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                        Pengembangan LKPD Berbasis Pendekatan Realistic Mathematics Education 
                    
                    Chandra, Asnul; 
Hidayati, Abna                    
                     JIPM (Jurnal Ilmiah Pendidikan Matematika) Vol 11, No 2 (2023) 
                    
                    Publisher : Universitas PGRI Madiun 
                    
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                                DOI: 10.25273/jipm.v11i2.14336                            
                                            
                    
                        
                            
                            
                                
LKPD merupakan salah satu bahan ajar yang berperan sebagai pendukung dalam proses belajar. LKPD dapat digunakan untuk meringankan tugas guru, dan mengaktifkan siswa dalam proses belajar. Tujuan dari penelitian ini ialah untuk mengembangkan LKPD berbasis pendekatan RME. Penelitian ini merupakan penelitian pengembangan atau Research and Development dengan menggunakan model pengembangan 4-D (Define, Design, Develop, Desseminate). Pengolahan data  dari penelitian ini dianalisis menggunakan lembar validasi, lembar praktikalitas, dan soal tes. Lembar validasi digunakan untuk mengetahui kelayakan LKPD berbasis pendekatan RME. Lembar praktikalitas digunakan untuk mendeskripsikan apakah LKPD berbasis pendekatan RME mudah dan efesien untuk digunakan. Soal tes digunakan untuk menghitung seberapa efektivitas dari LKPD berbasis pendekatan RME dapat diaplikasikan dalam prooses pembelajaran. Berdasarkan hasil validasi ditemukan bahwa rata-rata penilaian dari validator sebesar 89 dengan sangat valid. Hasil respon praktikalitas pembelajaran secara keseluruhan diperoleh skor 105, rata-rata 92, dengan kategori sangat praktis. Hasil perhitungan score N-Gain adalah 75% dengan kriteria sangat efektif. Maka dari itu, pengembangan LKPD berbasis pendekatan RME dinyatakan valid, praktis dan efektif untuk digunakan di kelas II SD sebagai bahan ajar tambahan saat belajar matematika.
                            
                         
                     
                 
                
                            
                    
                        Pengembangan Media Video Pembelajaran pada Mata Pelajaran IPAS Materi Perubahan Wujud Zat Kelas IV SD 
                    
                    Sonia, Gina; 
Hidayati, Abna; 
Syafril, Syafril; 
Supendra, Dedi                    
                     Jurnal Family Education Vol. 3 No. 3 (2023): Jurnal Family Education 
                    
                    Publisher : Universitas Negeri Padang 
                    
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                                DOI: 10.24036/jfe.v3i3.129                            
                                            
                    
                        
                            
                            
                                
Berdasarkan observasi pada proses pembelajaran IPAS, permasalahan terkait ketidakpahaman materi siswa SDN 12 Tapi Selo kelas IV disebabkan pembelajaran yang monoton selain itu guru jarang menggunakan media saat kegiatan pembelajaran. Oleh karena itu penelitian ini bertujuan mengembangkan video edukasi sebagai sumber belajar yang dapat mewujudkan hal-hal nyata pembelajaran IPAS kelas IV untuk menghasilkan media pembelajaran yang valid, praktis dan efektif untuk dimanfaatkan oleh pendidik dan peserta didik. Jenis penelitian ini adalah R&D dengan menggunakan model four D (4 D). Penelitian ini terdiri dari 6 fase, yaitu. mendefinisikan, merancang, mengembangkan, menyebarluaskan. Uji validitas media dilakukan oleh tiga ahli yaitu validator materi guru IPAS SDN 12 Tapi Selo dan dua validator media dari dosen Departemen Kurikulum dan Teknologi Pendidikan Universitas Negeri Padang. Ujian praktikalitas dilaksanakan untuk peserta didik kelas IV SDN 12 Tapi Selo. Berdasarkan penilaian validator media dan materi, hasil validasi materi 97,5% tergolong “Sangat Valid”, 99% hasil validasi media I tergolong “Sangat Valid” dan 95,8% hasil validasi materi II tergolong “Sangat Valid”. Media video ini tergolong “sangat praktis” dengan nilai 96,9%.
                            
                         
                     
                 
                
                            
                    
                        Pengaruh Penerapan Model Cooperative Team Quiz (CTQ) Terhadap Aktivitas dan Hasil Belajar Bahasa Inggris Kelas IV Sekolah Dasar 
                    
                    Putri, Priska Andini; 
Zuwirna, Zuwirna; 
Eldarni, Eldarni; 
Hidayati, Abna                    
                     Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Vol 5, No 1 (2024) 
                    
                    Publisher : Universitas Muhammadiyah Sumatera Utara 
                    
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                                DOI: 10.30596/jppp.v5i1.16285                            
                                            
                    
                        
                            
                            
                                
Penelitian ini memiliki landasan untuk menganalisis pengaruh dalam penggunaan model CTQ dipembelajaran terhadap partisipasi dan prestasi belajar peserta didik di kelas IV SDN 31 Pasir Kandang pada mata pelajaran Bahasa Inggris. Metode dalam penelitian yang diterapkan merupakan pendekatan kuantitatif dalam bentuk eksperimen semu dengan pengambilan sampel secara sengaja. Informasi dikumpulkan melalui pencatatan aktivitas siswa dan ujian tertulis. Hasil pencatatan aktivitas menerangkan rata-rata persentase partisipasi peserta didik di kelas eksperimen yang memakai model CTQ tergolong sebagai tingkat partisipasi yang sangat aktif. Hasil ujian tertulis menunjukkan bahwa data dapat distribusi secara normal dan homogen, serta menunjukkan dampak signifikan terhadap prestasi belajar siswa setelah penerapan metode CTQ. Secara keseluruhan, hasil akhir dari penelitian ini merupakan dalam penggunaan metode CTQ dipembelajaran Bahasa Inggris di kelas IV SDN 31 Pasir Kandang meningkatkan partisipasi dan prestasi belajar peserta didik. 
                            
                         
                     
                 
                
                            
                    
                        Development of Interactive Multimedia Using Problem Based Learning Model in Class VIII Integrated Science Subjects Junior High School 
                    
                    Hakim, Lukman; 
Bentri, Alwen; 
Hidayati, Abna; 
Amilia, Winanda                    
                     Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 4 (2023): Oktober 
                    
                    Publisher : UNDIKMA 
                    
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                                DOI: 10.33394/jtp.v8i4.8751                            
                                            
                    
                        
                            
                            
                                
This study addresses low student learning outcomes due to limited use of interactive multimedia and lack of interest in learning using the same model. The aim is to develop valid and practical interactive multimedia through a problem-based learning approach for science subjects. This research is a development research (R&D) with the ADDIE development model. The results of research on learning media development by media validator 1 were obtained " 4.95" with the category "Very Valid". While the results of the assessment of media validator 2 obtained "4.95" with the category "Very Valid", and material validators obtained "4.71" with the category "Very Valid  ". The results of the practicality test to students on interactive multimedia can be concluded that the assessment carried out by students obtained 3.51 results with the category "Practical". The results of the effectiveness test were obtained from the comparison  of pre-test and post-test  scores of  students and obtained the results of the Wilcoxon signed rank test showed that Sig.  (p value) of 0.00 < 0.05, so interactive multimedia is declared "Eeffective" because there are significant differences. It can be concluded that interactive multimedia products are suitable for use in the learning process.
                            
                         
                     
                 
                
                            
                    
                        Standardization in Digital Teaching and Learning in Higher Education: Indonesia Evidence 
                    
                    Kristanto, Andi; 
Aisyah, Siti; 
Febrianti, Farida; 
Dewi, Utari; 
Pujiriyanto; 
Hidayati, Abna; 
Budi, UL; 
Susarno, Lamijan Hadi                    
                     Journal of Education Technology Vol. 8 No. 2 (2024): May 
                    
                    Publisher : Universitas Pendidikan Ganesha 
                    
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                                DOI: 10.23887/jet.v8i2.70548                            
                                            
                    
                        
                            
                            
                                
This research is motivated by the existence of new learning trends in the form of digital learning such as blended learning, online learning, MOOC, e-learning and various new learning trends that emerged in the era of the industrial revolution, but more effective digital learning standards have not yet been established. So this research aims to produce digital learning standards that are appropriate to the Indonesian context with diverse demographic and geographical conditions so that it is hoped that they can become guidelines for implementing digital learning in Indonesia, especially at the higher education level. This article specifically carries out the needs analysis process. This type of research is R & D using the 4D development method (define, design, development and dissemination) with research subjects of 50 students taken from 3 universities. The instruments used were questionnaires, observation and interview guidelines and were processed using a mixed method (a mix of qualitative and quantitative). Based on the results of the needs analysis, it is known that technological developments have been utilized by various levels of education to facilitate learning and overcome learning gaps evenly. There are also many case studies that prove that the presence of technology in learning makes learning much more optimal. However, there are no specific standards set to make the digital learning process more effective. Therefore, innovation is needed to produce digital learning standards.
                            
                         
                     
                 
                
                            
                    
                        Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Mata Pelajaran IPA Materi Struktur dan Fungsi Jaringan Pada Tumbuhan di SMP 
                    
                    kosara, dheo fajri; 
hidayati, abna                    
                     Journal of Pedagogy and Online Learning Vol. 2 No. 2 (2023): JPOL Volume 2 Nomor 2 Juni 2023 
                    
                    Publisher : Universitas Negeri Padang 
                    
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                                DOI: 10.24036/jpol.v2i2.22                            
                                            
                    
                        
                            
                            
                                
The right learning media with technological developments has an effect on an effective and efficient learning process. Learning media using augmented reality is one solution to this problem. Utilization of learning media using augmented reality technology is useful in improving the learning process and student interest because students are required to think for real without having to bring in practical tools directly. This is the background of this research so as to develop learning media using augmented reality technology to be one solution to increase the interest of students in the learning process This type of research is research and development Research and Development (R&D) using the ADDIE development model. The stages in the development of this development model are: Analysis (Analysis), Design (Design, Implementation), Evaluation (Evaluate). The results of this research and development are augmented reality-based learning media equipped with AR Book as a support. The research sample for product validity, it was carried out by 3 people, namely 2 media validators and 1 material validator, and for the effectiveness test there were 15 students of class VIII SMP Muhammadiyah 5 Padang. Based on the results of the assessment of the research and development of augmented reality-based learning media, it can be concluded that the assessments of two media experts are categorized as "Very Eligible" for use with the number of assessments from validator I getting an average of 4.96, and validator II an average of 4 ,92. While the results of the material expert's assessment were categorized as "Very Appropriate" with an average of 4.90. The results of the practicality test of learning media are in the "Very Practical" category with an average assessment result of 4.84. So it can be concluded that the augmented reality-based learning media in the Science subject matter of the Structure and Function of Plant Networks in Junior High Schools that has been developed is appropriate and practical. Then Augmented Reality Learning Media is feasible to use in the learning process.
                            
                         
                     
                 
                
                            
                    
                        PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN BIOLOGI KELAS XI DI SMA 
                    
                    Diraysidi, Hary; 
Hidayati, Abna; 
Syafril, Syafril                    
                     Journal of Pedagogy and Online Learning Vol. 3 No. 2 (2024): JPOL Vol 3 No 2 Tahun 2024 
                    
                    Publisher : Universitas Negeri Padang 
                    
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                                DOI: 10.24036/jpol.v3i2.59                            
                                            
                    
                        
                            
                            
                                
This study aims to develop an Interactive Multimedia Application for Biology subjects using the iSpring Suite 9 application. This Interactive Multimedia is designed to enable students to learn independently and visually. The research employs the Research & Development method with validation tests conducted by three experts: two media experts and one subject matter expert. A trial was conducted with 15 eleventh-grade students from SMAN 3 Pariaman to test the practicality of the application. The media validation results showed an average score of 4.56 with a percentage of 89% (highly valid) for media validator 1, and an average score of 4.28 with a percentage of 83% (highly valid) for media validator 2. The subject matter validation achieved an average score of 4.72 with a percentage of 94% (highly valid). The practicality test results showed an average score of 4.37 with a percentage of 87.72% (highly practical). Based on these results, the developed Interactive Media is considered valid and practical for teaching Biology to eleventh-grade high school students.
                            
                         
                     
                 
                
                            
                    
                        PENGEMBANGAN MEDIA E-MODUL MATERI TATA SURYA PADA MATA PELAJARAN IPAS KELAS VI SD 
                    
                    Nadio, Nadio Arisman; 
Hidayati, Abna                    
                     Journal of Pedagogy and Online Learning Vol. 3 No. 2 (2024): JPOL Vol 3 No 2 Tahun 2024 
                    
                    Publisher : Universitas Negeri Padang 
                    
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                                DOI: 10.24036/jpol.v3i2.60                            
                                            
                    
                        
                            
                            
                                
Penelitian ini bertujuan mengembangkan E-Modul untuk mata pelajaran IPAS, khususnya materi tata surya, menggunakan aplikasi Flip PDF Professional. E-Modul ini dirancang agar siswa dapat belajar secara mandiri dan visual. Penelitian ini menggunakan metode Research & Development dengan uji validitas oleh tiga ahli: dua ahli media dan satu ahli materi. Uji coba dilakukan pada siswa kelas VI SD 09 Jorong Kawai Nagari Batu Bulek, Lintau Buo Utara, dengan 15 siswa untuk menguji kepraktisan E-Modul. Hasil validasi media menunjukkan rata-rata skor 3,6 dengan persentase 90% (sangat valid) untuk validator media 1, dan rata-rata 3,85 dengan persentase 96% (sangat valid) untuk validator media 2. Validasi materi memperoleh rata-rata skor 3,58 dengan persentase 90% (sangat valid). Uji coba kepraktisan menunjukkan rata-rata skor 3,71 dengan persentase 92,7% (sangat praktis). Berdasarkan hasil tersebut, E-Modul yang dikembangkan dinyatakan valid dan praktis untuk pembelajaran IPAS materi tata surya di kelas VI SD.
                            
                         
                     
                 
                
                            
                    
                        PENGEMBANGAN MODUL PEMBELAJARAN TEMATIK BERBASIS PENDIDIKAN KARAKTER DI KELAS V SEKOLAH DASAR 
                    
                    Riwanti, Rency; 
Hidayati, Abna                    
                     Jurnal Basicedu Vol. 3 No. 2 (2019) 
                    
                    Publisher : Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/basicedu.v3i2.41                            
                                            
                    
                        
                            
                            
                                
Penelitian ini bertujuan untuk memproduksi produk modul pembelajaran tematik berbasis pendidikan karakter. Penelitian ini merupakan sebuah penelitian pengembangan dengan subjek penelitiannya adalah siswa kelas V Sekolah Dasar dan penelitian ini dilaksanakan di SDN 14 Olo Padang. Penelitian ini menggunakan tahap pengembangan 4D, dengan alur define, design, development dan desiminate. Hasil Validasi menunjukkan data yang mengarah kepada pembuktian bahwa modul yang dihasilkan sudah memenuhi kriteria sangat valid yang memeiliki rentang skala persentasenya antara 81% - 100% dengan keterangan 89,35% dari dua orang ahli materi dan 91,12% dari ahli media. Hasil uji praktikalisasi yang didapatkan dari dua sumber yaitu angket guru dan angket siswa menyatakan bahwa modul telah dinyatakan sangat praktis dalam rentang skala kepraktisannya antara 81% - 100%, dengan besaran persentase kepraktisannya dari angket guru adalah 87% serta dari angket siswa didapatkan persentase kepraktisannya sebesar 84,45%. Hasil uji efektifitas penggunaan media yang diambil dari hasil wawancara teman sebaya serta perbandingan hasil belajar menyatakan bahwa modul efektif dalam penerapannya untuk mencapai tujuan pembelajaran, dari aspek hasil belajar terdapat peningkatan hasil belajar atau lebih tepatnya terdapat pengaruh dalam penerapan modul terhadap hasil belajar siswa, dengan dilihat dari uji t-test yang dilakukan dimana thitung pretest dan postest sebesar -20,059 dan ttabel dengan taraf signifikansi É‘ = 0,05 sebesar 2,09302. Berdasrkan hasil wawancara teman sejawat siswa yang telah dilakukan didapatkan gambaran bahwa lebih urang sebanyak 60% siswa yang berada didalam kelas tersebut memiliki karakter yang sesuai dengan aspek pendidikan karakter yang telah diharapkan. Kesimpulannya dari hasil uji validitas, praktikalitas dan efektifitas maka modul tematik terpadu yang dikembangkan untuk siswa SD kelas V di SDN 14 Olo Padang sudah memenuhi aspek kelayakan untuk digunakan.
                            
                         
                     
                 
                
                            
                    
                        PENINGKATAN HASIL BELAJAR SISWA MELALUI METODE COOPERATIVE INTEGRATED READING AND COMPOSITION DALAM PEMBELAJARAN PKn DI SEKOLAH DASAR 
                    
                    Qodrio, Merliena; 
Arief, Darnis; 
Hidayati, Abna                    
                     Jurnal Basicedu Vol. 3 No. 3 (2019) 
                    
                    Publisher : Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/basicedu.v3i3.190                            
                                            
                    
                        
                            
                            
                                
This study was motivated by the lack of student learning outcomes in teaching civics, and the lack of media are used to help the learning process. The purpose of this study was to describe the learning outcomes of students in class V SD Shabbihisma 1 Padang by using the method of Cooperative Integrated Reading and Composition on civics lesson. This type of research is classroom action research conducted in two cycles, the subject of this research is class V SD Shabbihisma 1 Padang, amounting to 27 people. The research instrument used in this study is, teacher observation sheet activities, observation sheet the students' attitudes (affective), student behavior observation sheets (psychomotor) and test student learning outcomes. The results showed that the cognitive learning in silkus I is 60.52% increased to 86.29% in the second cycle, namely affective assessment, the assessment of students in response to a joint decision on the determination of the duty cycle I is 63.37% increased to 83, 92% in the second cycle and psychomotor assessment that behavioral assessment of students in carrying out the responsibility in the first cycle is 67.53% increased to 82.65% in the second cycle. Based onthis study concludedthat byusing themethod ofCooperative IntegratedReadingandCompositioncanimprove student learning outcomes. Researcherssuggest thatteachers canusemethodsCooperative IntegratedReadingandCompositionas an alternativeincivicslearningfor learningfunandnotmake studentsbored.