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All Journal International Journal of Evaluation and Research in Education (IJERE) Cakrawala Pendidikan Bulletin of Electrical Engineering and Informatics Jurnal Celtic Jurnal Pekommas Jurnal Inovasi Teknologi Pendidikan INFORMAL: Informatics Journal Jurnal Pengabdian UntukMu NegeRI Al Ishlah Jurnal Pendidikan Journal of Information Technology and Computer Science QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Jurnal Pemberdayaan Masyarakat Madani (JPMM) Jurnal Penelitian Pendidikan IPA (JPPIPA) Indonesian Journal of Artificial Intelligence and Data Mining JKTP: Jurnal Kajian Teknologi Pendidikan Al-Hayat: Journal of Islamic Education Ijaz Arabi Journal of Arabic Learning IRJE (Indonesian Research Journal in Education) Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Edukasi Islami: Jurnal Pendidikan Islam Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) JTP - Jurnal Teknologi Pendidikan JUPE : Jurnal Pendidikan Mandala Psychology, Evaluation, and Technology in Educational Research Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Attractive : Innovative Education Journal Jurnal Pedagogi dan Pembelajaran Studies in Learning and Teaching JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Gravity Edu : Jurnal Pembelajaran dan Pengajaran Fisika Journal of Community Development EduLine: Journal of Education and Learning Innovation Journal for Lesson and Learning Studies Indonesian Journal of Educational Development (IJED) Journal of Disruptive Learning Innovation (JODLI) Wacana : Majalah Ilmiah Tentang Bahasa, Sastra dan Pembelajarannya Edukasia: Jurnal Pendidikan dan Pembelajaran Wacana Saraswati Majalah Ilmiah Tentang Bahasa Sastra Dan Pembelajarannya Saintek: Jurnal Sains Teknologi dan Profesi Akademi Angkatan Laut Indonesian Journal of Multidisciplinary and Educational Researcher CandraRupa: Journal of Art, Design, and Media Proceedings Series of Educational Studies Journal of Educational Technology Studies and Applied Research Edutechnium Journal of Educational Technology Jurnal Pendidikan MIPA Al-Hayat: Journal of Islamic Education IJIS Edu : Indonesian Journal of Integrated Science Education Edcomtech: Jurnal Kajian Teknologi Pendidikan Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Inovasi Kurikulum
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Pemanfaatan Teknologi Bergerak Sebagai Media Pembelajaran Bagi Anak Usia Dini Saida Ulfa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

Currently, mobile technology is experiencing rapid development that can be used by parents and educators as a learning tool, starting with the introduction of literacy and numeracy for early childhood. However, the use of this technology requires supervision, because behind the various advantages offered there are weaknesses. To support its effective use in learning environments for children, educators need to have extensive knowledge in order to be ready to make decisions about how to appropriately apply technology to meet the social, physical and cognitive needs of early childhood.
Penerapan Metode Kooperatif Jigsaw untuk Meningkatkan Keaktifan dan Hasil Belajar IPS Siswa Kelas V SD Ilham Fahriansah; Agus Wedi; Saida Ulfa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

This study aims to increase the activeness and learning outcomes of students in social studies in class V SD Negeri Tanjungrejo I Malang. By using the PTK procedure, this study carried out 2 cycles of improvement. The process of improving learning by applying the Jigsaw cooperative method can stimulate interaction between students. The results of the action indicate an increase in learning outcomes and student activity in the group.
Pengembangan Augmented Reality Sebagai Electronic Performance Support System dalam Pembelajaran Yerry Soepriyanto; Sulthoni; Saida Ulfa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 2 No. 1 (2017)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

Students sometimes find it difficult to illustrate learning content in the form of knowledge of concepts and procedures. Therefore, this development aims to produce a product in the form of Augmented Reality that is valid for use in learning performance support electronic systems (Electronic Performance Support System). Markers are placed on teaching materials on the part of the image that illustrates a concept, so that when students do not fully understand, the smartphone camera used as a marker detector captures and runs the media to convey knowledge in the form of video and animation. This study uses the Lee-Owen development model with three stages of completion. The result of the development is an Augmented Reality application which is used as a support system for learning performance in teaching materials in valid categories.
Penerapan Pembelajaran Kooperatif Tipe Take and Give untuk Meningkatkan Hasil Belajar Kognitif Siswa Sekolah Dasar Vicky Budi Utomo; Dedi Kuswandi; Saida Ulfa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 2 No. 2 (2017)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

This study aims to improve the cognitive learning outcomes of fifth grade students of SDN Arjowilangun 04 Malang Regency in the academic year 2014/2015. This type of research is a classroom action research consisting of two cycles. Data collection techniques using observation, questionnaires, interviews, and tests. The results showed that there was an increase in student learning outcomes from cycle I to II using the take and give type of cooperative learning. This can be seen from the completeness of student learning outcomes in cycle I by 66% and increased to 93% in cycle II.
Pengaruh Brainwriting Berbasis Learning Management System (LMS) Terhadap Kemampuan Menulis Teks Eksposisi Siswa Riza Aprilia Utama; Dedi Kuswandi; Saida Ulfa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 1 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p1

Abstract

This research applied the brainwriting model learning Management System (LMS)-based on students in class X SMK Ma'arif Kota Batu to prove its effectiveness in learning to write exposition text. The study method used is experimental (Quasi-Experimental Design). The design applied was included in the non-equivalent control group design Posttest Only Control Group Design (POCGD) with a sample of 40 people divided into two groups. X-RPL as an experiment group and X-TO2 as a control group The research instrument applied a written test to measure learning outcomes write essays text exposition. Cronbach's alpha statistic test, Kolmogorov-Smirnov, Levene Statistics, independent t-test were used in this study. The results of the independent t-test statistic test by 2 assessors showed Sig. (2-tailed) of 0,000 with the conclusion that is rejected and is accepted. Thus it can be concluded that there is an influence by the implementation of the LMS-based brainwriting model on the ability to write essays text exposition.
Eksplorasi Persepsi Siswa Sekolah Dasar dalam Pembelajaran Huruf Hijaiyah Berbasis Permainan Hurriatus Tsaniyah Qutby; Saida Ulfa; Achmad Munjin Nasih
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i22021p210

Abstract

In this digital era, children are more interested in playing games on their smartphones until the phenomenon of game addiction arises, rather than having to read Iqro let alone the Qur’an. Researchers aimed to determine the perception of the use of mobile game base learning in learning hijaiyah letters. In this study using a quantitative method with a descriptive approach. The technique used in data collection uses survey techniques through questionnaires. The questionnaire was developed using TAM (Technology Acceptance Model). Based on the results obtained, the usefulness and ease of mobile game-based learning hijaiyah is believed to improve the ability to read hijaiyah letters and be acceptable to respondents. Respondents intend to reuse mobile game based learning in the future. This research can be a reference or contribution about TAM (Technology Acceptance Model) on using mobile game based learning hijaiyah.
Pengembangan Mobile Game based Learning Kosakata Bahasa Arab untuk Siswa Kelas 3 Sekolah Dasar Hanik Farida; Saida Ulfa; Dedi Kuswandi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i12022p38

Abstract

Technological development encourages various innovations in learning, one of them is game based learning. This research aims to develop a mobile game for learning Arabic vocabulary for elementary school students in grade 3. This research is a development research, with the development research model of Lee and Owen. The technique for collecting data is through distributing questionnaires. It was validated first by media and material experts before being tested on students. From the validation, the percentage eligibility of the media was 98.75 percent, and the feasibility of the material was 81.25 percent. These results indicate this game feasible continued trial phase for student and obtained a product eligibility percentage of 84.65 percent means that the game is valid and feasible in learning Arabic vocabulary for grade 3 elementary school students.
Game-Based Learning and Multimodal Media in English Vocabulary Learning: A Systematic Literature Review Tristania Handikaningtyas; Saida Ulfa; Taufik Ikhsan Slamet; Made Duananda Kartika Degeng
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 10 No. 2 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v10i22025p147-159

Abstract

This systematic literature review synthesizes empirical evidence from 2021–2025 on the integration of Game-Based Learning (GBL) and multimodal media to enhance English vocabulary acquisition in EFL contexts. The study aims to evaluate instructional effectiveness, identify synergistic benefits, and examine implementation challenges. Following the PRISMA 2020 protocol, we systematically searched Scopus, Web of Science, ERIC, ScienceDirect, and Google Scholar. Twelve peer-reviewed studies meeting stringent eligibility criteria underwent qualitative synthesis. Findings consistently demonstrate that GBL significantly improves vocabulary acquisition, learner motivation, and engagement compared to traditional methods. Multimodal instruction (integrating text, audio, and visuals) enhances vocabulary retention and depth of processing by supporting dual coding and reducing cognitive load. Crucially, integrated approaches that embed multimodal elements within game mechanics yield synergistic gains in cognitive, affective, and social engagement. However, successful implementation faces barriers, including over-reliance on translation-based methods and varying teacher readiness in digital-pedagogical competencies. The review concludes that combining GBL with multimodal design principles offers a powerful, engaging framework for vocabulary instruction. Future research should prioritize longitudinal studies on retention, design-based development of adaptable resources, and implementation science models to support teacher professional development in diverse educational settings.
Behavioral Engagement Pada Gamifikasi Perkuliahan Daring Pemrograman Visual Annisa Miranda Permatasari; Saida Ulfa; Dedi Kuswandi; Yerry Soepriyanto
Journal of Educational Technology Studies and Applied Research Vol 1 No 1 (2024): [1] - 2024 Agustus
Publisher : Teknologi Pendidikan ID

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70125/jetsar.v1i1y2024a2

Abstract

Visual programming is one of the courses offered in the bachelor's degree in educational technology. Based on a survey in the field, almost 85% of educational technology students do not have a background in learning programming. To provide motivation in learning visual programming, gamification is required in implementation. Usually the gamification principle is held offline. This study aims to determine the behavioral engagement of students during lectures by implementing online gamification. The method used was a survey of 98 students who were taking classes at the 8th meeting. The results showed that empirically the level of student behavioral engagement in visual programming courses was good in the high and medium categories, although some were categorized as low. Hypothetically, students are taking lectures at high and moderate levels. The overall results are discussed in the discussion section of the article.
Pelatihan Micro Learning Object Berbasis TPACK bagi Guru-Guru SMA di Garut Ence Surahman; Sulthoni Sulthoni; Saida Ulfa; Arafah Husna; Hilman Ramdiana; Zahid Zufar At Thaariq; Antoni Bagas Setiawan; Muhammad Syifa’ul Qolbi
Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 3 No. 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um050v3i12020p1-14

Abstract

Perkembangan teknologi mobile device di kalangan pengguna Sekolah Menengah Atas (SMA) dan sederajat belum dioptimalkan secara maksimal untuk mendukung pencapaian tujuan pembelajaran yang efektif dan efisien. Tujuan dari kegiatan pengabdian ini yaitu memberikan pelatihan kepada para guru SMA/MA/SMK berupa kemampuan untuk mengenali, memahami dan mengembangkan bahan ajar mikro (microlearning object). Kegiatan pelatihan dilakukan dengan menggunakan model blended training yakni perpaduan antara kegiatan pelatihan secara tatap muka dan pelatihan secara online. Kegiatan tatap muka menggunakan metode ceramah, diskusi dan game online, sedangkan pelatihan online berupa kegiatan kajian bahan pelatihan dan latihan mandiri. Hasil yang diperoleh berupa kemampuan peserta dalam memahami, merancang dan mengembangkan bahan ajar mikro menggunakan perangkat mobile device yang dimilikinya.
Co-Authors Abdurrokhim ⠀ Achmad Munjin Nasih Agus Arifin Wijaya Agus Fajar Hariadi Agus Miftakus Surur, Agus Miftakus Agus Wedi Agustina, Dedek Ahmad Munjin Nasih Amri, Maliki Andi Pratama Annisa Miranda Permatasari Anselmus J. E. Toenlioe Anselmus JE Toenlioe Antoni Bagas Setiawan Anugerah, Sulung Yanuar Arafah Husna Arifin, Shokhibul Aris Budianto, Aris As’at, Muhammad Auna, Hariyanto S. Ayu Aprilia Fitriani Aziz, Imam Nur Badruzzaman, Achmad Bambang Yudi Cahyono Batita, Maurish Sofie Rahmi Batita, Maurish Sofie Rahmi Cabuquin, Jomar C. Citra Kurniawan Darojat, Muhammad Abid Deddy Barnabas Lasfeto Dedi Kuswandi Dedi Kuswandi Degeng, Made D. K. Degeng, Made Dunanda Kartika Deka Dyah Utami Deka Utami Denissa Alfiany Luhulima Dhaifi, Ilzam DHITA PARANITA NINGTYAS, DHITA PARANITA Dian Olifia Talaksoru Didik Wahyu Hidayat Dinar Khoirun Najib Dole, Donatus Dwi Adam Dwi Risdyanti Eka Pramono Adi Erly Lumban Gaol Evi Iqlimatul Fauziyah Faiqul Faris Alhakim Fajar Pradana Fajrin, Fitri Mutia Farida, Hanik Faris, Muhammad Naufal Fikri Aulia Fujiawati, Fuja Gisella Rahmadhani Soesanto Halimah, Adik Nur Hanik Farida Hariana Gultom, Febrina Hasnah Binti , Mohamed Henry Praherdhiono Henry Praherdhiono Praherdhiono Henry Praherdiono Henry Praherdiono Herlina Ike Oktaviani Herlina Oktaviani Hesti Fitriyana Hidayat, Didik Wahyu Hilman Ramdiana Hirashima, Tsukasa Hurriatus Tsaniyah Qutby I Nyoman S. Degeng, I Nyoman S. I Nyoman Sudana Degeng I PUTU PASEK SURYAWAN Ilham Fahriansah Ilham Fahriansah Imam Nur Aziz Inawan, Dawam Sururi Indra Kurniawan Pratama Ira Nofita Sari Irfan Yusuf Irmansyah, Beny Hari F Jamhari, Irfanda Jayanti Yusmah Sari Jayanti Yusmah Sari Jepri Nugrawiyati Juwita, Mia Ratna Katherin Yuliani Kesuma, Dany Wijaya Khusnul Khuluq Kurniawan, Fatra Hadi Lelasari, Maharani Ma'unah, ST Made Duananda Kartika Degeng Made Juniantari Made Juniantari, Made Madil, Wahyudin Mafrur Udhif Nofaizzi Maknuunah, Lu'luil Marnola, Ilham MAULIDAH, SITI Maura Salmaa Amalia Menur, Dewi Miftahur Rizka Maulia Mahfudlo Mige, Godlief Erwin Semuel Miranti, Yang Nadia Mochamad Chandra Saputra, Mochamad Chandra Mochamad Desta Pradana Moechammad Sarosa Moh. Dwi Handoko Mufardisah Arief Muhamad Tri Panunggal Aprianto Muhammad Nasrullah Muhammad Nasrullah Muhammad Syifa’ul Qolbi Muhibuddin Fadhli Mukhammad Syahrul Kurniawan Mustaqim, Ilmawan Nahri, Mochammad Hilman Amirudin Nanda Kresna Putra Pratama Negara, Nur Alamsyah Surya Nicholas Septian Trijatmiko Nikolawatin, Zaubaidah Nofaizzi, Mafrur Udhif Noven Indra Prasetya Novita Sholehatul Umroh Nunung Nindigraha Nurul Murtadho Nurussaniah Nyoman S. Degeng Otto Fajarianto Pahlevi, Nihaya Rizki Pradana, Mochamad Desta Praherdiono, Henry Prasetya, Aris Prasetyo, Aditya Eko Pratama, Ramadhana Agung Pribadi, Aqila Viani Pryla Rochmahwati Punaji Setyosari Punaji Setyosari Puspridayanti, Vega Selvian Qolbi, Muhammad Syifa'ul Rafika Rabba Farah Ramadana, Muhammad Rifqy Rengga Prakoso Nugroho Rex Bringula Ridhoni, Wahyu Rifan Nurrofi Rinasih, Rinasih Rinjani Ratnasari Afianto Risma Chulashotud Diana Riza Aprilia Utama Rohman, Ardiansyah Rohmana, Toriqu Ahira Rorita, Merra S Sumarlin S. Auna, Hariyanto S. V. Sailaja Sailaja, S. V. Salleh , Shaharuddin Md Sambung, Dimas Saputra, Mokhamad Dwi Agung Sariyasa . Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Singgih Subiyantoro Sintia Larasati Siti Nurhidayah Slamet, Taufik Ikhsan Sri Wahyu Widyaningsih Suharsono Bantun Suharsono Bantun Sulthoni Sulton Sulton Sulton Sulton, Sulton Sumaji Surahman, Ence Susilaningsih Susilaningsih Susilaningsih Susilaningsih, Susilaningsih Syahmi, Favian Avila Sya’dullah, Achmad Taufik Ikhsan Slamet Taufiqqurrahman, Taufiqqurrahman Teguh Arie Sandy Tesdiq Prigel Kaloka Titis Pandangwati Toenlioe, Anselmus Je Tonge, Marselinus Tri Wahyuni Azzadi Ningrum Tristania Handikaningtyas Utami Widiati Vani, Karunia Tiara Vicky Budi Utomo Vicky Budi Utomo Wahyu Candra Setyawan Waras Waras Wardia, Wardia Wikan Budi Utami Wiyatma, Akbar Resi Wulan Patria Saroinsong Yerry Soepriyanto Yetursance Y. Manafe Yuli Ani Setyo Dewi Yusro, Afif Rois Yusuf Arifin Zahid Zufar At Thaariq Zainul Abidin Zainul Abidin Zainul Arifin Zulnuraini