p-Index From 2021 - 2026
12.359
P-Index
This Author published in this journals
All Journal Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Jurnal Pendidikan Indonesia Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Al Fikra : Jurnal Ilmiah Keislaman JURNAL MITRA SWARA GANESHA Jurnal Varidika Jurnal Penelitian Humaniora At-Taqaddum Wahana Akademika: Jurnal Studi Islam dan Sosial Asy-Syir'ah: Jurnal Ilmu Syari'ah dan Hukum Manajemen Pendidikan Al-Wijdan : Journal of Islamic Education Studies Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan JURNAL INDRIA (Jurnal Ilmiah Pendidikan Prasekolah dan Sekolah Awal) Jurnal Administrasi dan Manajemen Pendidikan SAMARAH: Jurnal Hukum Keluarga dan Hukum Islam Jurnal As-Salam Pendas : Jurnah Ilmiah Pendidikan Dasar Pedagogik Journal of Islamic Elementary School Early Childhood Research Journal (ECRJ) JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan) Cakrawala Dini : Jurnal Pendidikan Anak Usia Dini Jurnal Basicedu Journal on Education Murobbi: Jurnal Ilmu Pendidikan Tunas: Jurnal Pendidikan Guru Sekolah Dasar Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Jurnal Isema : Islamic Educational Management Jurnal Psikohumanika Instructional Development Journal Jurnal Ilmiah Pendidikan Citra Bakti JAMP : Jurnal Administrasi dan Manajemen Pendidikan Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences As Sibyan : Jurnal Kajian Kritis Pendidikan Islam dan Manajemen Pendidikan Dasar Wahana Akademika: Jurnal Studi Islam dan Sosial JURNAL PENDIDIKAN DASAR FLOBAMORATA MURHUM : JURNAL PENDIDIKAN ANAK USIA DINI Didaktika: Jurnal Kependidikan Jurnal Ilmiah Wahana Pendidikan Pendekatan Kebijakan Publik dalam Politik Pendidikan Islam Bulletin of Science Education Journal of Educational Management and Instruction (JEMIn) Jurnal Tarbiyah dan Ilmu Keguruan Borneo Proceeding ISETH (International Summit on Science, Technology, and Humanity) Jurnal Basicedu MASALIQ: Jurnal Pendidikan dan Sains ARZUSIN: Jurnal Manajemen dan Pendidikan Dasar Jurnal Pendidikan Amartha Innovative: Journal Of Social Science Research NUMBERS: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam Jurnal Hukum Mimbar Justitia Jurnal Elementaria Edukasia J-CEKI Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar Jurnal Ilmiah Pendidikan Citra Bakti
Claim Missing Document
Check
Articles

Found 4 Documents
Search
Journal : At-Taqaddum

Computer Game-Based Learning Media as a Strategy to Increase Students' Motivation Learning Mahasin Husni; Bambang Sumardjoko; Darsinah Darsinah
At-Taqaddum Vol 13, No 1 (2021)
Publisher : Quality Assurance Institute (LPM) State Islamic University Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/at.v13i1.8337

Abstract

The success of teaching and learning activities is determined by one of the methods and media of learning. This study aims to determine the needs of learning media, develop learning media based on computer games, and determine the effectiveness of learning media based on computer games on students' motivation and interest in learning. This type of research is Research and Development (RD), referring to the ADDIE development model. Data collection techniques using observation and questionnaires. The data analysis technique is done by analyzing the questionnaire. The results showed that students needed new learning media with the criteria of using computer technology, game-based, having a colorful display, involving an active role in student participation, easy to operate, equipped with characters, login, and voice access rights. A computer game-based learning media application has been developed called "BEBEB" with a very proper assessment from Media Experts and Material Experts. The effectiveness of the "BEBEB" application as a learning media based on computer games increased learning motivation by 16.5% and interest in learning by 24.33%. The study results indicate that the development of computer-based learning media as a strategy to increase students' motivation and interest in learning at SMK Muhammadiyah 2 Andong Boyolali has been able to be implemented properly. This implies that teachers need to provide learning media that can arouse students' motivation and interest in learning, one of which is using computer game-based learning media.
Analysis of Distance Learning Management during the Covid-19 Pandemic Saptono Saptono; Suyatmini Suyatmini; Darsinah Darsinah
At-Taqaddum Vol 14, No 1 (2022)
Publisher : Quality Assurance Institute (LPM) State Islamic University Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/at.v14i1.9952

Abstract

The Covid-19 pandemic has resulted in a change in the learning system which was originally carried out face-to-face and replaced with distance learning or online. The purpose of this research is to describe distance learning management (planning, implementing, and controlling), the constraints that arise and the solutions to overcome them. The research method uses qualitative research with a case study design and an ethnographic approach. The research was conducted at SMP Negeri 27 Surakarta. Primary data sources were obtained from school principals, vice principals for curriculum, teachers, and students. Data collection techniques using in-depth interviews, observation and documentation. The validity of the data was carried out using source triangulation techniques and double checking. Data analysis techniques in this study include data reduction, data presentation and drawing conclusions. The results of the study show that: (1) Distance learning planning at SMPN 27 Surakarta includes preparation of learning instruments, preparation of teaching materials, preparation of infrastructure, teacher training, and preparation of implementation schedules; (2) The implementation of distance learning has been running well and smoothly. Implemented using an LMS in the form of Google Classroom and Zoom, and supported by the Whatsapp (WA) application; (3) PJJ control is carried out by carrying out monitoring and evaluation activities; (4) The constraints found were divided into two, namely internal constraints (obstacles in the school) and external constraints (coming from outside the school); (5) The solution to overcoming obstacles is to maximize the teacher's role, increase the diversity of file types and sources of teaching materials, optimize features in Google Classroom, and work with parents to guide children's learning during distance learning implementation. The implication of distance learning management is the need for collaboration between school principals, teachers, students, and parents so that the implementation of distance learning can run well.
Computer Game-Based Learning Media as a Strategy to Increase Students' Motivation Learning Husni, Mahasin; Sumardjoko, Bambang; Darsinah, Darsinah
At-Taqaddum Vol. 13 No. 1 (2021)
Publisher : Quality Assurance Institute (LPM) State Islamic University Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/at.v13i1.8337

Abstract

The success of teaching and learning activities is determined by one of the methods and media of learning. This study aims to determine the needs of learning media, develop learning media based on computer games, and determine the effectiveness of learning media based on computer games on students' motivation and interest in learning. This type of research is Research and Development (R&D), referring to the ADDIE development model. Data collection techniques using observation and questionnaires. The data analysis technique is done by analyzing the questionnaire. The results showed that students needed new learning media with the criteria of using computer technology, game-based, having a colorful display, involving an active role in student participation, easy to operate, equipped with characters, login, and voice access rights. A computer game-based learning media application has been developed called "BEBEB" with a very proper assessment from Media Experts and Material Experts. The effectiveness of the "BEBEB" application as a learning media based on computer games increased learning motivation by 16.5% and interest in learning by 24.33%. The study results indicate that the development of computer-based learning media as a strategy to increase students' motivation and interest in learning at SMK Muhammadiyah 2 Andong Boyolali has been able to be implemented properly. This implies that teachers need to provide learning media that can arouse students' motivation and interest in learning, one of which is using computer game-based learning media.
Analysis of Distance Learning Management during the Covid-19 Pandemic Saptono, Saptono; Suyatmini, Suyatmini; Darsinah, Darsinah
At-Taqaddum Vol. 14 No. 1 (2022)
Publisher : Quality Assurance Institute (LPM) State Islamic University Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/at.v14i1.9952

Abstract

The Covid-19 pandemic has resulted in a change in the learning system which was originally carried out face-to-face and replaced with distance learning or online. The purpose of this research is to describe distance learning management (planning, implementing, and controlling), the constraints that arise and the solutions to overcome them. The research method uses qualitative research with a case study design and an ethnographic approach. The research was conducted at SMP Negeri 27 Surakarta. Primary data sources were obtained from school principals, vice principals for curriculum, teachers, and students. Data collection techniques using in-depth interviews, observation and documentation. The validity of the data was carried out using source triangulation techniques and double checking. Data analysis techniques in this study include data reduction, data presentation and drawing conclusions. The results of the study show that: (1) Distance learning planning at SMPN 27 Surakarta includes preparation of learning instruments, preparation of teaching materials, preparation of infrastructure, teacher training, and preparation of implementation schedules; (2) The implementation of distance learning has been running well and smoothly. Implemented using an LMS in the form of Google Classroom and Zoom, and supported by the Whatsapp (WA) application; (3) PJJ control is carried out by carrying out monitoring and evaluation activities; (4) The constraints found were divided into two, namely internal constraints (obstacles in the school) and external constraints (coming from outside the school); (5) The solution to overcoming obstacles is to maximize the teacher's role, increase the diversity of file types and sources of teaching materials, optimize features in Google Classroom, and work with parents to guide children's learning during distance learning implementation. The implication of distance learning management is the need for collaboration between school principals, teachers, students, and parents so that the implementation of distance learning can run well.
Co-Authors A. Dardiri Hasyim Aan Yunianto Abdul Somad, Abdul Achmad Dardiri Hasyim Agil Tri Budhiati, Ridha Agustina Widianti Ahmad Ahmad Wahyudi Ahsanul Huda Susanto Al-Amin, Al-Amin Alfauziah Rahmadani Ali Muckromin Alifia Rosyida Alkhasanah, Nuraini Almarizka, Jihan Ayu Alqudsi, Zainab Aminuyati Anatri Desstya Andriani Chondro Retno Andy Ariyanto Anfa Muarif Wicaksana Angga Eko Novanto Ani Budiarti Tohari Annisaa Salsabila Arya Dani Rushertanto Astuti, Sri Indy Aviandri Cahya Nugroho Ayuningsih, Tinaningrum Bambang Sumardjoko Bayu Sapto Nugroho Cahyono, Dedi Dwi Cettra Shandilia Latunusa Ambawani Darus Rohman Desilva Sindra Javanis Dwi Maryani Dwi Prastyan, Yuyun Dyah Sulistyaningsih Endang Fauziati Endang Setyowati Endang Setyowati Era Setiyawati Ernawati Ernawati Esthi Mursiti Fatimah, Hana Giri Sayekto Handayani, Neni Hasthanti, Sri Walji Hasyim, Achmad Dardiri Heri Susanto Hidayah, Refiana Holyness Nurdin Singadimedja Husni, Mahasin Indah Kusuma Wardani Ipung Purwati Irwan Saputra Janti Murdiani KARTIKA, SOFIA NUR Khasanah, Nurul Uswatun Khoiri Yahya Afifah Khoirunnisa, Faaizah Larasati, Trias Luqmanul Hakim Ma'rifatul Jannah Mahasin Husni Mansoor, Hafiza Sana Marati, Siti Hamamatul Markhamah Marwahningsih, Novi Minsih Mufrod Teguh Mulyo Muhammad Irvan Rosyadi Muhammad Nuhman Mahfud Muhfik Anwar Mulyo, Mufrod Teguh Mumtazah, Durrotun Murfiah Dewi Wilandari Murfiah Dewi Wulandari Murfiah Dewi Wulandasri Murfiah Wulandari Murtiningsih Murtiningsih Mustofa, Nurul Hadi Nafiah Nur Shofia Rohmah Neni Handayani Ningsih, Prapti Octavia Noer Safitri, Rizky Noviasari, Amalia Nur Cholidah Nuraini Alkhasanah Nurjanah, Alya Rifa Nurlita ' Nurrochman, Taufik Nurul Annisa Safitri Nurul Latifah nurul latifah Nuryati Nuryati Nuryati Prapti Octavia Ningsih Rini Budiwati Rosyid Ridho Saptono Saptono Saptono Saptono, Saptono Saputra, Dimas Teguh Sartini Sela Febriana Sigit Haryanto Siti Lestari Dwi Wahyuningsih Siti Uswatun Khasanah Sri Indy Astuti Sri Wahyuni Sri Wahyuni Sularsih Susi Rahayu Sutama Suyatmini Suyatmini Teguh Waluyo Thitha Meista Mulya Kusuma Titik Rahayu Tri Hanung Widiyarso Tri Mulyani, Endang tri wahyuni Unzurna, Fitria Utami, Fajar Sri Wafroaturrohmah, Wafroaturrohmah Wafrotur Rohmah Wafroturrahmah, Wafroturrahmah Wafroturrohmah Wafroturrohmah Wafroturrohmah Wafroturrohmah, Wafroturrohmah Wafroturrohmah, Wafroturrohman Widyasari, Erna WIDYASTUTI Wimukti Rahayu, Maulina Wulan Fajar Setyorini Wulandari, Herlina Tri Wulandari, Tri Mitalia Endah Wusono Indarto Yati, Yuni Yenny Widyawati Yeny Prastiwi Yuni Saputri, Oviana Yunita Azmil Arofaturrohman Yustri Mindaryani Yuyun Dwi Prastyan Zaenal Abidin