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All Journal Jurnal IPTA Corak : Jurnal Seni Kriya JADECS (Journal of Art, Design, Art Education and Culture Studies) JKTP: Jurnal Kajian Teknologi Pendidikan Jurnal Invensi (Jurnal Penciptaan dan Pengkajian Seni) Martabe : Jurnal Pengabdian Kepada Masyarakat NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Jurnal Basicedu Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ Jurnal Karinov EDUTEC : Journal of Education And Technology Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Asatiza: Jurnal Pendidikan Bubungan Tinggi: Jurnal Pengabdian Masyarakat Community Development Journal: Jurnal Pengabdian Masyarakat Belantika Pendidikan Jurnal Graha Pengabdian Jurnal Pendidikan dan Penciptaan Seni Abdimas Awang Long: Jurnal Pengabdian dan Pemberdayaan Masyarakat International Journal of Education and Social Science (IJESS) Sci-Tech Journal Journal of Language, Literature, and Arts (JoLLA) Jurnal Basicedu Abdimas Indonesian Journal ABDINE Jurnal Pengabdian Masyarakat Education Journal: Journal Educational Research and Development Sepakat : Sesi Pengabdian Kepada Masyarakat VISA: Journal of Vision and Ideas Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam RESLAJ: Religion Education Social Laa Roiba Journal El-Mujtama: Jurnal Pengabdian Masyarakat EduInovasi: Journal of Basic Educational Studies Prosiding Seminar Nasional Unimus Jurnal Medika: Medika Journal of Innovation and Teacher Professionalism Jurnal Abdimas Peradaban Journal of Ekonomics, Finance, and Management Studies Indonesian Journal of Humanities and Social Sciences Innovative Journal of Community Engagement (IJCE) Prosiding Seminar Nasional Pengabdian Masyarakat
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Pengembangan Model Pembelajaran Berbasis Sistem Informasi Budaya Nusantara untuk Referensi Kontekstual Portofolio Karya Seni Mahasiswa PPG yang Terstandarisasi dengan Industri Kreatif Hartono, Hartono; Fajarianto, Otto; Prasetyo, Abdul Rahman
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 3 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v5i3.9382

Abstract

  Strengthening the relevance of art education in the Teacher Professional Education Program (PPG) requires integration between local culture and the needs of the creative industry. This research aims to develop a learning model based on the Nusantara Cultural Information System that functions as a contextual reference in the preparation of a portfolio of PPG students' artworks. This model is designed so that students' portfolios not only reflect artistic competence, but also conform to creative industry standards based on local cultural richness. The approach used is Research and Development with the ADDIE model, focused on the Analysis, Design, and Development stage. At the analysis stage, a needs study was carried out through literature studies, curriculum analysis, and interviews with stakeholders in the creative industry and art education. The design stage produces a digital-based learning framework with the integration of Nusantara cultural content and creative production references. At the development stage, a prototype model is prepared in the form of learning modules, digital information systems, and guidelines for the preparation of contextual portfolios. The results of the initial formative evaluation show that this model has the potential to improve the contextuality of the work, encourage the exploration of local culture, and strengthen the linkage between arts education and the needs of the creative industry. This research contributes to the development of a PPG curriculum that is more relevant and adaptive to the development of the digital arts and culture ecosystem.
Pengembangan Model Pembelajaran Berbasis Sistem Informasi SIPETA untuk Menganalisis Progres Estetika dan Teknik Karya Seni Mahasiswa PPG Seni Budaya sebagai Dasar Refleksi Akademik dan Supervisi Kurikulum Prasetyo, Abdul Rahman; Fajarianto, Otto; Kusumaningrum, Shirly Rizki
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 3 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v5i3.9387

Abstract

  The development of a learning model based on the SIPETA information system (Information System for Aesthetic Assessment and Artistic Engineering) was carried out to answer the need for objective and reflective academic supervision in arts and culture education, especially in the Teacher Professional Program (PPG). The main goal of this study is to present a digital system that is able to systematically record and analyze the progress of students' artworks and techniques as a basis for decision-making in curriculum development. The method used is a Research and Development approach with the ADDIE model which focuses on the initial three stages: analysis, design, and development. Data were collected through interviews with lecturers, studio class observations, and literature reviews and portfolios of student work. The results of the analysis show that conventional assessments are still subjective and poorly documented. The SIPETA system is designed with excellent features such as uploading digital works, technical-aesthetic assessment rubrics, progress timelines, visual feedback, and evaluation dashboards. Validation shows that this system is feasible to use in the context of learning art practice. The results of the development show that SIPETA is able to significantly improve the quality of students' academic evaluation and reflection. In conclusion, the SIPETA learning model has the potential to be a data-based curriculum supervision tool, strengthen academic transparency, and encourage digital transformation in adaptive and sustainable arts education.
TFETF Framework Development in MOOC Based on Art-Technopreneurial Iraji; Abdul Rahman Prasetyo; Ike Ratnawati; Alby Aruna; Adinda Marcelliantika; Eka Putri Surya; Ginanjar Atma Wijaya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 9 (2024): RESLAJ: Religion Education Social Laa Roiba Journal 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i9.3034

Abstract

This study explores family economic empowerment through the Framework Economy of the Family (TFETF) through the implementation of the Massive Open Online Course (MOOC) through concrete-based pottery, supporting the development of creative family technopreneurs. Integrating traditional arts, entrepreneurship education and technology is the key to creating innovative human resources in the digital era. This research uses the ADDIE model to design a MOOC curriculum that facilitates collaboration in entrepreneurship and craft technology. The results of the research in the form of developing the TFETF framework obtained a media expert validation score of 91.45%, material expert validation 90%, practicality test 90%. The TFETF framework developed has proven effective in strengthening the family economy by providing adaptive learning materials, helping overcome geographic and socio-economic barriers and encouraging social inclusion and global connectivity.
Pengembangan dan Peningkatan Aksesbilitas Massive Online Open Course Produksi Batik Rintisan Lokal Melalui Kursus Multilingual Ike Ratnawati; Abdul Rahman Prasetyo; Iriaji; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika; Ginanjar Atma Wijaya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 12 (2024): RESLAJ: Religion Education Social Laa Roiba Journal 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i12.3701

Abstract

Penelitian ini bertujuan untuk mengembangkan dan meningkatkan aksesibilitas Massive Open Online Course (MOOC) tentang produksi batik rintisan lokal melalui kursus multibahasa. Metodologi yang digunakan mencakup analisis kebutuhan untuk memahami audiens, desain kurikulum multibahasa yang mencakup berbagai bahasa, dan evaluasi efektivitas kursus untuk mengukur keberhasilannya. Kursus ini dirancang untuk memberikan pengetahuan dan keterampilan dalam produksi batik, dengan menyediakan materi dalam berbagai bahasa agar dapat menjangkau audiens yang lebih luas. Hasil penelitian menunjukkan peningkatan signifikan dalam pemahaman dan keterampilan peserta terkait produksi batik. Peserta kursus menjadi lebih terampil dan memahami proses pembuatan batik dengan lebih baik. Evaluasi efektivitas dilakukan melalui survei dan wawancara mendalam dengan peserta kursus. Hasilnya mengonfirmasi bahwa kursus ini efektif dalam mendukung pembelajaran yang lebih inklusif dan aksesibel. Kursus multibahasa ini membantu mengatasi hambatan bahasa dan memungkinkan lebih banyak orang untuk belajar tentang batik, termasuk dari berbagai latar belakang dan negara. Penelitian ini memberikan kontribusi penting dalam pengembangan pendidikan berbasis teknologi yang mendukung pelestarian budaya lokal dan meningkatkan aksesibilitas pendidikan. Dengan demikian, kursus ini tidak hanya mempromosikan keterampilan produksi batik tetapi juga memperkuat pelestarian budaya dan memfasilitasi pendidikan yang lebih inklusif.
4C Framework for Learning Shibori Batik Beginners, Pioneers, and Learners in MOOC Development Ike Ratnawati; Iriaji; Abdul Rahman Prasetyo; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 12 (2024): RESLAJ: Religion Education Social Laa Roiba Journal 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i12.3702

Abstract

Studi ini menyelidiki bagaimana framework 4C berfungsi dan bekerja dalam pembelajaran batik shibori. Studi ini didasarkan pada kebutuhan untuk memasukkan keterampilan abad ke-21, seperti berpikir kritis, kreatif, bekerja sama, dan berkomunikasi dalam pendidikan seni tradisional Indonesia. Metodologi penelitian ini menggunakan metode ADDIE dengan sampel penelitian terdiri dari pemula, perintis, dan pembelajar. Data primer dikumpulkan melalui observasi, wawancara semi-terstruktur, dan analisis konten materi MOOC. Dilakukan analisis data tematik untuk menemukan pemahaman tentang integrasi dan penerimaan framework 4C di kalangan peserta MOOC. Temuan awal menunjukkan bahwa peserta didik telah menunjukkan peningkatan yang signifikan dalam keterampilan berpikir kritis, kreativitas, dan kemampuan bekerja sama dan berkomunikasi. Temuan framework 4C ini menawarkan pendekatan inovatif untuk menyampaikan ide dan teknik batik shibori menunjukkan bahwa itu memungkinkan pembelajaran yang lebih mendalam dan pengalaman pendidikan yang lebih bermakna. Hasil ini mendukung gagasan bahwa pendidikan seni tradisional dapat ditingkatkan dengan memasukkan framework 4C ke dalam pembelajaran online.
Inovasi Pembelajaran Fotografi dan Videografi Melalui Penggunaan EPSS dan Project Based Learning di Laboratorium 3D Hologram dengan Pendekatan Teknologi Media Tepat Guna dan Gamifikasi Abdul Rahman Prasetyo; Ike Ratnawati; Fikri Aulia; Nila Rahmawati; Eka Putri Surya; Adinda Marcelliantika; Alby Aruna; Ginanjar Atma Wijaya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 12 (2024): RESLAJ: Religion Education Social Laa Roiba Journal 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i12.3703

Abstract

Inovasi pembelajaran fotografi dan videografi melalui penggunaan Electronic Performance Support System (EPSS) dan Project Based Learning di laboratorium 3D hologram bertujuan untuk meningkatkan keterampilan teknis dan kreativitas mahasiswa. Program ini menggabungkan teknologi media yang tepat guna dan gamifikasi untuk menciptakan pembelajaran yang interaktif dan fleksibel. Metode yang digunakan dalam program ini meliputi perancangan kurikulum yang sesuai dengan kebutuhan pembelajaran, pengembangan infrastruktur teknologi di laboratorium 3D hologram, pelatihan intensif bagi mahasiswa dan staf pengajar, serta evaluasi berkelanjutan untuk mengukur efektivitas program. Hasil penelitian menunjukkan adanya peningkatan signifikan dalam keterlibatan dan kinerja mahasiswa. Mahasiswa lebih aktif terlibat dalam proses pembelajaran dan menunjukkan peningkatan kemampuan teknis serta kreativitas dalam bidang fotografi dan videografi. Program ini tidak hanya meningkatkan keterampilan teknis mahasiswa tetapi juga mendorong mereka untuk berpikir kreatif dan inovatif dalam menggunakan teknologi baru. Evaluasi melalui survei dan observasi kinerja menunjukkan bahwa program ini efektif dalam mendukung pembelajaran seni yang lebih dinamis dan menarik. Program ini diharapkan dapat terus mendukung peningkatan kualitas pendidikan seni melalui pendekatan teknologi yang inovatif. Dengan demikian, penggunaan EPSS dan Project Based Learning di laboratorium 3D hologram berpotensi menjadi model pembelajaran yang dapat diterapkan di berbagai institusi pendidikan seni lainnya.
Pola Penerapan Apresiasi Seni 2D Melalui Playmat Audio Visual Interaktif Berbasis Gamifikasi untuk Guru PPG Seni Budaya Dalam Jabatan Abdul Rahman Prasetyo; Putra Hilmi Prayitno; Fikri Aulia; Eka Putri Surya; Nila Rahmawati; Adinda Marcelliantika; Alby Aruna
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 12 (2024): RESLAJ: Religion Education Social Laa Roiba Journal 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i12.4266

Abstract

Exploration of the application of 2D art appreciation patterns through the use of gamification-based interactive audio visual playmats designed specifically for in-service PPG Arts and Culture teachers. A qualitative approach with a case study design was used as a research method, with data collected through in-depth interviews, participant observation, and analysis of related documents. The results show that the use of gamification-based interactive playmats can increase teacher interest and involvement in appreciating 2D works of art. Apart from that, this playmat has also proven effective in developing teachers' critical analysis skills and aesthetic understanding. These findings provide significant implications for the development of more innovative and interactive arts and culture teaching methods, supporting the improvement of the quality of arts education in Indonesia. Thus, this method not only stimulates teacher interest and involvement, but also enriches their understanding of works of art, so that it can be applied in the learning process in various educational contexts.
Akselerasi Pemahaman Mahasiswa Melalui Pengembangan Media Pembelajaran Holografi Multi Bahasa Mata Kuliah Konsep Pendidikan Seni Iriaji; Abdul Rahman Prasetyo; Purnomo; Alby Aruna; Mohamad Firzon Ainur Roziqin; Eka Putri Surya; Adinda Marcelliantika
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3992

Abstract

This study aims to accelerate student understanding in the course of Art Education Concepts through the development of multilingual holographic learning media. This approach utilizes hologram technology to present learning materials in a visual and interactive manner, supporting more effective concept comprehension. The methodology employed is a development design, beginning with an analysis of student needs followed by the design, implementation, and evaluation of the holographic learning media. The study involved students from various language backgrounds, testing the effectiveness of the media in supporting cross-language understanding. Results show significant improvements in students' comprehension of art education concepts, as evidenced by pretest and posttest assessments. The holographic learning media offers significant potential in art education, providing an immersive learning experience accessible to multilingual students. This research provides new insights into the use of advanced technology for art education.
Pengembangan Game Edukasi Gerabah-Rush sebagai Game Unggulan Industri Gerabah Pagelaran Iriaji; Ike Ratnawati; Abdul Rahman Prasetyo; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3995

Abstract

This community service program aims to develop the educational game "Gerabah-Rush" as a flagship game for the pottery industry in Pagelaran Village. The methodology includes educational and promotional needs analysis, game content design, and evaluation of the game's effectiveness in increasing youth interest and engagement with pottery crafts. The game is designed to provide an interactive and immersive experience about the pottery-making process, history, and cultural values embedded within it. Program results show a significant increase in young people's interest and awareness of local pottery crafts. Evaluations through surveys and in-depth interviews confirm that this educational game is effective in promoting pottery crafts and enhancing their educational value. This program makes a significant contribution to modernizing educational and promotional assets for pottery crafts and ensuring the sustainability of the pottery industry in Pagelaran Village.
Penerapan Kursus Berbasis Rapid Rural Appraisal Sebagai Upaya Internasionalisasi Konten Media Pembelajaran Augmented Reality Abdul Rahman Prasetyo; Fikri Aulia; Fuad Indra Kusuma; Mohamad Firzon Ainur Roziqin; Nila Rahmawati; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3997

Abstract

This research aims to develop and implement a Rapid Rural Appraisal (RRA) based course to internationalize augmented reality (AR) based learning media content. The RRA method is used to identify international needs and preferences for AR learning content. The results of RRA become the basis for developing strategies that include content development, platforms, marketing and promotions. Implementation involves developer training, international collaboration, and regular evaluation and monitoring to ensure successful internationalization. The findings suggest that the integration of local cultural and linguistic elements in AR content as well as the use of platforms that support multilingualism can increase user engagement in international markets. Evaluations also show increased understanding and appreciation of AR learning materials in various countries.
Co-Authors Adinda Marcelliantika Adinda Marcelliantika Afis Baghiz Syafruddin Agus Purnomo Agusta Rakhmat Taufani Al-Haq, Zulfikar Alby Aruna Alby Aruna Alby Aruna Alfahrezal, M. Febian Anak Agung Gde Rai Arimbawa Andi Basuki Andi Basuki, Andi Anggia Erdi Pratiwi Anggraeni, Sefira Oktavia Annisa Ayu Salsabila Annisaa Hammidah Imaduddina Ari Gunawan Ari Gunawan Arianesya, Nadia Aruna, Alby Atma Wijaya, Ginanjar Ayu Pramudya Kusumanada Ayunin, Qurrota Azie, Nanda Safiira Azizah, Wanda Violita Alfi Bagas Dwi Ardianto Busthomi, M. Nur Yazid Cahya Indraswari, Dinda Cassandra Permata Nusa Dewi, Seryawati Kusuma Dika Aurelya Aleandra Taroreh Dina Shofiana Dwi Wulandari Dwi Wulandari Efendi, Miftakhul Firman Ferdiansyah Eka Putri Surya Eka Putri Surya Elvira Kurnia Ramadhani Enanto Harun Satrio Encik Muhammad Hawari Bin Berahim Fathimah Soraya Fauziyah, Wahyu Dirga Fikri Aulia Firstyan Artista Sakti Firzon Ainur Roziqin, Mohamad Fitriana, Ilma Franciscus Xaverius Langga Friscana, Dhini Fuad Indra Kusuma Gde Rai Arimbawa, Anak Agung Ginanjar Atma Wijaya Hamdani, Ardiansyah Yusuf Hana, Shohwatul HARIYANTO HARIYANTO Hartono Hartono Hidayatullah, M. Refqi Hidayatulloh, M. Refqi Ike Ratnawati Ike Ratnawati Ikhwan, Muhammad Zaenal Ilham Fatkhu Romadho Ilma Fitriana Inayah, Laila Iraji Iriaji Joko Sayono Joni Agung Sudarmanto Kamaliah, Aulan Nisa Ulil Karima, Ummul Karina Aurel Naviezenia Laila Inayah Linda Afriani Linda Agustin Ningrum Marcelliantika, Adinda Mas'udah, Nabillah Raihanah Maulita, Jharotul Nur Meyshela Gracia Mitra Istiar Wardhana, Mitra Istiar Mohamad Firzon Ainur Roziqin Mohamad Firzon Ainur Roziqin Mohammad Sihabuddin Muhammad Syifa'ul Qolbi Muhammad Zainur Rifqi Nadiya Faydinda Putri Ishlah Nasrullah, Yusuf Nazwa, Venina Nabilla Nidhom, Ahmad Mursyidun Nila Rahmawati Nila Rahmawati NILA RAHMAWATI Ningrum, Linda Agustin Ningsih, Putri Nonny Aji Sunaryo Oktaviani, Puteri Anisah Otto Fajarianto Pramana Putra, Bryan Pramodana, Ahmad Faiz Fuady Prasetya, Mohammad Zidane Eka Prasetyo, Venessa Rahma Pratama, Deryan Angger Prianto, Tatag Dwi Purnamasari, Ica Purnomo Putra Hilmi Prayitno Putra, Suhanda Ade Putri Surya, Eka Qolbi, Muhammad Syifa'ul Rai Arimbawa, Anak Agung Gde Ramdhani, Hikmat Reihan Fitroh Aldisar Reihan Fitroh Aldisar9 Riana Nurmalasari Robhani, Shidqan Aulia Rohman, Moch. Abdul Rohman, Mohammad Alfan Abdul Roziqin, Mohamad Firzon Ainur Salsabila, Annisa Ayu Saputri, Anggi MJ Saputri, Dela Refi Novi Sari, Vinda Aulia Shirly Rizki Kusumaningrum Sidyawati, Lisa Simonne Andrean Crisdion Siti Nurhidayah Soraya, Fathimah Sumarwahyudi Surya, Eka Putri Susiati, Susiati Swastika Dhesti Anggriani Syabila, Rifka Komala Syafruddin, Afis Baghiz Syai'in, Ahmad Syaifruddin, Afis Baghiz Taroreh, Dika Aurelya Aleandra Triyono Triyono UM, Bagas Dwi Ardianto UM, Dina Shofiana Wanis, Risa Azahro Wening Patmi Rahayu Widari, Maeyrena Ika Widodo, Triyono Wijaya, Ginanjar Atma Wijaya, Satria Aji Wikan Budi Utami Wildan Kanzul Fikri Wildan Kanzul Fitri Wulandari, Widia Ayu Zihan Novita Sari