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Pengembangan Video Pembelajaran Karakter Mengampuni Berbasis Animasi untuk Anak Sekolah Minggu Luhulima, Denissa Alfiany; Degeng, Nyoman Sudana; Ulfa, Saida
Jurnal Inovasi dan Teknologi Pembelajaran Vol 3, No 2 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (582.875 KB) | DOI: 10.17977/um031v3i22017p110

Abstract

Abstrak: Sekolah Minggu merupakan pendidikan non formal untuk anak usia 1-15 tahun yang beragama Kristen.Gereja Protestan Maluku (GPM) merupakan salah satu gereja yang menyelenggarakan Sekolah Minggu. Tujuan sekolah minggu GPM adalah pembentukan karakter anak-anak GPM yang sesuai dengan karakter Yesus Kristus Tuhan yang tertulis di dalam Alkitab. Namun dalam memahami alkitab untuk anak – anak terkadang masih sulit, karena ada beberapa gaya bahasa, pemikiran – pemikiran yang cukup sulit untuk dimengerti oleh anak – anak, sehingga untuk mengajak anak anak memahami alkitab salah satu cara yaitu mengadakan kegiataan yang menarik dengan bantuan media yang menarik juga. Pengembangan video pembelajaran dilakukan dengan tujuan dapat membantu anak – anak sekolah minggu dalam memahami firman Tuhan dan dapat membantu para pengajar sekolah minggu dalam menyampaikan materi sekolah minggu sehingga tujuan sekolah minggu GPM bisa tercapai. Pengembangan video pembelajaran khusus kepada jenjang anak kecil 3 (usia 9 tahun ), sehingga pengembangan video pembelajaran ini berbasis animasi, agar menambah daya tarik. Animasi merupakan sekumpulan gambar yang disusun secara berurutan untuk menghasilkan sebuah pergerakan yang telah ditentukan. Hasil uji validasi dari ahli materi, ahli media, ahli desain diperoleh hasil yaitu video pembelajaran ini sangat baik dan sangat layak digunakan untu proses pembelajaran di sekolah minggu. Berdasarkan hasil uji lapangan juga terhadap video pembelajaran ini, bahwa video pembelajaran ini sangat membantu anak – anak sekolah minggu dalam memahami materi yang diajarkan khususnya, materi karakter mengampuni.Abstract: Sunday School is a non-formal education for children aged 1-15 years who are Christians. The Maluku Protestant Church (GPM) is one of the churches that hold Sunday Schools. The aim of the GPM Sunday School is to shape the character of GPM children in accordance with the character of Jesus Christ God written in the Bible. But in understanding the Bible for children sometimes it is still difficult because there are several styles of language, thoughts - thoughts that are quite difficult for children to understand, so to invite children to understand the Bible one way is to hold interesting activities with the help of media interesting too. The development of learning videos was carried out with the aim of helping Sunday school children to understand the word of God and to be able to assist Sunday school teachers in delivering Sunday school material so that the GPM Sunday school goals could be achieved. Development of special learning videos to the level of small children 3 (age 9 years), so that the development of this learning video is based on animation, in order to increase attractiveness. The animation is a set of images arranged in sequence to produce a predetermined movement. The results of the validation test from material experts, media experts, design experts obtained results, namely this learning video is very good and very feasible to use for the learning process in Sunday school. Based on the results of the field test also on this learning video, that this learning video is very helpful for Sunday school children in understanding the material taught in particular, the material of forgiving characters.
Pengembangan Multimedia Pembelajaran Berbasis Interactive Whiteboard Mata Pelajaran Transmisi Manual Motorkelas XII Semester Genap Di SMK Negeri 9 Malang Prasetyo, Aditya Eko; Soepriyanto, Yerry; Ulfa, Saida; Toenlioe, Anselmus JE
Jurnal Inovasi dan Teknologi Pembelajaran Vol 2, No 1 (2015)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.213 KB) | DOI: 10.17977/um031v2i12015p205

Abstract

Abstrak: Metode presentasi sering dipakai guru untuk menyampaikan materi didalam kelas. Media presentasi yang sering dipakai adalah media slide proyektor, atau OHP. Pada saat ini telah dikembangkan sebuah media presentasi yang menggunakan teknologi IWB. Tetapi harganya cukup mahal, maka diciptakan sebuah tiruan IWB untuk meminimalis harga tersebut. IWB terdiri dari komputer yang terhubung pada sebuah proyektor atau papan layar sentuh besar yang menampilkan gambar terproyeksi, kemudian gembar tersebut dapat dipindahkan disekitar papan atau berubah bentuk dengan mudah. Penelitian ini menggunakan model pengembangan Borg dan Gall, langkah-langkah pengembangan yaitu penelitian dan mengumpulkan informasi, perencanaan penelitian, pengembangan utama produk, Uji lapangan terbatas, revisi hasil uji lapangan terbatas, uji lapangan lebih luas dan revisi dan produk akhir. Subjek penelitian dalam pengembangan ini adalah siswa kelas XII SMK Negeri 9 Malang. Jenis data yang digunakan adalah data kualitatif (instrumen ahli media, ahli materi, dan siswa). Pengembangan multimedia pembelajaran divalidasi oleh seorang ahli media, ahli materi dan diuji cobakan kepada 27 siswa, 7 siswa uji coba lapangan terbatas, 20 siswa uji coba lapangan utama. Berdasarkan hasil angket ahli media diperoleh total persentase 92.71%, hasil angket ahli materi diperoleh total persentase 92,00%, dari uji coba lapangan terbatas diperoleh total persentase 88,27% dan uji coba lapangan utama diperoleh total persentase 89,29%. Berdasarkan hasil penelitian dapat dikaji bahwa multimedia ini valid dan layak untuk kegiatan pembelajaran.Abstract: Presentation methods are often used by teachers to deliver material in class. Media presentations that are often used are slide projector media or OHP. At present, a presentation media that use IWB technology has been developed. But the price is quite expensive, so an artificial IWB was created to minimize the price. The IWB consists of a computer connected to a projector or a large touch screen board that displays projected images, then the sheet can be moved around the board or easily deformed. This study uses the development model of Borg and Gall, development steps, namely research and information gathering, research planning, main product development, limited field testing, limited revision of field test results, broader field tests, and revisions and final products. The research subjects in this development were students of class XII of SMK Negeri 9 Malang. The type of data used is qualitative data (instruments of media experts, material experts, and students). Multimedia learning development was validated by a media expert, material expert and tested on 27 students, 7 students in limited field trials, 20 students in the main field trial. Based on the results of the media expert questionnaire obtained a total percentage of 92.71%, the results of the material expert questionnaire obtained a total percentage of 92.00%, from the limited field trials obtained a total percentage of 88.27% and the main field trials obtained a total percentage of 89.29%. Based on the results of the study, it can be studied that this multimedia is valid and feasible for learning activities.
Pengembangan Video Animasi Budaya Reog Ponorogo sebagai Suplemen Kegiatan Ekstrakurikuler Siswa Sekolah Dasar Pratama, Andi; Ulfa, Saida; Praherdhiono, Henry
Jurnal Inovasi dan Teknologi Pembelajaran Vol 7, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v7i12020p009

Abstract

Abstrak: Tujuan dalam penelitian pengembangan ini adalah mengembangkan media video pembelajaran yang valid dan efektif untuk digunakan dalam kegiatan pembelajaran. Penelitian ini menggunakan model penelirian dan pengembangan. Berdasarkan uji coba validasi yang dilakukan terhadap ahli media, ahli materi, dan siswa dapat disimpulkan bahwa media video yang telah dikembangkan termasuk kategori valid. Selain itu berdasarkan tes belajar terhadap siswa dapat disimpulkan bahwa media yang dikembangkan termasuk kategori efektif. Sehingga media video pembelajaranyang telah dikembangkan ini dikategorikan valid dan efektif untuk dapat digunakan pada kegiatan pembelajaran.Abstract: The purpose of this development research is to develop a valid and effective learning video media for use in learning activities. This study used research and development model. Based on the validation tests conducted on media experts, material experts, and students, it can be concluded that the video media that has been developed includes a valid category. In addition, based on learning tests on students, it can be concluded that the media developed includes effective categories. So that the learning video media that has been developed is categorized as valid and effective to be used in learning activities.
The Pengembangan Unit Produksi Berbasis IPTEK untuk Mahasiswa Program Studi Teknologi Pendidikan Slamet, Taufik Ikhsan; Kuswandi, Dedi; Ulfa, Saida; Husna, Arafah
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol. 3 No. 2: Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi dan Bisnis Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1186.044 KB) | DOI: 10.21009/JPMM.003.2.1

Abstract

This service was carried out with the development scheme of the science and technology-based production unit of the study program. The purpose of this service was to create a productive division that was appropriate and correlated with the core competencies of the educational technology study program. In this service, the productive division was developed based on educational technology core competencies (i.e. facilitating learning and improving performance), and called Delta Studio. Delta Studio itself was an acronym for Digital Environment of Learning, Teaching, and Assessment Studio. Similar with the competencies of the Educational Technology Study Program, Delta Studio offered digital-based learning media production services for all groups and needs. Business activities that deployed here were carried out by students with proper guidance from the lecturers. This activity was intended to connect and empower learning outcomes that the students achieved from classroom and laboratory learning. Students who were interested in engaging in the field of entrepreneurship and digital content were involved in the client-based production process. Financial benefits were then shared with the students team who engineer the media and the productive unit. The result of this service was a productive unit that facilitated students knowledge and skills in media development.
Enhancing Early Childhood Problem-Solving Abilities through Game-Based Learning and Computational Thinking: The Impact of Cognitive Styles Ningtyas, Dhita Paranita; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 9 No. 3 (2024)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2024.93-04

Abstract

Children's understanding of solving problems related to early cognitive abilities with several levels of complexity makes children feel difficult, and students are less able to solve problems correctly according to the sequential order of how to do them. The main factor that causes low problem-solving abilities is the use of inappropriate learning strategies. So that children in the process of solving problems in a lesson also become less than optimal. This study explores the effects of computational thinking strategies with game-based learning compared to conventional approaches on early childhood problem-solving abilities, considering the cognitive styles of field-independent (FI) and field-dependent (FD) children. A quasi-experimental pretest-posttest nonequivalent control group design involved 60 children from Blitar Kindergarten. The experimental group received computational thinking instruction through game-based learning, while the control group followed conventional methods. Posttests followed a pretest established baseline abilities and an eight-week intervention. Data were analyzed using a two-way ANOVA, revealing significant improvements in problem-solving skills for the experimental group (p < 0.05). FI children outperformed FD peers, indicating cognitive style's impact on learning outcomes. An interaction effect between learning strategies and cognitive styles was identified, emphasizing the importance of tailored educational approaches. The study's findings suggest that computational thinking through game-based learning enhances critical thinking, creativity, and engagement in young learners. However, limitations such as a small sample size and short intervention duration highlight the need for further research. Future studies should involve diverse populations and longer interventions to understand the long-term effects better and optimize educational strategies for individual cognitive styles. These results underscore the potential of innovative educational methods in developing foundational skills essential for academic and life success.
THE INFLUENCE OF PROBLEM-BASED LEARNING MODELS - COMPUTATIONAL THINKING (PBL – CT) ON THE ABILITY TO THINKING ANALYTICAL VIEW OF STUDENTS' INTEREST IN THE SUBJECT OF NATURAL SCIENCES Hariana Gultom, Febrina; Saida Ulfa; Henry Praherdiono
International Journal of Education and Literature Vol. 1 No. 3 (2022): December : International Journal of Education and Literature
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/ijel.v1i3.37

Abstract

This study aims to find out whether there is an influence of the Problem Based Learning-Computational Thinking (PBL-CT) model on analytical thinking skills in terms of students' interest in Natural Sciences subjects. This research was conducted at the Kalam Kudus Christian Middle School in Malang in the 2022/2023 academic year. The design used in this study was a non-equivalent group design quasi-experiment. Retrieval of data using ten essay questions which are made according to indicators of analytical thinking ability and students' interest in science is measured by using a questionnaire. Data analysis was carried out by the Two Way Anova parametric test. Based on the results of the analysis carried out, the results were obtained: (1) there were differences in analytical thinking skills between students who were taught using the Problem Based Learning and Problem Based Learning - Computational Thinking (PBL-CT) learning models with a significance <0.05. (2) there is no difference in the ability to think analytically between students who have a high, medium, and low interest in learning science as shown by a significance value of 0.748 > 0.05. (3) there is an interaction between Problem Based Learning - Computational Thinking (PBL-CT) on students' analytical thinking skills in terms of students' interest in natural science subjects with a significance value of <0.05
The influence of self-efficacy on the learning outcomes of critical thinking skills and understanding of concepts in a school-based management course Hartana, Albertus; Degeng, I Nyoman Sudana; Kuswandi, Dedi; Ulfa, Saida; Mayasari, Elizabeth
Jurnal Ilmu Pendidikan Vol 30, No 2 (2024): December
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v30i2p91-100

Abstract

This study investigates the impacts of self-efficacy on self-regulated learning, critical thinking, and the outcomes of comprehending School-Based Management lectures. Additionally, it explores the influence of self-regulated learning on critical thinking and learning outcomes. To test the hypotheses, the SmartPLS 3 analytic method was employed. Findings indicate a significant positive effect of self-regulated learning on learning outcomes, establishing self-efficacy as a crucial factor for enhancing learning strategies and self-monitoring capabilities. The research confirms the beneficial effect of self-efficacy on critical thinking, highlighting its role in fostering key student competencies such as creativity, independence, and scientific inquiry. Furthermore, while self-regulated learning positively impacts critical thinking, self-efficacy was not found to directly affect learning outcomes. The study underscores the importance of self-regulated learning in advancing critical thinking skills, contributing valuable insights into the dynamics between self-efficacy, self-regulated learning, and educational achievement.
Measurement of User Satisfaction for Gamification-based Programming E-Learning Platform using End-user Computing Satisfaction Method Pradana, Fajar; Setyosari, Punaji; Ulfa, Saida; Hirashima, Tsukasa; Saputra, Mochamad Chandra
Journal of Information Technology and Computer Science Vol. 9 No. 2: August 2024
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.92572

Abstract

HSS Learning is a learning media innovation in the form of a gamification-based e-learning platform to support the learning process in programming. HSS Learning has been applied to web design and programming courses, primarily on HTML and CSS topics. This study uses a quantitative model using a descriptive approach to measure the satisfaction level of HSS Learning users—measurement of user satisfaction using End-user Computing Satisfaction (EUCS). The variables used in this research are content, format, ease of use, timeliness, and accuracy. Data collection used a questionnaire consisting of 12 questions, with the number of participant data being 264 participants. The results show that the overall level of user satisfaction reaches 4.30 at level 5 (very strong). The results of this study can be used as a material evaluation for the application of instructional media in the programming field.
Pengaruh Personalized Ubiquitous Learning Dan Self Regulated Learning Terhadap Hasil Belajar Matematika SMP Tonge, Marselinus; Kuswandi, Dedi; Ulfa, Saida
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 3 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i32023p163

Abstract

Personalized u-Learning environments can enhance context-aware learning experiences and provide personalized learning opportunities. Personalized u-Learning supports interaction between authentic and digital learning resources. This study tested the learners' u-learning and Self Regulated Learning (SRL) strategies on mathematics learning outcomes in students of Frater Maumere Catholic Junior High School. The study used quasi-experimental design. The research design used is a non-equivalent control group design. The instruments to measure learning outcomes are objective tests and SRL questionnaires (OSLQ) adapted from Barnard to determine the SRL of the subjects studied. The data is then analyzed through the two-way ANOVA technique. The results of the study found several important findings: First, there was a significant difference in the mathematics learning outcomes of students who used the u-learning learning strategy with the e-Learning strategy. Second, there were significant differences in the learning outcomes of groups that had high SRL levels with low SRL levels. Third, there is an interaction of U-learning and e-learning strategies with high SRL and low SRL levels that affect learner learning outcomes.AbstrakLingkungan pembelajaran u-Learning yang dipersonalisasi dapat meningkatkan pengalaman belajar sadar konteks dan memberikan kesempatan belajar personal. Personalized u-Learning mendukung interaksi antara sumber belajar otentik dan digital. Penelitian ini menguji strategi u-learning dan Self Regulated Learning (SRL) pebelajar terhadap hasil belajar matematika pada siswa SMP Katolik Frater Maumere. Penelitian menggunakan kuasi eksperimen (quasi-eksperimental design). Rancangan penelitian yang dipakai adalah non-equivalent control group design. Instrumen untuk mengukur hasil belajar adalah tes objektif dan angket SRL (OSLQ) diadaptasi dari Barnard untuk mengetahui SRL subyek yang diteliti. Data tersebut kemudian dianalisis melalui teknik two-way ANOVA. Hasil penelitian menemukan beberapa temuan penting: Pertama, Ada perbedaan yang signifikan hasil belajar matematika peserta didik yang menggunakan strategi pembelajaran u-Learning dengan strategi e-Learning. Kedua, terdapat perbedaan signifikan dalam hasil belajar kelompok yang memiliki tingkat SRL tinggi dengan tingkat SRL rendah. Ketiga, ada interaksi strategi u-Learning dan e-Learning dengan tingkat SRL tinggi dan SRL rendah yang mempengaruhi hasil belajar pebelajar.
Pengembangan Mobile Seamless Learning Platform untuk Meningkatkan Pengetahuan Kader PKK Juwita, Mia Ratna; Ulfa, Saida; Wedi, Agus
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i22023p060

Abstract

The number of Empowerment and Family Welfare Cadres which are called PKK Cadres, is very large and spread all over Indonesia, making the state budget unable to reach all of them to obtain increased capacity of Human Resources (HR), for this reason a mobile seamless learning platform is being developed to increase the knowledge of PKK Cadres. This research and development aim to produce a platform to increase the knowledge of PKK Cadres and test the level of product feasibility, using the Lee & Owens model. In addition, to determine whether there is an increase in the knowledge of PKK Cadres, a paired/dependent sample t-test was performed on the pretest and posttest value data. The product developed is a mobile seamless learning platform and is equipped with content in the form of reading materials, PowerPoint presentation materials, videos and learning evaluation tests. The platform validation results produce very good criteria based on material aspects as well as media and learning design aspects. The response of PKK cadres and teachers obtained very good criteria for the feasibility of the platform as a learning medium. Based on the results of statistical tests, it was concluded that there was an increase in the knowledge of PKK Cadres after using the mobile seamless learning platform.AbstrakJumlah Kader PKK yang sangat besar dan tersebar di seluruh penjuru Indonesia, membuat anggaran negara belum mampu menjangkau seluruhnya untuk memperoleh peningkatan kapasitas Sumber Daya Manusia (SDM), untuk itu maka dilakukan pengembangan mobile seamless learning platform untuk peningkatan pengetahuan Kader PKK. Penelitian dan pengembangan ini bertujuan untuk menghasilkan platform untuk meningkatkan pengetahuan Kader PKK dan menguji tingkat kelayakan produk, dengan menggunakan model multimedia based instructional design Lee & Owens. Produk yang dikembangkan berupa aplikasi mobile seamless learning platform dan dilengkapi dengan konten berupa bahan bacaan, bahan tayang powerpoint, video dan tes evaluasi pembelajaran. Hasil validasi platform menghasilkan skor rata – rata sebesar 88,05% dengan kriteria sangat baik, aspek materi 94,67% serta aspek media dan desain pembelajaran 84,33 %. Respon Kader PKK mendapat skor 89,74% dan respon pengajar mendapatkan skor 92,31% kesimpulannya platform memiliki kriteria yang sangat baik untuk kelayakan platform sebagai media pembelajaran. Selain itu untuk mengetahui adanya peningkatan pengetahuan Kader PKK dilakukan uji statistik paired/dependent sample t-test sehingga diperoleh kesimpulan terdapat peningkatan pengetahuan Kader PKK setelah menggunakan mobile seamless learning platform.
Co-Authors Abdurrokhim ⠀ Adam, Dwi Agus Arifin Wijaya Agus Miftakus Surur, Agus Miftakus Agus Wedi Agustina, Dedek Ahmad Munjin Nasih Albertus Hartana, Albertus Alhakim, Faiqul Faris Amri, Maliki Andi Pratama Anselmus J. E. Toenlioe Anselmus JE Toenlioe Anugerah, Sulung Yanuar Arafah Husna As’at, Muhammad Auna, Hariyanto S. Ayu Aprilia Fitriani Aziz, Imam Nur Badruzzaman, Achmad Bambang Yudi Cahyono Batita, Maurish Sofie Rahmi Batita, Maurish Sofie Rahmi Citra Kurniawan Darojat, Muhammad Abid Deddy Barnabas Lasfeto Dedi Kuswandi Degeng, Made D. K. Degeng, Made Dunanda Kartika Deka Dyah Utami Denissa Alfiany Luhulima Dhaifi, Ilzam DHITA PARANITA NINGTYAS, DHITA PARANITA Dian Olifia Talaksoru Didik Wahyu Hidayat Dinar Khoirun Najib Donatus Dole Dwi Risdyanti Eka Pramono Adi Erly Lumban Gaol Evi Iqlimatul Fauziyah Fajar Pradana Fajrin, Fitri Mutia Farida, Hanik Faris, Muhammad Naufal Fikri Aulia Fujiawati, Fuja Gisella Rahmadhani Soesanto Hariadi, Agus Fajar Hariana Gultom, Febrina Hasnah Binti , Mohamed Henry Praherdhiono Henry Praherdhiono Praherdhiono Henry Praherdiono Henry Praherdiono Herlina Ike Oktaviani Hesti Fitriyana Hidayat, Didik Wahyu Hirashima, Tsukasa Hurriatus Tsaniyah Qutby I Nyoman S. Degeng, I Nyoman S. I Nyoman Sudana Degeng I PUTU PASEK SURYAWAN Ilham Fahriansah Imam Nur Aziz Inawan, Dawam Sururi Indra Kurniawan Pratama Ira Nofita Sari Irmansyah, Beny Hari F Jamhari, Irfanda Jayanti Yusmah Sari Jepri Nugrawiyati Juwita, Mia Ratna Khusnul Khuluq Kurniawan, Fatra Hadi Lelasari, Maharani Ma'unah, ST Made Duananda Kartika Degeng Made Juniantari Made Juniantari, Made Madil, Wahyudin Mafrur Udhif Nofaizzi Maknuunah, Lu'luil Marnola, Ilham MAULIDAH, SITI Maura Salmaa Amalia Mayasari, Elizabeth Menur, Dewi Miftahur Rizka Maulia Mahfudlo Mige, Godlief Erwin Semuel Miranti, Yang Nadia Mochamad Chandra Saputra, Mochamad Chandra Mochamad Desta Pradana Moh. Dwi Handoko Mufardisah Arief Muhamad Tri Panunggal Aprianto Muhammad Nasrullah Muhibuddin Fadhli Mukhammad Syahrul Kurniawan Mustaqim, Ilmawan Nanda Kresna Putra Pratama Negara, Nur Alamsyah Surya Nicholas Septian Trijatmiko Nikolawatin, Zaubaidah Nindigraha, Nunung Nofaizzi, Mafrur Udhif Noven Indra Prasetya Novita Sholehatul Umroh Nurul Murtadho Nurussaniah Nurussaniah Nyoman S. Degeng Oktaviani, Herlina Otto Fajarianto Pahlevi, Nihaya Rizki Permatasari, Annisa Miranda Pradana, Mochamad Desta Praherdiono, Henry Prasetya, Aris Prasetyo, Aditya Eko Pratama, Ramadhana Agung Pribadi, Aqila Viani Pryla Rochmahwati Punaji Setyosari Puspridayanti, Vega Selvian Qolbi, Muhammad Syifa'ul Rafika Rabba Farah Ramadana, Muhammad Rifqy Rex Bringula Ridhoni, Wahyu Rifan Nurrofi Rinasih, Rinasih Rinjani Ratnasari Afianto Risma Chulashotud Diana Riza Aprilia Utama Rohman, Ardiansyah Rohmana, Toriqu Ahira Rorita, Merra S Sumarlin S. Auna, Hariyanto S. V. Sailaja Sailaja, S. V. Salleh , Shaharuddin Md Sambung, Dimas Saputra, Mokhamad Dwi Agung Sariyasa . Setyo Dewi, Yuli Ani Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Singgih Subiyantoro Sintia Larasati Siti Nurhidayah Suharsono Bantun Sulthoni Sulton Sulton Sulton Sulton, Sulton Sumaji Surahman, Ence Susilaningsih Susilaningsih, Susilaningsih Syahmi, Favian Avila Sya’dullah, Achmad Taufik Ikhsan Slamet Taufiqqurrahman, Taufiqqurrahman Teguh Arie Sandy Tesdiq Prigel Kaloka Titis Pandangwati Toenlioe, Anselmus Je Tonge, Marselinus Tri Wahyuni Azzadi Ningrum Umi Salamah Utami Widiati Utami, Deka Vani, Karunia Tiara Vicky Budi Utomo Wahyu Candra Setyawan Waras Waras Wardia, Wardia Wikan Budi Utami Wiyatma, Akbar Resi Wulan Patria Saroinsong Yerry Soepriyanto Yetursance Y. Manafe Yuli Ani Setyo Dewi Yuliani, Katherin Yusro, Afif Rois Yusuf Arifin Zainul Abidin Zainul Abidin Zainul Arifin