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Pengembangan Model Pembelajaran Berbasis Sistem Informasi Budaya Nusantara untuk Referensi Kontekstual Portofolio Karya Seni Mahasiswa PPG yang Terstandarisasi dengan Industri Kreatif Hartono, Hartono; Fajarianto, Otto; Prasetyo, Abdul Rahman
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 3 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v5i3.9382

Abstract

  Strengthening the relevance of art education in the Teacher Professional Education Program (PPG) requires integration between local culture and the needs of the creative industry. This research aims to develop a learning model based on the Nusantara Cultural Information System that functions as a contextual reference in the preparation of a portfolio of PPG students' artworks. This model is designed so that students' portfolios not only reflect artistic competence, but also conform to creative industry standards based on local cultural richness. The approach used is Research and Development with the ADDIE model, focused on the Analysis, Design, and Development stage. At the analysis stage, a needs study was carried out through literature studies, curriculum analysis, and interviews with stakeholders in the creative industry and art education. The design stage produces a digital-based learning framework with the integration of Nusantara cultural content and creative production references. At the development stage, a prototype model is prepared in the form of learning modules, digital information systems, and guidelines for the preparation of contextual portfolios. The results of the initial formative evaluation show that this model has the potential to improve the contextuality of the work, encourage the exploration of local culture, and strengthen the linkage between arts education and the needs of the creative industry. This research contributes to the development of a PPG curriculum that is more relevant and adaptive to the development of the digital arts and culture ecosystem.
Pengembangan Model Pembelajaran Berbasis Sistem Informasi SIPETA untuk Menganalisis Progres Estetika dan Teknik Karya Seni Mahasiswa PPG Seni Budaya sebagai Dasar Refleksi Akademik dan Supervisi Kurikulum Prasetyo, Abdul Rahman; Fajarianto, Otto; Kusumaningrum, Shirly Rizki
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 3 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v5i3.9387

Abstract

  The development of a learning model based on the SIPETA information system (Information System for Aesthetic Assessment and Artistic Engineering) was carried out to answer the need for objective and reflective academic supervision in arts and culture education, especially in the Teacher Professional Program (PPG). The main goal of this study is to present a digital system that is able to systematically record and analyze the progress of students' artworks and techniques as a basis for decision-making in curriculum development. The method used is a Research and Development approach with the ADDIE model which focuses on the initial three stages: analysis, design, and development. Data were collected through interviews with lecturers, studio class observations, and literature reviews and portfolios of student work. The results of the analysis show that conventional assessments are still subjective and poorly documented. The SIPETA system is designed with excellent features such as uploading digital works, technical-aesthetic assessment rubrics, progress timelines, visual feedback, and evaluation dashboards. Validation shows that this system is feasible to use in the context of learning art practice. The results of the development show that SIPETA is able to significantly improve the quality of students' academic evaluation and reflection. In conclusion, the SIPETA learning model has the potential to be a data-based curriculum supervision tool, strengthen academic transparency, and encourage digital transformation in adaptive and sustainable arts education.
OPTIMALISASI FITUR AUTOCRAT GOOGLE SHEET UNTUK MEMBUAT E-CERTICATE PADA SEKOLAH Wulandari, Sri; Aghnia Dian Lestari; Fajarianto, Otto; Pratiwi Kartika Sari
Abdimas Awang Long Vol. 5 No. 2 (2022): Juni, Abdimas Awang Long
Publisher : Sekolah Tinggi Ilmu Hukum Awang Long

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56301/awal.v5i1.438

Abstract

Pandemi Covid 19 membuat pendidikan beralih dengan sistem pembelajaran bersifat jaraj jauh dengan menggunakankan media online. Sekolah menjadi lembaga yang harus beradaptasi dengan keadaan pandemi covid yang melanda di seluruh dunia. Tidak terkecuali di Indonesia, pendidikan mengalmai adaptasi yang harus segera dipahami sebagai slaah satu cara untuk bertahan agar mampu terus membuat pendidikan di Indonesia tetap berjalan. Mitra kegiatan ini adalah Mts Al Hidayah Karangmangu yang berada di Kabupaten Cirebon.Fitur Autocrat adalah fitur yang disediakan oleh Google yang digunakan untuk membuat sertifikat secara soft file, sehingga mempermudah lembaga pendidikan dalam menyelenggarakan seminar ataupun workshop yang membutuhkan sertifikat sebagai sarana untuk bukti fisik keikutsertaan peserta dan nara sumber dalam acara tersebut. Hal ini menjadi penting dikarenakan pandemi covid yang memaksa kita untuk menghindari kontak fisik dan berkomunikasi dengan menggunakan media online. Maka E-Certificate sertifikat bisa digunakan secara massif dalam suatu pertemuan virtual. Metode pelaksanaan pengabdian meliputi: (1) metode pendekatan yang dilakukan mulai tahap survei, perijinan, dan pemberian motivasi bagi guru yang akan mengikuti pelatihan (2) metode pelaksanaan program, meliputi tahap pendahuluan, tahap sosialisasi dan audiensi, tahap pelaksanaan, serta tahap evaluasi akhir. Hasil kegiatan ini diharapkan yang mengikuti pelatihan, telah mampu membuat E-Certificate dalam program autocrat.
Pelatihan Komunikasi Pemasaran E-Commerce Melalui Aplikasi Layanan Koperasi Usaha Kecil dan Menengah Di Dinas Komunikasi, Informatika dan Statistika Kota Cirebon Farida Nurfalah; Otto Fajarianto; Rifka Noviani Santika
Abdimas Awang Long Vol. 6 No. 1 (2023): Januari, Abdimas Awang Long
Publisher : Sekolah Tinggi Ilmu Hukum Awang Long

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56301/awal.v6i1.661

Abstract

Suatu bisnis dengan model fasilitas berbasis digital, sebaiknya dimiliki para wirausahawan dan yang berbasis komunitas pengembangkan inovasi sosial dapat memecahkan suatu masalah lingkungan dengan memanfaatkan karakter lokasi, serta dapat berkontribusi untuk menghasilkan suatu produk maupun layanan dalam suatu jaringan untuk mendapatkan ide serta pengembangan produk dan jasa layanan, bahkan ikut serta mendapatkan dukungan dari masyarakat yang lebih luas. Hal tersebut tentunya berkontribusi kepada layanan publik dengan menggabungkan konsep kewirausahaan sosial dengan pengelolaan lokasi untuk memahami pesan media yang dibentuk, penggunaan sarana, tujuan, karakteristik serta konvensi yang menguji bagaimana para wirausahawan menafsirkan pesan secara berbeda, maka diperlukan pelatihan dan terprogramkan pula di Universitas Swadaya Gunung Jati sebagai dunia pendidikan dan di Dinas Komunikasi, Informatika dan Statistika Kota Cirebon yang memiliki binaan dan program layanan publik berupa aplikasi maupun yang konvensional seperti fasilitas ruangan coworking space. Fasilitas layanan sudah lengkap, pemahaman dalam menggunakan fasilitas Marketplace juga sudah cukup paham, sangat membantu penggunaannya di era pasar bebas. Pemahaman pengelolaan administrasi usaha dalam keuangan, setelah adanya kegiatan sosialisasi yang sudah dilakukan menjadi mengerti dan paham untuk lebih lanjut lagi, membantu pemahaman dalam era digital, semakin simple dalam metode laporan keuangan, dapat memudahkan dalam total dan rekapan pendapatan dan pengeluaran penjualan produk UMKM.
Development of Digital Comic on Thematic Learning to Improve Literature Skills of 5th Grade Students in Elementary School Kartika Sari, Pratiwi; Arofatinajah, Siti; Fajarianto, Otto
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 1 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i1.23700

Abstract

The development of information technology is very influential in the world of education, so that it can be used as a medium of learning. One way to improve the quality of education through technology is by organizing digital literacy. Digital literacy teaches a person to operate digital technology and think critically. Digital comics are one of the media that can improve students' literacy skills. This study aims to (1) determine the development of digital comics on student literacy, (2) determine the feasibility of the digital comic product being developed, (3) determine the effectiveness of the developed digital comic product. The research method used is research and development which refers to the Richey and Klein development model using three stages, namely: planning, production, and evaluation. The research was conducted for grade V elementary school students, before being tested on students the product was evaluated first by media experts, linguists, and material experts. The results of the assessment of the media expert obtained a score of 92.85% in the very good category, the linguist got a score of 80% in the good category, the material expert got a score of 94.23% with the very good category. Based on the results of experts, digital comic media is said to be very feasible. Furthermore, the one to one test got a score of 93.06% in the very good category and the small group test got a score of 92.08% in the very good category, so the product was said to be very feasible. Meanwhile, the effectiveness test of conducting the T test with the pretest and posttest obtained a value of 0,000 < 0,05. So it is concluded that digital comic media can improve student learning outcomes and can improve student literacy skills.
Assessing Learning Management System (LMS) for The Dairy Farmer: Obstacles to Delivering Online Learning Content Citra Kurniawan; Otto Fajarianto; Ifit Novita Sari; Tri Candra Wulandari; Ena Marlina
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 3 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i3.31453

Abstract

Online learning is currently an alternative learning strategy for continuous learning amidst the limitations of face-to-face learning due to the spread of the Covid-19 outbreak. However, the implementation of online learning certainly does not only provide solutions but also provides obstacles in its implementation which results in the non-delivery of learning content in online learning. Of course this can have an impact on dairy farmers as new users of the Learning Management System. This study aims to analyze the constraints of online learning based on the responses that have been shared by Twitter social media users towards the implementation of online learning and to assess the use of LMS for dairy farmers. This study uses the Twitter data crawling method on Twitter social media user responses to the topic of online learning constraints and data visualization to analyze LMS usage by . The research findings state that most users of online learning complain about internet quota constraints and the technical constraints experienced by them resulting in learning content not being absorbed optimally. This research can enrich research related to the use of social media data as data that can be analyzed and documented for learning development.
Development of Information and Communication Technology Learning Media Muslim, Suyitno; Puspa Arum, Aniesa; Otto Fajarianto
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 3 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i3.31522

Abstract

This study aims to produce instructional videos on subjects that are feasible to be implemented as learning media for Postgraduate students and investigate the feasibility of learning videos at the UNJ location so that they are feasible to implement. as a learning medium. The development of learning videos for the State University of Jakarta uses a mix method approach using the Research & Development method by Allesi & Trollip, which consists of three development steps, namely planning: determining needs and goals, gathering resources, and generating ideas; design: making flowcharts and storyboards and drafting scripts; and development: producing video and audio, programming materials, preparing supporting components, evaluating, and revising. The results of development research are in the form of learning videos which are assessed by media experts, material experts, and students as media users. Overall the trial showed good results in the category according to the following details from material experts the average score of 5.55 was included in the appropriate category, from media experts the average score of 3.5 is included in the appropriate category, from small-scale trials involving students, an average score of 3.5 was obtained which was included in the appropriate category; and from large-scale trials involving students, an average score of 3.19 was obtained which was in the appropriate category. Based on the assessment of the feasibility of the media, it can be concluded that learning videos are suitable for use as learning media at UNJ.
History Learning Innovation with Steam Approach Nur Aeni Marta; Otto Fajarianto; C. Santi Muji Utami
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.37059

Abstract

So far, history lessons are only textual in nature. For this reason, teachers must start preparing students to face the rapidly changing technological developments. Meanwhile, the need for human resources in the future is to be able to think analytically, collaboratively, and interdisciplinary. For this reason, this research will raise the application of STEAM through Project Based Learning as an innovation in learning history. Researchers use qualitative methods. First, reflection aims to bring students into the context of the problem and provide inspiration to students. At the research stage, more learning processes occur. In this stage, the teacher also guides the discussion more and determines whether students have developed conceptual and relevant understanding. The discovery stage connects research and information known in project preparation. Students begin to study independently and determine what is still unknown. At this stage, the students collaborate to find solutions. At the application stage, students test products made from previously determined conditions. The results obtained are used to improve the previous step. The final step is communication. The communication process is carried out to convey ideas. At this stage, the teacher and colleagues conduct a final assessment. In addition, teachers are also expected to be able to provide appreciation and constructive feedback. The results showed that STEAM in Project Based Learning for history learning proved to be effective in encouraging students' creativity, collaboration, and communication skills. However, this method requires careful planning. Some students are also not familiar with project learning.
Analysis of the Need for Development of a Virtual Space for Student Guidance and Counseling Wahyuni, Sri; Zamroni; Rizka Apriani; Fajarianto, Otto
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 1 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i1.40085

Abstract

This research aims to develop an innovative virtual space for academic guidance as a means of increasing student competency. The development method involves interactive design and the integration of information technology to create an engaging and effective learning environment. In addition, this research will evaluate the impact of using this virtual space on improving students' academic skills, as well as analyzing their perceptions and experiences during the guidance process. It is hoped that the results of this research can make a significant contribution to the development of innovative academic guidance methods and support increasing student competence in this digital era.
Math City Map: Application of Mathematics Outdoor Learning Using Mobile Application Wulandari, Tri Candra; Raicucu, M. Indra Riamizad; Abidin, Zainal; Fajarianto, Otto
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.40490

Abstract

The purpose of this research is to describe the design of outdoor learning using Math City Map (MCM) application. Through several features provided in Math City Map teachers can provide a virtual classroom that serves to support, hone and explore student abilities. This outdoor learning design is the result of the development of learning design in mathematics subjects in elementary and secondary schools. This research uses a qualitative approach, with a descriptive research type. The subjects of this research were teachers and students in Singosari. Data collection techniques using documentation, interviews and observation. The results of the learning design using MCM through four stages, there are 1) determining the learning theme, and outdoor destination or location, 2) briefing all related parties, namely students, teachers and assistants, 3) dividing students into groups, 4) implementing outdoor learning. Implementation of outdoor learning.
Co-Authors Achmad Faqih Achmad, Fachmi Affero Ismail, Affero Aghnia Dian Lestari Agus Budiman Agus Budiman Agus Wedi Ahmad, Andy Al-Haq, Zulfikar Ali Firdaus Ali Firdaus Amarulloh, Naufalul Fikri Amina Divina P Andy Ahmad Andy Ahmad Andy Ahmad Arbin Janu Setiyowati, Arbin Arianesya, Nadia Arianto, Arianto Arif Kurniawan Arofatinajah, Siti Aruna, Alby Ayunin, Qurrota Ayunin, Salsabella Qurrota Berliana, Cindy Bharoto, Rd. Mahendra Haryo Bronto Waluyo, Edy Tekad C. Santi Muji Utami Cahya, Jaka Tubagus Cahyandi, Fiqih Citra Kurniawan Dedet Erawati Deka Dyah Utami Deny Sudrajat Dinata, Vania Dinata, Vania Mitzi Dwi Wulandari Eka Pramono Adi Eka Rista Harimurti Eko Hariyanto Ena Marlina Ena Marlina Fachmi Achmad Farida Nurfalah Fauzi, Arif Muchlisin Fery Setiawan Fery Setiawan Fikri Aulia Fiqih Cahyandi Fuad Indra Kusuma Gara Samara Brajadenta Gilang Anggit Budaya Haiyan Amalia Halim, Paisal Hana, Shohwatul Hanafri, Muhammad Iqbal Hanafri, Muhammad Iqbal Handikaningtyas, Tristania Hapzi Ali harimurti, eka rista Harsono, Yhonanda Hartono Hartono Hasan, Humaid Ali Hengki Sanjaya Herlina Ike Oktaviani Herlina Usman Hidayatullah, M. Refqi Hidayatulloh, M. Refqi Husni Thamrin Husni Thamrin I Nyoman Sudana Degeng I Nyoman Suryasa Ifit Novita Sari Ikhwan, Muhammad Zaenal Iqbal, Muchamad Iqbal, Muchammad Jaka Tubagus Cahya Jarudin Jarudin Karima, Ummul Kartika Sari, Pratiwi Kenya, Ponasari Baron Mutiara Khaerudin Imawan Khairul Annuar bin Abdullah Khongrungchok, Arus Kusumaningtyas, Fitri Indra Linda Afriani Linda Afriani Linda Afriani Lobo, Elizabeth Luluk Indarinul Mufidah, Luluk Indarinul M. Sutarjo Maimunah . Marcelliantika, Adinda Mardi Mardi Maryam, Sinta Dewi Mohd Shafry Mohd Rahim Muchamad Iqbal Muchammad Iqbal Muhammad Iqbal Hanafri Muhammad Nasir Muslim, Suyitno Nadiputri, Anggi Nurmutiarani Nailah Tresnawati Nayla Saiba Zaliya Nelia Fariani Siregar Nidya Chandra Muji Utami Nurlia, Titim Nursahidin . Nurwijayanti Oktaviani Adhi Suciptaningsih Prasetyo, Abdul Rahman Pratiwi Kartika Sari Punaji Setyosari Puspa Arum, Aniesa Putra Hilmi Prayitno Putri, Valentina Kusmala Radeal Wirawa Raden Mohamad Herdian Bhakti Raicucu, M. Indra Riamizad Ramadhan, Aditya Rd. Mahendra Haryo Bharoto Rifka Noviani Santika Rifka Noviani Santika Rifqi Muhammad Rina Destiana Rizka Apriani Rizka Zahra Qonita Roosiganda Elizabeth Ruiyat, Suci Aprilyati Safitri Rahmadhani Saida Ulfa Sanjaya, Hengki Sari, Pratiwi Kartika Setyawan Widyarto Shirly Rizki Kusumaningrum Singgih Saptadi Siti Jubaedah Siti Maisaroh Siti Maisaroh Solly Aryza Sri Wahyuni Sri Wulandari Sri Wulandari Srisusilawati, Eneng Sudrajat, Deny Sugeng Siswondo Sulfikar Sallu Surya, Eka Putri Suwarno Suwarno Suwarno Suwarno Syarifa, Najwa Kamila Titim Nurlia Tri Candra Wulandari tri candra wulandari Tri Candra Wulandari Triono Triono Triono Triono Umar Ismail Vania Mitzi Dinata Wahyuni, Yeyen Wajdi, Muh Barid Nizarudin Waras Waras Wasehudin, Wasehudin Welly Wihayati Welly Wihayati, Welly Wibowo, Sandi Nasrudin Widodo, Ardiyanto S Wijaya, Ginanjar Atma Wijayanti, Silvana Kardinar Winanjar Rahayu Wirawa, Radeal Yenni Arnas Yeyen Wahyuni Yhonanda Harsono Yhonanda Harsono Yudi Aryanto Yulianti Yulianti Yuniawatika Zainal Abidin Zainal Abidin ZAINUL ABIDIN Zamroni Zidan, Herfyan Omar