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LINTASAN BELAJAR KELAS 5 MATERI JARING-JARING KUBUS DENGAN MENGGUNAKAN PERMAINAN ENGKLEK
Narotama, Angga;
Ismail, Budi Nur;
Zuliana, Eka
JP2MS Vol 8 No 1 (2024): April
Publisher : Program Studi S1 Pendidikan Matematika FKIP Universitas Bengkulu
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DOI: 10.33369/jp2ms.8.1.119-124
Tujuan dari penelitian ini untuk merancang lintasan pembelajaran matematika yang lebih kontekstual dan menarik bagi siswa dengan memanfaatkan permainan engklek dan pendekatan PMRI. Dengan mengaitkan konsep jaring -jaring kubus dan balok dalam permainan engklek yang akrab bagi siswa, diharapkan pembelajaran matematika materi ini menjadi lebih menarik dan bermakna bagi siswa. Pemahaman siswa terhadap materi pelajaran diharapkan dapat meningkatMetode yang dipilih untuk penelitian ini adalah metode Penelitian Kualitatif Deskriptif. Dalam metode ini, peneliti menampilkan data yang diperoleh apa adanya tanpa melakukan proses manipulasi atau pengubahan. Penekanan utamanya adalah pada penyajian gambaran yang lengkap mengenai pembelajaran matematika dengan pendekatan yang berbeda. Penelitian ini mengungkap bahwa penggunaan permainan tradisional engklek sebagai lintasan belajar bagi siswa kelas 5 dalam memahami materi jaring-jaring kubus yang signifikan. Melalui pendekatan PMRI, pendidikan Matematika Realistik Indonesia, siswa dapat dengan lebih mudah menginternalisasi konsep tersebut serta mengaitkannya dengan konteks kehidupan sehari-hari. Pemahaman permainan engklek juga terkait erat dengan konsep jaring-jaring, yang merupakan topik penting dalam matematika Sekolah Dasar. Integrasi permainan engklek dalam pembelajaran matematika bukan hanya meningkatkan keterlibatan siswa tetapi juga memfasilitasi pemahaman konsep matematika yang lebih baik melalui pendekatan yang interaktif dan kontekstual.
UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA PADA MATERI PECAHAN DENGAN MEDIA RODA PECAHAN MENGGUNAKAN PENDEKATAN MATEMATIKA REALISTIK DI SEKOLAH DASAR
Norlita, Devina;
Nageta, Putri Wanda;
Zuliana, Eka
JP2MS Vol 8 No 1 (2024): April
Publisher : Program Studi S1 Pendidikan Matematika FKIP Universitas Bengkulu
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DOI: 10.33369/jp2ms.8.1.68-73
Tujuan pada penelitian ini adalah mendesain atau menggambar lintasan belajar pecahan melalui pendekatan pendidikan matematika realistik indonesia dan dengan menerapkan metode PTK (Penelitian Tindakan Kelas), adapun juga metode yang digunakan atau diterapkan guru masih bersifat sedikit monoton dimana cara guru menyampaikan atau menjelaskan sementara para siswa hanya mencatat, masih kurang dalam interaksi timbal balik antara guru dan siswa pada proses penerapan pembelajaran sehingga menyebabkan belajar mengajar menjadi pasif. Berdasarkan hal dan latar belakang itu , oleh karena itu peningkatan pembelajaran perlu dan harus dilakukan dan menjadi tujuan yang perlu diwujudkan oleh peneliti. Untuk meningkatkan sebuah hasil belajar mengajar, peneliti menerapkan model pembelajaran matematika realistik untuk pelajar siswa pada kelas 5 SD N Pati Wetan setiap siklus. Pada siklus memiliki 4 tahap yang pertama tahap perencanaan, kedua tahap pelaksanaan, ketiga tahap observasi dan terakhir tahap tahap refleksi, kemudian hasil data yang sudah diperoleh dapat dianalisis. Pada hasil dari penelitian ini penerapan dikelas ini dengan model pembelajaran matematika Realistik bisa memberikan peningkatan hasil pembelajaran Matematika siswa kelas 5 SD Pati Wetan 3.
Pembelajaran Analisis Data dan Peluang Melalui Permainan Bola Voli Berbasis Pendidikan Matematika Realistik Indonesia
Mareta Noor Ahadiya;
Siti Mutmainah;
Eka Zuliana
Bersatu: Jurnal Pendidikan Bhinneka Tunggal Ika Vol 2 No 1 (2024): Januari : Jurnal Pendidikan Bhinneka Tunggal Ika
Publisher : LPPM Politeknik Pratama
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DOI: 10.51903/bersatu.v2i1.612
The Indonesian Realistic Mathematics Education Approach (PMRI) is a concept that is suitable for implementation by teachers in elementary schools. This is because PMRI is a mathematical concept that can link activities carried out by students with mathematics learning so that mathematical concepts appear real and can be accepted by students. The purpose of this research is to determine mathematics learning using Indonesian Realistic Mathematics Education through volleyball games, and to find out whether students can use the PMRI approach in solving a problem. The method used in this research is a qualitative descriptive study with the subject being 16 students at SD N 3 Sukosono. Data collection techniques use observation, written tests, and interviews. Research obtained based on the results of student work that has been obtained shows that on average students are able to solve problems using the steps of the PMRI approach. However, there are also some students who are less capable in working on questions using the PMRI approach, such as students' lack of accuracy in entering data. Based on the results, there were 2 students with low ability, 5 students with medium ability, and 9 students with high ability.
Eksplorasi Etnomatematika Grafis Motif Batik Kudus Jawa Tengah
Faiza, Marliana Noor;
Maulida, Aula Zahirotul;
Zuliana, Eka
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol. 9 No. 3 (2023): Vol. 9 No. 3 September 2023
Publisher : Universitas Negeri Surabaya
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DOI: 10.26740/jrpd.v9n3.p198-204
Indonesia merupakan negara kepulauan dengan kerajinan tangan yang menjadi ciri khas budaya negara, termasuk motif batik dari daerah Kudus. Batik merupakan hasil karya tangan manusia yang menggunakan canting secara langsung sebagai alat menggambar dengan lilin sehingga tercipta karya yang indah. Motif-motif yang dihasilkan memiliki makna atau kegunaan, misalnya motif yang mengekspresikan budaya Islam atau motif kaligrafi Islam, Tambal Isen, Ciplokan Parijoto dan Kawung Kretek. Bentuk motif batik Kudus menunjukkan bahwa Kudus memiliki konsep kecocokan dan keserasian yang merupakan aspek geometris. Tujuan dari penelitian ini adalah untuk mendeskripsikan matematika yang terkandung dalam kaligrafi Batik, Tambal Isen, Ciploka Parijoto dan Kwung Kretek, serta gagasan filosofis yang terkandung dalam budaya tersebut. Metode penelitian ini menggunakan penelitian etnografi kualitatif. Teknik pengumpulan data dalam penelitian dilakukan secara langsung di lapangan, mencari informasi dari observasi, dokumentasi dan wawancara. Informan penelitian ini adalah Ibu Yulia Astuti selaku pemilik “Batik Muria” di Kudus Jawa Tengah. Instrumen penelitian berupa lembar observasi, lembar wawancara dan dokumentasi lapangan. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis spasial dan analisis taksonomi.
P Pembelajaran Matematika Realistik Terkait Peluang Berkonteks Permainan Ular Tangga
Aisy, Fadia Rohadatul;
Fitriyani, Dila Eka;
Ningrum, Rizqi Riskiyawani;
Zuliana, Eka
JURNAL MathEdu (Mathematic Education Journal) Vol 7 No 1 (2024): JURNAL MathEdu (Mathematic Education Journal) Maret 2024
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan
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DOI: 10.37081/mathedu.v7i1.5712
This research aims to determine the role of the snakes and ladders game which can help students discover the concept of opportunity using a Realistic Mathematics Learning approach. The method used in this research is the design research method. The research designed opportunity material using the PMRI approach for class VI MI NU Tholibin totaling 23 students with the snakes and ladders game as the beginning of learning. This research consists of three stages, namely (1) preliminary design or creating a Learning Trajectory Hypothesis (HLT) which contains a series of learning processes in 3 activities. (2) experiment (experiment). (3) review analysis. Based on this research, it was found that through the PMRI approach, students can determine the idea of sample space, sample points, and the probability of an event by throwing a dice. With the learning direction (HLT) which starts with throwing the dice, determining the sample space, sample points and the probability of an event can help students understand probability material. Keywords : PMRI, Opportunity, Snakes and Ladders Game, Design Research.
PEMBELAJARAN MATEMATIKA DENGAN PENDEKATAN PMRI PENGUKURAN, LUAS, DAN VOLUME DI SEKOLAH DASAR
Nur Kholifah, Umi;
Indra Mukti, Lola;
Ira Setiawati, Helis;
Zuliana, Eka
Jurnal Karya Pendidikan Matematika Vol 11, No 1 (2024): Jurnal Karya Pendidikan Matematika Volume 11 Nomor 1 Tahun 2024
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.11.1.2024.51-60
This research aims to test the learning design that has been designed by developing and improving things that still hinder the learning process of measurement, area and volume material in class IV students at SDN Purworejo 01. The method used in this research uses design research which was carried out in Class IV students at SDN Purworejo with a total of 11 students consisting of 3 female students and 8 male students. The data collection technique in this research is observation which consists of observations for one-on-one and small group trials, documentation and field notes, as additional data, namely interviews. The results of this research show 3 out of 11 students still cannot understand the material regarding measurements, area and volume and only 8 students can understand this material.
The effect of culture-based mathematics learning instruction on mathematical skills: a meta-analytic study
Zuliana, Eka;
Dwiningrum, Siti Irene Astuti;
Wijaya, Ariyadi;
Hukom, Julham
Journal of Education and Learning (EduLearn) Vol 19, No 1: February 2025
Publisher : Intelektual Pustaka Media Utama
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DOI: 10.11591/edulearn.v19i1.21172
Culture-based mathematics learning (C-bMLI) has emerged as a promising approach to improving students' mathematical skills, yet previous research presents inconsistent findings regarding its efficacy compared to conventional methods. To address this gap, a meta-analytic study is needed to consolidate and present the latest insights regarding the impact of C-bMLI on students' mathematical skills. It also aimed to discern the factors influencing the effectiveness of C-bMLI implementation. Datasets were collected from primary studies published in internationally recognized journals or proceedings. By rigorously adhering to inclusion criteria, a collection of 45 effect sizes from 25 primary studies was identified. The results of this analysis, conducted using the random-effects approach, produced a substantial combined effect size of and . The evidence unequivocally substantiated that the employment of C-bMLI significantly contributed to the mathematical process, standing as a superior alternative to conventional learning methodologies. The results of the heterogeneity analysis of the moderator variables showed that factors such as the type of skills, educational tiers, country, publication year, and the variant of C-bMLI contributed to the observed variance, The variable of sample size did not exert a discernible impact on the effectiveness of the learning model.
Pengembangan Dapita (Dakon Pintar Matematika) Sebagai Media Pembelajaran Materi Penjumlahan Dan Pengurangan
Salafiyah, Jihan Ainis;
Zuliana, Eka;
Kuryanto, Mohammad Syaffruddin
WASIS : Jurnal Ilmiah Pendidikan Vol 5, No 2 (2024): WASIS : Jurnal Ilmiah Pendidikan
Publisher : PGSD Universitas Muria Kudus
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DOI: 10.24176/wasis.v5i2.12153
The purpose of this study is to determine the results of validation tests, effectiveness test results, and practicality test results of the development of traditional Dapita games (Dakon Pintar Mathematics) as a learning medium for addition and subtraction material for grade II elementary school students. The development of this research uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data used in this study are qualitative data and quantitative data. Data analysis techniques in this study use quantitative descriptive analysis techniques. The validity test in this study uses the Aiken V Index.The validation results obtained on the media aspect are 0.940741 are included in the very valid category. The validation results obtained on the material aspect are 0.911111 are included in the very valid category. The effectiveness test in this study used the Mann Whitney and N-Gain tests. Posttest statistical tests in experimental classes with control classes with the Mann Whitney technique obtained Asymp results. Sig. (2-tailed) 0.000 0.05 with experimental class mean rank of 31.20 and control class mean rank of 11.29. The results of the experimental class Mann Whitney pretest and posttest showed a pretest mean rank value of 10.90 and a posttest mean rank of 30.10 and the significance showed an Asymp value. Sig. (2-tailed) 0.000 0.05. The results of pretest and posttest tests in the experimental class are known to mean N-Gain value of 0.7894 is included in the high effectiveness category. The results of the pretest and posttest N-Gain tests in the control class are known to mean N-Gain values of 0.3387 included in the medium effectiveness category. The practicality test of Dapita learning media (Dakon Pintar Mathematics) obtained a score with a presentation of 95% in the very practical category
Analisis Kemampuan Berpikir Kritis Siswa pada Materi Pengukuran Tidak Baku melalui Masalah Realistis
Prameswari, Claudia;
Pratiwi, Ajeng Prastiana;
Zuliana, Eka
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2025): Sains Matematika dan Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v8i1.5207
This study aims to analyze the critical thinking skills of grade 2 students of Kedungmutih Elementary School in measurement material using non-standard units through the Indonesian Realistic Mathematics Education (PMRI) approach. This research used a qualitative method with a descriptive approach. The research subjects were grade 2 students, and data collection was done through observation, interviews, tests, and documentation. The results showed that the PMRI approach and the use of nonstandard measuring tools such as the “Who is More” game helped improve students' critical thinking skills. Students are better able to observe, compare, and draw logical conclusions from the measurement activities carried out. Although some students still have difficulties in understanding the concept of instability of nonstandard unit measures, this study shows that learning with the PMRI approach creates a more interactive and meaningful learning atmosphere, which is relevant to everyday life.
PENGARUH MEDIA KANTONG PERKALIAN MELALUI PENDEKATAN PENDIDIKAN MATEMATIKA REALISTIK INDONESIA (PMRI) MATERI PERKALIAN KELAS II SD NEGERI TLOGOHARUM 01
Ulya, Fina Faiqotul;
Magfiroh, Shoimatul;
Zuliana, Eka
THEOREMA: The Journal Education of Mathematics Vol 5 No 2 (2024): THEOREMA: The Journal Education of Mathematics
Publisher : Universitas Pendidikan Muhammadiyah Sorong
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DOI: 10.36232/theorema.v5i2.7178
Penelitian ini dilakukan berdasarkan masalah rendahnya hasil belajar siswa kelas II pada pembelajaran matematika materi perkalian. Kurangnya penggunaan media yang menarik menjadi salah satu faktor penyebab rendahnya hasil belajar matematika. Penelitian ini bertujuan menganalisis pengaruh media pembelajaran kantong perkalian untuk meningkatkan hasil belajar matematika pada materi perkalian siswa SD kelas II SD Negeri Tlogoharum 01. Pendekatan penelitian yang digunakan dalam penelitian ini adalah pendekatan kualitatif dan Jenis Penelitian yang digunakan adalah penelitian tindakan kelas. Teknik pengumpulan data dalam penelitian ini menggunakan empat alat pengumpulan data, yaitu wawancara, observasi, tes dan dokumentasi.2 hasil penelitian ini menunjukkan bahwa penggunaan media kantong perkalian memberikan manfaat tambahan, seperti peningkatan motivasi belajar dan kepercayaan diri siswa.