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Analisis Penerapan Model Kooperatif Think Pair Share dalam Pembelajaran IPS Novia Alifah Mawardah; Nurlayalia Ramadhini; Naila Aziza; Aldy Ferdiyansyah; Fathul Jannah
Walada: Journal of Primary Education Vol. 5 No. 2 (2026): Walada : Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i2.664

Abstract

Pembelajaran IPS di sekolah dasar masih menghadapi permasalahan rendahnya keterlibatan peserta didik, seperti kurang aktif bertanya, berdiskusi, dan menyampaikan pendapat selama pembelajaran. Berdasarkan observasi awal di kelas IV SDN Sungai Miai 11, pembelajaran masih didominasi metode ceramah sehingga partisipasi peserta didik belum optimal. Penelitian ini bertujuan menganalisis penerapan model pembelajaran kooperatif Think Pair Share (TPS) dalam meningkatkan keterlibatan belajar peserta didik yang meliputi partisipasi aktif, kepercayaan diri, komunikasi, dan kerja sama. Penelitian menggunakan pendekatan deskriptif kualitatif dengan desain studi kasus. Subjek penelitian terdiri atas guru dan peserta didik kelas IV yang dipilih secara purposive. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis menggunakan triangulasi sumber dan teknik. Hasil penelitian menunjukkan bahwa penerapan TPS melalui tahapan think, pair, dan share mampu meningkatkan keterlibatan belajar peserta didik. Peserta didik menjadi lebih aktif berdiskusi, berani menyampaikan pendapat, serta lebih mudah memahami materi IPS. Penggunaan media flash card dan LKPD juga mendukung efektivitas pembelajaran. Kebaruan penelitian ini terletak pada penerapan TPS berbantuan media visual sederhana untuk meningkatkan keterlibatan belajar peserta didik dalam pembelajaran IPS sekolah dasar.
Implementasi Permainan Ular Tangga Berbasis Teori Behavioristik Pada Pembelajaran IPAS Annisa Rukmana Dalima; Karunia Lestari; I Kadek Wiana; Aldy Ferdiyansyah; Noorhapizah
Walada: Journal of Primary Education Vol. 5 No. 2 (2026): Walada : Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i2.665

Abstract

Pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di sekolah dasar kerap mengalami kendala dalam meningkatkan keterlibatan aktif siswa karena dominasi metode ceramah dan keterbatasan media pembelajaran yang interaktif. Berdasarkan hasil observasi di kelas IV SDN Pulau Alalak, siswa menunjukkan tingkat partisipasi yang rendah serta kurangnya variasi media yang mampu menyesuaikan karakteristik belajar mereka. Penelitian ini bertujuan untuk mendeskripsikan implementasi media pembelajaran permainan ular tangga berbasis teori behavioristik serta mengetahui pengaruhnya terhadap keterlibatan dan fokus belajar siswa pada pembelajaran IPAS di sekolah dasar. Media ini dirancang untuk mendorong pengalaman belajar yang menyenangkan melalui stimulus dan penguatan positif, sesuai dengan prinsip teori behavioristik. Melalui pendekatan ini, siswa diharapkan dapat belajar secara aktif dan termotivasi, serta meningkatkan pemahaman mereka terhadap materi IPAS. Hasil implementasi menunjukkan peningkatan fokus dan keterlibatan siswa selama proses pembelajaran berlangsung
Development of Interactive Teaching Materials Based on Android Application for Elementary School Students Aldy Ferdiyansyah; Suhartono Suhartono; Nihayati Nihayati
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 31 No. 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v31i12022p13-25

Abstract

This research aims to produce a prototype of interactive teaching materials based on android applications effectively used in thematic learning in Elementary School. This development research uses the DDD-E model with four stages of development which include: (1) decide, (2) design, (3) develop, and (4) evaluate. The products developed are divided into six applications that focus on the sub-theme of Environmental Conservation. Based on the test results, the obtained paired sample test results had a significance value of 0.001, which is less than 0.05. It can be interpreted that there is a significant difference between student learning outcomes before and after using interactive teaching material. The effectiveness of interactive teaching materials can be seen from the results of the N-Gain test with an average gain score of 0.6, which means the level of effectiveness of interactive teaching materials is in the medium category.
Development of SELASAR Learning Media to Improve Elementary School Students Social Skills Aldy Ferdiyansyah; Bagus Aulia Iskandar
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 35 No. 1 (2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v35i12026p213-227

Abstract

Abstract: The development of the digital era presents challenges for elementary school students in developing social skills amid the growing tendency toward technology based interactions, creating a need for learning media that align with digital generation characteristics while actively encouraging direct social interaction. This research intends to design and evaluate the efficacy of SELASAR learning media, which combines the classic snakes and ladders game with augmented reality technology to enhance social skills in elementary school students. The research utilized a Research and Development framework based on the DDD-E model, which includes the stages of decide, design, develop, and evaluate. Product trials were conducted using five indicators of social skills: peer relationship, self-management, academic skills, compliance, and affirmation. The results showed that the peer relationship aspect achieved 72.5% and was categorized as good, self-management reached 90% and was categorized as very good, academic skills achieved 81.25 percent and were categorized as very good, compliance reached 72.5% and was categorized as good, and affirmation achieved 76.25% and was categorized as very good. These findings indicate that SELASAR learning media are effective and practical for addressing challenges related to the development of social skills among elementary school students through interactive and technology integrated learning. Abstrak: Perkembangan era digital menghadirkan tantangan bagi siswa sekolah dasar dalam membangun keterampilan sosial di tengah kecenderungan interaksi berbasis teknologi, sehingga diperlukan media pembelajaran yang selaras dengan karakteristik generasi digital sekaligus mendorong interaksi sosial. Penelitian ini bertujuan mengembangkan dan menguji efektivitas media pembelajaran SELASAR sebagai integrasi permainan ular tangga tradisional dengan teknologi augmented reality untuk meningkatkan keterampilan sosial siswa sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan model DDD-E yang meliputi tahap decide, design, develop, dan evaluate. Uji coba produk berdasarkan lima indikator keterampilan sosial menunjukkan hasil sebagai berikut: (1) aspek peer relationship dengan persentase skor 72,5% tergolong baik; (2) aspek self-management dengan persentase skor 90% tergolong sangat baik; (3) aspek akademik dengan persentase 81,25% tergolong sangat baik; (4) aspek kepatuhan dengan persentase skor 72,5% tergolong baik; (5) aspek penegasan dengan persentase 76,25% tergolong sangat baik. Media pembelajaran SELASAR terbukti efektif dan praktis digunakan dalam menjawab permasalahan terkait pengembangan keterampilan sosial siswa sekolah dasar melalui pembelajaran.
Internalisasi Nilai Budaya melalui Tari Tradisional Kreasi Batik dalam Pembelajaran Sekolah Dasar Aldy Ferdiyansyah; Bagus Aulia Iskandar
Journal of Character and ELementary Education Vol 5 No 1 (2026): Januari 2026
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jocee.v5i1.28385

Abstract

This study aims to describe the process of internalizing cultural values through traditional batik dance creations in learning in fifth graders of SDN Tulusrejo 2 with a focus on the introduction of cultural values through symbols and dance movements, contextual learning experiences, student interactions in dance activities, and the role of teachers in directing the meaning of learning. This study uses a qualitative approach with a descriptive design. The research subjects consisted of 10 fifth grade students and one class teacher. Data were collected through observation, interviews, and documentation, then analyzed through data reduction, data presentation, and drawing conclusions. The results of the study indicate that the internalization of cultural values takes place through the introduction of batik symbols connected to dance movements, learning experiences through direct practice, and the formation of values such as cooperation, responsibility, and discipline through group interactions during learning, while the teacher acts as a facilitator who directs and gives meaning to each activity. The conclusion of the study shows that the internalization of cultural values through traditional batik dance creations occurs through a series of learning experiences that include cultural symbols, dance practices, social interactions, and the role of teachers, so that cultural values are understood by students through contextual and meaningful learning experiences in elementary school.
Integrasi Seni Japin Carita dalam Pembelajaran Seni Transformatif: Upaya Revitalisasi Identitas Budaya Lokal di Sekolah Dasar Bagus Aulia Iskandar; Aldy Ferdiyansyah
Journal of Character and ELementary Education Vol 5 No 1 (2026): Januari 2026
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jocee.v5i1.28387

Abstract

This study aims to explore the integration strategies of Japin Carita performance art as a transformative arts education instrument capable of maintaining and developing Banjar cultural identity in elementary school students. Amidst the accelerating threat of local cultural extinction due to digital globalization, Japin Carita offers a vital medium for value revitalization through its unique blend of dance, music, and educational narratives. This research employs a qualitative literature review method, systematically analyzing various academic sources, cultural documents, and pedagogical frameworks related to the philosophical values of Japin Carita and educational practices that support cultural sustainability. The results demonstrate that Japin Carita possesses high urgency to be reintegrated into the school ecosystem, not merely as a decorative subject, but as a core component of character building. The study identifies that the Projek Penguatan Profil Pelajar Pancasila (P5) work exhibitions serve as a strategic platform for students to actively engage in the creative process, from scriptwriting to public performance. This active participation fosters a sense of pride and ownership over their ancestral heritage. Furthermore, the integration of local wisdom, such as the Gawi Sabumi philosophy, into the school curriculum helps bridge the gap between traditional values and modern competencies. The conclusion emphasizes that the survival of local Banjar culture depends heavily on the systemic efforts of schools to transform traditional arts into a living, dynamic practice that is relevant to students' contemporary lives, rather than treating them as stagnant artifacts of the past. This approach ensures that cultural identity remains a resilient foundation for future generations.
Studi Kasus: Penerapan Model Pembelajaran Make A Match dan Discovery Learning dalam Pembelajaran IPS di Kelas IV SDN Sungai Jingah 4 Najwa Ulya Nugrahaini; Putri Normeiliani; M. Hafi Badali; Aldy Ferdiyansyah
Journal of Character and ELementary Education Vol 5 No 1 (2026): Januari 2026
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jocee.v5i1.28407

Abstract

This study aims to examine the implementation of the Make A Match and Discovery Learning models in Social Studies (IPS) learning for fourth-grade students at SDN Sungai Jingah 4. The study employed a descriptive qualitative approach with a case study method. Data were collected through observation, interviews, and documentation. The results indicate that the use of the Make A Match and Discovery Learning models, supported by the history board media, can enhance students’ motivation and engagement, particularly in historical topics. These models create an enjoyable, interactive, and collaborative learning environment. However, some challenges were identified during implementation, such as an excessive amount of material covered in a single session and a lack of variation in questions across groups. The researchers recommend distributing the material over several sessions and diversifying group assignments to optimize learning outcomes.
Implementasi Media Pembelajaran Papan Pintar dalam Pembelajaran IPS Kelas IV SDN Kuin Utara 6 Banjarmasin Syaidati Elida; Rahmi Nur Aini; Santia Rahmah; Aldy Ferdiyansyah
Journal of Character and ELementary Education Vol 5 No 1 (2026): Januari 2026
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jocee.v5i1.28412

Abstract

This study aims to describe the implementation of the PapinPST (Primary–Secondary–Tertiary Smart Board) learning media in fourth-grade social studies learning at SDN Kuin Utara 6 Banjarmasin and to analyze the improvement of students’ engagement, motivation, and understanding. The scope of the research focuses on the use of interactive learning media in teaching primary, secondary, and tertiary human needs in elementary social studies education. This study employed a qualitative approach using a case study method. Data were collected through classroom observations, interviews with teachers and students, and documentation during the learning process. Data analysis was conducted thematically through transcription, coding, and interpretation, while data validity was strengthened through source triangulation. The findings indicate that the implementation of PapinPST learning media increased students’ active participation, created a more enjoyable learning atmosphere, and helped students understand the concept of human needs in a more concrete and visual manner. In addition, the media also encouraged collaboration, communication, and students’ confidence in expressing their opinions. The implementation of PapinPST helped overcome the limitations of conventional social studies learning, which had previously relied heavily on lecture methods and traditional media. Therefore, PapinPST can serve as an innovative and practical solution to support interactive, contextual, and student-centered social studies learning in accordance with the Merdeka Curriculum in elementary schools.
Implementasi Media Fun Match Board dalam Pembelajaran IPS di Kelas 3 SDN Benua Anyar 10 Fatimatuz Zhahra; Hutri Hidayah; Fatmah Rogayah; Aldy Ferdiyansyah
Journal of Character and ELementary Education Vol 5 No 1 (2026): Januari 2026
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jocee.v5i1.28414

Abstract

Social Studies is an important subject in Elementary School that aims to shape students' understanding of social, cultural, economic, and civic life, but learning is still dominated by lecture methods without media so that students are less active and have difficulty understanding the material. This study aims to identify problems in IPS learning in grade 3 of SDN Benua Anyar 10 and implement the Fun Match Board media as an innovative solution. This study uses a descriptive qualitative approach with a case study method. Data collection techniques are carried out through observation, interviews, and documentation, and analyzed using triangulation. The results of the study show that after using the Fun Match Board, student learning motivation, learning outcomes, and activeness increased. This media successfully created an interactive, fun, and contextual learning atmosphere. Fun Match Board is worthy of being used as an effective alternative learning media in supporting the quality of IPS learning in elementary schools.
Keefektifan Model Pembelajaran Role Playing Terhadap Peningkatan Interaksi Sosial Siswa Kelas 4 SDN Bumiayu 2 Malang Aldy Ferdiyansyah; Siti Latifa Zahara; Wahyu Puji Rahayu; Muhammad Alfan; Aldy Ferdiyansyah; Siti Latifa Zahara; Wahyu Puji Rahayu; Muhammad Alfan; Shirly Rizki Kusumaningrum
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 11 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v1i112021p888-896

Abstract

Abstract: This research was conducted with the aim of testing effectiveness using the role playing learning model on increasing the social interaction of 4th graders at SDN Bumiayu 2 Malang. This study uses a pre-experimental design method with a quantitative approach. The results of the calculation of the paired sample test show a significance value of 0.000 which is less than 0.05. So that it can be interpreted that there is a significant difference between the results of the pretest and posttest, in other words the use of role playing models has an effect on increasing students' social interactions. The level of effectiveness of the use of the role playing model is included in the medium category based on the results of the N-Gain test with an average gain score of 0.6. Abstrak: Penelitian ini dilakukan dengan tujuan menguji efektivitas penggunaan model pembelajaran role playing terhadap peningkatan interaksi sosial siswa kelas 4 SDN Bumiayu 2 Malang. Metode penelitian yang digunakan yaitu pre-experimental design dengan pendekatan kuantitatif. Hasil dari penghitungan uji paired sample test yang menunjukkan nilai signifikansi sebesar 0,000 yang bernilai kurang dari 0,05. Sehingga dapat diartikan bahwa terdapat perbedaan yang signifikan antara hasil dari pretest dan posttest, dengan kata lain penggunaan model role playing berpengaruh dalam peningkatan interaksi sosial siswa. Tingkat efektivitas dari penggunaan model role playing termasuk dalam kategori sedang berdasarkan hasil uji N-Gain dengan rata-rata gain score sebesar 0,6.
Co-Authors Abdan, Sarwani Ahmad Suriansyah Ainun Nafisah, Ainun Alfan, Muhammad Ali Rachman Ali Rachman, Ali Alviannor, Muhammad Alvin Hidayat, Muhammad Annisa Rukmana Dalima Aprina, Nazwa Ari Hidayat Ari Hidayat Arta Mulya Budi Harsono Asniwati Astuti, Aulia Widi Aufa, Ni'matul Aufa, Ni’matul Awali, Muhammad Risky Ayuni Ayuni Bagus Aulia Iskandar Damayanti, Nola Fitria Dini Amalia, Dini Eka Cahya Sari Putra Erisa, Nurul Fathul Jannah Fathul Jannah, Fathul Fatimatuz Zhahra Fatmah Rogayah Fidya Aisyah Asyifa Fitriah Fitriah Fitriyah, Nurlaili Haliza, Nur Hana, Najla Hayatun Syifa Herti Prastitasari Hutri Hidayah I Kadek Wiana Ifanda Rahmadani Iskandar, Bagus Aulia Karunia lestari Kholillah, Siti Lailawati, Nor Latifa Putri Ridhaningtyas M. Hafi Badali M. Ziyan Takhqiqi Arsyad M. Ziyan Takhqiqi Arsyad Maisarah, Sri Maulida, Ridhna Merliana Sari, Ruli Mina Zuyyina Ramadhani Mubarok Mubarok Mubarok Mubarokati, Sari Muhammad Alfan Muhammad Alfan Muhammad Risky Awali Muhsin Naila Aziza Naila Lutfiana Najlaa Annisa Faadiyah Najwa Ulya Nugrahaini Nanda Pratama, Noval Nazwa, Nazwa Ni'matul Aufa Nihayati Nihayati Nihayati Nihayati Noor Afiyanti, Irma Noorhapizah Noorkhalisah, Noorkhalisah Nova Soraya Novi Handayani Novi Pertiwi Fitrie Ramadhani Novia Alifah Mawardah Novianti, Witha Nur Asyifa, Tiara Nurlayalia Ramadhini Nursyipa Pitaloka, Intan Diya Putri Normeiliani Rahayu, Wahyu Puji Rahimah, Rahmahniar Rahmadati, Rahmadati Rahmi Nur Aini Ramadhani, Aulia Azizah Ramadhani, Novi Pertiwi Fitrie Ramadhani, Renasya Ramadhayanti, Amisha Raudah Raudah Rizqi, Maulana Salsabela Ashlin Santia Rahmah Sari Pera Ayu, Eka Septiana Devi Septiana Devi Puspitasari Shirly Rizki Kusumaningrum Shofiatun Najiah Shopia, Zahra Siti Fatimah Siti Latifa Zahara Siti Latifa Zahara Siti Nurhaliza Siti Rabbiatul Hasanah Siti Zahra Sri Kurnia Damayanti Suhartono Suhartono Suhartono Suhartono Syafi’e, Muhammad Syaidati Elida Wahyu Puji Rahayu Wahyu Puji Rahayu Yogi Prihandoko Yulandra, Rianty Yulianti, Ani Zahara, Siti Latifa Zaliha Zulfa Huriah Dina Kazimah