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The Development of Webbed Model-Based Integration Learning in Improving Arabic Mastery Buska, Wahyudi; Nasir, Nasir; Prihartini, Yogia
IJER (Indonesian Journal of Educational Research) Vol. 9 No. 1 (2024): IJER Vol 9 No 1 (2024)
Publisher : Universitas Islam Negeri (UIN) Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/ijer.v9i1.335

Abstract

This study aimed to determine the conditions of learning implementation and develop an integrated Arabic learning model. The research subjects were students of the Department of Arabic Language and Literature, Faculty of Adab and Humanities, Semester 1 (one) and Semester 3 (three), totaling 60 people. A development model was used as the research methodology. The process involved designing and developing an integrated learning model in the field of education after obtaining data from the results of a survey conducted on the subject under study. Based on the facts in the field, it shows that Arabic language learning in the Arabic Language and Literature Department, Faculty of Adab, and Humanities needs to be improved. One way to accomplish this is to develop an integrated learning model that can combine Arabic language knowledge in the learning process so that it is hoped that students will be able to master Arabic language knowledge as a whole. The results of this research can be used as material for consideration as an alternative in efforts to develop an integrated learning model for teaching Arabic.
Canva Innovation in Developing Learning Media for Teachers at Muhammadiyah Takkalasi Middle School Rika, Rika; Aslianti, Aslianti; Sangkala, Ismail; Nasir, Nasir; Hernasari, Hernasari
AURELIA: Jurnal Penelitian dan Pengabdian Masyarakat Indonesia Vol 4, No 1 (2025): January 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/aurelia.v4i1.4873

Abstract

Learning media is an important element in supporting the teaching and learning process. This media not only functions as a tool, but also plays a role in stimulating students' thoughts, feelings, attention and skills, so as to motivate them to learn more effectively. However, challenges in the form of teachers' lack of understanding regarding the creation of digital-based learning media often become obstacles. To overcome this problem, Educational Technology students at Muhammadiyah University of Makassar carried out training in creating learning media using the Canva application. The target of this activity is teachers from Muhammadiyah Takkalasi Middle School and Elementary School. This training aims to improve teachers' abilities in designing interesting, interactive and relevant teaching materials, so as to create a more conducive learning atmosphere and increase student motivation. Implementation methods include needs analysis, material preparation, direct training, and evaluation through discussion and distribution of questionnaires. The training stages include introducing Canva features, assistance in creating teaching materials, and evaluation sessions to overcome various obstacles experienced by participants. The results of this activity show that the teacher has succeeded in mastering the basic skills in using Canva to create more creative and innovative learning media.
EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN EDUCATION MOBILE PADLET TERHADAP HASIL BELAJAR IPA SISWA KELAS XI SMAN 1 GOWA Akuarta, La Ode Reski; Nasir, Nasir; Akram, Akram
Jurnal Kependidikan Media Vol 14, No 1 (2025): JURNAL KEPENDIDIKAN MEDIA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jkm.v14i1.17451

Abstract

Education Mobile Padlet learning media is a collaborative learning platform that can be used as a medium in the teaching and learning process for digital learning media. This research aims to determine the effectiveness of using Education Mobile Padlet learning media on the science learning outcomes of class XI students at SMAN 1 Gowa. The research methodology used in this study is a quantitative experimental method, carried out using a pr-experimental design which was designed using a pretest-posttest method. The results of research and analysis of student learning through descriptive statistical analysis before using the Education Mobile Padlet learning media, the pretest result was 67.78 and the posttest result was 84.17. The results of the inferential analysis obtained t count = 74,114 t distribution table 1.690 with the calculation results t count t table or 74,114 1.690, thus h0 is rejected and h1 is accepted. So it can be concluded that the use of Education Mobile Padlet learning media influences the learning outcomes of science students at UPT SMP Negeri 1 Gowa
Penerapan Model Pembelajaran Project Based Learning (PJBL) Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Informatika Di SMA Negeri 5 Maros Putri Aulia Salam; Nur Maya; Nasir Nasir; Dewi Hikmah Marisda; Rismawaty Parawansa
Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 1 (2024): Maret: Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jdan.v2i1.802

Abstract

This research is classroom action research which aims to improve the learning outcomes of class X4 students at SMA Negeri 5 Maros in the informatics subject. This research was carried out in two cycles using a project- based learning model, Researchers carry out observations, interviews, tests and documentation. From the learning results in the first cycle, the number of students who reached the KKM was 17 students or 47.2% and those who did not reach the KKM were 19 people or 52.7% of the total number of students. In the second cycle the number of students who reached the KKM increased to 29 students or 80.5% and those who did not reach the KKM amounted to 7 students or 19.4% of the total students. Thus it can be concluded that the application of the project-based learning model can improve informatics learning outcomes for class X.4 SMA Negeri 5 Maros.
Gamfication dalam Evaluasi Pembelajaran untuk Meningkatkan Hasill Belajar dengan Aplikasi Kahoot Mata Pelajaran Informatika SMA Negeri 14 Maros Sunarti Rasdin; Ananda Amalia Rahma; Nasir Nasir; Sadriana Ayu; Muhammad Wahyu
Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 1 (2024): Maret: Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jdan.v2i1.815

Abstract

This research is clossroom action research (Classroom Action research) which aims to deretmine tha improvement in student learning outcomes in the informatics subject class X.1 SMA Negeri 14 Maros. The research subjects were students in class X.1 of SMA Negeri 14 Maros for the 2023/2024 academic year with a tital of 36 students. This research was conducted in two cycles and each cycle consisted of 4 meetings. The results of this research show that the application of kahoot game-based media can increase student activity and learning outcomes in informatics subjects. Quatitative analysis shows that learning outcomes in the initial test were 33.33%, in cycle i there was an increase of 55.55% and then in cycle II it became 88.88%. This means that there is a significant increase in student learning outcomes.
Penerapan Model Pembelajaran PBL dalam Mata Pelajaran Informatika Kelas X 5 untuk Meningkatkan Kreativitas Siswa di SMA Negeri 8 Maros Salsabilah Muslim; Nuramira Nuramira; Nasir Nasir
Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 1 (2024): Maret: Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jdan.v2i1.817

Abstract

In an era of cultural acceleration and rapid advancements in science and technology, this research evaluates the application of the Problem-Based Learning (PBL) model in Informatics at SMA Negeri 8 Maros, focusing on enhancing student creativity. Employing a quantitative method within the Classroom Action Research framework, this study involves cycles of planning, action, observation, and reflection. Data collected through creativity tests, surveys, and class observations reveal that PBL significantly boosts student creativity. These findings are crucial, considering the critical role of education in preparing future generations for digital era challenges. This study highlights how education, especially in Informatics covering programming, artificial intelligence, and computer networking, can adapt to changing times. By integrating technology and innovative approaches into the learning process, students can enhance creativity and other essential skills needed in the digital age. This research offers valuable insights for educators and policymakers in preparing students for a bright, sustainable future.
Pengaruh Penggunaan Media Pembelajaran Kahoot Berbasis Game Based Learning Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di SMK Negeri 2 Maros A. Nurul Fitri; Nining Anggreini; Andi Quraissy; Ramliah Ramliah; Nasir Nasir
Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 1 (2024): Maret: Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jdan.v2i1.828

Abstract

This research aims to test whether there is an influence of the use of Game-based Learning media Kahoot on student learning outcomes in informatics subjects at SMK Negeri 2 Maros. Sampling used a purposive samplingtechnique. The sample taken was class X TKJT A with a total of 34 students. This research uses one independent variable, namely the use of Kahoot learning media (X) and one dependent variable, namely learning outcomes (Y). This research method uses pre-experiment, one group pretest and posttest. The data analysis technique used in this research is descriptive statistical analysis. The results of this research show that the significance value (Sign.) is 0.001, which means less than 0.05. The use of Kahoot learning media based on game based learning in informatics subjects can influence student learning outcomes at SMK Negeri 2 Maros. This can be proven by increasing student learning outcomes through pretest and posttest activities, where students can achieve an average score of 62.20% without treatment and students can achieve a score of 87.64% after treatment. So there was an increase in student scores of 25.44%..
Pengaruh Penggunaan Multimedia Edpuzzle Terhadap Hasil Belajar Informatika Siswa Kelas X SMA Negeri 14 Maros Isma, Nur; Nasir, Nasir; Ayu, Sadriana
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 6 No. 1 (2025): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Februari 2025
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v6i1.3414

Abstract

The study aims to see if the use of multiple media edpuzzle will affect the information of 14 maros public high school x students. This type of research is quantitative research with pre-experiment design in the form of one group pretest-posttest design. The population in this study is all 4th-grade public high school x students with 140 students. The sample in this study is an x.1 state high school student with 36 students. Sampling retrieval technique using the simple random sampling. The data-collection technique used is observation, testing and documentation. The data analysis techniques used are descriptive statistical analysis techniques and inferential statistical analysis techniques consisting of normality tests, homogenity tests and hypothetical tests. Hypothetical tests using tests - t and determinative coefficiencies. Research results from descriptive statistical analysis suggest that in the initial test (pretesting) before the application of multimedia edpuzzle in the student's average value learning process was 50.28 at the low intervals of the ideal 100 score. Whereas on the final test after the application of multimedia edpuzzle in the learning process the 83.06 student average score with high intervals of the ideal 100 score. Further analysis of inferential statistics USES the test-t formula shows that value  = 11.955 and value   = 1.690 with a degree of significance α = 5% or 0,05 and the degree of freedom = 35. Based on the testing criteria if    >   then was rejected approved. After discovering  which is 11.955 and  1.690,  >   = 11.955 > 1.690 the difference in both significant pretests and posttests and can be concluded that was rejected and  was accepted. Based on the above data, it could be concluded that the use of multimedia edpuzzle affects the information of 14 maros public high school x class.
PENGARUH PENGGUNAAN MULTIMEDIA PRESENTASI BERBASIS ANIMAKER TERHADAP MINAT BELAJAR SENI BUDAYA SISWA SMP Rahmah, Maulidiyah Azizah; Nasir, Nasir; Kasman, Kasman
Jurnal Riset dan Inovasi Pembelajaran Vol. 3 No. 1 (2023): Januari-April 2023
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v3i1.792

Abstract

The purpose of this study was to determine the effect of using animaker-based multimedia presentations on students' learning interest. The sample in this study was class VIII.1 with 40 students. The research instrument used observation and a questionnaire. Methods of data collection using observation sheets, questionnaires and documentation. The data analysis technique used is descriptive statistical analysis techniques and inferential statistics. Based on the results of research and data analysis, there is a positive influence on the learning interest of class VIII.1 students of MTs Negeri 1 Makassar City. It can be seen from the descriptive statistical analysis which shows that the percentage of learning media is in the very high category of 94.5% and the percentage of learning interest is in very high category of 87.5%. Based on the results of the hypothesis on the t-test value of 0.05 indicates that the value of α is 0.05 in this study the significant value is 0.000 <0.05 so that H0 is rejected and H1 is accepted. Based on these results, it was concluded that there was a significant influence on the use of Animaker-based presentation media on students' learning interest, so that Animaker media was well used in arts and culture subjects.
The Impact of Ethics Education on Teachers' Professional Development and Its Influence on Decision Making, Classroom Practices, and Teacher-Student Relationships Nasir, Nasir; Awaluddin, Awaluddin; Ashar, Ashar
Educia Journal Vol. 2 No. 2 (2024): Educia Journal
Publisher : Educia Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71435/610411

Abstract

This study explores the role of ethics education in the professional development of teachers, focusing on how it influences their teaching practices, decision-making, and professional behavior. Using a qualitative research design, data were collected through semi-structured interviews, focus group discussions (FGDs), and document analysis involving 15 teachers from diverse educational backgrounds in Makassar City, Indonesia. The findings reveal that ethics education significantly enhances teachers’ ability to navigate ethical dilemmas in the classroom, fosters positive teacher-student relationships, and promotes collaboration among colleagues. Teachers reported that ethics training equipped them with the tools to handle challenges such as fairness in student discipline, respect for cultural diversity, and digital privacy concerns. However, the study also identified gaps in the consistency and continuity of ethics education programs, with many teachers emphasizing the need for ongoing training and peer support. The study contributes to the literature by addressing the gap in understanding how ethics education is applied in real-world teaching contexts and its long-term impact on teachers’ professional development. It highlights the importance of integrating ethics education into continuous professional development programs, ensuring that teachers are equipped to handle evolving challenges in education. This research provides valuable insights for educators, policymakers, and institutions seeking to improve ethical standards and support teacher growth.
Co-Authors A Halim A. Nur Putri A. Nurul Fitri A.A. Ketut Agung Cahyawan W Abd Muqtadir Rapi Abdul Halim Abdurrahman, Faris Abubakar Abubakar Abubakar Adelia, Nurfadilla Afriatna, Sisva Berti Agustianur Agustianur Ahmad Ahmad Ahmad Sinala Aisyah Aisyah Aisyah, Marwah Akbar, Rahmat Akram, Akram Akuarta, La Ode Reski Alfianto Alfianto Ali, A. Muh. Alvina, Nugrah Amir, Fitriany Amriani Amriani Amrun Mbera, Astinaningsih Ananda Amalia Rahma Andi Adam , Andi Adam Andi Paida, Andi Andi Putri Tenriyola Andi Quraissy Andi Sismar Andri Sufianzah Andriani Andriani Andy Mulyana Anggreini, Nining Anin Asnidar Anwar Anwar Anwar, Rosadi Apriadi Apriadi ARDIANSYAH ARDIANSYAH Arfah, Wahyuni Arfin, Arfin Arisa, Juwita Arumdani, Arsy Ashar Ashar Aslianti, Aslianti Asmad , Zulfah Nur Risky Asmansyah Asmansyah, Asmansyah Asmawati Asmawati Asmawati Asmawati Asniar Khumas, Asniar Asrin, Muhammad Asrul Asrul Awaluddin Awaluddin Ayu Nur Shawmi Ayu, Sadriana Azizah, Fitri Atul Azwar Wijaya Syam B.M.A.S. Anaconda Bangkara Baso, La Bian, Yully Binti Hamid, Nurasyura Buska, Wahyudi Cecep Kusmana Chatarina Umbul Wahyuni Deluma, Ridwan Dewi Hikmah Marisda Dian Safitri Dian Safitri Dinul Fadhillah Ekafitrianda, J.M. Elisa Diana Ely Surayya Fahmi Surya Abdi Faridy, Najihatul Fathihatus Sholihah Fatmawati, Titi Fauziah Ainun Jariyah FIQRI, Muh Arif Fiqri, Muhammad Arif Fitri, A. Nurul Fitriani, Nini Fitrianti, A Fitrianti, A. Fitrianti, Andi Fitrianti, Nining Fitriliana Fitriliana Fitriyana, Gusti Fridolan Adi Putra Hadi Santoso Haedar Akib Hajar, St Hambali, Uyun Nasirah Hambali, Uyunnasirah Hamsah, Hamsah Hanum, Filia Hardianti Hardianti, Hardianti Harlinda, Harlinda Harmansyah Harmansyah Harun, Salmah Hasan Muh. Hidayatullah Hasan Sastra Negara Hasanah, Fikriyatul Hasniati, Hasniati Haswani, Haswani Hasyim, Nasaruddin Henri Henri Henri, Henri Hernasari, Hernasari Hildayanti, Hildayanti HR, Rahmat Husain Al Hidayah HUSARIDA, HUSARIDA Iasya, Firda Idrus, Rezki Megawati Ijal Fahmi, Ijal Ikayani, Ikayani Ikbar, Ikbar Ikhyaul, Muhammad Ikhyaul Alam Ilyas Ilyas Imam Gunanjar Imron Zahri Indrawan Pratama Razak Indri Astuti, Ismaya Insani, Maulida Sri Intan Puji Lestari, Intan Puji Iqbal, Laode M. Iqsur, Muhammad Rifqi Iriansyah, Akhmad Irmawati Thahir Isgunandar, Isgunandar Ishak Bagea isma, Nur Ismail Sangkala, Ismail Jamaluddin Jamaluddin Jaya, Asman Juhadira, Juhadira Junius Akbar Juwita Juwita, Juwita Kadri, Dzul Kahar Gani Karliandi Karliandi Kasim Kasim Kasman Kasman Kaune, Sufrianti Khalifah, Fahad Kidding, Apriliandis Flagfive Komarudin Komarudin La Ode Reski Akuarta Lanontji, Muryanto Lasya, Firda Leni Sabrina Lilianti, Lilianti M Shabri Abd Majid m, khairunnisa M. Risal Maghfirah, Andi Bulkis Mallappiang, Nasiratunnisa Mallappiang, Nasiratunnisaa Manisah, Manisah Marlina Marlina Marni, Sri Martinihani Martinihani Marwa, Marwa Mokodompit, Multi Mu'minang, Mu'minang Muallim Muallim Muallimah, Muallimah Muflihat, Syakia Mugnilily Oktarina S Muh Inal Alsyahrani Muh. Arif Fiqri Muh. Darwis Muhajir Muhajir Muhammad Nawir Muhammad Wahyu Muhammad Wahyu, Muhammad Mujiati Mujiati Muliyani Muliyani Munirah Munirah Murti, Evi Dwi Musa Musa Musa Nafisah Nafisah Naldi Naldi Naldi, Naldi Nasrul Nasrul Nasrullah, Muh. Nessa, Rahmatun Netti Zurnelli Nining Anggreini Noviantoro, Djatmiko Nugrah Alvina Nur Isma Nur Maulidyah Nur Maya Nuramira Nuramira Nurasma, Nurasma Nurdianah, Andi Nurhaedar NURINDAH , Nurindah NURINDAH NURINDAH Nurjihan, Naurah Nurniah, Nurniah Nurwahida Nurwahida, Nurwahida Nurwijayanti Nurzaima, Nurzaima Ode Darma Alisafitri, Wa Ode Linda Sawitri, Wa Pratama, Tri Gustrian Puspita Sari, Yulinda Puspitasari, Yulinda Putri Aulia Salam Putri, A. Nur Puttiri, Puttiri Qaiyimah, Dinil Quraissy, Andi Ragil Nazar, Erhy Rahma Rahma Rahma, Jeniar Rahmah, Maulidiyah Azizah Rahmat Darmawan, Rahmat Ramadhan, Dwi Nur Andini Putri Ramadhani, Fina Ramliah Ramliah Ramliah, Ramliah Rapena, Rapena Rasdin, Sunarti Rasid, Rasid Ratu Yulianti Natsir, Ratu Yulianti Rauddin, Rauddin Rika, Rika Ririk, Ririk Riska Riska Risma Niswaty Rismawaty Parawansa Rizka Rizka, Rizka Rizka, Sitti Muliya Rizkiah, Alin Wahyu Rosmiati Rosmiati Sadriana Ayu Saharuddin Sahidin . Sahrul, Sahrul Said Musnadi Sakmawati, Sakmawati Salmah Harun Salsabilah Muslim Santy Afriana Sapitri, Nur Faidah Saputri, Arnita Sari, Alifani Nur Indah Selviandry, Yudistira Setiawati, Henny Siddiq, Nurul Jamiah Simangunsong, Norman Hendrik Simanjuntak, Rouli Sirajuddin Saleh Solly Aryza Sri Wahyuni Suaib, Suaib Suarni Suarni Sudirman Sudirman Sudirman Sudirman Sudiro, Fadhillah Sabrina Suhartati Suhartati Sulaiman Sulaiman Sulfiani Sulfiani Sulfiani, Sulfiani Sumardi . Sumartono Sumartono Sunarti Rasdin Sundari Arif, Siti Supriadi Supriadi Surianty Surianty Suryandani, Hendy Suyantiningsih, Tri Syafruddin Chan Syamsiar, Syamsiar Syifa Umra Syifa Syuhada, Wa Ode Nur T. Roli Ilhamsyah Putra Tamam, Moh. Badrut Thahir, Irmawati Ujianti Tawakkal Uli Imaniar Uswatun Hasanah Veybitha, Yolanda Vlorensius Vlorensius Wahyuddin Wahyuddin Waluyo, Marhadi Budi Wangi, Rose Pandan Yogia Prihartini Yunarzat, Ersyanda Yuniasthy, Evi Yunita yunita Yuslinaini Yuslinaini, Yuslinaini Yusuf Deluma, Ridwan Zarni Adia Purna Zulkarnain Nasution