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Integrasi Kecerdasan Buatan dalam Pembelajaran Digital Multimodal dan Adaptif: Sebuah Systematic Literature Review Reski Reski; Husnul Khotimah; Muhammad Alfian Solo; Abdul Hakim; Nurhikmah H; Safaruddin Safaruddin
SAP (Susunan Artikel Pendidikan) Vol. 10 No. 2 (2025): SAP
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v10i2.2017

Abstract

The development of Artificial Intelligence (AI) has made a significant contribution to innovations in digital learning. This study aims to analyze how AI is utilized to support the development of multimodal learning resources, interactive animations, and adaptive learning experiences for students. The method used is a Systematic Literature Review (SLR) based on the PRISMA 2020 guidelines. Data were collected from the Scopus database using a Boolean query that combined the keywords “AI” and “educational animation” for the years 2020–2025. Out of 166 articles found, only 11 met the inclusion criteria and were thematically analyzed. The results show that AI plays a crucial role in enriching digital learning strategies. Generative AI supports the creation of multimodal learning resources, deep learning promotes the development of interactive educational animations, and adaptive AI systems enable learning experiences responsive to individual student abilities. In conclusion, the application of AI enhances the effectiveness, interactivity, and personalization of digital learning, contributing to the formation of an innovative and learner-centered educational ecosystem.
Cyberlearning Model with Microlearning Strategies to Enhance Edutechpreneurship Skills for University Students Nurhikmah H.; Abdul Muis Mappalotteng; Abdul Hakim; Laksmi Dewi; Abna Hidayanti; Utari Dewi
Journal of Applied Science, Engineering, Technology, and Education Vol. 7 No. 3 (2025)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci4363

Abstract

The rapid growth of the education technology (edutech) sector demands the development of entrepreneurial skills among university students to foster innovation and address educational challenges. This study employed the 4D instructional design model—Define, Design, Develop, and Disseminate—by creating an online platform that features personalized learning paths, interactive modules, collaborative tools, and real-time analytics. This research design was employed with 100 university students specializing in education and technology. Over eight weeks, participants engaged with microlearning modules focused on key entrepreneurial concepts and collaborated on projects simulating real-world Edutech scenarios. The findings show that online microlearning models prioritize technological accessibility, quality content, engagement, and flexibility, which are in high demand. Microlearning with short modules and interactive videos improves comprehension and engagement. Task and Concept Analyses frame learning and deepen understanding of key concepts, enabling students to apply learning outcomes. The cyberlearning model used criterion-referenced exams, evaluation tools, and interactive media like short movies, infographics, and gamification to increase edutechpreneurship. A Wilcoxon Signed Rank Test analysis revealed a significant difference between pre-test and post-test scores (p-value < 0.05). The cyber learning model boosted students' Edutechpreneurship skills. Edutechpreneurship, which combines educational technology and entrepreneurship, improves online learning and promotes entrepreneurship. This model requires entrepreneurship education in online learning platforms. This research offers valuable insights into innovative educational practices that prepare students to lead and innovate in the evolving EdTech industry. The model is effective and relevant to augment depth, readability, and personalization for an optimal learning experience
PENGEMBANGAN MODUL DIGITAL BERBASIS PJBL UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KREATIF MAHASISWA DI MATA KULIAH PENGEMBANGAN MEDIA PEMBELAJARAN Abdul Hakim; Nurhikmah H Nurhikmah H; Farida Febriati; Reski Reski
Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi Vol 6, No 2 (2026): Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpi.v6i2.2759

Abstract

This study aims to develop a Project-Based Learning (PjBL)-based digital module that is valid, practical, and effective for enhancing students' creative thinking skills. The research method used Research and Development (RD) with the 4D model adapted into 3D (Define, Design, Development). The research subjects were 30 students of the Educational Technology Study Program, Graduate School, Universitas Negeri Makassar. The results showed that: (1) the validity level of the module from material experts reached 90% (good criteria) and from media experts 71.11% (good criteria); (2) the practicality level based on individual trials was 87% (very good), small group trials was 95% (very good), and lecturer response was 95.55% (very good); (3) the effectiveness of the module in improving creative thinking skills was demonstrated by an increase in the percentage of students in the high creative category from 14% in the pretest to 100% in the posttest. The developed PjBL-based digital module is proven to be valid, practical, and effective as an alternative teaching material for developing students' creative thinking skills in practical coursework. ABSTRAKPenelitian ini bertujuan mengembangkan modul digital berbasis Project-Based Learning (PjBL) yang valid, praktis, dan efektif untuk meningkatkan keterampilan berpikir kreatif mahasiswa. Metode penelitian menggunakan Research and Development (RD) dengan model 4D yang diadaptasi menjadi 3D (Define, Design, Development). Subjek penelitian adalah 30 mahasiswa Program Studi Teknologi Pendidikan PPS Universitas Negeri Makassar. Hasil penelitian menunjukkan: (1) tingkat validitas modul dari ahli materi mencapai 90% (kriteria baik) dan ahli media 71,11% (kriteria baik); (2) tingkat kepraktisan berdasarkan uji coba perorangan 87% (sangat baik), uji coba kelompok kecil 95% (sangat baik), dan tanggapan dosen 95,55% (sangat baik); (3) efektivitas modul dalam meningkatkan keterampilan berpikir kreatif ditunjukkan dengan peningkatan persentase mahasiswa berkategori kreatif tinggi dari 14% pada pretest menjadi 100% pada posttest. Modul digital berbasis PjBL yang dikembangkan terbukti valid, praktis, dan efektif sebagai bahan ajar alternatif untuk mengembangkan keterampilan berpikir kreatif mahasiswa dalam perkuliahan praktik.