Articles
DEVELOPMENT OF FISH BODY ORGAN LEARNING MEDIA FOR CLASS V STUDENTS IN ELEMENTARY SCHOOL
Yogi Setiyawan;
Fine Reffiane;
Ferina Agustini
JPPIPA (Jurnal Penelitian Pendidikan IPA) Vol. 4 No. 1 (2019): Juni 2019
Publisher : Universitas Negeri Surabaya in collaboration with Perkumpulan Pendidik IPA Indonesia (PPII)
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DOI: 10.26740/jppipa.v4n1.p14-17
This research is conducted by observation that shows that there is still lack of science learning media that explain the organ material in this case is the material of breathing tool of fish. Difficulties of students in understanding the material also become a consideration by researchers to development media board organ tray fish body. This type of research is a research and development method or Research and Development (R & D). The development of fish board tray board boards consists of five stages: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. From the fifth step is produced media board tray organ organs of fish. The media products of fish body tray board trays are developed and validated by experts. Results The products and materials from two experts showed the percentage score of 90.38% in the "very decent" category, while the teacher's response to media from both primary schools showed 96.6% percentage and 98.3% included in the "very worthy" category and the results The analysis of their student response questionnaires responds with pleasure using the media board tray of fish's organs. Therefore, the media board tray of fish organs is feasible to use and provide a good impact in the process and student learning outcomes. Based on the results of this study suggestions that can be delivered is that the learning media board fish body tray organ for students of grade V primary school can be used by teachers in science study of human and animal organ materials. Teachers can use the instructional media of fish body tray board for grade V students of elementary school in a fun learning for students.Keywords: learning media, SD science
PENERAPAN MODEL PBL BERBANTU MEDIA INTERAKTIF UNTUK MENINGKATKAN PARTISIPASI DAN HASIL BELAJAR SISWA IIIB SD SUPRIYADI SEMARANG
Wisik Agung Novanto;
Fine Reffiane;
Karsono Karsono
Praniti: Jurnal Pendidikan, Bahasa, dan Sastra Vol 2, No 1 (2022)
Publisher : Universitas Ngudi Waluyo
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Penelitian ini bertujuan untuk meningkatkan partisipasi dan hasil belajar siswa pada pembelajaran tema 8 kelas III SD Supriyadi Semarang. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas. Subjek penelitiannya yaitu siswa kelas IIIB SD Supriyadi Semarang sebanyak 27 terdiri dari 11 anak laki-laki dan 16 anak perempuan. Variabel bebas Model Problem Based Learning, variabel terikat partisipasi dan hasil belajar pada pembelajaran tematik. Teknik pengumpulan data yang digunakan observasi dan dokumentasi. Hasil Penelitian menunjukkan penggunaan model Problem Based Learning dapat meningkatkan partisipasi serta hasil belajar siswa pada tema 8 kelas IIIB SD Supriyadi Semarang. Pada prasiklus skor nilai keaktifan peserta didik sebesar 2,85. Setelah dilakukan tindakan dalam tiga siklus keaktifan siswa meningkat menjadi 3,67. Saran dari peneliti, pendidik perlu menggali dan berlatih ketrampilan bertanya tingkat tinggi yang mampu mengungkap dan menggali nilai yang ada dalam diri peserta didik serta guru harus mampu berkreativitas dalam menggunakan media yang tersedia.
KEEFEKTIFAN MODEL DISCOVERY LEARNING BERBASIS ETHNOMATHEMATICS MATERI BANGUN DATAR TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS IV SDN PASUCEN 02
Uswatun Hasanah;
Aries Tika Damayani;
Fine Reffiane
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Special Issue Desember 2020 ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta
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DOI: 10.31316/esjurnal.v1i1.1074
The purpose of this study was to determine the effectiveness of themodel discovery learning based on ethnomathematics shape of flatmaterial on the learning outcomes of 4th grade students of SDN Pasucen 02, Pati Regency. The approach used is an experimental research approach with a one group pretest-posttest design. The data analysis used included normality test, comparative test, and completeness test. The results showed that the data were normally distributed. T-test research results obtained t count 18.06> t table 1.69 with a significance level of 0.05, then Ha accepted. This means that there is a difference in the average learning outcomes of students with flat shape material between before and after using the discovery learning -based ethnomathematics. The results showed that the average test of student learning outcomes using the discovery learning -based ethnomathematics was 69.00 better than the average learning outcomes of students before using the discovery learning -based ethnomathematics, namely 40.42. The average value of student learning outcomes using the discovery learning -based ethnomathematics exceeded the KKM 65 with the proportion of students who completed 82.86%. It can be concluded that the discovery learning -based ethnomathematics is effective for learning outcomes of flat shape material for 4th grade students of SDN Pasucen 02.
ANALISIS KESULITAN BELAJAR MATERI OPERASI HITUNG PEMBAGIAN PADA SISWA KELAS 3 SDN GEBANGSARI 02
Rizqi Fauziah;
Fine Reffiane;
Sukamto Sukamto
Jurnal Basicedu Vol 3, No 2 (2019): April Pages 263- 849
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v3i2.177
Tujuan dari penelitian ini adalah untuk mengetahui Kesulitan Belajar Operasi Hitung Pembagian Kelas III SD Negeri Gebangsari 02 Semarang. Metode penelitian yang digunakan yaitu penelitian ekperimen jenis kualitatif. Dalam penelitian ini teknik pengumpulan data yang digunakan meliputi tes, wawancara, kuesioner, dan dokumentasi. Penelitian ini dilaksanakan di SDN Gebangsari 02 bulan Mei 2019. Dalam penelitian ini digunakan uji keabsahan data triangulasi. Hasil penelitian menunjukkan bahwa analisis kesulitan menulis puisi bebas kelas III SD Negeri Gebangsari 02 telah cukup berjalan dengan baik
Pengaruh Model Project Based Learning Berbasis Etnosains Tema 9 Benda-Benda di Sekitar kita terhadap Hasil Belajar Kelas V SD Negeri Ngijo 01 Gunungpati
Agata Dwi Marshella;
Fine Reffiane;
Eka Sari Setianingsih
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5, No 3 (2022): September
Publisher : STKIP Andi Matappa Pangkep
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DOI: 10.31100/dikdas.v5i3.2245
This study aims to determine the effect of a project based learning model based on ethnoscience theme 9 objects around us on the learning outcomes of fifth grade students at SD Negeri Ngijo 01 Gunungpati. This type of research is a quantitative research type of Pre-Experimental Design in the form of One-Group Pretest-Posttest Design. The population in this study were all fifth grade students of SD Negeri Ngijo 01 Gunungpati for the academic year 2021/2022 totaling 25 students who were also the research sample. This sampling technique uses the Non Probability Sampling technique with a saturated sampling form. Based on data analysis, there is a difference between the average pretest and post-test learning outcomes. Based on the calculation obtained = 11.7659. While = 2,016. Because (11.7659) > (2,016) then is rejected. In addition, the pre-test learning outcomes obtained an average of 60.2. While the posttest learning outcomes obtained an average of 82.4. This shows an increase in learning outcomes pretest - posttest. So that the ethnoscience-based project-based learning model with the theme of 9 objects around us has an influence in improving the learning outcomes of fifth grade students at SD Negeri Ngijo 01 Gunungpati.
PENGARUH MODEL PEMBELAJARAN STUDENT TEAM ARCHIEVEMENT DIVISION BERBANTU MEDIA DADUSA TEMA 3 KELAS III SDN TLOGOSARI KULON 06
Rizqi Devi Liana;
Fine Reffiane;
Asep Ardiyanto
Wawasan Pendidikan Vol 2, No 2 (2022): Agustus 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas PGRI Semarang
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DOI: 10.26877/wp.v2i2.9881
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Student Team Archievement Division berbantu media Dadusa tema 3 kelas III SDN Tlogosari Kulon 06. Penelitian ini menggunakan pendekatan kuantitatif dengan teknik true experimental design dan desainnya menggunakan pretest – posttest control group design. Populasi penelitian ini adalah siswa SDN Tlogosari Kulon 06 dengan sample 28 anak siswa kelas III. Sebelum di beri perlakuan rata – rata nilai siswa adalah 75,57 dan setelah di beri perlakuan nilai rata – rata siswa menjadi 85,77. Pada kegiatan pembelajaran sehari-hari terutama pada tema 3 guru hanya menggunakan media video dan metode konvensional. Sehingga, model pembelajaran kooperatif tipe STAD mendapat respon positif dari siswa karena siswa merasa semangat dalam mengikuti pembelajaran dengan berkelompok dan menggunakan bantuan media dadusa. Simpulan dari penelitian ini yaitu model pembelajaran kooperatif tipe Student Team Archievement Division berbantu media dadusa kelas III SDN Tlogosari Kulon Semarang berpengaruh terhadap hasil belajar pada tema 3 Benda Di Sekitarku kelas III dan mendapat tanggapan positif dari siswa. Devi Liana, R. Pengaruh Model Kooperatif Tipe Student Team Archievement Division berbantu media Dadusa kelas III SDN Tlogosari Kulon 06 Semarang.
KEEFEKTIFAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTU MEDIA AUGMENTED REALITY TERHADAP MINAT BELAJAR SISWA KELAS IV TEMA 6 SUBTEMA 1 DI SDN 3 TUBANAN
Charisma Annuritza Arliana;
Fine Reffiane;
Suyitno Suyitno
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 1 (2022): Volume 8 Nomor 01, Juni 2022
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v8i1.334
The background that drives this research is the low interest in student learning caused by a lack of innovation or variation in learning activities and not using technology-based learning media.The purpose of this study was to determine the effectiveness of the Problem Based Learning learning model assisted by Augmented Reality media on the learning interest of fourth grade students in Theme 6 Sub-theme 1 at SDN 3 Tubanan. This type of research is quantitative research in the form of Pre-Experimental Design with One Group Pretest-Posttest Design. The sample in this study was 20 students who were taken using a non-probability sampling technique with a saturated sampling type (census). Data collection methods were obtained through questionnaires and observations. Based on the results of data analysis, it is known that the average posttest score is higher than the average pretest score. The results of the t-test analysis obtained tcount of 10.273 and ttable of 2.093 with db = n-1 = 19 from the significance level = 0.05. Because tcount > ttable, then H0 is rejected and H1 is accepted. Thus, it can be concluded that the Problem Based Learning learning model assisted by Augmented Reality media is effectively used to increase interest in learning for fourth grade students, especially on theme 6 sub-theme 1.
KEEFEKTIFAN MODEL PROBLEM BASED LEARNING (PBL) BERBANTU MEDIA AUDIO VISUAL DAN BENDA KONKRET TERHADAP HASIL BELAJAR SISWA TEMA 6 PANAS DAN PERPINDAHANNYA SUBTEMA 3 PENGARUH KALOR TERHADAP KEHIDUPAN UNTUK SISWA KELAS 5 SDN 6 BANGSRI
Febriana Cicilia;
Fine Reffiane;
Eka Sari Setianingsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 1 (2022): Volume 8 Nomor 01, Juni 2022
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v8i1.350
The background that drives this research is the low student learning outcomes. This is because teachers still use conventional methods such as lectures and in learning rarely use media, this causes students to be less active in participating in learning. The purpose of this study was to determine the effectiveness of the Problem Based Learning (PBL) Model Aided by Audio Visual Media and Concrete Objects on Student Learning Outcomes Theme 6 Heat and its Transfer Subtheme 3 Effect of Heat on Life for Grade 5 Students at SDN 6 Bangsri. This type of research is quantitative research in the form of Pre-Experimental Designs with One-Group Pretest-Posttest Design. The samples taken were 28 fifth grade students of SDN 6 Bangsri using the Nonprobability Sampling technique. The data in this study were obtained through tests, observations, interviews and documentation. The results of the study after receiving treatment showed an increase in student learning outcomes which can be seen from the results of the pretest and posttest. The pretest was 57,14286 and the posttest average value was 78,85714. The initial learning mastery was 25% to 91%, so the learning mastery increased. This is evidenced by the obtained tcount of Pretest equal to, tcount = 7.5474 and to find out ttable with a significant t value of 5% obtained ttable of 1.701. So the value of tcount > ttable which means H0 is rejected and Ha is accepted.
KEEFEKTIFAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS SAINS, TEKNOLOGI, TEKNIK, SENI, DAN MATEMATIKA (STEAM) PADA PEMBELAJARAN MATEMATIKA
Rizky Novinda Ragilena;
Arfilia Wijayanti;
Fine Reffiane
Jurnal Citra Pendidikan Vol 2 No 3 (2022)
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti
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DOI: 10.38048/jcp.v2i3.631
Efektifitas Lembar kerja peserta didik (LKPD) berbasis Sains, Teknologi, Teknik, seni, dan Matematika (STEAM) akan meningkatkan hasil belajar siswa dengan mementingkan aspek kogniti dan keterampilan matematika peserta didik. penelitian ini bertujuan untuk mengetahui keefektifan LKPD berbasis STEAM pada pembelajaran matematika. Dengan ini guru dapat membuat suatu bahan ajar yang bisa mengembangkan keampuan teknologi dengan baik. Dengan mengkaji dari berbagai literature dari ahli mendapatkan hasil terobosan baru dalam pendidikan di Indonesia dengan menciptakan pembelajaran berbasis sains, teknologi dan matematika di dalam STEAM. LKPD ini akan memuat langkah-langkah dan petujunjuk sesuai materi yang diajarkan sebelumnya dan pendekatan STEAM sebuah sarana untuk peserta didik agar menciptakan suatu ide atau gagasan melalui kegiatan mengeksplor dan berpikir kritis dengan memecahkan suatu masalah matematika yang juga ada dalam kehidupan sehari-hari. Diharapkan peserta didik bisa menghadapi kemajuan teknologi dengan meta disiplin ilmu dan sebuah pembelajaran aspek afektif , kognitid dan psikomotor. Hal ini agar pembelajaran konvensional yang masih dilakukan oleh guru sekarang lebih berkurang dan berpindah dengan menggunakan metode yang lebih bisa membuat anak aktif dalam berkelompok dengan memecahkan masalah matematika.
Analisis Kesulitan Belajar Tema Pertumbuhan dan Perkembangan Makhluk Hidup Pada Peserta Didik Kelas III
Juniar Astrid Dewanti;
Fine Reffiane;
Khusnul Fajriyah
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5, No 4 (2022): Desember
Publisher : STKIP Andi Matappa Pangkep
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DOI: 10.31100/dikdas.v5i4.2412
Learning difficulties are an obstacle in one or more of the psychological processes which include understanding and using language, terms and writing. This study aims to analyze the difficulties of learning mathematics, the integration of science and Indonesian as well as to identify the factors of learning difficulties in mathematics, integration of science and Indonesian. Theme 1 is the growth and development of living things. In this study using a qualitative approach, and getting the results that students who have difficulty with mathematics, science and Indonesian integration are due to not understanding the method of counting, not being able to memorize and understand the material, being less thorough and having difficulty determining what is asked in the text. story telling.. The main factors that affect students' learning difficulties are not liking the material, feeling bored easily during learning and students who do not study the material first before solving the problem.