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Pengaruh Implementasi Metode Community Language Learning (CLL) Pada Pembelajaran Bahasa Inggris di Sekolah Dasar Aris Harja Kusuma, Aris; Herlina Usman, Herlina; Mahmud Yunus, Yunus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25182

Abstract

Penelitian ini bertujuan untuk mengkaji efektivitas pendekatan pembelajaran kolaboratif dalam meningkatkan keterampilan berbicara Bahasa Inggris siswa kelas lima di SDN Menteng 01 Jakarta Selatan. Penelitian ini menggunakan metode kuantitatif dengan teknik pengumpulan data berupa angket dan dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa siswa mengalami peningkatan kelancaran dan ketepatan berbicara, merasa lebih percaya diri dan nyaman dalam menyampaikan ide, serta menunjukkan partisipasi aktif dan keterlibatan emosional selama pembelajaran. Temuan ini menunjukkan bahwa pembelajaran kolaboratif yang difasilitasi oleh guru memberikan pengaruh positif terhadap perkembangan kognitif, afektif, dan psikomotorik siswa dalam pembelajaran Bahasa Inggris
ASSESSMENT IN THE NEW PARADIGM LEARNING David Firna Setiawan; Mahmud Yunus; Buyung Kusumawardhana; Endang Wuryandini
Proceeding International Conference on Digital Education and Social Science Vol. 1 No. 1 (2022): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v1i1.16

Abstract

At the primary and secondary education levels, the assessment (assessment) process in the cognitive domain is generally carried out in the form of tests. In the new paradigm of learning, the method does not seem to be used enough to collect information to find out the learning needs and developmental achievements or learning outcomes of students. Through the decision of the Minister of Education, Culture, Research and Technology of the Republic of Indonesia (Kemenristekdikti) Number 162/M/2021 concerning the Motivating School Program, a new term called learning with a new paradigm was introduced. Through this concept, assessment activities carried out by teachers need to be adjusted. This article aims to propose ideas on assessment procedures that teachers can follow. The literature review method is used to analyze the relevance of the learning concept to the new paradigm and differentiated learning, as well as to describe the assessment procedure in differentiated learning.
Implementasi Gamifikasi pada Mata Kuliah Inovasi Pembelajaran IPS untuk Meningkatkan Engagement dan Motivasi Belajar Mahasiswa PGSD Mahmud Yunus; Apit Dulyapit
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3246

Abstract

Tujuan penelitian ini yaitu untuk menganalisis implementasi gamifikasi dalam mata kuliah Inovasi Pembelajaran IPS serta mengukur dampaknya terhadap engagement dan motivasi belajar mahasiswa PGSD. Pendekatan penelitian ini yaitu kualitatif dan kuantitatif dengan desain penelitian yang digunakan adalah quasi-experimental dengan memeberikan pretest dan posttest kelas eksperimen dan kelas kontrol. Populasi penelitian ini yaitu  seluruh mahasiswa PGSD semester 5 Universitas Negeri Jakarta yang mengambil mata kuliah Inovasi Pembelajaran IPS berjumlah 150 mahasiswa. Sampel penelitian ini yaitu 60 mahasiswa terbagi dalam kelompok eksperimen berjumlah 30 mahasiswa (1 kelas) dan kelompok kontrol berjumlah 30 mahasiswa (1 kelas). Hasil penelitian menunjukkan bahwa implementasi gamifikasi melalui Quizziz dan Kahoot pada mata kuliah Inovasi Pembelajaran IPS secara signifikan meningkatkan engagement dan motivasi belajar mahasiswa PGSD Semester 5 Universitas Negeri Jakarta. Mahasiswa di kelas eksperimen dengan menggunakan gamifikasi engagement dan motivasinya lebih tinggi daripada di kelas kontrol. Gamifikasi berbasis Quizziz dan Kahoot dapat direkomendasikan sebagai strategi inovatif dalam pembelajaran IPS pada program studi pendidikan dasar, untuk membangun pengalaman belajar yang aktif, kolaboratif, dan memotivasi mahasiswa secara berkelanjutan
UPAYA MENINGKATKAN PARTISIPASI AKTIF SISWA PADA MATA PELAJARAN IPS MELALUI METODE ROLE PLAYING DI KELAS IV SEKOLAH DASAR Putri Nur Fadhilah; Indah Wardatussa’idah; Mahmud Yunus
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Process
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.10697

Abstract

This study aims to increase students' active participation in social studies learning through the application of the Role Playing method to class IV-A students of SDN Pengadegan 03. The study used a Classroom Action Research (CAR) approach consisting of two cycles, each cycle including planning, implementation, observation, and reflection. Data were obtained through observation of students' active participation using observation sheets with indicators including the courage to ask questions, answer questions, group discussions, play roles, and cooperation during learning. The results showed that the application of the Role Playing method can significantly increase students' active participation. In the pre-cycle, active participation only reached 40%. After the action in cycle I, the figure increased to 75%. In cycle II, active participation reached 91%, exceeding the research success indicator of ≥85%.
ANALYSIS OF CANVA PUZZLE MEDIA NEEDS IN INDONESIAN LANGUAGE LEARNING FOR ELEMENTARY SCHOOL GRADE III Vera Juniar; Herlina Usman; Mahmud Yunus
PIONIR: JURNAL PENDIDIKAN Vol. 14 No. 2 (2025): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/4phcqr09

Abstract

This study aims to develop Canva-based puzzle media for Indonesian language subjects for third-grade elementary school students using the Research and Development (R&D) method of the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), but this study is limited to the development stage, so the resulting product has not yet reached the stage of implementation and comprehensive evaluation in the field. Data collection was carried out through observation, student questionnaires, and teacher interviews which showed that 74.1% of students liked Indonesian language subjects, but 55.6% found it difficult, 92.6% of students wanted more creative learning, and 51.9% were more enthusiastic about game methods. The conclusion of this study is that Canva-based puzzle media is expected to increase students' interest in learning and active participation, while providing practical solutions for teachers in overcoming low interest in learning and enriching digital learning media references. Keywords: Puzzle Media, Elementary School
Analisis Peran Projek Penguatan Profil Pelajar Pancasila dalam Membangun Keterampilan Sosial Siswa Kelas V SD Shafda Sadida Mawaddah; Iva Sarifah; Mahmud Yunus
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3432

Abstract

Pendidikan pada era globalisasi tidak hanya menekankan aspek kognitif, tetapi juga menuntut pengembangan keterampilan sosial siswa agar mampu menghadapi tantangan zaman. Penelitian ini bertujuan untuk menganalisis peran Projek Penguatan Profil Pelajar Pancasila (P5) dalam membangun keterampilan sosial siswa kelas V Sekolah Dasar melalui tema kewirausahaan. Penelitian ini dilaksanakan di SDN 04 Ciganjur, Jakarta Selatan, dengan pendekatan kualitatif dan metode deskriptif. Teknik pengumpulan data meliputi observasi wawancara, dan dokumentasi. Subjek penelitian terdiri dari siswa kelas V, guru kelas V, dan kepala sekolah. Analisis data dilakukan menggunakan model interaktif Miles, Huberman, dan Saldana yang mencakup reduksi data, penyajian data, serta penarikan kesimpulan dan verifikasi. Hasil penelitian menunjukkan bahwa projek P5 dirancang dan diimplementasikan secara efektif sehingga mampu meningkatkan keterampilan sosial siswa, seperti komunikasi, kolaborasi, empati, hubungan interpersonal, dan pengelolaan konflik. Siswa menunjukkan peningkatan dalam keberanian berbicara, kemampuan mendengarkan, menghargai perbedaan, dan menyelesaikan konflik secara damai. Dengan demikian, P5 tema kewirausahaan terbukti berkontribusi dalam menumbuhkan keterampilan sosial siswa untuk menghadapi perkembangan zaman dan tantangan global.
KADERISASI SANTRIPRENEUR MELALUI SEKOLAH BISNIS SANTRI DI PONDOK PESANTREN DARUS SU'ADA UNTUK BEKAL LIFE ADAPTATION SKILLS Sri Suneki; Mahmud Yunus; Haryono Haryono
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i6.37294

Abstract

Latar belakang pengabdian antusiasme santri dalam berwirausaha cukup tinggi namun belum ada yang mewadahi. Sementara untuk memperoleh kaderisasi santripreneur diperlukan kerjasama antara santri, pengelola pondok, tim pengabdi dan pihak lain agar lahirnya santripreneur melalui sekolah bisnis. kesepakatan berupa program kegiatan dalam bentuk pengembangan Sekolah Bisnis di Pondok Pesantren Darus Su'ada untuk bekal Life Adaptation Skills.Tujuan dari program Sekolah Bisnis Santri Pondok Pesantren Darus Suada’, yaitu melakukan kaderisasi santripreneur bagi santri Pondok Pesantren Darus Suada’, pembentukan Sekolah Bisnis Santri Pondok Pesantren Darus Suada’, pembentukan strutur pengurus dan pelaksanaan program Sekolah Bisnis Santri Pondok Pesantren Darus Suada’, Meningkatkan keterampilan produksi produk bisnis. Metode Pelaksanaan kegiatan yaitu Pendirian Sekolah Bisnis Santri Pondok Pesantren, Pembentukan Struktur pengurus Sekolah Bisnis Santri Pondok Pesantren Darus Suada dan Pelatihan dan Pendampingan Keterampilan Produksi Produk Bisnis, Luaran yang ditargetkan : Poster pengabdian, media elektronik, vidio kegiatan, artikel luaran jurnal nasional di Community Development Journal : Jurnal Pengabdian Masyarakat. Hasil yang diperoleh berdirinya Sekolah Bisnis Santri Pondok Pesantren Darus Suada’ untuk bekal Life Adaptation Skills, sebesar 80%. terbentuknya struktur pengurus Sekolah Bisnis Santri Pondok Pesantren Darus Suada’ sebesar 90% capaian Santri terampil dalam melakukan produksi produk bisnis sebesar 80%.
Pembelajaran “Projek IPAS” Berbasis STEAM sebagai Kajian Implementasi Kurikulum Merdeka di SMK Muhammad Syaipul Hayat; Sumarno Sumarno; Mahmud Yunus; Noora Qotrun Nada
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6005

Abstract

The implementation of the Independent Curriculum in SMK requires science learning to be carried out across disciplines through projects. This study aims to examine the potential and implementation of learning "IPAS project" oriented to the STEAM approach as an implementation of the Merdeka curriculum in SMK. The research was conducted using a survey method with a qualitative descriptive approach involving 48 respondents representing 34 out of 163 vocational schools in Central Java. The instrument used is a questionnaire consisting of three open questions about expectations, obstacles and efforts to overcome them; as well as a five-aspect questionnaire on the profile of teachers' understanding of the application of STEAM-based "IPAS Project" learning in the Merdeka curriculum in SMK. Qualitative descriptive analysis is carried out by data reduction, data display, and conclusion drawing. The results showed that although we have understood aspects of the independent curriculum in learning "IPAS Project", there are still obstacles, especially in the application of the STEAM approach. As for the profile of teachers' understanding of the application of STEAM-based "IPAS project" learning in the Merdeka curriculum in SMK, most teachers already have an understanding of the learning concept of "IPAS project" and in its application have involved many students in the implementation of the Merdeka curriculum. But in understanding the concept of STEAM, most teachers still don't master it well. Likewise, in terms of experience in applying the STEAM approach in "IPAS project", not many teachers have applied it in a structured and systematic manner. Based on this, it is recommended that to reduce the gap in expectations and constraints for vocational teachers, an LMS platform is needed to bridge the implementation of STEAM-based "IPAS Project".
Meningkatkan Hasil Belajar IPS Siswa Menggunakan Model Pembelajaran Somatik, Auditori, Visual, Intelektual (SAVI) di Kelas V SDN Menteng Atas 14 Dita Amelia Asshiba; Mahmud Yunus; Dina Rahmi Darman
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2016

Abstract

This study aims to improve the learning outcomes of social studies students of class V-B SDN Menteng Atas 14 through the application of the Somatic, Auditory, Visual, and Intellectual (SAVI) learning model. This study uses the Classroom Action Research (CAR) method. Data were collected through observation sheets, learning outcome tests, field notes, and documentation. Student learning outcomes were measured based on the percentage of students who achieved the Learning Objective Achievement Criteria with a minimum score of ≥75, while the research success indicator was determined if at least 85% of students achieved ≥75. The results showed an increase in teacher activity, student activity, and student learning outcomes from cycle I to cycle II. In cycle I, teacher activity reached 85.70% and student activity reached 76.20%, while the percentage of student learning outcome completion was 60.87%, so it had not reached the established success indicator. After the implementation of cycle II, teacher activity increased to 100%, student activity to 95.20%, and the percentage of student learning outcome completion increased to 91.30%, so it had exceeded the research success indicator. The implementation of the SAVI learning model makes the learning process more interactive and meaningful, making it easier for students to understand the material being studied. Therefore, the SAVI learning model is effective in improving elementary school students' social studies learning outcomes.
Meningkatkan Hasil Belajar IPS melalui Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Berbantuan Media Baamboozle Arizkia Dwi Kamila; Mahmud Yunus; MIra Amelia Amri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2041

Abstract

This study was motivated by the low social studies achievement of fourth-grade elementary school students. The study aimed to improve student achievement through the implementation of the Teams Games Tournament learning model supported by the Baamboozle platform. This study employed the Classroom Action Research (CAR) method, conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. Data collection techniques were conducted through tests, observations, and documentation. The results indicate that the implementation of the Teams Games Tournament learning model supported by the Baamboozle platform can improve student learning outcomes. This is evidenced by an increase in student learning achievement from 71% in Cycle I to 84% in Cycle II. In addition, student activity during the learning process also increased, with students becoming more active, enthusiastic, and cooperative in discussions and tournaments. Thus, the Teams Games Tournament learning model supported by Baamboozle is effective in improving elementary school students’ social studies learning outcomes.
Co-Authors Achmad Buchori Ahmad, Sakaria Al Husna, Salsabillah Rizki Al-Qodri, Haifa Tasya Alisah, Alisah Angel, Fitria Tiara Anggun Rizza Fauzia Anisa Rahmawati Anjarwati, Pramudita Rita Antono Herry Purnomo Adhi Apit Dulyapit Ardani, Muhammad Afif Ariowibowo, Krisna Aris Harja Kusuma, Aris Arita Marini Arizkia Dwi Kamila Aryan Eka Prastya Nugraha, Aryan Eka Prastya Asshiba, Dita Amelia Atikah Atsfa Sari Aulia, Nisa Tri Azmi, Fariha Billa, Amanda Syahba Buyung Kusumawardhana BUYUNG KUSUMAWARDHANA, BUYUNG Celina, Angie Chaeroni, Ninik Chairunisa, Amelia Tatum Dewi Larasati Dewi Liesnoor Setyowati Dianti, Putri Dien Novyani Rahmantika Dina Rahmi Darman Dita Amelia Asshiba Dulyapit, Apit Dwi Prasetiyo Hadi Dwi Prastiyo Hadi, Dwi Prastiyo Efriyani Sumastuti Eko Handoyo Endang Wuryandini Erwandi, Asilah Muthi’ah Etty Soesilowati Fahsa, Aulia Fauziah, Nida Salma Fayruz Najla Adibah Febriana, Vina Fiqriah, Azizah Hanansya Nur Salsabilla Hartati, Dwi Haryono, Setyo Hayat, Muhammad Syaipul Herawati Herlina Usman Herlina Usman, Herlina Hidayat, Lintang Nursyifa Inayah Adi Sari Indah Wardatussa’idah Istiyaningsih Istiyaningsih Iva Sarifah Izzah, Aisyah Nurul Jannah, Zikri Fitratul Jhoni, Intan Karina Kamila, Arizkia Dwi Karlika, Merti Karnagar, Anisa Rizki Fadhilah Kartika, Syifa Khansa, Tania Puti Kholisah, Sukma Kristoper, Pamuji Kusuma, Fat’hi Luthfiyah, Aqilah Marini , Arita Marlinda, Sherly Masayu, Nikita Oky Maulidya, Aisyah Mawaddah, Shafda Sadida Mira Amelia Amri Muhammad Farhan Muhdi Muthmainah, Aisyah Muzaffar, Ihsan Ridho Nabilah, Manda Risti Nastiti, Annida Putri Nathania Alyfa Syahada Naurah, Aqilah Ningsih, Sri Rahayu Noora Qotrun Nada, Noora Qotrun Nurbe, Malika Chairunnisa Nurita, Alningtyas Pramawati, Annisa Maghfira Prastiwi, Dinda Astria Putri Nur Fadhilah Putri, Aulia Natasya Putri, Dinda Putri, Dinda Ayu Putri, Meisya Tania Putri, Narinda Abilia Qristin violinda Rahmadini, Erliza Rahman, Septia Ramadhina , Diah Ayu Rante, Vivie Juliana Sakuro, Akbar Salim, Salsabila Nuramalia Salma, Salma Annazhira Salsa Nurul Hairunnisa Salsabila, Reiva Sanjaya, Nisrina Ayu Anareta Sardi, Elis Tiara Sa’diyyah, Salwa Setiawan, David Firna Setiawan, David Firna Shafda Sadida Mawaddah Shavira Nur Annisa Silaban, Jonatan Simbolon, Elisabet Sintya, Desti Dewi Sita Husnul Khotimah, Sita Husnul Sofyan, Salma Raihana Sri Suneki Sumarno Sumarno Sunan Baedowi Suntari, Yustia Suwarno Widodo Thriwaty Arsal Triarsuci, Damara Triningsih Triningsih Usman, Herlina Ussabrina, Chairunnisa Utami, Nanda Dwi Varathi, Khansa Ihtisyam Vera Juniar Vitri Wulandari Vivi Devriana Purwanto Wahyuhastuti, Novika Waliyansyah, Rahmat Robi Widya Khairunisa, Widya Khairunisa Yulianti, Maulida Rizka Zahrah, Firdha