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PENERAPAN MODEL PEMBELAJARAN KOOPERATIF PENDEKATAN STRUKTURAL TWO STAY TWO STRAY (TSTS) UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IVb SD NEGERI 067 TEGAR
Situmorang, Rudianto;
Sakur, Sakur;
Roza, Yenita
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 1, No 2 (2014): Wisuda Oktober Tahun 2014
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Abstract: This research aims to improve mathematics learning outcomes in SD Negeri 067Tegar by implementing cooperative learning model Two Stay Two Stray (TSTS) structural approach. Subjects of the research were students grade IVb whohave the academic ability of the heterogeneous. This research is classroom action research with two cycles. Each cycles has four stages, the stages are planning, action, observation and reflection. The results showed the activity of teachers and students have done well after doing the action. An increase in the number of students who achieved at UH KKM end of each cycle compared to the number of students who achieve KKM on base score. Results of this research indicate that the application of Cooperative Learning Model Two Stay Two Stray (TSTS) Structural Approach can improve the mathematics learning outcomes of students grade IVb SD Negeri 067 Tegar Pematang Pudu in the first semester academic year 2013/2014.Key words: Mathematics learning outcomes, Cooperative learning, Two Stay Two Stray (TSTS), Classroom action research.WISUDA OKTOBER
PENERAPAN MODELPROBLEM BASED LEARNINGUNTUKMENINGKATKAN KEMAMPUAN PEMECAHANMASALAHMATEMATIS PESERTA DIDIKKELAS X MIA MA MUHAMMADIYAH PEKANBARU
Mardiyanti, Tiska;
Roza, Yenita;
Zulkarnain, Zulkarnain
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 7, No 1 (2020): EDISI 1 JANUARI-JUNI 2020
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Abstract: This study aims to improve the learning process and the student?s mathematical problem solving skill by applying Problem Based Learningmodel. This type of research is classroom action research with two cycles. This research was conducted in collaboration between researcher and teacher of mathematics. Subjects were students of class X MIA MA Muhammadiyah Pekanbaru. The study was conducted in the first semester of academic year 2019/2020. The research instrument consists of mathematical learning instruments and instruments to collect data. Mathematical learning instruments used in this study are syllabus, lesson plans, and activity sheets. Data collection instruments used in this study is observation sheets and mathematical problem solving tests. Data analysis technique in this study is analysis descriptive narrative of qualitative data and descriptive statistical analysis of quantitative data. The result of this study showed that the implementation of PBL improved the learning process and the student?s mathematical problem solving skill. The student?s average scorein cycle I which is 70,92had improved to 86,98in cycle II. The improvement also foundin the indicator average scorein identifying the problem, devising a plan to solve the problem, carrying out the plan to solve the problem, and interpreting the solution. This study concludes that the implementation of PBL improved the learning process and the student?s mathematical problem solving skill at class X MIA MA Muhammadiyah Pekanbaru. PBL model can be used as an alternative to learning, because through this learning can improve the learning process and mathematical problem solving skill of the students.Key Words:Problem Based Learning, Mathematical Problem Solving Skill, Learning Process.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS KOMPUTER MODEL TUTORIAL INTERAKTIF UNTUK SMP/MTS KELAS VII SEMESTER II MATERI SEGIEMPAT
Saputra, Andespa;
Yuanita, Putri;
Roza, Yenita
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Abstract : This research aimed to develop computer-based mathematics learning media model are valid to help students to understand the topic of rectangular.This research and development use development model by Borg and Gall modified by Sugiyono. The steps of this research and development  are find the potentials and problems that must to do analyzed first. And then, find the informations by study of literature. Product design is through two stages, that are make paper based design first and then computer based. The programs that used for product design of computer based are program frontpage, microsoft power point and photoshop. Learning media is validated by three experts or validators and further revised based on the input from validators. The revised learning media is tested on two stages, that are a small group consist of five students of class VII and a large group consist of forty students from SMPN 4 Pekanbaru. Based on the analysis of data and discussion can be concluded that computer-based mathematics learning media is already valid with an average value of 3.17 by materials validator and 3.18 by media validator. This computer-based mathematics learning media is also already qualified practicalities with an average of 97,92% on a small test group and 99,22% in the large group test. Key Words : Computer-based Learning Media, Development, Rectangular
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMPUTER MODEL TUTORIAL INERAKTIF UNTUK MATERI POKOK LINGKARAN KELAS VIII SMP/ MTS
Habibah, Ami;
Roza, Yenita;
', Zulkarnain
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 2 (2017): Wisuda Oktober 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Abstract: This research is a developmental research which aims to produce computer-based learning media interactive tutorial model on the subject circle for class VIII SMP/ MTs that is valid and practical. This developmental research used development model based on the teory of Borg and Gall. The stages are: (1) potential and problem; (2) literature collection; (3) product design; (4) product validation; (5) product revision; (6) product tested; (7) product revision; (8) product tested in large group; (9) product revision. In the first stages, the researcher analyzed potentials and problems. After that, the researcher collected the reference materials, then designed the product and put it into a computer. The learning media that had been developed was be evaluated by three validators based on the aspects of learning, display, program and curriculum, and revised according to the advice of the validator. Next, the learning media that had been revised was be tested in two stages: product testing in small groups with the subject of five students of class VIII SMP Juara Pekanbaru and product testing in large groups with the subject of 25 students class VIII SMP Juara Pekanbaru. Based on the results of data analysis and discussion, it can be concluded that the computer-based learning media interactive tutorial model for the subject circle class VIII SMP / MTs assessed valid by experts with an average value of 3.59 and received a very good response from students of class VIIIKeywords: Computer-based Learning Media, Research and Development, Circle
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMPUTER MODEL TUTORIAL INTERAKTIF UNTUK MATERI POKOK GARIS DAN SUDUT KELAS VII
Alfajri, Hadiyanta;
Roza, Yenita;
Saragih, Sehatta
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Abstract : The aim of this research is to develop interactive computer-based tutorial for mathematics class VII topics of lines and angles. This research use development model by Borg and Gall modified by Sugiyono (2011). Development is done through the following steps: (1) potentials and problems; (2) data collection; (3) media design; (4) validation; (5) revision; (6) small group test; (7) revision; (8) large group test; and (9) revision. At the stage of potentials and problems, researchers created a needs analysis of the results of interviews with teachers of Mathematics. Based on the needs analysis, learning media developed for six class meetings. Learning media is validated by three experts and further revised based on the input from validators. The revised learning media was tested on a small group consist of five students of class VII. The learning media was revised and test in large group involved 21 students of class VII SMP N 1 Rengat. From the large group test results, the learning device improved. The result of data analysis and discussion shows that interactive computer-based tutorial for mathematics class VII topics of lines and angles are valid with an average value of 3.57 and is practical to use by students of class VII.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMPUTER MODEL TUTORIAL INTERAKTIF UNTUK MATERI POKOK GARIS DAN SUDUT KELAS VII
Alfajri, Hadiyanta;
Roza, Yenita;
Saragih, Sehatta
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Abstract : The aim of this research is to develop interactive computer-based tutorial for mathematics class VII topics of lines and angles. This research use development model by Borg and Gall modified by Sugiyono (2011). Development is done through the following steps: (1) potentials and problems; (2) data collection; (3) media design; (4) validation; (5) revision; (6) small group test; (7) revision; (8) large group test; and (9) revision. At the stage of potentials and problems, researchers created a needs analysis of the results of interviews with teachers of Mathematics. Based on the needs analysis, learning media developed for six class meetings. Learning media is validated by three experts and further revised based on the input from validators. The revised learning media was tested on a small group consist of five students of class VII. The learning media was revised and test in large group involved 21 students of class VII SMP N 1 Rengat. From the large group test results, the learning device improved. The result of data analysis and discussion shows that interactive computer-based tutorial for mathematics class VII topics of lines and angles are valid with an average value of 3.57 and is practical to use by students of class VII.
DESIGN OF INFORMATION AND TECHNOLOGY BASED TEACHING MATERIALS IN MATHEMATICS SUBJECTS OF IT HIGH SCHOOL PEKANBARU STUDENTS
Rahmadani, Heni;
Roza, Yenita;
Murni, Atma
MEJ (Mathematics Education Journal) Vol 4, No 1 (2020)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang
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DOI: 10.22219/mej.v4i1.11467
This research is based on the low mathematical representation ability of students and the lack of textbooks used by teachers in presenting teaching material. This study aims to describe the results of the development of information technology-based teaching materials to improve the mathematical representation ability of students in class X Trigonometry Function Materials that are valid, practical, and effective. The model used in this research development is the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. The research instruments used in this article are validation sheets (validity aspects), teacher assessment sheets and student assessment sheets (practical aspects), and mathematical representation ability tests (effectiveness aspects). Analysis of the data used in this research is parametric statistics, the t-test with the help of SPSS 18.00 using the Independent-Sample t-Test. This research resulted in a product of teaching materials based on information and technology in valid mathematics (87.11%), practical (90.81%) and effective (0.043 <0.05).
Analisis Kemampuan Berpikir Kreatif Matematis Siswa Smk Pada Materi Barisan Dan Deret Di Kota Pekanbaru
Santi, Indira;
Maimunah, Maimunah;
Roza, Yenita
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol 6, No 2 (2019): Jurnal Derivat (Desember 2019)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta
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DOI: 10.31316/j.derivat.v6i2.500
AbstractThe ability to think mathematically creative is one of the competency standards for graduate students at the vocational level. Based on the results of previous studies said that the mathematical creative thinking ability of vocational students is very low and the interview of researchers in several mathematics teachers in Pekanbaru vocational school said that Pekanbaru vocational students were accustomed to mathematical problems according to the teacher's example and it was recognized that teachers lacked daily problems. This study aims to determine the mathematical creative thinking ability of vocational students in Pekanbaru City in row and series material. This type of research is a qualitative descriptive study. The instrument used was a mathematical creative thinking ability test with 4 indicators namely fluency, flexibility, originality and elaboration. Questions in the form of a breakdown test were taken from the SMK National Exam question bank and given to 36 students of class X TKJ-2 SMKN 2 Pekanbaru. From the test results it can be concluded that the percentage of mathematical creative thinking ability of SMKN 2 students is at the ability to think creatively enough at 42%. Where the fluency indicator is 56%, the indicator of Authenticity (originality) is 38%, the Elaboration indicator is 46% and the indicator of Flexibility is 28%.Kata Kunci : Kemampuan Berpikir kreatif Matematis, Barisan dan Deret
RANCANGAN PEMBELAJARAN MATEMATIKAMENGGUNAKAN PETA LOKAL RIAU
Alfiah, Nurul;
Roza, Yenita;
Maimunah, Maimunah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 7, No 1 (2020): EDISI 1 JANUARI-JUNI 2020
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Abstract: The background of this research is the lack ofteaching materials that introducedregionalresourcesto studentsin accordance with the demands of 2013 curriculum.This Research aims to develop teaching materials in the form of books that introduce regional wealth to students by introducing the map of Riau.This Research is a research and development (R&D) using the 4-D model that consist of define, design, develop and dissemination.These research conducted by researchers until the design stage.The research instrumentis validity instruments is a form of a validation sheet to assess the feasibility of the teaching materialsand practicality instruments is a form of a questionnaire for students responses to teaching materials.KeyWords: Mathematics Learning, Maps of Riau, 4-D Development Model.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PESERTA DIDIK KELAS X MIA MA MUHAMMADIYAH PEKANBARU
Mardiyanti, Tiska;
Roza, Yenita;
Zulkarnain, Zulkarnain
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 7, No 1 (2020): EDISI 1 JANUARI-JUNI 2020
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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Abstract: This study aims to improve the learning process and the student’s mathematical problem solving skill by applying Problem Based Learning model. This type of research is classroom action research with two cycles. This research was conducted in collaboration between researcher and teacher of mathematics. Subjects were students of class X MIA MA Muhammadiyah Pekanbaru. The study was conducted in the first semester of academic year 2019/2020. The research instrument consists of mathematical learning instruments and instruments to collect data. Mathematical learning instruments used in this study are syllabus, lesson plans, and activity sheets. Data collection instruments used in this study is observation sheets and mathematical problem solving tests. Data analysis technique in this study is analysis descriptive narrative of qualitative data and descriptive statistical analysis of quantitative data. The result of this study showed that the implementation of PBL improved the learning process and the student’s mathematical problem solving skill. The student’s average score in cycle I which is 70,92 had improved to 86,98 in cycle II. The improvement also found in the indicator average score in identifying the problem, devising a plan to solve the problem, carrying out the plan to solve the problem, and interpreting the solution. This study concludes that the implementation of PBL improved the learning process and the student’s mathematical problem solving skill at class X MIA MA Muhammadiyah Pekanbaru. PBL model can be used as an alternative to learning, because through this learning can improve the learning process and mathematical problem solving skill of the students.Key Words: Problem Based Learning, Mathematical Problem Solving Skill, Learning Process.