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Pengembangan Media Video Pembelajaran untuk Meningkatkan Pemahaman Materi Gaya Kelas IV Di SDN Sukoiber 1 Jombang Hidayati, Amilia Sholikh; Adi, Eka Pramono; Praherdhiono, Henry
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (600.655 KB) | DOI: 10.17977/um031v6i12019p045

Abstract

Abstrak: Peneltian ini berfokus menghasilkan media video pemebalajaran untuk meningkatkan pemahaman materi gaya. Prosedur pengembangan media video pembelajaran menggunakan model ADDIE dengan tahapan analysis, design, development, implementation, dan evaluation. Hasil validasi oleh ahli media diperoleh hasil keseluruhan 93.7% yang berdasarkan kriteria media valid dan layak digunakan dalam proses pembelajaran. Hasil validasi oleh ahli materi diperoleh hasil keseluruhan 98.7% yang berdasarkan kriteria media valid dan layak digunakan dalam proses pembelajaran. Hasil uji coba pada siswa kelas IV SDN Sukoiber 1 diperoleh hasil keseluruhan 96.4% yang berdasarkan kriteria media valid dan layak digunakan dalam proses pembelajaran. Hasil pre-test dan post-test siswa terdapat peningkatan nilai sebesar 86, 95% yang berdasarkan kriteria yang telah ditetapkan media video pembelajaran termasuk dalam kriteria ekertif digunakan dalam proses pembelajaran. Hasil peningkatan pemahaman materi Gaya siswa sebesar 30% dan berdasarkan data uji N-Gain diperoleh nilai gain sebesar 0, 71. Berdasarkan kriteria yang telah ditetapkan dapat disimpulkan bahwa peningkatan pemahaman materi Gaya siswa kelas IV tergolong Tinggi.Abstract: This research focuses on producing instructional video media to improve understanding of style material. The procedure for developing learning video media uses the ADDIE model with stages of analysis, design, development, implementation, and evaluation. The results of the validation by media experts obtained overall results of 93.7% based on valid media criteria and were suitable for use in the learning process. The results of the validation by the material experts obtained overall results of 98.7% based on valid media criteria and were suitable for use in the learning process. The results of the trials on the fourth-grade students of Sukoiber 1 Elementary School obtained an overall result of 96.4% based on valid media criteria and were suitable for use in the learning process. The results of the pre-test and post-test students have an increase in the value of 86, 95% based on established criteria for learning video media included in the criteria of being used in the learning process. The results of the increase in understanding of material Style of students by 30% and based on N-Gain test data obtained a gain value of 0, 71. Based on predetermined criteria it can be concluded that an increase in understanding of material Style of class IV students is classified as High.
Pengembangan Ensiklopedia dalam Permainan Elektronik pada Kondisi Kemampuan Kognitif Siswa yang Berbeda Maharani, Putri Darawati; Praherdhiono, Henry; Susilaningsih, Susilaningsih
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (667.463 KB) | DOI: 10.17977/um031v6i12019p023

Abstract

Abstrak: Tujuan pengembangan menghasilkan produk  permainan elektronik yang valid serta layak untuk siswa Kelas IV di SDN Kalipang 03 Kabupaten Blitar. Metode dalam penelitian ini adalah Research and Development. Pengembangan ini telah melalui 8 tahap, pengembangan menggunakan model Sugiyono yang telah dimodifikasi oleh peneliti. Validasi produk dilakukan terhadap ahli media dan ahli materi. Sasaran uji coba permainan elektronik yaitu siswa Kelas IV SDN Kalipang 03 Kabupaten Blitar. Berdasarkan uji coba yang dilakukan disimpulkan bahwa ensiklopedia dalam permainan elektronik yang telah dikembangkan termasuk kategori valid. Selain itu berdasarkan tes hasil belajar terhadap siswa didapatkan hasil media yang dikembangkan termasuk kategori efektif. Sehingga media permainan elektronik yang dikembangkan ini dikategorikan valid dan efektif untuk kegiatan pembelajaran.Abstract : The purpose of development is to produce valid and feasible electronic game products for Class IV students at SDN Kalipang 03 Blitar Regency. The method in this study is Research and Development. This development has gone through eight stages, the development of using the Sugiyono model that has been modified by researchers. Product validation is carried out on media experts and material experts. The target of the electronic game trial is Class IV students of SDN Kalipang 03 Blitar Regency. Based on the trials conducted, it was concluded that the encyclopedia in electronic games that had been developed included a valid category. In addition, based on the test of learning outcomes for students, the results of the media developed included effective categories. So that the electronic game media developed is categorized as valid and effective for learning activities.
Pengembangan Video Animasi Budaya Reog Ponorogo sebagai Suplemen Kegiatan Ekstrakurikuler Siswa Sekolah Dasar Pratama, Andi; Ulfa, Saida; Praherdhiono, Henry
Jurnal Inovasi dan Teknologi Pembelajaran Vol 7, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v7i12020p009

Abstract

Abstrak: Tujuan dalam penelitian pengembangan ini adalah mengembangkan media video pembelajaran yang valid dan efektif untuk digunakan dalam kegiatan pembelajaran. Penelitian ini menggunakan model penelirian dan pengembangan. Berdasarkan uji coba validasi yang dilakukan terhadap ahli media, ahli materi, dan siswa dapat disimpulkan bahwa media video yang telah dikembangkan termasuk kategori valid. Selain itu berdasarkan tes belajar terhadap siswa dapat disimpulkan bahwa media yang dikembangkan termasuk kategori efektif. Sehingga media video pembelajaranyang telah dikembangkan ini dikategorikan valid dan efektif untuk dapat digunakan pada kegiatan pembelajaran.Abstract: The purpose of this development research is to develop a valid and effective learning video media for use in learning activities. This study used research and development model. Based on the validation tests conducted on media experts, material experts, and students, it can be concluded that the video media that has been developed includes a valid category. In addition, based on learning tests on students, it can be concluded that the media developed includes effective categories. So that the learning video media that has been developed is categorized as valid and effective to be used in learning activities.
Enhancing Early Childhood Financial Literacy Through FinSOLEkid Indonesia: A Comparative Study of Digital Platforms Fitriah, Nurlaeli; Degeng, Made Duananda Kartika; Degeng, I Nyoman Sudana; Praherdhiono, Henry
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 8 No. 3 (2023)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2023.83-06

Abstract

This study investigates the impact of FinSOLEkid Indonesia, a game-based educational application, on financial literacy among early childhood learners aged 5-6 years. Utilizing a quasi-experimental design with two experimental groups, one using a PC version and the other an Android version, the study aims to determine the effectiveness of digital platforms in enhancing financial understanding. Subjects were chosen through purposive sampling based on their interaction with money, comprehension of in-game instructions, and ability to use digital devices. Data collection involved multiple-choice tests tailored with game elements and visual aids to suit the developmental stage of the participants. The analysis, conducted using the Kruskal-Wallis test and N-Gain scores, revealed that the PC version of FinSOLEkid Indonesia was more effective in augmenting financial knowledge than its Android counterpart and conventional methods. However, the suitability of the application for children under the age of 5-6 remains questionable due to the presence of written instructions. The study highlights the importance of selecting appropriate educational media and content for early childhood. It suggests that such technology-enhanced learning tools, while effective, need to be tailored to the developmental needs of the learners. These findings offer insights into the potential of digital learning platforms in early childhood education, emphasizing the need for age-appropriate design and content in educational technology.
How does the Problem-Based Learning with Chatbot AI Enhance Learning Outcomes? Wibowo, Setyo Ajie; Degeng, Made Duananda Kartika; Praherdhiono, Henry; Faizah, Intan
Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar Vol 16, No 2 (2024): Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mad.v16i2.23357

Abstract

This study aims to determine the effect of problem-based learning models with chatbot AI on learning outcomes in Class IV at SDN 1 Genteng, Banyuwangi, East Java. This type of research uses a quantitative approach with a quasi-experimental research method and a non-equivalent control group design. Non-probability sampling was used. The population and sample consisted of 33 students in class IV-A as the experimental class and 39 in class IV-B as the control class in SDN 1 Genteng, Banyuwangi, East Java. The data-collection instrument used a written test using multiple choices and descriptions. Data analysis techniques using SPSS Statistics 21. The study showed that problem-based learning models with chatbot AI affected learning outcomes. Other results using problem-based learning models with chatbot AI differ from those obtained using conventional models. The improved learning outcomes based on the N-Gain score of problem-based learning models with chatbot AI is 56.1545, and that of conventional models is 21.0266. Using problem-based learning models with chatbot AI is likely effective in elementary school learning.
Pengembangan Modul Adaptif Untuk Melayani Keanekaragaman Gaya Belajar Berbasis Universal Design For Learning Murtadho, Muhamad Hisam; Praherdhiono, Henry; Wedi, Agus
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 3 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i32022p245

Abstract

The dominant use of media and learning methods that only facilitate one learning style can affect the learner's memory. This development research aims to produce a module that can facilitate learning style. The research method used is the development method developed by William W. Lee and Diana L. Owens. The results of the development module have been validated by several experts and are categorized as ‘valid’ to be applied in learning. Based on interviews that have been analyzed using SWOT analysis, it shows that students who study history using the adaptive module feel glad and pleasent. It can be concluded that the developed adaptive module can be applied and be the innovation in learning.AbstrakPenggunaan media dan metode pembelajaran yang dominan yang hanya memfasilitasi satu gaya belajar dapat mempengaruhi kapasitas ingatan pebelajar. Penelitian pengembangan ini bertujuan untuk menghasilkan sebuah modul yang dapat memfasilitasi gaya belajar. Metode penelitian yang digunakan untuk mengembangkan sebuah produk yaitu metode pengembangan yang dikembangkan oleh William W. Lee dan Diana L. Owens. Hasil pengembangan modul telah divalidasi oleh beberapa ahli dan mendapatkan kategori layak untuk diterapkan dalam pembelajaran. Berdasarkan hasil wawancara yang telah dianalisis menggunakan analisis SWOT, menunjukkan bahwa pebelajar yang mempelajari sejarah menggunakan modul adaptif merasa senang, dan nyaman. Hal ini dapat disimpulkan bahwa modul adaptif yang telah dikembangkan dapat diterapkan dan menjadi sebuah inovasi dalam pembelajaran.
Pengembangan Sistem Sumber Belajar Terbuka Melalui E-Gudep Pada Latihan Pramuka Di SMKN 4 Bojonegoro Sriyani, Titin; Setyosari, Punaji; Praherdhiono, Henry
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 4 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i42022p359

Abstract

The era of the industrial revolution 4.0  is a digital revolution where the development of technology and information has integrated into people’s lives today, especially in the field of education. The biggest challenge today is technology optimization in a bold-based learning process that suits Z’s generation. Scout non-formal education at SMKN 4 Bojonegoro is one of the fields that implements a courage-based learning process. Although it is rich in activities and materials, it has not been implemented optimally. Based on the explanation above, this development aims to develop an open learning system through a website-based e-gudep that is suitable for use in scout training and the management of the scout organization at SMKN 4 Bojonegoro. The method used to develop this system is SDLC (System Development Life Cycle) method, which stage include planning, analysis, design, implementation, and maintenance. The result of the development is an open learning product system through website-based e-gudep which is implemented on the organization’s official website domain. Based on the results of the product feasibility test, it has been tested on sustem experts, material experts, and field trials are carried out on students, showing that the open learning system through e-gudep gets positive responses and is feasible to use. So it can be denied that the existence of an open-source learning system through e-gudep can facilitate and complement the needs of the scout organization at SMKN 4 Bojonegoro.AbstrakEra revolusi industri 4.0 merupakan revolusi digital dimana perkembangan teknologi dan informasi telah menyatu dengan kehidupan masyarakat saat ini, khususnya di bidang pendidikan. Tantangan terbesar saat ini adalah pengoptimalan teknologi dalam proses pembelajaran berbasis keberanian yang sesuai dengan karakteristik generasi Z. Pendidikan pramuka nonformal di SMKN 4 Bojonegoro merupakan salah satu bidang yang melaksanakan proses pembelajaran berbasis keberanian. Meskipun kaya akan kegiatan dan materi, namun belum dilaksanakan secara maksimal. Berdasarkan paparan diatas, pengembangan ini bertujuan untuk mengembangkan sistem sumber belajar terbuka melalui situs web berbasis e-gudep yang layak digunakan pada latihan pramuka dan pengelolaan organisasi pramuka SMKN 4 Bojonegoro. Metode yang digunakan untuk mengembangkan sistem ini adalah metode SDLC (System Development Life Cycle ) yang tahapannya meliputi perencanaan, analisis, desain, implementasi, dan pemeliharaan . Hasil pengembangan berupa sistem sumber belajar terbuka melalui e-gudep berbasis situs web yang diimplementasikan pada situs web domain resmi organisasi. Berdasarkan uji bahwa produk telah diujikan, ahli materi dan uji coba lapangan kepada siswa, menunjukkan sistem sumber belajar terbuka melalui e-gudep mendapatkan tanggapan positif dan layak digunakan. Sehingga dapat dikatakan bahwa dengan adanya sistem sumber belajar terbuka melalui e-gudep dapat mempermudah dan melengkapi kebutuhan organisasi pramuka SMKN 4 Bojonegoro. .
Dampak Keterampilan Dan Sikap Guru Sekolah Dasar Pasca Pelatihan Dan Pendampingan Desain Pembelajaran Humanistik Darwisy, Ivanka Harits; Praherdhiono, Henry; Degeng, Made Duananda Kartika
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i22024p079

Abstract

The purpose of this study is to determine the impact of skills and attitudes of elementary school teachers after training and Humanistic mentoring. In today's rapidly developing educational era, changes in learners are bound to occur. So there needs to be a renewal in the educational process by teachers, so that education is in accordance with the nature of education that exists to humanize humans (humanization). Humanistic Coaching is training that focuses on teachers in implementing humanistic principles in education holistically. This study used quantitative methods to measure changes in teacher performance before and after participation in the Humanistic Coaching program. The results showed that in general the improvement felt by teachers who had received mentoring and training for 2 years there was a change in skills and attitudes.  The change in skills and attitudes is the result of a fairly long process. It is necessary for leaders and management to continue to accompany teachers who are in the process of experiencing gradual change. This is important for teachers in other places to know in order to be able to deal with diverse learners.AbstrakTujuan dari penelitian ini adalah mengetahui dampak keterampilan dan sikap guru sekolah dasar pasca pelatihan dan pendampingan Humanistik. Dalam era pendidikan saat ini yang sangat berkembang pesat, perubahan pada pebelajar pasti terjadi. Maka perlu adanya pembaharuan dalam proses pendidikan oleh guru, sehingga pendidikan sesuai dengan hakikat pendidikan yang ada untuk memanusiakan manusia (humanisasi). Coaching Humanistik adalah pelatihan yang memfokuskan pada guru dalam mengimplementasikan prinsip-prinsip humanistik dalam pendidikan secara holistik. Penelitian ini menggunakan metode kuantitatif untuk mengukur perubahan dalam kinerja guru sebelum dan sesudah partisipasi dalam pendampingan program Coaching Humanistik. Hasil penelitian menunjukkan bahwa secara umum peningkatan yang dirasakan oleh guru yang telah menerima pendampingan dan pelatihan selama 2 tahun ada perubahan keterampilan dan sikap.  Perubahan keterampilan dan sikap tersebut merupakan hasil dari proses yang cukup panjang. Perlu bagi pimpinan dan manajemen untuk terus bersama mendampingi para guru yang sedang berproses mengalami perubahan yang bertahap. Hal ini menjadi penting untuk diketahui oleh guru di tempat lainnya agar mampu menghadapi pebelajar yang beraneka ragam.
Pengaruh Blended Learning Enriched Virtual Model Terhadap Hasil Belajar Materi Konflik Sosial Di SMA Djagom, Donatus; Kuswandi, Dedi; Praherdhiono, Henry
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 3 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i32023p143

Abstract

To keep up with the latest developments in science and technology, schools must use teaching strategies that are in line with modern times. One of them is the Blended learning Enriched Virtual Model (BLEV), which is a mixed model that is enriched through features in Google Classroom for learning needs. To test this model with social conflict material, the experimental group applied the model and the control group. Quantitative approaches and quasi-experimental procedures are used to explore the effect of one on the other under controlled conditions. The results showed that there were differences between the two groups. According to this study, students who use the virtual mixed learning model have superior learning outcomes than the traditional mixed learning model. It has also been shown that using an enriched virtual blended learning paradigm can expose students to the topic of social conflict. Therefore, the use of an enhanced virtual blended learning paradigm is highly recommended for students, especially in social conflict content.AbstrakUntuk mengikuti perkembangan ilmu pengetahuan dan teknologi terkini, sekolah harus menggunakan strategi pengajaran yang sesuai dengan zaman modern. Salah satunya adalah Blended learning Enriched Virtual Model (BLEV) yaitu sebuah model campuran yang diperkaya melalui fitur-fitur di Google Classroom untuk kebutuhan pembelajaran. Untuk menguji model tersebut dengan materi konflik sosial, maka kelompok eksperimen menerapkan model tersebut dan kelompok kontrol. pendekatan kuantitatif dan prosedur kuasi-eksperimental digunakan untuk mengeksplorasi pengaruh satu terhadap yang lain dalam keadaan terkendali. Hasil penelitian menunjukkan bahwa ada perbedaan antara kedua kelompok tersebut. Menurut penelitian ini, siswa yang menggunakan model pembelajaran campuran virtual lebih unggul hasil belajarnya daripada model pembelajaran campuran tradisional. Juga telah ditunjukkan bahwa menggunakan paradigma pembelajaran campuran virtual yang diperkaya dapat memaparkan siswa pada topik konflik sosial. Oleh karena itu, penggunaan paradigma blended learning virtual yang disempurnakan sangat dianjurkan bagi siswa, terutama pada konten konflik sosial.
Pengembangan Media Pembelajaran Augmented Reality Mata Pelajaran IPA Sistem Tata Surya Susilaningsih, Susilaningsih; Fichan, Achmad Maulana Iqbal; Praherdhiono, Henry; Prihatmoko, Yulias
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 4 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i42023p252

Abstract

The learning process requires media to help teachers explain the material. The role of media in learning, especially in science subjects, is needed. However, at Mi Ar Raudah Lawang there is no learning media other than textbooks that can facilitate science learning, especially in the subject of the Solar system. In illustrated textbooks, students can less visualize real objects that cannot be seen directly. The purpose of developing the solar system is Augmented Reality media to be an alternative media in the process of learning science at Mi Ar Raudhah Lawang. Augmented Reality was developed to facilitate science subject matter, especially helping students with visual learning styles in learning. This development model uses the Lee & Owens model. This study received positive responses from media experts and material experts. The results of trials to students also get a positive score. Based on the results of the study showed that Augmented Reality developed can help teachers in teaching the solar system to students. And students can understand the solar system material well.Abstrak Proses pembelajaran membutuhkan media untuk membantu guru menjelaskan materi. Peran media dalam pembelajaran terutama dalam mata pelajaran IPA sangat dibutuhkan. Akan tetapi di MI Ar Raudah Lawang belum tersedia media pembelajaran selain buku teks yang dapat memfasilitasi pembelajaran IPA khususnya pada mata pelajaran Sistem Tata Surya. Pada buku teks bergambar, siswa kurang dapat memvisualisasikan objek nyata yang tidak dapat dilihat secara langsung. Tujuan pengembangan media Augmented Reality sistem tata surya menjadi alternatif media dalam proses pembelajaran IPA di MI Ar Raudhah Lawang. Augmented Reality dikembangkan untuk memfasilitasi materi pelajaran IPA khususnya membantu siswa dengan gaya belajar visual dalam pembelajaran. Model pengembangan ini menggunakan model Lee & Owens. Penelitian ini mendapatkan tanggapan  yang positif dari ahli media dan ahli materi. Hasil uji coba kepada siswa juga mendapatkan skor yang positif. Berdasarkan hasil penelitian menunjukkan bahwa Augmented Reality yang dikembangkan dapat membantu guru dalam mengajarkan sistem tata surya kepada siswa. Serta siswa dapat memahami materi sistem tata surya dengan baik.
Co-Authors Abdul Huda Abidin, Nurul Aditya Kusuma Wardhana Afidah, Atik Nurul Afriani Afriani Agung Aprianto Agus Salim Agus Setiawan Agus Wedi Alby Aruna ALIM SUMARNO Amaliyah, Yuli Ana Mualimah Ananta, Maulana Paramaditya Andi Kristanto Andi Pratama Andri Setiawan Andriani, Nurvita Dwi Anggoro, Rita Anisa Kurniawati Anselmus J.E Toenlioe Arafah Husna Ardi Nugraha, Christophorus Arien Kurnia Putri Arif Hidayat Aruna, Alby Ary Puspita Ningrum Aryo Pinandito Asna Istikmalatul Muktamaroh Astuti, Retno Widi Bambang Yudi Cahyono Basith Rahmatullah Batita, Maurish Sofie Rahmi Batita, Maurish Sofie Rahmi Candra Utama Choirudin, Choirudin Cholis Sa’dijah Citra Kurniawan Dainamang, Syukri Adisakti Darwisy, Ivanka Harits Dede Mukti Herdiyanto Dedi Kuswandi Dhini, Bachriah Fatwa Dian Arief Pradana Dian Budi Prabowo Didik Wahyu Hidayat Dini Aris Setyanti Dinni Badiaturrochmah Dio Lingga Purwodani Djagom, Donatus Donna Boedi Maritasari Eka Adi Eka Pramono Adi Erry Tri Djatmika Evi Iqlimatul Fauziyah Faathir, Faathir Faizah, Intan Fajrianto, Ott Farah Ghina Sabrina Faris, Muhammad Naufal Fichan, Achmad Maulana Iqbal Fikri Aulia Fitrah Izul Falaq Fitri, Karina Rahmah Fujiawati, Fuja Furi Fuziana Wati Hatun, Dyah Infita Heavy Evasari Hemilia, Felisia Hidayah Hidayat, Didik Wahyu Hidayati, Amilia Sholikh Hile, Abdulhafiz Hustanto, Julian Tri I Nyoman S Degeng, I Nyoman S I Nyoman S. Degeng I Nyoman S. Degeng, I Nyoman S. I Nyoman Sudana Degeng Ika Ratih Sulistiani Intan Faricha Eka Pramudita Intan Ratnasari Ira Nofita Sari Ishaq Ishwahyudi, Didik Jamaludin . Jayanti Yusmah Sari Kaulika, Vania Wilona Kesuma, Dany Wijaya Kholis, Kholis Ledy Ahrisya Lilik Handayani LINDA NOVITASARI Livianni Lambe Luluk Pramita Sari Luqman Nur Hakim M. Ramli M. Shodiq AM Machmud Amiruddin Made Duananda Kartika Degeng Made Duananda Kartika Degeng Made Juniantari Maharani, Putri Darawati Marnola, Ilham Mohammad Efendi Mufidatun Lila Anggraeni Muhamad Firmansya Junus Muhammad Faisal Arif Mujiono Mukti Nenis Dwi Pratiwi Murtadho, Muhamad Hisam Nadya Rahmalia Mujib Nahri, Mochammad Hilman Amirudin Nakaya, Ayami Nindigraha, Nunung Ningsih, Tutut Mei Novia Kuswidayani Nurhidayat, Bayu Nurlaeli Fitriah Nurussaniah Nurussaniah Nurvita Dwi Andriani Pipit Novita Candra Prameswari, Jihan Punaji Setyosari Puput Novita Prasetya Sari Putri Fadilla Azzahra Fazarini Putri, Fitrah Rohimah Agma Rahmadi Rahmah Rais, Nabilah Nur Rais, Nabilah Nur Rahmah Rengga Prakoso Nugroho Renny Sulistyowati Reno Nurdiyanto Reny Samiasih Richul Qomariyah Ridha Purwati Rifnurrohma A Q Rista Yunita Robbych Dewanti Wulan Mei Rofiq, Satrio Ali Rudi Prasetyo Saida Ulfa Sary Nur Handayani Setiono, Panut Setyo Ajie Wibowo Shadri, Gita Fakhrana Sigit Dwi Laksana, Sigit Dwi Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Sistina Angga Reni Slamet, Taufik Ikhsan Sri Untari Sriyani, Titin Stephanus Lukito Cahyo Purnomo Suci Lestari Suharsono Bantun Sulistyowati, Renny Sulthoni Sulton Sulton Surahman, Ence Susilaningsih Susilaningsih, Susilaningsih Suwahyo, Bayu Widyaswara Sya’dullah, Achmad Titik Harsiati Tri Ningsih Tsuwaybah Al Aslamiyah Utami, Deka Dyah Utami, Listia Via Wulandari Wibowo, Setyo Ajie Wikan Budi Utami Wikan Budi Utami Wiratama Darmawan Wiwik Dwi Hastuti Wulan Patria Saroinsong Yerry Soepriyanto Yogia Friska Mulyani Yolan Priatna Yuliaristiawan, Ervan Dwi Yulias Prihatmoko Yuni Novitasari Yusuf, Mochamad Farid Zainul Abidin Zainul Abidin Zainul Arifin Zarkasyi, Mohammad Habibie Zulkifli N