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Pengaruh Implementasi Metode Community Language Learning (CLL) Pada Pembelajaran Bahasa Inggris di Sekolah Dasar Aris Harja Kusuma, Aris; Herlina Usman, Herlina; Mahmud Yunus, Yunus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25182

Abstract

Penelitian ini bertujuan untuk mengkaji efektivitas pendekatan pembelajaran kolaboratif dalam meningkatkan keterampilan berbicara Bahasa Inggris siswa kelas lima di SDN Menteng 01 Jakarta Selatan. Penelitian ini menggunakan metode kuantitatif dengan teknik pengumpulan data berupa angket dan dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa siswa mengalami peningkatan kelancaran dan ketepatan berbicara, merasa lebih percaya diri dan nyaman dalam menyampaikan ide, serta menunjukkan partisipasi aktif dan keterlibatan emosional selama pembelajaran. Temuan ini menunjukkan bahwa pembelajaran kolaboratif yang difasilitasi oleh guru memberikan pengaruh positif terhadap perkembangan kognitif, afektif, dan psikomotorik siswa dalam pembelajaran Bahasa Inggris
ASSESSMENT IN THE NEW PARADIGM LEARNING David Firna Setiawan; Mahmud Yunus; Buyung Kusumawardhana; Endang Wuryandini
Proceeding International Conference on Digital Education and Social Science Vol. 1 No. 1 (2022): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v1i1.16

Abstract

At the primary and secondary education levels, the assessment (assessment) process in the cognitive domain is generally carried out in the form of tests. In the new paradigm of learning, the method does not seem to be used enough to collect information to find out the learning needs and developmental achievements or learning outcomes of students. Through the decision of the Minister of Education, Culture, Research and Technology of the Republic of Indonesia (Kemenristekdikti) Number 162/M/2021 concerning the Motivating School Program, a new term called learning with a new paradigm was introduced. Through this concept, assessment activities carried out by teachers need to be adjusted. This article aims to propose ideas on assessment procedures that teachers can follow. The literature review method is used to analyze the relevance of the learning concept to the new paradigm and differentiated learning, as well as to describe the assessment procedure in differentiated learning.
Implementasi Gamifikasi pada Mata Kuliah Inovasi Pembelajaran IPS untuk Meningkatkan Engagement dan Motivasi Belajar Mahasiswa PGSD Mahmud Yunus; Apit Dulyapit
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3246

Abstract

Tujuan penelitian ini yaitu untuk menganalisis implementasi gamifikasi dalam mata kuliah Inovasi Pembelajaran IPS serta mengukur dampaknya terhadap engagement dan motivasi belajar mahasiswa PGSD. Pendekatan penelitian ini yaitu kualitatif dan kuantitatif dengan desain penelitian yang digunakan adalah quasi-experimental dengan memeberikan pretest dan posttest kelas eksperimen dan kelas kontrol. Populasi penelitian ini yaitu  seluruh mahasiswa PGSD semester 5 Universitas Negeri Jakarta yang mengambil mata kuliah Inovasi Pembelajaran IPS berjumlah 150 mahasiswa. Sampel penelitian ini yaitu 60 mahasiswa terbagi dalam kelompok eksperimen berjumlah 30 mahasiswa (1 kelas) dan kelompok kontrol berjumlah 30 mahasiswa (1 kelas). Hasil penelitian menunjukkan bahwa implementasi gamifikasi melalui Quizziz dan Kahoot pada mata kuliah Inovasi Pembelajaran IPS secara signifikan meningkatkan engagement dan motivasi belajar mahasiswa PGSD Semester 5 Universitas Negeri Jakarta. Mahasiswa di kelas eksperimen dengan menggunakan gamifikasi engagement dan motivasinya lebih tinggi daripada di kelas kontrol. Gamifikasi berbasis Quizziz dan Kahoot dapat direkomendasikan sebagai strategi inovatif dalam pembelajaran IPS pada program studi pendidikan dasar, untuk membangun pengalaman belajar yang aktif, kolaboratif, dan memotivasi mahasiswa secara berkelanjutan
UPAYA MENINGKATKAN PARTISIPASI AKTIF SISWA PADA MATA PELAJARAN IPS MELALUI METODE ROLE PLAYING DI KELAS IV SEKOLAH DASAR Putri Nur Fadhilah; Indah Wardatussa’idah; Mahmud Yunus
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Process
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.10697

Abstract

This study aims to increase students' active participation in social studies learning through the application of the Role Playing method to class IV-A students of SDN Pengadegan 03. The study used a Classroom Action Research (CAR) approach consisting of two cycles, each cycle including planning, implementation, observation, and reflection. Data were obtained through observation of students' active participation using observation sheets with indicators including the courage to ask questions, answer questions, group discussions, play roles, and cooperation during learning. The results showed that the application of the Role Playing method can significantly increase students' active participation. In the pre-cycle, active participation only reached 40%. After the action in cycle I, the figure increased to 75%. In cycle II, active participation reached 91%, exceeding the research success indicator of ≥85%.
ANALYSIS OF CANVA PUZZLE MEDIA NEEDS IN INDONESIAN LANGUAGE LEARNING FOR ELEMENTARY SCHOOL GRADE III Vera Juniar; Herlina Usman; Mahmud Yunus
PIONIR: JURNAL PENDIDIKAN Vol. 14 No. 2 (2025): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/4phcqr09

Abstract

This study aims to develop Canva-based puzzle media for Indonesian language subjects for third-grade elementary school students using the Research and Development (R&D) method of the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), but this study is limited to the development stage, so the resulting product has not yet reached the stage of implementation and comprehensive evaluation in the field. Data collection was carried out through observation, student questionnaires, and teacher interviews which showed that 74.1% of students liked Indonesian language subjects, but 55.6% found it difficult, 92.6% of students wanted more creative learning, and 51.9% were more enthusiastic about game methods. The conclusion of this study is that Canva-based puzzle media is expected to increase students' interest in learning and active participation, while providing practical solutions for teachers in overcoming low interest in learning and enriching digital learning media references. Keywords: Puzzle Media, Elementary School
Co-Authors Achmad Buchori Ahmad, Sakaria Al Husna, Salsabillah Rizki Al-Qodri, Haifa Tasya Alisah, Alisah Angel, Fitria Tiara Anggun Rizza Fauzia Anisa Rahmawati Anjarwati, Pramudita Rita Antono Herry Purnomo Adhi Apit Dulyapit Ardani, Muhammad Afif Ariowibowo, Krisna Aris Harja Kusuma, Aris Arita Marini Aryan Eka Prastya Nugraha, Aryan Eka Prastya Asshiba, Dita Amelia Atikah Atsfa Sari Aulia, Nisa Tri Azmi, Fariha Billa, Amanda Syahba Buyung Kusumawardhana BUYUNG KUSUMAWARDHANA, BUYUNG Celina, Angie Chaeroni, Ninik Chairunisa, Amelia Tatum Dewi Larasati Dewi Liesnoor Setyowati Dianti, Putri Dien Novyani Rahmantika Dulyapit, Apit Dwi Prasetiyo Hadi Dwi Prastiyo Hadi, Dwi Prastiyo Efriyani Sumastuti Eko Handoyo Endang Wuryandini Erwandi, Asilah Muthi’ah Etty Soesilowati Fahsa, Aulia Fauziah, Nida Salma Fayruz Najla Adibah Febriana, Vina Fiqriah, Azizah Hanansya Nur Salsabilla Hartati, Dwi Haryono, Setyo Herawati Herlina Usman Herlina Usman, Herlina Hidayat, Lintang Nursyifa Inayah Adi Sari Indah Wardatussa’idah Istiyaningsih Istiyaningsih Izzah, Aisyah Nurul Jannah, Zikri Fitratul Jhoni, Intan Karina Kamila, Arizkia Dwi Karlika, Merti Karnagar, Anisa Rizki Fadhilah Kartika, Syifa Khansa, Tania Puti Kholisah, Sukma Kristoper, Pamuji Kusuma, Fat’hi Luthfiyah, Aqilah Marini , Arita Marlinda, Sherly Masayu, Nikita Oky Maulidya, Aisyah Mawaddah, Shafda Sadida Muhammad Farhan Muhdi Muthmainah, Aisyah Muzaffar, Ihsan Ridho Nabilah, Manda Risti Nastiti, Annida Putri Nathania Alyfa Syahada Naurah, Aqilah Ningsih, Sri Rahayu Nurbe, Malika Chairunnisa Nurita, Alningtyas Pramawati, Annisa Maghfira Prastiwi, Dinda Astria Putri Nur Fadhilah Putri, Aulia Natasya Putri, Dinda Putri, Dinda Ayu Putri, Meisya Tania Putri, Narinda Abilia Qristin violinda Rahmadini, Erliza Rahman, Septia Ramadhina , Diah Ayu Rante, Vivie Juliana Sakuro, Akbar Salim, Salsabila Nuramalia Salma, Salma Annazhira Salsa Nurul Hairunnisa Salsabila, Reiva Sanjaya, Nisrina Ayu Anareta Sardi, Elis Tiara Sa’diyyah, Salwa Setiawan, David Firna Setiawan, David Firna Shavira Nur Annisa Silaban, Jonatan Simbolon, Elisabet Sintya, Desti Dewi Sita Husnul Khotimah, Sita Husnul Sofyan, Salma Raihana Sri Suneki Sunan Baedowi Suntari, Yustia Suwarno Widodo Thriwaty Arsal Triarsuci, Damara Triningsih Triningsih Usman, Herlina Ussabrina, Chairunnisa Utami, Nanda Dwi Varathi, Khansa Ihtisyam Vera Juniar Vitri Wulandari Vivi Devriana Purwanto Wahyuhastuti, Novika Waliyansyah, Rahmat Robi Widya Khairunisa, Widya Khairunisa Yulianti, Maulida Rizka Zahrah, Firdha