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All Journal Jurnal IPTA Corak : Jurnal Seni Kriya JADECS (Journal of Art, Design, Art Education and Culture Studies) JKTP: Jurnal Kajian Teknologi Pendidikan Jurnal Invensi (Jurnal Penciptaan dan Pengkajian Seni) Martabe : Jurnal Pengabdian Kepada Masyarakat NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Jurnal Basicedu Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ Jurnal Karinov EDUTEC : Journal of Education And Technology Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Asatiza: Jurnal Pendidikan Bubungan Tinggi: Jurnal Pengabdian Masyarakat Community Development Journal: Jurnal Pengabdian Masyarakat Belantika Pendidikan Jurnal Graha Pengabdian Jurnal Syntax Imperatif : Jurnal Ilmu Sosial dan Pendidikan Dharmas Education Journal (DE_Journal) Jurnal Pendidikan dan Penciptaan Seni Abdimas Awang Long: Jurnal Pengabdian dan Pemberdayaan Masyarakat International Journal of Education and Social Science (IJESS) Sci-Tech Journal Journal of Language, Literature, and Arts (JoLLA) Jurnal Basicedu Abdimas Indonesian Journal ABDINE Jurnal Pengabdian Masyarakat Education Journal: Journal Educational Research and Development Sepakat : Sesi Pengabdian Kepada Masyarakat VISA: Journal of Vision and Ideas Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam RESLAJ: Religion Education Social Laa Roiba Journal El-Mujtama: Jurnal Pengabdian Masyarakat EduInovasi: Journal of Basic Educational Studies Journal of Innovative and Creativity Prosiding Seminar Nasional Unimus Jurnal Medika: Medika Journal of Innovation and Teacher Professionalism Jurnal Abdimas Peradaban Journal of Ekonomics, Finance, and Management Studies Indonesian Journal of Humanities and Social Sciences Innovative Journal of Community Engagement (IJCE) Prosiding Seminar Nasional Pengabdian Masyarakat
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Development of Application-Based Gamification for Illustration Drawing Material in Eighth Grade Junior High School Students Friscana, Dhini; Prasetyo, Abdul Rahman
IJESS International Journal of Education and Social Science Vol. 6 No. 1 (2025): VOL 6 NO 1 APRIL 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i1.383

Abstract

Learning at SMP Islam Sultan Agung Sudimoro uses a flipped classroom model due to the dense curriculum, with each topic covered in just 1–2 meetings. Students must study independently at home, but existing media like books and digital modules are seen as unappealing. To address this, a gamified, interactive illustration-based application was developed to boost interest and improve independent learning. This study aims to analyze students’ needs, develop the gamified media, and test its effectiveness in teaching cultural arts to eighth-grade students. The method used is R&D with the 4D model (Define, Design, Develop, Disseminate). The results show that students highly need interactive media. Expert validation of content and media achieved very valid scores (87.50% and 90.32%), practicality tests reached 93% (highly feasible), and the effectiveness test based on the N-Gain Score was 0.89 (high category). Thus, the application-based gamification was proven to be highly effective in helping students understand illustration drawing material.
Application of Differentiated Discovery Learning Based on Drawing Traditional Ornamental Varieties in Fine Arts Subjects to Improve Learning Outcomes of Students in Class VII-H Mas'udah, Nabillah Raihanah; Prasetyo, Abdul Rahman
IJESS International Journal of Education and Social Science Vol. 6 No. 1 (2025): VOL 6 NO 1 APRIL 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i1.384

Abstract

This research focuses on applying the Differentiated Discovery Learning model based on drawing traditional decorative varieties in fine art subjects to improve learning outcomes for students. Based on observations on the subject of fine arts, a problem was found in students in grade VII-H at SMP Negeri 02 Batu related to low learning outcomes in drawing materials of traditional ornamental varieties. This model combines a Discovery Learning strategy with a differentiation approach, which tailors the learning strategy to the learners' abilities, interests, and learning styles. The subjects in this study are students of class VII-H SMP Negeri 02 Batu with a total of 30 students. The method used in this study is Classroom Action Research (PTK) with Mc cycles based on Kemmis and McTaggart, which consists of two cycles. Each cycle includes the stages of planning, implementation of actions, observation, and reflection. Data collection procedures were collected through observations, interviews, questionnaires, and documentation. Quantitative and qualitative methods are used for data analysis. The implications of this PTK research show that the application of Differentiated Discovery Learning can improve student learning outcomes. The results showed that with the implementation of Differentiated Discovery Learning, the percentage of pre-action data was obtained by 40%, in the first cycle by 60% and in the second cycle by 90%. Therefore, it can be concluded that the application of Differentiated Discovery Learning can improve the learning outcomes of fine arts students in class VII-H SMP Negeri 02 Batu on traditional decorative drawing materials.
Pelatihan Desain Membuat Logo dan Video Promosi Kopi Lapas di Lapas Kelas 1 Malang Fajarianto, Otto; Prasetyo, Abdul Rahman; Kusuma, Fuad Indra; Aulia, Fikri; Hidayatulloh, M. Refqi; Arianesya, Nadia; Hana, Shohwatul
Abdimas Awang Long Vol. 8 No. 1 (2025): Januari, Abdimas Awang Long
Publisher : Sekolah Tinggi Ilmu Hukum Awang Long

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56301/awal.v8i1.1483

Abstract

Pelatihan desain logo dan video promosi yang diselenggarakan di Lembaga Pemasyarakatan 1 Malang ini bertujuan untuk membekali peserta dengan keterampilan dasar dalam desain grafis dan videografi. Melalui perpaduan antara demonstrasi dan praktik langsung, peserta diperkenalkan dengan prinsip-prinsip dasar desain logo, seperti kesederhanaan, keunikan, dan relevansi visual, serta teknik dasar dalam membuat video promosi, meliputi storyboard, komposisi, dan pemilihan sudut kamera. Meskipun peserta tidak menghasilkan produk akhir berupa logo atau video promosi untuk produk Kopi Lapas, pelatihan ini memberikan dasar yang kuat dalam memahami visual branding dan komunikasi pemasaran. Hasil menunjukkan bahwa peserta memahami dan menerapkan konsep dasar yang diajarkan, namun diperlukan sesi tambahan untuk mencapai tingkat keahlian yang lebih tinggi. Antusiasme peserta mencerminkan keberhasilan pelatihan dalam memberikan pengetahuan yang dapat dimanfaatkan dalam upaya pemasaran di masa mendatang.
Digitalization Strategy of Greenhouse-Based Fruit Picking Tourism Through Green Marketing Platform Integration of Social Customer Relationship Management as Economic Strengthening of Premium Fruit Farmer Groups Wulandari, Dwi; Prasetyo, Abdul Rahman; Prayitno, Putra Hilmi; Basuki, Andi; Gunawan, Ari; Syaifruddin, Afis Baghiz; Wulandari, Widia Ayu
Jurnal Abdimas Peradaban Vol. 6 No. 1 (2025): Jurnal Abdimas Peradaban
Publisher : Global Writing Academica Researching and Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/ww2mve10

Abstract

Sustainable agriculture currently faces many challenges, including the weak bargaining position of premium fruit farmers, limited direct market access, and a lack of innovative agricultural tourism innovation. On the other hand, the shift in public interest towards experience-based tourism and environmental issues has opened up new opportunities for integrating agrotourism with greenhouse-based practices. The purpose of this study is to investigate the strategy of strengthening premium fruit farmers by utilising the greenhouse-based fruit-picking tourism method, supported by digital technology and principles of the green economy. Quantitative descriptive methods were used to collect data in two locations, Kediri and Ponorogo, through observation, interviews, and statistical documentation. The number of tourist visitors, digital transactions, social media engagement, premium fruit sales volume, and garden harvest capacity, both before and after the program implementation, were the indicators analysed. All indicators have increased significantly, according to the research results. Tourists increased by 121.4% in Kediri and 94.4% in Ponorogo. These data show that the park-based tourism model not only increases the productivity and marketability of agricultural products but also creates a digital ecosystem that expands market access and strengthens farmer branding. The role of digital technology in this success story should inform the audience about its potential in the agricultural sector. Premium fruit sales volume increased by 68.6%, while audience engagement through social media increased by 246%, and garden harvest capacity increased by 84%. Therefore, this approach has proven effective in encouraging the transformation of farmers' roles into adaptive agro-digital entrepreneurs. This study recommends applying this model in other regions to foster inclusive and sustainable agriculture through the support of training, digital infrastructure, and multi-party cooperation.
Model Kolaborasi Edupreneurship Indonesia-Malaysia untuk Pemberdayaan Kampus Melalui Shared Value Framework Bidang Seni dan Kreatif Ratnawati, Ike; Prasetyo, Abdul Rahman; Iriaji, Iriaji; Azizah, Wanda Violita Alfi; Prasetya, Mohammad Zidane Eka
Jurnal Medika: Medika Vol. 4 No. 3 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sp3prt82

Abstract

Model kolaborasi pengabdian masyarakat berbasis edupreneurship lintas negara antara Indonesia dan Malaysia dikembangkan melalui pendekatan shared value framework guna memperkuat pemberdayaan komunitas kampus di bidang pendidikan seni dan industri kreatif. Urgensi sinergi antara dunia akademik dan kewirausahaan sosial menjadi dasar dalam merespons tantangan ekonomi kreatif global. Proses pengembangan menggunakan pendekatan ADDIE yang dibatasi pada tahap desain, dengan analisis yang melibatkan kajian pustaka, diskusi kelompok terfokus, serta survei kebutuhan mitra dari kedua negara. Hasil analisis menunjukkan peluang besar dalam pelaksanaan proyek lintas negara yang melibatkan dosen dan mahasiswa melalui praktik seni terapan dan inovasi budaya. Rancangan model mencakup integrasi praktik seni, produksi kreatif, serta pemberdayaan ekonomi masyarakat kampus dengan orientasi pada dampak sosial. Struktur peran, alur kegiatan, dan indikator keberhasilan nilai bersama dirumuskan dari tiga aspek: sosial, ekonomi, dan akademik. Kolaborasi lintas negara diposisikan sebagai alternatif strategis untuk mengintegrasikan tridharma perguruan tinggi dengan inovasi edupreneurial, sekaligus membangun ekosistem seni yang inklusif, berkelanjutan, dan berdaya saing.
Pola Penerapan Workshop Edusosiopreneurship Seni Lukis Memotret Kekayaan Alam Pacitan melalui Pendekatan Self Determination Theory dan Game-Based Learning untuk Hilirisasi Merchandise Komunitas Iriaji, Iriaji; Ratnawati, Ike; Prasetyo, Abdul Rahman; Nazwa, Venina Nabilla; Hamdani, Ardiansyah Yusuf
El-Mujtama: Jurnal Pengabdian Masyarakat  Vol. 5 No. 5 (2025): El-Mujtama: Jurnal Pengabdian Masyarakat 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmujtama.v5i5.9419

Abstract

This research aims to explore the pattern of applying painting edusosiopreneurship workshops as a means to photograph Pacitan's natural wealth and turn it into creative products in the form of community merchandise. The approach used is Self Determination Theory (SDT) to build participants' intrinsic motivation and Game-Based Learning (GBL) to create an interactive and fun learning experience. This workshop activity is designed to explore the visual potential of the local landscape of Pacitan and integrate it into the creative process of painting that is oriented towards social entrepreneurship. Through descriptive qualitative methods, data is collected through participatory observation, in-depth interviews, and process documentation. The results show that the application of SDT is able to increase the autonomy, competence, and connectedness of participants in the art creation process, while GBL plays an important role in maintaining participant involvement and accelerating knowledge transfer. The products produced from this workshop, in the form of merchandise such as tote bags, stickers, and postcards, not only display Pacitan's natural wealth, but also have selling value and educational value. Thus, this program can be a sustainable model of community-based arts downstreaming.
Developing a digital learning model integrating PCK-SJT to enhance pre-service arts teachers' professional competence Prasetyo, Abdul Rahman; Aulia, Fikri; Kusumaningrum, Shirly Rizki
Asatiza: Jurnal Pendidikan Vol. 6 No. 3 (2025): Asatiza: Jurnal Pendidikan
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/asatiza.v6i3.3129

Abstract

This study addresses the critical need for effective digital learning tools in teacher education by developing and evaluating a novel learning model that integrates Pedagogical Content Knowledge (PCK) with Situational Judgement Tests (SJT) within a Learning Management System (LMS) for pre-service Arts and Culture teachers in Indonesia. Grounded in the Technological Pedagogical Content Knowledge (TPACK) framework, the research employed a Research and Development approach using the ADDIE model, culminating in a limited trial with 20 participants. The findings demonstrate the model's efficacy in significantly enhancing professional competencies, with 80% of participants exhibiting improved reflective pedagogical reasoning and 90% affirming the high authenticity of the SJT scenarios. The study contributes an innovative, empirically validated framework for competency-based teacher education that effectively bridges the theory-practice gap, while also highlighting the need for future large-scale implementations to address limitations related to sample size and contextual focus.
Inovasi Pengembangan Film Dokumenter Sinematografi Sebagai Upaya Akselerasi Aset Digital Marketing Industri Tape Desa Banjarsari Iriaji; Abdul Rahman Prasetyo; Agusta Rakhmat Taufani; Alby Aruna; Eka Putri Surya; Ginanjar Atma Wijaya; Adinda Marcelliantika
Sci-tech Journal Vol. 3 No. 1 (2024): Sci-Tech Journal
Publisher : MES Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56709/stj.v3i1.390

Abstract

The development of innovations in the production of cinematographic documentaries aims to accelerate digital marketing assets for the tape industry in Banjarsari Village. Through a methodology that includes analyzing digital marketing needs, designing documentary concepts, and evaluating the effectiveness of marketing campaigns, the documentary is designed to showcase the tape-making process in depth and engaging, as well as promote local cultural values. A significant increase in brand awareness and consumer interest in tape products from Banjarsari Village was revealed from the results of this activity. Evaluations conducted through in-depth surveys and interviews confirm the effectiveness of this approach in supporting digital marketing strategies and expanding market reach. The innovations applied in this cinematographic documentary not only increase consumer interest but also play an important role in strengthening marketing strategies and expanding market reach through an engaging visual approach. Thus, an important contribution is made to the development of innovative digital marketing assets for the rural tape industry, demonstrating that this approach is effective in supporting digital marketing strategies as well as expanding the market and increasing brand awareness of local products.
Pola Penerapan Desain Teknologi Tepat Guna Berbasis Mesin CNC dalam Industri Batik Cap sebagai Akselerasi Produksi Batik Cap Ike Ratnawati; Abdul Rahman Prasetyo; Iriaji; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika
Sci-tech Journal Vol. 3 No. 1 (2024): Sci-Tech Journal
Publisher : MES Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56709/stj.v3i1.391

Abstract

The pattern of applying appropriate technology design based on CNC machines in the stamp batik industry aims to accelerate production. With this technology, the efficiency and quality of batik stamp production are significantly improved, reducing reliance on manual processes that take a lot of time and effort. The methods used include intensive training and mentoring to batik craftsmen in the use of CNC machines to create batik patterns with high precision. The results show a significant increase in the speed and consistency of production, as well as a decrease in the error rate in making batik motifs. In addition, the use of CNC technology has a positive impact on the productivity and income of batik artisans, ultimately improving their well-being. The pattern of applying this technology not only speeds up the production process but also improves the quality of the final product, so that batik stamp can be more competitive in the global market. It is hoped that this technology can be widely adopted in the batik stamp industry to support the development of the creative industry in Indonesia, increase the competitiveness of local products, and contribute more to the national economy. The adoption of this technology shows that innovations in the production process can provide great benefits to traditional industries such as batik stamping, helping to maintain cultural heritage while keeping up with the times.
Pemanfaatan Ruang Terbuka Studio Pengembang Media Pembelajaran Sebagai Pusat Inkubasi Batik Berbasis Triplehelix Collaboration Bernilai Income Generating Annisa Ayu Salsabila; Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Abdul Rahman Prasetyo; Adinda Marcelliantika; Alby Aruna; Ginanjar Atma Wijaya
Sci-tech Journal Vol. 3 No. 1 (2024): Sci-Tech Journal
Publisher : MES Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56709/stj.v3i1.392

Abstract

The use of the open space of the learning media developer studio as a batik incubation center based on the Triple Helix Collaboration with income generating value aims to increase innovation and productivity in the batik industry through collaboration between academics, industry, and the government. This program utilizes the open space of the studio to create an ecosystem that supports the development of skills, creativity, and entrepreneurship in batik production. Various methods are used, including in-depth technical training, creative workshops to encourage innovation, and facilitation of market access to expand the range of batik products. The results of the program show a significant improvement in the technical skills and entrepreneurial capacity of the participants, which contributes to their economic growth and competitiveness. The implementation of the program focuses not only on improving individual skills, but also on strengthening networks and relationships between academia, industry, and government to create synergistic and sustainable collaborations. Through this approach, the economic value and competitiveness of the local batik industry can be significantly improved, providing a long-term positive impact on the community and the local economy.
Co-Authors Adinda Marcelliantika Adinda Marcelliantika Afis Baghiz Syafruddin Agus Purnomo Agusta Rakhmat Taufani Al-Haq, Zulfikar Alby Aruna Alby Aruna Alby Aruna Alfahrezal, M. Febian Anak Agung Gde Rai Arimbawa Ananda Eka Jossy Saputra Andi Basuki Andi Basuki, Andi Anggia Erdi Pratiwi Anggraeni, Sefira Oktavia Annisa Ayu Salsabila Annisaa Hammidah Imaduddina Ari Gunawan Ari Gunawan Arianesya, Nadia Aruna, Alby Atma Wijaya, Ginanjar Ayu Pramudya Kusumanada Ayunin, Qurrota Azie, Nanda Safiira Azizah, Wanda Violita Alfi Bagas Dwi Ardianto Busthomi, M. Nur Yazid Cahya Indraswari, Dinda Cassandra Permata Nusa Dewi, Seryawati Kusuma Dika Aurelya Aleandra Taroreh Dina Shofiana Dwi Wulandari Dwi Wulandari Efendi, Miftakhul Firman Ferdiansyah Eka Putri Surya Eka Putri Surya Elvira Kurnia Ramadhani Enanto Harun Satrio Encik Muhammad Hawari Bin Berahim Fathimah Soraya Fauziyah, Wahyu Dirga Fikri Aulia Firstyan Artista Sakti Firzon Ainur Roziqin, Mohamad Fitriana, Ilma Franciscus Xaverius Langga Friscana, Dhini Fuad Indra Kusuma Ginanjar Atma Wijaya Hamdani, Ardiansyah Yusuf Hana, Shohwatul HARIYANTO HARIYANTO Hartono Hartono Hidayatullah, M. Refqi Hidayatulloh, M. Refqi Ike Ratnawati Ike Ratnawati Ikhwan, Muhammad Zaenal Ilham Fatkhu Romadho Ilma Fitriana Inayah, Laila Indriati, Widia Nur Iraji Iriaji Istiqomah, Ni`' Matul Joko Sayono Joni Agung Sudarmanto Kamaliah, Aulan Nisa Ulil Karima, Ummul Karina Aurel Naviezenia Laila Inayah Linda Afriani Linda Agustin Ningrum Marcelliantika, Adinda Mas'udah, Nabillah Raihanah Maulita, Jharotul Nur Meyshela Gracia Mitra Istiar Wardhana, Mitra Istiar Mohamad Firzon Ainur Roziqin Mohamad Firzon Ainur Roziqin Mohammad Sihabuddin Muhammad Syifa'ul Qolbi Muhammad Zainur Rifqi Nadiya Faydinda Putri Ishlah Nasrullah, Yusuf Nazwa, Venina Nabilla Nidhom, Ahmad Mursyidun Nila Rahmawati Nila Rahmawati NILA RAHMAWATI Ningrum, Linda Agustin Ningsih, Putri Nonny Aji Sunaryo Oktaviani, Puteri Anisah Otto Fajarianto Pandu Satrio Pinandhito Tirta Perdana Pramodana, Ahmad Faiz Fuady Prasetya, Mohammad Zidane Eka Prasetyo, Venessa Rahma Pratama, Deryan Angger Prianto, Tatag Dwi Purnamasari, Ica Purnomo Puteri Anisah Oktaviani Putra Hilmi Prayitno Putra, Suhanda Ade Putri Surya, Eka Qolbi, Muhammad Syifa'ul Rai Arimbawa, Anak Agung Gde Ramdhani, Hikmat Reihan Fitroh Aldisar Reihan Fitroh Aldisar9 Renzy Ayu Rohamatilah Riana Nurmalasari Robhani, Shidqan Aulia Rohman, Moch. Abdul Rohman, Mohammad Alfan Abdul Roziqin, Mohamad Firzon Ainur Salsabila, Annisa Ayu Saputri, Anggi MJ Saputri, Dela Refi Novi Sari, Vinda Aulia Shirly Rizki Kusumaningrum Sidyawati, Lisa Simonne Andrean Crisdion Siti Nurhidayah Soraya, Fathimah Sumarwahyudi Surya, Eka Putri Susiati Swastika Dhesti Anggriani Syabila, Rifka Komala Syafruddin, Afis Baghiz Syai'in, Ahmad Syaifruddin, Afis Baghiz Taroreh, Dika Aurelya Aleandra Triyono Triyono UM, Bagas Dwi Ardianto UM, Dina Shofiana Venina Nabilla Nazwa Wanis, Risa Azahro Wening Patmi Rahayu Widari, Maeyrena Ika Widodo, Triyono Wijaya, Ginanjar Atma Wijaya, Satria Aji Wikan Budi Utami Wildan Kanzul Fikri Wildan Kanzul Fitri Wulandari, Widia Ayu Zihan Novita Sari Zulfikar Al Haq