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Interactive Quizzes and Game Mechanics to Increase Engagement, Motivation, and Retention in Online English Learning Platforms Singgih Prastawa; Yanuar Triadi; Dedi Gunawan Saputra
Global Education : International Journal of Educational Sciences and Languages Vol. 1 No. 4 (2024): November: Global Education : International Journal of Educational Sciences and
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70062/globaleducation.v1i4.304

Abstract

The rapid growth of online English learning platforms has introduced new opportunities for language acquisition, yet maintaining student engagement and motivation remains a persistent challenge. Many learners experience reduced participation and limited knowledge retention in digital settings compared to traditional classroom environments. Addressing this issue, the present study investigates the effectiveness of gamified quizzes as a pedagogical strategy to enhance engagement, motivation, and retention among online English learners. A quasi-experimental design was employed with two groups: a control group that used a standard online platform and a treatment group that engaged with gamified quizzes incorporating points, badges, and leaderboards. Data on engagement were collected through participation frequency and time spent, while motivation was measured using pre- and post-intervention questionnaires, and retention was assessed through follow-up tests. Statistical analyses using independent-sample t-tests and ANOVA revealed significant differences between the two groups. The treatment group demonstrated higher engagement, stronger motivation, and improved retention outcomes compared to the control group. These results, supported by both tabular and graphical representations, highlight the pedagogical value of gamification in addressing motivational challenges and fostering meaningful learning. The study concludes that gamified quizzes serve not only as motivational tools but also as effective mechanisms to strengthen long-term knowledge retention in online English education. Implications for practice suggest that educators and digital learning designers should integrate gamification elements as a central feature of online platforms to optimize learner outcomes.
KEEFEKTIFAN METODE PROCESS APPROACH DALAM MENINGKATKAN KEMAMPUAN MENULIS JURNAL BAHASA INGGRIS PADA JEMAAT GKSI : (suatu eksperimen di GKSI Jemaat Imanuel Mojogedang Karanganyar) Prastawa, Singgih; Sumardiono, Sumardiono; Noufal, Dhiwangkara Auro
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 10 (2026): Maret 2026
Publisher : Bajang Institute

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Abstract

Tujuan penelitian ini adalah untuk mengetahui keefektifan metode pembelajaran process approach Ketika diimplementasikan di pembelajaran pelatihan menulis artikel jurnal di GKSI Mojogedang. Penelitian ini menggunakan metode eksperimen. Desain penelitian ini adaah pre eksperimen. Sampel dari penelitian ini adalah jemaat yang juga mahasiswa di sekolah tinggi teologi (STT) Sangkakala sedang PPL di wilayah Surakarta. Sampel berjumlah 20 mahasiswa melakukan kegiatan PPL di GKSI Mojogedang. Instrument penjaringan data adalah tes dan angket. Analisis data menggunakan SPSS versi 25 pada descriptive statistik dan inferensial dengan uji t berpasangan. Hasil dari penelitian ini adalah analisis dengan uji t berpasangan menunjukkan bahawa H0 ditolak dan H1 diterima yang berarti metode process approach efektif diimplementasikan di pembelajaran pelatihan tersebut. Hail ini berarti bahwa metode process approach layak dan sesuai diimplementasikan guna menulis artikel jurnal berbahasa inggris. Berdarkan temuan di atas bahwa metode process approach cocok digunakan pada Pelajaran Bahasa inggris terkhusus menulis bebas karena Langkah langkah memberi support pada penyusunan kalimat.
The Use Of "The Flash" Movie Scenes To Teach Idioms For Tenth Grade Students Of SMK Katolik St. Mikael Surakarta Singgih Prastawa; Ribut Agung Sutrisno
Jurnal Intelek Insan Cendikia Vol. 3 No. 3 (2026): MARET 2026
Publisher : PT. Intelek Cendikiawan Nusantara

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Abstract

This paper examines the effectiveness of using scenes from the movie "The Flash" to teach idioms to vocational school students. Idioms are often difficult for learners to grasp due to their non-literal meanings. By incorporating scenes from a popular movie, educators can provide contextual and visual support that enhances comprehension and retention. This study reviews relevant literature, discusses the benefits and challenges, and proposes practical strategies for implementation. This paper provides a comprehensive overview of using "The Flash" movie scenes to teach idioms in vocational schools, combining theoretical insights with practical applications to enhance the learning experience.
Co-Authors A. Darussalam Aat Ruchiat Nugraha Abdurrajab Latandu Agus Faisal Asyha Ahmad Amarullah, Ahmad Ahmad Fahrudin Ahmad Faruk Ahmad Muktamar B Ahmad Zain Sarnoto Akhmad Ramli Al Ikhlas Al Ikhlas, Al Ikhlas Ali Ramatni Almira Ulimaz Aminah Ana Krisnawati Andi Muh suktomansyah Anggini Sifa Zalzadella Bashori Bashori Baso Intang Sappaile, Baso Intang Budi Mardikawati Daheri, Mirzon Dasep Supriatna Dedi Gunawan Saputra Devin Mahendika Dewi, Maftuhah Didik Cahyono Dony Kristian Eka Selvi Handayani, Eka Selvi Ekowati Ekowati Eskawida Eskawida Esra Sitanggang Ferdi Zulkarnain Ferdiawan Florentina Wijayani Kusumawati Gamar Al Haddar, Gamar Al H. Jumeri Habibie Habibie Hendri Mulyadi Hetty Elfina I Ketut Addy Putra Indrawan Ilham Arief Joni Wilson Sitopu Karimah, Saidatul Kevin T. Rey Kevin Tonny Rey Kevin Tony Rey Khasanah Khasanah Latandu, Abdurrajab Lima, Lucas Loria Wahyuni, Loria M. Syahputra M. Torero Rigel Centeury Mafruhah, Anisatul Malau, Ezra Gibbor Ronggur May Ester Marbun Meilana, Septi Fitri Melinda Yusri Rizki Merakati, Indah Mey Ester Marbun Mirdan Kurniawan, Mirdan Moh. Ifkhal Sianto Muhammad Khairul Rijal Muhammad Nasir Muhammad Rifai Mukhtar Efendi Nanda Dwicahya Natalia Ayu Larasati Naufal, Dhiwangkara Arno Ni Putu Wulantari Noufal, Dhiwangkara Auro Nur Fajrin Maulana Yusuf Nurul Husnul Lail Nurzaima, Nurzaima Pahmi Patimah, Lilis Priyadi Rahmat Syaifudin Ratna Susanti Rendi Hadian A. Tamagola Ribut Agung Sutrisno Roni Chandra Rosidin Rosidin Rukhmana, Trisna Sahib, Abdul Satria Omega Kadun Sefian Bintang Pangestuti Sitanggang, Esra br Sitti Hartinah DS Slamet Riyadi Solissa, Everhard Markiano Sri Tuti Rahmawati St Rahmah Sudadi Suharti Sujarot Sujarot, Sujarot Sumardiono Sumardiono Sumardiono Sumardiono, Sumardiono Suprihartini, Yayuk Sutrisno, Ribut Agung Taryana Taryana, Taryana Theodora Desy Natalia Tonny Rey, Kevin Unan Yusmaniar Oktiawati Utomo, Bekti Utomo, Widodo Febri Vandan Wiliyanti Waahib, Achmad Nashrul Waluyo Erry Wahyudi Windy Wonmally Yanti, Dawi Yanuar Triadi Yenny Anggreini Sarumaha Yohanes Selvianus Tola Yosep Heristyo Endro Baruno