Claim Missing Document
Check
Articles

Kasus Fidelis Ditangkap dan Ditahan atas Kepemilikan Batang Ganja untuk Pengobatan Sang Istri Ditinjau dari Aliran Realisme Hukum Syahrial; Maya Intan Pratiwi; Rian Prayudi
Jurnal Pustaka Cendekia Hukum dan Ilmu Sosial Vol. 2 No. 2 (2024): June 2024 - September 2024
Publisher : PT PUSTAKA CENDEKIA GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/pchukumsosial.v2i2.42

Abstract

Legal realism is a school that does not agree with the existence of precedents (the existence of ties between a judge's decision and previous judge's decisions in dealing with similar issues). And understanding legal realism views the law as an advocate views the law. For an advocate, the most important thing in looking at the law is how to predict the outcome of a legal process and what the future holds for these legal rules. The school of legal realism actually hopes for the role of judges in realizing justice, so that in certain cases judges do not always adhere to the provisions contained in legislation only (rule-responsive), they also need to look at the situation that actually occurs in practice (fact-responsive). In this case, it seems that the judge took into account the existence of legal realism by assessing the facts that prompted Fidelis to commit a crime (possessing 39 marijuana stalks) for the treatment of his wife, so the judge imposed a sentence on Fidelis that was far from the minimum threat. And criticism of the school of legal realism was also raised regarding matters relating to its views on the judicial process. In this case, criticism is raised against the Normative statement and the concept of "logic", whereas the realist emphasis is only on difficult cases. Keywords: Ownership of Marijuana Stems, Treatment of the Wife, Legal Realism
STEM-Based Guided Inquiry in Colloid Practicums and Its Influence on Students' Concept Mastery Sulastri, Sulastri; Mohamad Sattar Rasul; Juliana; Syahrial; Ismi Zatya
Jurnal Pendidikan IPA Indonesia Vol. 14 No. 2 (2025): June 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v14i2.23967

Abstract

The rapid development of science and technology in the 21st century necessitates an educational approach that fosters students' critical thinking, problem-solving, and conceptual mastery skills, particularly in complex topics such as colloids. This study aims to examine the effectiveness of applying a STEM-based guided inquiry approach in colloid practicums on improving students' conceptual mastery. The research design used was a quasi-experimental pretest-posttest control group study involving 34 second-semester students in the Chemistry Education Program at UIN Ar-Raniry. The research instruments consisted of a two-level multiple-choice concept mastery test and a STEM learning effectiveness questionnaire. The study was conducted over six weeks through several colloid laboratory sessions. Statistical analysis using ANCOVA (p < 0.005) showed a significant difference in posttest scores between the experimental and control groups. The high effect size (Cohen's d = 0.8) indicates that this approach has a significant impact on student learning outcomes, particularly in developing higher-order thinking skills at levels C4 to C6. This study indicates that integrating a contextual, student-centered STEM-based learning model into chemistry laboratory sessions can enhance conceptual understanding and 21st-century skills. However, limitations such as a small sample size, research location restricted to a single institution, and relatively short treatment duration should be considered when generalizing the study's findings. Further research with a longitudinal design and a broader sample scope is highly recommended.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE INDEX CARD MATCH UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA PADA PEMBELAJARAN MATEMATIKA KELAS V DI SEKOLAH DASAR Septian, Wella Mada; Syahrial; Issaura Sherly Pamela
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20531

Abstract

A This research is motivated by the low learning activity of class V students at SDN 120/1 Simpang Jelutih. Student learning activity in learning is less visible, learning communication occurs in one direction, and learning stages only refer to what is in the learning book. This research is a Classroom Action Research that aims to describe the increase in student learning activity through cooperative learning of the index card match type in mathematics learning in class V of SDN 120/1 Simpang Jelutih. This research was conducted at SDN 120/1 Simpang Jelutih in September-October 2024. Research data were obtained by observation and documentation. Research data were analyzed qualitatively and quantitatively. This research was carried out in two cycles and each cycle consisted of two meetings with the following stages: (1) planning, (2) implementation, (3) observation, and (4) reflection. The results of the study show that implementing cooperative learning of the index card match type in the learning process can increase student learning activity. This increase can be seen in the data analysis of each meeting cycle. Cycle I meeting I achieved a success of 53.12%, cycle I meeting II achieved a success of 62.5%, cycle II meeting I achieved a success of 68.75%, in cycle II meeting II achieved a success of 78.12% which increased by 9.38%. Based on the results of the study, it can be concluded that the application of the index card match type cooperative learning model can increase student learning activity in mathematics learning in grade V of Elementary School. Proven by the success of this study. Student learning activity can be increased by using the index card match type cooperative learning model.
PENERAPAN MODEL TEAM QUIZ DALAM PENINGKATAN KEMAMPUAN BERPIKIR KRITIS DI KELAS V MATA PELAJARAN PENDIDIKAN PANCASILA SDN 76 SUNGAI BULUH Della Enjelina; Syahrial; Khoirunnisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25829

Abstract

This study aims to describe the assessment practices and efforts to develop students' critical thinking skills at SDN 76/1 Sungai Buluh. Based on an interview with the fifth-grade homeroom teacher, it was revealed that critical thinking is assessed through the observation of students’ responses during classroom activities, without the use of specific tasks or assessment instruments. The teacher believes that critical thinking can be nurtured through various learning activities, including discussions and problem-solving. Despite noticeable differences in the development of critical thinking between active and passive students, the teacher provides individualized support and positive feedback to assist those who struggle. The observed indicators of critical thinking include the ability to analyze, evaluate, and interpret information. As an alternative learning strategy, the Team Quiz model is introduced as a collaborative approach that promotes active student involvement in constructing and answering inter-group quizzes. This model is considered to be a promising method for increasing student engagement and enhancing critical thinking skills in elementary education.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN SMARTBOX TERHADAP HASIL BELAJAR PADA MATERI PECAHAN DI KELAS V SDN 060874 MEDAN PERJUANGAN Anggita Siva Liana Nst; Wildansyah Lubis; Elvi Mailani; Sri Mustika Aulia; Syahrial
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32082

Abstract

This study aims to determine the effect of using Smartbox learning media on students' Mathematics learning outcomes on fraction material in class V SDN 060874 Medan Perjuangan. The research method used is quantitative with a quasi- experimental design using a nonequivalent control group design. The population in this study were all students of class V SDN 060874 Medan Perjuangan. The sample in this study consisted of two classes, namely class V-B consisting of 20 students as experimental class 1 and class V-A consisting of 20 students as experimental class 2. Data collection techniques were carried out through tests, observations, and documentation. The instruments in this study used tests in the form of pretests and posttests that had gone through a series of tests, namely validity tests, reliability tests, difficulty level tests, discriminatory power tests and question distractors to ensure the quality of the questions. The data analysis technique was carried out through several stages, namely, normality tests, homogeneity tests and hypothesis tests. The results of the analysis showed that the average posttest score of experimental class 1 was 84.3 with a learning completion of 95%, while experimental class 2 had an average of 78.3 with a completion of 80%. The results of the hypothesis test calculation using the Independent Sample T-Test showed a significance value of 0.043 <0.05, with the acquisition of t-count (2.091)> t-table (2.024) so that it states that the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. Thus, it can be concluded that there is a significant effect of the use of Smartbox learning media on learning outcomes in fraction material in class V SDN 060874 Medan Perjuangan.
PERSEPSI GURU DAN SISWA TERHADAP PENERAPAN GAMIFIKASI KAHOOT DALAM MEMPENGARUHI KETERLIBATAN BELAJAR SISWA DI SEKOLAH DASAR Rizqi Alif Ifsyaussalam; Syahrial; Alirmansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34040

Abstract

Penelitian ini bertujuan untuk mengetahui persepsi guru terhadap penggunaan Aplikasi Kahoot dalam mempengaruhi keterlibatan belajar peserta didik di SDN 17/I Rantau Puri. Penelitian menggunakan pendekatan kuantitatif dengan metode deskriptif. Subjek penelitian adalah 1 orang guru kelas V dan 18 peserta didik, sehingga total responden berjumlah 19 orang. Instrumen pengumpulan data berupa kuesioner dengan 25 butir pernyataan yang mencakup tiga indikator, yaitu persepsi kebermanfaatan (perceived usefulness), persepsi kemudahan penggunaan (perceived ease of use), dan persepsi kepuasan pengguna (perceived user satisfaction). Hasil penelitian menunjukkan bahwa persepsi responden terhadap penggunaan Aplikasi Kahoot berada pada kategori sangat baik dengan rata-rata persentase keseluruhan sebesar 89,14%. Secara rinci, indikator kebermanfaatan memperoleh rata-rata 89,63%, indikator kemudahan penggunaan sebesar 88,33%, dan indikator kepuasan pengguna sebesar 89,46%. Temuan ini menunjukkan bahwa Aplikasi Kahoot dianggap bermanfaat, mudah digunakan, dan memberikan kepuasan dalam mendukung keterlibatan belajar siswa. Implikasi penelitian ini adalah Aplikasi Kahoot dapat dijadikan alternatif media pembelajaran interaktif yang efektif untuk meningkatkan keterlibatan belajar siswa, membantu guru dalam melaksanakan asesmen, serta mendorong pemanfaatan teknologi digital di sekolah dasar.
PENERAPAN PEMBELAJARAN STEAM UNTUK MENINGKATKAN MINAT BELAJAR DAN KEMAMPUAN BERPIKIR KRITIS SISWA SD Eka Sari, Lingga; Syahrial; Risdalina
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 10 No. 3 (2023)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v10i3.1652

Abstract

Pembelajaran abad 21 harus relevan dengan tuntutan serta tantangan hidup yang nyata, seperti mengembangkan keterampilan kerja sama, memecahkan masalah, kemampuan berpikir kritis, keterampilan menguasai diri dan teknologi, serta kemampuan dalam mengolah informasi serta berkomunikasi dengan efektif. Namun, pembelajaran yang dilakukan saat ini kurang inovatif berdampak terhadap minat belajar rendah serta belum bisa membuat peningkatan kemampuan berpikir kritis peserta didik. Tujuan penelitian ini yaitu untuk meningkatkan minat belajar dan kemampuan berpikir kritis peserta didik sesudah adanya penerapan pembelajaran dengan STEAM. Subjek penelitian yaitu peserta didik kelas 3 SDN 198/I Pasar Baru. Desain penelitian menggunakan penelitian tindakan kelas yang dilakukan sebanyak dua siklus, satu siklus terdiri dari 4 tahapan yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Data penelitian dikumpulkan melalui observasi, wawancara, angket dan dokumentasi. Hasil penelitian memperlihatkan minat belajar dan kemampuan berpikir kritis mengalami peningkatan tiap siklusnya. Pada siklus I minat belajar 78,03% kategori baik dan siklus II meningkat menjadi 80,30% kategori baik. Sedangkan kemampuan berpikir kritis siklus I 59,13% kategori cukup kritis dan meningkat di siklus II menjadi 79,9% kategori kritis. Dapat disimpulkan penerapan pembelajaran STEAM bisa meningkatkan minat belajar dan kemampuan berpikir kritis peserta didik.
PENGEMBANGAN E-HANDOUT BERBASIS SIDEBOOKS PADA MATERI DAERAHKU DAN KEKAYAAN ALAMNYA KELAS IV SEKOLAH DASAR Ihsan Syah Putra; Syahrial; Alirmansyah
Jurnal Citra Pendidikan Vol. 6 No. 1 (2026): Jurnal Citra Pendidikan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcp.v6i1.6563

Abstract

Penelitian ini bertujuan untuk mendeskripsikan prosedur, kevaliditasan, serta kepraktisan produk pengembangan e-handout berbasis sidebooks. Metode penelitian yang dipergunakan peneliti ialah Research and Development (R&D). Untuk model yang digunakan dalam penelitian model pengembangan ADDIE. Siswa kelas IVB SD Negeri 80/I Muara Bulian merupakan subjek uji coba dalam pengembangan ini. Data kualitatif dan kuantitatif merupakan dua jenis data untuk digunakan pada penelitian dan pengembangan. Dalam penelitian pengembangan ini, sumber data kuantitatif diperoleh dari dosen sebagai ahli media, ahli materi, ahli bahasa dan guru, serta dari angket respons siswa dan guru di kelas IVB SD Negeri 80/I Muara Bulian. Adapun instrumen pengumpulan data menggunakan wawancara dan angket. Pada analisis data mencakup dua pendekatan, yaitu analisis deskriptif untuk data kualitatif dan kuantitatif. Hasil penelitian ini adalah produk ini telah memenuhi kriteria kategori “sangat valid” dengan tingkat kevalidan oleh ahli bahasa dengan hasil rata-rata 4,6, tingkat kevalidan media dengan hasil rata-rata 4,72, dan tingkat kevalidan materi dengan hasil rata-rata 4,57. Selanjutnya, pada angket penilaian guru mendapatkan nilai rata-rata 4,8 dapat dikategorikan “sangat valid/sangat praktis”. Sedangkan angket respon siswa pada uji coba kelompok kecil mendapat nilai rata-rata 4,91 dan uji coba kelompok besar mendapat nilai rata-rata 4,96, hal tersebut dapat dikategorikan “sangat valid”.
PENINGKATAN MINAT BELAJAR SISWA DENGAN MENGGUNAKAN PENDEKATAN GAMIFIKASI DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI SEKOLAH DASAR Rezky Aquanur; Mufarizuddin; Yusnira; Syahrial; Muhammad Syahrul Rizal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.39379

Abstract

This study aims to describe the planning, implementation, and improvement of students' learning interest through a gamification approach. The method used is classroom action research (CAR) which is carried out in two cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of the study were 15 fourth-grade students of UPT SD Negeri 003 Muara Uwai in the odd semester of the 2025/2026 academic year. Data were collected through observation of teacher activities, observation of student activities and observation of student learning interest, then analyzed descriptively quantitatively and qualitatively. The results of the study showed a gradual increase in student learning interest. In the initial condition, the average student learning interest was only 33% with a poor category. After the Gamification Approach was implemented, the results of cycle I meeting I increased to 47% with a still poor category, and cycle I meeting II to 60% with a still poor category. In cycle II meeting I the average value reached 80% with a good category, while in cycle II meeting II it increased to 93% with a very good category. Thus, it can be concluded that implementing the Gamification Approach can significantly increase the learning interest of fourth grade students at UPT SD Negeri 003 Muara Uwai, from the poor category to very good.
A Peningkatan Kemampuan Pemahaman Konsep Matematis Siswa Sekolah Dasar Melalui Model Pembelajaran Problem Based Learning: Peningkatan Kemampuan Pemahaman Konsep Matematis Siswa Sekolah Dasar Melalui Model Pembelajaran Problem Based Learning Rahmat Yudi Guntara; Zulfah; Syahrial; Yanti Yandri Kusuma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39397

Abstract

This study aims to improve the mathematical conceptual understanding of students through the implementation of the Problem-Based Learning model in Grade V students of MI AL-Fitrah. The problem faced was the low level of students’ conceptual understanding in mathematics, as indicated by the large number of students struggling to solve math-related problems, decreased self-confidence, reliance on formulas without understanding, declining learning outcomes, and imbalance in the learning process. This study is a Classroom Action Research (CAR) conducted in two cycles, each consisting of the stages of planning, implementation, observation, and reflection. The subjects of the study were 13 fifth-grade students. Data were collected through observation, tests, and documentation. The results showed an improvement in students’ mathematical conceptual understanding after the implementation of the Problem-Based Learning model. In the pre-cycle, only 38% of students achieved mastery. After the implementation of Cycles I and II, the percentage of mastery increased significantly. Based on these results, it can be concluded that the Problem-Based Learning model is effective in improving students’ understanding of mathematical concepts. This model provides opportunities for students to learn actively and independently in discovering and understanding mathematical concepts.
Co-Authors Abdi Nurul Mahsyar Abdul Karim Adriman, Ramzi Afdiya, Putri Afriza Media Akhmad Faisal Hidayat Alan Putra Pardede Aldo Reskia Putra Ali, Jumaidi Alirmansyah Amini, Anisa Andre Pratama Sitepu Anggita Siva Liana Nst Anggraini, Reren Arsil Asrial Aulia Putri, Syilvia Azzahra, Miftahul Zannah Cecilia Simanullang Deby Handayani Dedi Mardianto Della Enjelina Depra, Lola Dermawan, Alvindo Desy Rosmalinda Difa Angraini Dita, Nahal Dwicahya Suryadi, Made Ega Rahmasuci Eka Sari, Lingga ELVI MAILANI Emmita Founda Bangun Fadillah Annisah Fahmi Suhendra, Arif Faisal Akbar Zaenal Faisal Akbar Zainal Fajar Agustian Febria, Thomas Fhadira Insani Putri Fitri Ciptaningsih Hana Sinaga Haura Aramora, Salsabila Hendra Sofyan Husni Sabil Idral Purnakarya Ihsan Syah Putra Imelda Free Unita Manurung Immerry, Tienn Immery, Tienn Indah Pertiwi Rahmadanti Irma Ismi Zatya Issaura Sherly Pamela Izmayanti , Dewi Kania Izmayanti, Dewi Kania Jeperson Hutahaean Juliana KHOIRUNNISA Kurniawan, Dwi Agus Laila Hidaya Lubis LALA JELITA ANANDA Laurensia Masri Perangin angin Lia Mita Syahri Lily Dianafitry Hasan Limbong, Indah Nofrida M Rival maharani, Jelita Maihelya Agrini MAYA INTAN PRATIWI Mohamad Sattar Rasul mua'mar saddam Mufarizuddin Muhammad Khalis Fikri Muhammad Rizaldi Musawantoro, Muhammad Natalia Silalahi Nawahdani, Ahmad Mansur Nindya Pratiwi Nur Prihandika, Dwi Nurhairani Nurmayani Omri Mareyuda Purba Otong Rosadi Perdana, Rahmat Putriyani, Yolanda Rahmadini, Zakiyah RAHMAT PERDANA Rahmat Yudi Guntara Rahmi Rasyid Avicena Razief Perucha Fauzie Afidh Rezky Aquanur Rian Prayudi Rian Prayudi Saputra Risdalina Rivani, Putri Ayu Rizal, Muhammad Syahrul Rizqi Alif Ifsyaussalam Robenhart Tamba Roslidar Roslidar Roslidar Sabila Eka Septi Sabrina Rachel Assyifa Sani , Ruth Septian, Wella Mada Sisin Liswinda Sri Mustika Aulia Suci Hayati Sulastri Sulastri Syazidah , Hanna Tessalonika Ambarita Tjikoe, Qinthara Rafielli Tri Handani Tri Handayani TRIANI, ELZA Widodo, Rido Ilham Wildansyah lubis William Ramdhan Winara Yanti Yandri Kusuma Yantoro Yessica Siagian Yoga Guru Singa Yora Aghitya Khamel Yusnira Yusra Dewi Yuwaldi Away ZULFAH