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Journal : Indonesian Journal of Innovation Studies

Android E-Module Improves Reading Skills in English Language Learning: E-Modul Android Meningkatkan Keterampilan Membaca dalam Pembelajaran Bahasa Inggris Zulfalilah, Fariza; Darmawan, Deni; Rahayu, Ayu Puji
Indonesian Journal of Innovation Studies Vol. 26 No. 3 (2025): July
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i3.1462

Abstract

General Background: In the digital era, enhancing English language competencies, especially reading skills, is essential to support students’ global communication capabilities. Specific Background: Despite its significance, reading remains a major challenge among Indonesian vocational high school students, partly due to the lack of engaging learning media. Knowledge Gap: Existing e-modules tend to rely on desktop platforms and fail to leverage the accessibility and interactivity of smartphones for independent learning. Aims: This study aimed to develop and evaluate an Android-based e-module using the ADDIE model to improve students' reading skills in English. Results: The product underwent validation by content and media experts with excellent results and was tested on 35 students in a private vocational school in Garut. Post-intervention analysis using regression techniques confirmed a positive correlation between e-module use and improved reading skills, with significant increases in post-test scores. Novelty: Unlike previous modules, this e-module integrates interactive multimedia and is accessible via mobile apps, allowing self-paced learning anytime and anywhere. Implications: The study demonstrates that Android-based e-modules are effective in enhancing reading comprehension and can serve as a scalable model for similar innovations in other subjects and language skills.Highlight : Developed an Android-based e-module using the ADDIE model to improve students' English reading skills. Validated as highly feasible by both material and media experts with >90% effectiveness. Reading skills of vocational students showed measurable improvement through linear regression analysis. Keywords : Android, E-module, Reading Skill, English Learning, ADDIE Model  
Vocabulary and Grammar Gains Through AzVocab.AI Integration in Writing: Kosakata dan Tata Bahasa Diperoleh Melalui Integrasi AzVocab.AI dalam Penulisan Mulyani, Agustina; Darmawan, Deni; Rahayu, Ayu Puji
Indonesian Journal of Innovation Studies Vol. 26 No. 3 (2025): July
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i3.1465

Abstract

General Background: Writing is a core English skill that requires mastery of vocabulary and grammar, yet students often struggle in both areas. Specific Background: At SMPN 2 Limbangan Garut, many eighth-grade students fail to meet writing performance standards due to limited vocabulary and grammar proficiency. Knowledge Gap: Despite the proliferation of AI tools in education, little is known about their effectiveness at the junior high school level in Indonesia, particularly in writing skills development. Aims: This study aims to evaluate the effectiveness of AzVocab.AI, an AI-powered vocabulary learning platform, in improving students’ writing outcomes through enhanced vocabulary and grammar acquisition. Results: Using a true experimental design with three learning cycles (pretest-treatment-posttest), the study found a consistent improvement in scores: vocabulary increased from 41.25 to 75.5 and grammar from 46.25 to 75.5. N-Gain scores were moderate, while regression analysis showed AzVocab.AI accounted for 77.9% of the vocabulary gains and 47.5% for grammar. Novelty: The study presents one of the first empirical validations of an AI-based tool’s impact on junior high school writing performance in Indonesia. Implications: These findings suggest integrating AzVocab.AI into English curricula could significantly enhance student autonomy and language skill development in secondary education settings.Highlight : AzVocab.AI significantly improved students’ vocabulary and grammar scores with a moderate N-Gain category. The platform supports self-directed learning by offering real-time feedback and contextual vocabulary exercises. Regression analysis showed AzVocab.AI contributed 77.9% to vocabulary improvement and 47.5% to grammar enhancement. Keywords : AzVocab.AI, Vocabulary, Grammar, Writing Skill, Educational Technology
GAMERIK Simulation Model Improves Students’ Computer Assembly Skills: Model Simulasi GAMERIK Meningkatkan Keterampilan Perakitan Komputer Siswa Nuryadi, Adi; Darmawan, Deni; Rahadian, Dian; Nurjamin, Asep; Jamilah, Jamilah; Maulani, Galih Abdul Fatah
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1572

Abstract

General Background: Practical technical learning such as computer assembly often faces challenges due to low student motivation and limited practice facilities. Specific Background: At SMAN 2 Garut, conventional methods have proven less effective in improving computer assembly skills. Knowledge Gap: Few gamification-based simulation learning models have been tested to significantly enhance technical skills. Aims: This study aims to develop and evaluate the effectiveness of the GAMERIK (Gamification of Computer Assembly) learning model using the PC Creator 2 simulation to improve Grade X students’ computer assembly skills. Results: Using an R&D approach with the ADDIE model, data were collected through observation, questionnaires, interviews, pretests, and posttests. A paired sample t-test showed a significant increase in students’ motivation, conceptual understanding, and assembly skills (p < 0.05). Novelty: The integration of PC Creator 2’s automated assessment algorithm within the gamification model provided immediate feedback, accelerating the learning process. Implications: GAMERIK offers an innovative solution for practice-based learning in schools with limited facilities and is relevant to the development of simulation- and gamification-based informatics learning media. Highlights: Enhances motivation and skills in technical learning. Uses simulation with automated assessment for feedback. Offers solutions for schools with limited practice facilities. Keywords: GAMERIK, Gamification, PC Creator 2, Computer Assembly Skills, Simulation
Web-Based Learning Path with Create Interest, Explore Concepts, Reflect, Discuss, Act, Conclude and Share for Developing Student Responsibility: Alur Pembelajaran Berbasis Web dengan Ciptakan Ketertarikan, Eksplorasi Konsep, Rasakan dan Refleksikan, Diskusi Bersama, Aksi Nyata, serta Simpulkan dan Sebarkan untuk Mengembangkan Tanggung Jawab Peserta Didik Nuraini, Dewi; Hamdani, Nizar Alam; Nurjamil, Asep; Darmawan, Deni; Rahadian, Dian; Rahayu, Ayu Puji
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1645

Abstract

Background: Character education in Indonesia requires learning approaches that go beyond content mastery to foster responsibility among students. Specific background: Conventional methods in civic education have proven less engaging and inadequate in cultivating responsible attitudes. Knowledge gap: Limited models exist that integrate technology-driven, interactive approaches with systematic character formation. Aim: This study developed and implemented a web-based CERDAS learning path to foster responsibility in junior high school students, specifically in the context of civic rights and obligations. Results: Using the ADDIE model, six stages of CERDAS (Create Interest, Explore Concepts, Reflect, Discuss, Act, Conclude and Share) were designed and validated. Testing with 30 ninth-grade students demonstrated significant growth in responsibility, reflected in discipline, autonomy, collaboration, and commitment. High validation scores (96% for material, 87% for media) confirmed the product’s feasibility. Novelty: This study introduced a systematic, web-based instructional flow explicitly designed to shape responsibility through interactive civic learning. Implications: The CERDAS model offers a scalable strategy for embedding responsibility into digital civic education, contributing to character-based education in Indonesia and beyond. Highlights Students showed greater responsibility in academic, social, and collaborative tasks. Web-based CERDAS learning path engaged students actively in civic education. Validation confirmed the model is feasible and adaptable for broader use. Keywords: Web-Based Learning, Civic Education, Student Responsibility, Interactive Model, CERDAS Path
Co-Authors - Sapriya A. Suhandi Ali, Fathudin Aliyah, Siti Amaliyah, Amaliyah Ambariyanto Ambariyanto Andreas Wahyu Gunawan P Andri Suryadi Andri Suryadi Andri Suryadi Andri Suryadi, Andri Anne Carolina Anugrah Sapto Hadi Apriyani, Eka Aryanto, Sani Asep Nurjamin Bathni, Ismul Bunyamin Maftuh Bunyamin Maftuh Cepi Riyana Cepi Riyana, Cepi Chainar, Chainar Deded Sarip Nawawi Devy Andriyani Dewi Fitrianti Dewi Nuraini, Dewi Dewi, Laskmi Dian Rahadian Dian Rahadian Dian Rahadian, Dian Dinn Wahyudin, Dinn Dody Hermana Dwijantie, Jeane Siti Edi Junaedi Edi Junaedi Eka Apriyani Erlinawati, N. Ai Erwin Harahap Erwin Harahap Eshbekovich, Usarov Jabbor Falahi, Kamil Farid H Badruzzaman Farid H. Badruzzaman Farid Hijri Badruzzaman Fathudin Ali Fauzi Nursiami, Eva Fauziyyah, Ayu F. Gani Gunawan Hamdani, Nizar Alam Hardiani, Santi Herlan, Herlan Hermansah, Irwan Hernawan, Hudiana Hiroaki Nishi Holid Holid Icih Sukarsih Ihsan Basyori, Sansan Imambachri, Sapto Hadi Indah Linda Nur&#039;aini Indriyani Rachman Irawati Rahayu Ismul Bathni Ismul Bathni Sumadikarta Jajang Kusnendar Jam Jamilah, Jam Jamilah Jamilah Jamilah Jamilah Johan, Riche Cynthia Juppri Bacotang Kamal Falahi Kamil Falahi Kanto, Sanggar Kartini, Eni Kibrio, Burieva Kusnendar, Jajang Laksmi Dewi, Laksmi Laksono Trisnantoro Lestari, Indah Beti Linda Setiawati, Linda M Yusuf Fajar Mahmud Mahmud Margana, Achmad Mariam, Timtim Siti Marini . Martoyo Martoyo, Martoyo Maulani, Galih Abdul Fatah Merdeka, Muhamad Misbahudin Misbahudin Mohamad Nurdin, Dadang Mubiar Agustin Muhammad Yusuf Fajar Mulyani, Agustina Munir Munir Muslim Muslim Muthia Alinawati, Muthia Nirmalasari Novita Megawati Nurdin, Jajang Ahmad Nurjamil, Asep Nuryadi, Adi Omonovich, Khammataliev Dostnazar Pardi Pardi Permana, Fadillah Pipih Setiawati Pramida, Deuis Purnama, Desca Thea Purosad, Apip PURWANTI PURWANTI R Ridwan R. Rusman Rahayu, Ayu Puji Rahmansyah, Cepi Rahmawari, Yulia Rakhimovich, Ergachev Rustam Rakhmat Ceha Rasidar Ratna N, Ai Reni Nurapriani Ridho Anggoro Risda, Dianni Robby Kharisma Rohayat, Asep Rohmatul Illahi, Padmi Rosmiati, Rini Rudianto Rusman Rusman Rusman Rusman, Rusman Samadi, Mochamad Ramdan Sani Aryanto Sani Aryanto Sanjaya, Wina Sapto Hadi Sapto Hadi Imambachri Selpiani, Wanda Setiawati, Rita Shinta Oktafien Sihaloho, Nahot Tua Parlindungan Siti Husnul Bariyah Siti L Gusvina Solihat, Dede solihati, essy Sri Maryuni, Sri Stefanus M S Sadana Suherman, Yuyus Sumadikarta, Ismul Bathni Sunardi Sunardi Supriadie, Didi Surya A, Andy Syafitri, Nanda Khaerunisa Tasya Saskia Tatat Hartati Thorik, Sylvia Hasanah Triesti, Sekar Hana Turkamun Turkamun Turkamun, Turkamun Ucu Koswara, Ucu Ulfah, Pipit F. Ulfia Rahmi UMAN SUHERMAN, UMAN Wasiat, Raji Wildan Nugraha Winangun, Muhammad Mamduh Wulan Nurfitri Yona Wahyuningsih, Yona Yulanda Trisula Sidarta Yohanes Yulia Rahmawati, Yulia Yuningsih, Noneng Yusup, Ade Zaenal Mukarom Zesa, Putri Zulfalilah, Fariza