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Journal : Indo-MathEdu Intellectuals Journal

Bibliometric Analysis of Multy Representation (DMR) Discourse Learning Model on Mathematical Problem Solving in Elementary Schools Firzi Sekarayu, Prisya; Amriyah, Chairul; Erfayliana, Yudesta
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3046

Abstract

Research on the Multi-Representation Discourse (DMR) Learning Model in mathematics learning in elementary schools is still limited, especially related to developmental trends and their impact on mathematical problem solving. This study aims to map the research trend of the Multi-Representation Discourse (DMR) Learning Model in solving mathematics problems in elementary schools as well as thematic evolution and technology integration in DMR research. This study uses a bibliometric approach with publication analysis from Google Scholar (2015-2025) using Publish or Perish software and VOSviewer for overlay, density, and network visualization. The results of the analysis show the rapid development of DMR research in mathematics problem solving in elementary schools, with a focus on verbal communication, learning models, and teaching effectiveness. There is a shift towards the integration of technologies such as artificial intelligence and speech recognition, with five main thematic clusters: communication, model effectiveness, basic education, mathematical representation, and technology integration. This research provides insights into the development trends of DMR learning in primary education, which includes the use of technology to improve learning effectiveness.
Bibliometric Analysis of Game-Based Learning Trends in Science Subjects in Elementary Schools Putri, Rachmadiah; Amriyah, Chairul; Yanti, Yuli
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3058

Abstract

Quality education is greatly influenced by the use of technology, especially in learning in the digital era. This study aims to analyze publication trends related to game-based learning in IPAS subjects in primary schools. The method used is qualitative with a bibliometric approach, where data is collected from publications indexed on Google Scholar using Publish or Perish and VOSviewer software. The research object included 100 documents published between 2023 and 2025. Data analysis techniques included keyword mapping, number of publications, and citation analysis. The results showed an increase in the frequency of publications on game-based learning, with Tuanku Tambusai University of Heroes as the top institution. The main keywords that emerged included 'learning,' 'game-based,' and 'learning media,' reflecting the focus on the interaction between games and the learning process. In conclusion, game-based learning has the potential to increase student motivation and engagement