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All Journal Jurnal Pendidikan Teknologi dan Kejuruan Voteteknika (Vocational Teknik Elektronika dan Informatika) INFORMAL: Informatics Journal JOIV : International Journal on Informatics Visualization Sinkron : Jurnal dan Penelitian Teknik Informatika Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Jurnal Pemberdayaan Masyarakat Madani (JPMM) Jurnal Penelitian Pendidikan IPA (JPPIPA) JURNAL PENDIDIKAN TAMBUSAI Jurnal Cendekia : Jurnal Pendidikan Matematika Journal of Education Technology EDUKATIF : JURNAL ILMU PENDIDIKAN Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Jurnal Teknologi Informasi dan Pendidikan JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Journal of Computer System and Informatics (JoSYC) Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat Jurnal Ecogen Journal of Innovation in Educational and Cultural Research GUYUB: Journal of Community Engagement Jurnal ABDIMAS (Pengabdian kepada Masyarakat) UBJ Lumbung Inovasi: Jurnal Pengabdian Kepada Masyarakat Jurnal Vokasi Informatika (JAVIT) Jurnal Teknoif Teknik Informatika Institut Teknologi Padang Journal of Community Service Tsaqofah: Jurnal Penelitian Guru Indonesia MASALIQ: Jurnal Pendidikan dan Sains CONSEN: Indonesian Journal of Community Services and Engagement Hexatech: Jurnal Ilmiah Teknik Journal of Artificial Intelligence and Digital Business Journal of Multidisciplinary Science: MIKAILALSYS J-CoSE: Journal of Community Service & Empowerment Jurnal Teknik Komputer dan Informatika (JTeKI) Journal of Hypermedia & Technology-Enhanced Learning Jurnal Informatika: Jurnal Pengembangan IT BATIK: Jurnal Pengembangan dan Pengabdian Masyarakat Multikultural Journal of Innovative and Creativity Bigint Computing Journal Journal of Community Empowerment Journal of Authentic Research Jurnal Imiah Pengabdian Pada Masyarakat (JIPM) Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Indonesia Bergerak: Jurnal Hasil Kegiatan Pengabdian Masyarakat Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan Jurnal Pengabdian Nusantara Jejak digital: Jurnal Ilmiah Multidisiplin Jurnal Pendidikan Teknik Mesin Journal of Educational and Learning Studies
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Integrating e-module craft and wedding gifts course; the effect on creative thinking and attitudes student in vocational education students Hayatunnufus, Hayatunnufus; Yanita, Merita; Dewi, Ika Parma; Sari, Adha Kurnia; Hanafi, Hafizul Fahri; Ismail, Mazeni
Jurnal Pendidikan Teknologi Kejuruan Vol 7 No 4 (2024): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v7i4.39723

Abstract

Society 5.0 envisions a future that emphasizes the integration of advanced technologies with human life to foster a more human-centered, sustainable, and inclusive community. A key skill in this context is found in the craft and wedding gift course. This course not only equips students with comprehensive knowledge of crafting techniques for wedding gifts but also prepares them to engage in the rapidly expanding field of entrepreneurship. The objective of this study is to develop an e-module focused on teaching wedding gift-making skills for vocational students. This e-module will be tailored to fulfill students' needs for an interactive, engaging, and flexible learning experience. The research employs a development research (R&D) approach, aiming to enhance the quality of education by implementing the ADDIE model. The developed e-module received a very valid assessment, with 90.67% from the media validator and 90.25% from the material validator In addition, this e-module was also considered very practical by lecturers with a score of 85% and by students with a score of 92%. The decision-making criteria were if the sig value (2-tailed) <0.05, then the proposed hypothesis was accepted.
Pengaruh Penggunaan Media Ajar Berbasis Quizizz pada Mata Pelajaran Informatika terhadap Hasil Belajar Siswa Kelas X SMAN 1 Ranah Pesisir Gusra, Laura Febriani; Asmara, Delvi; Dewi, Ika Parma; Irfan, Dedy
TSAQOFAH Vol 5 No 6 (2025): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i6.7595

Abstract

This study aims to examine the effect of using Quizizz-based instructional media on student learning outcomes in Informatics for Grade X at SMAN 1 Ranah Pesisir. The study is grounded in the need for interactive and engaging learning media to enhance student participation and achievement. A quantitative approach with an experimental design was employed, involving two groups: an experimental group using Quizizz and a control group receiving conventional instruction. Data were collected through a posttest written examination and analyzed using statistical tests to determine significant differences between the two groups. The results show that the experimental class achieved an average score of 87 with a standard deviation of 9.107, while the control class obtained an average score of 77 with a standard deviation of 12.148. Hypothesis testing indicates a positive and significant effect of Quizizz-based media on student learning outcomes. The study concludes that Quizizz-based instructional media are effective in improving learning outcomes and student motivation in Informatics. The findings imply that Quizizz can be utilized as an alternative digital learning medium to support more active, competitive, and enjoyable classroom learning processes.
Rancang Bangun Media Pembelajaran Berbasis Augmented Reality  pada Elemen Perencanaan dan Pengalamatan JaringanFase F di  SMK Negeri 6 Padang Laila Najmi; Vera Irma Delianti; Ika Parma Dewi; Mahesi Agni Zaus
Jejak digital: Jurnal Ilmiah Multidisiplin Vol. 1 No. 5 (2025): SEPTEMBER
Publisher : INDO PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/64bpcc75

Abstract

Penelitian ini untyuk menganalisis rancangan bangun media pembelajaran berbasis Augmented Reality  pada elemen perencanaan dan pengalamatan jaringan fase F di  SMK Negeri 6 Padang. Hasil penelitian berhasil merancang dan menghasilkan media pembelajaran berbasis Augmented Reality (AR) pada materi Topologi Jaringan untuk siswa SMK Teknik Komputer dan Jaringan. Media ini dikembangkan menggunakan metode Multimedia Development Life Cycle (MDLC) yang meliputi enam tahapan, yaitu concept, design, material collecting, assembly, testing, dan distribution (dibatasi sampai tahap pengujian). Produk akhir berupa aplikasi .apk Android dapat dijalankan pada perangkat dengan spesifikasi minimal RAM 2 GB, dan kamera belakang. Aplikasi ini menampilkan visualisasi objek 3D dari berbagai jenis topologi jaringan yang dipindai melalui marker, serta dilengkapi dengan materi pembelajaran, petunjuk penggunaan, dan kuis evaluasi. Validasi dilakukan oleh dua ahli materi dan dua ahli media, dengan hasil bahwa media masuk dalam kategori sangat layak dari segi isi, tampilan, dan interaktivitas. Penggunaan teknologi AR dalam media ini membantu siswa memahami konsep topologi jaringan secara visual dan interaktif, serta meningkatkan keterlibatan siswa dalam proses pembelajaran. Aplikasi ini juga dapat diakses kapan saja dan di mana saja, sehingga memberikan fleksibilitas dalam belajar.  
The Influence of Interactive Learning Media with a Digital Story Telling Approach on Student Learning Outcomes in Informatics Subject at SMPN 5 Padang Panjang Hafizah, Anisa; Efrizon, Efrizon; Dewi, Ika Parma; Marta, Rizkayeni
Jurnal Pengabdian Nusantara Vol. 3 No. 4 (2025): DESEMBER
Publisher : Konsorsium Nasional Pengelola Jurnal Pengabdian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/jpn.v3i4.117

Abstract

The rapid advancement of technology in the globalization era has transformed education, emphasizing the integration of innovative tools to enhance learning quality. This study investigates the influence of interactive learning media using a digital storytelling approach on student learning outcomes in Informatics at SMPN 5 Padang Panjang. It combines narratives with multimedia elements like images, audio, video, and animations to make learning more engaging and meaningful. Employing a quantitative quasi-experimental design, this research involved 62 grade VIII students: 31 in the experimental group (using interactive digital storytelling media) and 31 in the control group (conventional methods). Data were collected via pre- and post-tests, analyzed using Shapiro-Wilk for normality (Sig. > 0.05, confirming normal distribution), Levene's test for homogeneity (Sig. = 0.103 > 0.05, indicating equal variances), and independent sample t-test for hypothesis testing. Results revealed a significant difference in post-test scores: the experimental group's mean was 87.94 (SD = 7.711), compared to the control group's 82.29 (SD = 10.706). The t-test yielded t_count = 2.38 > t_table = 1.671 (df = 60, α = 0.05, Sig. = 0.020), rejecting the null hypothesis and confirming a positive, significant effect. Students in the experimental group showed high enthusiasm and active participation, particularly in understanding Computer Systems material.
The Influence of Educational Games in Problem-Based Learning on Student Learning Outcomes in Informatics Subjects at SMP Negeri 1 Angkola Barat Siregar, Alfi Salimah; Efrizon, Efrizon; Dewi, Ika Parma; Jasril, Ilmiyati Rahmy
Jurnal Pengabdian Nusantara Vol. 3 No. 4 (2025): DESEMBER
Publisher : Konsorsium Nasional Pengelola Jurnal Pengabdian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/jpn.v3i4.118

Abstract

This research aims to determine the effect of using Wordwall-based educational games in Problem-Based Learning (PBL) on the learning outcomes of Informatics subject at SMP Negeri 1 Angkola Barat. The research method used is a quasi-experimental design with a non-equivalent control group design approach. The research sample consists of two classes: the experimental class using Wordwall educational games in PBL-based learning and the control class using conventional methods. Data collection was carried out through pretest and posttest to measure students' learning outcomes. The analysis results show that the data are normally distributed and homogeneous, so an independent t-test was conducted. The calculated t-value of 3.04 is greater than the t-table value of 2.002 with a significance of 0.004 (<0.05), indicating a significant difference between the two groups. The posttest mean score for the experimental class was 87.83, while for the control class it was 80.63, demonstrating a significant improvement in students' learning outcomes through the use of educational games. The results of this research affirm that integrating interactive learning media such as Wordwall in PBL can enhance students' motivation, engagement, and understanding of Informatics material, serving as an effective alternative in 21st-century learning.
Rancang Bangun Media Pembelajaran Pengenalan Kabel Fiber Optik dan Peralatan Fiber Optik Menggunakan Teknologi Augmented Reality di SMKN 8 Padang Ikhwal Febriyo Pratama; Dedy Irfan; Ika Parma Dewi; Vera Irma Delianti
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3224

Abstract

Penelitian ini bertujuan untuk mengembangkan Media Pembelajaran Pengenalan Kabel Fiber Optik dan Peralatan Fiber Optik Menggunakan Teknologi Augmented Reality berbasis Marker Based Tracking sebagai sarana pembelajaran interaktif pada mata pelajaran Dasar-Dasar Teknik Jaringan Komputer dan Telekomunikasi di SMKN 8 Padang. Metode pengembangan yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang meliputi tahap Concept, Design, Material Collecting, Assembly, Testing, dan Distribution. Hasil penelitian dan perancangan media pembelajaran ini adalah aplikasi android sebagai media pembelajaran yang membantu proses pembelajaran berbasis teknologi Augmented Reality. Aplikasi ini mendapatkan penilaian kelayakan tinggi dari ahli materi dengan skor persentase 89,33% dengan kategori “Sangat Layak”, dan dari ahli media dengan skor persentase 90% dengan kategori “Sangat Layak”, serta dari responden praktikalitas, yaitu siswa dengan skor persentase 92,35% dengan kategori “Sangat Praktis”. Berdasarkan hasil perancangan dan validasi oleh ahli media dan ahli materi serta responden praktikalitas, dapat disimpulkan bahwa Media Pembelajaran Pengenalan Kabel Fiber Optik dan Peralatan Fiber Optik Menggunakan Teknologi Augmented Reality ini “Sangat Layak” untuk digunakan.
EFEKTIVITAS VIDEO LAS SMAW KAMPUH V POSISI 1G PADA MATA KULIAH TEKNOLOGI PENGELASAN LOGAM Bulkia Rahim; Ambiyar; Wakhinuddin Simatupang; Cici Andriani; Ika Parma Dewi
Jurnal Pendidikan Teknik Mesin Vol. 9 No. 1 (2022): Jurnal Pendidikan Teknik Mesin
Publisher : Program Studi Pendidikan Teknik Mesin Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwiajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jptm.v9i1.17543

Abstract

Mahasiswa mengalami kesulitan dalam praktikum Teknologi Pengelasan Logam, dilihat dari hasil belajar dan hasil parktikum masih banyak yang belum maksimal. Tujuan dari penelitian ini adalah untuk melihat efektivitas Video Las SMAW Kampuh V Posisi 1 G pada Mata Kuliah Teknologi Pengelasan Logam. Penelitian ini menggunakan metode Research and Development. Model pengembangan Video pembelajaran ini menggunakan model IDI (Instruksional Development Institute). Jumlah sampel dalam penelitian ini adalah 20 mahasiswa jurusan Teknik Mesin yang mengambil matakuliah Teknologi Pengelasan Logam. Hasil penelitian ini adalah Rata-rata hasil preetest yaitu 38,29 dan rata-rata hasil postest adalah 89,87. Nilai preetest dan postes terjadi peningkatan hasil belajar (gain score) mahasiswa adalah 51,58 poin. Dari hasil nilai preetes dan postest terdapat peningkatan hasil belajar. Hasil nilai preetes dan postest dapat di simpulkan Video Las SMAW Kampuh V Posisi 1 G pada Mata Kuliah Teknologi Pengelasan Logam efektiv digunakan dalam pembelajaran.
Development of a CBT Application Using a Prototype Method for Major Determination Based on Talents and Interests Musdalipa Mahyeandra; Ika Parma Dewi; Rizkayeni Marta; Lativa Mursyida; Hafizul Fahri Hanafi
Bigint Computing Journal Vol 3 No 1 (2025)
Publisher : Ali Institute of Reseach and Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55537/bigint.v3i1.1049

Abstract

Computer-Based Test (CBT) is a computer-based examination system used as a medium for administering tests. The presentation and selection of questions are computerized so that each participant receives a different set of questions. This system is developed to minimize cheating, question leaks, limited number of questions, and damage to questions, as well as to ensure more accurate exam results. The problem faced in this study is the inaccuracy in determining the majors for several new students at SMKN 1 Sitiung. This study aims to develop a CBT application that can help determine the majors of new students based on their talents and interests. The research method used is the prototype method, which includes three stages: Listening to the Customer, Building or Revising the Mock-up, and Testing. The results of the study show that the developed CBT application is able to help schools determine student majors more accurately, minimize errors in major placement, and ensure that students are placed according to their talents and interests.
Perancangan Website E-Commerce untuk Toko Bunda dengan Pendekatan Metode Rapid Application Development Syarif, Zamir; Hendriyani, Yeka; Sriwahyuni, Titi; Dewi, Ika Parma
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/zkm9yh28

Abstract

Perkembangan teknologi informasi mendorong usaha kecil dan menengah (UKM) untuk berinovasi melalui e-commerce guna memperluas jangkauan pasar yang sebelumnya terbatas pada area lokal. Toko Bunda menghadapi kendala pada sistem penjualan konvensional, yaitu pelanggan harus datang langsung untuk menanyakan ketersediaan barang, sementara pengolahan data penjualan dan pembuatan laporan masih dilakukan secara manual sehingga kurang efisien. Penelitian ini bertujuan untuk merancang dan membangun website e-commerce bagi Toko Bunda menggunakan metode Rapid Application Development (RAD). Tahapan penelitian meliputi analisis kebutuhan, perancangan sistem menggunakan Unified Modeling Language (UML), implementasi sistem, dan pengujian. Sistem dibangun menggunakan XAMPP, MySQL, dan phpMyAdmin dengan fitur utama berupa manajemen produk, keranjang belanja, checkout, konfirmasi pembayaran, data customer, dan laporan penjualan. Pengujian dilakukan menggunakan Black Box Testing terhadap 5 modul utama dengan 16 skenario uji, dan seluruh fungsi menunjukkan tingkat keberhasilan 100% sesuai spesifikasi kebutuhan. Uji coba terbatas pada 10 pengguna menunjukkan bahwa sistem mudah digunakan serta membantu proses pencarian produk dan transaksi secara lebih cepat dibandingkan dengan metode manual. Hasil penelitian menunjukkan bahwa website e-commerce yang dikembangkan mampu meningkatkan efisiensi pengelolaan data penjualan, mempermudah pelanggan dalam melakukan pemesanan secara mandiri, serta mendukung perluasan promosi produk melalui media digital. Dengan demikian, sistem ini dapat menjadi alternatif solusi transformasi digital bagi UKM dalam meningkatkan kualitas layanan dan daya saing usaha. The development of information technology encourages small and medium-sized enterprises (SMEs) to innovate through e-commerce to expand their market reach beyond local areas. Toko Bunda faces problems in its conventional sales system, where customers must visit the store directly to check product availability. In contrast, sales data processing and report generation are still carried out manually, resulting in low efficiency. This study aims to design and develop an e-commerce website for Toko Bunda using the Rapid Application Development (RAD) method. The research stages include requirements analysis, system design using Unified Modeling Language (UML), system implementation, and testing. The system was developed using XAMPP, MySQL, and phpMyAdmin, with main features including product management, shopping cart, checkout, payment confirmation, customer data, and sales reports. Testing was conducted using Black Box Testing on 5 main modules with 16 test scenarios, and all functions met system requirements, achieving a 100% success rate. A limited trial involving 10 users indicated that the system is easy to use and helps users search for products and complete transactions faster than the manual method. The results show that the developed e-commerce website can improve the efficiency of sales data management, facilitate independent customer ordering, and support wider product promotion through digital media. Therefore, this system can serve as an alternative digital transformation solution for SMEs to enhance service quality and business competitiveness.
Implementasi Algoritma Local Binary Pattern Histogram dan Haar Cascade Dalam Rancang Bangun Sistem Presensi Staf Puskesmas Kota Tais Aripianto , Natha Fahrezi Azra; Adri, Muhammad; Novaliendry, Dony; Dewi, Ika Parma
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/y7kspr85

Abstract

Digitalisasi presensi staf pada fasilitas kesehatan primer diperlukan untuk meningkatkan akurasi, efisiensi administrasi, dan akuntabilitas kehadiran. Penelitian ini bertujuan merancang dan mengimplementasikan prototipe sistem presensi staf Puskesmas Kota Tais berbasis pengenalan wajah dengan mengintegrasikan algoritma Haar Cascade untuk deteksi wajah dan Local Binary Pattern Histogram (LBPH) untuk pengenalan identitas. Metode pengembangan yang digunakan adalah prototype dengan tahapan communication, quick plan, modeling, construction of prototype, serta deployment and feedback. Sistem dibangun berbasis web dengan dua peran pengguna, yaitu admin dan staf, serta didukung pipeline pengenalan wajah yang mencakup deteksi wajah, validasi kualitas citra dan deteksi mata sebagai lapisan anti-spoofing, pra-pemrosesan Tan-Triggs, Difference of Gaussian, dan CLAHE, serta pengenalan LBPH dengan konfigurasi radius 2, neighbors 12, grid_x 8, dan grid_y 8. Hasil pengujian menunjukkan bahwa sistem mampu mengenali wajah staf terdaftar pada kondisi pencahayaan normal dengan skor kepercayaan 85,27%–85,60%, melampaui threshold 75%. Pada skenario impostor, skor turun menjadi 39,43%, sehingga akses berhasil ditolak. Pengujian blackbox terhadap 22 skenario mencatat keberhasilan fungsional 100%. Temuan ini menunjukkan bahwa integrasi Haar Cascade dan LBPH layak digunakan sebagai solusi presensi digital yang responsif, contactless, dan akuntabel pada lingkungan Puskesmas. The digitization of staff attendance in primary healthcare facilities is necessary to improve recording accuracy, administrative efficiency, and attendance accountability. This study aimed to design and implement a face-recognition-based attendance prototype for staff at Tais City Public Health Center by integrating Haar Cascade for face detection and Local Binary Pattern Histogram (LBPH) for identity recognition. The system was developed using the prototype method, consisting of communication, quick planning, modeling, prototype construction, and deployment and feedback. The web-based system supports two user roles, namely administrator and staff, and applies a layered face-recognition pipeline that includes face detection, image-quality validation, eye detection as an anti-spoofing layer, Tan-Triggs preprocessing, Difference of Gaussian, CLAHE, and LBPH recognition with radius 2, neighbors 12, grid_x 8, and grid_y 8. The test results showed that the system recognized registered staff faces under normal lighting conditions with confidence scores of 85.27%–85.60%, exceeding the 75% acceptance threshold. In the impostor scenario, the confidence score dropped to 39.43%, and access was successfully rejected. Blackbox testing on 22 functional scenarios produced a 100% success rate. These findings indicate that the integration of Haar Cascade and LBPH is feasible as a responsive, contactless, and accountable digital attendance solution for a public health center environment.  
Co-Authors -, Efrizon Abdullah, MT, Dr. Rijal Abil Arqham Adrian Adrian Afif Fathur Rachman Afif Rahman Riyanda Agariadne Dwinggo Samala Agustia, Putri Lestari Ahmad Fadhel Haq Ahmad Samed Al-Adwan Ahmaddul Hadi, Ahmaddul Alfadly, Israd Muhammad Alghifari, Muhammad Dzaki Ali, Siti Khadijah Alimun, Fadhlya Hidayattul Ambiyar, Ambiyar Amelia Zahra Aminuyati An &#039;Amna Hafizhah Analismi, Wenti Julia Anggi Aprianto Anori, Sartika Anwar, Artesia Aprilia, Mauliza Aprilianda, Olga Aresta, Meysella Khanza Ari Suriani Aripianto , Natha Fahrezi Azra Armiati Arrahman, Mufhadil Asbendri BL Ashifa, Annisa Asmar Yulastri Asmara, Delvi Asnal Effendi asril, Nurul Pratiwi Asril Aulia Adrinovra Ayu Eka Putri Aza Afrilia Azizah Dayuni Azmi, Arafil Azzahra, Fatma Bagindo, Muhammad Gilang Basriadi , Ali Budayawan, Khairi Bulkia Rahim Ceria, Putri Rio Chelsea Defista Cici Andriani Cindi Cenora Taileleu Dalifa, Mikola Dedy Irfan Degi Andani Syaffutra Deha Mutrisa Ervita Delsina Faiza Dessi Susanti Devega, Army Trilidia Dinda Puspita Nilamsari Dodis Saufitro Dona, Fikhrenia Rima Dony Novaliendry Dwi Elvina Dwika Permata Edidas , Edidas Efrizon Efrizon Efrizon Efrizon, - Eko Indrawan Elfi Tasrif Erine, Yoan Fadhila Fadhila, Dian Fadhli Ranuharja Fadilla, Reva Fadley Setiawan Fahmi Rizal Febby Dwi Al Indra Firdaus, Tommy Arjuna Firza, Fahira Utami Florence Johan Ganefri . Geovanne Farell Giatman Gusra, Laura Febriani Habi Akbar Hadi Kurnia Saputra Hadi Kurnia Saputra Hafifah, Nabila Hafizah, Anisa Hafizul Fahri Hanafi Hajidah Aisyah Iwanina Hana Sarlia Daulay Hanafi, Hafizul Fahri Hanesman Hanesman Hanifa, Raisa Hansi Effendi Hardiani, Elsa Putri Hasali, Ivan Hasan Maksum Hayatunnufus Hayatunnufus Helya Amdan Hendra Sahputra Batubara Hidayati Armi Huda, Asrul Huda, Asrul Huda Huda, Yasdinul Hufa Weno Artha Hutabarat, Dini Hidayah Hutagalung, Juli Elprida Ihsan, Muhammad Al Ikhwal Febriyo Pratama Ilham Dhani Joleanda Ilmi Okcya Pratami Indarta, Yose Irwandi Ismail, Mazeni Jasril Jasril Jenia Tamara Larisa Jonni Mardizal Kamil, Fadhil Muhammad Kasih Intan Sahira Kautsar, Muhamad Al-Kautsar Al- Kurnia Sari Laila Najmi Lativa Mursyida Lativa Mursyida Lubis, Arina Luthfini Mahesi Agni Zaus Marliza Deviana Marta, Rizkayeni Melinda, Sari Mentari Ritonga Mir Atun Shalihah Mitra Lusiana Mohammad Fauzan Pratama Mubai, Akrimullah Muhammad Adri Muhammad Adri Muhammad Hanif Murni Astuti Mursyida, Lativa Musdalipa Mahyeandra Muslimah, Farhatun Mutia khairunnisa Mutiara Rizky Putri Wahyuni Nabila Marsyanada Nadila, Lativa Nahdia Latifah Najla Afifah Aprilia Naufal, Kms Muhammad Nelda Azhar Nenny Mahyuddin Nita Sofia Nizwadi Jalinus Nizwardi Jalinus Nofelia, Nofrianti Nopita, Levi Novi Hendri Adi Nur Azmi Alwi Nurcahyati Nurhasan Syah Oktoria Oktoria Pranoto, Dzenata Achmad Prioga Desparo Putra Jaya Putra Ramadoni Sukma Putri Irma Delianti Putri Wahyuni Putri, Monica Rafi Aryatama Rahma Fadhilah Rahma Rahma Rahma, Yulia Azika RAHMI, ELVI Rahmiati Rahmiati Rahmiati Rara Cantika Refdinal, Refdinal Resmi Darni Resmidarni, Resmidarni Resti Rahmi Khairati Costa Reva Febrianti Reza, Bayu Rizky Alfa Richelle C. Castro Rinaldi, Daniel Rizkayeni Marta Rizky Ananda Rizky, Salman Ronaldi Lesmana Rose Rahmidani Ryan Fikri Ryan Fikri Sahdia, Halimah Tun Salsabila, Atira Balqis Sandi Azima Mailando Sandra, Randi Proska Sari, Adha Kurnia Sari, Erni Marlina Silvani Ilhani Fahira Silvina Arifah Simatupang, Wakhinuddin Siregar, Alfi Salimah Sisi, Mardiana Putri Siti Maisyarah Arza Siti Nur Fajriahni Sitompul, Dina Lestari Sofya, Rani Sonali Arta Ully Sri Arita Sukardi Sukardi Sukardi, Sukardi Sultan Farhan Fadhlurrahman Sulthan Trianda Arisco Susanto, Risko Agus Syafitra, Kurniawan Syahrul Syahrul Syarif, Zamir Teza Agustina Titin Sriwahyuni Tuazmi, Noferli Vera Irma Delianti Vera Irma Delianti Vivi Kesuma Dewi Vivi Puspita Wahdi, Yera Wahda Wahyuni, Meisya Alifia Wakhinuddin Wakhinuddin, Wakhinuddin Wandha Rahma Hafizhah Waskito Waskito Waskito, Waskito Winda Agustiarmi Yandra, Sidik Rama Yanita, Merita Yasdinul Huda Yeka Hendriyani Yeni, Dhea Berliana Rahma Yeni, Nia Febrima Yera Wahda Wahdi Yose Indarta Yose Indarta Yose Indarta Yose Indarta Yose Indarta Yosi Fimala Yovi, Arsil Yuliana Yuliana Yulti, Aatifah Yuni Yuni Meinastria Yustiani Perbina Br Sitepu Zakhrifa Husna Zuhro, Kyranty Putri