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All Journal Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar INFORMAL: Informatics Journal Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Journal of ICSAR Edcomtech Jurnal Kajian Teknologi Pendidikan Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Jurnal ORTOPEDAGOGIA AL ISHLAH Jurnal Pendidikan QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama IJIE (Indonesian Journal of Informatics Education) Jurnal Penelitian Pendidikan IPA (JPPIPA) Momentum: Physics Education Journal Jurnal Bidang Pendidikan Dasar JKTP: Jurnal Kajian Teknologi Pendidikan Al-Hayat: Journal of Islamic Education Edukasi Islami: Jurnal Pendidikan Islam JURNAL PENDIDIKAN TAMBUSAI Journal of Educational Research and Evaluation Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) Jurnal Ilmiah Pendidikan Profesi Guru JTP - Jurnal Teknologi Pendidikan Psychology, Evaluation, and Technology in Educational Research Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini JUKANTI (Jurnal Pendidikan Teknologi Informasi) EDUTEC : Journal of Education And Technology Dinasti International Journal of Education Management and Social Science Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran Indonesian Journal of Electrical Engineering and Computer Science Jurnal Pedagogi dan Pembelajaran Jurnal Manajemen Pendidikan dan Ilmu Sosial (JMPIS) Didaktika: Jurnal Kependidikan Jurnal Pendidikan dan Teknologi Indonesia Hipotenusa: Journal of Research Mathematics Education (HJRME) JURNAL ILMIAH GLOBAL EDUCATION Journal of Research in Instructional Inovasi Kurikulum Journal of Integrated Elementary Education Edukasia: Jurnal Pendidikan dan Pembelajaran Journal of Learning Improvement and Lesson Study Journal of Public Representative and Society Provision Jurnal Indonesia Sosial Teknologi IJOEM: Indonesian Journal of Elearning and Multimedia JS (Jurnal Sekolah) Jurnal Pengabdian Masyarakat dan Riset Pendidikan Jurnal Pendidikan Teknologi Informasi (JUKANTI) CandraRupa: Journal of Art, Design, and Media Proceedings Series of Educational Studies Journal of Educational Technology Studies and Applied Research Edutechnium Journal of Educational Technology
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Belajar Matematika Lebih Menyenangkan: Pengembangan Multimedia Interaktif berbasis Gamifikasi untuk Operasi Bilangan Bulat Rahmadi; Erry Tri Djatmika; Henry Praherdhiono
Didaktika: Jurnal Kependidikan Vol. 13 No. 4 Nopember (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1185

Abstract

Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis gamifikasi pada materi operasi bilangan bulat untuk siswa sekolah dasar. Masalah utama yang dihadapi adalah kesulitan siswa dalam memahami konsep bilangan bulat dan rendahnya motivasi belajar matematika. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model Lee & Owens, meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Produk yang dikembangkan diberi nama "Edukasi Si Tatan" dan tersedia dalam format exe dan apk. Hasil penelitian menunjukkan bahwa produk ini valid dengan persentase 90,78% dari ahli materi dan media, praktis dengan persentase 92,2% dari guru dan siswa, serta efektif dengan 86,67% siswa mencapai Kriteria Ketuntasan Minimal (KKM). Multimedia interaktif ini terbukti meningkatkan pemahaman konsep dan motivasi belajar siswa pada materi operasi bilangan bulat. Penelitian ini berkontribusi pada pengembangan metode pembelajaran matematika yang lebih interaktif dan menyenangkan, serta memberikan solusi inovatif untuk meningkatkan kualitas pendidikan matematika di tingkat sekolah dasar.
Penugasan Berbasis Screencast terhadap Hasil Belajar Prosedural Mahasiswa dalam Pembelajaran Statistik Menggunakan SPSS melalui Metode Kuasi Eksperimen Ananta, Maulana Paramaditya; Soepriyanto , Yerry; Praherdhiono, Henry
Jurnal Pendidikan dan Teknologi Indonesia Vol 5 No 6 (2025): JPTI - Juni 2025
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpti.829

Abstract

Pemanfaatan teknologi dalam pembelajaran statistik menjadi kebutuhan yang semakin penting, khususnya dalam penguasaan keterampilan prosedural menggunakan perangkat lunak analisis data seperti SPSS. Penelitian ini bertujuan untuk mengkaji efektivitas penugasan berbasis screencast terhadap hasil belajar prosedural mahasiswa pada mata kuliah Statistik Pendidikan. Penelitian menggunakan pendekatan kuantitatif dengan desain kuasi-eksperimen. Subjek terdiri dari 64 mahasiswa yang dibagi ke dalam dua kelompok. Kelompok eksperimen yang diberikan penugasan berbasis screencast dan kelompok kontrol yang menyusun laporan tertulis. Instrumen yang digunakan berupa tes hasil belajar prosedural, dan data dianalisis menggunakan uji-t independen. Hasil menunjukkan adanya perbedaan yang signifikan antara kedua kelompok, di mana kelompok eksperimen memperoleh nilai rata-rata yang lebih tinggi. Temuan ini mengindikasikan bahwa penugasan berbasis screencast dapat meningkatkan kemampuan prosedural mahasiswa dalam penggunaan SPSS. Penelitian ini berkontribusi terhadap pengembangan strategi penugasan berbasis teknologi dalam konteks pedagogi digital, serta memberikan implikasi bagi perancangan pembelajaran statistik berbasis keterampilan praktik menggunakan SPSS atau perangkat lunak lain.
Implementation of Student Centered Approach (SCA) with Station Rotation Learning Model to Support 21st Century Learning Yuliaristiawan, Ervan Dwi; Praherdhiono, Henry; Surahman, Ence
Dinasti International Journal of Education Management And Social Science Vol. 6 No. 4 (2025): Dinasti International Journal of Education Management and Social Science (April
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijemss.v6i4.4427

Abstract

The Student-Centered Approach (SCA) is the basis for designing learning to equip learners with 21st century skills. One model that supports SCA is Station Rotation, which allows personalization of learning by dividing the class into stations with different activities. This research uses a systematic review of studies to analyze the impact of implementing Station Rotation in classroom learning. The results show that this model positively contributes to students' cognitive learning outcomes, critical thinking skills, collaboration, and learning motivation. This model can be applied at various levels of education, but needs to be combined with other learning strategies to be more optimal.
PENGEMBANGAN PERMAINAN DIGITAL UNTUK MENINGKATKAN PEMAHAMAN GAME BASED LEARNING MATERI ARUS LISTRIK PADA SISWA SMK Afidah, Atik Nurul; Praherdhiono, Henry; Kurniawan, Citra
JS (JURNAL SEKOLAH) Vol. 9 No. 3 (2025): JUNI 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v9i3.67271

Abstract

Abstrak: Tujuan dari pengembangan ini untuk menghasilkan bahan belajar berupa permainan digital Fisika berbasis game. Metode penelitian yang digunakan yakni Model R&D dengan merujuk pola model pengembangan yang diadaptasikan dari Lee dan Owens. Tahapan pengembangan media menurut Lee & Owen sebagai berikut: (1) Asessment and Analysis (2) Design (3) Development (4) Implementation (5) Evaluation. Subyek penelitian adalah 35 siswa kelas 10 SMKN 2 Sukorejo Kabupaten Pasuruan. Untuk mengukur kefektifian modul digital berbasis game adalah dengan angket respon siswa serta menggunakan tes kemampuan awal (pretest) dan tes kemampuan akhir (posttest). Hasil pengembangan diperoleh dari uji validasi ahli materi mendapatkan hasil 0,93 atau 93%. Materi yang terkandung pada Permainan Digital Fisika Materi Arus Listrik Berbasis Game (Game-Based Digital Module) dinilai sangat valid sehingga modul digital tersebut layak untuk diuji cobakan kepada peserta didik. Hasil validasi media mendapatkan hasil 0,84 atau 84%, berarti bahwa media valid membantu kegiatan belajar siswa sehingga dapat meningkatkan hasil belajar. Skor angket respon siswa 0,968 atau 96,8%. Hasil Penelitian menunjukkan bahwa modul digital Fisika berbasis game dinilai efektif digunakan dalam pembelajaran, hal tersebut berdasarkan hasil dari uji paired sample t-test yakni didapatkan nilai sig.(2-Tailed) adalah 0,000<0,05. Kesimpulan bahwa terdapat perbedaan yang signifikan antara nilai tes kemampuan awal (pre test) dan nilai tes kemampuan akhir (post test). Perbedaan tersebut membawa pada kesimpulan efektivitas pembelajaran. Kata Kunci: Modul Digital, Pembelajaran Berbasis Permainan Digital, Fisika Arus Listrik
Pemanfaatan Artificial Intelegence (AI) ChatGPT dalam Pembelajaran Siswa Sekolah Menengah Keatas untuk Meningkatkan Kreativitas Siswa Fitri, Karina Rahmah; Praherdhiono, Henry; Kurniawan, Citra; Aulia, Fikri
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi kecerdasan buatan (AI) telah menghadirkan peluang baru dalam dunia pendidikan, khususnya dalam mendukung pengembangan kreativitas siswa di jenjang sekolah menengah atas (SMA). Penelitian ini bertujuan untuk mengkaji secara sistematis pemanfaatan ChatGPT sebuah model AI generatif—sebagai alat bantu pembelajaran yang dapat merangsang berpikir kreatif siswa. Metode yang digunakan adalah Systematic Literature Review (SLR) dengan pendekatan PRISMA yang melibatkan tujuh artikel ilmiah nasional dan internasional terbitan 2018–2024. Proses seleksi literatur mencakup pencarian basis data Scopus, ERIC, dan Google Scholar, serta analisis tematik terhadap tren implementasi, model pembelajaran dominan, serta dampak terhadap dimensi kreativitas siswa. Hasil kajian menunjukkan bahwa ChatGPT berkontribusi dalam mendorong berpikir divergen, memberikan umpan balik instan, serta membuka akses informasi yang luas secara personal dan kontekstual. Penerapannya memungkinkan guru menciptakan lingkungan pembelajaran yang lebih reflektif, eksploratif, dan terfasilitasi secara teknologi. Namun demikian, tantangan seperti kesenjangan literasi digital, keterbatasan kurikulum adaptif, serta kebutuhan pelatihan guru menjadi faktor penting yang perlu diantisipasi. Penelitian ini menegaskan bahwa ChatGPT bukan sekadar instrumen teknologi, melainkan entitas pedagogis yang mampu memperkuat proses pendidikan berbasis kreativitas, selama didukung oleh strategi pedagogis yang tepat. Temuan ini diharapkan menjadi rujukan bagi pengambil kebijakan dan praktisi pendidikan untuk merancang intervensi pembelajaran yang adaptif dan transformatif.
Development of interactive POP ES multimedia teaching materials based on guided inquiry Hidayah; Praherdhiono, Henry; Untari, Sri
Jurnal Bidang Pendidikan Dasar Vol 9 No 2 (2025): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The primary objective was to enhance student engagement, learning outcomes, and motivation. The research was motivated by limited classroom learning time, low achievement levels, and students’ lack of enthusiasm, as well as challenges faced by parents in supporting online education. The study employed the Lee and Owens research and development (R&D) framework, which includes five main stages: needs analysis, design, development, implementation, and evaluation.For data analysis, the quantitative data (pre-test and post-test scores) were analyzed using descriptive statistics, particularly to measure the percentage of students achieving learning completeness.The findings indicated that the teaching materials achieved high validity (97% approval from subject matter and media experts), excellent practicality (97% approval from teachers and 92% from students), and strong effectiveness, with 87.5% of students achieving learning proficiency. The study concluded that the developed teaching materials are effective for classroom use, with recommendations for further customization to better align with student competencies.
USE OF F-MATH MEDIA WITH A RELIGIOUS NUANCE AND STUDENTS' CREATIVE THINKING ABILITIES ON COGNITIVE AND AFFECTIVE ABILITIES IN MATHEMATICS LEARNING Surur, Agus Miftakus; Praherdhiono, Henry; Ridwanulloh, M Ubaidillah; Akhyar, M Khoiril; Pujilestari, Sri
Hipotenusa Journal of Research Mathematics Education (HJRME) Vol 8, No 2 (2025): Hipotenusa Journal of Research Mathematics Education (HJRME)
Publisher : Universitas Muhammadiyah Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36269/hjrme.v8i2.3370

Abstract

Social media has a strong appeal to today's young generation. The use of social media with religious nuances in f-math can provide context that is relevant to religious values, so that students can connect mathematics with moral principles and have a positive perception of mathematics learning. The use of social media-based f-math media can also influence students' cognitive abilities in understanding mathematical concepts. With dynamic interactions and attractive visuals, students tend to be more interested and participate more actively in mathematics learning. Apart from that, the use of social media in mathematics learning can influence students' affective abilities. Active involvement in use so that students' level of confidence and motivation can increase. This can lead to the formation of a positive attitude towards mathematics and increase self-confidence in solving mathematical problems. The use of f-math media based on social media with religious nuances can have a positive influence on students' creative thinking abilities as well as cognitive and affective abilities in learning mathematics. By utilizing the appeal of social media and emphasizing the relevance of mathematics to religious values, students can view mathematics more positively and develop their creative thinking skills in solving mathematical problems.
Enhancing Reading Literacy through Augmented Reality among Indonesian Migrant Children in Malaysia Laksana, Sigit Dwi; Setyosari, Punaji; Praherdhiono, Henry; Kuswandi, Dedi; Priatna, Yolan; Abidin, Nurul; Kholis, Kholis; Hile, Abdulhafiz
Journal of Integrated Elementary Education Vol. 5 No. 2 (2025): April-September
Publisher : Universitas Islam Negeri Walisongo Semarang in collaboration with PD PGMI Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/jieed.v5i2.26498

Abstract

Indonesia continues to face persistent challenges in reading literacy, particularly among children of migrant workers who lack access to quality formal education. This study explores the effectiveness of Augmented Reality (AR)-based learning media in enhancing the reading skills of Indonesian migrant children in Malaysia. Utilizing a quantitative pretest-posttest design, this study involved 34 elementary school students enrolled at At-Tanzil Learning Center in Selangor. The intervention consisted of interactive AR-enhanced picture storybooks, designed to improve reading motivation, letter and word recognition, and reading comprehension. Data were analyzed through simple linear regression analysis using SPSS. The findings revealed a statistically significant improvement in students' reading abilities after the use of AR media (t = 2.629, p = .012), with an R² value of 0.136, indicating a 13.6% effect size. The results suggest that AR integration into literacy instruction can meaningfully support early reading development, particularly in the reading skill aspect. Furthermore, the use of immersive and interactive technologies has been shown to increase student engagement, comprehension, and motivation to read. These outcomes underline the potential of AR as a pedagogical tool for marginalized populations and offer practical implications for educators, policymakers, and instructional designers aiming to bridge literacy gaps through accessible and technology-supported interventions. This study contributes to the growing body of research on digital learning innovations and highlights the role of AR in promoting inclusive literacy education across transnational and underserved contexts.
An Analysis on Student Needs and Preferences for HyFlex Learning Development in Indonesian Higher Education Setiono, Panut; Setyosari, Punaji; Praherdhiono, Henry; Harsiati, Titik; Amaliyah, Yuli
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 3 (2025): Forthcoming Issue
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i3.436

Abstract

Background: The rapid advancement of digital technology has transformed higher education, leading to the development of HyFlex (Hybrid-Flexible) learning models that combine face-to-face, synchronous online, and asynchronous formats. However, research on students' technological readiness and preferences in HyFlex environments remains limited.Aims: This study examines students’ technological readiness, learning preferences, and access to digital resources in a HyFlex environment. It focuses on identifying commonly used devices, internet sources, preferred learning methods, activities, and resource types. The study’s novelty lies in its exploration of the intersection between mobile accessibility, learning formats, and resource types within HyFlex learning.Methods: A quantitative survey was conducted with 236 undergraduate students, and the collected data were analyzed using descriptive statistics to identify trends and patterns in technological readiness and learning preferences.Results: Findings show that most students use smartphones (41.1%) and mobile data (53.4%) to access learning materials. Blended learning was the preferred format (78.8%), with game-based and video-supported activities being highly favored. Additionally, 83.9% of students preferred online materials accessible via smartphones, emphasizing the importance of mobile-friendly resources in HyFlex learning.Conclusion: This study provides insights into optimizing HyFlex learning to better meet student needs. The findings suggest that HyFlex learning should prioritize mobile accessibility, interactive content, and flexible instructional design. This research contributes to the growing literature on flexible learning models and offers practical recommendations for designing future educational frameworks.
Co-Authors Abdul Huda Abidin, Nurul Aditya Kusuma Wardhana Aditya Kusuma Wardhana Afidah, Atik Nurul Afriani Afriani Agung Aprianto Agus Miftakus Surur, Agus Miftakus Agus Salim Agus Wedi Akhyar, M Khoiril Alby Aruna ALIM SUMARNO Amaliyah, Yuli Ana Mualimah Ananta, Maulana Paramaditya Andi Kristanto Andi Pratama Andri Setiawan Andriani, Nurvita Dwi Anggoro, Rita Anisa Kurniawati Anselmus J.E Toenlioe Arafah Husna Arien Kurnia Putri Arif Hidayat Aruna, Alby Ary Puspita Ningrum Aryo Pinandito Asna Istikmalatul Muktamaroh Astuti, Retno Widi Bambang Yudi Cahyono Basith Rahmatullah Batita, Maurish Sofie Rahmi Candra Utama Choirudin, Choirudin Cholis Sa’dijah Christophorus Ardi Nugraha Citra Kurniawan Darwisy, Ivanka Harits Dede Mukti Herdiyanto Dedi Kuswandi Dedi Kuswandi Dhini, Bachriah Fatwa Dian Arief Pradana Dian Budi Prabowo Didik Ishwahyudi Didik Wahyu Hidayat Dini Aris Setyanti Dinni Badiaturrochmah Dio Lingga Purwodani Djagom, Donatus Donna Boedi Maritasari Dyah Infita Hatun Eka Adi Eka Pramono Adi Erry Tri Djatmika Ervan Dwi Yuliaristiawan Evi Iqlimatul Fauziyah Faathir, Faathir Faizah, Intan Fajrianto, Ott Farah Ghina Sabrina Faris, Muhammad Naufal Fichan, Achmad Maulana Iqbal Fikri Aulia Fitrah Izul Falaq Fitri, Karina Rahmah Fuja Fujiawati Furi Fuziana Wati Heavy Evasari Hemilia, Felisia Hidayah Hidayati, Amilia Sholikh Hile, Abdulhafiz I Nyoman S Degeng I Nyoman S. Degeng I Nyoman S. Degeng, I Nyoman S. I Nyoman Sudana Degeng Ika Ratih Sulistiani Intan Faricha Eka Pramudita Intan Ratnasari Ira Nofita Sari Ishaq Jamaludin . Jayanti Yusmah Sari Julian Tri Hustanto Kaulika, Vania Wilona Kholis, Kholis Ledy Ahrisya Lilik Handayani LINDA NOVITASARI Listia Utami Livianni Lambe Luluk Pramita Sari Luqman Nur Hakim M. Ramli M. Shodiq AM Machmud Amiruddin Made Duananda Kartika Degeng Made Duananda Kartika Degeng Made Duananda Kartika Degeng Made Juniantari Maharani, Putri Darawati Marnola, Ilham Mohammad Efendi Mohammad Habibie Zarkasyi Mufidatun Lila Anggraeni Muhamad Firmansya Junus Muhammad Faisal Arif Mujiono Mukti Nenis Dwi Pratiwi Murtadho, Muhamad Hisam Nadya Rahmalia Mujib Nakaya, Ayami Nindigraha, Nunung Ningsih, Tutut Mei Novia Kuswidayani Nurhidayat, Bayu Nurlaeli Fitriah Nurussaniah Nurussaniah Nurvita Dwi Andriani Pipit Novita Candra Prameswari, Jihan Pujilestari, Sri Punaji Setyosari Punaji Setyosari Puput Novita Prasetya Sari Putri Fadilla Azzahra Fazarini Putri, Fitrah Rohimah Agma Rahmadi Rahmah Rais, Nabilah Nur Rais, Nabilah Nur Rahmah Renny Sulistyowati Reno Nurdiyanto Reny Samiasih Richul Qomariyah Ridha Purwati Ridwanulloh, M Ubaidillah Rifnurrohma A Q Rista Yunita Robbych Dewanti Wulan Mei Rofiq, Satrio Ali Rudi Prasetyo Saida Ulfa Sary Nur Handayani Setiono, Panut Setyo Ajie Wibowo Shadri, Gita Fakhrana Sigit Dwi Laksana, Sigit Dwi Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Sistina Angga Reni Slamet, Taufik Ikhsan Sri Untari Sriyani, Titin Stephanus Lukito Cahyo Purnomo Suci Lestari Suharsono Bantun Sulistyowati, Renny Sulthoni Sulton Sulton Surahman, Ence Susilaningsih Susilaningsih, Susilaningsih Suwahyo, Bayu Widyaswara Sya’dullah, Achmad Syukri Adisakti Dainamang Titik Harsiati Tri Ningsih Tsuwaybah Al Aslamiyah Utami, Deka Dyah Utami, Listia Via Wulandari Wibowo, Setyo Ajie Wikan Budi Utami Wiratama Darmawan Wiwik Dwi Hastuti Wulan Patria Saroinsong Yerry Soepriyanto Yogia Friska Mulyani Yolan Priatna Yuliaristiawan, Ervan Dwi Yulias Prihatmoko Yuni Novitasari Yusuf, Mochamad Farid Zainul Abidin Zainul Abidin Zainul Arifin Zulkifli N