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Economic Empowerment through Value-Added Salacca Jam as a Local Potential of Pule Village, Magelang, Center Java Wulandari, Rika; Muzakki, Eki; Umam, Ahmad Syifaul; Astuti, Astuti; Santoso, Eko; Yassari, Elma Ayulian; Fatkhurrozaq, Fatkhurrozaq; Husniyah , La'ali; Erfiyana, Luluk Desti; Ratri, Nagita Setyaning; Salsabila , Shofiyah; Sujono, Rusny Istiqomah
Journal of Community Service and Empowerment Vol. 7 No. 1 (2026): April
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jcse.v7i1.42902

Abstract

Pule Village is one of the centers of salacca fruit production with significant potential to be developed into value-added products. However, most of the harvest is still marketed in the form of fresh fruit. This condition causes problems in the form of unstable selling prices, so that the community has not been able to obtain consistent and maximum benefits. This program aims to empower local residents by introducing the processing of salak fruit into jam as a village specialty product, which is expected to add value to the salak product itself. The methods used include observation, socialization, direct training, and mentoring with participants from women's and youth groups. The training focused on hygienic processing techniques, recipe standardization, packaging, and marketing. The results of the study show that participants acquired practical skills in producing salak jam with consistent taste and quality, as well as increased awareness of value-added processing and entrepreneurship. This initiative demonstrates that local agricultural potential can be transformed into sustainable economic opportunities if supported by appropriate training and community involvement.
THE EFFECT OF USING THE CANVA PLAY EDU APPLICATION AS A DIGITAL ASSESSMENT TOOL ON ELEMENTARY SCHOOL SCIENCE LEARNING OUTCOMES Ika Dian Rahmawati; Rika Wulandari; Husniatun Na’miyah; Reskiya Ramadani
Jurnal Ilmiah Didaktika Vol 26 No 2 (2026): Jurnal Ilmiah Didaktika February 2026
Publisher : Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jid.v26i2.34417

Abstract

The integration of digital technology in education has transformed learning and assessment practices; however, assessment in elementary schools remains largely conventional and less engaging, limiting students’ participation and higher-order thinking skills. Although prior studies have examined digital learning media, limited research has specifically explored gamification-based digital assessment tools in improving elementary science learning outcomes. This study aims to analyze the effect of using Canva Play Edu as a digital assessment tool on students’ learning outcomes. This study employed a quasi-experimental design with a nonequivalent control group involving 38 fourth-grade students at SDN Kemayoran 02 Bangkalan. Data were collected through pretest and posttest and analyzed using the Shapiro–Wilk test, Mann–Whitney U test, and N-gain analysis. The results showed that the experimental group outperformed the control group, with mean scores of 86.63 and 81.68, respectively (p < 0.05). The N-gain score of 0.80 (high category) and N-gain percentage of 80.41% (very effective) indicate a substantial improvement in learning outcomes. These findings suggest that Canva Play Edu is an effective gamification-based digital assessment tool that enhances both learning outcomes and student engagement in elementary science education.
Avatar as a Self-Representation: Analysis of Digital Identity Formation in the Online Game Roblox Rika Wulandari; Masyuri Masyuri
Al-DYAS Vol 5 No 2 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v5i2.10349

Abstract

The rapid development of digital technology and online game platforms such as Roblox has intensified scholarly attention to how users construct and express digital identity through avatar customization. This study aims to analyze avatars as forms of self-representation among active Roblox users in virtual environments. A qualitative descriptive approach was employed, with data collected through an online Google Forms survey consisting of open-ended questions about users’ experiences in creating and modifying avatars. The data were analyzed using a descriptive thematic approach to identify recurring patterns of meaning. The findings show that avatars are understood through four main dimensions: similarity to the real self, representation of the ideal self, symbolic expression of identity, and behavioral transformation. Avatars not only reflect users’ actual self-perceptions but also function as media for projecting idealized identities through selected visual symbols. In addition, avatar characteristics may influence users’ self-confidence and behavior during virtual interactions. The study concludes that avatars in Roblox serve as spaces for negotiating digital identity within virtual environments. These findings contribute to a broader understanding of the psychosocial role of online game platforms in the identity development of young digital users and highlight the importance of designing virtual spaces that support healthy, authentic, and inclusive self-expression.
Strategi Guru dalam Menumbuhkan Karakter Disiplin Belajar Siswa Kelas V di SDN Kamal 1 Bangkalan Madura Ridha Rahmah Cahyani; Laily Mar’atul Maghfiroh; Rika Wulandari
ARZUSIN Vol 5 No 6 (2025): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i6.8146

Abstract

Low learning discipline among elementary school students, particularly fifth-grade students at SDN Kamal 1, has a significant impact on the effectiveness of instruction, as reflected in behaviors such as arriving late to class, lack of focus during lessons, non-compliance with rules, and low commitment to completing assignments. This study aimed to describe teachers’ strategies in fostering students’ learning discipline, identify the challenges faced, and explain the solutions implemented in the learning process. A descriptive qualitative method with a case study design was employed, with the fifth-grade classroom teacher selected through purposive sampling as the main subject. Data were collected through in-depth interviews, classroom observations, and documentation, and were analyzed using the Miles and Huberman model, which comprises data reduction, data display, and conclusion drawing. The findings indicate that three main strategies—habituation, role modeling, and positive reinforcement—play an effective role in shaping students’ learning discipline, although their implementation remains constrained by low discipline habits in the home environment and limited student self-awareness. These results reinforce character education theory that emphasizes the importance of value internalization through continuous habituation and reinforcement, and they affirm that the success of discipline formation does not depend solely on teacher strategies but also requires support from the family environment and the broader school ecosystem. The study implies the need for more intensive collaboration between teachers and parents, strengthening of habituation programs at school, and the development of learning strategies that are more responsive to students’ characteristics and needs.
Pengaruh Penggunaan Metode Pembelajaran Berbasis Game Adaptasi Clash Of Champions (COC) Terhadap Kemampuan Numerasi Siswa Maghfirah Widiyati, Ayu; Wulandari, Rika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46840

Abstract

Numeracy is the ability to understand and apply mathematical concepts to aspects of life. Indonesia is one of the countries with low numeracy skills. A popular intelligence competition program in Indonesia is Clash of Champions (COC). The games in COC can be adapted into game-based learning methods to improve students' numeracy skills. This study aims to examine the effect of implementing a game-based learning method adapted from Clash of Champions (COC) on students' numeracy skills. This study uses a quantitative approach with a quasi-experimental design of the Pre-test-Post-test Non-equivalent Control Group Design. The research sample consisted of two classes determined by purposive sampling, namely VA students as the experimental class and VB students as the control class. The data collection technique used was testing through initial ability (pre-test) and final ability (post-test) instruments. The data analysis techniques used were homogeneity test, normality test, and hypothesis testing using the Independent Sample t-Test. Based on the results of the hypothesis test, it was found that there was no significant difference between
Penyuluhan Resiko Hipertensi Sebagai Upaya Untuk Peningkatan Kesadaran Masyarakat Terhadap Pola Hidup Sehat Nyoman Hepi Nusari; Dita Amelia; Teni Nopitasari; Muhammad Aditya; Suci Ramadani; Putri Meylani; Rika Wulandari; Ulia Ulia; Neri Mei Wanda; Muhammad Risky Gilang A
JURNAL PENGABDIAN KADER BANGSA Vol 2 No 1 (2026): Jurnal Pengabdian Kader Bangsa
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Kader Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54816/jpkb.v2i1.898

Abstract

Hypertension is a non-communicable disease and can affect anyone, this disease is called a silent killer because this disease rarely causes symptoms, in 2025 it is estimated that this disease can reach 1.56 billion where Hypertension in Indonesia in 2018 has reached 34.1%. This counseling activity aims to educate the public so that they can better understand the risks, causes, treatment and prevention of hypertension so that the public can better understand and be aware of this disease, this activity was carried out at the Polindes Purun Village, Penukal District, PALI Regency. This activity was attended by around 35 participants with blood pressure checks at the beginning of the event and a short pretest and posttest were carried out to measure the level of participants' understanding of hypertension. From the data obtained, 88.6% of participants had blood pressure above 120/80 mmHg, with pretest results of 40% of participants having poor knowledge about hypertension, and after counseling, participants who had poor knowledge decreased to 11.4%, this shows an increase in participants' ability regarding hypertension. This activity is expected to be an educational chain so that it is hoped that it can reduce the number of cases of hypertension.
Analisis Dampak Program MBG terhadap Antusiasme Siswa Datang ke Sekolah di UPTD SDN Kamal 1 Oliviasari, Elvira; Farih, Nadhyva Maulida; Hamimah, Putri; Wulandari, Rika; Andari, Yuni
ARZUSIN Vol 5 No 6 (2025): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i6.8240

Abstract

This study is motivated by the importance of fulfilling students’ nutritional needs as a key factor supporting the success of teaching and learning processes in elementary schools, given that poor nutritional quality often leads to reduced concentration, learning enthusiasm, and attendance. The study aims to analyze the impact of implementing the Program Makan Bergizi Gratis (MBG) at UPTD KAMAL 1 Bangkalan on students’ attendance, motivation, and learning atmosphere. A qualitative approach with a case study design was employed, involving students and teachers as research participants. Data were collected through interviews, direct observations, and documentation, and were analyzed thematically to identify patterns of behavioral change and dynamics in students’ activities after participating in the program. The findings show that the MBG Program has a significantly positive impact on students’ enthusiasm and discipline, as reflected in increased attendance, reduced tardiness, and high motivation to come to school in the morning. Shared meal activities create a warm and inclusive atmosphere, strengthen social interaction among students, and foster closer relationships between teachers and students, while simultaneously enhancing students’ focus and readiness to learn after breakfast. These findings reinforce the understanding that adequate nutrition has a direct effect on students’ mental readiness, emotional comfort, and engagement in the learning process. The study concludes that the MBG Program not only contributes to meeting students’ nutritional needs but also improves the overall quality of the learning process, and offers practical implications for schools and government in designing sustainable nutrition programs as an effort to enhance the quality of education at the elementary level.
PENGARUH SISTEM INFORMASI AKUNTANSI PENJUALAN DAN SISTEM AKUNTANSI PENERIMAAN KAS: : TERHADAP EFEKTIVITAS PENGENDALIAN PIUTANG PADA PT. ABSOLUTE CONNECTION Wulandari, Rika; Suryaningsih, Maria
Jurnal Akuntansi Vol 13 No 2 (2024): JURNAL AKUNTANSI
Publisher : Universitas Teknologi Muhammadiyah Jakarta (UTM Jakarta)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37932/ja.v14i1.1052

Abstract

This study examines the impact of sales accounting information systems and cash receipt accounting systems on the effectiveness of accounts receivable control at PT Absolute Connection. Using a quantitative approach, data was collected from 63 respondents via a saturated sampling method and analyzed using SPSS version 26. The results indicate that both the sales accounting information system and the cash receipt accounting system have a significant effect on the effectiveness of controlling receivables, both partially and simultaneously. Consequently, the study suggests that the company should continuously develop its sales information systems and tailor its cash receipt processes to operational needs to further enhance receivable management efficiency.
PENGARUH SISTEM INFORMASI AKUNTANSI PENJUALAN DAN SISTEM AKUNTANSI PENERIMAAN KAS: : TERHADAP EFEKTIVITAS PENGENDALIAN PIUTANG PADA PT. ABSOLUTE CONNECTION Wulandari, Rika; Suryaningsih, Maria
Jurnal Akuntansi Vol 13 No 2 (2024): JURNAL AKUNTANSI
Publisher : Universitas Teknologi Muhammadiyah Jakarta (UTM Jakarta)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37932/ja.v14i1.1052

Abstract

This study examines the impact of sales accounting information systems and cash receipt accounting systems on the effectiveness of accounts receivable control at PT Absolute Connection. Using a quantitative approach, data was collected from 63 respondents via a saturated sampling method and analyzed using SPSS version 26. The results indicate that both the sales accounting information system and the cash receipt accounting system have a significant effect on the effectiveness of controlling receivables, both partially and simultaneously. Consequently, the study suggests that the company should continuously develop its sales information systems and tailor its cash receipt processes to operational needs to further enhance receivable management efficiency.
PENGARUH MEDIA ZEP QUIZ DALAM PEMBELAJARAN MATEMATIKA DENGAN MODEL PBL TERHADAP HASIL BELAJAR KELAS IV SD Hesty Widyaning Tyastuti; Wulandari, Rika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57691

Abstract

Mathematics learning in elementary schools, particularly multiplication material, remains challenging for some students. This study aimed to determine the effect of using Zep Quiz interactive media integrated with the Problem-Based Learning (PBL) model on the mathematics learning outcomes of Grade IV students. The hypotheses tested were H₀: there is no significant difference in learning outcomes between the experimental and control classes, and H₁: there is a significant difference in learning outcomes between the two classes. This study employed a Quasi-Experimental Nonequivalent Control Group Design involving 72 students, consisting of Grade IV A as the control class (n = 35) and Grade IV B as the experimental class (n = 37). The research instrument was a multiple-choice pretest and posttest. Instrument testing showed that 11 items were valid and used for data collection. Reliability analysis yielded coefficients of 0.805 for the pretest and 0.823 for the posttest, indicating that the instrument was highly reliable. Data were analyzed using SPSS 27. The Kolmogorov–Smirnov normality test showed that all data were normally distributed, with significance values of 0.184 (experimental pretest), 0.129 (experimental posttest), 0.068 (control pretest), and 0.052 (control posttest), all exceeding 0.05. The homogeneity test produced a significance value of 0.671 (> 0.05), indicating homogeneous variances. Independent Sample T-Test results showed Levene’s Test significance of 0.674 (> 0.05), confirming equal variances assumed. The analysis yielded t = 2.164, df = 70, and sig. (2-tailed) = 0.041 (< 0.05), leading to the rejection of H₀ and acceptance of H₁. The Mean Difference of 9.205 indicated higher learning outcomes in the experimental class. Therefore, the use of Zep Quiz interactive media with the PBL model significantly improved students’ mathematics learning outcomes on multiplication material in Grade IV elementary school.
Co-Authors A'yun, Qurratul Ade Cyntia Pritasari Aditya Dyah Puspitasari Agustin, Virna Dwi Alamsyah, Ummi Abidah Zuhlah Aliyah Shabira Amilya Maika Fitriani Aminatul Zahra Andari, Yuni Andia, Bherly Andini, Dita Dwi Andiska Andis ASRI WAHYUNI SARI Aulya, Nanda Azminar Yuliana Yuli Bakkara, Okto Rimandi Basori, Indrianto Setyo Caesar Rahmawati Khoirina, Riila Cahyani, Andini Wulan Cipta Endyana Citra Miranti Almadani Damayanti, Noura Aulya Daniel Sinaga, Daniel Darlen Sikumbang Darmawan, David Desri Yanto Devi Merlinda Diana Susilowati Dina Maulina Dita Amelia Dwiyanto, Febri Eca Dwi Ananda Edy Nurtamam, Mohammad Eka Jumarni Eko Santoso Emma Rochima Erfiyana, Luluk Desti Erwin Hari Kurniawan Fachrur Rozie, Fachrur Falih Ikhsan Farih, Nadhyva Maulida Fatimawali . Fatkhurrozaq, Fatkhurrozaq Fausiah Fausiah Fernando filzah, syafitri Firdausiyah, Naura Fitriyah, Fadilatul Hamimah, Putri Hani', Roukhil Ummu Hanifah, Rakhmawati HARWIN HOLILAH DESYANTI Hendriyono Henky Irawan Hesty Widyaning Tyastuti Hidayati, Widya Ayu Kurnia Hotimah, Dewi Hosnol Humairah Ananda Adelia Husniatun Na'miyah Husniatun Na’miyah Husniyah , La'ali Ika Dian Rahmawati Ikramuddin, Ikramuddin Indah Setyo Wardhani Intan Baiduri Irawan, Henky Isna Ida Mardiyana Isna Ida Mardiyana Iswanto Toling Isy Aulia Hanum Sahfitri Ita Margaretta Tarigan Izzah Lintang Masyithoh Jannah, Ukhti Raudhatul Juni Dinda Fransiska Kamila, Fi’isatil Kamilla, Fathya Putri Karmila, Nur khaidir haidir Khairil Anwar Kurniawan, Mohammad Laily Mar’atul Maghfiroh Lazuarni, Shafiera Lily Viruly Lina wati Lina Wati Lovina, Ronaldy Lukman Nilhakim Lusiana Lusiana Maghfirah Widiyati, Ayu Mardiyah Hayati Mariyudi Mariyudi Martin Novandi Masyuri Masyuri Meldilianus Meldilianus Melssy Fransisca Mesi Suharni Banurea Muhammad Aditya Muhammad Dimas Aldy Muhammad Risky Gilang A MUHAMMAD YUSUF Mukhlis Mukhlis Mutiara Amanda Muzahar Muzakki, Eki Nasmi, Jannesa Nelly Masnila Neri Mei Wanda Nina Rosiana, Nina Nizam, Sahrul Nora, Nora Rahmadhani Putri Nunik Nofasari Nurdiva Ramadhani Nurin Arindyah Putri Nurul fadillah, Nurul Nurul Huda NURUL QOMARIYAH Nyoman Hepi Nusari Oliviasari, Elvira Pra Gemini Pramesti, Adela Hana Putra, Moch. Ferdi Oktava Putri Meylani Putri, Dwi Septiani Putri, Uznaq Denia Putro, Sigit Susanto Rafika Mulia Rahmaniar Rahmaniar Rahmat Saputra Rahmawati, Ika Dian Rahmawati, Rahmawati RAKA PERMANA RAKA Ramadan Ramadani, Suci Rapida Idami Ratri, Nagita Setyaning Razai, Tengku Said Raza’i, T. Said Refa Riski Aulia Reskiya Ramadani Rianto, Yan Ridha Rahmah Cahyani Rifqi Adithya Rosa Bustam, Betty Maulia Rosyada, Asyafina Rusny Istiqomah Sujono Sabirin Iskandar Salsabila , Shofiyah Samsul Bahri Saptaningrum, Junia Saputra, Rio Septia Shylviana Setiarini, Yayuk Shavika Miranti SHOLIHAH, AMINATUS Sigit Susanto Putro Sirojul Fuadi Siti Halimatus Sakdiyah Sri Devi Sulistiawati, Yuni Suryaningsih, Maria Syafiq, R. Muhammad syafitri filzah Syamsiar, Syamsiar Teni Nopitasari Tohar, Ahmaddin Ahmad Tri Puspita, Tri Tri Yulianto Tri Yulianto Trisna Helda Ulia Ulia Umam, Ahmad Syifaul Umara, Umi Ummu Hani`, Roukhil Ummu Humairah Uswatul Hasanah, Uswatul Vady Nisa Anugrah Veri, Jhon Widyawati, Hesty Wiwin Kusuma Atmaja Putra Yamin, Yamin Yan Rianto Yasinia, Amira Riski Yassari, Elma Ayulian Yulasmi Yuni Naina Yusri Dwi Lestari Yuyun Andriani Agus