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All Journal Indonesian Journal of Geography Jurnal Teknologi Pendidikan Wahana Didaktika Prosiding Universitas PGRI Palembang Jurnal Populasi Jurnal Edukasi Matematika dan Sains JURNAL PENGABDIAN KEPADA MASYARAKAT JPsd ( Jurnal Pendidikan Sekolah Dasar ) KALPATARU: Jurnal Sejarah dan Pembelajaran Sejarah Bhineka Tunggal Ika: Kajian Teori dan Praktik Pendidikan PKN Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran E-Dimas: Jurnal Pengabdian kepada Masyarakat Majalah Lontar Civis: Jurnal Ilmiah Ilmu Sosial dan Pendidikan Demography Journal of Sriwijaya Pendas : Jurnah Ilmiah Pendidikan Dasar Jurnal Sinergitas PkM & CSR JURNAL SWARNABHUMI PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA Jurnal Riset Pendidikan Dasar Jurnal Ilmiah Dikdaya Journal on Education Harmony : Jurnal Pembelajaran IPS dan PKN Jurnal Gentala Pendidikan Dasar COLLASE (Creative of Learning Students Elementary Education) Jurnal Review Pendidikan dan Pengajaran (JRPP) Ibtida'i : Jurnal Kependidikan Dasar eL.Muhbib: Jurnal Pemikiran dan Penelitian Pendidikan Dasar Jurnal Pendidikan dan Konseling JPDI (Jurnal Pendidikan Dasar Indonesia) Holistika : Jurnal Ilmiah PGSD Bada'a: Jurnal Ilmiah Pendidikan Dasar Autentik : Jurnal Pengembangan Pendidikan Dasar Jurnal Ilmiah Profesi Pendidikan Journal On Teacher Education (Jote) Jurnal Pendidikan Dasar Perkhasa JURNAL CERDAS PROKLAMATOR Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Jurnal Sinestesia LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran SOCIAL : Jurnal Inovasi Pendidikan IPS COMSERVA: Jurnal Penelitian dan Pengabdian Masyarakat Jurnal PRIMED:Primary Education Journal atau Jurnal Ke-SD An Genderang Asa: Journal of Primary Education Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Jurnal Pendidikan, Sains dan Teknologi ANTHOR: Education and Learning Journal Indonesian Research Journal on Education JS (Jurnal Sekolah) JURNAL HANDAYANI PGSD FIP UNIMED Jurnal Pendidikan Sosial dan Konseling Journal of Social Work and Science Education Lensa Pendas ANTHOR: Education and Learning Journal Edumaspul: Jurnal Pendidikan
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PENGARUH MEDIA PERMAINAN TEBAK ANGKA TERHADAP HASIL BELAJAR KOGNITIF PEMBELAJARAN MATEMATIKA DI KELAS II Julianto, Eko; Aryaningrum, Kiki; Sunedi, Sunedi
JS (JURNAL SEKOLAH) Vol. 9 No. 1 (2024): Desember 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v9i1.64799

Abstract

Abstract: This study aims to determine the effect of using counting media on the learning outcomes of students at Ulak Kemang 2 Elementary School. This study uses quantitative research in the form of true-experimental with a post-test only control design. Hypothesis testing uses an independent sample t-test. Based on data analysis, it appears that there is a significant effect of the Use of Number Guessing Game Media on Cognitive Learning Outcomes of Mathematics Learning. This can be seen from the calculation of the t-test for mathematics learning outcomes which obtained a Sig. (2-tailed) value of (0.001) ≤ α (0,05) and a t-count value of 3,695 greater than ≥ ttable 2,012. Based on the Decision criteria, Ho is rejected and Ha is accepted so that it is proven that the use of counting media in mathematics learning has an effect on student learning outcomes. Keyword: Learning outcomes; Number Guessing media Abstrak: Penelitian ini memiliki tujuan untuk mengetahui pengaruh penggunaan media alat hitung terhadap hasil belajar siswa SD Negeri 2 Ulak Kemang. Penelitian ini menggunakan penelitian kuantitatif berupa trueexperimental dengan desain post-test only control design. Uji hipotesis menggunakan uji independent sampel t-test. Berdasarkan analisis data, terlihat ada pengaruh yang signifikan dari Penggunaan Media Permainan Tebak Angka Terhadap Hasil Belajar Kognitif Pembelajaran Matematika. Hal ini dilihat dari perhitungan uji t-test untuk hasil belajar matematika yang memperoleh nilai Sig. (2- tailed) sebesar (0,001) ≤ α (0,05) dan nilai thitung sebesar 3.695 lebih besar ≥ ttabel 2,012. Berdasarkan kriteria Keputusan, maka Ho ditolak dan Ha diterima sehingga terbukti bahwa penggunaan media alat hitung pada pembelajaran matematika berpengaruh terhadap hasil belajar siswa. Kata Kunci: Kognitif, media, Tebak Angka
PENGEMBANGAN MEDIA MINIATUR TEMPAT IBADAH PADA PEMBELAJARAN PENDIDIKAN PANCASILA KELAS IV SD NEGERI 7 PALEMBANG Tanbayu, Anugrah; Lian, Bukman; Aryaningrum, Kiki
eL-Muhbib jurnal pemikiran dan penelitian pendidikan dasar Vol 9 No 1 (2025): Juni
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah (PGMI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52266/el-muhbib.v9i1.3422

Abstract

Berdasarkan permasalahan di SD Negeri 7 Palembang, kurangnya penggunaan media pada pembelajaran pendidikan pancasila sehingga siswa sulit untuk memahami materi Bhinneka Tunggal Ika tentang tempat ibadah. Penelitian ini bertujuan untuk menghasilkan media pembelajaran miniatur tempat ibadah yang valid dan praktis. Adapun jenis metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE. Pengembangan Media Pembelajaran Miniatur Tempat Ibadah Pada Pembelajaran Pendidikan Pancasila Kelas IV SD Negeri 7 Palembang telah menghasilkan produk media pembelajaran yang telah dinyatakan valid oleh ahli media, bahasa dan materi. Hasil penelitian Media Miniatur tempat Ibadah dinuyatakan valid dengan hasil rata-rata 90,20% dengan kategori “sangat valid”. Angket respon siswa sebesar 86,5% dan angket respon guru sebesr 87,5% masing-masing uji kepraktisan tersebut mendapatkan kategori “sangat praktis”. Maka dapat diseimpulkan bahwa dalam penelitian pengembangan Media Miniatur Tempat Ibadah Pada Pembelajaran Pendidikan Pancasila Kelas IV SD Negeri 7 palembang ini adanya kevalidan dan kepraktisan.
PENGARUH MODEL PEMBELAJARAN TPACK BERBANTUAN ASSEMBLR EDU TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS KELAS IV ellyarisvamargolang; Kiki Aryaningrum; Juaidah Agustina
Jurnal Gentala Pendidikan Dasar Vol. 10 No. 2 (2025): Jurnal Gentala Pendidkan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of the TPACK learning model assisted by assemblr edu on student learning outcomes in science learning for grade IV. This study is a quantitative experimental research design pre-experimental design in the form of one group pretest-posttest design. The sample in this study was grade IV of SD Negeri 1 Mukti Sari totaling 37 students. The data collection technique used was a test. Based on the results of the study, the average pretest score was 45.68 and the average posttest score was 74.66. Furthermore, based on the results of the t-test analysis using the paired sample t-test, the Sig (2-tailed) value was 0.000 so it can be concluded that 0.000 <0.05 indicates that Ho is rejected and Ha is accepted. Thus, there is a significant effect of the use of the TPACK learning model assisted by assemblr edu on student learning outcomes in science learning for grade IV.
PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBASIS PROYEK MELALUI LITERASI DIGITAL PADA MATA PELAJARAN IPAS KELAS IV SD Siti Nurhaliza; Kiki Aryaningrum; Adrianus Dedy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28486

Abstract

This study aims to develop project-based augmented reality learning media through digital literacy in the subject of science for grade IV elementary school that is valid and practical. This study uses the type of research and development R&D (Research and Development) with validation by material experts obtaining a value of 83.3%, media experts obtaining a value of 86% and by linguists scored 84.6%. Furthermore, the practitioner stage is carried out through the One To One test, small groups (Small group), the population taken as many as 5 people for One To One obtained a value of 92%. Then 15 people for the small group obtained a value of 92.4%. Data were obtained through interviews, documentation and distributed questionnaires. The data analysis techniques tested were the validity and practicality of project-based augmented reality learning media through digital literacy in the subject of science for grade IV elementary school. The results of the study indicate that project-based augmented reality learning media through digital literacy in the subject of science for grade IV elementary school has met the criteria for validity and practicality for use in the learning process
PENGEMBANGAN MEDIA KAHOOT AMPERA PADA MATA PELAJARAN IPAS KELAS IV SDN 2 MEKAR JAYA Junita Sri Rahayu; Kiki Aryaningrum; Sunedi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28561

Abstract

Penelitian ini merupakan jenis penelitian pengembangan (Research and Development) yang bertujuan untuk menghasilkan media pembelajaran interaktif berupa Kahoot Ampera yang valid dan praktis untuk digunakan pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) kelas IV di SDN 2 Mekar Jaya. Latar belakang penelitian ini muncul dari permasalahan di lapangan, yakni rendahnya partisipasi dan motivasi belajar siswa dalam pembelajaran IPAS. Untuk mengatasi permasalahan tersebut, dikembangkan media pembelajaran berbasis teknologi yang menarik dan mampu meningkatkan keterlibatan siswa secara aktif. Model pengembangan yang digunakan adalah model ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Pada tahap awal dilakukan analisis kebutuhan melalui observasi langsung di kelas. Selanjutnya, dilakukan perancangan dan pengembangan media Kahoot Ampera yang kemudian divalidasi oleh ahli materi dan media. Hasil validasi menunjukkan bahwa media ini termasuk dalam kategori "sangat valid" dengan rata-rata skor kevalidan sebesar 92,56%. Uji coba kepraktisan dilakukan melalui metode one-to-one dan small group, yang menghasilkan skor kepraktisan sebesar 94,9% dengan kategori "sangat praktis". Selain itu, penggunaan media ini terbukti mampu meningkatkan keaktifan dan motivasi belajar siswa. Meskipun demikian, terdapat kendala teknis berupa keterbatasan perangkat yang tidak mendukung aplikasi Kahoot. Secara keseluruhan, media Kahoot Ampera dinyatakan layak digunakan sebagai alternatif media pembelajaran interaktif yang dapat meningkatkan efektivitas pembelajaran IPAS di tingkat sekolah dasar.
PENGARUH MODEL PEMBELAJARAN MASTERY LEARNING BERBANTU GENIALLY TERHADAP HASIL BELAJAR IPAS SISWA KELAS III SDN 68 PALEMBANG Yenti Adinda, Resti; Aryaningrum , Kiki; Rosmiyati , Evi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28735

Abstract

The learning outcomes of elementary school students in the subject of IPAS (Science and Social Studies Integration) remain relatively low. One contributing factor is instructional practices that do not adequately address individual differences or utilize engaging media. The Mastery Learning model, which emphasizes complete material mastery through individualized time and assistance, combined with the use of Genially a visual and interactive digital media has the potential to improve student outcomes. This study aims to determine the significant effect of the Mastery Learning model assisted by Genially on the IPAS learning outcomes of third-grade students at SD Negeri 68 Palembang. A quantitative method with a posttest-only control group design was employed. The sample consisted of two classes: the experimental class received instruction using Mastery Learning with Genially, while the control class used conventional teaching methods. A multiple-choice test consisting of 10 items served as the assessment instrument. Results showed that the experimental class achieved a higher posttest mean score (84.5) than the control class (58.75). Additionally, 75% of students in the experimental class were categorized as "very capable," compared to only 20.8% in the control group. The t-test revealed that tcount = 5.653 > ttable = 1.682 with a significance value of 0.000 < 0.05. It is concluded that the Mastery Learning model assisted by Genially significantly improves students’ IPAS learning outcomes by offering adaptive instruction and engaging visual content.
PENGEMBANGAN BUKU CERITA RAKYAT SUMATERA SELATAN PADA PEBELAJARAN PPKN KELAS III SEKOLAH DASAR Desti Seri Hanggrraini; Bukman Lian; Kiki Aryaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28762

Abstract

To increase student learning motivation, teachers play an important role in creating an interesting learning atmosphere, one of which is through learning media. One of the effective media is the South Sumatra folklore book, a form of literature, which helps increase motivation in learning PPkn. This study aims to develop learning media for grade III in elementary schools that are valid, practical and potential effects. The type of research used is reseach and development (R&D) with the ADDIE development model. Data collection techniques through tests, questionnaires and documentation. With a population of 23 grade II students of SDN 16 Palembang. Data analysis techniques used through quantitative techniques and qualitative techniques. The results showed that the validation results obtained an assessment with a percentage of 90% "very valid. In addition, the assessment results obtained from the results of students' responses with a percentage of 90% “very practical or feasible and the effectiveness results obtained were 85.6% ”effective". This shows that the book
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MOBILE LEARNING ADVENTURE MAZE CHASE PADA PEMBELAJARAN IPAS DI KELAS IV SD Rosi Amelia; Treny Hera; Kiki Aryaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28766

Abstract

Based on initial observations at SD Negeri 98 Palembang conducted by researchers, problems were found, namely Researchers obtained information that the science learning process uses teaching materials in the form of modules, printed books and pictures and uses lecture learning methods so that students experience boredom in learning activities. Therefore, the solution to this problem is that researchers want to develop learning media based on mobile learning adventure maze chase in science learning with the ADDIE model. This research method uses the research and development method with the limits of expert assessment and practicality research. Expert assessments are carried out on material experts and media experts, while practicality is with teachers and students. Data collection techniques use observation, questionnaires and documentation, while data analysis techniques use average scores. The results of the development stage are to produce learning media products based on mobile learning adventure maze chase in science learning in grade IV of elementary school. The results of the media expert assessment show that the learning media based on mobile learning adventure maze chase with an average score of 41.5. Thus, it can be concluded that learning media based on mobile learning adventure maze chase in science learning in grade IV of elementary school is included in the valid category. From the results of practitioners, namely teachers and students, an average score of 45.05 was obtained, it can be concluded that the practicality of learning media based on mobile learning adventure maze chase in science learningin grade IV of elementary school is included in the very feasible category
PENGARUH METODE PEMBELAJARAN BERDIFERENSIASI TERHADAP HASIL BELAJAR SISWA KELAS IV PADA MATA PELAJARAN IPAS SD NEGERI 1 PAMPANGAN Zeta Ulpatara Wandira; Kiki Aryaningrum; Mega Kusuma Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28806

Abstract

The research was conducted at SD Negeri 1 Pampangan with the purpose of this study was to determine the extent of the influence of the application of differentiated learning methods on improving student learning outcomes in Natural and Social Sciences (IPAS) subjects. In this study there are two variables, namely variable x differentiated learning method and variable y learning outcomes. The method used in this research is quantitative research method with experimental type and quasi-experimental design, this research design uses nonequivalent control group design. The sample in this study was class IV totaling 15 students for the experimental class and 16 students for the control class. The instrument validation techniques in this study include validity tests, reliability tests, difficulty levels, and differentiating power. In this study using two test stages, namely, the initial test and the final test, using two classes, namely, experimental and control classes. After analysis, before the application of differentiated learning methods in the experimental class, the average student score was 72.00. After the learning was done, the average increased to 90.67. In the control class, the pretest average value of 63.13 increased to 68.75 in the posttest. Based on the results of statistical analysis using the Independent Samples t-Test test in the t-test for Equality of Means section, a significance value (Sig. 2-tailed) of 0.000 was obtained. This value is smaller than the specified significance level of 0.05, so it can be concluded that there is a statistically significant difference between student learning outcomes in the experimental and control classes. It can be concluded that there is an effect of differentiated learning methods on the learning outcomes of grade IV students in the IPAS subject of SD Negeri 1 Pampangan
Development of Merdeka Curriculum’s Teaching Module as a Student-Centered Learning Plan Supported by E-learning Media Ridho, Muhammad Rasyid; Aryaningrum, Kiki; Dedy, Adrianus
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3542

Abstract

Teaching module is a learning plan document designed to guide teachers in carrying out daily instruction. Every teacher needs to have a well-structured learning plan to direct the learning process effectively and purposefully. Through this research, the researcher identified and described a teaching module based on Merdeka Curriculum as a learning plan that supports student-centered learning assisted by e-learning media. Student-centered learning is operationalized as a learning process that provides space for students to be more active in the learning process. The learning plan is designed using asynchronous e-learning media and Chromebook devices. A cooperative learning model was chosen as the main approach because it can accommodate elements of student-centered learning. The teaching module was developed with specifications consisting of general information components, core components, and appendices. Module validation was carried out by experts through assessments of quality and relevance, content structure, and language use. The validation results indicated a very high level of validity, with a score of 351 out of a maximum of 375, averaging 93.60% (categorized as very valid based on the Likert scale). The module was deemed feasible for use as a learning plan and was considered capable of facilitating student-centered learning. The follow-up to this research is the development of e-learning media in forms and specifications that align with the learning plans outlined in the teaching module.
Co-Authors ., Mimayanti Adarea, Riswan Adrianus Dedy Adrianus Dedy, Adrianus Afiah Agus Joko Pitoyo Ahmad Adi Suhendra Ahyanika, Oksatiarani Akhbar , M Taheri Aldi, Nopri Aldora Pratama Aldora Pratama Ali Fakhrudin Ali Fakhrudin Ali Fakhrudin, Ali Ali Fakhurdin Andri Kurniawan Anisa Ambarwati Anissa syalsadilla Anugrah Tanbayu Arafat, Yasir Arief Kuswidyanarko Arief Kuswidyanarko Arisman - Arisman Arisman . Armansyah Armansyah Armansyah Armansyah Ayurachmawati, Puji Bambang Kumoro Binti Nurmala Boby Kurniawan Bukman Lian Bukman Lian Bukman Lian, Bukman Desi Arisagita Simamora Desi Dwi Safitri Dessy Wardiah, Dessy Desti Niwarni Desti Niwarni Desti Seri Hanggrraini Dyah Anggraini Eel Lestari Eko Julianto ellyarisvamargolang Elpeni Dwi Azahara Elvira Maulidya Eni Heldayani Ericka Damayanty Eva Dina Chairunisa Eva Dina Chairunisa, Eva Dina Faipri Selegi , Susanti Faipri Selegi, Susanti Fatimah, Siti Asfatul Harminia, Anggun Henni Riyanti Henni Riyanti HERA, TRENY Hetilaniar Hetilaniar, Hetilaniar Hetilaniar, M.Pd Hj. Yenny Puspita, Hj. Yenny Husnil Kirom Husnil Kirom Ida Suryani Ida Suryani Ida Suryani, Ida Intan Permatasari Irawan, David Budi Ita, Ita Novianti Jeliwanti, Mesy Kholina Juaidah Agustina Junita Sri Rahayu Kuswidyanarko, Arief Lukman Hakim Lukman Hakim Lukman Hakim M. Taheri Akhbar, M. Taheri Maharani Oktavia Maharani Oktavia Maharani Oktaviani Masyithah, Almarhia Mega Kusuma Putri Mega Kusuma Putri Moh. Rasyid Ridho Monalisa Monalisa Monanisa, Monanisa Muhamad Idris Muhamad Idris, Muhamad Muhammad Andra Pratama Muhammad Andri Hapni Murjainah . Murjainah, Murjainah Mutia Hanifah mutia Nabila Dwi Lestari Nia Olivia Nila Septri Setiawati Nila Septri Setiawati Nopianti, Indri Novi Ratnasari Novitasari, Lidia Nugraha, Nisa Nur Annisa Nurmala Hayati Okpiani, Seli Oktavia, Haeny Oktavia, Maharani Ozzy Tiara Deksi Pepi Permana Pertiwi, Bunga Arum Bella Pita Purnama Sari Pratama, Rafika Erliana Puji Ayurachmawati Puji Ayurachmawati, Puji Puspita, Yenny Putri Amalia Putri Putri Anjani Putri Dewi Nurhasana Putri, Cindy Dinda Putri, Sintiya Arentika Rahmawati Ramadhan, Vico Ramadhani, Nurfaizah Alya Ramanata Disurya, Ramanata Rattriana Rattriana Ridho, M Rasyid Rini Hartini Rio, Wendy Oscar Ririn Marcela RIZHARDI, RURY Robert Budi Laksana Rosalina Ginting Rosi Amelia Rosmiyati , Evi Salsabila Sapto Budoyo Sapto Budoyo SAPUTRA, TITUS HENDRA Saputri, Nabila Sefta Hanifa, Asvera Septina, Rina Silawati Silawati Silfhina Wijaya Putry Silvy Shaleha Yulianti Siregar, Meliana Siti Asiyah Siti Nurhaliza Siti Rachmi Indah Sari Smita Manurung, Elida Sonia Anisah Utami Suci Permata Sari Sukmaniar Sukmaniar Sunedi Sunedi Sudarman Sunedi Sunedi Sunedi, Sunedi Susanti Faipri Selegi, Susanti Faipri Suwarno Widodo Tanbayu, Anugrah Taufiqurrahman Tira Tira Titik Haryati Titik Haryati Umi Kalsum Vahrani Parastika Aulia Veronnica, Ni Wayan Wanda Vinanda, Efrisa Jelsi Viona Viona Wahyu Saputra Wanda Wanda Yenti Adinda, Resti Yuni Salsabillah Yuni Zahara Zeta Ulpatara Wandira