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PEMANFAATAN PUZZLE SEBAGAI MEDIA PEMBELAJARAN UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA DI SEKOLAH DASAR: STUDI LITERATUR Nisaul Latifah Atta; Rani Marja Safitri; Masniladevi Masniladevi
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i3.13538

Abstract

Mathematics is often regarded as a difficult and abstract subject for elementary school students, particularly in topics such as fractions and plane shapes that require abstract thinking skills not yet fully developed at this age. Conventional methods and simple concrete media are often considered ineffective for sustained use, while studies on puzzle-based media remain scattered, with few systematically synthesizing how and why puzzles are effective in elementary mathematics learning. This gap underlies the importance of conducting this literature review. This study aims to examine the use of puzzles as a learning medium in improving students' understanding of mathematical concepts in elementary schools through a literature review. The method used is a literature study analyzing relevant scientific sources. The results show that puzzles play a positive role in helping students understand mathematical concepts more concretely, attractively, and enjoyably. Puzzles increase students' active engagement, train logical thinking skills, and strengthen conceptual understanding through manipulative activities, while also boosting learning motivation and reducing boredom. Thus, puzzles can serve as an innovative alternative learning medium for elementary mathematics teachers. ABSTRAK Matematika sering dianggap sulit dan abstrak bagi siswa Sekolah Dasar (SD), khususnya pada materi pecahan dan bangun datar yang membutuhkan kemampuan berpikir abstrak yang belum sepenuhnya dikuasai siswa pada usia ini. Metode konvensional dan media konkret sederhana sering dinilai kurang efektif digunakan secara berkelanjutan, sementara kajian tentang puzzle masih tersebar dan belum banyak yang merangkum secara sistematis bagaimana dan mengapa puzzle efektif digunakan dalam pembelajaran matematika di SD. Kesenjangan ini melatarbelakangi pentingnya studi literatur ini dilakukan. Penelitian ini bertujuan untuk mengkaji pemanfaatan puzzle sebagai media pembelajaran dalam meningkatkan pemahaman konsep matematika di SD melalui studi literatur. Metode yang digunakan adalah kajian pustaka dengan menganalisis berbagai sumber ilmiah yang relevan. Hasil kajian menunjukkan bahwa puzzle memiliki peran positif dalam membantu siswa memahami konsep matematika secara lebih konkret, menarik, dan menyenangkan. Puzzle mampu meningkatkan keterlibatan aktif siswa, melatih kemampuan berpikir logis, serta memperkuat pemahaman konsep melalui kegiatan manipulatif, sekaligus meningkatkan motivasi belajar dan mengurangi kejenuhan siswa. Dengan demikian, puzzle dapat menjadi alternatif media pembelajaran matematika yang inovatif bagi guru SD.
Peningkatan Hasil Belajar Bangun Datar Menggunakan Model Problem Based Learning Berbantuan Quizizz  Di Kelas III SDN 16 Air Tawar Timur Putri, Masya Rizki; Masniladevi, Masniladevi; Salmaini, Salmaini; Suciana, Fadila
Journal of Authentic Research Vol. 5 No. 3 (2026): August
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jar.v5i3.6175

Abstract

Rendahnya keterlibatan dan hasil belajar matematika pada materi bangun datar menuntut pembelajaran yang menghubungkan masalah kontekstual, kerja kelompok, dan umpan balik cepat. Penelitian ini bertujuan mendeskripsikan peningkatan kualitas Rencana Pelaksanaan Pembelajaran Mendalam (RPPM), aktivitas guru dan peserta didik, serta hasil belajar melalui Problem-Based Learning (PBL) berbantuan Quizizz. Penelitian tindakan kelas kolaboratif dilaksanakan dalam dua siklus dan tiga pertemuan pada 28 peserta didik kelas III SDN 16 Air Tawar Timur, Kota Padang. Data dikumpulkan menggunakan rubrik pengamatan RPPM, lembar observasi aktivitas guru dan peserta didik, jurnal sikap, tes pengetahuan, serta rubrik keterampilan. Data dianalisis secara deskriptif melalui reduksi-refleksi kualitatif dan perhitungan persentase kuantitatif. Kualitas RPPM meningkat dari 70,00% pada pertemuan pertama menjadi 85,00% pada pertemuan kedua dan 92,50% pada siklus II. Aktivitas guru meningkat dari 71,40% menjadi 96,42%, sedangkan aktivitas peserta didik meningkat dari 75,00% menjadi 96,42%. Rata-rata pengetahuan naik dari kondisi awal 63,82 menjadi 88,03, dan ketuntasan klasikal meningkat dari 25,00% menjadi 85,71%. Sikap mencapai 84,34% dan keterampilan 86,60% pada siklus II. Dengan demikian, dapat disimpulkan bahwa model Problem Based Learning berbantuan Quizizz dapat meningkatkan hasil belajar Murid pada pembelajaran Matematika kelas III SDN 16 Air Tawar Timur. The low level of student engagement and mathematics learning outcomes in plane figure topics requires learning approaches that integrate contextual problems, collaborative activities, and immediate feedback. This study aims to describe the improvement of the quality of Deep Learning Lesson Plans (Rencana Pelaksanaan Pembelajaran Mendalam/RPPM), teacher and student activities, and learning outcomes through the implementation of Problem-Based Learning (PBL) assisted by Quizizz. This collaborative classroom action research was conducted in two cycles consisting of three meetings involving 28 third-grade students at SDN 16 Air Tawar Timur, Padang City. Data were collected using RPPM observation rubrics, teacher and student activity observation sheets, attitude journals, knowledge tests, and skill assessment rubrics. The data were analyzed descriptively through qualitative reduction-reflection analysis and quantitative percentage calculations. The quality of RPPM improved from 70.00% in the first meeting to 85.00% in the second meeting and reached 92.50% in Cycle II. Teacher activity increased from 71.40% to 96.42%, while student activity increased from 75.00% to 96.42%. The average knowledge score increased from the initial condition of 63.82 to 88.03, and classical mastery improved from 25.00% to 85.71%. Students’ attitudes reached 84.34%, and their skills achieved 86.60% in Cycle II. Therefore, it can be concluded that the Problem-Based Learning model assisted by Quizizz effectively improves students’ mathematics learning outcomes in third-grade mathematics learning at SDN 16 Air Tawar Timur.
Pelatihan Peningkatan Kemampuan Technological Pedagogic Content Knowledge Guru Sekolah Dasar Pada Pembelajaran Matematika Syafri Ahmad; Zelhendri Zen; Masniladevi Masniladevi; Ary Kiswanto Kenedi; Sherlyane Hendri
Jurnal Pemberdayaan Masyarakat Vol 7 No 2 (2022): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v7i2.7015

Abstract

This training was motivated by the low TPACK ability of elementary school teachers in the mathematics learning process. The purpose of this activity is to improve the TPACK ability of elementary school teachers in learning mathematics. The implementation method is by carrying out training activities in Cluster II, Pauh District, Padang City, involving 30 elementary school teachers. The results of the activity stated that there was an increase in the TPACK ability of elementary school teachers in learning mathematics. The implications of this activity can be used as a reference in developing the TPACK abilities of elementary school teachers.
Peningkatan Hasil Belajar Perkalian Pecahan dan Desimal Menggunakan Model Problem Based Learning di Kelas V SDN 34 Pasar Baru Kabupaten Pesisir Selatan Elsa Hasnatul Alia; Masniladevi Masniladevi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.15973

Abstract

This research was motivated by the low learning outcomes for the multiplication of fractions and decimals in Class V of SDN 34 Pasar Baru, Pesisir Selatan Regency. This research aims to describe how to improve learning outcomes in the multiplication of fractions and decimals using the Problem-Based Learning (PBL) model in Class V of SDN 34 Pasar Baru, Pesisir Selatan Regency. This research is classroom action research that uses two types of approaches: qualitative and quantitative. The subjects in this research were 20 class V teachers and students. The research was carried out in two cycles, in each cycle there were four stages, namely planning, implementation, observation and reflection. Data collection techniques use observation sheets, tests and non-tests. The results of the research showed that there was an increase in a) lesson plans for the cycle I obtained an average percentage of 88.89%, increasing in cycle II to 94.45%, b) teacher activities in cycle I obtained an average percentage of 85.71%, increasing in cycle II to 96.43%, c) student activity obtained an average percentage of 84.52% then increased in cycle II to 92.86%, and d) student learning outcomes in cycle I obtained an average learning outcome of 67.46 (C). Then it increased in cycle II to 85.7 (B).
Efektivitas Pengembangan Media Interaktif Berbasis Smart Application Creator Materi Menulis Teks Narasi di Kelas IV Sekolah Dasar Nanda Puspa Gemalla; Masniladevi Masniladevi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16285

Abstract

The research was motivated by the lack of variation in the use of IT-based media, especially material for writing narrative texts. The aim of the research is to develop interactive media based on Smart Application Creator, material for writing narrative texts in class IV elementary school that is effective. This type of research is development research using the ADDIE model. The school is the test subject of SD Negeri 114/VI Bangko VII and the research subject of SD Negeri 115/VI Bangko VIII. The media is validated through a validity questionnaire assessed by material, media and language experts. Test the practicality of the media through teacher response questionnaires and student questionnaires. The effectiveness test is obtained from the results of the test questions. The media is very valid with an average rating from validators of 94%. The media is very practical, from the average practicality questionnaire results for teachers, 95.71% and students, 95.14%. The effectiveness results show an increase, the average score of test school students is 83.97%, research school 90.20%. Based on the results, it has been proven that the SAC interactive media, material for writing narrative texts, has been declared effective for use in learning.
Peningkatan Hasil Belajar IPAS Menggunakan Model Project Based Learning di Kelas IV SD Negeri 51 Sungai Jaring Desya Nurhilsa Alvianti; Masniladevi Masniladevi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 13, No 1 (2025): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.16486

Abstract

This research was motivated by the low natural and social science learning outcomes of fifth grade students at SDN 52 Sungai Jaring. This study aims to describe the improvement of student learning outcomes in IPAS learning using the Project Based Learning model in grade IV SD. This research is a classroom action research that uses quantitative and qualitative approaches through four stages of implementation, namely: planning, implementation, observation and reflection carried out for 2 cycles. The subjects of this study were all fourth-grade students of SD Negeri 51 Sungai Jaring, totalling 16 people. The results showed the teaching Module assessment in cycle I was obtained with an average of 81.24% (B) and increased in cycle II to 91.66% (SB). Teacher activity assessment in cycle I was obtained with an average of 82.81% (B) increasing in cycle II to 93.75% (SB). Assessment of learner activities in cycle I averaged 82.24% (B), increasing in cycle II to 93.37% (SB). The learning outcomes of students in cycle I obtained an average of 77.34 with qualifications (B), increasing in cycle II to 84.68 with qualifications (B). Thus, it can be concluded that the project-based learning model can improve IPAS learning outcomes in class IV SD Negeri 51 Sungai Jaring.  
Peningkatan Hasil Belajar Matematika Menggunakan Model Cooperative Learning Tipe TGT di Kelas III SDN 15 Rambatan Kabupaten Tanah Datar Nabila, Nurul; Masniladevi; Hendri, Sherlyane; Agusti, Fardatil Aini
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7155

Abstract

This study aims to improve mathematics learning outcomes in the area measurement material through the application of the Teams Games Tournament (TGT) type Cooperative Learning model to third-grade students of SDN 15 Rambatan, Tanah Datar Regency. This study is a Classroom Action Research (CAR) conducted in two cycles, with each cycle including the planning, action implementation, observation, and reflection stages. The research subjects consisted of 10 third-grade students, with the class teacher acting as the observer and the researcher as the action implementer. Data were collected through observation, learning outcome tests, and documentation, then analyzed using qualitative and quantitative data analysis techniques through data reduction, data presentation, conclusion drawing, and percentage and average value analysis. The results showed that the quality of the lesson plan increased from 81.25% (good) in cycle I to 91.67% (very good) in cycle II. The implementation of learning aspects of the teacher increased from 83.92% to 92.85%, while the student aspect increased from 82.14% to 89.28%. Student learning outcomes also increased from an average of 73.45 in cycle I to 87.50 in cycle II. These findings indicate that the implementation of the Teams Games Tournament (TGT) Cooperative Learning model can improve the quality of the learning process and student mathematics learning outcomes in the area measurement topic.
PENGEMBANGAN E-LKPD BERBASIS PROBLEM BASED LEARNING MENGGUNAKAN LIVEWORKSHEETS PADA ELEMEN PENGUKURAN PEMBELAJARAN MATEMATIKA DI KELAS IV SEKOLAH DASAR Putri, Dea; Safitri Syam, Salmaini; Ahmad, Syafri; Masniladevi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45191

Abstract

This research aims to produce a valid, practical, and effective e-LKPD product based on problem-based learning using live worksheets on the measurement elements of mathematics learning in grade IV of elementary school. The background of this research is the minimal use of technology in the learning process in elementary schools. This research is a type of development research using a Research and Development (R&D) approach. This study uses the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). The subjects of this study were fourth-grade students at SDN 06 Lumindai, SDN 15 Lumindai, and SDN 29 Lumindai. The types of data used in this study are qualitative and quantitative data. The instruments used were interviews, observations, questionnaires, and tests. The results of the study obtained a validity level with a percentage of 94.23% with the category "very valid". Data from the teacher's practicality test showed a category of "very practical" with a percentage of 88.4% and 91.05% in the student's practicality test with the category "very practical". Then the effectiveness test was also carried out by determining the average N-Gain Score from each school which obtained results of 0.75 for meeting I and 0.77 for meeting II so that it is included in the "high" criteria with the "effective" category. Based on the results of the research that has been done it can be concluded that PBL-based e-LKPD using liveworksheets on the measurement elements is valid, practical, and effective for use in learning mathematics for fourth-grade elementary school.
PENGARUH MEDIA PEMBELAJARAN GEOGEBRA PADA MATERI BANGUN RUANG TERHADAP KEMAMPUAN SPASIAL SISWA KELAS VI SD jalizar, Nurrahmi Gussarsi; Yullys Helsa; Masniladevi; Fadila Suciana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45238

Abstract

This study aims to examine the effect of GeoGebra as a learning media on students' spatial ability in learning solid geometry at the elementary school level. This research employed a quantitative approach using an experimental method with a posttest-only control design. The participants were divided into two groups: an experimental group taught using GeoGebra and a control group taught using conventional methods. The instrument used was an essay test that had been validated and tested for reliability. The results showed that the average posttest score of the experimental group (77.38) was higher than that of the control group (60.38). Hypothesis testing using a t-test indicated a significance value of 0.000 (<0.05), which means that GeoGebra has a significant effect on students' spatial ability. Therefore, GeoGebra can be considered an effective learning media to improve spatial ability in learning solid geometry.
PENGARUH VIDEO ANIMASI TERHADAP HASIL BELAJAR PERKALIAN PESERTA DIDIK KELAS III SEKOLAH DASAR Ferola Dwi Andarsa; Masniladevi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45916

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar peserta didik pada materi konsep perkalian yang disebabkan oleh penggunaan media pembelajaran yang kurang variatif dan menarik. Penelitian ini bertujuan untuk mengetahui pengaruh video animasi terhadap hasil belajar perkalian peserta didik kelas III sekolah dasar Jenis penelitian yang digunakan adalah penelitian kuantitatif dengan metode quasi eksperimen menggunakan desain nonequivalent control group design. Sampel penelitian terdiri dari dua kelas, yaitu kelas III SDN 22 Ujung Gurun sebagai kelas eksperimen dan kelas III SDN 24 Ujung Gurun sebagai kelas kontrol. Teknik pengumpulan data menggunakan tes hasil belajar berupa pretest dan posttest. Data dianalisis melalui uji prasyarat dan uji hipotesis menggunakan bantuan SPSS. Berdasarkan hasil penelitian diperoleh rata – rata kelas eksperimen lebih tinggi yaitu sebesar 76,75 dibandingkan kelas kontrol sebesar 62,22. Setelah dilakukan pengujian hipotesis diperoleh uji t menunjukkan nilai sig. (2-tailed) sebesar 0,002 < 0,05. Dengan demikin H0 ditolak dan H1 diterima. Sehingga dapat disimpulkan bahwa terdapat perbedaan hasil belajar peserta didik kelas III sekolah dasar pada materi perkalian antara pembelajaran menggunakan video animasi dengan pembelajaran konvensional. Temuan ini mengindikasikan bahwa penggunaan media video animasi efektif dalam meningkatkan pemahaman konsep perkalian dan hasil belajar peserta didik.
Co-Authors Adha, Rifky Afniati, Afniati Afriza Media afwan, zul Agustina, Sovia Akmal, Atika Ulya Alia, Elsa Hasnatul Alvianti, Desya Nurhilsa Amelia, Minda Suci Analia, Riri Andika, Refiona Andika Andre Andika Alfadillah Annisa Raudhatul Aulia Aprilidianto, Ariel Ariani, Yetti arlita, ofni Arrum Meirisa Arwin Arwin Arwin Arwin Arwin Asyraf, Ana Istiqomah Atika Fitria Atika, Diadara Aulia Fadira, Yaumi Aulia Rahmi, Aulia Aulia, Annisa Chichi Mogi Sugini Dayanur , Ilhami Desman Agustian Desya Nurhilsa Alvianti Desyandri Desyandri Dewi Susanti Dhea, Fadisya Ivana Dina Amsari, Dina Dina Lestari Sitompul Diska Nadia Dwiyano Putri, Rivo Dzulkifli, Muhammad Eldini, Fanisa Khaira Eliyasni, Rifda Elsa Hasnatul Alia Erdani, Putri F, Farida Fadhil Naufal Azmi Fadila Suciana Fahreza, Angga Fardatil Aini Agusti Farhan Fatimah Zahra Febriani, Nadia Ferola Dwi Andarsa Findira, Hanayatul Fitra Ramadhan Fitri Fitri Fitri Wahyuni Fitri, Nadya Adila Fitria, Yanti Gemalla, Nanda Puspa Gita Rahmi Gusti, Fadhilah Habibi, M. Hajratul Amanda Halim, Helda Hamimah Hamimah, Hamimah Hamimah, Hamimah Handika, Refiona Harni, Harni Ilhamdi, Robi Indah Kurniawati Indah Mai Syarif jalizar, Nurrahmi Gussarsi Kaela Reyas, Nasywa Kenedi, Ary Kiswanto Kinanti, Salsa Phira Putri Kinasih, Niken Sekar Kosandi, Dzaky Ladiva, Hasmai Bungsu Leni Zahara Lita, Rina Lubis, Juli Wahyuni Lubis, Mansur Lubis, Mhd Yusril Aswandi M Habibi M. Habibi Mansurdin Mardatilla, Annisa Mardiah Harun Mardiko, Satria Mardin, Asna Mauliana, Desi Maulidia Annisa Mayang Pebri Anita Melina, Nora Melva Zainil Muhammadi Muhammadi, Muhammadi Mutia Rahayu Mutia Rahayu Nabila, Nurul Nabila, Putri Nanda Puspa Gemalla Nelly Astimar Ningsih, Yarisda Nisaul Latifah Atta nur hafizah Nuraini, Darma Nurmala Dewi, Nurmala Octari, Dwi Ranti Oktaviandi, Jefri Oneika, Sri Esa Pratama, Fitra Putri Diana Putri Fahmi, Fadhila Putri, Aprien Rahma Putri, Ayuni Eka Putri, Dea Putri, Gita Fajar Putri, Masya Rizki Putri, Nindi Jolanda Putri, Renatasya Ahmady Qolbi, Latifatu Rafhi Febryan Putera Rahma, Aminatu Rahmadhani, Siti Rahmadia, Della Rahmadina, Rahmadina Rahmatul Ramadhan Ramadani, Anggun ramadani, febrima Ramadhani, Dhini Rangkuti, Nuzulul Umairoh Rani Marja Safitri Reinita Reinita Reni Rahmawati Rhamadhani, Ilzha Risda Amini Ritawati Mahyuddin Rizky Kusuma, Wini Ronal Rifandi Rozalinda Rozalinda Ryani, Atri Ulfa Safitri Syam, Salmaini Safitri, Serly Safitri, Yolanda Sahrun Nisa Salmaini Salmaini Safitri Syam Salmaini Salmaini Salsa Nabila, Fitria Sandi, Nadya Refita Santifa, Viza Sari Reza, Widya Sari, Reza Novita Senyo, Farhan Septiana, Lidya Sherliyane Hendri Sherlyane Hendri Siti Aminah Sofiah, Iffatus Sopya Dwi Antola Sri Narti, Sri Suci Ramanda Sukma Kurnia Syukra Suslianti, Rani Syafen, Eksantia Kumala Syafri Ahmad Syafri Ahmad, Syafri Syahnur , Maharani Syaila Nurifki Syamsu Arlis Tania, Valen Taufik, Fitri Tiara Utari Tin Indrawati Umar Umar Umi, Faridatul Ummiatul Fitri Wahyuni, Sri Nanda Waldi, Atri Waldi, Atri Widya Reza Wiranda, Utari Witrayeni, Vivi Yanti, Wella Asmada Yarisda Ningsih Yeni Erita Yesi Anita Yesi Anita Yullys Helsa Yuri Mainasni Yusmaleni, Yeni Zafira, Nadya Rahma Zainal Abidin Zainil, Melva Zen, Halimah Zen, Mulyani Zen, Zelhendri Zozeka, Arifantri Zulfa Winanda Zulfaneri, Rahayu Zulkarnaini, Aissy Putri Zuryanty, Zuryanty