Articles
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERORIENTASI HOTS PADA MATA PELAJARAN MATEMATIKA DI SEKOLAH DASAR
Fani Mardiani;
Indhira Asih Vivi. Y;
Aan Subhan Pamungkas
MAJU : Jurnal Ilmiah Pendidikan Matematika Vol 8, No 2 (2021): MAJU : JURNAL ILMIAH PENDIDIKAN MATEMATIKA
Publisher : STKIP Bina Bangsa Meulaboh
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ABSTRAKPenelitian ini bertujuan untuk mengetahui: (1) kelayakan Lembar Kerja Peserta Didik berorientasi Higher Order Thinking Skills di kelas IV sekolah dasar. (2) respon guru terhadap Lembar Kerja Peserta Didik berorientasi Higher Order Thinking Skills di kelas IV sekolah dasar. Jenis penelitian ini menggunakan metode Research and Development (R&D) dengan model 4-D (define, design,. develop, and disseminate). Penelitian dilaksanakan di SD Khusus Insan Harapan Jakarta Barat. Instrument yang digunakan berupa angket yaitu skala penilaian untuk mengetahui kelayakan LKPD dengan menggunakan skala likert yang disusun dalam bentuk checklist dari nilai terbesar 4 hingga nilai terkecil. Berdasarkan hasil validasi yang dilakukan, hasil validasi ahli materi didapatkan rata-rata presentase sebesar 87% dengan kategori sangat layak, validasi ahli media sebesar 89% dengan kategori sangat layak dan rata-rata respon guru di SD Khusus Insan Harapan Jakarta Barat sebesar 99% sehingga LKPD berorientasi Higher Order Thinking Skill tersebut memiliki kriteria interpretasi sangat praktis. Kata Kunci: LKPD, Higher Order Thinking Skill.
Penggunaan Classroomscreen dan Google Jamboard untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Peserta Didik di Sekolah Dasar
Diana Astuti;
Sukirwan Sukirwan;
Aan Subhan Pamungkas;
Indhira Asih Vivi Yandari
SJME (Supremum Journal of Mathematics Education) Vol 6 No 2 (2022): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa
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DOI: 10.35706/sjme.v6i2.6407
The purpose of this study is to find out the difference in the ability to understand mathematical concepts between students who use classroomscreen media and google jamboard media. The population in this study was a student of class V of SD Negeri Blok C Kota Cilegon Academic Year 2021/2022. The selection of samples by means of total sampling, obtained class V students consisting of V-A as a control class and V-B into an experimental class. The experimental class conducted learning with classroomscreen media, while the control class did learning with google jamboard media. Data retrieval is obtained by test methods to determine the ability to understand the mathematical concepts which are then analyzed with average difference tests. The result of the research obtained is the ability to understand the mathematical concepts of experimental class better than the ability to understand the mathematical concepts of control class.
Pengembangan E-modul Matematika pada Materi Barisan dan Deret Berbantuan Smart App Creator untuk Siswa SMA/SMK
Nova Alpiani;
Aan Subhan Pamungkas;
Jaenudin jaenudin
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 6 No 2 (2022): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 6 Nomor 2 Tahun 2022
Publisher : Mathematics Education Study Program
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DOI: 10.31004/cendekia.v6i2.1452
Perkembangan teknologi telah menuntut guru untuk lebih berinovasi dalam proses pembelajaran. Dengan itu perlu adanya media pembelajaran yang tidak terbatas untuk dipelajari disekolah yaitu berupa E-modul pembelajaran agar siswa dapat belajar kapan saja dan dimana saja. Untuk itu peneliti akan mengembangkan aplikasi pembelajaran materi barisan dan deret kelas XI SMA/SMK. Jenis penelitian yang digunakan yaitu R&D dengan model ADDIE (Analyze, Design, Develovment, Implementation, dan Evaluation). Adapun subjek dalam penelitian ini yaitu 25 siswa SMK Nurul Huda. Instrumen yang digunakan yaitu penyebaran angket dan tes evaluasi berupa soal uraian. Hasil yang diperoleh dari ahli materi 90,95% dan ahli media 90,28% dari kedua ahli tersebut diperoleh kategori sangat valid. Kemudian, hasil keperaktisan setelah menggunakan E-Modul menurut respon siswa diperoleh 84,82% dengan kategori sangat baik dan tes hasil belajar yang dilakukan oleh 25 siswa memperoleh nilai rata-rata 77,4 dengan kategori baik dan persentase klasikal 76%. Sehingga E-Modul pembelajaran dengan berbantuan Smart App Creator yang menghasilkan aplikasi android layak, praktis, dan efektif digunakan pada proses pembelajaran di SMA/SMK.
Pengembangan LKS Berbantuan Geogebra for Smartphone Mata Kuliah Kalkulus Diferensial pada Materi Pertidaksamaan Fungsi
Aan Subhan Pamungkas;
Eka Rachma Kurniasi;
Anton
Jurnal Inovasi Matematika Vol 2 No 1 (2020): Inovasi Matematika (Inomatika)
Publisher : Pendidikan Matematika Universitas Muhammadiyah Bangka Belitung
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DOI: 10.35438/inomatika.v2i1.160
The study was conducted due to the unsatisfied results of students’answers and interviews on Differential Calculus material in which the studentsgraphically did not understand the interpretation of a function that was being solved and were not proficient in manipulating algebra, therefore, no solution was found. Based on these findings, a geogebra-assisted worksheet for smartphones was designed to improve students' understanding onthe topic of inequality. This study aimedto develop student worksheets in understanding the topic of inaccuracy in a function. This worksheet consistedof two parts that help students buildingtheir own understanding onthe graphic form of an equation and its solution both graphically and procedurally through algebra. To see the feasibility of the worksheets, expert validation and practicalitytests were conducted to students. The results of the revision were then distributed to 10 Untirta Mathematics Education students who were taking the MK Differential Calculus. Students spent 60 minutes to complete it. They tried to find thesolutions to the problems given with the help of geogebra for smartphones, by firstlysolving them graphically and finding the points referred to in the Cartesian diagram. Then,they solved the problemswith algebraic manipulation as a form of confirmation of the answersobtained. After completing the whole worksheet, it was shownthat the students couldsolve the problems graphically well.points referred to in the Cartesian diagram. Then,they solved the problemswith algebraic manipulation as a form of confirmation of the answersobtained. After completing the whole worksheet, it was shownthat the students couldsolve the problems graphically well.
Pengembangan Modul Quick Math Berbasis Mobile Learning sebagai Penunjang Pembelajaran Matematika di SMA
C. Cecep;
Anwar Mutaqin;
Aan Subhan Pamungkas
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 7, No 2: December 2019
Publisher : IKIP Mataram
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DOI: 10.33394/j-ps.v0i0.1761
[Title: Development of Quick Math Module Based on Mobile Learning as a Support for Mathematics Learning in High School]. Learning resources is a very important component of the learning process. One of the learning resources that can be utilized independently is the module. The purpose of this research is to develop the Quick Math module and evaluate the feasibility of the module. The development model used is the ADDIE model namely analysis, design, development, implementation and evaluation. The subject in this study was 15 students consisting of low, moderate and high-performance level and 6 teachers at SMA Negeri 2 Kota Serang. The instruments used to collect data in this research consist of expert validation questionnaire (content and media), Teacher and student response questionnaire. Based on data analysis results, obtained the score of the content material about 86.4% with a very feasible category, media experts about 88% with very feasible category, teacher response of 92% with very good category and student response of 88.39% with the very good category. Based on the data analysis it can be concluded that the Quick Math module is developed feasible to be used as a learning resource in accordance with the demands of the 2013 curriculum. This app makes it easy for students to access flexible learning resources wherever and whenever.
Development of Android-Based Appy Pie Learning Media on Mathematics in Elementary School
Inas Sayyida Latifa;
Aan Subhan Pamungkas;
Trian Pamungkas Alamsyah;
Indhira Asih Vivi Yandari
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 8, No 2: December 2020
Publisher : IKIP Mataram
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DOI: 10.33394/j-ps.v8i2.2628
This research aimed to develop Android-based Appy Pie learning media in mathematics subjects, especially two-dimensional shape material. Moreover, to determine the validity level of the android-based Appy Pie learning media developed and to determine the students' responses after using android-based Appy Pie learning media. This research uses the 3D model (define, design, and development) as the modification result of the 4D model by Thiagarajan. The subjects of this research were 45 fourth-grade students of SDN Rawu. The result of this research is the average score of media experts validation is 91.11% which included in the “very feasible” category, the average score of material expert validation is 98.33% which included in the “very feasible” category. The average score of the students response is 91.11% that included in the “very good” category, so it can be concluded that the Android-based Appy Pie learning media is feasible to use in the two-dimensional shape material of fourth-grade.
Pengembangan Lembar Kerja Siswa Eksploratif Berkonteks Budaya Banten pada Mata Pelajaran Matematika di Sekolah Dasar
Hana Lestari;
Aan Subhan Pamungkas;
Trian Pamungkas Alamsyah
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 7, No 1: June 2019
Publisher : IKIP Mataram
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DOI: 10.33394/j-ps.v0i0.1401
Development of Exploratory Student Worksheets Based on Banten Cultural Context in Mathematics Subjects in Elementary Schools. The purpose of this research to describe the development and feasibility process of the student worksheets based on Bantenese culture, to know the student’s understanding after using student worksheet in the topic of geometry especially volume. This research is the research and development (RnD) using 4-D models (Define, Design, Development, and Dissemination). The subject of this research was the fifth-grade students of SDN Serang 3 consist of 20 students. The data in this study were collected using the questionnaire and test. Based on the results of this research obtained a score with a percentage from content experts 84.16% with very feasible categories, from media experts 85.83% with very feasible categories, 79.99% from linguists expert with feasible categories, 99.33% from user responses with very good categories and 86.75% the test results with very good categories. The results of this research indicate that the product can be interpreted to be effective in increasing students' understanding of the geometry topic, especially volume.
TINGKAT LITERASI INFORMASI MAHASISWA SKRIPSI JURUSAN PENDIDIKAN MATEMATIKA
Aan Subhan Pamungkas
UJMES (Uninus Journal of Mathematics Education and Science) Vol 1, No 2 (2016): Juli 2016
Publisher : Universitas Islam Nusantara
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DOI: 10.30999/ujmes.v1i2.867
The development of technology and communication is currently growing rapidly, thus impacting the largenumber of circulating information. The amount of information that is available now makes findinginformation difficult, so it takes the ability to search, choose and evaluate which information is needed. Theability to search, choose and evaluate information better known as information literacy is an ability that mustbe owned by the community to realize an information society. Students are part of the community who playa role in filling development, of course must have this ability as a basic ability. With information literacy thatis capable of helping students achieve optimal academic abilities and support student self regulated learning.Especially students who are completing their thesis to get an academic degree, this ability is very supportiveof students when looking for relevant sources or references that support the research topic. This researchwas carried out in the 2015/2016 academic year with the research subjects being 70 students who contractedthesis, consisting of 17 male students and 53 female students. The instrument used is an information literacyquestionnaire adapted from Nurtiar (2012). Based on the results of data analysis, it was obtained a picturethat the average level of information literacy of thesis students in the Department of Mathematics EducationUntirta amounted to 40.17 included in the less category. This indicates that students are aware of the needto get the information needed, and have knowledge about matters relating to the search and use ofinformation even though there are still few. So that it requires guidance and intensive information literacytraining that is integrated in one subject
Pengembangan E-LKPD untuk Mendukung Kemampuan Literasi Matematis pada Materi Aritmatika Sosial
Isma Syaftiani Syafruddin;
Aan Subhan Pamungkas;
Etika Khaerunnisa;
Isna Rafianti
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 6 No 3 (2022): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 6 Nomor 3 Tahun 2022
Publisher : Mathematics Education Study Program
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DOI: 10.31004/cendekia.v6i3.1727
Penelitian pengembangan ini bertujuan untuk mengetahui kelayakan E-LKPD untuk mendukung kemampuan literasi matematis pada materi aritmatika sosial. Model pengembangan yang digunakan adalah model ADDIE yaitu Analisis (analisis), Desain (perancangan), Development (pengembangan), Implementasion (implementasi), dan Evaluasion (evaluasi). Subjek penelitian ini adalah 15 peserta didik kelas VIII SMPN 2 Balaraja. Instrumen pengumpulan data yang digunakan adalah angket validasi uji ahli materi dan media, angket respon guru matematika dan peserta didik. Hasil penelitian ditunjukkan berdasarkan kelayakan media pembelajaran yang diperoleh dari valid, praktis dan efektif 1) valid: uji ahli materi memperoleh hasil sebesar 88% dengan kategori sangat baik, uji ahli media memperoleh hasil sebesar 75% dengan kategori baik, 2) praktis: respon guru memperoleh hasil sebesar 88% dengan kategori sangat baik, respon peserta didik memperoleh hasil sebesar 79,33% dengan kategori baik, 3) efektif dilihat dari ketuntasan peserta didik memperoleh hasil sebesar 80% dengan kategori sangat baik. Berdasarkan hasil tersebut, E-LKPD untuk mendukung kemampuan literasi matematis sudah layak digunakan sebagai salah satu referensi dalam pembelajaran serta mampu mendukung kemampuan literasi matematis.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS SMART APPS CREATOR UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS PESERTA DIDIK DI SEKOLAH DASAR
Choirunisa Amalia;
Trian Pamungkas Alamsyah;
Aan Subhan Pamungkas
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 2 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep
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DOI: 10.36379/autentik.v6i2.238
This research is motivated by the low ability of students to understand mathematical concepts, and the lack of use of technology in the learning process. This study aims to determine the feasibility of learning media, and to determine the extent to which students' understanding of mathematical concepts has increased after using the developed Smart Apps Creator-based mathematics learning media. The method used in this study is Research and Development (R&D) with the development model being the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. This study resulted in learning media based on Smart Apps Creator (android application) on mixed arithmetic operations with whole numbers as the subject of research, students of class VI SDN Margahayu IX Bekasi City. The results of the study found that the learning media developed was "Very Appropriate" to be applied to mathematics learning in class VI SD. This is supported by the validation results from media, material, and learning experts with an average feasibility test result of 89.07%. Meanwhile, the results of the student response questionnaires obtained from small group and large group trials obtained an average acquisition result of 98.08% and included the "Very Positive" category. In addition, there was an increase in the ability to understand students' mathematical concepts after using learning media, which can be proven by the acquisition of an average n-gain value of 0.7 so that the criteria for "Medium" improvement were obtained.