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Pengembangan Aplikasi Text-to-Speech Bahasa Indonesia Menggunakan Metode Finite State Automata Berbasis Android Rieke Adriati W.; Herman Tolle; Onny Setyawati
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 5 No 1: Februari 2016
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (651.47 KB)

Abstract

In this paper, the development of Android-based Indonesian Text-to-Speech (TTS) utilizing API Google for English TTS as a data voice has been proposed. Using this approach, a lightweight and mobile Indonesian TTS application can be realized. The utilization of English data voice is carried out by cutting off (hyphenate) Indonesian words into syllables using Finite State Automata method, then searching for equivalent syllables in English which have similar pronunciation. Using FSA method, this system is able to hyphenate all Indonesian words up to 95.19%. This application has Mean Opinion Score (MOS) value of understanding the words criteria of 3.31 and MOS value of smoothness pronunciation criteria of 3.46 (in a scale of 5).
The Effect Of Mobile Map With Geospatial Technologies On The Development Of Blind Disabilities’s Spatial Relational Thinking Muhammad Erwin Amrullah Amrullah; Fatwa Ramdani; Herman Tolle
Journal of Information Technology and Computer Science Vol. 7 No. 1: April 2022
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.202271307

Abstract

Orang tunanetra mungkin mengalami masalah saat berkunjung dari satu tempat ke tempat lain. Satu masalah umum yang mereka hadapi adalah mereka kesulitan membiasakan diri dengan tempat-tempat yang mereka kunjungi. Bagi masyarakat pada umumnya, masalah tersebut dapat diatasi dengan menggunakan peta. Kendati demikian, solusi penyandang tunanetra seperti itu mungkin bukan solusi terbaik karena peta yang bisa digunakan oleh tunanetra tersebut adalah peta taktil. Peta taktil memiliki banyak kekurangan, salah satunya adalah sulitnya mendapatkan update ketika terjadi perubahan pada area karena peta taktil belum terdigitalisasi untuk aplikasi mobile. Oleh karena itu, perlu dibuat peta berbasis aplikasi mobile untuk memudahkan penyandang tunanetra. Penelitian ini akan memfokuskan pada peta digital yang dapat diakses melalui aplikasi mobile dengan pendekatan Extreme Programming (XP) serta studi kasus yang dilakukan di Universitas Brawijaya. Peta digital yang dikembangkan nantinya akan diujicobakan kepada responden untuk diuji kelayakannya sehingga dapat membantu meningkatkan pemahaman spasial para penyandang tunanetra khususnya di wilayah Universitas Brawijaya. Lebih penting lagi, diharapkan dapat membantu para penyandang tunanetra di sekitar Universitas Brawijaya untuk membiasakan diri dengan lingkungan sekitarnya.
Augmented Reality in the Internet of Things (AR + IoT): A Review Aulia Akhrian Syahidi; Kohei Arai; Herman Tolle; Ahmad Afif Supianto; Kiyoshi Kiyokawa
The IJICS (International Journal of Informatics and Computer Science) Vol 5, No 3 (2021): November 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/ijics.v5i3.3341

Abstract

Augmented Reality (AR) and Internet of Things (IoT) devices can converge, we call it AR + IoT. The integration of AR and IoT has promising opportunities for future product research and development. IoT is a tool for communicating, monitoring, and remotely controlling with connected products, while AR is a means to see and find out what is happening with connected products based on visualization/interface based on additional information. The mapping review method was used to carry out this research. The result is that as many as 43 papers from 2014-2020 are the main targets of review. The largest publication database is in the IEEE Xplore Digital Library, the application dominates in the field of social life, the research objectives are varied, and the recommended future work is to maximize the potential for integration between AR and IoT or even with other promising devices. Then comfort, convenience, and user experience are also recommended in implementing AR + IoT
Android Malware Detection Using Backpropagation Neural Network Fais Al Huda; Wayan Firdaus Mahmudy; Herman Tolle
Indonesian Journal of Electrical Engineering and Computer Science Vol 4, No 1: October 2016
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v4.i1.pp240-244

Abstract

The rapid growing adoption of android operating system around the world affects the growth of malware that attacks this platform. One possible solution to overcome the threat of malware is building a comprehensive system to detect existing malware. This paper proposes multilayer perceptron artificial neural network trained with backpropagation algorithm to determine an application is malware or non-malware application which is often called benign application. The parameters that used in this study based on the list of permissions in the manifest file, the battery rating based on permission, and the size of the application file. Final weights obtained in the training phase will be used in mobile applications for malware detection. The experimental results show that the proposed method for detection of malware on android is effective. The effectiveness is demonstrated by the results of the accuracy of the system developed in this study is relatively high to recognize existing malware samples.
Learning Models in Educational Game Interactions: A Review Aulia Akhrian Syahidi; Ahmad Afif Supianto; Tsukasa Hirashima; Herman Tolle
International Journal of Engineering Education Vol 3, No 1 (2021)
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.123 KB) | DOI: 10.14710/ijee.3.1.%p

Abstract

Educational games have now been used as innovative media and teaching strategies to achieve more effective learning and have an impact that tends to be very good in the learning process. However, it is important to know and systematically prove that the application of the learning model in the interaction of educational games is indeed feasible to be adopted and has an effect. This paper aims to present empirical evidence of the current situation regarding the application of learning models in the flow of educational game interactions. The method used is a systematic literature review by adopting three main stages, namely: 1) Planning; 2) Implementation; 3) Reporting. Then recommend the ten steps in the systematic literature review process along with the selection process through the test-retest approach. The initial search obtained 1,405,310 papers, then go through the selection stage. The selection process took place at stage B1 with the number of papers that successfully passed 198, at the B2 selection stage there were 102 papers, and we focus 75 papers that have passed a fairly rigorous screening and selection process on the quality assessment process for primary studies, used to answer research objectives and questions. We can confirm and conclude that 75 papers have applied the learning model in educational game interactions. The dominating domain is Education, the type of game that dominates is Educational Game, for the most dominating subjects are Programming, Student Learning Motivation as the most dominating impact, Experimental Design as a trial technique, the most widely used evaluation instruments are Questionnaires and Tests, a population that dominates between 79-2,645 people, and 8 papers to support learning in vocational education.
Interactive M-Learning Media Technology to Enhance the Learning Process of Basic Logic Gate Topics in Vocational School and Engineering Education Aulia Akhrian Syahidi; Herman Tolle; Ahmad Afif Supianto; Tsukasa Hirashima; Kohei Arai
International Journal of Engineering Education Vol 2, No 2 (2020)
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (31.847 KB) | DOI: 10.14710/ijee.0.0.%p

Abstract

The process of learning to use smartphones is now highly promoted. Almost everyone has a smartphone. The latest trend in learning is known as Mobile Learning (M-Learning). M-Learning can be used anywhere and anytime. Thus, we propose the use of the M-Learning application for computer system subjects in the basic logic gate topics so that students can be motivated to learn. We call this application BLG-LeMed. The focus of this research is on the process of using BLG-LeMed applications on classroom learning that is used directly by vocational high school students, then testing with alpha testing, User Acceptance Tests (UAT), usability evaluations, and knowing the effect of motivating students to use five dimensions of motivation and student learning outcomes. The development model used is Extreme Programming (XP). The design used in this study, by conducting trials in one class and observing students using the BLG-LeMed application as learning media, 38 students consisted of 26 men and 12 women involved in this study, with a duration of 135 minutes at one time of the meeting. We conclude that using the BLG-LeMed application based on M-Learning in the learning process of this basic logic gate, strongly supported by the testing team, can be accepted by users, has a usefulness as a interactive learning media, can have an effect in motivating students to learn, and provide results very satisfying learning.
Microfluidic Paper-Based Analytical Device (μPAD) for Determining Hydroquinone in Facial Whitening Cream using Phloroglucinol Reagent Sulistyarti, Hermin; Puspitaloka, Paradhita Ayu; Putra, Boyfannie Ivan; Retnowati, Rurini; Tolle, Herman
Makara Journal of Science Vol. 25, No. 2
Publisher : UI Scholars Hub

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

A microfluidic paper-based analytical device (µPAD) is developed in this work to analyze hydroquinone in facial whitening creams using phloroglucinol. The µPAD features a hydrophobic barrier for detection and was fabricated using a wax printer with Whatman chromatographic paper. Detection was achieved by colorimetry based on the formation of an orange hydroquinone–phloroglucinol complex. The colored reaction product formed on the detection zone of the µPAD was scanned, and the images obtained were processed with Image-J software to determine their color intensity (RGB value). Optimization of the process conditions was conducted to achieve sensitive measurements. The optimum conditions yielding maximum sensitivity included a reagent addition sequence of phloroglucinol à NaOH à sample (hydroquinone), 1 µL of 0.5% phloroglucinol, 1 M NaOH, and 10-minute reaction. Under optimal conditions, the µPAD produced two linear calibration curves for hydroquinone at concentrations of 10–100 mg/L (R2 = 0.9979) and 250–1000 mg/L (R2 = 0.9991). The method demonstrated very good selectivity for the target analyte in the presence of propylene glycol and resorcinol with satisfactory validity and average recovery close to 100%. The proposed µPAD is a very simple and inexpensive technique for hydroquinone analysis and could be applied to cosmetics samples with satisfactory results.
An Interactive Learning Environment System on Basic Programming Subjects: Effects of Learning Outcomes and Question Level Patterns Aulia Akhrian Syahidi; Ahmad Afif Supianto; Herman Tolle; Tsukasa Hirashima
JTEV (Jurnal Teknik Elektro dan Vokasional) Vol 8, No 1 (2022): JTEV (Jurnal Teknik Elektro dan Vokasional)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (814.632 KB) | DOI: 10.24036/jtev.v8i1.113579

Abstract

This study reports on the effect of using interactive learning environment system by embedding problem-posing and problem-solving learning pattern as a flow of interaction. This interactive learning environment system is attempted as a solution to help understand and learn basic programming in Vocational High Schools. The effects that will be known are student learning outcomes and tracking of question-level patterns. The research method used was a quasi-experimental design with a nonequivalent control group design, involving 36 vocational high school students who were divided into an experimental group (N=18) and a control group (N=18). For data analysis, the technique of independent sample t-test and paired sample t-test was used. The results showed that student learning outcomes on each test there were significant differences after using interactive learning environment system and there was a good improvement in the experimental group compared to the control group. A total of 20 questions are provided for each test with a different pattern. Analysis of the level pattern of questions is done by distinguishing between the database answer key system and student answers. The tracking results showed that on the 1st test the level of accuracy occurred in 12 questions with the easy category and for the 2nd test the accuracy level occurred in 14 questions with the easy category. 
Geometrial: Development of Educational Digital Game for Combined Two-Dimensional Figure Learning Ahmad Fairuzabadi; Herman Tolle; Fitra A Bachtiar; Ahmad Afif Supianto
Journal of Information Technology and Computer Science Vol. 7 No. 1: April 2022
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.202271339

Abstract

Mathematics is one of the subjects that is often considered difficult and boring for students. This is evidenced by the poor scores obtained by the students. One of the chapters that are considered difficult is the geometry chapter, especially on the topic of combined two-dimensional figures studied by students at the Vocational High School (SMK) level. Spatial skills are needed for students to be able to solve combined two-dimensional figures questions, which to learn will be very difficult without using assisted learning media. While the learning so far is still using the conventional learning approach which is considered boring for students. This is due to the absence of learning media that is fun and can be easily accessed by students. This study tries to present a solution to this problem in the form of a mobile-based educational digital game design that can be accessed by all students. This digital educational game is called Geometry. This study uses Research & Development (R&D) combined with the Agile-Extreme Programming method to develop this educational digital game. Tests were carried out using an expert validation approach to game prototypes. This study uses a questionnaire that adapts the Computer System Usability Questionnaire (CSUQ) to assess the usability aspect of the game system built. Meanwhile, to assess this game from the point of view of educational media, this study used an evaluation questionnaire of material experts and media experts. The development process occurs in 3 iterations of development which includes the ideation, conceptualization, and prototyping stages. The results obtained from the assessment of material experts are 88.9% in the aspect of material suitability, and 85.7% in the suitability aspect of learning evaluation. While the results of the assessment obtained from media experts were 77.1% on the software engineering aspect, 76.3% on the visual design aspect, 80% on the media design aspect, and 77.6% on the system usability aspect (CSUQ).
Implementation of Town and School Watching for Disaster Education to the Communities in Sidomulyo Village, Pronojiwo, Lumajang Sukir Maryanto; Alvira Galihputri Setyowati; Arga Nanda Aprilla; Rendi Pradila Hab Sari; Naufal Helmi Ramadhani; Herman Tolle; Nurjannah Nurjannah; Sujarwo Sujarwo; Udi Harmoko
International Journal of Disaster Management Vol 5, No 2 (2022): August
Publisher : TDMRC, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/ijdm.v5i2.29175

Abstract

The eruption of Mount Semeru on December 4, 2021, caused a fairly high death toll of up to 50 people. The high number of fatalities is caused by the lack of mitigation capacity and the absence of community involvement in mitigation efforts. Increased mitigation capacity can be done by presenting disaster education to the communities. Thus, we applied the concepts of school watching and town watching in Pronojiwo District, Lumajang Regency. School watching was implemented in eight schools located at Sidomulyo Village. We also carried out town watching in Sidomulyo Village and brought out ±33 residents to the Sidomulyo village hall. The implementation of school watching and town watching in Pronojiwo District can increase community involvement in disaster mitigation efforts and public awareness of mitigation efforts. 
Co-Authors Abu Hasan Baskara Achmad Noerkhaerin Putra Achmad Rizki Raharjo Achmad Yazi' Achmad, Maulana Derifato Adam Hendra Brata Adams Jonemaro, Eriq Muhammad Aditya Orba Ramadhan Admaja Dwi Herlambang Adya Farasadi Afani Kurniawan Afifur Rozaq Agi Putra Kharisma Agi Putra Kharisma, Agi Putra Agnes Kristianti Novilda Agus Wahyu Widodo Agusti, Ivan Maulana Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Fairuzabadi Ahmad Kamil Almasyhur Ahmad Leo Yudanto Ahmad Rizal Affandi Ainun Nisa Sofia Nur Rohma Faiza, Irsa Aknuranda, Ismiartha Al Huda, Fais Al Ridho, Mohammad Ghaza Aldo Rizky Saputra Alexander Krisna Giri Wicaksono Alfa Yolanda Putri Yulianti Alfi Rochmah Primasari Alfian Eko Susilo Putro Alfiyah, Berlita Zaidatul Alvira Galihputri Setyowati Amalia Dwi Indra Ramadhani Amalia, Annisah Amin Fadilah Amir Saqib Azhardika Ananda Widya Pratama Anatasia Griselda Ferina Budiargo Anderson Manurung Andi Hafiidh Andi Moh. Raga Punggawa Andika Fatimah Az-Zahara Andriano Eucharistia Wibowo Angelin Anggraeni Misi ANISYAH ACHMAD Anita Putri Novitasari Annisah Amalia Aprilla, Arga Nanda Ardhan Maulana Zuhdi Ardian Triantoro Ardiansyah Dwi Cahyo Arga Nanda Aprilla Arief Daffa Abdullah Arif Eka Brilian Arifaldi Jayaputra Arifin Firdaus Armansyah Aryo Pinandito Aryun Nadaa Aniesiyah Asti Dhiya Anzaria Astriya Nugraha, Dwi Cahya Astriya, Dwi Cahya Asyora Dewi Prabandani Atifa Fiorenza Aulia Akhrian Syahidi Aulia Akhrian Syahidi Aulia Akhrian Syahidi Aulia Akhrian Syahidi Aulia Fitri Rahmawati Avicena, Herza AYU PRAMESTI, TSABITA MUTHIA Bagas Noor Rachman Bariq, Azura Fairuz Barus, Abram Christya Bawono, Nova Aurora Bayu Priyambadha Benjamin Septa Pardamean Bere, Stevania Bethrandria, Isya Almanda Biabdillah, Fajerin Bianca Pingkan Nevista Buce Trias Hanggara Budi Iswanto Budi Setiawan Burhanuddin Ali Ahmadi Cahya Astriya Nugraha, Dwi Cahya Astriya, Dwi Cahyaning Mirandha, Amalyndha Candra, Alvin Cassia Vera Diphiperidine Charisma Ubaidah Cholilia Chika Apsari Dinda Choirul Huda Citra Mahardhika Dewi Murti Danar Hikmah Krismanto Dara Adhelia Rusanty Denny Sagita Rusdianto Desy Sulistyaningrum Devina Dwi Pratiwi Dewantara, Arya Putra Dewantoro, M. Daffa Rhesa Dhika Rozqi Anggitama Dhimas Ilmi Auvi Dhoni Indras Setyawan Diah Priharsari Diandra Amiruddin Firmansyah Dienabillah Gita Fitri Dimas Bhayu Primarizki Dinda Aditama Dita Oktaria Doni Putra Purbawa Dwi Aji Sentosa Dwi Cahya Astriya Nugraha Dwi Cahya Astriya Nugraha Dwi Juni Kartika Dzaky, Naufal Edo Yokko Rolando Edwin Nurwansyah Effendi, Mas'ud Eki Yusandhi Iskandar Eko Ardyanto Eko Arisetijono Erfina Latuconsina Erika Ramadhanty Eriq Muhammad Adams Jonemaro Extrant, Ismail Fabrianne, Hana Fadhlan, Rafi Ahmad Fadila, Vera Nur Fadillah, Muhammad Davin Fais Al Huda Fais Al Huda Faisal Risq Efendy Faiz Elyuan Permana Faizatul Amalia Fandika Rakhman Nanda Farha Rihhadatul Aisy Fariz Sokhinda Hamza Fatwa Ramdani, Fatwa Febryan Asa Perdana Ferdinan Oky Fahrerri Ferlie Deanada Effendi Ferry Abu Darrin Al Ghifari Firdaus, Syahida Usama Firman, Agil Winaldi Firmansyah, Muhammad Dhafin Fitra Abdurrachman Bachtiar Fitra Abdurracman Bachtiar Frihandhika Permana Gilang Nur A'idi Girsang, Kevin Judhistira Guidita Suryani Gusti Kul Fathiriansyah Hadriyan, Derby Haechal Abdillah Suhendar Hafis, Muhammad Hanas Subakti Hanggara, Buce Trias Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Hanifah, Hana Syifa Hardiyanti, Putri Adinda Hermawan, Andrian Riza Hermin Sulistyarti Hirashima, Tsukasa Huda, Fais Al Hummam Aly Baziyad I Made Resza Surya Adinata I Putu Reditya Permana Putra Ibrahim Hafizhuddin Muttaqi Igar Ramaddhan Ignatius Daniel Y.T.A. Ginting Ikrima Nuha Arifin Insani, Ahmad Arif Intan Sartika Eris Maghfiroh Irsyad Fauzan Noor Irsyad Rifqi Arrazaq Ismiarta Aknuranda Ismiarta Aknuranda Issa Arwani Ivan Putera Pratama Jonemaro , Eriq Muhammad Adams Jonemaro, Eriq Muhammad Adams Julian Fuad Fauzi Jundulloh, Harits khoirinnisa, septia Kiyoshi Kiyokawa Kohei Arai Kohei Arai Komang Candra Brata Komang Candra Brata Kresna Sudrajad Kunti Eliyen Kurnia S., Primananda Kurniawan, Dedik Kussasih, Zakwan Dhiyaulhaq Labina Kirby Lasma Divathama Tobing Lendy Seoling Leo Tiofan Justicia Lina Fitra Lutfi Fanani Lutfi Fanani Luthfi Rahmad Hidayattullah M. Brilian Misbah Al Hakim M. Hamaas Taqiyuddin A. Mahardeka Tri Ananta Mahardeka Tri Ananta, Mahardeka Tri Maharoni Hendra Pradikja Maheswara, Rakha Hanif Mariani Mariani Marjorie Tirza Eunike Marpaung, Edward Bonardo Marulitua Marviawan, Raihan Latief Miftahul Rizki Purwonegoro Miftahur Rizqi Miranda Eristiana Mochamad Anshori Mochamad Ilham Irwinansyah Moechammad Sarosa Moh. Abu Hasan Mohammad Arda Dwi Ardianto Mu'tashim, Wildan Aulia Muchammad Rizal Muh Wildan Shalahuddin Muh. Asdar Muhamad Aziz Muslim Muhamad Syaukani Audady Muhamad, Andi Naufal Falah Muhammad Alfan Mubarrak Muhammad Aminul Akbar Muhammad Aswin Muhammad Aziz Muslim Muhammad Budi Fauzan Muhammad Erwin Amrullah Amrullah Muhammad Fadhel Aribowo Muhammad Habib Firdaus Chatib Muhammad Hafidz Novriantama Muhammad Hafidz Rahman Muhammad Hanif Hasanain MUHAMMAD HASBI Muhammad Murtadho Muhammad Reyhan Muhammad Ridho Kurniawan Pratama Muhammad Rikza Ramadhan Muhammad Rofiq Mukhlis Murtadho Nanang Yudi Setiawan Naufal Aji Dewananto Naufal Alif Aldhian Naufal Helmi Ramadhani Nerea López, Jonathan del Moral Nevista, Bianca Pingkan Nia Novita Wirawan, Nia Novita Niken Hendrakusma Wardani Nisa' Luhung Mahbubah Nugraha, Dwi Cahya Astriya Nugroho, Prakash Adi Nur Azizi, Fakri Fandy Nur Fajri Hayyuni Maulidya Nurhidayat, Muhammad Nurjannah Nurjannah Nurjannah Nurjannah Nurudin Santoso Onny Setyawati Pandu Damar Priambodo Pasaribu, Septia Andriani Permana, Frihandhika Philip Faster Eka Adipraja Prabandani, Asyora Dewi Prabasatio, Muhammad Ario Fadhlih Pramudya Vizkal Arfianto Prasetyo aji, Pujo Priana, Aan Jelli priharsari, diah Primananda Kurnia Santoso Priyambadha, Bayu Puspitaloka, Paradhita Ayu Putra, Boyfannie Ivan Putri Stephanie Lesilolo R. Amalina Dewi Kumalasari R. P. Hero Wijaya Rachman, Ramadhani Rachmawan, Indra Nanda Raden Siti Nabila Putri Fasabuma Raka Ega Bhagaskara Raka Ega Bhagaskara Rakha Hasan Pramudito Ramadhan, Rizal Furqan Ramadhani, Naufal Helmi Randhiki Gusti Perdana, Randhiki Gusti Ratih Kartika Dewi Renaldy Sabdo Jati Purboningrat Renavitasari, Ivenulut Rizki Diaz Rendi Pradila Hab Sari Retno Indah Rokhmawati Retno Indah Rokhmawati, Retno Indah Reynald Hermanto Simanjuntak Ria Nevita Rully Prastianila Indriani Rida Nafianti Rieke Adriati W. Rifda Syahdatina Rifqi Fachrizal Rochman Rindhi Nisrina Hasna Rio Trilaksono Putro Risma Putri Auliasari Riswan Septriayadi Sianturi Rizdania, Rizdania Rizki Syahputra, Mohammad Anton Rizky Ashar Murdiono Rizky Kharisma Rizqi Aryansa Rurini Retnowati Sabil Prihastomo Seputro Sabriansyah Rizqika Akbar Sadewa, Arief Triatmaja Permana Sakinah, Wadda Sakti Pramukantoro, Eko Salsabila Ikramul Maram Sambuaga, Rinaldy Stivan Sani, Yasir Santoso, Nurudin Sari, Rendi Pradila Hab Sati, Mohammad Irsyad Satrio Agung Wicaksono Satrio Hadi Wijoyo Satrio Vianka Manaman Septri Megahita Yolanda Simanjuntak Setyowati, Alvira Galihputri Shadiq, Muhammad Sahlan Shafitri Noviagsani Putri Shaghira, Findavita Lanitasya Shahnaz Maulidini Arisa Sherina Izzaty Shih, Timothy K Silvy Zafira Putri Sinana, Admi Rut Sinta Dwi Ayu Kumala Siti zakiah Sucipto Sucipto Sucipto, Sucipto Sujarwo Sujarwo Sujarwo Sujarwo Sukir Maryanto Sukma Valenta, Avidhyana Sukmo Wardhono, Wibisono Suwardoyo, Restra Arya Syahidi, Aulia Akhrian Syahputra, Helmi Ramadhan Syandri, Hafrijal Thohari Tiar Adhi Bagaskara Tiffani Nisa Zulaikah Timothy Marshall Sianipar Titis Sari Putri Togan Jagat Raya Tri Afirianto Tri Afirianto, Tri Tri Astoto Kurniawan, Tri Astoto Trias Hanggara, Buce Tsukasa Hirashima Tsukasa Hirashima Udi Harmoko Udi Harmoko Ulfatun Nadifa Umar Zaki Izzuddin Utaminingrum, Fitri Veby Angelia Ropita Turnip Vivian Dzikriany Azis W., Rieke Adriati Wahyu Tejakusuma, Wahyu Wahyuni, Ida Wayan Firdaus Mahmudy Welly Purnomo Wibisono Sukmo Wardhono Wibisono Sukmo Wardhono, Wibisono Sukmo Widi Aditama Wijaya, Mokhamad Hadi Wijaya, Waskitha Wike Agustin Prima Dania Windianti, Rifda Fitri Eka Wiranata, Arif Wisnhu Surya Wardhana Wisnu Aditya Wisnu Wijaya Yaasiin, Farassulthana Azzahra Willary Yeskel Mbaubedari, Bryan Yogie Susdyastama Putra Yoyok Suharyadi Yulius Firantoko Yusuf Hendrawan Zain, Muthiah