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Pengaruh Penggunaan Media Komik terhadap Motivasi dan Hasil Belajar Peserta Didik pada Kelas V Sekolah Dasar Barokah, Tetty; Sofwan, Muhammad; Budiono, Hendra
Pedagogik Journal of Islamic Elementary School Vol. 8 No. 3 (2025): Pedagogik Journal of Islamic Elementary School
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v8i3.8672

Abstract

Penelitian ini difokuskan untuk mengidentifikasi sejauh mana pemanfaatan media komik mampu memengaruhi motivasi belajar, hasil belajar, serta pengaruh keduanya secara bersamaan pada siswa kelas V dalam pembelajaran Matematika. Pendekatan kuantitatif diterapkan dalam penelitian ini dengan desain quasi experiment tipe Nonequivalent Control Group Design, melibatkan dua kelompok kelas, yaitu kelas eksperimen (n = 34) dan kelas kontrol (n = 30). Instrumen penelitian berupa angket motivasi belajar dan tes hasil belajar diberikan pada tahap pretest maupun posttest. Analisis data dilakukan dengan menggunakan independent-samples t-test untuk menilai pengaruh parsial, sedangkan MANOVA digunakan untuk menilai pengaruh simultan. Hasil penelitian menunjukkan bahwa media komik memberikan pengaruh yang signifikan terhadap motivasi dan hasil belajar siswa, ditandai dengan nilai posttest kelas eksperimen yang lebih tinggi dibandingkan kelas kontrol. Secara bersamaan, media komik juga terbukti berpengaruh signifikan terhadap kedua variabel tersebut.
Workshop Pembuatan Asesmen Formatif Pembelajaran Literasi dan Numerasi Transisi PAUD-SD Menyenangkan di Sekolah Dasar: Pengabdian Noviyanti, Silvina; Budiono, Hendra; Rosyadi, Akhmad Fikri; Zahyuni, Violita; Khoirunnisa
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3620

Abstract

This activity aims to provide teachers with understanding and skills in creating formative assessments for literacy and numeracy learning during the PAUD-SD transition in elementary schools. The activity was implemented using lecture, discussion, question and answer sessions, and guided practice methods to create formative assessments for literacy and numeracy. At the end of the activity, an evaluation was conducted to assess the participants' understanding. The results of this activity showed a high level of participant satisfaction, indicated by a high average score of 90.5%. Based on the results of the workshop on creating formative assessments for literacy and numeracy learning during the enjoyable transition from early childhood education to elementary school, it can be concluded that this activity provides added value and knowledge related to creating formative assessments for literacy and numeracy learning. This community service activity requires follow-up related to direct implementation in grade 1, which is part of the transition from early childhood education to elementary school, so that it provides a direct impact of the training that has been carried out.
UPAYA GURU DALAM MENGATASI KESULITAN LITERASI BACA TULIS SISWA KELAS I SD NEGERI 186/I SRIDADI Sari, Maya Sari; Syarif, Ahmad; Budiono, Hendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.39905

Abstract

This study aims to describe students’ difficulties in reading and writing literacy, the inhibiting factors, and teachers’ efforts to overcome reading and writing literacy difficulties among first-grade students at SD Negeri 186/I Sridadi. This research employed a qualitative approach with a descriptive research design. Data were collected through observation, interviews, and documentation, while data analysis consisted of data reduction, data presentation, and conclusion drawing, with triangulation techniques used to ensure data validity. The results showed that reading literacy difficulties included letter recognition, distinguishing letters with similar shapes and sounds, blending syllables, and reading fluency, while writing literacy difficulties included inaccurate letter formation, inappropriate use of capital letters, irregular spacing between letters and words, and untidy handwriting. The inhibiting factors of reading and writing literacy difficulties originated from students’ internal factors, family environment, and lack of practice at home. Teachers’ efforts to address these difficulties included step-by-step instruction, the use of instructional media, individual guidance, providing correct reading and writing models, and the implementation of school literacy programs.
UPAYA PENINGKATAN PENGUASAAN KOSA KATA BAHASA INDONESIA MENGUNAKAN GAME INTERACTY EDUCATION DI KELAS II SDN 112/I PERUMNAS Patra, Ridho; Syarif, Ahmad; Budiono, Hendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40425

Abstract

This study aims to describe efforts to improve Indonesian vocabulary mastery through the use of Interacty Education Games for second-grade students at SDN 112/I Perumnas. This research employed a mixed-method approach with Classroom Action Research (CAR) conducted in two cycles, each consisting of two meetings. The subjects of the study were 18 second-grade students. Data collection techniques included observation and tests, while data analysis involved the stages of data presentation and conclusion drawing, using triangulation techniques to ensure data validity. The results showed that the application of Interacty Education Games was able to improve students' Indonesian vocabulary mastery gradually and sustainably. In the pre-action stage, the classical vocabulary mastery score was at 51.6% (Category D). After the action in Cycle I, the classical score increased to 56.8% in the first meeting and rose further to 61.1% in the second meeting. A more significant improvement occurred in Cycle II, where the classical score reached 65.4% in the first meeting and increased optimally to 77.9% in the second meeting. This improvement indicates that Interacty Education Games are effective in enhancing students' engagement, learning motivation, and understanding of Indonesian vocabulary.
PENGEMBANGAN GAME EDUKATIF BERORIENTASI KEMAMPUAN BERPIKIR LOGIS KELAS 2 SEKOLAH DASAR Ashari, Rahmat; Syarif, Ahmad; Budiono, Hendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40936

Abstract

The development of learning in the digital era requires instructional media that are not only engaging but also capable of enhancing students’ logical thinking skills at the elementary school level. However, classroom observations in Grade II revealed that students’ logical thinking abilities remain limited, particularly in understanding and using simple vocabulary, as well as teachers’ constraints in utilizing appropriate digital learning media. This study aimed to develop an educational game oriented toward logical thinking skills for Grade II elementary school students and to determine the validity and practicality of the developed product. This research employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The developed product is a web-based educational game created using the Interacty platform, featuring Indonesian language vocabulary related to the school environment and game activities designed based on logical thinking indicators. Data were collected through expert validation sheets (content, language, and media experts) and response questionnaires from teachers and students. The results indicate that the developed educational game achieved a very high level of validity and was categorized as practical for classroom use. Therefore, the educational game is feasible to be implemented as a learning medium to support the development of logical thinking skills among Grade II elementary school students.
Pengembangan Modul Ajar Terintegrasi Pendekatan TaRL Berbasis Pembelajaran Berdiferensiasi Yantoro; Muhammad Sholeh; Hendra Budiono; Eka Sastrawati
Jurnal Penelitian Pendidikan IPA Vol 10 No 12 (2024): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i12.9166

Abstract

This research focuses on the issue of students failing to achieve learning goals due to not learning at their ability level. Educators must have pedagogical competence, including the ability to develop good and creative learning tools to create an active and interesting learning atmosphere. The TaRL approach, developed in elementary schools using differentiated learning, The TaRL approach is designed in line with student achievement, abilities, and needs. Developing a differentiation-based TaRL approach will create an active learning atmosphere and provide learning opportunities according to student needs. Educators must realize that each student is unique and has different qualities from birth. Of course, we need to fulfill their educational needs as best as possible to adapt education to student's needs and skill levels, ensuring they meet the required learning outcomes. The research uses mixed methods, including research and development, validity, and practicality. Data was collected through practice angle and validity instruments, with quantitative and qualitative data used to assess the effectiveness of TaRL modules. The high validity category of product validation showed a high validation rate of 92%, with 96% media validity, 97.16% material validation, and 89.43% language validation. The study also included teachers' and students' opinions on the differentiation-based efficacy of TaRL modules.
BURNOUT DAN STRATEGI KOPING STRES SHADOW TEACHER ANAK BERKEBUTUHAN KHUSUS DI SEKOLAH DASAR Wati, Naurin Julia; Budiono, Hendra; Zahyuni, Violita
JPPSD: Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 5, No 3 (2026): Januari
Publisher : Universtas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppsd.v5i3.82758

Abstract

Penelitian ini mengkaji fenomena burnout dan strategi koping stres yang dialami shadow teacher dalam mendampingi anak berkebutuhan khusus di sekolah dasar inklusi. Tingginya tuntutan pendampingan, kompleksitas karakteristik peserta didik, serta keterbatasan dukungan institusional diduga memengaruhi kesejahteraan psikologis guru pendamping. Penelitian menggunakan pendekatan kualitatif dengan desain fenomenologi. Subjek penelitian terdiri atas dua orang shadow teacher di salah satu sekolah dasar inklusi di Kota Jambi. Data dikumpulkan melalui wawancara mendalam dan studi dokumentasi, kemudian dianalisis menggunakan model interaktif. Hasil penelitian menunjukkan bahwa burnout muncul dalam bentuk kelelahan emosional dan fisik, penurunan motivasi kerja, serta tekanan psikologis selama proses pendampingan. Faktor pemicu burnout meliputi beban kerja tinggi, tuntutan pendampingan individual, karakteristik peserta didik, serta terbatasnya dukungan sekolah. Shadow teacher menerapkan strategi koping stres problem-focused dan emotion-focused untuk mengelola tekanan kerja. Penelitian ini merekomendasikan penguatan dukungan institusional melalui supervisi profesional, pelatihan berkelanjutan, dan pengaturan beban kerja guna meminimalkan burnout dan meningkatkan kualitas layanan pendidikan inklusif.
RANCANG BANGUN MEDIA FLASH CARD BERBASIS AUGMENTED REALITY MATERI BENTANG ALAM DI KELAS IV SEKOLAH DASAR Salamah, Febri Nur; Chan, Faizal; Budiono, Hendra
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i1.9436

Abstract

This study aims to develop augmented reality-based flashcard learning media on landform materials for fourth-grade elementary school students and to determine its validity and practicality. The research employed a Research and Development method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. Preliminary observations were conducted at SDN 274/VI Muara Delang II to identify learning problems in IPAS, while product trials were carried out with fourth-grade students. Data were collected through validation sheets from media, content, and language experts, as well as questionnaires for teacher and student responses. Data were analyzed using quantitative and qualitative approaches. The results showed that the AR-based flashcard media obtained an average score of 4.6 from media experts, 4.6 from content experts, and 4.75 from language experts, all categorized as very valid. Practicality test results indicated that teacher responses reached an average score of 5.00 (very practical), while student responses in small-group and large-group trials were 4.42 and 4.59 respectively, both categorized as very practical. Therefore, the AR-based flashcard media is considered highly valid and practical, making it suitable for use in IPAS learning for fourth-grade elementary school students. ABSTRAK Penelitian ini bertujuan untuk mengembangkan media pembelajaran flashcard berbasis augmented reality (AR) pada materi bentang alam di kelas IV Sekolah Dasar serta mengetahui tingkat validitas dan kepraktisannya. Penelitian menggunakan metode penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Observasi awal dilakukan di SDN 274/VI Muara Delang II untuk mengidentifikasi permasalahan pembelajaran IPAS, sedangkan uji coba produk dilakukan pada siswa kelas IV. Teknik pengumpulan data meliputi lembar validasi ahli media, ahli materi, dan ahli bahasa, serta angket respon guru dan peserta didik. Data dianalisis secara kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa media flashcard berbasis AR memperoleh nilai rata-rata validasi ahli media sebesar 4,6, validasi ahli materi sebesar 4,6, dan validasi ahli bahasa sebesar 4,75 dengan kategori sangat valid. Hasil uji kepraktisan menunjukkan respon guru memperoleh nilai rata-rata 5,00 dengan kategori sangat praktis, respon peserta didik pada uji coba kelompok kecil sebesar 4,42 dan kelompok besar sebesar 4,59 dengan kategori sangat praktis. Berdasarkan hasil tersebut, media flashcard berbasis augmented reality dinyatakan sangat valid dan sangat praktis sehingga layak digunakan sebagai media pembelajaran IPAS di kelas IV Sekolah Dasar.  
PENGARUH PENGGUNAAN MEDIA INTERAKTIF VIDEO PEMBELAJARAN BERBASIS CANVA PADA MATERI SEJARAH TRADISI ATAU BUDAYA DI INDONESIA TERHADAP KEMAMPUAN KOGNITIF DI SEKOLAH DASAR Nazhira Yumni Alifah; Destrinelli; Hendra Budiono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43400

Abstract

This study aims to analyze the effect of using Canva-based interactive learning videos on the topic of Indonesian traditions and cultural history on elementary school students’ cognitive abilities. The research employed a quantitative approach with a quasi-experimental design using a nonequivalent control group design. The sample consisted of 47 third-grade students of SD Negeri 14/I Sungai Baung, including 24 students in the experimental class and 23 students in the control class. The research instrument was a cognitive ability test measuring remembering (C1), understanding (C2), and applying (C3) levels. Data were analyzed using normality tests, homogeneity tests, and an Independent Sample t-test. The results showed that the posttest mean score of the experimental class (82.29) was higher than that of the control class (68.52). The t-test result indicated a t-value of 6.742 with a significance value of 0.000 (< 0.05), demonstrating a significant effect of Canva-based interactive learning videos on students’ cognitive abilities. The N-Gain score of the experimental class (0.63, moderate category) also indicated better improvement compared to the control class. Therefore, Canva-based learning videos are effective in enhancing elementary school students’ cognitive abilities in learning about Indonesian traditions and cultural history.
Workshop Pembuatan Asesmen Formatif Pembelajaran Literasi dan Numerasi pada Transisi PAUD-SD Menyenangkan di Sekolah Dasar Noviyanti, Silvina; Budiono, Hendra; Rosyadi, Akhmad Fikri; Zahyuni, Violita; Khoirunnisa, Khoirunnisa
Abdimas Galuh Vol 8, No 1 (2026): Maret 2026
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v8i1.21370

Abstract

Transisi dari Pendidikan Anak Usia Dini ke SD merupakan perubahan penting bagi anak-anak. Asesmen formatif pada masa transisi ini merupakan periode yang sangat penting diantaranya berupa asesmen formatif literasi dan numerasi. Keyataannya tidak banyak guru yang mempu membuat asesmen formatif literasi dan numerasi pada Transisi PAUD-SD. Pelaksanaan kegiatan ini dilakukan dengan tujuan untuk memberikan pemahaman dan keterampilan guru dalam pembuatan asesmen formatif pembelajaran literasi dan numerasi pada transisi PAUD-SD menyenangkan di sekolah dasar. Pelaksanaan kegiatan dilakukan dengan menggunakan metode ceramah, diskusi, tanya jawab dan latihan terbimbing membuat asesemen formatif literasi dan numerasi. Diakhir kegiatan dilakukan evaluasi untuk melihata pemahaman peserta kegiatan. Hasil kegiatan ini menunjukkan adanya tingkat kepuasan peserta yangditunjukkan dengan rata-rata skor penilaian yang tinggi pada tingkat kepuasan peserta dengan rata-rata 90,5%. Berdasarkan hasil kegiatan workshop pembuatan asesmen formatif pembelajaran literasi dan numerasi pada transisi PAUD-SD menyenangkan di sekolah dasar dapat disimpulkan bahwa kegiatan ini memberikan nilai tambah dan pengetahuan terkiat dengan pembuatan asesmen formatif pembelajaran literasi dan numerasi. Kegiatan pengabdian ini perlu adanya tindak lanjut yanf berkaitan dengan implementasi langsung dikelas 1 yang menjadi bagian dari transisi PAUD-SD, sehingga memberikan dampak langsung dari pelatihan yang telah dilakukan
Co-Authors Ade Kumalasari Ade Kusmana Afifah, Rifda Agung Rimba Kurniawan Ahamd Hariandi Ahmad Hariandi Ahmad Sobari Ahmad Syarif Ahmad Syarif Aldi Ivandi Putra Alirmansyah Alirmansyah, Alirmansyah Alisnaini, Ahmad Farhan Amalia, Ema Nur Amelia Roza, Mira Anggi Pratama Anggraini, Sekar Anggreyani, Risma Ariyanti, Sonia Shafana Arsil Arsil, Arsil Ashari, Rahmat Ayu Septiah Utami Ayu Wulandari, Bunga Barokah, Tetty Chan, Faizal Dara Mutiara Aswan Debi, Yolanda Putri Desita Nova Desita Novi Destrinelli Destrinelli Destrinelli Desy Rosmalinda Dianisa, Lelva Dinata, Serica Aulia Eka - Sastrawati Eka Feri Kurniawati Eka Karlina Eko Kuntarto Elfia, Delisa Faizal Faizal Chan Faizal Chan Firman Firman Firman Firman Hariandi, Ahmad HARLIS Hasta Purwinda Hapsari Husnul Badri Husnul Khatimah Ibrohim, M. Ismaya, Mayang Issaura Sherly Pamela Khoironi, Dwi Rahmat KHOIRUNNISA Khoirunnisa Khoirunnisa Khoirunnisa Khoirunnisa Kurniawan, Agung Rimba Kurniawati, Eka Feri Lia Armalita Sari Maharani, Rachma Marlina Marlina Marlina Marlina Maryono Maryono Maryono Maryono Maryono Maryono Maryono Maryono Maryono Maulana Anbiya Fajri Maulana, Irsyad Maya Sari Meidiawati, Rizka Muhammad Abdurrohim Muhammad Dimas Fahriansyah Muhammad Sholeh Muhammad Sofwan Muhammad Sofwan Muthia Okta Violina Nabila, Nabila Nadia Putri Nazhira Yumni Alifah Noviyanti, Silvina Nurfazira, Panida Nurhidayana Nurhidayana Nurhidayana, Nurhidayana Oji Fahrozi Oktavia Andriani Ouralita, Silvi Pamela, Issaura Sherly Pamela, Issaura Sherly Pammela, Issaura Sherly Pareza, Wintan Parsha, Azzahra Salmanabila Patra, Ridho Piyana, Suci Okta Preyera, Laisya Okta Priadi, Teguh PUTRI WULANDARI Ramadhani, Putriana Rd. Muhammad Deza Pratama Resty Okha Retni Sulistiyoning Budiarti Risdalina Riska Wardani Rizka Meidiawati Roma Ulina Rosanti, Aulia Yunita Rosyadi, Akhmad Fikri Roza, Mira Amelia RR. Ella Evrita Hestiandari S, Rizki Eka. Salamah, Febri Nur Saputri, Diska Ayu Sari, Maya Sari Sartika, Hana Yuli Sekar Anggraini Setiono, Panut Setiono, Panut Shofy Ilaina Silalahi, Ruru Brenda Silvina Noviyanti Sirait, Angelina Fitri Natania Siregar, Masyunita Suci Okta Piyana Susanti Susanti Utami, Winda Sherly Wahyu Tri Laksono Wahyuni, Arrum Dwi Wati, Naurin Julia Wijayanti, Chandra Wini Oktaviana Wintan Pareza Wulandari, Bunga Ayu Yantoro Yantoro, Yantoro Yundi Fitrah Zahyuni, Violita