p-Index From 2021 - 2026
13.007
P-Index
This Author published in this journals
All Journal Pedagogi: Jurnal Ilmu Pendidikan Bulletin of Electrical Engineering and Informatics Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar INFORMAL: Informatics Journal Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Journal of ICSAR Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Jurnal ORTOPEDAGOGIA Jurnal Pengabdian UntukMu NegeRI Al Ishlah Jurnal Pendidikan QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama IJIE (Indonesian Journal of Informatics Education) Jurnal Penelitian Pendidikan IPA (JPPIPA) Momentum: Physics Education Journal Jurnal Bidang Pendidikan Dasar JKTP: Jurnal Kajian Teknologi Pendidikan Al-Hayat: Journal of Islamic Education Edukasi Islami: Jurnal Pendidikan Islam JURNAL PENDIDIKAN TAMBUSAI Journal of Educational Research and Evaluation Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) Jurnal Ilmiah Pendidikan Profesi Guru JTP - Jurnal Teknologi Pendidikan Psychology, Evaluation, and Technology in Educational Research Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Indonesian Journal of Electrical Engineering and Computer Science Jurnal Pedagogi dan Pembelajaran Jurnal Manajemen Pendidikan dan Ilmu Sosial (JMPIS) Didaktika: Jurnal Kependidikan Jurnal Pendidikan dan Teknologi Indonesia JURNAL ILMIAH GLOBAL EDUCATION Journal of Integrated Elementary Education Journal of Advanced Sciences and Mathematics Education Edukasia: Jurnal Pendidikan dan Pembelajaran Journal of Learning Improvement and Lesson Study Prima Magistra: Jurnal Ilmiah Kependidikan Journal of Public Representative and Society Provision Jurnal Indonesia Sosial Teknologi JS (Jurnal Sekolah) Jurnal Pengabdian Masyarakat dan Riset Pendidikan Jurnal Pendidikan Teknologi Informasi (JUKANTI) CandraRupa: Journal of Art, Design, and Media Proceedings Series of Educational Studies Teaching, Learning, and Development Journal of Educational Technology Studies and Applied Research Edutechnium Journal of Educational Technology Edcomtech: Jurnal Kajian Teknologi Pendidikan Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Inovasi Kurikulum
Claim Missing Document
Check
Articles

Lembar Kerja Peserta Didik Berbasis STEAM pada Tema Upaya Pelestarian Lingkungan untuk Peserta Didik Kelas V Sekolah Dasar Novitasari, Linda; Ramli, M.; Praherdhiono, Henry
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 6 No. 3 (2023): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v6i3.66203

Abstract

Saat ini kemampuan siswa sekolah dasar mulai menurun, guru perlu melakukan inovasi-inovasi pada pembelajaran. Salah satu solusi dengan memasukkan pendekatan STEAM yang diterapkan melalui pengembangan lembar kerja peserta didik (LKPD). Maka dari itu penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis Science, Technology, Engineering, Art, and Mathematics (STEAM) pada tema Upaya Pelestarian Lingkungan peserta didik kelas V sekolah dasar yang valid, praktis, dan efektif. Pengembangan LKPD berbasis STEAM ini menggunakan model Dick & Carey yang disederhanakan menjadi 9 tahapan yaitu: 1) analisis kebutuhan dan tujuan, 2) analisis pembelajaran, 3) analisis peserta didik dan konteks pembelajaran, 4) merumuskan tujuan khusus, 5) mengembangkan instrumen penilaian, 6) mengembangkan strategi pembelajaran, 7) mengembangkan dan memilih materi pembelajaran, 8) merancang dan melakukan evaluasi formatif, dan 9) revisi produk. Berdasarkan penilaian dari ahli materi, ahli bahasa dan ahli desain untuk mengetahui kevalidan, kepraktisan, dan keefektifan memenuhi kriteria kevalidan sebesar 90,00%, kepraktisan sebesar 90,71%, dan keefektifan dari hasil pretest dan posttes menggunakan rumus N-Gain sebesar 0,76 yang mana skor tersebut termasuk kedalam kategori tinggi sehingga terjadi peningkatan.
Implementasi Pendekatan Objective-Oriented Project Planning dalam Pekerjaan Magang MBKM di PT. Mitra Bangun Kreatifa Alby Aruna; Henry Praherdhiono
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 2 No. 4 (2024): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 2 Nomor 4 (April 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v2i4.296

Abstract

This study aims to implement the Objective-Oriented Project Planning (OOPP) model in the Merdeka Belajar Kampus Merdeka (MBKM) internship program at PT. Mitra Bangun Kreatifa to enhance project performance. The method used is a participatory approach involving internship students in every stage of project planning. These stages include identifying objectives, determining success indicators, and developing and evaluating work plans. The results show that the implementation of the OOPP model significantly improves the efficiency and effectiveness of project execution and provides a more structured and result-oriented learning experience for internship students. Additionally, active participation of students in the project planning process enhances their managerial skills and practical understanding of project management. These findings indicate that the OOPP model can be an effective framework for internship programs focused on improving project performance and developing student competencies.
PENGEMBANGAN MEDIA MENGGUNAKAN GOOGLE SITES DALAM KURSUS DESIGN THINKING N, Zulkifli; Praherdhiono, Henry
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 7 No 1 (2024): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2024
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v7i1.1156

Abstract

ABSTRAK   Penelitian ini merupakan penelitian pengembangan yang bertujuan (1) untuk mengetahui kevalidan, (2)  kepraktisan  media  pembelajaran  google  sites  pada  mata  kuliah  Design Thinking semester IV Prodi Bisnis Digital. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan mengacu pada model pengembangan 4D. Subjek penelitian ini satu orang ahli media, satu orang ahli materi, dosen mata kuliah, dan tiga puluh dua mahasiswa. Model pengembangan 4D, yang memiliki empat tahapan, diantaranya: Define (pendefinisian) terdiri dari analisis awal atau analisis kebutuhan, mahasiswa, dan konsep; Design (perancangan) terdiri dari pengumpulan data, desain media pembelajaran, desain instrumen penelitian; Develop (pengembangan) yang meliputi langkah pembuatan media pembelajaran google sites, penilaian ahli validator, uji coba pengembangan, dan revisi produk. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara, angket kemudian dianalisis secara deskriptif kuantitatif; Disseminate (penyebaran) meliputi penyebaran media. Hasil penilaian  menunjukkan  bahwa pengembangan media pembelajaran google sites dinilai valid dilihat dari hasil validasi ahli materi pada aspek pembelajaran mendapatkan nilai rata rata 4,5 dapat dikategorikan sangat valid dan pada aspek isi dari 10 indikator, mendapatkan rata-rata 4,6 yang di kategorikan sangat valid sedangkan hasil validasi ahli media pada aspek tampilan mendapatkan hasil rata-rata 4,5 dari 9 indikator dikategorikan sangat valid dan pada aspek pemrograman dari 11 indikator penilaian, mendapatkan rata-rata hasil penilaian ahli materi 4,4 di kategorikan sangat valid. Hasil tersebut diperoleh dari dua validasi ahli yaitu ahli materi dan ahli media. ABSTRACT  This research is a development research that aims (1) to determine the validity, (2) practicality of google sites learning media in the Design Thinking course in the fourth semester of the Digital Business Study Program. This research is a development research (Research and Development) with reference to the 4D development model. The subjects of this study were one media expert, one material expert, course lecturer, and thirty-two students. The 4D development model, which has four stages, including: Define consists of initial analysis or analysis of needs, students, and concepts; Design consists of data collection, learning media design, research instrument design; Develop which includes steps to create Google Sites learning media, validator expert assessment, development trials, and product revisions. The data collection techniques used are observation, interviews, questionnaires then analyzed descriptively quantitatively; Disseminate (dissemination) includes the dissemination of media. The assessment results show that the development of Google Sites learning media is considered valid judging from the results of material expert validation on the learning aspect getting an average value of 4.5 can be categorized as very valid and in the content aspect of 10 indicators, getting an average of 4.6 which is categorized as very valid while the results of media expert validation on the display aspect get an average result of 4.5 out of 9 indicators categorized as very valid and on the programming aspect of 11 indicators The assessment, getting an average of 4.4 material expert assessment results is categorized as very valid. The results were obtained from two expert validations, namely material experts and media experts.
Pengembangan Aplikasi Mobile dengan Pendekatan Gamifikasi dalam Pembelajaran Matematika di Sekolah Dasar Bantun, Suharsono; Setyosari, Punaji; Ulfa, Saida; Praherdhiono, Henry; Sari, Jayanti Yusmah
INFORMAL: Informatics Journal Vol 8 No 3 (2023): Informatics Journal (INFORMAL)
Publisher : Faculty of Computer Science, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/isj.v8i3.43856

Abstract

This study aims to develop the mobile application with a gamification approach for elementary school mathematics learning. The mobile application is designed as an interactive and enjoyable learning tool to help students understand mathematical concepts. The gamification approach is used to enhance student motivation in learning mathematics through engaging game elements. The development process of the mobile application involves various features, such as learning materials, games, educational videos, and guides. The application was tested using black box testing and User Acceptance Testing (UAT). The research results indicate that the mobile application received positive responses from both teachers and students. The application assists teachers in teaching mathematics and improves students' understanding of the subject. With a high n-gain value (0.76, in the high category) from the pretest to post test, the mobile application has proven to be effective in enhancing students' understanding of mathematics. These research findings confirm that the development of the mobile application with a gamification approach is a positive step towards improving the quality of mathematics education at the elementary school level. Thus, the mobile application can be a valuable tool in supporting more interactive and effective mathematics learning at the elementary school level.
The Effect of Project-Based Learning and Self-Efficacy on Soft Skills in Multicamera Projects Wardhana, Aditya Kusuma; Degeng, I Nyoman Sudana; Praherdhiono, Henry; Kuswandi, Dedi; Choirudin, Choirudin
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 16 No 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.5094

Abstract

The government focuses on the challenges senior vocational high schools (SMK) face in producing competent and employable graduates. Issues include a lack of curriculum alignment with industry demands, low absorption of graduates in the job market, and mismatched competencies with industry needs, leading to a lack of mental readiness for work among graduates. This research aims to test the soft skills abilities of students being taught with PjBL and conventional models with high and low self-efficacy and the interaction between learning models and self-efficacy towards students' soft skills abilities. This research uses a quasi-experimental design. The research subjects were class XI students at SMKN 1 Blitar. This study selected 33 students in the experimental class and 33 in the control class. Learning in the experimental and control classes was carried out in 6 meetings with multicamera material—analysis of relationship and interaction data between variables using the two-way ANOVA test. The research results show a difference in soft skills abilities among students taught with the PjBL model and what is taught conventionally soft skills in high and low self-efficacy, as well as an interaction between the PjBL model and self-efficacy toward soft skills abilities. The research limitation only supports soft skills learning outcomes.
Pengembangan Teknik Pembelajaran dengan Prinsip Frugal Education Astuti, Retno Widi; Praherdhiono, Henry; Kuswandi, Dedi
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 3 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i32024p129

Abstract

The development of learning techniques using the principles of frugal education is carried out to produce practical, easy, cheap, interesting and valid learning in accordance with the principles of frugal education or frugal education. The development was carried out to overcome problems in learning using games, namely difficulties in providing games to be used in learning, and the use of technology available in schools was not optimal. The development of this learning technique uses the Plomp model. Plomp is a learning development model that is considered simple, flexible and flexible because each development step can be adapted to research. The development of this learning technique produces a syntax that will be implemented in the selected learning model syntax. Evaluations related to product validation are carried out by learning design experts and material experts. Trials on students and implementation trials were carried out to test the feasibility of the product. In learning techniques that are developed and tested on students, show participation in each syntax well so that learning objectives can be achieved. Based on the results of validation and product trials, it was concluded that the learning techniques that had been developed were practical, easy, cheap, interesting and valid for use in learning. Abstrak Pengembangan teknik pembelajaran dengan prinsip pendidikan hemat dilakukan untuk menghasilkan suatu pembelajaran yang praktis, mudah, murah, menarik, dan valid sesuai dengan prinsip frugal education atau pendidikan hemat. Pengembangan dilakukan untuk mengatasi masalah dalam pembelajaran dengan menggunakan permainan yaitu kesulitan dalam penyediaan permainan yang akan digunakan dalam pembelajaran, dan pemanfaatan teknologi yang tersedia di sekolah belum maksimal. Pengembangan teknik pembelajaran ini menggunakan model Plomp. Plomp merupakan model pengembangan pembelajaran yang dipandang sederhana, fleksibel dan luwes karena setiap langkah pengembangannya dapat disesuaikan dengan penelitian. Pengembangan teknik pembelajaran ini mengahsilkan sintaks yang akan diimplementasikan pada sintaks model pembelajaran yang dipilih. Evaluasi terkait validasi produk dilakukan oleh ahli desain pembelajaran dan ahli materi. Uji coba kepada peserta didik dan uji coba implementasi dilakukan untuk menguji kelayakan produk. Dalam teknik pembelajaran yang dikembangkan dan diuji kepada peserta didik, menunjukkan partisipasi dalam setiap sintaksnya dengan baik sehingga tujuan pembelajaran dapat tercapai. Berdasarkan hasil validasi dan uji coba produk diperoleh kesimpulan bahwa teknik pembelajaran yang telah dikembangkan praktis, mudah, murah, menarik, dan valid untuk digunakan dalam pembelajaran.
Development of Interactive Videos As a Means of Independent Learning in the Educational Philosophy Course Material Biography and Thinking of Philosophical Leaders Shadri, Gita Fakhrana; Praherdhiono, Henry; Fajrianto, Ott
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Students of the class of 2023, Department of Educational Technology, State University of Malang, experienced difficulties in studying the Philosophy of Education course because this course has abstract concepts so it requires additional time to study it. The aim of this research is to develop learning media in the form of interactive videos as a means of independent learning. The course used in this development research is Educational Philosophy, material on the biographies and thoughts of philosophical figures. The media development method uses the Sadiman model (2014) which consists of 9 development stages, namely needs analysis, formulation of learning objectives, formulation of material items, formulation of success measuring tools, media script writing, media production, validation, revision, ready-to-use media. The results of validation development by material experts obtained a percentage of 94.7%, while validation by media experts obtained a percentage of 97.5%. Tests were also carried out on students in measuring media satisfaction, obtaining a percentage of 87.5% and the effectiveness of media obtained a percentage of 96.4%. It can be concluded that interactive video media as a means of independent learning in educational philosophy courses, material on the biographies and thoughts of philosophical figures, has proven to be effective and is included in the valid category and is suitable for use in learning. Keywords: Interactive Videos; Independent Learning; Educational Philosophy
The Effectiveness of use of Artificial Intellegence (AI) in Supporting the Learning of Students Department of Educational Technology State University of Malang Kaulika, Vania Wilona; Praherdhiono, Henry; Utami, Deka Dyah
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Nowadays use Artificial Intelligence (AI) has received controversy in various fields, but this research wants to explore the potential of AI in supporting learning. One of the most widely used AI products is Chat GPT (Generative Pre-trained). The purpose of this research is to describe the usefulness, convenience, behavioral intentions, and actual use of GPT Chat in learning for students at the Faculty of Education, State University of Malang using the model. Technology Acceptance Model (TAM). TAM is a theoretical approach to describe the level of acceptance of technology. This research uses a quantitative descriptive approach and data processing uses statistics. The results of this research found that the use of GPT Chat by generation Z State University of Malang students proved effective in supporting their learning. So it was concluded that the average of the 4 variables of usefulness, convenience, behavioral intention and actual use of Chat GPT in supporting the learning of Educational Technology students at the State University of Malang was included in the good/high category with an average score (Mean) of 57.00 and a percentage of 71.25%. Keywords : Chat GPT, TAM, Learning
Project Based Learning in Online Discussion Forums and Self-Regulated Learning Marnola, Ilham; Degeng, I Nyoman S.; Ulfa, Saida; Praherdhiono, Henry
Al-Hayat: Journal of Islamic Education Vol 8 No 2 (2024): Al-Hayat: Journal of Islamic Education
Publisher : Letiges

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35723/ajie.v8i2.607

Abstract

This research aims to explain how students' problem solving abilities differ using project-based learning strategies in online discussion forums and conventional learning. It focuses on how problem-solving abilities differ between low- and high-independent learning students. The interaction of learning strategies and independent learning will also discuss the impact on problem-solving skills. In this research, a quantitative approach was used, with a quasi-experimental approach, namely a nonequivalent control group design. The population of the study was 140 students. The number of samples involved was 71 people. Data collection techniques use self-regulated learning questionnaire instruments and problem solving test instruments. The data analysis technique uses two-way 2 x 2 analysis of variance (Anova). The research results show that students who use the PjBL learning strategy in online discussion forums have different problem-solving abilities than those who use conventional learning methods. Students who use the PjBL learning method in online discussion forums are better than students who use conventional learning methods. The problem solving abilities of students with low and high self-regulated learning are different. Students with high self-regulated learning have better problem solving skills than students with low self-regulated learning. There is a relationship between self-regulated learning strategies and problem solving abilities. This shows that PjBL learning strategy variables influence problem solving skills in online discussion forums and independent learning. This research can be a valuable alternative to support student learning in higher education by utilizing technology. Educators also need to strengthen students' self-regulated learning to maximize learning outcomes.
Diving Deep into Technology: A Systematic Literature Review on the Utilization of Chatbots in Education Rais, Nabilah Nur Rahmah; Wedi, Agus; Praherdhiono, Henry
Journal of Public Representative and Society Provision Vol. 5 No. 1 (2025): Journal of Public Representative and Society Provision
Publisher : Pusat Studi Pembangunan dan Pemberdayaan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55885/jprsp.v5i1.449

Abstract

A chatbot is a piece of technology that mimics a conversation between a software application and a human. This technology has advanced quickly in recent years, and this technology has undergone significant advancements in recent years, particularly education. For this purpose, the researcher used the Systematic Literature Review (SLR) method to examine how this technology has developed and evolved over the past five years in the educational field. The findings of this study are intended to enable educators who want to create a conversational assistant for their course and developers who want to create chatbot systems for the educational space with a concise overview of the information acquired.
Co-Authors Abdul Huda Abidin, Nurul Aditya Kusuma Wardhana Afidah, Atik Nurul Afriani Afriani Agung Aprianto Agus Salim Agus Setiawan Agus Wedi Agus Wedi Alby Aruna ALIM SUMARNO Amaliyah, Yuli Amiirah Aniisah Ana Mualimah Ananta, Maulana Paramaditya Andi Kristanto Andi Pratama Andri Setiawan Andriani, Nurvita Dwi Anggoro, Rita Anisa Kurniawati Anselmus J.E Toenlioe Arafah Husna Ardi Nugraha, Christophorus Arien Kurnia Putri Arif Hidayat Aruna, Alby Ary Puspita Ningrum Aryo Pinandito Asna Istikmalatul Muktamaroh Astuti, Retno Widi Ayami Nakaya Bambang Yudi Cahyono Basith Rahmatullah Batita, Maurish Sofie Rahmi Batita, Maurish Sofie Rahmi Bayu Widyaswara Suwahyo Candra Utama Choirudin, Choirudin Cholis Sa’dijah Citra Kurniawan Dainamang, Syukri Adisakti Darwisy, Ivanka Harits Dede Mukti Herdiyanto Dedi Kuswandi Deka Dyah Utami Devaga Betayoka Dhini, Bachriah Fatwa Dian Arief Pradana Dian Budi Prabowo Didik Wahyu Hidayat Dini Aris Setyanti Dinni Badiaturrochmah Dio Lingga Purwodani Djagom, Donatus Donna Boedi Maritasari Eka Adi Eka Pramono Adi Erry Tri Djatmika Ervan Dwi Yuliaristiawan Evi Iqlimatul Fauziyah Faathir Faathir Faathir, Faathir Faizah, Intan Fajrianto, Ott Farah Ghina Sabrina Faris, Muhammad Naufal Fichan, Achmad Maulana Iqbal Fikri Aulia Fitrah Izul Falaq Fitrah Rohimah Agma Putri Fitri Indra Kusumaningtyas Fitri, Karina Rahmah Fujiawati, Fuja Furi Fuziana Wati Hajjah, Rahma Izzatul Haryo Guntoro Wicaksono Hatun, Dyah Infita Heavy Evasari Hemilia, Felisia Hidayah Hidayat, Didik Wahyu Hidayati, Amilia Sholikh Hile, Abdulhafiz Hustanto, Julian Tri I Nyoman S Degeng I Nyoman S. Degeng I Nyoman S. Degeng, I Nyoman S. I Nyoman Sudana Degeng Ika Ratih Sulistiani Intan Faricha Eka Pramudita Intan Ratnasari Ira Nofita Sari Ishaq Ishwahyudi, Didik Jamaludin . Jayanti Yusmah Sari Jayanti Yusmah Sari Kaulika, Vania Wilona Kesuma, Dany Wijaya Kevin Herdinata cahyadi Firdaus Kholis, Kholis Ledy Ahrisya Lilik Handayani LINDA NOVITASARI Livianni Lambe Luluk Pramita Sari Luqman Nur Hakim M. Ramli M. Shodiq AM Machmud Amiruddin Made Duananda Kartika Degeng Made Duananda Kartika Degeng Made Duananda Kartika Degeng Made Juniantari Maharani, Putri Darawati Marnola, Ilham Mei, Robbych Dewanti Wulan Mohammad Efendi Mufidatun Lila Anggraeni Muhamad Firmansya Junus Muhammad Faisal Arif Muhammad Ridlo Zarkasyi Muhibuddin Fadhli Mujiono Mukti Nenis Dwi Pratiwi Murtadho, Muhamad Hisam Nabilah Nur Rahmah Rais Nadya Rahmalia Mujib Nahri, Mochammad Hilman Amirudin Ningsih, Tutut Mei Ni’matul Izza Novia Kuswidayani Nunung Nindigraha Nunung Nindigraha Nurhidayat, Bayu Nurlaeli Fitriah Nurussaniah Nurvita Dwi Andriani Panut Setiono Panut Setiono Pipit Novita Candra Prameswari, Jihan Punaji Setyosari Punaji Setyosari Puput Novita Prasetya Sari Putri Fadilla Azzahra Fazarini Rahmadi Rahmah Rais, Nabilah Nur Rais, Nabilah Nur Rahmah Rengga Prakoso Nugroho Renny Sulistyowati Reno Nurdiyanto Reny Samiasih Reny Samiasih Richul Qomariyah Ridha Purwati Rifnurrohma A Q Rista Yunita Rofiq, Satrio Ali Rosyidah, Fauziah Nur Aisyah Rudi Prasetyo Saida Ulfa Saidah Ulfa Sary Nur Handayani Setyo Ajie Wibowo Shadri, Gita Fakhrana Sigit Dwi Laksana Sihkabuden Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Sistina Angga Reni Slamet, Taufik Ikhsan Sri Untari Sriyani, Titin Stephanus Lukito Cahyo Purnomo Suci Lestari Suharsono Bantun Suharsono Bantun Sulistyowati, Renny Sulthoni Sulton Sulton Sulton Surahman, Ence Susilaningsih Susilaningsih, Susilaningsih Suwahyo, Bayu Widyaswara Sya’dullah, Achmad Taufik Ikhsan Slamet Titik Harsiati Titik Harsiati Tri Ningsih Tsuwaybah Al Aslamiyah Utami, Deka Dyah Utami, Listia Via Wulandari Wibowo, Setyo Ajie Widi Hasanah Wikan Budi Utami Wikan Budi Utami Wiratama Darmawan Wiwik Dwi Hastuti Wulan Patria Saroinsong Yerry Soepriyanto Yogia Friska Mulyani Yogia Friska Mulyani Yolan Priatna Yuli Amaliyah Yuliaristiawan, Ervan Dwi Yulias Prihatmoko Yuni Novitasari Yusuf, Mochamad Farid Zainul Abidin Zainul Arifin Zulkifli N