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All Journal Cakrawala Pendidikan E-Tech : Jurnal Ilmiah Teknologi Pendidikan Penelitian Pendidikan JIPM (Jurnal Ilmiah Pendidikan Matematika) Jurnal Pendidikan Usia Dini Panrita Abdi - Jurnal Pengabdian pada Masyarakat JOIV : International Journal on Informatics Visualization QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal AUDI Pendas : Jurnah Ilmiah Pendidikan Dasar IRJE (Indonesian Research Journal in Education) Prosiding Seminar Nasional Pakar JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu Journal of Education Technology International Journal of Educational Dynamics (IJEDS) JURNAL INOVASI PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR Global Conference Index Jurnal Ilmiah Mandala Education (JIME) JUPE : Jurnal Pendidikan Mandala JPGI (Jurnal Penelitian Guru Indonesia) KOLOKIUM: Jurnal Pendidikan Luar Sekolah Jurnal Manajemen Pendidikan dan Ilmu Sosial (JMPIS) Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Dharmas Education Journal (DE_Journal) Indo-MathEdu Intellectuals Journal Jurnal Family Education JEELS (Journal of English Education and Linguistics Studies) Jurnal Basicedu JPOL: Journal of Pedagogy and Online Learning Journal of Vocational Education and Information Technology (JVEIT) International Journal of Multidisciplinary Research of Higher Education (IJMURHICA) Jurnal Al Kahfi : Jurnal Pendidikan Agama Islam Ta'dib Jurnal Penelitian Pendidikan Indonesia Journal of Nonformal Education JERIT: Journal of Educational Research and Innovation Technology EDUCATIONAL: Jurnal Inovasi Pendidikan dan Pengajaran
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Pengembangan Bahan Ajar IPAS Berbasis Pembelajaran Berbasis Proyek (PjBL) untuk Siswa Kelas VI Sekolah Dasar Wahyuni, Novi Sri; Hidayati, Abna; Bentri, Alwen; Hakim, Ramalis; Fajrina, Suci
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.12408

Abstract

This study developed Project-Based Learning (PjBL) instructional materials for Grade-6 IPAS (Integrated Science and Social Studies) using Plomp’s development model. The process followed three consolidated phases: (1) preliminary investigation (curriculum analysis, learner characteristics, learning needs, and review of existing materials); (2) design and construction producing Prototype 1, followed by expert validation of content, language, and media with iterative revision; and (3) test–evaluation–revision, including practicality trials (one-to-one, small group, and field) and descriptive checks of learning outcomes. Mean expert validity was 89.7% on a 0–100% scale. Practicality rose from 78% (one-to-one) to 86% (small group) and 91% (field), placing the materials in the very practical category at field testing (≥90%). During classroom implementation, average student engagement was 87%, and 93% of students met classical mastery on the post-test. The findings indicate high validity ratings and very high practicality for classroom use; outcome data show strong post-test attainment and engagement but do not evidence improvement in the absence of a pre-test or control comparisons. In conclusion, the PjBL-based IPAS materials are feasible for Grade-6 implementation and merit further effectiveness studies using pre–post or comparative designs.
Enhancing Science Learning through the Development of Animation Video Media Based on Bruner's Cognitive Theory Using Canva for Students Novita, Eliza; Hidayati, Abna; Darmansyah, Darmansyah; Ridwan, Ridwan
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13270

Abstract

This study aims to develop animated video learning media based on Bruner’s cognitive theory to enhance the science learning process of third-grade students at SDN 18 Koto Tinggi, focusing on the topics of energy sources and energy transformations. Animated videos are used to present abstract concepts through clear visual representations, enabling learning activities that are more engaging and interactive for students. The study applied a research and development approach using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation, to ensure that the developed media is valid, practical, and effective. The validity of the media was examined through expert validation involving media experts, content experts, and language experts, and the results indicated that the media was highly feasible and appropriate for achieving the intended learning objectives. Effectiveness testing was conducted using pre-test and post-test instruments, which showed a significant improvement in students’ learning outcomes with an N-Gain score of 0.71. In addition, student and teacher responses demonstrated that the animated video media was very practical, easy to use, attractive, and effective when implemented in classroom learning. Overall, this study contributes to literature on technology-based learning media in Indonesia and supports animated videos for elementary science
Pengembangan Media Komik Edukatif Interaktif Berbasis Canva untuk Pembelajaran IPAS di Sekolah Dasar Rinadevi; Hidayati, Abna; Miaz, Yalvema; Sukma, Elfia
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13274

Abstract

The integration of technology into elementary education is essential for creating engaging and meaningful learning experiences. This study aims to develop an interactive educational comic based on Canva as an innovative learning medium to enhance students’ motivation and learning outcomes in Natural and Social Sciences (IPAS). The objective is to produce a learning medium that is valid, practical, and effective for use in elementary schools. This research adopts a Research and Development approach using the 4D model comprising Define, Design, Develop, and Disseminate stages. Data were collected through expert validation questionnaires, classroom observations, and learning achievement tests, and analyzed using descriptive quantitative techniques to determine the validity, practicality, and effectiveness of the product. The results show that the Canva-based educational comic obtained a validity score of 98.2 percent indicating a highly valid category, a practicality score of 94.7 percent indicating a highly practical category, and an N-Gain score of 0.74 indicating high effectiveness in improving learning outcomes. These findings demonstrate that the developed media can significantly enhance students’ conceptual understanding and learning engagement in IPAS. In conclusion, the Canva-based interactive comic is a feasible and beneficial learning medium for elementary education and contributes to the development of digital learning resources that align with the Merdeka Curriculum. Future research is recommended to apply this media across different grade levels and subjects while integrating more dynamic interactive features to enrich the learning experience.
Development of educational games based on local wisdom to improve critical thinking and communication skills Heri Wicaksono; Rayendra, Rayendra; Abna Hidayati; Ulfia Rahmi
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 4 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256559

Abstract

This study aimed to develop and evaluate a local wisdom-based educational game to support the improvement of critical thinking and communication skills of fifth-grade elementary school students. The research addressed the limited availability of interactive learning media that integrate local cultural values and support 21st-century skills, particularly in IPAS learning. The game was developed by incorporating Sarolangun local wisdom within a Game-Based Learning (GBL) framework using the ADDIE model. Validation was conducted by media, content, and language experts, while practicality testing involved teachers and students. The effectiveness of the game was examined through pre- and post-assessments of students’ critical thinking and communication skills using structured instruments. Data were analyzed using descriptive quantitative and qualitative methods. The results indicated that the game achieved high validity scores (content 4.38, media 4.64, language 4.69) and very practical criteria based on teacher and student responses. Post-assessment results showed an improvement in students’ critical thinking and communication skills compared to pre-assessment. These findings suggest that the developed game is valid, practical, and has potential to support skill development while introducing local cultural values in elementary education.
Development of interactive media based on differentiated learning in front office subjects Mardiali, Yusra; Abna Hidayati; Zulhendri Zen; Alwen Bentri
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 4 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256630

Abstract

The diversity of learning styles in vocational schools requires innovative and personalized instructional media. This study aimed to develop and evaluate a differentiated instruction-based interactive learning media for the Front Office subject at SMKN 1 Painan. Using a Research and Development design with the Four-D model (Define, Design, Develop, Disseminate), the study involved curriculum analysis, learner profiling, prototype development via Google Sites, expert validation (five validators), and practicality testing with 30 students and three teachers. Data were collected through pretest-posttest scores, Likert-scale questionnaires, and thematic feedback. Results showed high validity (92–98%), good practicality (90–95%), and a 24% average improvement in student learning outcomes, demonstrating initial effectiveness. Multimedia integration and differentiated features allowed students to learn according to their style and pace, while alignment with the Merdeka Curriculum ensured competency achievement in Front Office skills. The media was positively received by teachers and students, indicating its potential for broader implementation in vocational education.
Integrasi nilai kearifan lokal minangkabau dalam pengembangan kurikulum untuk pendidikan berkelanjutan di sekolah dasar Ildawati, Titis; Bentri , Alwen; Hidayati, Abna
JPGI (Jurnal Penelitian Guru Indonesia) Vol. 10 No. 1 (2025): JPGI
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/026423jpgi0005

Abstract

Penelitian ini bertujuan untuk menelaah secara mendalam proses integrasi nilai-nilai kearifan lokal Minangkabau ke dalam pengembangan kurikulum sekolah dasar di Sumatera Barat dalam perspektif pendidikan berkelanjutan dan pencapaian Sustainable Development Goal (SDGs) 4 tentang pendidikan bermutu. Kajian ini menggunakan metode library-based research dengan menelaah 80 artikel dan sumber akademik terindeks nasional dan internasional (2021–2025) yang relevan dengan topik integrasi budaya lokal, kurikulum kontekstual, pendidikan berkelanjutan, dan pedagogi responsif budaya. Hasil sintesis menunjukkan bahwa nilai-nilai Minangkabau seperti Adat Basandi Syarak, Syarak Basandi Kitabullah (ABS-SBK), Kato Nan Ampek, dan prinsip gotong royong merupakan fondasi etnopedagogik yang signifikan dalam membangun model kurikulum kontekstual dan humanis. Integrasi nilai tersebut dilakukan melalui desain kurikulum tematik, pembelajaran berbasis proyek (PBL), dan penguatan karakter peserta didik yang selaras dengan profil pelajar Pancasila. Penelitian juga menemukan bahwa integrasi nilai lokal dapat meningkatkan relevansi kurikulum, memperkuat identitas budaya, dan menumbuhkan kesadaran ekologis serta sosial, sehingga berkontribusi terhadap SDGs 4 dalam aspek kualitas, inklusivitas, dan pembelajaran sepanjang hayat. Penelitian ini menegaskan perlunya kebijakan dan kemitraan antara sekolah, pemerintah daerah, dan perguruan tinggi (melalui program Kampus Berdampak) untuk memperkuat kapasitas guru dalam pengembangan kurikulum berbasis kearifan lokal. Kajian ini menawarkan model konseptual Kurikulum Minangkabau SDGs 4 sebagai kerangka pengembangan pendidikan dasar berkelanjutan di Sumatera Barat.
Co-Authors AA Sudharmawan, AA Adree Octova Agma, Asty Raisha Ahmad Yusuf Akyuni, Quratul Alkadri Masnur Amali Putra Amani, Risca Ambiyar, Ambiyar Amilia, Winanda Amini, Marina Andi Kristanto Anugrah, Septriyan Arina, Novra Asrizal Asrizal Aulia Rahma Putri Azaharani, Meissy Anggun Azhari, Diah Fitri Aziz, Ishak Azrul Azrul Basra, Melani Bentri , Alwen Benzito, Vico Boyusta, Winda Budi Setiawan Budi, UL Bunda, Nissi Andesta Permata Chandra, Asnul Darmansyah DARMANSYAH . Darnis Arief Dedi Supendra Dian Mutia Dian Puspita Sari Diraysidi, Hary Effendi, Mawardi Eldani, Eldani Eldarni Eldarni Elfia Sukma, Elfia Elvirawaty Eril Syahmaidi Ermawasari FAJRINA, SUCI Fardatil Aini Agusti Fauzi Ahmad Muda Fauziah, Resty Febrianti, Farida Febriyenti, Frety Felicita Amsal, Mutiara Fetri Yeni J Fitria, Yanti Fitria, Yanti Gusmanti, Reza habil mahabi Handayani, Elsa Handayani, Roza Humaira Hariadi, Syarif Novalin Harnas, Denny Mulyani Hendra Hidayat Hendrawensi hendri, nofri Heri Wicaksono Hikmah, Sri Hikmah Putri Ildawati, Titis Iskandar, M. Yakub Jamaris Jamaris Jasrial Kaewkanlaya, Piyada kosara, dheo fajri Kurnia, Reni Linda Juliharti Liswar, Feby Lizawati Lukman Hakim M Yusuf M. Syahri Maidaliza, Dilla Mailanda, Aqsa Mardiali, Yusra Mardiansyah, Ramos Maria Montessori Marta, Armen Maulani, Raisha Fadiyah Meldi Ade Kurnia yusri Merliena Qodrio Mudjiran Mudjiran Muhammad Fadli Muhammadi Muji, Anggarda Paramita Muslan, Muslan Mutiara Felicita Amsal Mutiara Felicita Amsal Muzaki, Akbar Nadio, Nadio Arisman Nenny Mahyuddin Nilawati, Eka Novelia, Na Tasya Ramadani Novita, Eliza Novrianti Nuari, Harfajri Nurhalizah, Sry Sherly Nurhizrah Gistituati Nurjasriati Okterina, Anggi Dwy Pribadi, Faris Alfarizi Pujiriyanto . Putri, Priska Andini Putri, Rahlia Ayu Qifsy, Laura Amara Qodrio, Merliena Rafmateti, Rafmateti Rahmadi Rahmadi Rahmah Putri J, Aulia Rahmahtrisilvia Rahmahtrisilvia Rahman, Awani Rahmat Hidayat Rahmayanti, Elsa Rahmi Pratiwi Rahmi Pratiwi, Rahmi Rahmi Rahmi Rahmi, Ulfia Ramalis Hakim Ratih, Maistika Rayendra Rayendra, Rayendra Ridwan Ridwan, Ridwan Rinadevi Riwanti, Rency Rosman, Zaidinatul RR. Ella Evrita Hestiandari Sadiyah, Noviachri Imroatul Salmaini Salsabilah, Bahren Sandria, Detriana Saputra, Andra Saralee, Adelweiss Sartono Sartono, Sartono Sasmita, Puput Siti Aisyah Slamet Riadi Solfema Sonia, Gina Suhatri, Desna Sukma, Noven Willya Suryana, Febriyanno Susarno, Lamijan Hadi Susi Herawati Sya'bani, Affifah Zurida Syafira Yudha, Nurul Syafriafdi, Non Syafril Syafril Syahrul R, Syahrul tanjung, Yudi aksan Tarihoran, Putri Syukriani Tiarani, Siti Dhinda Tulum, La Mai Ulfia Rahmi Ulfia Rahmi Utari Dewi Vevi Sunarti Vini Lovita Wahyuni, Elsa Wahyuni, Novi Sri Winanda Amilia Wulandari, Citra Yalvema Miaz Yaswinda Yaswinda Yelsi, Nengsi Fitri Yeni, Fetri Yeni, Fisri yohanda, niki putri Yulia, Rahmi Yullys Helsa Yullys Helsa Yulyani, Yulyani Yupika, Retna Yuristia, Fatma Zen, Zelhendri Ziqri, Aulia Zulhendri Zen Zuliarni Zuliarni Zurwina Zuwirna, Zuwirna