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All Journal Jurnal Pendidikan Matematika Harmonia: Journal of Research and Education Lembaran Ilmu Kependidikan Primary: Jurnal Pendidikan Guru Sekolah Dasar Pedagogi : Jurnal Penelitian Pendidikan SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Jurnal Pendidikan Matematika RAFA Mimbar Sekolah Dasar Al Ibtida: Jurnal Pendidikan Guru MI Sekolah Dasar: Kajian Teori dan Praktik Pendidikan International Journal of Science and Applied Science: Conference Series Math Didactic: Jurnal Pendidikan Matematika Metodik Didaktik Taman Cendekia : Jurnal Pendidikan Ke-SD-an MODELING: Jurnal Program Studi PGMI JPI ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pendas : Jurnah Ilmiah Pendidikan Dasar CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Edukasi Islami: Jurnal Pendidikan Islam Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu AT-TA`DIB ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam) JURNAL INOVASI PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR SAP (Susunan Artikel Pendidikan) Wahana Sekolah Dasar PrimaryEdu - Journal of Primary Education Academy of Education Journal Jurnal Studi Guru dan Pembelajaran Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Jurnal Educatio FKIP UNMA Attadib: Journal of Elementary Education At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Ideguru: Jurnal Karya Ilmiah Guru JURNAL CERDAS PROKLAMATOR Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Cokroaminoto Journal of Primary Education Journal for Lesson and Learning Studies J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) Journal of Education Research Parta: Jurnal Pengabdian Kepada Masyarakat Jurnal Cakrawala Pendas Jurnal Basicedu YASIN: Jurnal Pendidikan dan Sosial Budaya Journal of Innovation and Research in Primary Education JGK (Jurnal Guru Kita) Jurnal Elementaria Edukasia Mathematics Education Journal
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Persepsi Orang Tua dan Guru dalam Penggunaan Kalimat Persuasif pada Siswa SD Epita Meisarah; J Julia; Prana Dwija Iswara
SAP (Susunan Artikel Pendidikan) Vol 7, No 2 (2022)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v7i2.13335

Abstract

The background of this research is the anxiety of parents and teachers regarding the students' motivation and interest in learning which has decreased after the pandemic. This study aims to explore how the use of persuasive sentences can affect students in elementary schools. This study specifically focuses on identifying the views of parents and teachers in using persuasive sentences to increase students' interest in learning and create a conducive learning atmosphere. This study used a case study research design with the data collection using a qualitative approach by conducting interviews. The Data was collected in 2022 from 34 participants who were parents and teachers of elementary school students with 33 participants from the Bogor area and one person from the DKI Jakarta area. The results of data collection and analysis were made into several themes. The results showed that parents and teachers agreed that the use of persuasive sentences could increase interest in learning and change students' learning atmosphere. Good behavior changes are shown by students after parents and teachers use persuasive sentences. The atmosphere and interest in student learning can be changed with a sentence spoken by the teacher or the student's parents.
The development of the Marbel Matma application for learning mathematics fraction theory in class IV Dea Kania; Isrok’atun Isrok’atun; Prana Dwija Iswara
Math Didactic: Jurnal Pendidikan Matematika Vol 9 No 1 (2023): Januari - April 2023
Publisher : STKIP PGRI Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33654/math.v9i1.2101

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan aplikasi serta keefektifan aplikasi pembelajaran matematika Marbel Matma (Mari Belajar Matematika Bersama) sebagai media pembelajaran di sekolah dalam meningkatkan pemahaman siswa terhadap materi penjumlahan, pengurangan, perkalian, dan pembagian pecahan biasa. Penelitian ini memakai metode R&D (Research and Development) dengan model ADDIE (Analyze, Design, Development, Implementation, Evaluation). Penelitian dilaksanakan di SD IT AL-Maqom Kota Cimahi Kabupaten Cimahi Utara Jawa Barat. Tes dan survei jawaban digunakan sebagai metode pengumpulan data dengan instruktur sebagai spesialis media dan ahli materi pelajaran. Penelitian dilakukan dengan menggunakan tes, dan 10 siswa kelas IV yang mengikuti tes dibagi menjadi satu kelompok untuk pretest dan posttest. Siswa memperoleh rata-rata hasil pretest sebesar 48,00 dan rata-rata hasil posttest sebesar 76,00 apabila menggunakan uji normalitas dan uji Paired Sample. Hal ini menunjukkan bahwa hasil tes siswa pada mata pelajaran telah meningkat sebagai hasil dari penggunaan program Marbel Matma. Di tingkat sekolah dasar, pembagian pecahan biasa dapat membantu siswa memahaminya dengan lebih baik dan membuatnya lebih praktis untuk digunakan sebagai alat pembelajaran aritmetika.
Pengembangan E-Book Interaktif untuk Meningkatkan Kemampuan Menulis Paragraf Argumentasi Kelas IV Agnesti Bilqis; Prana Dwija Iswara; Ani Nur Aeni
Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Vol 6 No 2 (2023)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/diglosia.v6i2.628

Abstract

The goal of using interactive e-books as learning tools is to help teachers and students write persuasive paragraphs. In the arduous task of writing argumentative paragraphs, students continue to battle to persuade the reader, and the built-in sentences remain difficult to understand. Interactive e-book media feature aspects of argumentative paragraphs such as definitions, traits, examples, and practice. This study evaluates the viability of e-book products designed for fourth-grade elementary school students using the three-step Research and Design (R&D) method: planning, design, and development. On several devices, students can view interactive e-book media made with the application Canva. The researcher validated the product's content, media, and trials with the intended audience (students) to determine the product's viability. The validation of the content yielded a score of 63 out of a maximum of 65, suggesting that 97% of the material was legitimate. The media validity percentage was 91%, with a score of 41 out of 45 for the media validation results. The validity rate of student trials was 85%. This medium is engaging for children and has the potential for repeated use in writing training. The findings of this study suggest that educators should create media to enhance learning.
DEVELOPMENT OF GENIALLY BASED EDUTAINMENT GAMES AS MEDIA TO IMPROVE STUDENT’S LEARNING MOTIVATION Yusti Azra Maulidiyah; Ani Nur Aeni; Prana Dwija Iswara
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 3 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i3.9800

Abstract

The low students’ learning motivation influences the suboptimal learning process. The learning activities tend to be monotonous and make the students have a lack of interest in learning. Making creative and innovative media is an effort that can be made to improve students’ learning motivation. The research aims to develop genially based edutainment game learning as media that can encourage and cultivate students' learning enthusiasm. The research used the Research & Development (R&D) method and the Borg & Gall development model. The research instruments used were validation questionnaires, trial sheets, and learning motivation questionnaires. The research results indicate that edutainment games based on Genially are valid and suitable for use as a learning media to help teachers in Civic Education learning activities. This is supported by the validation results from three experts of media, materials, and learning, with an average value of 88% in the highly valid category. The average score of learning motivation before applying media was 3.31 in the "sufficient" category, and there was an increase average score of 4.42 in the "very high" category after carrying out learning activities through edutainment game media based on Genially. It shows that edutainment game media based on Genially can also increase students' learning motivation in Civic Education learning subjects. 
The Nature of Differentiated Learning in The Perspective of Constructivist Educational Philosophy: A Systematic Literature Review Anggi Umayrah; Prana Dwija Iswara; Syifa Salsabila; Siti Silmi Azzahra; Mariana Jeujanan
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 2 (2024): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i2.11474

Abstract

This study aims to examine differentiated learning from the perspective of constructivist educational philosophy, namely the application of differentiated learning and the relationship between constructivism and differentiated learning. This research used a qualitative approach, with a systematic literature review method using the PRISMA (Preferred Reporting Items for Systematic Review and Meta-analysis). This research used the Publish or Perish application to search for various relevant scientific articles taken from international journals, Scopus, with a range of 2014-2024. The data analysis technique for this research used thematic analysis. The result showed that the nature of learning differs from the perspective of constructivist educational philosophy regarding basically every student's knowledge. Constructivism includes a learning process where students must build their knowledge through knowledge and experience that has existed in students before. In learning, teachers help students reconstruct information by presenting meaningful learning. Meaningful in this sense, teachers must be able to organize learning by considering each student's uniqueness because each student is a different individual. The findings in this study showed that the application of differentiated learning based on the educational philosophy of constructivism can be a reference for teachers to direct students in constructing their knowledge independently by paying attention to all aspects of each student's learning. The implication of this study is to provide knowledge to teachers and prospective teachers, namely that the educational philosophy of constructivism can guide learning theory in the application of differentiated learning. Later, it can help improve the quality of learning, which will also increase human resources in Indonesia and help achieve national development goals.
Pengembangan E-Book Fabel Nusantara Untuk Meningkatkan Kecepatan Membaca Pada Siswa Kelas V Sekolah Dasar Dela Arwanda Dela Arwanda; Prana Dwija Iswara; Isrok’atun
Jurnal Elementaria Edukasia Vol. 6 No. 4 (2023): Desember
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v6i4.7380

Abstract

Learning to read is part of Indonesian language subjects, one of which is encouraging students to read quickly and find main ideas. This research aims to explore the use of Indonesian fable electronic books in learning to read. A research and development (R&D) approach was used in this research to assess product feasibility. This approach aims to do two things: (1) evaluate the product's efficacy in achieving goals; and (2) improve the product based on user and rater feedback. Methods and development start with material analysis, ideas, product improvements, conducting and revising product tests to validate the final product. This research was attended by twenty-five fifth grade students from one of the state elementary schools in Ogan Komering Ilir Regency, South Sumatra Province. Research findings show that the Fable Nusantar e-book is suitable for use as a teaching tool to improve the reading skills Learning to read is part of Indonesian language subjects, one of which is encouraging students to read quickly and find main ideas. This research aims to explore the use of Indonesian fable electronic books in learning to read. A research and development (R&D) approach was used in this research to assess product feasibility. This approach aims to do two things: (1) evaluate the product's efficacy in achieving goals; and (2) improve the product based on user and rater feedback. Methods and development start with material analysis, ideas, product improvements, conducting and revising product tests to validate the final product. This research was attended by twenty-five fifth grade students from one of the state elementary schools in Ogan Komering Ilir Regency, South Sumatra Province. Research findings show that the Fable Nusantar e-book is suitable for use as a teaching tool to improve the reading skills of fifth grade students as evidenced by the increase in reading speed on the learning outcomes obtained by students. of fifth grade students as evidenced by the increase in reading speed on the learning outcomes obtained by students.
Pengembangan Video Animasi Mengenal Pokok Pikiran Sebagai Media Pembelajaran di Sekolah Dasar Shabira Khairunnisa Pratidina; Prana Dwija Iswara; Ani Nur Aeni
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8522

Abstract

This research is motivated by the fact that learning is still centered on the use of textbooks, causing students to be less interested in participating in learning, which affects students understanding, still confused in determining the location of the main ideas. The purpose of this research is to (1) explain the feasibility animated video Getting to Know the Main Ideas for fifth grade elementary school students, (2) determine the magnitude of the influence animated video Getting to Know the Main Ideas on the ability to determine the main ideas, and (3) analyze teacher and student assessments of the video animation Getting to Know the Main Ideas. The research method used is research and development with the ADDIE development model, namely Analysis, Design, Development, Implementation and Evaluation. Implemented for fifth grade elementary school students and teachers. Product feasibility was obtained from the validation with a feasibility percentage from material experts of 95% and a feasibility percentage from media experts of 78.4%. The magnitude of the effect was analyzed from the pretest and posttest results which were calculated using the paired samples test, showing a significance value of 0.000, less than 0.05. The product assessment results by teachers and students are in the range of 81-100% with very good criteria. Thus, the animated video Getting to Know the Main Ideas is suitable for use for learning, has a significant influence on the ability to determine the main ideas, and received a very good response from teachers and fifth grade elementary school students.
Article Penerapan Model Jigsaw dalam Pembelajaran Membaca Pemahaman berbantuan Buku Digital Yuzzara Zahwa Priatna; Prana Dwija Iswara; Dadan Djuanda
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 2 (2024): Mei - Agustus 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.2.2024.4267

Abstract

Preliminary studies show that reading skills have not become a habit for fourth grade students. This fact becomes the background of the problem in students' reading comprehension learning. Students have difficulty answering questions about events experienced by characters and are still confused in capturing information in a text. Students are still confused in determining their opinion about the message of the story. One of the efforts to improve reading comprehension skills is to use the Jigsaw learning model with the help of digital books. This study used a classroom action research method with a qualitative design with data collection techniques in the form of tests, observations, and field notes. The subjects of this study were 24 fourth grade students of SDN in North Sumedang District, Sumedang Regency. The criteria for achieving learning objectives (KKTP) in this subject is 70 with a learning completeness target of ≥85%. Based on the results of the actions provided, the percentage of student learning outcomes in the pre-action reached 8.33%, in cycle I increased to 45.83%, in cycle II increased to 87.50% which means that learning in cycle II has reached the target of learning completeness.
Analisis Kesalahan Berbahasa Dalam Karangan Siswa Kelas IV Sekolah Dasar Nisa Khoerunajah; Prana Dwija Iswara; Dadan Nugraha
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 1 (2024): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i1.126610

Abstract

This research is motivated by the problems experienced by students in writing. This is based on initial observations which show that the students' writing results are not in accordance with the applicable Indonesian grammar, even though class IV students already know the functions of spelling and know the elements of complete sentences. This indicates that students' writing skills with attention to applicable grammar are still low. Based on this background, this research was conducted on the essays of class IV students at an elementary school in Kuningan Regency. This research was conducted using descriptive qualitative research methods to determine (1) spelling errors made by students, (2) morphological errors made by students, (3) syntax errors made by students. The research results obtained were that the spelling errors that were most frequently made were errors in the use of capital letters, namely 92 errors (22.16%), the most morphological errors were the use of conjunctions, 42 errors (10.12%), the most syntactic errors were ambiguous sentences, as many as 22 errors (5.30%).
Development of Android-based application on volume material in grade V Olisna, Olisna; Julia, Julia; Iswara, Prana Dwija; Ismail, Ali; Gusrayani, Diah; Isrokatun, Isrokatun
Jurnal Pendidikan Matematika RAFA Vol 9 No 2 (2023): Jurnal Pendidikan Matematika RAFA
Publisher : Program Studi Pendidikan Matematika, Universitas Islam Negeri Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jpmrafa.v9i2.20037

Abstract

In learning mathematics, especially volume material, students still have difficulty understanding the concept. One of the causes is the lack of use of learning media in the classroom to make it easier for students to understand the lesson. This study aims to develop learning media in the form of android-based applications about volume in class V and to determine the feasibility of the applications that have been developed. The research method used in this research is Research and Development (R&D) with the ADDIE development model. The data collection technique used in this study was an expert validation questionnaire and a user response questionnaire. The results showed that the developed application received a material and language expert validation score of 93.91%, and a media expert validation score of 86.67%. In addition, the results of product trials in small groups received a score of 98.33%, and the test results from the large group trial were 96.48%. This android application media on volume material is very feasible to use in learning.
Co-Authors A Halim Aah Ahmad Syahid, Aah Ahmad Afiyati, Fifi Sri Ratu Agnesti Bilqis Agus Muharam Agustin, Ninda Ahwi, Rahmania Savitri Alditia, Lalu Muhammad Alfionita, Qinta Virya Ali Ismail Alifah, Amara Noer Amatullah, Ummu Fauziyyatun Ambunsuri, Puti Ageng Amelia, Siska Dwi Andraeni, Sulika Anggi Umayrah Anggraeni, Dini Anggraeni, Ratna Niken Ani Nur Aeni, Ani Nur Aprilia, Nia Ari Riswanto, Ari Arie Rakhmat Riyadi Artiani, Yuni Atep Sujana Atikah, Iis Awalia, Evita Meylani Azhari, Farkhani Azzahra, Siti Silmi Budia, Imam Chizbullah, Yust Ibrahim Cucun Sunaengsih, Cucun Dadan Djuanda, Dadan Dadan Nugraha Dadan Nugraha Dadang Kurnia, Dadang Damayanti, Farda Andita Dea Kania Dela Arwanda Dela Arwanda Delia Oktavia Diah Gusrayani, Diah Diana Rahayu, Diana Diki Hasrul Wathani dwi pusparini, Inayah Septyani Dwi Egi Agustian Epita Meisarah Erlina, Tiara Ernawulan Syaodih Fachry Abda El Rahman Fahira, Winda Fauzi, Sifa Rizkika Fauzia, Rizky Febrika Yogie Hermanto Gajalba, Nurul Lubna Galih, Mochammad Ghazia Rahmi Sahid Gina, Asifa Miftahul Ginayah, Rodinatul Haqimurosyad, Asep Ikhsan Hendra, Raisya Ramadhina Herdiansyah, Mohamad Herdianti, Reina Herlina, Rinrin Hidayat, Taufik Silpan Hilma Mustika Fauziyyah Hutagalung, Arini Anggraeni Ibrahim, Tatang Idat Muqodas Iis Irma Lisnawati Indah Lestari, Indah Indra Suhendra Indriani, Suci Iranawati, Riana Irawati, Riana Irawati, Riana Ismi, Rahma Nur Isrokatun Isrokatun Istiqomah, Wanti Nur J Julia Jayadinata, Asep Kurnia Jayadinata, Asep Kurnia Jeujanan, Mariana Julia Julia Julia Julia Julia, J. Julia, J. Karimah, Anisa Fiola Karlina, Dety Amelia Karwati, K. Komalasari, Ala Lestari, Tia Sri Lugina, Tiana Dara Mamnun, Mamnun Margana, Denais Palestin Mariana Jeujanan Marlinda, Tantri Maudy Putri Alamanda Maulana, M Maulana, M. Maulana, M. Maulani, Siska Maulidiya, Dina Mellyana, Mellyana Mochammad Imron Awalludin Musarofah, Isnaeni Mustoip, Sofyan Muzaki, Tri Fahmi N. Nurjanah Nahdia Rahman, Tiara Hilwia Nailul Amaniah, Ina Nazilah, Fauziatun Nisa Khoerunajah Nopitasari, Eva Nur Aeni, Ani Nuraeni, Ai Nuraeni, Dede Yani Mariam Nurdinah Hanifah Nurgupita, Sekar Nurhalimah, Irma Nurhanifah, Rifa Nurlina, Tresna NURUL FAIZAH Nurzaman, Istikhoroh Oktavia, Delia Oktaviani, Shania Olisna, Olisna Palupi Mutiasih Permataningrum, Fazrina Apriliyani Prabowo, Eko Budi Priantini, Friska Novita Priatna, Yuzzara Zahwa Priyatna, Sukmana Putri Alamanda, Maudy Putri, Gina Sylvia Rachmawati Rahma Hayati Rahman Rahman Rahman Rahman Rahman Rahman Rahman Ramadhani, Yessi Rana Gustian Nugraha, Rana Gustian Ratna Niken Anggraeni Regina Lichteria Panjaitan, Regina Lichteria Rhiantini, Sari Risma Nuriyanti Riyani, Iya Rofikoh Sulistiani Rosdiyana, Rosdiyana Rosmiati, Sipa Saefudin, Asep Salsabila, Aura Syifa Salsabila, Syifa sandie gunara, sandie Sari, Putri Indah Sariningsih, Wardini Sartono Sartono Sastabila, Nadia Septiani, Santi Setiani, Eria Noersari Shabira Khairunnisa Pratidina Sianturi, Evyta Darma Judika Sidik, Ghany Taufik Sidiq, Angga Permana Sihombing, Vera Ironita Christiani Silvia, Neng Ineu Sinta Rohaeni Sipa Rosmiati Siska Maulani Siti Nurrohmah Siti Patimah Siti Silmi Azzahra Sofiana, Regina Ratu Solechudin, Mohammad Subagja, Adi Sudin, Ali Sudin, Ali Sukma, Auliani Sunarya, Dede Tatang Sunarya, Dede Tatang Supriyadi, Tedi Supriyadi, Tedi Suryadi, Tatang Susilawati, Dalia Syifa Fauziah Syifa Salsabila Syntia Hanna Adila Tatang Herman, Tatang Tatat Hartati Trisna Nugraha Tursiva, Erva Umayrah, Anggi Utari, Risma Velinda, Intan Vismania S. Damaianti, Vismania S. Wahyu Sopandi Wahyuni, Irene Fitriana Wasi Widiastika Wathani, Diki Hasrul Widiastika, Wasi Widyastuti, Linda Wirawati, Vina Silviana Wulan Sari, Rini Yedi Kurniadi, Yedi Yildiz, Yıldız Mutlu Yuliani, Adit Yusti Azra Maulidiyah Yuzzara Zahwa Priatna Zulfin Rachma Mufidah Zuniar, Meutia