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All Journal Jurnal Pendidikan dan Pengajaran Jurnal Penelitian dan Pengembangan Pendidikan Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Journal of Education and Learning (EduLearn) JURNAL PENDIDIKAN TAMBUSAI International Journal of Community Service Learning Journal of Education Technology Bisma The Journal of Counseling Jurnal EDUTECH Undiksha Journal on Education Jurnal Lentera Pendidikan Pusat Penelitian LPPM UM Metro Faktor Jurnal Ilmiah Kependidikan AMALIAH: JURNAL PENGABDIAN KEPADA MASYARAKAT Jurnal Review Pendidikan dan Pengajaran (JRPP) The Indonesian Journal of Social Studies Jurnal Sosial Humaniora Sigli Edukasi IPS Didaktik : Jurnal Ilmiah PGSD STKIP Subang Jurnal Ekologi, Masyarakat dan Sains Journal of Community Service and Empowerment Jurnal Pengabdian kepada Masyarakat TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Jurnal Jendela Pendidikan SOCIAL : Jurnal Inovasi Pendidikan IPS Indo-MathEdu Intellectuals Journal ProBisnis : Jurnal Manajemen Khazanah Akademia East Asian Journal of Multidisciplinary Research (EAJMR) International Journal of Islamic Education, Research and Multiculturalism (IJIERM) Jurnal Dunia Pendidikan Mudabbir: Journal Research and Education Studies Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Jurnal Pengabdian Mandiri Jurnal Pendidikan dan Ilmu Sosial Journal of Comprehensive Science SWARNA Indonesian Journal of Contemporary Multidisciplinary Research Innovative: Journal Of Social Science Research Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan Indonesian Journal of Multidisciplinary on Social and Technology Gudang Jurnal Multidisiplin Ilmu SERUMPUN : Journal of Education, Politic, and Social Humaniora Triwikrama: Jurnal Ilmu Sosial Indo Green Journal Mutiara : Jurnal Ilmiah Multidisiplin Indonesia Jurnal Ilmiah Research Student Jurnal Pendidikan Islam Jurnal Teknologi Pendidikan Jurnal Pendidikan Non formal Cendikia Pendidikan JURNAL ILMIAH PENELITIAN MAHASISWA Journal of Innovative and Creativity Jurnal Riset Multidisiplin : Agrisosco Jurnal Penelitian Pendidikan Indonesia (JPPI) Jurnal Pengabdian Masyarakat Jurnal Intelek Dan Cendikiawan Nusantara ARIMA : Jurnal Sosial Dan Humaniora Jurnal Intelek Insan Cendikia Jurnal Pustaka Cendekia Pendidikan Jurnal Pustaka Cendekia Hukum dan Ilmu Sosial IJoEd: Indonesian Journal on Education Indonesian Journal of Innovation Multidisipliner Research Jurnal Ragam Pengabdian Indo Green Journal Aksi Kita: Jurnal Pengabdian Kepada Masyarakat Indonesia Berdampak: Jurnal Pengabdian Kepada Masyarakat AIQU: Journal Multidiscipliner of Science Edumaspul: Jurnal Pendidikan Jurnal Ilmu Sosial dan Ilmu Politik
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Peran Pendidikan IPS dalam Meningkatkan Literasi Perlindungan Konsumen di Era Digital: Studi Literatur Bayu Aji Saputra Hasibuan; Desy Safitri; Sujarwo
MUTIARA: Jurnal Ilmiah Multidisiplin Indonesia Vol. 4 No. 2 (2026): JIMI - APRIL
Publisher : PT. PENERBIT TIGA MUTIARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61404/mutiara.v4i2.496

Abstract

The advancement of digital technology has transformed consumption patterns while simultaneously increasing risks related to consumer protection, including online fraud, information manipulation, and misuse of personal data, thereby requiring more critical and comprehensive literacy skills. This study addresses the problem of low consumer protection literacy, as indicated by high levels of impulsive consumption behavior, limited understanding of consumer rights and obligations, and an imbalance between the intensity of technology use and the ability to evaluate information effectively. The purpose of this research is to examine the role of Social Studies education in enhancing consumer protection literacy, its integration into the learning process, and the effectiveness of its implementation in the digital era through a literature review approach. The findings reveal that consumer protection literacy remains at a moderate to low level, yet it has a significant relationship with rational economic decision-making and the ability to mitigate digital risks. Social Studies education has been proven effective in improving such literacy through contextual, interactive, and experience-based learning, which strengthens students’ understanding, attitudes, and skills as consumers. The novelty of this study lies in the conceptual and practical integration of consumer protection literacy into Social Studies learning, encompassing cognitive, affective, and behavioral dimensions, as well as emphasizing pedagogical strategies based on case studies and reflective discussions as effective approaches to shaping intelligent and responsible consumers in the digital era.
Pelatihan Pemanfaatan Media Gamifikasi Untuk Pembelajaran yang Interaktif dan Menyenangkan Bagi Guru Sujarwo; Desy Safitri; Saipiatuddin; Nurzengky Ibrahim; Arita Marini
Aksi Kita: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 3 (2025): MEI-JUNI
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/a3dgg364

Abstract

Memaknai era revolusi industri 4.0 yang merupakan era transformasi digital maka kegiatan pembelajaran dituntut untuk mengurangi penerapan metode ceramah untuk mentransfer pengetahuan (transfer of knowledge) dan meningkatkan proporsi aktivitas mengonstruksi pengetahuan oleh peserta didik menggunakan media pembelajaran yang inovatif, salah satunya menggunakan media gamifikasi untuk pembelajaran. Berdasarkan fakta di lapangan, tidak semua guru memahami pembuatan media pembelajaran edukatif sebagai media gamifikasi dalam pembelajaran agar mempermudah siswa memahami materi pelajaran dan pembelajaran menjadi menarik dan menyenangkan, sehingga kompetensi guru harus terus diupgrade agar dapat melakukan inovasi dalam pembelajaran. Adapun subjek atau peserta dari kegiatan ini adalah guru-guru dari SMP Negeri 2 Jakarta, sedangkan metode yang digunakan dalam upaya meningkakan kompetensi guru tersebut adalah melalui kegiatan pelatihan kepada guru dalam mengembangkan media gamifikasi untuk pembelajaran yang interaktif dan menyenangkan di era digital. Tujuan kegiatan ini adalah untuk meningkatkan kompetensi guru dalam dalam mengelola pembelajaran melalui pengembangan dan pengintegrasian media edukatif sebagai gamifikasi dalam pembelajaran serta mampu menumbuhkan motivasi dan kesadaran guru-guru dalam mengemas pembelajaran yang relevan dengan perkembangan teknologi digital dan karakteristik siswa. Hasil kegiatan ini menunjukan adanya peningkatan kompetensi peserta dalam hal pengetahuan dan peningkatan keterampilan peserta dalam menggunakan media game online sebagai gamifikasi dalam pembelajaran. Kelebihan pengbdian yang dilakukan adalah dengan simulasi dan pembimbingan langsung sehingga peserta dapat secara langsung mampraktekkan penggunaan media game online yang dapat dijadikan sebagai media gamifikasi dalam pembelajaran.
Penguatan Literasi Digital di Sekolah Dasar melalui Kolaborasi dalam Program PkM-KKN Arifin Maksum; Arita Marini; Endang M. Kurnianti; Dinda Ayu Putri; Salsabila Rizky; Aulia Fahsa; Annisa Maghfira Pramawita; Chairunnisa Ussabrina; Leola Dewiyani; Desy Safitri
Amaliah: Jurnal Pengabdian Kepada Masyarakat Vol 9 No 1 (2025): Amaliah Jurnal: Pengabdian kepada Masyarakat
Publisher : LPPI UMN AL WASHLIYAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ajpkm.v9i1.5166

Abstract

The implementation of the PkM KKN program at SDN Pondok Kopi 03 aims to empower elementary school teachers in realizing digitally literate schools through the use of digital games as a means to build literacy collaboratively with Universitas Negeri Jakarta. This approach is designed to enhance the effectiveness of teaching and student engagement by creating a more interactive, enjoyable, and meaningful learning environment, while also promoting the development of 21st-century skills such as critical thinking, problem-solving, and collaboration. The main objective of this activity is to strengthen teachers' pedagogical capacity, digital literacy, and creativity through an understanding of educational game design principles, selecting curriculum-relevant games, and integrating them into effective teaching strategies. The results of this program demonstrate improvements in teacher competence in creating innovative and adaptive learning environments, which are expected to contribute significantly to the sustainable improvement of the quality of primary education. The collaboration between schools and higher education institutions has fostered a supportive educational ecosystem and strengthened the roles of both parties in developing learning innovations. The application of educational technology through this approach has also fostered greater confidence among teachers in using digital tools in the classroom.
Peningkatan motivasi belajar melalui Digital Game-Based Education: Pendampingan guru sekolah dasar melalui program PkM Arita Marini; Endang Wahyudiana; Juhana Sakmal; Nastitisari Dewi; Muliati Mursak; Leola Dewiyani; Desy Safitri
Amaliah: Jurnal Pengabdian Kepada Masyarakat Vol 9 No 1 (2025): Amaliah Jurnal: Pengabdian kepada Masyarakat
Publisher : LPPI UMN AL WASHLIYAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ajpkm.v9i1.5186

Abstract

This Community Service Program (PkM) aims to assist elementary school teachers in implementing digital game-based education as an effort to increase students' learning motivation while also creating more effective, interactive, and meaningful learning experiences. Through this approach, students are not only encouraged to be more active but are also trained in critical thinking, problem-solving, and teamwork skills, which are highly essential in the 21st century. To ensure optimal implementation, teachers need to have a solid understanding and specific skills in designing and adapting educational games in accordance with the applicable curriculum. Therefore, intensive training and mentoring are key elements in teacher empowerment. The implementation of this program at SD Al Ashriyyah Nurul Iman Islamic Boarding School has shown significant improvements in pedagogical skills, digital literacy, and teacher creativity, ultimately supporting the creation of a more innovative and sustainable learning environment. Additionally, teachers have begun to evaluate the effectiveness of the educational games used and adapt them to suit students’ learning needs. The use of various digital platforms such as Kahoot, Wordwall, and Scratch Jr has enriched the diversity of learning methods. Teachers have also started forming peer-sharing communities to support each other in implementing this method. It is expected that this mentoring model can be replicated in other elementary schools as a strategy to strengthen teachers’ capacity in facing the challenges of digital education.
Analisis Implementasi Dan Dampak Pada Makanan Bergizi Gratis (MBG): Studi Pendekatan Transdisipliner Harien Fidelya Ardhana; Rini Riris Setyowati; Sujarwo Sujarwo; Desy Safitri
JURNAL JENDELA PENDIDIKAN Vol. 6 No. 02 (2026): Jurnal Jendela Pendidikan: Edisi Mei 2026
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v6i02.2239

Abstract

Implementasi dan dampak Program Makanan Bergizi Gratis (MBG) dicanangkan pemerintah Indonesia pada 2025 untuk mengurangi stunting, malnutrisi, dan ketimpangan pangan bagi 82,9 juta jiwa. Program ini mengalami beragam kendala dalam implementasi di lapangan. Tujuan Penelitian ini untuk menganalisis implementasi dan mengevaluasi dampak program Makanan Bergizi Gratis (MBG) terhadap status gizi, kehadiran siswa, konsentrasi belajar; serta merekomendasikan solusi permasalahan. Menggunakan metode kualitatif studi pustaka terhadap 20 artikel jurnal terakreditasi SINTA (2020-2025). Analisis dilakukan melalui reduksi data, klasifikasi tematik, dan sintesis berdasarkan model Miles. Hasil studi menunjukkan MBG meningkatkan kehadiran siswa, konsentrasi belajar, penurunan stunting, serta efek multiplikator ekonomi lokal melalui keterlibatan UMKM dan petani. Namun, tantangan utama meliputi keracunan makanan berulang, lemah pengawasan Badan Gizi Nasional, birokrasi kompleks, dan ketimpangan regional akibat logistik serta literasi hukum rendah. Hal tersebut mengancam SDGs 2 berkaitan dengan tanpa kelaparan dan hak anak. Pembahasan transdisipliner mengintegrasikan perspektif hukum, sosiologi, kesehatan, pendidikan, dan ekonomi. Peneliti merekomendasikan koordinasi lintas sektor, fleksibilitas lokal, transparansi, edukasi gizi, dan evaluasi komprehensif untuk keberlanjutan MBG.
ANALISIS DINAMIKA JARAK TEMPUH MAHASISWA DALAM KAITANNYA DENGAN AKTIVITAS AKADEMIK DAN KEHIDUPAN SOSIAL Yoga Khanuragan; Sujarwo Sujarwo; Desy Safitri
Jurnal Review Pendidikan dan Pengajaran Vol. 9 No. 2 (2026): Vol. 9 No. 2 Tahun 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v9i2.60592

Abstract

Penelitian ini bertujuan untuk mengkaji dinamika jarak tempuh mahasiswa serta hubungannya dengan aktivitas akademik dan kehidupan sosial di perguruan tinggi. Jarak tempuh dipandang sebagai salah satu faktor eksternal yang dapat memengaruhi efektivitas proses belajar, tingkat kehadiran, pengelolaan waktu, hingga intensitas interaksi sosial mahasiswa. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan metode studi pustaka melalui penelaahan berbagai jurnal ilmiah, artikel akademik, dan penelitian terdahulu yang berkaitan dengan mobilitas mahasiswa. Hasil kajian menunjukkan bahwa mahasiswa yang menempuh perjalanan lebih jauh cenderung menghadapi kelelahan fisik, keterbatasan waktu belajar, serta menurunnya keterlibatan dalam kegiatan sosial maupun organisasi kampus. Sebaliknya, mahasiswa dengan akses tempat tinggal yang lebih dekat ke kampus umumnya memiliki peluang lebih besar untuk berpartisipasi aktif dalam kegiatan akademik dan sosial. Selain itu, faktor transportasi, kondisi ekonomi, dan lingkungan tempat tinggal turut memengaruhi pola aktivitas mahasiswa dalam menjalani kehidupan perkuliahan. Dengan demikian, jarak tempuh tidak hanya berkaitan dengan aspek mobilitas, tetapi juga berpengaruh terhadap kualitas pengalaman akademik dan interaksi sosial mahasiswa di lingkungan perguruan tinggi.
Mengatasi Penurunan Attention Span Mahasiswa Akibat TikTok dan Reels: Tinjauan Pustaka tentang Strategi Belajar Akademik Aprima Fitria Candra; Desy Safitri; Sujarwo Sujarwo
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 2 (2026): September
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i2.11565

Abstract

Attention span is a person’s ability to focus on a piece of information without being distracted for a certain period of time. This study aims to examine the learning strategies employed by university students to adress the decline in their attention span resulting from the use of TikTok and Reels. Using a literature study approach, data were collected from scientific journal articles and official websites discussing the use of short-form videos, attention apan among university students, and reccomended strategies for addressing attention span issues. The results of the study indicate that excessive consumption of short-form videos such as Tiktok and Reels can lead to a reduction in attention span, cognitive decline, and academic performance amongst students. Therefore, learning strategies such as setting learning goals and maintaining motivation, managing time through screen time management, using the pomodoro technique, and fostering concentration can be adopted by university students to adress issues with their attention span.
PENGARUH MEDIA SOSIAL TERHADAP KEHIDUPAN SOSIAL REMAJA: ANALISIS DAMPAK PENGGUNAAN PLATFORM DIGITAL DALAM INTERAKSI SOSIAL Tania Yulianisa; Desy Safitri; Sujarwo Sujarwo
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 2 (2026): September
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i2.12297

Abstract

This study analyzes the influence of social media on adolescents’ social lives, especially its effects on friendship quality, social connectedness, face-to-face interaction, identity development, and peer pressure. Social media platforms have become daily communication spaces where adolescents maintain relationships, seek support, express themselves, and join wider communities. This article uses a descriptive qualitative literature review by synthesizing ten publications and official reports issued between 2021 and 2025. The selected sources include longitudinal studies, ecological momentary assessments, correlational research, qualitative studies, and systematic reviews. The findings show that social media does not produce a single uniform effect. Active and purposeful communication can strengthen existing friendships, provide emotional support, expand social networks, and help adolescents explore identity. In contrast, passive browsing, excessive use, social comparison, continuous peer monitoring, and pressure to remain constantly connected can reduce perceived connectedness, increase loneliness, intensify interpersonal conflict, and encourage problematic use. Offline friendship quality remains a strong protective factor. The impact also differs according to gender, self-esteem, self-concept clarity, peer susceptibility, motives for use, and the type of platform activity. The study concludes that adolescents need balanced digital habits, critical media literacy, clear interpersonal boundaries, and continued face-to-face interaction, Families and schools should guide social media use without ignoring its role as a legitimate social environment for adolescents.
IMPLEMENTASI MEDIA PEMBELAJARAN POP UP BOOK DIGITAL DALAM MENINGKATKAN HASIL BELAJAR IPS SISWA KELAS VII-B DI SMP NEGERI 14 JAKARTA Rangga Trilaksana; Desy Safitri; Sujarwo Sujarwo
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.16225

Abstract

The low learning outcomes in Social Studies (IPS) at SMP Negeri 14 Jakarta, particularly in class VII B which recorded the lowest average score among all seventh-grade classes, indicate the need for more effective instructional media innovation. This study aims to examine the implementation of digital pop-up book learning media in improving the Social Studies learning outcomes of class VII-B students at SMP Negeri 14 Jakarta. The method used is Classroom Action Research (CAR) based on the Kemmis and McTaggart model, consisting of two cycles covering the stages of planning, action, observation, and reflection. The research subjects comprised 34 students from class VII-B, selected based on having the lowest average score among all seventh-grade classes. The results show that the implementation of digital pop-up book learning media significantly improved both student learning outcomes and engagement, as evidenced by an increase in the achievement of Learning Outcome Indicators (IPH) from 70% in cycle 1 to 85% in cycle 2, as well as an increase in the average student engagement rate from 49% in cycle 1 to 82% in cycle 2. These findings demonstrate that digital pop-up book media is effective in improving Social Studies learning outcomes while also encouraging students' active participation in the learning process.
Hubungan Intensitas Penggunaan Game Roblox Dengan Perilaku Social Withdrawal Mahasiswa Universitas Negeri Jakarta Kevin Pramudya; Desy Safitri; Dian Alfia Purwandari
Indonesian Journal of Innovation Multidisipliner Research Vol. 4 No. 3 (2026): Juli - September
Publisher : Institute of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/ijim.v4i3.1130

Abstract

Perkembangan teknologi digital mendorong mahasiswa sebagai bagian dari generasi Z untuk semakin bergantung pada internet secara intensif, termasuk dalam memainkan game online seperti Roblox. Tingginya intensitas penggunaan Roblox berpotensi menggantikan interaksi sosial secara langsung dan memicu kecenderungan perilaku social withdrawal di kalangan mahasiswa. Penelitian ini bertujuan untuk mengetahui hubungan antara intensitas penggunaan game Roblox dengan perilaku social withdrawal pada mahasiswa Universitas Negeri Jakarta yang tergabung dalam komunitas Discord UNJ Roblox. Penelitian menggunakan pendekatan kuantitatif dengan metode korelasional. Populasi penelitian berjumlah 92 mahasiswa, dengan sampel sebanyak 77 mahasiswa yang ditentukan melalui teknik purposive sampling. Data dikumpulkan menggunakan kuesioner skala Likert yang mengukur intensitas penggunaan game Roblox berdasarkan dimensi frekuensi dan durasi penggunaan, serta perilaku social withdrawal berdasarkan dimensi frekuensi keluar rumah dan gangguan fungsi kehidupan. Analisis data dilakukan melalui uji korelasi Pearson Product Moment. Hasil penelitian menunjukkan bahwa intensitas penggunaan game Roblox pada mayoritas responden berada pada kategori sedang (30%), sedangkan perilaku social withdrawal berada pada kategori tinggi (47%). Hasil uji korelasi menunjukkan nilai signifikansi sebesar 0,000 (p < 0,05) dengan koefisien korelasi Pearson sebesar 0,535, yang menunjukkan hubungan dengan tingkat keeratan sedang dan arah hubungan positif. Dengan demikian, dapat disimpulkan bahwa semakin tinggi intensitas penggunaan game Roblox, maka semakin tinggi pula kecenderungan perilaku social withdrawal pada mahasiswa Universitas Negeri Jakarta.
Co-Authors Abimanyu, Anggito Achmad Husen Achmad Nur Hidayaht Ade Amelia Putri Ade Wijaya Lumban Tobing Adi Putra Affar Tangguh Romadon Afifah Faiha Inayah aftanjani, nur cholis Agil Syakhirotul Rizkiyah Agritya Pinka Sari Ahmad Muhajir, Ahmad Aini, Noer Fathia Ajat Sudrajat Ajeng Ginanjar Akbar Sri Nugroho Algafari Rizkyprima Ali, Muhamad Khaedar Almadina Puspita Dewi Alvin Adam Purnomo Alvira Riyadi, Nabilla Amalia, Alia Ambarwati, K. Diah Aminuyati Ananto Kusuma Seta Andini Silviana Putri Anggi Saputri Anggraeni, Noviana Anik Widiastuti Annasyia, Sibthi Annisa Anastasya Ramadhani Annisa Maghfira Pramawita Annisa Zahra Aprima Fitria Candra Ariella Ester Sonya Natalia Arifin Maksum Arita Marini Arita Marini Arum, Wahyu Sri Ambar Arzu Akhund Zada Aulia Fahsa Ayu Wulandari, Rastri Ayudhia Nur Luthfia Azzahra, Aulia Hafidz Bayu Aji Saputra Hasibuan Budiaman, B Chairunnisa Ussabrina Devi Melana Deviana Putri Dewi, Dinda Kusuma Dewi, Winda Rosmala Dhini Alliyah Dian Alfia Purwandari Dianita Zahra Zafira Dinda Ayu Putri Endang M. Kurnianti Endang Wahyudiana Erliana Dwi Mutiara Evant Anwar fahrezi Fathiyah Rahmah Fawaz, Ammar Febry, Astri Ferdi Fauzan Putra Firsa Agustiansyah Fitri Tyas Sari Fuji Ochtaulia Gusti Yarmi Harien Fidelya Ardhana Hile, Abdulhafiz Hilman Amri Hilman Amri Ibrahim, Nurzengky Ika Lestari Ika Lestari, Ika Iqbal Pratama Iqbal Pratama Irwansyah, Parulian Iskandar, Rossi Iskandar, Rossi Iva Sarifah Jayawarsa, A.A. Ketut Juhana Sakmal Kamal, Astrid Liani Kevin Pramudya Khalilah, Hana Naurah Khalisa Khairida Khansa, Shabiika Kurnianti, Endang M. Kusuma, Tubagus Ali Rachman Puja Kusumaningrum, Izky Leola Dewiyani Leola Dewiyani Lidya Rahmawati Lisa Anggraini Lutfia Alfityanti Lutfia Hapsari Mailani Pratiwi Maratun Nafiah Maratun Nafiah, Maratun Mariatul Qibtyah Martini Martini Maulidya, Rifi Mega Ayuning Tyas Muhamad Rizqi Seputro Muhammad Haekal Muliati Mursak Musril Zahari Musril Zahari Musril Zahari, Musril Nabila Putri Wahiddiyah Nabilah Khonsa Nadhira Sidqi Aliya Nadia Putri Sinaga Najwa Sabila Nandi Kurniawan Nastitisari Dewi Noviani, Dwi Nur Fadilah Nur Luthfia, Ayudhia Nursamsiyah, Putri Nurul Istiqomah Nurul Istiqomah Nurul Istiqomah nurul khotimah Nurzengky Ibrahim Nurzengky Nurzengky Oktaviana, Maria Oman Padmasari, Azizah Pratiwi, Hana Eka Puspitaningrum, Fenny Putri, Adela Putri, Bella Ramadhanty Rafa Nur Fatihah Ramot Anugrah Sagala Randy Elsida Situmorang Rangga Trilaksana Raraswati, Putri Adinda Rieska Ramadhani Rindiani, Desma Eka Rini Riris Setyowati Riskika Putri Zulkarnaen Riswana, Ruri Rizka Adinda Rizki Akbar, Rizki Rizkyprima, Algafari Rosinar Siregar Rosinar, Rosinar Safitri, Sheila Syalma Saipiatuddin Salsabila Rizky Sari, Jessika Nacha Sassi, Komarudin Serly Nurharis Jayatri Seta, Ananto Kusuma Shahibah Yuliani Shasi Jannah Arnanda Shofiatul Khusnah Sihite, Novita Sari Elisabet Siswono, Eko Siti Mulia Agna Sri Nuraini Sri Nuraini, Sri Sujarwo Sujarwo Sujarwo Sujarwo Sujarwo Sujarwo Sujarwo Sujarwo Sujarwo Sujarwo Suntari, Yustia Supriyanti, Eka Sutrisno Sutrisno Syarifah Fadia Syurfa, Aulia Tania Yulianisa Tantri, Kusuma Taufik Rihatno Viona Bekti Pratiwi Vitasari, Dian Wahiddiyah, Nabila Putri Waluyo Hadi Hadi Wava, Ainun Yarmi, Gusti Yasmiartha, Made Adhiya Wikannanda Vidya Yoga Khanuragan Yosafat Waruwu Yunia Indah Lestari Yustia Suntari Zahriani, Aulia Istitoah Zila Finola Puspita Zulela Ms