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Pengembangan LKPD Berbasis Realistic Mathematics Education (RME) Pada Materi Pecahan Dikelas IV SD Negeri 101810 Biru-Biru Ulina, Sri; Nurmairina, Nurmairina
Jurnal Pusat Studi Pendidikan Rakyat Volume 4 Nomor 3 Agustus 2024
Publisher : CV. PUSDIKRA MITRA JAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jpspr.v4i3.2051

Abstract

Penelitian pengembangan ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD)berbasis Realistic Mathematics Education (RME) yang valid, praktis dan efektif untuk meningkatkan kemampuan pemecahan masalah matematis peserta didik kelas IV SD Negeri 101810 Biru Biru. Produk yang dikembangkan berupa bahan ajar LKPD yang memuat materi bilangan pecahan dan bentuk pecahan. Model penelitian pengembangan yang digunakan yaitu ADDIE yang meliputi Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi) dan Evaluation (evaluasi). Pada penelitian pengembangan ini, peneliti membatasi tahap pengembangan sampai pada tahap Development (pengembangan). Instrumen yang digunakan terdiri dari lembar uji validitas, lembar praktikalitas serta soal pretest dan postest pemecahan masalah. Data hasil validitas, praktikalitas dan efektifitas yang diperoleh dianalisis dengan teknik statistika deskriptif. Berdasarkan hasil uji validitas, LKPD berbasis RME untuk meningkatkan kemampuan pemecahan masalah masuk dalam kategori sangat valid dengan perolehan skor rata-rata 3,83 sedangkan hasil uji praktikalis untuk meningkatkan kemampuan pemecahan masalah masuk dalam kategori sangat praktis dengan skor 3,45 serta kefektifan LKPD ditinjau dari nilai pretest dan postest hasil belajar peserta didik diperoleh nilai gain 0,65 kategori sedang dengan persentase peningkatan 65% yang berarti memenuhi kriteria keefektifan.
UPAYA MENINGKATKAN KEAKTIFAN PESERTA DIDIK MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) PADA MATA PELAJARAN IPAS DI KELAS V SD NEGERI 064034 MEDAN Sari, Diah Artha; Prawiyata, Yugi Diraga; Nurmairina, Nurmairina; Simamora, Ester Agnes Jovanka
Jurnal Ilmiah Al-Hadi Vol 11 No 1 (2025): Juli - Desember
Publisher : Lembaga Jurnal dan Seminar Universitas Pembangunan Panca Budi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54248/alhadi.v11i1.4939

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya keaktifan peserta didik kelas V SD Negeri 064034 Medan dalam pembelajaran IPAS, khususnya materi sistem pernapasan. Kurangnya keterlibatan siswa berdampak pada pemahaman materi yang kurang optimal. Oleh karena itu, penelitian ini bertujuan untuk meningkatkan keaktifan siswa melalui penerapan model pembelajaran Problem Based Learning (PBL). Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus tindakan yang melibatkan 25 siswa kelas V. Instrumen pengumpulan data berupa observasi keaktifan siswa yang diukur melalui lima indikator utama, yakni mengajukan pertanyaan, menjawab pertanyaan, diskusi kelompok, presentasi hasil diskusi, dan kerja sama tim. Hasil penelitian menunjukkan peningkatan signifikan pada setiap siklus, dimana rata-rata skor keaktifan siswa meningkat dari 10,7 (42,8%) pada pra tindakan menjadi 15,4 (61,6%) pada siklus I, dan mencapai 20,7 (82,8%) pada siklus II. Peningkatan ini menandakan bahwa penerapan model PBL efektif dalam mendorong partisipasi aktif dan kolaborasi siswa dalam pembelajaran. Dengan demikian, model pembelajaran Problem Based Learning direkomendasikan untuk digunakan sebagai strategi pembelajaran yang mampu meningkatkan keaktifan dan kualitas pembelajaran di sekolah dasar.
Pengembangan LKS Berbasis Contextual Teaching and Learning pada Pembelajaran Tematik Tema 7 Peristiwa dalam Kehidupan Kelas V SD Antika, Dina; Nurmairina, Nurmairina
Invention: Journal Research and Education Studies Volume 5 Issue 3 November 2024
Publisher : CV. PUSDIKRA MITRA JAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/invention.v5i3.2370

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengembangan berbasis Contextual Teching and Learning pada pembelajaran tematik tema 7 peristiwa dalam kehidupan kelas V SD serta juga untuk mengetahui validasi dan kepraktisan serta respon peserta didik berbasis LKS berbasis Contextual Teching and Learning pada pembelajaran tematik tema 7 peristiwa dalam kehidupan kelas V SD. Jenis Penelitian Penelitian ini termasuk dalam jenis penelitian dan pengembangan atau sering dikenal dengan sebutan Research and Development (R&D). Berdasarkan hasil analisis data dan pembahasan pada penelitian adalah bahwa : Produk LKS yang dikembangkan berkarakteristik CTL, yang terdiri atas kegiatan-kegiatan percobaan, penyelidikan dan pengamatan, dan pengembangan LKS juga disesuaikan dengan perkembangan kognitif anak usia SD. Produk LKS berbasis CTL pada pembelajaran tematik tema 7 telah memenuhi kriteria valid dari penilaian para ahli pada aspek kelayakan isi, kelayakan penyajian, kegrafikan, kebahasaan, dan CTL. Produk LKS berbasis CTL pada pembelajaran tematik tema 7 dapat meningkatkan hasil belajar siswa dengan kriteria sangat valid, terbukti dengan hasil sebesar 82% Valid.Produk LKS berbasis CTL pada pembelajaran tematik tema 7 praktis digunakan dalam pembelajaran, terbukti dengan besar persentase tanggapan dari siswa sebesar 82% sangat valid. Maka pengembangan pengembangan berbasis Contextual Teching and Learning pada pembelajaran tematik tema 7 peristiwa dalam kehidupan kelas V SD yang dikembangankan peneliti dinyatakan sangat layak digunakan sebagai media dalam proses pembelajaran.
PENGEMBANGAN MEDIA KARTU BERGAMBAR BERBASIS BUDAYA LOKAL PADA PEMBELAJARAN TEMATIK TEMA INDAHNYA KERAGAMAN DI NEGERIKU Yuna Chairuna Pulungan; Nurmairina
Jurnal Cakrawala Ilmiah Vol. 3 No. 11: Juli 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop picture card media based on local wisdom that is suitable for use in thematic learning on the theme "The Beauty of Diversity in My Country" in class IV elementary school. This research is development research (Research and Development) using the ADDIE development procedure which consists of 5 stages. The test subjects in this research were media experts, material experts, learning experts and student responses. The object of this research is picture card media based on local wisdom in thematic learning with the theme "The Beauty of Diversity in My Country" which is suitable for use in the learning process in class V. The instrument used to collect data is a validation questionnaire given to several expert validators, namely validators. media expert, material expert validator and learning expert validator. The total score obtained from validation by media experts was 97.6, from validation by material experts, namely 85.4, from learning experts it was 96.6 and from student responses a score was obtained of 94.2. The average score from the experts' assessments is 93.45. From this score, it can be said that the picture card media based on local wisdom that was developed is "very suitable" for use in the thematic learning process in class IV of SD Negeri 112137 Rantau Utara
PENGEMBANGAN MEDIA KOMIK BERBASIS KEARIFAN LOKAL SUMATERA UTARA PADA MATA PELAJARAN IPAS MATERI DAERAHKU DAN KEKAYAAN ALAMNYA DI KELAS IV SD Try Ayunda Tasya; Nurmairina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17627

Abstract

This research aims to: (1) produce comic media products based on the local wisdom of North Sumatra in the science and science subject of my region and its natural riches in class IV elementary school, (2) test the feasibility level of comic media based on the local wisdom of North Sumatra in the science and science subject of my region. and its natural riches in fourth grade elementary school. This research is a type of Research and Development (R&D) research with 4D research procedures by Thiagarajan which includes four stages, including: 1) Define Stage, 2) Design Stage, 3) Development Stage, 4) Disseminate Stage (Dissemination). The subjects in this research were media expert validators, material experts, learning experts and fourth grade elementary school students. The research instrument used in data collection was a questionnaire. The results of this research show that Comic Media Based on Local Wisdom of North Sumatra in the Science and Science Subject Subject My Region and Its Natural Resources in Class IV Elementary School is "Very Feasible" with details of the feasibility percentage given by media experts of 94.28% with the criteria "Very Feasible", material experts were 95% with the criteria "Very Eligible", learning experts were 96% with the criteria "Very Eligible". Therefore, it can be concluded that Comic Media Based on Local Wisdom of North Sumatra in Science and Science Subjects, My Region Material and Its Natural Wealth in Class IV Elementary School is “Very Appropriate" to be used by students during the learning process
PENGEMBANGAN BAHAN AJAR BERBASIS SAINTIFIK PADA TEMA CUACA DI KELAS III SEKOLAH DASAR Nurmairina, Dinda; Dinda Arianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17704

Abstract

This study aims to: (1) To produce the development of scientific-based teaching materials on the theme of weather in grade III of elementary school. (2) To analyze the feasibility of scientific-based teaching materials that will be developed on the theme of weather in grade III of elementary school. Which is based on the lack of student response and student interest in reading during the learning process, this causes difficulties in understanding integrated thematic learning. This study is a type of Research and Development (R&D) research. This study was developed using five steps of the ADDIE development model, including: 1) Analyze, 2) Design 3) Development, 4) Implementation, 5) Evaluation. Data collection techniques used were interviews, observations and questionnaires. Quantitative and qualitative data were analyzed using a Likert scale. This study produced scientific-based teaching materials on the theme of weather in grade III of elementary school with the material "Weather". Based on the validation that has been done by the material expert, it produces a score of 49 with a percentage of 89% with the category of "very feasible", the media expert produces a score of 50 with a percentage of 100% with the category of "very feasible" and practicality produces a score of 33 with a percentage of 94% with the category of "very feasible". The validation results show that the learning media product is feasible to be tested on students. The results of the field trial produced a score of 1,149 with a percentage of 83, with the category of "very feasible". Thus, the scientific-based teaching material product on the theme of weather in grade III of elementary school made by the researcher is feasible to be used in the ongoing learning process.
PENGEMBANGAN MEDIA MOBUIN BERBASIS BUDAYA LOKAL SUMATRA UTARA PADA MATERI INDONESIAKU KAYA BUDAYA KELAS IV SD Nurmairina, Dea; Nurmairina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17705

Abstract

This research aims to produce a learning media product and determine the validity and practicality of developing monopoly media on the material "My Indonesia is rich in culture" which is motivated by a lack of innovation in learning media, making students less active in the learning process. This research is a type of development research (R&D). This research was developed using the five steps of the ADDIE development model, namely 1) analyze, 2) design, 3) development, 4) implementation, 5) evaluation. Data collection techniques used were interviews, observation and questionnaires. Quantitative and qualitative data were analyzed using a Likert scale. This research produces learning media in the form of monopoly learning media based on the local culture of North Sumatra in science and science learning for class IV elementary school with the material "My Indonesia is rich in culture". Based on validation carried out by material experts, it produced a score of 38 with a percentage of 95%, media experts produced a score of 49 with a percentage of 94% and practicality produced a score of 55 with a percentage of 92% in the "very good" category. The validation results show that the learning media product is worthy of being tested on students. The results of the field trials produced a score of 560 with a percentage of 87.5 in the "very good" category. Thus, the monopoly learning media product based on the local culture of North Sumatra in science and science learning for grade IV elementary school, the material "My Indonesia is rich in culture" created by researchers is suitable for use in the science and science learning process.
PENGEMBANGAN MEDIA VIDEO ANIMASI BERBASIS SAINTIFIK DENGAN APLIKASI CANVA PADA TEMA PERUBAHAN CUACA KELAS III SD Ramadhani, Windy; Nurmairina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25206

Abstract

This study aims to develop a product and determine the feasibility of a product and be able to find out student responses to scientific-based animated video media with the Canva application. This research also uses the Research and Development development model with the ADDIE model. The instrument used in this research is a questionnaire given to material expert validators, media experts, teachers and students. This research uses five stages, (1) Analysis stage, namely analyzing needs, media and material. (2) design stage, namely designing media according to needs. (3) development stage, which is making media according to the material that has been analyzed. The subjects in the study were material expert validators and media expert validators. Based on the results of the validation test, a percentage value of 95% from material experts and 88% from media experts was obtained. Which is where the percentage can be declared very valid / very feasible. (4). The implementation stage, namely testing the media directly to schools to get responses from teachers and students during learning. Based on the results of the data obtained from the teacher's response, the percentage score of 87% is categorized as very valid / very feasible and the student response of 19 students is at a percentage of 84% including in the feasible / valid category. While 6 other students are at a percentage of 16% included in the very valid category. These results state that scientific-based animated video learning media can provide new information, make it easier for students to understand the material, increase motivation, make it fun, and are easy to use. (5). The evaluation stage, at this stage it can be concluded that this scientific-based animated video media has very good quality and is feasible, so it can be used by teachers and students for learning.
PENGARUH MODEL PROJECT BASED LEARNING (PjBL) TERHADAP HASIL BELAJAR SISWA DI KELAS V UPT SPF SD NEGERI 106163 BANDAR KLIPPA Niken Andini; Nurmairina; Dara Fitrah Dwi; Safrida Napitupulu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33522

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa pada materi sistem pernapasan manusia di kelas V SD Negeri 106163 Bandar Klippa, yang disebabkan oleh model pembelajaran konvensional yang kurang melibatkan siswa secara aktif. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh model Project Based Learning (PjBL) terhadap hasil belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS), khususnya pada materi sistem pernapasan manusia. Metode yang digunakan adalah penelitian kuantitatif dengan desain quasi experiment tipe nonequivalent control group design. Subjek dalam penelitian ini adalah seluruh siswa kelas V yang berjumlah 43 orang, terdiri dari 21 siswa kelas kontrol dan 22 siswa kelas eksperimen. Teknik pengumpulan data menggunakan tes hasil belajar berupa pre-test dan post-test. Data yang diperoleh dianalisis menggunakan uji-t untuk melihat perbedaan hasil belajar antara kedua kelas. Hasil penelitian menunjukkan bahwa terdapat peningkatan hasil belajar yang signifikan pada kelas yang menggunakan model PjBL. Rata-rata nilai post-test siswa kelas eksperimen adalah 82,50, sedangkan kelas kontrol hanya mencapai 68,09. Berdasarkan uji-t diperoleh nilai signifikansi sebesar 0,000 < 0,05, yang berarti terdapat pengaruh yang signifikan dari penerapan model PjBL terhadap hasil belajar siswa. Dengan demikian, dapat disimpulkan bahwa model Project Based Learning (PjBL) berpengaruh positif dan signifikan terhadap peningkatan hasil belajar siswa. Kata kunci: Project Based Learning, hasil belajar, sistem pernapasan manusia, IPAS, siswa SD
PENGEMBANGAN MEDIA KARTU TRUTH OR DARE PADA PEMBELAJARAN IPAS MATERI MARI KENALI HEWAN SEKITAR KITA UNTUK MENINGKATKAN MINAT BELAJAR SISWA DI SD Devi Safitri; Nurmairina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33719

Abstract

The objective of this research was to develop a Truth or Dare card game as a learning medium for the IPAS subject on the topic "Let's Get to Know Animals Around Us," to be used in the learning process and to assess the improvement in student interest in the IPAS subject, specifically in third-grade elementary school students. This research was a development study using the R&D approach with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The instruments used for data collection included validation questionnaires provided by media experts, subject matter experts, instructional practitioners, and student response questionnaires. The total score obtained from media expert validation was 88%, from subject matter expert validation was 80%, from teacher response questionnaires was 88%, and from student response questionnaires was 97%. Based on these scores, it can be concluded that the developed Truth or Dare card game for the "Let's Get to Know Animals Around Us" topic was categorized as "Very Feasible" for use in the IPAS learning process for third-grade elementary school students.
Co-Authors Adinda Sahara, Rahma Ahmad Landong Alfaraha, Hanan Amira, Shopia Anglia, Dilla Anjani, Mila Antika, Dina Arrini Shabrina Anshor Aryana, Nisa Ayu Melati Ningsih Ayu Utami Br Simbolon Azzarah, Nurhalimah Batubara, Masnilam Bella Puspita Beta Rapita Silalahi Br Panjaitan, Maifah Hanim Butar, Dantoni Butar Chumairah, Lely Dahlyyatun Asmy Dalimunte Dalimawaty Kadir Dara Fitrah Dwi Dara Fitrah Dwi Dedy Juliandri Panjaitan Devi Safitri Dewi Fitria DEWI FITRIA, DEWI Dinda Absi Harahap Dinda Arianti Dinda Yarshal Dinda Yarshal, Dinda Dita Pradilla Melenia Lubis Dwi, Dara Fitrah Eflin, Rut Enda Jerina Br Tarigan Enelta Dian Filma Erika Syahnum Ester Agnes Jovanka Simamora Fatimah Azahro Damanik Febiola Natasya Simangunsong febriyanti, Dwifebriyanti Feby Carera Feli Finna Sitinjak Fridani, Nanda Gea, Erika Handayani Haiyu, Selvy Noer Harahap, Ardhansyah Putra Harianja, Greace Hasanah Hasanah Hasanah Hasarah, Hasarah Hasibuan, Munawaroh Hizmi Wardani Husna, Tiflatul Ika Sandra Dewi Isnan Nisa Nasution Jihan Yetama Dewi, Safrida Napitupulu Khairani Khairani Khairina Ulfa Syaimi Khairina Ulfa Syaimi Khairunnisa Fanjava Lestari , Nila Lestari, Nila Lia Syafitri Lubis, Dita Pradilla Melenia Lubis, Nurainun Luvita Fariska Deriyan M. Faisal Husna Marbun, Mega Sari Mardhatillah , Mardhatillah Miftah Aulia Zahrani Mimi Rosadi Muhammad Faisal Husna Muhammad Ridwan Munthe, Chepbriandi Muthia Aprilianty Nadhia Shaqila Dhinia Nailah Zahiyyah Nasution, Hidayati Hijjah Nasution, Jovan Bangsawan Nasution, Putri Khairina Nelvita Purba Niken Andini Nila Lestari Nila Lestari Nila Lestari Nur Andayani, Lam Nur Hidayahti Nurhafani Siregar Nurhafni Siregar Nurjannah Nurjannah Nurjannah Nurlaili Nurlaili Nurmairina, Dea P, Sulisti Khairani Prawiyata, Yugi Diraga Purnama, Dwi Purwaningsih - Putri Anzani Putri Juwita Putri Mandasari Putri, Elia Ramadhani, Windy Rani Ravika Dewi Rofiqoh Hasan Harahap Safrida Napitupulu Saragih, Agung Evansiyus Sarah, Sutri Sari, Diah Artha Sari, Dwi Novita Sella Safitri Sella Safitri Sihaloho, Effriana F. Sihaloho, Sagita Br Simamora, Ester Agnes Jovanka Siregar, Horia Sitepu, Irmaya Br. Sitepu, Natasyah Br Sri Hartati Sujarwo Sulisti Khairani P Surbakti, Rori Sandri Dewi Br Sutikno Sutikno Tantia Tarigan, Anjelia Try Ayunda Tasya Uci Adinda Ulina, Sri Yulia Sari Harahap Yuna Chairuna Pulungan Zihan Rahmayani Zumarnis, Wan Azizah Azra