan ahli bahasa. Uji coba media pembelajaran augmented reality ini dilakukan oleh pendidik dan peserta didik kelas 4 SDIT Al-Fitrah untuk mengetahui respon pengguna. Hasil penilaian dari sudut pandang para ahli mendapatkan nilai dengan kategori “Sangat Baik”, serta penilaian dari sudut pengguna juga mendapatkan nilai dengan kategori”Sangat Baik”. Berdasarkan hal tersebut, media pembelajaran augmented reality keragaman budaya sangat layak digunakan dalam pembelajaran.
Pengembangan Media Flashcard Dalam Meningkatkan Pemahaman Konsep Kekayaan Suku Bangsa Kelas Iii Sekolah Dasar Azzahra, Dea; Dewi, Dinie Anggraeni; Arifin, Muh. Husen
Syntax Literate Jurnal Ilmiah Indonesia
Publisher : Syntax Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/syntax-literate.v10i7.60162

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran flashcard dalam meningkatkan pemahaman konsep kekayaan suku bangsa di kelas III Sekolah Dasar. Melalui pendekatan design and development dengan model ADDIE, penelitian ini mengidentifikasi kebutuhan media, merancang, dan menguji kelayakan media flashcard. Hasil validasi dari ahli materi, ahli media, dan ahli bahasa menunjukkan bahwa media ini layak digunakan dengan persentase rata-rata 88,8%. Uji coba di kelas menunjukkan respon positif dari guru dan siswa, dengan persentase kepuasan masing-masing sebesar 93,2% dan 99,2%. Media flashcard terbukti efektif dalam meningkatkan pemahaman siswa terhadap materi kekayaan suku bangsa Indonesia.
Peran Guru dalam Meningkatkan Kualitas Pembelajaran IPS di Sekolah Dasar Melalui Pendekatan Deep Learning Dwitami, Dena; Khaerunisa, Ines; Fuadah, Intan Samrotul; Wati, Talitha Arista; Arifin, Muh. Husen
Indo-MathEdu Intellectuals Journal Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i8.4498

Abstract

Social studies learning in elementary schools plays a crucial role in shaping students' character, social insight, and critical thinking skills. However, its practice is still dominated by lecture methods and lacks contextualization. This study aims to describe the role of teachers in improving the quality of social studies learning through a deep learning approach. The method used is a literature review, analyzing literature related to the concept, implementation, and strategies of deep learning in elementary education. The results of the study indicate that deep learning encourages active student engagement through exploratory, collaborative, and reflective activities. Teachers act as designers, facilitators, and evaluators of learning that emphasizes the process and character development. This approach makes social studies learning more meaningful, contextual, and supports the mastery of 21st-century competencies
Pengembangan Gagasan Inovatif untuk Pembelajaran IPS di Sekolah Dasar Tsania, Aura Rizky; Gumilar, Dinda Amelia; Rahayu, Rina; Yosep, Zahra Audyna; Arifin, Muh Husen
Indo-MathEdu Intellectuals Journal Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i8.4635

Abstract

This article aims to develop innovative ideas in Social Studies (IPS) learning in primary schools through a literature study that examines various research findings and current learning practices. This study was motivated by the continued strong use of conventional methods, low digital literacy, and limited use of technology in the classroom. The method used is content analysis of various relevant sources to identify trends and alternative learning strategies. The results of the study show that the application of the Project Based Learning (PjBL) model, the integration of local values and wisdom, and the use of digital media can increase learning motivation, social literacy, and 21st-century skills of primary school students. This study emphasises the importance of improving teachers' pedagogical competencies, developing a more contextual curriculum, and strengthening students' social character as implications of learning innovations that are in line with the principles of the Merdeka Curriculum
DEVELOPMENT OF EDUCATIONAL MONOPOLY WITH WEST JAVANESE CULTURAL CONTENT AS AN EFFORT TO CHARACTER EDUCATION Sudarmansyah, Ranu; Arifin, Muh. Husen; Kusnadi, Uus; Sutisna, M. Ridwan; Zahirah, Salwa Naurah; Apriyani, Nurhalizah
The Indonesian Journal of Social Studies Vol 8 No 2 (2025): December
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop an educational monopoly game containing West Javanese culture (Motekar) as an effort to build character, Sundanese cultural literacy, and financial literacy among the younger generation. The low level of understanding among the younger generation of local culture and the lack of awareness of the importance of financial literacy in everyday life form the background of this study. Monopoly games with local wisdom content are an educational and interactive learning medium that can hone students' cultural and financial literacy skills, thereby fostering positive character traits. Using the Research and Development (R&D) approach according to Borg and Gall, this research began with problem identification, literature review, product development, product testing, and product dissemination and implementation. The research questions cover the steps in developing the monopoly media, expert validation, and students' perceptions of the Motekar game. The Motekar game media is expected to not only improve students' understanding of Sundanese cultural and financial literacy but also encourage the formation of positive character in students through regional language and culture learning in line with the principles of education for sustainable development (ESD) in terms of education quality. In addition, Motekar media also has a novel concept and content. In terms of content, Motekar presents a variety of cultures from West Java, while in terms of concept, Motekar presents a strength-based approach so that in the game there are no negative rules such as “going to jail without a specific mistake”.
Co-Authors Adhari, Putri Amelia Aditia, Ilham Maulana Afifah Ekaprasetya, Sahma Nada Ai Lisnawati Aina Ansa Zulfa Aisy, Zulfa Ishmah Rahadatul Alwasi, Farina Trias Andara, Sefhiana Ani, Neng Apriyani, Nurhalizah Arfi Purnama Nur Indah Artirestu, Iqbal Resa Aulia Nisa Asyani Aulia Nisa Asyani Auliadi Auliadi Awaliyah, Chica Azi Miftah Rizqi Azzahra, Dea Belva Saskia Permana Cantika K, Salwa Denis Desfriyati Desi Nursyifa Ramdhani Deti Rostika Dewi, Dinie Anggraeni Dewi, Larasati Dewi, Maharani Sartika Dhafi Khanesa Dhias Salma Dinarti, Novi Suci Dwitami, Dena Endah Parawangsa Enok Maryani Evi Maylitha Fadhilah, Elsa Aulia Fatimah, Siti Febby Nur Adhari Fikasari, Reny Nur Firda Yunianti Fuadah, Intan Samrotul Fuziani, Indi Ghina, Hikmatul Gina Amalia Gina Nur Puadah Gita Ramadia Gita Ramadia Gumilar, Dinda Amelia Hanny Nur Alifia Hendriyana Hendriyana Hikmah, Shofi Nurul Hopipiah, Hesti Idrus Affandi Iga Ghufrani Juniarti Ilham Maulana Aditia Insani, Galuh Nur Iqbal Resa Artirestu Irawati Nuraeni Istianti, Tuti Khaerunisa, Ines Kholisah, Nur Kiranti, Nandia Komariah Komariah Kusnadi, Uus Melani Khalimatu Sa’diyah Melia Nurkhalisa Mevi Tasya Mevlevi Mujahidah, Idah Mustika Khoirunnisa Kholillah Muthia Aprianti Nabilla Nur Fauziah Nadiah, Leni Nandia Kiranti Novi Suci Dinarti Nur Alawiyah Nur Alawiyah Nur Laeli Asyahidah Nurohmah, Widianti Oktaviana, Dinda Parawangsa, Endah Permana, Belva Saskia Putri Amelia Adhari Putri Nur Anggraeni Putri, Annisa Laela Putri, Frysca Amanda Randita Lestari Resnawati, Panni Reygita, Haldini Ridha Haifarashin Rika Hanipah Rina Rahayu, Rina Riski Ananda Rizqi, Azi Miftah Rohmatilahi, Levy Sahma Nada Afifah Ekaprasetya Salsabila, Shalwa Rizkya Salsabila, Suzahra Salsabilla Amartya Putri Saputri, Shalaisa Sari, Lala Karmila Sa’diyah, Melani Khalimatu Selvi Novitasari Shalwa Rizkya Salsabila SITI FATIMAH Sofian Abdulatif Sudarmansyah, Ranu Susan Sri Nurani Susan sri Nurani Sutini, Tin Sutisna, Muhammad Ridwan Syafa Herdiani Syafitri, Mutia Ade Syifa Dilla Khansa Syva Lestiyani Dewi Tin Rustini Tin Rustini Tin Rustini Tin Rustini, Tin Triska Rindiana Tsania, Aura Rizky Tuti Istiani Wahyuni, Dianisa Wati, Talitha Arista Yeyen Sormin Yona Wahyuningsih, Yona Yosep, Zahra Audyna Yosi Mediana Lestari Yunita Andriyani Yunus Abidin Yusuf Tri Herlambang, Yusuf Tri Zahirah, Salwa Naurah Zilfa Amalia Tsany