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All Journal Jurnal Pendidikan Anak Usia Dini Undiksha Jurnal Bunga Rampai Usia Emas PAUD Teratai Teori dan Penelitian Pendidikan Dasar Khizanah al-Hikmah : Jurnal Ilmu Perpustakaan, Informasi, dan Kearsipan Jurnal CARE Jurnal Pendidikan (Teori dan Praktik) Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal Ilmiah POTENSIA Cetta: Jurnal Ilmu Pendidikan Aulad : Journal on Early Childhood Seling: Journal of PGRA Study Program TARBAWI: Journal on Islamic Education GOLDEN AGE: JURNAL PENDIDIKAN ANAK USIA DINI JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Studies in Philosophy of Science and Education KIDDO: Jurnal pendidikan Islam Anak Usia Dini MURHUM : JURNAL PENDIDIKAN ANAK USIA DINI Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini IJORER : International Journal of Recent Educational Research JP2KG AUD (Jurnal Pendidikan, Pengasuhan, Kesehatan dan Gizi Anak Usia Dini) Journal of Education Research Transformasi dan Inovasi : Jurnal Pengabdian Masyarakat Kumarottama : Jurnal Pendidikan Anak Usia Dini Edukasia: Jurnal Pendidikan dan Pembelajaran JP (Jurnal Pendidikan) : Teori dan Praktik Journal of Innovation and Research in Primary Education Prima Magistra: Jurnal Ilmiah Kependidikan International Journal of Emerging Research and Review Cendikia: Jurnal Pendidikan dan Pengajaran Journal of Islamic Education Students Indonesian Journal of Early Childhood Educational Research Journal International Journal of Teaching and Learning (INJOTEL) Journal of Education for All Edukasi Elita : Jurnal Inovasi Pendidikan Harmoni Pendidikan: Jurnal Ilmu Pendidikan
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PENGEMBANGAN MEDIA POP-UP BOOK KEBERAGAMAN BUDAYA JAWA TIMUR UNTUK MENINGKATKAN PENGETAHUAN KEBHINEKAAN PADA ANAK USIA DINI Aini, Sarifah; Reza, Muhammad; Rakhmawati, Nur Ika Sari; Fitri, Ruqoyyah
TARBAWI:Journal on Islamic Education Vol 9, No 1 April 2025
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/tarbawi.v9i1.2814

Abstract

This research was conducted to overcome the problem regarding the use of learning media which is still insufficiently varied in increasing knowledge of diversity in early childhood. The importance of introducing cultural diversity from an early age to foster the character of respecting differences in children. The aim of the research is to determine the suitability of the media and determine the effectiveness of the East Java cultural diversity pop-up book media to increase knowledge of diversity in early childhood. This research uses a type of research and development with the ADDIE model (analyze, design, development, implementation and evaluation). Based on the tests that have been carried out, the results obtained are: 1) The media expert validation results obtained a score of 92.1% and the material expert validation results obtained a score of 95%, which means that the pop-up book media is included in the valid category and is very suitable for use. 2) The results of the effectiveness test, the Wilcoxon test using SPSS 25 obtained results <0.001 so that the results of significance were smaller than 0.05, so Ho was rejected and Ha was accepted. There is a difference between the average pretest and posttest which has an increase. Based on the results of the analysis, it was found that the pop-up book media on East Java's cultural diversity was effectively used to increase knowledge of diversity in early childhood.
PENGEMBANGAN ALAT PERMAINAN EDUKATIF SMART BOX UNTUK MENINGKATKAN KEPEDULIAN LINGKUNGAN PADA ANAK USIA 5-6 TAHUN Putri, Anggita Rachmadhani Pramasintha; Reza, Muhammad; Rakhmawati, Nur Ika Sari; Fitri, Ruqoyyah
TARBAWI:Journal on Islamic Education Vol 9, No 1 April 2025
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/tarbawi.v9i1.2815

Abstract

This research was based on observations and interviews at TK Islam Bakti 6. The results obtained were that there were environmental concerns, one of which was waste management. This research aims to determine the feasibility and effectiveness of using Smart box educational game tools to increase environmental awareness in children aged 5-6 years. This type of research uses Research and Development with the ADDIE model. The subjects in the study were 35 children aged 5-6 years. The results of this research show that the Smart box educational game tool is feasible and effective to use. The resulting data shows that asymp.Sig (2-tailed) is 0.000 so p < 0.05, because the results of significance are smaller than 0.05, Ho is rejected and Ha is accepted. This means that there is an average difference between the pretest and posttest, so it can be concluded that the use of Smart box educational game tools is effective in increasing environmental awareness in children aged 5-6 years.
Permainan Papan Kantong Pola sebagai Upaya Peningkatan Kemampuan Berpikir Logis Anak Usia Dini Isro’atin, Lilik; Fitri, Ruqoyyah
Journal of Education Research Vol. 4 No. 2 (2023)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v4i2.217

Abstract

Kemampuan berpikir logis anak dapat dikembangkan melalui kegiatan yang menyenangkan salah satunya yaitu dengan permainan papan kantong pola ABC-ABC. Tujuan dari penelitian ini adalah untuk mengetahui peningkatan kemampuan berpikir logis melalui kegiatan permainan kantong papan pola anak pada anak usia dini. Penelitian ini menggunakan jenis penelitian tindakan kelas yang dirancang dalam bentuk siklus berulang meliputi dua siklus. Setiap siklus terdapat perencanaan, tindakan, observasi, dan refleksi karena menggunakan model Kemmis dan Taggart. Subjek penelitian sebanyak enam belas anak umur empat sampai lima tahun di TK Negeri Pembina Sidoarjo. Teknik pengumpulan datanya menggunakan observasi, wawancara dan catatan lapangan dokumentasi. Model Miles dan Hubberman digunakan dalam analisis, dan analisis deskriptif atau persentase digunakan dalam analisis data kuantitatif. Hasil menunjukkan bahwa  terdapat peningkatan kemampuan berpikir logis anak setelah diberi permainan papan kantong pola.
The Impact of Project-Based Farming Gardening on Collaboration and Critical Thinking Skills in 5-6 Year Old Children Imara, Faridah Ummu; Fitri, Ruqoyyah; Matheos Lasarus Malaikosa, Yes; Kristanto, Andi; Dewi, Utari; Jannah, Miftakhul
Journal of Islamic Education Students (JIES) Vol. 5 No. 1: May 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jies.v5i1.15071

Abstract

This study aims to examine the effect of project-based farming gardening activities on collaboration and critical thinking skills of children aged 5ÔÇô6 years. The activity engages children in planning, planting, caring for, and harvesting plants for four weeks through a collaborative project that emphasizes joint decision-making, problem-solving, and individual and group responsibility. A quantitative approach with a quasi-experimental non-equivalent control group design was applied to 30 children from two kindergartens in Maduran District, Lamongan Regency, purposively divided into experimental and control groups. Data were collected through validated and reliable observation instruments, and analyzed using an independent sample t-test. The results showed a significant increase in collaboration skills (t = 3.688, p = 0.00) and critical thinking skills (t = 2.369, p = 0.02) in the experimental group. These findings indicate that project-based farming gardening activities are effective in developing collaboration and critical thinking skills in early childhood and support the strengthening of 21st-century skills in early childhood education.┬á┬á
The Impact of STEAM Learning with Loose Parts on the Cognitive and Artistic Development of Children Aged 5-6 Years Isnariyati, Eny; Khotimah, Nurul; Setyowati, Sri; Hasibuan, Rachma; Matheos Lasarus Malaikosa, Yes; Fitri, Ruqoyyah
Journal of Islamic Education Students (JIES) Vol. 5 No. 1: May 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jies.v5i1.14822

Abstract

This study aims to analyze the effect of STEAM learning using Loose Parts on the cognitive and artistic abilities of children aged 5-6 years. The research employs a quantitative approach with a Quasi-Experimental Design. The subjects consist of 48 children divided into experimental and control groups. Hypothesis testing was conducted using the Mann-Whitney U Test, yielding a p-value of < 0.001 (╬▒ = 0.05), indicating a significant difference between the two groups. The findings confirm that STEAM learning with Loose Parts has a positive impact on enhancing young children's cognitive and artistic abilities. This approach not only stimulates creativity and problem-solving skills but also improves logical thinking and artistic expression. Therefore, integrating Loose Parts into STEAM learning can be an effective strategy for optimizing early childhood development.
The Impact of Game-Based Learning Science for Kids on the Development of Logical Thinking in Children Aged 5-6 Years Nur Fadilah, Siti; Fitri, Ruqoyyah; Matheos Lasarus Malaikosa, Yes; Kristanto, Andi; Dewi, Utari; Jannah, Miftakhul
Journal of Islamic Education Students (JIES) Vol. 5 No. 1: May 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jies.v5i1.14821

Abstract

This study aims to examine the effectiveness of game-based Learning Science for Kids in developing logical thinking skills in children aged 5-6 years. The study involved 17 children as subjects, with data collected through observation sheets. A quantitative approach was employed using an experimental method with a one-group pretest-posttest design, which analyzes the impact of an intervention under controlled conditions using the N-gain test. The results indicate that the average N-gain score obtained was 0.731, categorized as high (g > 0.7). These findings suggest that game-based Learning Science for Kids is highly effective in enhancing children's logical thinking skills. Therefore, this learning model can serve as an effective alternative for strengthening logical thinking abilities in children aged 5-6 years.
PAMIN: An Innovative Interactive Magnetic Board Media to Enhance Alphabet and Counting Skills of 4-5-Year-Old Children Hairani, Sarifah; Matheos Lasarus Malaikosa, Yes; Fitri, Ruqoyyah; Putri Setianingsih, Hesti; Nur Zuama, Shofiyanti
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 2: December 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i2.15521

Abstract

Alphabet and counting skills are fundamental components in the development of early childhood literacy and numeracy. However, many children aged 4-5 are only able to memorize letters and numbers without understanding their concrete forms and meanings. This study aims to develop and examine the effectiveness of PAMIN (Interactive Magnetic Board) as a learning media to enhance alphabet and counting skills in early childhood. The research employed a Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), and was conducted at TK Dharmawanita Tawangsari 2, Sidoarjo. The study involved 23 children in Group A (aged 4ÔÇô5 years). The instruments used included observation sheets, skill tests, and expert validation questionnaires. The results showed that PAMIN is feasible to use, based on validation by subject matter and media experts. Moreover, there was a significant improvement in both alphabet and counting abilities, with an average N-Gain score of 0.81 (classified as high). PAMIN proved to be effective as it integrates enjoyable multisensory learning through a combination of visual, manipulative, and singing methods. This study concludes that PAMIN is an innovative learning media and is recommended to support interactive learning processes in early childhood education.  
Development of the GIMALONG Interactive Video to Promote Prosocial Behavior and Digital Literacy in Early Childhood Haniya, Haniya; Malaikosa, Yes Matheos Lasarus; Patria Saroinsong, Wulan; Kristanto, Andi; Fitri, Ruqoyyah; Dewi, Utari
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 1: June 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i1.15291

Abstract

Prosocial behavior and digital literacy are critical domains in early childhood development but remain under-stimulated due to limited instructional media. This study evaluates the feasibility and effectiveness of the GIMALONG interactive video, designed to foster sharing, collaboration, and helping behaviors while enhancing digital literacy in children aged 5ÔÇô6 years. Using a Research and Development (R&D) approach with the ADDIE model, the product underwent expert validation and was tested through individual (2 children), small group (8 children), and large group (25 children) trials. Data were collected via observation, questionnaires, and pretest-posttest instruments, then analyzed using the N-Gain formula. The results showed high effectiveness, with N-Gain scores for prosocial behavior and digital literacy consistently in the high category across all phasesÔÇöindividual (0.8617; 0.8574), small group (0.8853; 0.8376), and large group (0.8394; 0.8142). These findings support the use of GIMALONG as a feasible and impactful tool to support character and digital competency development in early learning environments.┬á┬á
AUGMENTED REALITY-ENHANCED EXPERIENTIAL LEARNING AND ITS IMPACT ON NUMERACY SKILL DEVELOPMENT IN EARLY CHILDHOOD Fitri, Ruqoyyah; Khairina, Firasya Nurin
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 7 No. 1 (2026): Volume 7 Number 1 (January 2026)
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v7i1.5649

Abstract

development. However, conventional learning methods are often less engaging and effective. Experiential learning assisted by Augmented Reality (AR) offers an interactive approach that can increase children's involvement in the numeracy learning process. This study aims to analyse the effect of experiential learning assisted by AR media on the numeracy skills of children aged 4 to 5 years. The research used a quasi-experimental method with a pretest-posttest control group design. The sample consisted of 30 children divided into an experimental group (AR-assisted learning) and a control group (conventional method). The research instruments included a numeracy test and an observation of a learning activity. Data were analysed using a parametric statistical test (t-test). The results showed that the experimental group experienced a significant increase in numeracy skills (p< 0.05) compared to the control group. AR media proved effective in improving the understanding of number concepts, sequencing, and basic operations through an immersive and fun learning experience.
Co-Authors Aisyah, Rizka Ajeng Putri Pratiwi Alifia, Aulia Salma Aliyah, Rifatul Amalia Khoirunnisa, Arsa Andi Kristanto Andy Ledy Permata Putri Ashari, Dienda Nur Fitria ASLAMIYAH, ASLAMIYAH Asti Rahmayanti AYU WULANDARI, NATALINA Bachri, Bachtiar S Bachri, Bachtiar Sjaiful bibah, habibah Bunayyah, Siti CAHYA MAULIDIYAH, EKA CHURIYAH CHURIYAH Citra, Nina Fajriyah Darni Darni Destrianto, Mochammad Riski Dewi Kartika Dewi Komalasari Dhian Ghowinda Luh Safitri Dhian Gowinda Luh Safitri, Dhian Gowinda Luh DIAN RATNASARI, AYU DWI ENDAH LESTARI, REZKY Dwi Endah DWI NANING AGUSTINAH, SITI Eka Cahya Maulidiyah Eka Cahya Maulidiyah Eka Cahya Maulidiyah, Eka Cahya Eka Cahya Maulidyah Elisabeth Elisabeth Fadzil, Alivia Nur Fairuzillah, Muhammad Naufal Fatimatuz Zahro, Atta Fauziyah, Cicik Firmawanti, Asri Nur Firmawati, Asri Nur Hairani, Sarifah Haniya, Haniya Hariyati, Mutty Heriyanto IKA SARI RAKHMAWATI, NUR Imara, Faridah Ummu Imrotul Ummah Irena Y Maureen Isnariyati, Eny Isro’atin, Lilik Kartika Rinakit Adhe, Kartika Rinakit Khairina, Firasya Nurin Kisyani Laksono Kristanto , Andi Lailatul Nur Asri Lasarus , Yes Matheos Lasarus Malaikosa, Yes Matheos Maghfiroh, Wus'atul Mahdavikia, Annisa Majid, Annis Annafik Mallevi Agustin Ningrum Mallevi Agustin Ningrum Mallevi Agustin Ningrum, Mallevi Agustin Martheda Maarang Mas&#039;udah Mas&#039;udah Mashadi, Aisya Masruroh, Eviani Mas’udah, Mas’udah Matheos Lasarus Malaikosa, Yes MAULIA APRILIANTI, RISKA Mawaddah Mawaddah, Mawaddah Mei Ariani Kusumawati Meidita Lissofi Imansari Melia Dwi Widayanti Melia Widayanti Miftahurrohmah, Linda MIFTAKHUL JANNAH Miftakhul Jannah Miftakhul Jannah Mochamad Nursalim Mughoyat Zaulhaq, Habib Muhammad Reza Mustaji Naili Rohmah, Naili Nazar, Lailatun Neni Mariana Nikmah, Muzan Dahluil Ningrum, Mallevi Nisa, Aliyatun Novanti, Tanaya Susilatama Novita Rahmawati, Novita Nugraha Astutik, Maslamah Nur Asri, Lailatul Nur Fadilah, Siti Nur Hayati Nur Ika Sari Rakhmawati Nur Ika Sari Rakhmawati Nurfirdiyah Ningsih Nurhayati, Iva Dwi NURHENTI DORLINA SIMATUPANG Nurhenti Dorlina Simatupang Nuri Arifiah Romadhoni Nurkayatin, Widya Nurul Hidayati NURUL KHOTIMAH nurul khotimah nurul latifah Patria Saroinsong, Wulan PUSPITA SARI, ZULI Putri Setianingsih, Hesti Putri, Anggita Rachmadhani Pramasintha Rachma Hasibuan Rakhmawati, Nur Ika Sari Ratnaningsih, Hanifa Ayu Romadhoni, Nuri Arifiah Rosida Rosida Ruswanti, Titien Sari Rakhmawati, Nur Ika Sarifah Aini SETIA PUJI ASTUTIK, FERA setiawati, erni Shofiyanti Nur Zuama Sitorus, Maureen Audina SJAFIATUL MARDLIYAH Soroinsong, Wulan Patria Sri Setyowati Sri Widayati SUMARDIAH, FATIMAH Titien Ruswanti ulliyanti, Devi Ummah, Imrotul Utari Dewi Utari Dewi WAHDINI, RACHMAH WAHYU SUKARTININGSIH Widya Nurkayatin Wulan Patria Saroinsong Yasmine, Safitri Tiara YATIM RIYANTO Yes Matheos Lasarus Malaikosa