p-Index From 2021 - 2026
10.842
P-Index
This Author published in this journals
All Journal Pedagogi: Jurnal Ilmu Pendidikan Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar INFORMAL: Informatics Journal Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Journal of ICSAR Edcomtech Jurnal Kajian Teknologi Pendidikan Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Jurnal ORTOPEDAGOGIA Jurnal Pengabdian UntukMu NegeRI AL ISHLAH Jurnal Pendidikan QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama IJIE (Indonesian Journal of Informatics Education) Jurnal Penelitian Pendidikan IPA (JPPIPA) Momentum: Physics Education Journal Jurnal Bidang Pendidikan Dasar JKTP: Jurnal Kajian Teknologi Pendidikan Al-Hayat: Journal of Islamic Education Edukasi Islami: Jurnal Pendidikan Islam JURNAL PENDIDIKAN TAMBUSAI Journal of Educational Research and Evaluation Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) Jurnal Ilmiah Pendidikan Profesi Guru JTP - Jurnal Teknologi Pendidikan Psychology, Evaluation, and Technology in Educational Research Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini JUKANTI (Jurnal Pendidikan Teknologi Informasi) Dinasti International Journal of Education Management and Social Science Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran Indonesian Journal of Electrical Engineering and Computer Science Jurnal Pedagogi dan Pembelajaran Jurnal Manajemen Pendidikan dan Ilmu Sosial (JMPIS) Didaktika: Jurnal Kependidikan Jurnal Pendidikan dan Teknologi Indonesia JURNAL ILMIAH GLOBAL EDUCATION Journal of Research in Instructional Inovasi Kurikulum Journal of Integrated Elementary Education Journal of Advanced Sciences and Mathematics Education Edukasia: Jurnal Pendidikan dan Pembelajaran Journal of Learning Improvement and Lesson Study Prima Magistra: Jurnal Ilmiah Kependidikan Journal of Public Representative and Society Provision Jurnal Indonesia Sosial Teknologi IJOEM: Indonesian Journal of Elearning and Multimedia JS (Jurnal Sekolah) Jurnal Pengabdian Masyarakat dan Riset Pendidikan Jurnal Pendidikan Teknologi Informasi (JUKANTI) CandraRupa: Journal of Art, Design, and Media Proceedings Series of Educational Studies Journal of Educational Technology Studies and Applied Research Edutechnium Journal of Educational Technology
Claim Missing Document
Check
Articles

Educational Innovation In Vocational Schools Humanistic-Religious Education Theory Perspective: The Use Of Vlogging As A Project-Based Learning Product Didik Wahyu Hidayat; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono
Edukasi Islami : Jurnal Pendidikan Islam Vol 12, No 001 (2023): Edukasi Islami: Jurnal Pendidikan Islam (Article In Progress Special Issue 20
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v12i001.5795

Abstract

This article investigates the effectiveness of Project Learning (P.B.L.) and vlogging in network configuration learning at SMKN 2 Singosari, Malang, a humanist-religious educational theory perspective, focusing on improving the communication skills of grade XII TKJ students. The method used was the ASSURE development design, involving 34 students. The results show significant improvements in students' communication skills, providing empirical evidence of the benefits of integrating P.B.L. and vlogging in network engineering education. This research highlights the potential of innovative learning methods that combine theory and practice while strengthening essential competencies in the digital age and having the potential, freedom, and responsibility to develop themselves holistically, as well as being of faith, purity, and noble character.
PENGEMBANGAN MEDIA MENGGUNAKAN GOOGLE SITES DALAM KURSUS DESIGN THINKING N, Zulkifli; Praherdhiono, Henry
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 7 No 1 (2024): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2024
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v7i1.1156

Abstract

ABSTRAK   Penelitian ini merupakan penelitian pengembangan yang bertujuan (1) untuk mengetahui kevalidan, (2)  kepraktisan  media  pembelajaran  google  sites  pada  mata  kuliah  Design Thinking semester IV Prodi Bisnis Digital. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan mengacu pada model pengembangan 4D. Subjek penelitian ini satu orang ahli media, satu orang ahli materi, dosen mata kuliah, dan tiga puluh dua mahasiswa. Model pengembangan 4D, yang memiliki empat tahapan, diantaranya: Define (pendefinisian) terdiri dari analisis awal atau analisis kebutuhan, mahasiswa, dan konsep; Design (perancangan) terdiri dari pengumpulan data, desain media pembelajaran, desain instrumen penelitian; Develop (pengembangan) yang meliputi langkah pembuatan media pembelajaran google sites, penilaian ahli validator, uji coba pengembangan, dan revisi produk. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara, angket kemudian dianalisis secara deskriptif kuantitatif; Disseminate (penyebaran) meliputi penyebaran media. Hasil penilaian  menunjukkan  bahwa pengembangan media pembelajaran google sites dinilai valid dilihat dari hasil validasi ahli materi pada aspek pembelajaran mendapatkan nilai rata rata 4,5 dapat dikategorikan sangat valid dan pada aspek isi dari 10 indikator, mendapatkan rata-rata 4,6 yang di kategorikan sangat valid sedangkan hasil validasi ahli media pada aspek tampilan mendapatkan hasil rata-rata 4,5 dari 9 indikator dikategorikan sangat valid dan pada aspek pemrograman dari 11 indikator penilaian, mendapatkan rata-rata hasil penilaian ahli materi 4,4 di kategorikan sangat valid. Hasil tersebut diperoleh dari dua validasi ahli yaitu ahli materi dan ahli media. ABSTRACT  This research is a development research that aims (1) to determine the validity, (2) practicality of google sites learning media in the Design Thinking course in the fourth semester of the Digital Business Study Program. This research is a development research (Research and Development) with reference to the 4D development model. The subjects of this study were one media expert, one material expert, course lecturer, and thirty-two students. The 4D development model, which has four stages, including: Define consists of initial analysis or analysis of needs, students, and concepts; Design consists of data collection, learning media design, research instrument design; Develop which includes steps to create Google Sites learning media, validator expert assessment, development trials, and product revisions. The data collection techniques used are observation, interviews, questionnaires then analyzed descriptively quantitatively; Disseminate (dissemination) includes the dissemination of media. The assessment results show that the development of Google Sites learning media is considered valid judging from the results of material expert validation on the learning aspect getting an average value of 4.5 can be categorized as very valid and in the content aspect of 10 indicators, getting an average of 4.6 which is categorized as very valid while the results of media expert validation on the display aspect get an average result of 4.5 out of 9 indicators categorized as very valid and on the programming aspect of 11 indicators The assessment, getting an average of 4.4 material expert assessment results is categorized as very valid. The results were obtained from two expert validations, namely material experts and media experts.
The Effect of Seamless Learning on Learning Outcomes Utami, Listia; Setyosari, Punaji; Kuswandi, Dedi; Praherdhiono, Henry
JTP - Jurnal Teknologi Pendidikan Vol 26 No 1 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i1.49126

Abstract

This research investigates the effect of seamless learning on learning outcomes (problem-solving and procedural) in Basic Physics courses. LMS-assisted seamless learning strategy with zoom-assisted seamless learning strategy through a quasi-experimental research design with 2x2 factorial. This research involved 73 students at Akba Technology University Makassar as research subjects. They are students in the Basic Physics course in the first semester of the 2022/2023 academic year. Students are divided into two groups. The experimental group consisted of 37 students who carried out the learning process using a seamless learning strategy assisted by LMS, while the control group consisted of 36 students who carried out the learning process using a seamless learning strategy assisted by Zoom. This research uses test instruments in the form of multiple-choice and essays. Data analysis used Multivariate Analysis of Variance (MANOVA). The research results show that, firstly, there is a significant difference in problem-solving learning outcomes between students taught using seamless learning assisted by LMS and seamless learning assisted by Zoom. Second, there is a significant difference in procedural learning outcomes between students taught using seamless learning assisted by LMS and seamless learning assisted by Zoom.
AI-powered smart assistants: Your key to self-learning success Praherdhiono, Henry; Jamaludin, Jamaludin; Kurniawan, Citra; Afriani, Afriani; Dhini, Bachriah Fatwa; Sumarno, Alim; Kristanto, Andi; Pinandito, Aryo
Psychology, Evaluation, and Technology in Educational Research Vol. 7 No. 1 (2024)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/petier.v7i1.208

Abstract

This research aims to develop a prototype of a smart assistant system for independent learning activities based on Artificial Intelligence. Web-based instructional design (WBID) approach is used in research to develop intelligent assistant systems. Artificial Intelligence-Learning Analytics helps students make important decisions and creates an effective and efficient learning environment while still building learning independence. The method used is a research and development (R&D) approach. The findings of this research are an intelligent assistant system in independent learning activities assisted by artificial intelligence in the form of the AILA ChatBot application. In the end, this research concludes that the ChatBOT application developed in this research is used to provide recommendations for using AI applications to students, which are then implemented and integrated into SPOC/MOOC.
Pengembangan Multimedia Pembelajaran Menulis Deskriptif Kelas VIII Rofiq, Satrio Ali; Kuswandi, Dedi; Praherdhiono, Henry
Jurnal Inovasi dan Teknologi Pembelajaran Vol 5, No 2 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.912 KB) | DOI: 10.17977/um031v5i22019p087

Abstract

Abstrak: Pada SMP Negeri 4 Malang, ditemukan persoalan yang dialami oleh guru dan siswa dalam pembelajaran menulis yang berakibat pada rendahnya kemampuan menulis siswa. Sehingga hasil belajar menulis siswa tidak mencapai nilai yang maksimal. Pengembangan media sebagai alat bantu pembelajaran Bahasa Indonesia dalam menulis deskriptif pada siswa kelas VIII SMP Negeri 4 Malang. Data pengembangan multimedia pembelajaran ini menggunakan instrument berbentuk angket kepada ahli media, ahli materi, dan audiens (siswa). Metode pengembangan yang digunakan dengan menggunakan metode pengembangan multimedia dari William W. Lee Diana L. Owens yang pada tahapannya perlu dilakukan empat tahapan, antara lain (1) analisis dan penilaian, (2) design, (3) implementasi dan pengembangan, dan (4) evaluasi. Multimedia Pembelajaran diujikan kepada ahli media sebanyak 1 orang, ahli materi sebanyak 1 orang, dan 40  peserta didik Kelas VIII SMP Negeri 4 Malang sebagai audiens. Uji coba ahli media didapat persentase 85% berdasarkan kriteria hasil kelayakan media  ini termasuk kualifikasi valid, uji coba ahli materi didapat persentase 85% berdasarkan kriteria kelayakan media pembelajaran interaktif ini termasuk kualifikasi valid. Uji coba siswa perorangan didapat persentase 86% kesimpulan berdasarkan kriteria kelayakan ini termasuk kualifikasi valid, uji coba siswa kelompok kecil didapat persentase 85% berdasarkan kriteria kelayakan media  ini termasuk kualifikasi valid, uji coba siswa kelompok besar didapat persentase 84% berdasarkan kriteria kelayakan multimedia pembelajaran termasuk dalam kualifikasi valid. Berdasarkan hasil pengembangan yang telah dilakukan, dapat disimpulkan bahwa Pengembangan Multimedia Pembelajaran Bahasa Indonesia Pokok Bahasan menulis deskriptif Kelas VIII SMP Negeri 4 Malang valid/layak digunakan sebagai media pembelajaran untuk proses pembelajaran dikelas.Abstract: At Junior High School 4 Malang, found problems experienced by teachers and students in learning writing that result in low writing skills of students. The lack of activity of students in writing resulted in interest and motivation of students to work on writing assignments to be low. So the writing learning outcomes of students did not reach the maximum value. Development of the media as a learning tool Indonesian in descriptive writing in the eighth grade students of Junior High School 4 Malang. The development of instructional multimedia data using the instrument in the form of questionnaires to a media expert, the expert material, and the audience (students). Development methods used by using multimedia development from William W. LeeDiana L. Owens that needs to be done in stages four stages, including (1) the analysis and assessment, (2) design, (3) the implementation and development, and (4) evaluation. Multimedia Learning tested on media expert by 1 person, 1 person as much matter experts, and 40 Class VIII students of Junior High School 4 Malang as the audience. Media expert trial obtained a percentage 85 % based on the results of eligibility criteria including qualifications valid media, material testing experts obtained a percentage of 85 % based on the eligibility criteria of this interactive learning media including a valid qualification. The trials of individual students obtained 86 % the percentage of conclusions based on the eligibility criteria include a valid qualification, test a small group of students obtained a percentage of 85 % based on the eligibility criteria of this media include a valid qualification, testing a large group of students obtained a percentage of 84 % based on the eligibility criteria including multimedia learning the qualification is valid. Based on the results of the development that has been done, it can be concluded that the Developing of Indonesian Multimedia Learning Descriptive Writing Subject for First Semester of VIII Grade in State Junior High School 4 Malang is valid / feasible to use as a media of learning for the learning process in class.
Pengembangan Multimedia Mobile Learning Berbasis Smartphone Android Materi Huruf Madura untuk SD Negeri 1 Perante Kabupaten Situbondo Nurhidayat, Bayu; Wedi, Agus; Praherdhiono, Henry
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (803.376 KB) | DOI: 10.17977/um031v6i22020p103

Abstract

Abstrak: Multimedia Mobile Learning merupakan suatu media pembelajaran yang menggunakan smartphone untuk menyajikan beberapa unsur media yaitu teks,gambar,animasi, dan video.Tujuan Pengembangan ini adalah menghasilkan produk aplikasi mobile learning pembelajaran berbasis smartphone android yang digunakan pada pelajaran Bahasa madura tentang materi huruf madura. Peneltian ini berfokus menghasilkan multimedia pemebalajaran mobile learning untuk meningkatkan pemahaman materi Bahasa madura di SDN 1 Perante Situbondo. Prosedur pengembangan multimedia pembelajaran mobile learning menggunakan model Lee, W.W., & Owens, D.L. (2004) dengan beberapa tahapan yaitu antara lain tahapan analysis, design, development, implementation, dan evaluation. Hasil yang diperoleh dari validasi oleh ahli media hasil keseluruhan yaitu sebesar 79.16% berdasarkan kriteria media termasuk valid dan layak digunakan dalam proses pembelajaran. Hasil validasi oleh ahli materi diperoleh hasil keseluruhan yaitu sebesar 89,5.7% berdasarkan kriteria media termasuk valid dan layak digunakan dalam proses pembelajaran. H Selanjutnya hasil uji coba pada siswa kelas V SDN 1 Perante Situbondo diperoleh hasil keseluruhan 97 % yang berdasarkan kriteria media termasuk valid dan layak digunakan dalam proses pembelajaran. Hasil pre-test dan post-test siswa terdapat peningkatan nilai sebesar 100% yang berdasarkan kriteria yang telah ditetapkan medi mobile learning berbasis smartphone termasuk dalam kriteria yang ekertif saat digunakan dalam proses pembelajaran. Saran untuk penelitian lebih lanjut diharapkan mampu membuat aplikasi yang lebih menarik siswa dengan materi yang lebih lengkap agar siswa termotivasi dalam menguasai materi.Abstract: This research focuses on producing multimedia learning for mobile learning to improve understanding of Madurese material in SDN 1 Perante Situbondo. The procedure for developing multimedia learning for mobile learning uses the models of Lee, W.W., & Owens, D.L. (2004) with several stages, namely among others the stages of analysis, design, development, implementation, and evaluation. The results obtained from the validation by media experts as a whole result that is equal to 79.16% based on media criteria including valid and feasible to be used in the learning process. The results of the validation by material experts obtained overall results which amounted to 89.5.7% based on media criteria including valid and feasible to use in the learning process.Furthermore, the results of trials on class V students of SDN 1 Perante Situbondo obtained an overall result of 97% based on media criteria including valid and appropriate to be used in the learning process. Students' pre-test and post-test results have an increase in value of 100% based on predetermined criteria medi smartphone-based mobile learning is included in the strict criteria when used in the learning process. Suggestions for further research are expected to be able to make the application more attractive to students with more complete material so that students are motivated in mastering the material.
Pengaruh Model Pembelajaran Think Pair Share dalam Sistem Pembelajaran Blended terhadap Higher Order Thinking Skills Ningsih, Tutut Mei; Praherdhiono, Henry; Wedi, Agus
Jurnal Inovasi dan Teknologi Pembelajaran Vol 4, No 2 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (413.958 KB) | DOI: 10.17977/um031v4i22018p088

Abstract

Abstrak: Higher order thinking skills (HOTS) pada pebelajar terbentuk melaluimodel dan sistem pembelajaran. Model pembelajaran menggunakan think pair share (TPS) yang dikombinasikan dengan sistem pembelajaran blended (SPB).Quasy axperiment dengan model posttest only control group diberlakukan kepada mahasiswa jurusan Teknologi Pendidikan Universitas Negeri Malang angkatan 2015. Sampel sebanyak 44 mahasiswa yang dipilih secara random. Uji analisis data menggunakan uji independent sample t-test. Diperoleh nilai Sig. sebesar 0,678, yang berarti > 0,05 dengan rata-rata nilai posttest kelompok eksperimen sebesar 74,59 dan kelompok kontrol sebesar 76,64. Sehinggatidak terdapat perbedaan yang signifikan HOTS mahasiswa yang menggunakan dengan model pembelajaran TPS dalam SPB dan SPB tanpa model pembelajaran TPS. Abstract: Higher-order thinking skills (HOTS) for students are formed through learning models and systems. The learning model uses think pair share (TPS) combined with the blended learning system (SPB). Quasi-experiment with the posttest only control group model is applied to students of the Education Technology Department of the State University of Malang in 2015. The sample is 44 students randomly selected. Test data analysis using the independent sample t-test. Obtained Sig. amounting to 0.678, which means> 0.05 with the average posttest value of the experimental group at 74.59 and the control group at 76.64. So there is no significant difference in HOTS students using TPS learning models in SPB and SPB without TPS learning models.
Penggunaan Game Edukasi Digital Sebagai Sarana Pembelajaran Anak Usia Dini Setiawan, Andri; Praherdhiono, Henry; Sulthoni, Suthoni
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (745.631 KB) | DOI: 10.17977/um031v6i12019p039

Abstract

Abstrak: Perkembangan dan dukungan teknologi digital telah memberikan peluang baru untuk memberikan pembelajaran dalam bentuk game edukasi digital pada anak usia dini. Karena anak-anak sangat terkait dengan permainan, maka game edukasi digital menjadi langkah strategis untuk memberikan pengalaman baru pembelajaran. Penelitian ini menggunakan pendekatan literature review untuk menganalisis secara komprehensif dari artikel yang dipublikasikan sejak tahun 2013 hingga 2018. Temuan penelitian ini mengungkapkan sebagaian besar artikel fokus dalam mengembangakan game edukasi digital sebagai alat pembelajaran anak usia dini. Metode experiment dan survei ditemukan menjadi metode utama dari sebagian besar artikel untuk evaluasi.Abstract: The development and support of digital technology have provided new opportunities to provide learning in the form of digital educational games for early childhood. Because children are strongly associated with games, digital education games are a strategic step to provide new learning experiences. This study uses the literature review approach to analyze comprehensively from articles published from 2013 to 2018. The findings of this study reveal that most articles focus on developing digital education games as early childhood learning tools. The experiment and survey methods were found to be the main method of most articles for evaluation.
Pembelajaran Model Project-Based Teaching Practices Berbantuan Web pada Materi Perencanaan dan Pemutakhiran Jaringan Yusuf, Mochamad Farid; Sihkabuden, Sihkabuden; Praherdhiono, Henry
Jurnal Inovasi dan Teknologi Pembelajaran Vol 5, No 1 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (731.733 KB) | DOI: 10.17977/um031v5i12018p008

Abstract

Abstract: The purpose of learning in SMK (Junior High School) is to pproduce students who have the skills and knowledge that qualified. Skills and knowledge are gained significantly from the learning outcomes with the project model. This study aims to improve the ability of individuals to improve the skills of work and skills required and network updates and the need for time and place during school studies. Web-enhanced instructional model of project-based teaching can be an existing solution. The development design is a development model of Lee and Owen (2004). This development product produces a learning design packaged in web technology.Abstrak: Tujuan pembelajaran di SMK (Sekolah Menengah Kejuruhan) adalah mencetak siswa mempunyai keterampilan dan pengetahuan yang mumpuni. Keterampilan dan pengetahuan didapat secara nyata dari hasil pembelajaran dengan model proyek. Penelitian ini bertujuan merancang desain pembelajaran yang mampu memenuhi kebutuhan siswa secara personal untuk meningkatkan ketrampilan bekerja dan keahlian dibidang perencanaan dan pemutakhiran jaringan serta kebutuhan akan waktu dan tempat selama belajar di sekolah. Desain pembelajaran model project-based teaching practices berbantuan web bisa menjadi solusi permasalahan yang ada. Pengembangan menggunakan model Lee dan Owen (2004). Produk pengembangan ini menghasilkan desain pembelajaran yang dikemas dalam teknologi web.
Teknologi Pembelajaran Matematika Pembuktian Teorema Pythagoras Berbasis Visual Faris, Muhammad Naufal; Ulfa, Saida; Praherdhiono, Henry
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (878.126 KB) | DOI: 10.17977/um031v6i12019p008

Abstract

Abstrak: Pythagoras merupakan seorang filsuf dan ahli matematika Yunani kuno. Salah satu kontribusi besar bagi sains dan matematika adalah Teorema Pythagoras. Teorema ini menyatakan bahwa kuadrat si si miring adalah sama dengan jumlah kuadrat dari kedua sisi lainnya. Teorema Pythagoras ditulis sebagai persamaan yang menghubungkan panjang sisi a, b, dan c, yang sering dikenal dengan bentuk umum persamaan . Bukti Teorema Pythagoras sangat bervariasi. Ada berbagai cara untuk membuktikan Teorema Pythagoras dengan skema pembuktian dari euclid bahkan di era digital dapat dibuktikan dengan menggunakan teknologi. Abad ke 21 penggunaan teknologi merupakan sebagai sumber pengembangan pembelajaran. Progam matematika GeoGebra merupakan sebuah perangkat lunak gratis dan open source yang mampu digunakan dalam pembelajaran. Pembelajaran matematika dapat dipelajari menggunakan GeoGebra seperti aljabar, geometri, kalkulus, dan statistik. GeoGebra juga merupakan perangkat lunak interaktif dalam proses pembelajaran. Artikel ini menyajikan ilustrasi visual bagaimana kita dapat menggunakan GeoGebra untuk pembelajaran dalam proses menemukan dan membuktikan Teorema Pythagoras.Abstract: Pythagoras, one of the most famous ancient Greek philosophers and mathematician. One of the great contributions to science and mathematics was the Pythagorean Theorem. It states that the square of the hypotenuse is equal to the sum of the squares of the other two sides. The theorem Pythagoras be written as an equation relating the side of lengths c, b, and a, often known as the "Pythagorean equation" a2 + b2= c2. The evidence of the Pythagorean theorem varies greatly. There are various ways the Euclid to prove Pythagoras Theorem a simple and complex even in the digital era can use of technology. In the 21st century the use of technology as a source of learning development. In Mathematics GeoGebra is free software and open source. Mathematics learning can be studied like algebra, geometry, calculus, and statistics. GeoGebra is an interactive software for study mathematics. The paper presents illustrate how we can use GeoGebra to guide learners in the processes of discovering and Prove The Pythagorean Theorem.
Co-Authors Abdul Huda Abidin, Nurul Aditya Kusuma Wardhana Afidah, Atik Nurul Afriani Afriani Agung Aprianto Agus Salim Agus Setiawan Agus Wedi Alby Aruna ALIM SUMARNO Amaliyah, Yuli Ana Mualimah Ananta, Maulana Paramaditya Andi Kristanto Andi Pratama Andri Setiawan Andriani, Nurvita Dwi Anggoro, Rita Anisa Kurniawati Anselmus J.E Toenlioe Arafah Husna Ardi Nugraha, Christophorus Arien Kurnia Putri Arif Hidayat Aruna, Alby Ary Puspita Ningrum Aryo Pinandito Asna Istikmalatul Muktamaroh Astuti, Retno Widi Bambang Yudi Cahyono Basith Rahmatullah Batita, Maurish Sofie Rahmi Batita, Maurish Sofie Rahmi Candra Utama Choirudin, Choirudin Cholis Sa’dijah Citra Kurniawan Dainamang, Syukri Adisakti Darwisy, Ivanka Harits Dede Mukti Herdiyanto Dedi Kuswandi Dhini, Bachriah Fatwa Dian Arief Pradana Dian Budi Prabowo Didik Wahyu Hidayat Dini Aris Setyanti Dinni Badiaturrochmah Dio Lingga Purwodani Djagom, Donatus Donna Boedi Maritasari Eka Adi Eka Pramono Adi Erry Tri Djatmika Evi Iqlimatul Fauziyah Faathir, Faathir Faizah, Intan Fajrianto, Ott Farah Ghina Sabrina Faris, Muhammad Naufal Fichan, Achmad Maulana Iqbal Fikri Aulia Fitrah Izul Falaq Fitri, Karina Rahmah Fujiawati, Fuja Furi Fuziana Wati Hatun, Dyah Infita Heavy Evasari Hemilia, Felisia Hidayah Hidayat, Didik Wahyu Hidayati, Amilia Sholikh Hile, Abdulhafiz Hustanto, Julian Tri I Nyoman S Degeng, I Nyoman S I Nyoman S. Degeng I Nyoman S. Degeng, I Nyoman S. I Nyoman Sudana Degeng Ika Ratih Sulistiani Intan Faricha Eka Pramudita Intan Ratnasari Ira Nofita Sari Ishaq Ishwahyudi, Didik Jamaludin . Jayanti Yusmah Sari Kaulika, Vania Wilona Kesuma, Dany Wijaya Kholis, Kholis Ledy Ahrisya Lilik Handayani LINDA NOVITASARI Livianni Lambe Luluk Pramita Sari Luqman Nur Hakim M. Ramli M. Shodiq AM Machmud Amiruddin Made Duananda Kartika Degeng Made Duananda Kartika Degeng Made Juniantari Maharani, Putri Darawati Marnola, Ilham Mohammad Efendi Mufidatun Lila Anggraeni Muhamad Firmansya Junus Muhammad Faisal Arif Mujiono Mukti Nenis Dwi Pratiwi Murtadho, Muhamad Hisam Nadya Rahmalia Mujib Nahri, Mochammad Hilman Amirudin Nakaya, Ayami Nindigraha, Nunung Ningsih, Tutut Mei Novia Kuswidayani Nurhidayat, Bayu Nurlaeli Fitriah Nurussaniah Nurussaniah Nurvita Dwi Andriani Pipit Novita Candra Prameswari, Jihan Punaji Setyosari Puput Novita Prasetya Sari Putri Fadilla Azzahra Fazarini Putri, Fitrah Rohimah Agma Rahmadi Rahmah Rais, Nabilah Nur Rais, Nabilah Nur Rahmah Rengga Prakoso Nugroho Renny Sulistyowati Reno Nurdiyanto Reny Samiasih Richul Qomariyah Ridha Purwati Rifnurrohma A Q Rista Yunita Robbych Dewanti Wulan Mei Rofiq, Satrio Ali Rudi Prasetyo Saida Ulfa Sary Nur Handayani Setiono, Panut Setyo Ajie Wibowo Shadri, Gita Fakhrana Sigit Dwi Laksana, Sigit Dwi Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Sistina Angga Reni Slamet, Taufik Ikhsan Sri Untari Sriyani, Titin Stephanus Lukito Cahyo Purnomo Suci Lestari Suharsono Bantun Sulistyowati, Renny Sulthoni Sulton Sulton Surahman, Ence Susilaningsih Susilaningsih, Susilaningsih Suwahyo, Bayu Widyaswara Sya’dullah, Achmad Titik Harsiati Tri Ningsih Tsuwaybah Al Aslamiyah Utami, Deka Dyah Utami, Listia Via Wulandari Wibowo, Setyo Ajie Wikan Budi Utami Wikan Budi Utami Wiratama Darmawan Wiwik Dwi Hastuti Wulan Patria Saroinsong Yerry Soepriyanto Yogia Friska Mulyani Yolan Priatna Yuliaristiawan, Ervan Dwi Yulias Prihatmoko Yuni Novitasari Yusuf, Mochamad Farid Zainul Abidin Zainul Abidin Zainul Arifin Zarkasyi, Mohammad Habibie Zulkifli N