Claim Missing Document
Check
Articles

Pengembangan Media Pembelajaran Augmented Reality pada Mata Pelajaran Informatika Dicky Pujakesuma; Aryo Pinandito; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Merdeka curriculum requires students to explore more knowledge including basic subjects in technology, namely informatics. Informatics subject is a compulsory subject in all class X. Existing facilities are not sufficient to support practicum activities in this subject. One of the technologies that can be used as learning media to overcome these problems is Augmented reality. This technology really helps users to obtain, process, and remember information. Educational institutions that use the latest technology in the learning process will provide more experience than conventional learning processes, including for students who have inadequate skills and cognitive backgrounds. Augmented reality has the opportunity to be able to attract, motivate, inspire, explore, and be able to control from different perspectives so that students can see 3D objects without reducing the practicum experience. The research design in this research is implementative-development and the method of developing this learning media uses the waterfall which is considered effective for the development of small-scale learning media.testing black box obtained 100% function and meet the functional requirements that have been analyzed. The media expert test results obtained a value of 91.875% and material experts obtained 84% which means that this learning media is very feasible to use. The Cohen Kappa calculation shows that the appointed experts carry out the tests consistently and objectively.
Analisis Pengaruh Atribut Influencer pada Platform Tiktok Terhadap Keputusan Pembelian Yunita Eka Fitrianti; Aryo Pinandito; Intan Sartika Eris Maghfiroh
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The COVID-19 pandemic has forced businesses to switch to digital marketing activities. Businesses must rearrange the marketing strategy that will be implemented in order to continue to make profits in the midst of a pandemic. Among the various types of digital marketing that have emerged, influencer marketing has emerged as a type of marketing that grows rapidly during the pandemic. Influencer marketing involves marketing activities on social media through influential people on those platforms, known as influencers. One platform that is widely used by influencers is TikTok. With the rapid growth of influencer marketing, businesses need to identify the type of influencer that suits their product or service and target consumers. This study aims to determine influencer attributes that can influence consumer purchase decisions, especially influencers on TikTok. The influencer attributes used were perceived expertise, trustworthiness, and parasocial relationships. Data was collected by distributing survey questionnaires and analyzed using the Generalized Linear Model (GLM) method. Based on the results of data analysis, only one hypothesis that accepted, which, the parasocial relationship has a significant effect on consumer purchase decisions. This proves that TikTok users rely more on parasocial relationships with influencers to obtain credible information regarding their purchase decisions.
Pengaruh Social Media Overload terhadap Produktivitas Belajar Mahasiswa Shandra Elvyra Sudarsono Putri; Aryo Pinandito; Yusi Tyroni Mursityo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Social media users in Indonesia are increasing every year. The ease of use of social media provides many benefits to users, especially college students. Social media is used by students as a means of sharing and exchanging learning-related materials, seeking academic information, and interacting with friends and family. Students are still not fully aware of the factors that can trigger the negative impacts of using social media. This study aims to determine the influence of social media overload factors on student learning productivity using linear regression analysis. The research data collection technique used a questionnaire that obtained the data from as many as 100 respondents. Based on the results of the data analysis, only communication overload affects student learning productivity. Communication overload shows a very weak correlation to learning productivity. The test result was 18%, so 82% is explained by other variables outside the model used.
Analisis Perbandingan Penggunaan State Management pada Aplikasi Ditonton menggunakan Framework Flutter Muhammad Hafid Nur Azis; Aryo Pinandito; Intan Sartika Eris Maghfiroh
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Ditonton application is an application created using the Flutter framework to display a list of films that have been shown, along with ratings, genres, and synopsis for each film to help users decide which films to watch. In Ditonton application, there are several features that utilize various data processing models that use state management in the application. Researchers want to see the differences in the performance of implementing state management into applications based on three categories, namely memory usage, execution time, and CPU utilization. In testing the state management that will be tested and compared in this study is Provider and BLoC which are the most frequently used state management. The research was conducted by analyzing the implementation of state management, collecting performance test data, and comparing performance test data through 2 stages including the normality test and parametric or non-parametric statistical tests depending on the data from each category. From the results of the calculations that have been carried out, the results show that in the comparison of the use of state management in the memory usage category there is no difference from the values that have been tested. Whereas in the comparison of the use of state management in the categories of execution time and CPU utilization there are differences from the values that have been tested.
Analisis Uses and Gratifications Mahasiswa dalam Mencari Sumber Pembelajaran di Media Sosial Dwinta Herliana Patricia Pattiselanno; Aryo Pinandito; Yusi Tyroni Mursityo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Every social media user certainly has certain motives in meeting their needs and satisfaction through social media. This is in accordance with the Uses and Gratifications (U&G) theory, where a media cannot influence the media or content one chooses, including as a support for learning. This study aims to analyze the behavior of students at the Faculty of Computer Science, University of Brawijaya regarding student behavior when using social media to find learning resources. This study uses a qualitative-descriptive method in order to understand other people's understanding of a phenomenon. The collection of data in this study was by means of semi-structured interviews, then the data were analyzed using thematic analysis. The results of this study indicate that students have various ways of obtaining and using learning information obtained on social media. In addition, students look for learning resources on certain social media for various reasons such as many users, easy access, and others. Each student also has preferences for the type of learning content they are looking for. Factors underlying student satisfaction with learning resources obtained through social media are influenced in terms of content, information obtained, and the use of social media.
Peningkatan Desain Antarmuka Game Fallout 4 dengan User Created Mods menggunakan Metode Human Centered Design (HCD) Andi Aderian Arhadianto; Aryo Pinandito; Prima Zulvarina
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The improvement of Fallout 4 game interface design with user created mods using human centered design approach. The problem to be solved is how the efficiency and effectiveness of the Fallout 4 game interface in initial and final conditions with the obtained comparison value of efficiency (initial: default, final: modified with user-created content). The aim is to explain the improvement of time efficiency in exploring the interface in the Fallout 4 game using usability testing using an interface that has been modified based on Human Centered Design. The working conclusion is that there is a difference in the feeling obtained from the data analysis. The efficiency test value shows that the use of the modified interface is more efficient than the unmodified interface. This indicates that the improvements made to the interface are effective in increasing usability and ease of use for users.
Analisis Perbandingan Metode Autentikasi pada Mobile Banking menggunakan Usability Testing dan User Experience Questionnaire (UEQ) (Studi pada BTN Mobile dan Livin' by Mandiri) Gusti Agzalia; Aryo Pinandito; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Authentication is an action taken to prove a user's identity when the user wants to enter a system or application, one of which is a mobile banking or m-banking application. Each m-banking application uses a different authentication method, for example, the authentication method for the BTN Mobile and Livin' by Mandiri applications. In the BTN Mobile application, the authentication method used is the mToken method. This method is a method of sending a special numeric code via SMS to the Mobile phone of a user who wants to make a financial transaction. Unlike the authentication method on the BTN Mobile application, the Livin' by Mandiri application uses a very common authentication method, namely the PIN (Personal Identification Number) method. This research was conducted to analyze comparisons related to the efficiency of the authentication method used in the BTN Mobile and Livin' by Mandiri applications using scenario testing. In addition, a comparative analysis of user experience was also carried out using the User Experience Questionnaire (UEQ) for both applications. In the data collection process, scenario testing was carried out with 11 participants and questionnaires were distributed to 52 participants. From the analysis process carried out, it was found that the Livin' by Mandiri application was more efficient and faster than the BTN Mobile application. In addition, the Livin' by Mandiri application also gives a better impression regarding the user experience, especially on the novelty aspect compared to the BTN Mobile application.
Evaluasi User Experience pada Aplikasi BCA Mobile dan MyBCA dengan menggunakan Metode Usability Testing dan User Experience Questionnaire (UEQ) Hansen Natanael; Aryo Pinandito; Mochamad Chandra Saputra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

BCA Mobile and MyBCA are two mobile banking apps offered by BCA. Users of BCA Mobile have complained about issues with signal indicator lights, a large number of steps required and a lack of a "share" feature. On the other hand, MyBCA is favored by users due to its modern and attractive appearance, biometric login feature, and fast speed. However, it has limited features and a difficult registration process. This study used usability testing and Single Ease Questionnaire (SEQ) to measure the effect of the number of clicks and duration on user satisfaction for both apps. It also used the User Experience Questionnaire (UEQ) to measure user satisfaction based on attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. The study found that there were differences in the number of clicks and duration between both apps, with MyBCA having a lower average number of clicks and a shorter average duration. However, there was no difference in satisfaction between the two apps. The number of clicks and duration had no effect on user satisfaction for either app. The study revealed there are differences in attractiveness, efficiency, stimulation, and novelty, but no differences in perspicuity and dependability between the two apps. MyBCA had higher average scores on all UEQ factors compared to BCA Mobile, indicating that these factors influence user satisfaction for both apps.
Pengaruh Motivasi Belajar terhadap Performa Mahasiswa Pasca Pandemi COVID-19 Diva Ratna Kumala Ardellia; Aryo Pinandito; Yusi Tyroni Mursityo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Student performance in post-pandemic conditions of COVID-19 is certainly different from online conditions during the COVID-19 pandemic. There are many factors that can improve student performance. Learning during this transitional period has been implemented by Universitas Brawijaya in the odd semester of 2022 which applies hybrid learning to fully offline learning. With this research aimed at analyzing the direct and indirect effects of learning motivation on student performance in post-pandemic condition of COVID-19 as measured based on comparisons of their experiences with online conditions during the COVID-19 pandemic using quantitative methods. Respondent data received in this study were 122 active students of the Information Systems study program at Brawijaya University starting from the class of 2017 to the class of 2022. The results of the analysis prove that there is no direct effect of learning motivation on student performance in post-pandemic conditions of COVID-19. But there is an indirect effect between learning motivation on student performance through the Community of Inquiry (CoI) framework. The Community of Inquiry (CoI) framework consists of Social Presence, Cognitive Presence, and Teaching Presence. This indirect effect analysis give a results that Cognitive Presence and Teaching Presence can mediate the effect of learning motivation on student performance. Meanwhile, Social Presence yielded results that could not mediate the effect of learning motivation on student performance.
Analisis Perubahan Platform pada Sistem Informasi Akuntansi terhadap Performa Penggunaan Sistem Diana Diana; Fajar Pradana; Aryo Pinandito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 13 (2023): Publikasi Khusus Tahun 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dipublikasikan di International Journal of Interactive Mobile Technologies (iJIM)
Co-Authors Abdillah, Azhary Abdul Jabbar Abdullah, Attarik Ramadhan Abdulloh Hamid Sulaiman Abimanyu, Alvian Rheiza Ghata Achya, Aura Salsabila Adheltyo, Isfan Adhistia Salsabila Putri Adhitya, Dito Bayu Adil, Ariq Ashakil Aditya Rachmadi, Aditya Admaja Dwi Herlambang, Admaja Dwi Afriani Afriani Agi Putra Kharisma Agi Putra Kharisma, Agi Putra Agung Ari Wibowo Agung Yudha Berliantara Agung Yudha Berliantara, Agung Yudha Agustianto, Ahmad Faiz Ahmad Febriyan Amin Ahmad Rizal Affandi Akbar , Muhammad Aminul Akbar, Muhamad Aminul Akbar, Muhammad Aminul Akhmad Dinan Jatnika, Aditya Al Khairiyah, Ratu Salma Alfi Nur Rusydi ALIM SUMARNO Alpharajasa, M. Fadhli Amelia, Baiq Sabrina Andi Aderian Arhadianto Andi Kristanto Andi Reza Perdanakusuma, Andi Reza Andina, Syahra Rizkia Andriawan Kairupan, Fadhly Angga Setiyawan Anggi Valeria Putri Antono, Firnanda Ifitah Dewi Anwar, Isna Bella Fajrina Arfani, Muhamad Zidane Argyanti, Erlinda ari kusyanti Arif Bimo Winnetou Arito Jalu Priyangga, Dionisius Ariyandi, Muhammad Luthfi Arya Bhanuartha, Putu Gde Azhar, Hilal Fauzan Azhim Kustiwa, Alwan Fauzul Azlya, Hasna Azzaky, Mohammad Rafi Barlian Henryranu Prasetio Benny Kurniawan, Bernadus Billy Kaleb Hananto Bintang Biondy, Iqbal Brilliansyach, Raihan Fikri Bugi Pradana Nugroho Cahya Astriya Nugraha, Dwi Chandrawati Putri Wulandari Citra Kurniawan Daiyan Uthsa Rafif Devara Fikry Akmal Dhani, Bagas Mahda Dhini, Bachriah Fatwa Diana Diana Diana Diandra Amiruddin Firmansyah Dicky Pujakesuma Didik Dwi Prasetya Dimas Firmanda Al Riza Dirga Harjuna Putra Dita Oktaria Diva Ratna Kumala Ardellia Djoko Pramono Djoko Pramono Dwi Astuti Dwinta Herliana Patricia Pattiselanno Effendi, Mas'ud Eris, Intan Sartika Fabrianto, William Christian Fadillaturahmansyah, Amroe Fairuz Risky Yusniasari Faisal Aji Prayoga Faisal Akmal Faizatul Amalia, Faizatul Fajar Pradana Fajar Pradana Fatwa Ramdani, Fatwa Fauzan Anwari Alkhasani Fauziyah, Neyla Neyla Nuril Ferdian, Syahreza Fisti Ferdika Bagus Pristiawan Permana, Ferdika Bagus Pristiawan Firmandha, Rheza Firmansyah, Andy Firnanda Iftitah Dewi Antono Gembong Edhi Setyawan Ghiffari, Muhammad Reihan Gifta Devanya Putri, Joanica Gusti Agzalia Hafizh Fadhila Rizky Hamdany, Mohammad Naufal Adib Hamidah, Nazwa Ambar Hamzaturrazak, Multohadi Hanggara, Buce Trias Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Hansen Natanael Hari Yogi Vernando Harijanto, Michael Christopher Hayashi, Yusuke Henry Praherdhiono Herman Tolle Himastuti, Rahma Himawat Aryadita Himawat Aryadita, Himawat Hirashima, Tsukasa Hizbullah, Bagas Huriyah Anisah Nur Humairoh I Putu Sancaya Saraswaha Intan Sartika Eris Maghfiroh Ismiarta Aknuranda Issa Arwani Jamaludin . Jonemaro, Eriq Muhammad Adams Julita Gandasari Ariana Kevin Dwiki Saputra Khairiyan Hidayat Ramadhan Kharisma , Agi Putra Khrismahaq, Gilang Kiswanto, Muh Handri Komang Candra Brata Kulsum, Sita Evania Kurniawan, Rifqi Rizqullah Lailil Muflikhah Langgeng Setyono, Langgeng Lintang Pramesti, Octavia liunardo, danny Lutfi Fanani Lutfi Fanani Mahardeka Tri Ananta, Mahardeka Tri Margareth, Cornella Putri Mochamad Chandra Saputra Mochamad Chandra Saputra, Mochamad Chandra Muhammad Arif Nabil Lesmana Muhammad Hafid Nur Azis Muhammad Hafizh Izzaturrahim Muhammad Harisuddin Thohir Muhammad Rasyid Ridho Muhammad Ridha Muhammad Tanzil Furqon Muhammad Taufiqur Rahman Mustikaningtyas, Bella Aulia Nanda Adhi Winata Nanda Dwi Raharjo Nasution, Citra Bunga Alfaritsa Niken Hendrakusma Wardani Nugraha, Dwi Cahya Astriya Nur Fikri, Abdan Nurizal Dwi Priandani Ovriawan Aldo Pribadi Putra Pamungkas, Ilham Nuansa Shaylendra Putra Pane, Naira Patra, Dwi Satria Perdanakusuma, Andi Pramesti Giasasmita Mellyana Pramukantoro, Eko Sakti Prasojo, Jasmine Prigel Palupi Prayoga, Bagus Vernanda Adi priharsari, diah Priyambadha, Bayu Pujakesuma, Dicky Purnawirawan, Okta Purnomo, Welly Putranto, Muhammad Adhiyasa Satya Putri, Selamita Taufiah Rachmadhani, Anggrea Putri Rahardjo, Steven Rahmaniar, Audrey Farrah Ratih Kartika Dewi Retno Damayanti Retno Indah Rokhmawati, Retno Indah Riswan Septriayadi Sianturi Rizal Setya Perdana Rizal Setya Perdana Rosyidi, Indrajaya Fikri Roudhotul Ridho Akbar Salinding, Askenas Santano, Mery Dwi Puspa Santoso, Dzikry Aji Sari, Anggraeni Puspa Satrio Agung Wicaksono Satrio Agung Wicaksono Satrio Hadi Wijoyo Setya Perdana, Rizal Setyowidodo, Fauzan Athallah Shandra Elvyra Sudarsono Putri Shidqon Alkaaf Sofi Shahira Khoirunnisa Sri Eko Wahyudi Stephen Pholim Sucipto, Sucipto Sudarsono Putri, Shandra Elvyra Sukmo Wardhono, Wibisono Susilowati, Putry Amaylia Syahida, Naura Shofwah Syahputra, Andira Mahendra Tri Afirianto, Tri Waworuntu, Kenneth Clinton Welly Purnomo Wibisono Sukmo Wardhono Wibisono Sukmo Wardhono, Wibisono Sukmo Wibowo Jati, Arya Yudi Setiawan, Nanang Yudistira, Faisal Ariawan Yunita Eka Fitrianti Yusi Tyroni Mursityo Zharfani, Nadya Putrininda Zidan, Muhammad Zikri Kurnia Aizet Zulvarina, Prima