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Android E-Module Improves Reading Skills in English Language Learning: E-Modul Android Meningkatkan Keterampilan Membaca dalam Pembelajaran Bahasa Inggris Zulfalilah, Fariza; Darmawan, Deni; Rahayu, Ayu Puji
Indonesian Journal of Innovation Studies Vol. 26 No. 3 (2025): July
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i3.1462

Abstract

General Background: In the digital era, enhancing English language competencies, especially reading skills, is essential to support students’ global communication capabilities. Specific Background: Despite its significance, reading remains a major challenge among Indonesian vocational high school students, partly due to the lack of engaging learning media. Knowledge Gap: Existing e-modules tend to rely on desktop platforms and fail to leverage the accessibility and interactivity of smartphones for independent learning. Aims: This study aimed to develop and evaluate an Android-based e-module using the ADDIE model to improve students' reading skills in English. Results: The product underwent validation by content and media experts with excellent results and was tested on 35 students in a private vocational school in Garut. Post-intervention analysis using regression techniques confirmed a positive correlation between e-module use and improved reading skills, with significant increases in post-test scores. Novelty: Unlike previous modules, this e-module integrates interactive multimedia and is accessible via mobile apps, allowing self-paced learning anytime and anywhere. Implications: The study demonstrates that Android-based e-modules are effective in enhancing reading comprehension and can serve as a scalable model for similar innovations in other subjects and language skills.Highlight : Developed an Android-based e-module using the ADDIE model to improve students' English reading skills. Validated as highly feasible by both material and media experts with >90% effectiveness. Reading skills of vocational students showed measurable improvement through linear regression analysis. Keywords : Android, E-module, Reading Skill, English Learning, ADDIE Model  
Vocabulary and Grammar Gains Through AzVocab.AI Integration in Writing: Kosakata dan Tata Bahasa Diperoleh Melalui Integrasi AzVocab.AI dalam Penulisan Mulyani, Agustina; Darmawan, Deni; Rahayu, Ayu Puji
Indonesian Journal of Innovation Studies Vol. 26 No. 3 (2025): July
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i3.1465

Abstract

General Background: Writing is a core English skill that requires mastery of vocabulary and grammar, yet students often struggle in both areas. Specific Background: At SMPN 2 Limbangan Garut, many eighth-grade students fail to meet writing performance standards due to limited vocabulary and grammar proficiency. Knowledge Gap: Despite the proliferation of AI tools in education, little is known about their effectiveness at the junior high school level in Indonesia, particularly in writing skills development. Aims: This study aims to evaluate the effectiveness of AzVocab.AI, an AI-powered vocabulary learning platform, in improving students’ writing outcomes through enhanced vocabulary and grammar acquisition. Results: Using a true experimental design with three learning cycles (pretest-treatment-posttest), the study found a consistent improvement in scores: vocabulary increased from 41.25 to 75.5 and grammar from 46.25 to 75.5. N-Gain scores were moderate, while regression analysis showed AzVocab.AI accounted for 77.9% of the vocabulary gains and 47.5% for grammar. Novelty: The study presents one of the first empirical validations of an AI-based tool’s impact on junior high school writing performance in Indonesia. Implications: These findings suggest integrating AzVocab.AI into English curricula could significantly enhance student autonomy and language skill development in secondary education settings.Highlight : AzVocab.AI significantly improved students’ vocabulary and grammar scores with a moderate N-Gain category. The platform supports self-directed learning by offering real-time feedback and contextual vocabulary exercises. Regression analysis showed AzVocab.AI contributed 77.9% to vocabulary improvement and 47.5% to grammar enhancement. Keywords : AzVocab.AI, Vocabulary, Grammar, Writing Skill, Educational Technology
INTEGRATING PEER LEARNING AND INQUIRY CYCLE WITH PHET TO IMPROVE UNDERSTANDING OF DYNAMIC ELECTRICITY Solihat, Dede; Darmawan, Deni; Omonovich, Khammataliev Dostnazar; Eshbekovich, Usarov Jabbor; Rakhimovich, Ergachev Rustam
EduFisika: Jurnal Pendidikan Fisika Vol 10 No 2 (2025): EduFisika: Jurnal Pendidikan Fisika Volume 10 Nomor 2 August 2025
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59052/edufisika.v10i2.46140

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Most eighth-grade junior high school students often experience difficulties in understanding abstract and complex physics topics, such as dynamic electricity, which frequently leads to misconceptions and negatively impacts learning outcomes. To address this problem, researchers developed and tested an integrated learning strategy that combines peer teaching, the inquiry learning cycle model, and the use of PhET simulations, enabling students to conduct virtual experiments. This study used the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of 32 ninth-grade students of SMPN 1 Bayongbong, with a one-group pretest-posttest design to measure the learning impact. The validation of the learning tool was carried out by four experts, who obtained an average score of 0.89, indicating high theoretical feasibility. In terms of practicality, teachers gave an average rating of 91%, and students gave an average rating of 87%, both indicating a very good level of practicality. During four meetings, students took pretests and posttests, engaged in peer teaching activities, and learned concepts directly through PhET simulations. Concept understanding was measured through a structured test and then analyzed using the N-Gain method. In this study, the N-Gain score obtained was 0.57, indicating a moderate category. In addition to quantitative data, student observations and reflections showed positive impressions. These findings strengthen the evidence that this learning strategy can help students better understand the concept of dynamic electricity.
GAMERIK Simulation Model Improves Students’ Computer Assembly Skills: Model Simulasi GAMERIK Meningkatkan Keterampilan Perakitan Komputer Siswa Nuryadi, Adi; Darmawan, Deni; Rahadian, Dian; Nurjamin, Asep; Jamilah, Jamilah; Maulani, Galih Abdul Fatah
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1572

Abstract

General Background: Practical technical learning such as computer assembly often faces challenges due to low student motivation and limited practice facilities. Specific Background: At SMAN 2 Garut, conventional methods have proven less effective in improving computer assembly skills. Knowledge Gap: Few gamification-based simulation learning models have been tested to significantly enhance technical skills. Aims: This study aims to develop and evaluate the effectiveness of the GAMERIK (Gamification of Computer Assembly) learning model using the PC Creator 2 simulation to improve Grade X students’ computer assembly skills. Results: Using an R&D approach with the ADDIE model, data were collected through observation, questionnaires, interviews, pretests, and posttests. A paired sample t-test showed a significant increase in students’ motivation, conceptual understanding, and assembly skills (p < 0.05). Novelty: The integration of PC Creator 2’s automated assessment algorithm within the gamification model provided immediate feedback, accelerating the learning process. Implications: GAMERIK offers an innovative solution for practice-based learning in schools with limited facilities and is relevant to the development of simulation- and gamification-based informatics learning media. Highlights: Enhances motivation and skills in technical learning. Uses simulation with automated assessment for feedback. Offers solutions for schools with limited practice facilities. Keywords: GAMERIK, Gamification, PC Creator 2, Computer Assembly Skills, Simulation
Teachers' Perspectives on CIM at Elementary Schools Darmawan, Deni; Ihsan Basyori, Sansan; Koswara, Ucu; Jam Jamilah, Jam; Rohmatul Illahi, Padmi
Devotion : Journal of Research and Community Service Vol. 5 No. 10 (2024): Devotion: Journal of Community Research
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/devotion.v5i10.15700

Abstract

This study aims to find out the extent of teachers' perspectives or views on: (1) Learning using ICT as a learning medium or tool, (2) Interactive Multimedia Learning. Based on Canva application can increase students' motivation to learn and, (3) Fun Interactive Multimedia Learning. The research method used by the researcher in this study is a descriptive research method with a quantitative approach. The research was carried out on elementary school (SD) teachers in Bungbulang district, Garut regency. The subject of this study is elementary school teachers with a sample of 75 respondents from all teachers in elementary schools as many as 300 people. In collecting data from the samples taken using a questionnaire or questionnaire technique with the scale used, namely the Likert scale. The results of this study, namely that the teacher's perspective on ICT learning as a medium or learning tool is highly expected and this can be seen from the results of the data analysis collected, namely 36 (48%) respondents answered strongly agree, and 28 (37%) respondents answered yes. This means that respondents agree to ICT-based learning. The conclusion to the perspective of CIM (Canva Interactive Multimedia) is also very significant that 36 (48%) respondents agree and 25 (33%) respondents strongly agree with the learning process using CIM. And finally, as many as 39 (52%) respondents answered yes and 21 (28%) respondents answered strongly agree. This means that the existence of CIM in learning will provide results, namely it will increase interest in learning and be fun. Broadly speaking, the teacher's perspective on CIM provides a positive view that can increase students' motivation in the learning process.
The Influence of Interactive Learning Media Based on Ispring Suite 11 on Physics Learning Outcomes on Gas Kinetic Theory Material at SMA Negeri 25 Garut Solihati, Essy; Darmawan, Deni; Fauzi Nursiami, Eva; Misbahudin, Misbahudin; Nuryadi, Adi
Devotion : Journal of Research and Community Service Vol. 5 No. 11 (2024): Devotion: Journal of Community Research
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/devotion.v5i11.25352

Abstract

This research is motivated by the importance of learning media that is tailored to the needs of students, one of which is in the process of improving learning outcomes. This research was conducted because of the low learning outcomes of students in physics subjects, one of which is due to the use of learning media in the classroom, which still tends to use conventional learning media. Therefore, efforts are needed so that student learning outcomes can be improved. Interactive learning media based on ispring suite 11 is an interesting learning medium and allows students to actively participate in learning activities and improve student learning outcomes. The purpose of this study is to determine the influence of interactive learning media based on ispring suite 11 on physics learning outcomes on gas kinetic theory material. The type of research used is Quasy Experimental with the design of ''Nonequivalent Pretest and Posttest Control Group'', samples are selected by purposive sampling technique. Class XI Science 3 is used as an experimental class and Class XI Science 1 is used as a control class. The instruments used were tests with multiple choice of 20 questions and questionnaires. Based on the calculation using the effect size, a value of 1.36 was obtained which was categorized as very strong, so it was proven that ispring suite 11-based interactive learning media had a significant influence on student learning outcomes. And the results of the study show that interactive learning media based on ispring suite 11 is proven to be effective in improving student learning outcomes compared to conventional media, this is seen from the results of the N-gain test in the experimental class of 71.05% and in the control class of 54.24%.
Analysis of High School Students' Preconceptions on the Concept of Climate Change from the Perspective Darmawan, Deni; Hardiani, Santi; Mulyani, Agustina; Nugraha, Wildan; Wasiat, Raji
Devotion : Journal of Research and Community Service Vol. 5 No. 11 (2024): Devotion: Journal of Community Research
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/devotion.v5i11.25371

Abstract

Preconception is a very important initial understanding for students to have, because preconception can be used as a basis for better learning. One of them is regarding the concept of climate change material, there are still many students who have wrong conceptions. One way to find out students' preconceptions is by using visual representations. The use of visual representation can open students' preconceptions of abstract and complex concepts. This study aims to see and analyze the extent of high school students' understanding of climate change. This study uses qualitative descriptive, with a population and sample consisting of 63 tenth-grade high school students majoring in science at one of the high schools in Indonesia. The data collection technique was carried out by observation and interviews, in this study the researcher used semi-structured interviews. The results of the study revealed that students have a varied understanding of the concept of climate change, there are still many students who experience misconceptions about the concept of climate change. There are three categories of climate change concepts (1) the concept of climate change is correct with a percentage of 37% (23 students), 2) the concept of climate change is based on objects, reviewed from the overall picture that has been visualized by the respondents and 3) the concept of climate change is wrong with a proportion of 63% (40 students).  Of the three categories above, based on empirical evidence that has been carried out regarding students' preconceptions of climate change, including at the macroscopic level.
Web-Based Learning Path with Create Interest, Explore Concepts, Reflect, Discuss, Act, Conclude and Share for Developing Student Responsibility: Alur Pembelajaran Berbasis Web dengan Ciptakan Ketertarikan, Eksplorasi Konsep, Rasakan dan Refleksikan, Diskusi Bersama, Aksi Nyata, serta Simpulkan dan Sebarkan untuk Mengembangkan Tanggung Jawab Peserta Didik Nuraini, Dewi; Hamdani, Nizar Alam; Nurjamil, Asep; Darmawan, Deni; Rahadian, Dian; Rahayu, Ayu Puji
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1645

Abstract

Background: Character education in Indonesia requires learning approaches that go beyond content mastery to foster responsibility among students. Specific background: Conventional methods in civic education have proven less engaging and inadequate in cultivating responsible attitudes. Knowledge gap: Limited models exist that integrate technology-driven, interactive approaches with systematic character formation. Aim: This study developed and implemented a web-based CERDAS learning path to foster responsibility in junior high school students, specifically in the context of civic rights and obligations. Results: Using the ADDIE model, six stages of CERDAS (Create Interest, Explore Concepts, Reflect, Discuss, Act, Conclude and Share) were designed and validated. Testing with 30 ninth-grade students demonstrated significant growth in responsibility, reflected in discipline, autonomy, collaboration, and commitment. High validation scores (96% for material, 87% for media) confirmed the product’s feasibility. Novelty: This study introduced a systematic, web-based instructional flow explicitly designed to shape responsibility through interactive civic learning. Implications: The CERDAS model offers a scalable strategy for embedding responsibility into digital civic education, contributing to character-based education in Indonesia and beyond. Highlights Students showed greater responsibility in academic, social, and collaborative tasks. Web-based CERDAS learning path engaged students actively in civic education. Validation confirmed the model is feasible and adaptable for broader use. Keywords: Web-Based Learning, Civic Education, Student Responsibility, Interactive Model, CERDAS Path
Inovasi TELESIS dalam mendorong gerakan literasi masyarakat melalui pendekatan digital Maryuni, Sri; Pardi; Darmawan, Deni; Apriyani, Eka
Jurnal Pembelajaran Pemberdayaan Masyarakat (JP2M) Vol. 5 No. 3 (2024)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jp2m.v5i3.21976

Abstract

Kegiatan pengabdian ini berjudul Inovasi TELESIS dalam Mendorong Gerakan Literasi Masyarakat Melalui Pendekatan Digital. Salah satu tujuan utama dari kegiatan ini adalah memberikan kontribusi positif dalam bentuk bimbingan teknis untuk meningkat kapasitas/pengembangan sumber daya manusia dan efisiensi operasional Dinas Perpustakaan dan Kearsipan Kabupaten Kubu Raya. Implementasi dari Inovasi TELESIS Gerakan Literasi Masyarakat oleh Dinas Perpustakaan dan Kearsipan Daerah Kubu Raya menggunakan metode Participatory Action Research (PAR) yang berorientasi pada pemberdayaan masyarakat, memenuhi kebutuhan dan penyelesaian masalah yang ada di tengah masyarakat. Selain itu, inovasi TELESIS yang dijalankan meliputi pelatihan teknis penggunaan platform digital, seperti Google Sites, Google Drive, dan Paperpile, serta melibatkan partisipasi aktif masyarakat dalam merancang dan mengevaluasi program literasi. Rencana tindak lanjut yang akan dilakukan mencakup penguatan monitoring dan evaluasi program secara berkelanjutan, serta kolaborasi lebih dalam dengan stakeholder untuk memperluas jangkauan program. Manfaatnya bagi masyarakat antara lain peningkatan pemahaman dan keterampilan dalam teknologi informasi, meningkatkan akses informasi, serta memperluas pengetahuan dan keterampilan literasi digital di kalangan peserta.
Chat-GPT Integration in Task-Based Language Teaching to Improve Opinion, Reasoning, and Information Gaps in English Language Learning to Improve Speaking Skills Nurapriani, Reni; Darmawan, Deni; Rusman
Jurnal Pendidikan Indonesia Vol 14 No 3 (2025): September
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpi-undiksha.v14i3.93171

Abstract

This research is motivated by the low speaking skills of early childhood students. The use of conventional learning media is one of the causes necessitating technology adoption. This study aimed to analyze the effect of Chat-GPT integration based on opinion, reasoning, and information gap tasks on speaking skills. This study used a quasi-experimental research method involving 252 early childhood students. The three experimental groups received treatment in the form of the use of Chat-GPT in language teaching based on opinion, reasoning, and information gap tasks. All groups were tested on their initial speaking skills. The experimental group was given an intervention in opinion, reasoning, and information gap tasks, while the control group was given a traditional intervention to improve speaking skills. Data analysis was conducted using one-way ANOVA. The results showed that the experimental group in all three groups showed significant improvements in speaking skills compared to students in the control group in the posttest phase. The implications of this study demonstrate the transformative potential in English learning, especially in speaking skills. Using Chat-GPT as a supporting tool in communication-based task activities allows students to explore various perspectives, strengthen their reasoning skills, and organize information more logically and structured.
Co-Authors - Sapriya A. Suhandi Ambariyanto Ambariyanto Andreas Wahyu Gunawan P Andri Suryadi Andri Suryadi Andri Suryadi Andri Suryadi, Andri Anne Carolina Apriyani, Eka Aryanto, Sani Asep Nurjamin Bunyamin Maftuh Bunyamin Maftuh Cepi Riyana Cepi Riyana, Cepi Chainar, Chainar Deded Sarip Nawawi Devy Andriyani Dewi Fitrianti Dewi Nuraini, Dewi Dewi, Laskmi Dian Rahadian Dian Rahadian Dian Rahadian, Dian Dinn Wahyudin, Dinn Dody Hermana Dostnazar Dostnazar Dwijantie, Jeane Siti Edi Junaedi Edi Junaedi Eka Apriyani Erlinawati, N. Ai Erwin Harahap Erwin Harahap Eshbekovich, Usarov Jabbor Falahi, Kamil Farid H Badruzzaman Farid H. Badruzzaman Farid Hijri Badruzzaman Fathudin Ali Fauzi Nursiami, Eva Gani Gunawan Hamdani, Nizar Alam Hardiani, Santi Herlan, Herlan Hermansah, Irwan Hernawan, Hudiana Hiroaki Nishi Holid Holid Icih Sukarsih Ida Arina Ihsan Basyori, Sansan Imambachri, Sapto Hadi Indah Linda Nur&#039;aini Indriyani Rachman Ismul Bathni Ismul Bathni Sumadikarta Jajang Kusnendar Jam Jamilah, Jam Jamilah Jamilah Jamilah Jamilah Johan, Riche Cynthia Juppri Bacotang Kamil Falahi Kanto, Sanggar Kartini, Eni Kibrio, Burieva Kibrioburiyeva Kibrio Kusnendar, Jajang Laksmi Dewi, Laksmi Laksono Trisnantoro Lestari, Indah Beti Linda Setiawati, Linda M Yusuf Fajar Mahmud Mahmud Margana, Achmad Mariam, Timtim Siti Marini . Martoyo Martoyo, Martoyo Maulani, Galih Abdul Fatah Misbahudin Misbahudin Mohamad Nurdin, Dadang Mubiar Agustin Muhammad Yusuf Fajar Mulyani, Agustina Munir Munir Muslim Muslim Muthia Alinawati, Muthia Nirmalasari Novita Megawati Nurdin, Jajang Ahmad Nurjamil, Asep Nuryadi, Adi Omonovich, Khammataliev Dostnazar Pardi Pardi Pipih Setiawati Pramida, Deuis Purnama, Desca Thea Purosad, Apip PURWANTI PURWANTI R Ridwan R. Rusman Rahayu, Ayu Puji Rahmansyah, Cepi Rahmawari, Yulia Rakhimovich, Ergachev Rustam Rakhmat Ceha Rasidar Ratna N, Ai Reni Nurapriani Ridho Anggoro Risda, Dianni Rohayat, Asep Rohmatul Illahi, Padmi Rosmiati, Rini Rudianto Rusman Rusman Rusman Rusman, Rusman Samadi, Mochamad Ramdan Sani Aryanto Sani Aryanto Sanjaya, Wina Sapto Hadi Imambachri Selpiani, Wanda Setiawati, Rita Shinta Oktafien Sihaloho, Nahot Tua Parlindungan Siti Husnul Bariyah Siti L Gusvina Solihat, Dede solihati, essy Sri Maryuni, Sri Stefanus M S Sadana Suherman, Yuyus Sumadikarta, Ismul Bathni Sunardi Sunardi Supriadie, Didi Surya A, Andy Syafitri, Nanda Khaerunisa Tasya Saskia Tatat Hartati Thorik, Sylvia Hasanah Triesti, Sekar Hana Turkamun Turkamun Turkamun, Turkamun Ucu Koswara, Ucu Ulfia Rahmi UMAN SUHERMAN, UMAN Wasiat, Raji Wildan Nugraha Winangun, Muhammad Mamduh Wulan Nurfitri Yona Wahyuningsih, Yona Yulanda Trisula Sidarta Yohanes Yulia Rahmawati, Yulia Yuningsih, Noneng Zaenal Mukarom Zesa, Putri Zulfalilah, Fariza