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Management of Virtual Reality Application Usage: A Comparison of Usability and Immersiveness through Controller-Based and Hand Gesture Interaction Methods Bianca Pingkan Nevista; Herman Tolle; Fitra A. Bachtiar
Journal of Management Research and Studies Vol. 3 No. 1: January - June (2025)
Publisher : Optima Science

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Abstract

Natural User Interface (NUI) is a latest development in the world of human-computer interaction can applied to immersive digital technology and realized in virtual reality. This virtual reality (VR) is usually accessed using a VR headset, so there are several companies that develop and improve VR headsets to facilitate interaction between humans and computers. One of the VR headsets available for beginners and professionals is the Meta Quest 2 which can be used with two interaction methods, namely, controllers and hand gesture. This study was conducted to compare the usability and immersivity of the two interaction methods on the Meta Quest 2 VR headset. This test was conducted at a Vocational High School in Malang, one of the city in Jawa Timur, in the Visual Communication Design Departement who had never used a VR headset before. There are two methods used, namely, Usability Testing to measure usability and the Igroup Presence Questionnaire (IPQ) method is used to measure immersivity. The applications used in this study are the Waltz of The Wizard Game, The Walking Dead Game: Saints & Sinners and Virtual Reality-Based Applications as Educational Media for Cultural Heritage Buildings in Malang City. The results of the usability and immersiveness tests show that in the Waltz of The Wizard game, it gets a high coefficient value on hand gestures, which is 0.136 and 0.096 on the controller. While in the game The Walking Dead: Saints & Sinners, it gets a high coefficient value on the controller, which is 0.398 and 0.171 on hand gestures. And in the Cultural Heritage Application, it gets a high coefficient value on hand gestures, which is 0.065 and 0.055 on the controller. From the coefficient values, usability and immersivity in the use of controllers are higher in action genre applications, for example the game The Walking Dead: Saints & Sinners. While in hand gestures, usability and immersivity are high when using adventure genre applications, for example the Waltz of The Wizard game and exploration, for example the Cultural Heritage Application game. This means that the interaction method and type of application used determine the level of usability and immersivity.
Perbaikan Arsitektur Informasi Untuk Efisiensi Penelusuran Informasi Pada Website Pemerintah Kabupaten Malang Menggunakan Metode Card Sorting Hadriyan, Derby; Herman Tolle; Dwi Cahya Astriya Nugraha
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 9 No 13 (2025): Publikasi Khusus Tahun 2025
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Naskah ini akan diterbitkan di JUST-SI
Analisis Penggunaan Media Pembelajaran Inovatif pada Pembelajaran Awal Pengenalan Angka Terhadap Anak Penderita Autisme Bere, Stevania; Tolle, Herman; Bachtiar, Fitra Abdurrachman
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 12 No 3: Juni 2025
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2025128913

Abstract

Autisme merupakan kelainan pada system saraf yang dialami sejak lahir ataupun pada masa balita dengan ditandainya gejala seperti menutup diri, pendiam, tidak mau bergaul, tidak mau berkomunikasi atau berinteraksi dengan orang disekitarnya. Kondisi ini mengganggu perkembangan anak terutama pada kemampuan komunikasi, interaksi sosial dan sifat emosional dengan orang lain. Anak autisme pada umumnya mempunyai ciri-ciri sulit berkonsentrasi, cepat bosan jika dihadapakan pada hal-hal yang tidak sesuai dengan minatnya. Diasumsikan peran guru pembimbing mampu mengajarkan materi secara kreatif, baik dan menyenangkan. Pembelajaran awal anak autisme yang dilakukan kebanyakan masih menggunakan buku sebagai alat bantu pembelajaran dan tidak ada dalam bentuk digital. Dari hasil pengamatan salah satu sekolah autisme di Malang masih menggunakan pembelajaran tradisional menggunakan papan komunikasi kegiatan angka sebagai pembelajaran awal pengenalan angka. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) dengan pendekatan kualitatif. Media pembelajaran multimedia dan augmented reality digunakan untuk meningkatkan fokus dan keterlibatan siswa autisme.  Data diperoleh dari hasil observasi, serta deskriptif kualitatif, yang didukung oleh skala likert untuk mengukur motivasi belajar. Hasil yang didapatkan dari pengujian media pembelajaran multimedia dan Augmented Reality terbukti meningkatkan keterlibatan dan fokus siswa. Adanya karakter avatar pada AR juga menarik fokus pada anak autisme. Siswa lebih antusias saat menggunakan aplikasi multimedia dan AR yang memberikan pengalaman belajar interaktif. Dampak penelitian ini memberikan kontribusi penting terhadap pengembangan metode Pendidikan berbasis teknologi, serta menyediakan wawasan bagi pengembang aplikasi atau institusi pendidikan tentang potensi teknologi dalam mendukung pendidikan khusus. Penelitian ini juga berkontribusi pada pengembangan kebijakan yang lebih efektif dan inklusif bagi penderita autisme, sehingga dapat menciptakan lingkungan yang lebih mendukung siswa autisme untuk tumbuh dan berkembang.   Abstract Autism is a disorder of the nervous system experienced since birth or in infancy with symptoms marked by being withdrawn, quiet, not wanting to socialize, not wanting to communicate or interact with people around them. This condition interferes with the child's development, especially in communication skills, social interactions and emotional traits with others. Autistic children generally have the characteristics of difficulty concentrating, getting bored quickly when faced with things that are not in accordance with their interests. It is assumed that the role of the supervising teacher is able to teach material creatively, well and enjoyably. Early learning for autistic children that is carried out mostly still uses books as learning aids and is not in digital form. From the results of observations, one of the autism schools in Malang still uses traditional learning using a number activity communication board as initial learning for recognizing numbers. This study uses a classroom action research (CAR) method with a qualitative approach. Multimedia and augmented reality learning media are used to increase the focus and involvement of autistic students. Data were obtained from the results of observations, as well as qualitative descriptive, supported by a Likert scale to measure learning motivation. The results obtained from testing multimedia and Augmented Reality learning media have been shown to increase student involvement and focus. The presence of avatar characters in AR also attracts focus on autistic children. Students are more enthusiastic when using multimedia and AR applications that provide interactive learning experiences. The impact of this research provides an important contribution to the development of technology-based education methods, as well as providing insight for application developers or educational institutions about the potential of technology in supporting special education. This research also contributes to more effective and inclusive development policies for people with autism, so that it can create an environment that is more supportive of autistic students to grow and develop.
The Effectiveness of Augmented Reality with Adapted Books as Emotional Expression Media for Children with Autistic Spectrum Disorders (ASD) Tolle, Herman; Nerea López, Jonathan del Moral
International Journal of Artificial Intelligence Research Vol 8, No 2 (2024): December 2024
Publisher : Universitas Dharma Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v8i2.1200

Abstract

Autism Spectrum Disorder (ASD) is a neurological condition that affects a person's ability to recognize and understand emotions, thereby hindering social interactions. This research introduces AREmotion, an augmented reality (AR) mobile application integrated with an adapted book, designed to aid children with ASD in recognizing emotional expressions. Using images as markers in the AR application, AREmotion facilitates the learning process for these children. The study employed a pre-experimental design with a one-group pre-test and post-test to evaluate the application's effectiveness. Results indicated a significant improvement in the participant's ability to understand emotional expressions, with each respondent showing a significance value of less than 0.05. These findings demonstrate that combining AR technology with traditional printed books can effectively enhance emotional recognition in children with ASD, showcasing a promising advancement in this field.
Pengembangan Aplikasi SEPO ( Self Education Program of Osteoarthritis and Osteoporosis) Menggunakan Bahasa Kotlin Extrant, Ismail; Herman Tolle; Al Huda, Fais
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 9 No 13 (2025): Publikasi Khusus Tahun 2025
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Naskah ini akan diterbitkan di KINETIK Journal
Analisis Penggunaan Permainan Interaktif untuk Meningkatkan Efektivitas Aktivitas Fisik pada Mahasiswa Penyandang Disabilitas Daksa Bawono, Nova Aurora; Tolle, Herman; Huda, Fais Al
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 9 No 13 (2025): Publikasi Khusus Tahun 2025
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

naskah ini akan diterbitkan di International Journal of Serious Games
Studi Empiris Analisis Perbandingan Pengalaman Pengguna Antara Instagram Dan Rancangan Aplikasi Mobile Dalam Pemilihan Paket Haji Dan Umrah Fadhlan, Rafi Ahmad; Kharisma, Agi Putra; Tolle, Herman
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 9 No 9 (2025): September 2025
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Perkembangan teknologi digital telah mendorong pelaku industri perjalanan ibadah, termasuk layanan haji dan umrah, untuk memanfaatkan platform digital dalam menjangkau konsumen. Salah satu penyedia layanan lokal, Mazq, masih mengandalkan Instagram sebagai media utama untuk menyampaikan informasi paket ibadah. Namun, penggunaan Instagram memiliki keterbatasan, seperti informasi yang tidak terstruktur, ketiadaan fitur pencarian dan filter, serta minimnya personalisasi. Kondisi ini menyulitkan calon jamaah dalam menemukan dan membandingkan paket sesuai kebutuhan. Penelitian ini bertujuan untuk mengembangkan dan memvalidasi prototipe aplikasi mobile menggunakan pendekatan Human-Centered Design (HCD) yang berfokus pada kebutuhan pengguna. Validasi dilakukan secara kuantitatif dengan mengukur efektivitas, efisiensi, dan kepuasan pengguna dalam membandingkan performa Instagram dan aplikasi. Partisipan penelitian adalah calon jamaah berusia 30–50 tahun yang berdomisili di Jawa Barat. Hasil penelitian menunjukkan bahwa meskipun tidak terdapat perbedaan signifikan dalam hal efektivitas (p = 0,7815), aplikasi menunjukkan peningkatan signifikan dalam efisiensi (p = 0,000385) dan kepuasan pengguna (p = 0,0000516). Waktu pencarian rata-rata berkurang dari 68,9 detik (Instagram) menjadi 16,6 detik (aplikasi), sementara skor kepuasan meningkat dari 4,28 menjadi 6,55. Temuan ini menunjukkan bahwa aplikasi yang dirancang dapat memberikan pengalaman pengguna yang lebih baik dan menjadi solusi potensial untuk meningkatkan daya saing Mazq di pasar digital.
Redesain Antarmuka Pengguna Mobile Website Formulir Sistem Informasi Alumni dan Tracer Study (SINATRA) Universitas Brawijaya dengan Pendekatan 10 Usability Heuristics Barus, Abram Christya; Tolle, Herman; Huda, Fais Al
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 9 No 9 (2025): September 2025
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Penelitian ini berfokus pada redesain antarmuka pengguna untuk mobile website formulir Sistem Informasi Alumni dan Tracer Study (SINATRA) Universitas Brawijaya. Tujuan dari penelitian ini adalah untuk mengidentifikasi permasalahan kegunaan pada antarmuka pengguna saat alumni mengisi formulir tracer study melalui perangkat mobile dan merancang solusi desain berbasis prinsip 10 Usability Heuristics dari Jakob Nielsen. Penelitian ini diawali dengan wawancara dengan alumni, dilakukan evaluasi dengan User Experience Questionnaire (UEQ) pada desain awal, dilanjutkan dengan evaluasi heuristik terhadap desain antarmuka SINATRA yang ada. Berdasarkan hasil wawancara dan evaluasi heuristik, desain antarmuka diperbaiki dengan menggunakan Figma untuk membuat wireframe dan hi-fi desain baru. Hasil desain baru dievaluasi menggunakan UEQ menunjukkan bahwa desain baru memiliki nilai Attractiveness 1,111, Perspicuity 1,500, Efficiency 1,417, Dependability 1,375, Stimulation 1,542 dan Novelty 1,167. Penelitian ini diharapkan dapat memberikan solusi untuk meningkatkan pengalaman pengguna dalam pengisian formulir tracer study dan meningkatkan partisipasi alumni dalam proses tracer study di Universitas Brawijaya.
Tinjauan Pustaka Sistematis Analisis Akurasi Aplikasi Digital dalam Perhitungan dan Penilaian Status Gizi Anak di Bawah Lima Tahun: A Systematic Review of Digital Applications Accuracy for Calculating and Assessing Nutritional Status of Children Under Five Years Kurniawan, Dedik; Wirawan, Nia Novita; Tolle, Herman
Amerta Nutrition Vol. 9 No. 3 (2025): AMERTA NUTRITION (Bilingual Edition)
Publisher : Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/amnt.v9i3.2025.545-556

Abstract

Background: The increasing use of digital applications to analyze nutritional status of children under five years offers significant progress in public health. However, the accuracy and precision of these tools continue to be a concern due to variations in data quality and user proficiency. Objectives: This study aimed to systematically evaluate the accuracy and precision of digital applications in calculating and assessing nutritional status of children under five years. Methods: A comprehensive systematic review was conducted by searching PubMed, ScienceDirect, and Google Scholar databases for relevant studies published between 2010 and 2024. The study followed the PRISMA 2020 guidelines for article selection. Risk of bias was assessed using QUADAS-2 for diagnostic studies, then data were analyzed descriptively through a narrative synthesis of results on accuracy, data input methods, and user proficiency. Discussions: The results showed that out of 925 initially identified articles, 13 met the inclusion criteria and were further analyzed. Advanced algorithms, particularly K-Nearest Neighbor (K-NN) and other machine learning models had high accuracy when supported by quality data and adequate user training. Moreover, real-time IoT-based tools showed high precision in nutritional assessments. Challenges remain in ensuring accurate data entry and algorithm updates to meet the needs of diverse populations. Conclusions: Digital applications present promising accuracy and precision in evaluating nutritional status of children under five. However, continuous improvement in data quality and user training is essential for the optimal implementation in public health interventions.
Application of YOLOv5 and EasyOCR for Odd-Even Detection and Recognition on License Plates Candra, Alvin; Utaminingrum, Fitri; Tolle, Herman
Journal of Information Technology and Computer Science Vol. 10 No. 2: August 2025
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.2025102553

Abstract

The increase in the number of vehicles in Indonesia is directly correlated with the escalation in traffic congestion. In addition to congestion, an indirect repercussion of vehicle proliferation is the rise in traffic accidents. The government has undertaken various measures to alleviate traffic congestion, one of which is the implementation of the odd-even system. Automatic License Plate Recognition (ALPR) can be employed to facilitate the identification of odd-even plate numbers. In this study, ALPR employs machine learning methods (K-Nearest Neighbors and Support Vector Machine) as well as deep learning techniques (YOLOv5). EasyOCR is utilized for character recognition on the license plates. Based on the test results, YOLOv5 emerges as the optimal approach for license plate detection. EasyOCR demonstrates proficient character recognition for license plates at distances less than 2 meters.
Co-Authors Abu Hasan Baskara Achmad Noerkhaerin Putra Achmad Rizki Raharjo Achmad Yazi' Achmad, Maulana Derifato Adam Hendra Brata Adams Jonemaro, Eriq Muhammad Aditya Orba Ramadhan Admaja Dwi Herlambang Adya Farasadi Afani Kurniawan Afifur Rozaq Agi Putra Kharisma Agi Putra Kharisma, Agi Putra Agnes Kristianti Novilda Agus Wahyu Widodo Agusti, Ivan Maulana Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Fairuzabadi Ahmad Kamil Almasyhur Ahmad Leo Yudanto Ahmad Rizal Affandi Ainun Nisa Sofia Nur Rohma Faiza, Irsa Aknuranda, Ismiartha Al Huda, Fais Al Ridho, Mohammad Ghaza Aldo Rizky Saputra Alexander Krisna Giri Wicaksono Alfa Yolanda Putri Yulianti Alfathan, Azarya Aria Alfi Rochmah Primasari Alfian Eko Susilo Putro Alfiyah, Berlita Zaidatul Alvira Galihputri Setyowati Amalia Dwi Indra Ramadhani Amalia, Annisah Amin Fadilah Amir Saqib Azhardika Ananda Widya Pratama Anatasia Griselda Ferina Budiargo Anderson Manurung Andi Hafiidh Andi Moh. Raga Punggawa Andika Fatimah Az-Zahara Andriano Eucharistia Wibowo Angelin Anggraeni Misi ANISYAH ACHMAD Anita Putri Novitasari Annisah Amalia Aprilla, Arga Nanda Ardhan Maulana Zuhdi Ardian Triantoro Ardiansyah Dwi Cahyo Arga Nanda Aprilla Arief Daffa Abdullah Arif Eka Brilian Arifaldi Jayaputra Arifin Firdaus Armansyah Aryo Pinandito Aryun Nadaa Aniesiyah Asti Dhiya Anzaria Astriya Nugraha, Dwi Cahya Astriya, Dwi Cahya Asyora Dewi Prabandani Atifa Fiorenza Aulia Akhrian Syahidi Aulia Akhrian Syahidi Aulia Akhrian Syahidi Aulia Akhrian Syahidi Aulia Fitri Rahmawati Avicena, Herza AYU PRAMESTI, TSABITA MUTHIA Bagas Noor Rachman Bariq, Azura Fairuz Barus, Abram Christya Bawono, Nova Aurora Bayu Priyambadha Benjamin Septa Pardamean Bere, Stevania Bethrandria, Isya Almanda Biabdillah, Fajerin Bianca Pingkan Nevista Buce Trias Hanggara Budi Iswanto Budi Setiawan Burhanuddin Ali Ahmadi Cahya Astriya Nugraha, Dwi Cahya Astriya, Dwi Cahyaning Mirandha, Amalyndha Candra, Alvin Cassia Vera Diphiperidine Charisma Ubaidah Cholilia Chika Apsari Dinda Choirul Huda Citra Mahardhika Dewi Murti Danar Hikmah Krismanto Dara Adhelia Rusanty Denny Sagita Rusdianto Desy Sulistyaningrum Devina Dwi Pratiwi Dewantara, Arya Putra Dewantoro, M. Daffa Rhesa Dhika Rozqi Anggitama Dhimas Ilmi Auvi Dhoni Indras Setyawan Diah Priharsari Diandra Amiruddin Firmansyah Dienabillah Gita Fitri Dimas Bhayu Primarizki Dinda Aditama Dita Oktaria Doni Putra Purbawa Dwi Aji Sentosa Dwi Cahya Astriya Nugraha Dwi Cahya Astriya Nugraha Dwi Juni Kartika Dzaky, Naufal Edo Yokko Rolando Edwin Nurwansyah Effendi, Mas'ud Eki Yusandhi Iskandar Eko Ardyanto Eko Arisetijono Erfina Latuconsina Erika Ramadhanty Eriq Muhammad Adams Jonemaro Extrant, Ismail Fabrianne, Hana Fadhlan, Rafi Ahmad Fadila, Vera Nur Fadillah, Muhammad Davin Fais Al Huda Fais Al Huda Faisal Risq Efendy Faiz Elyuan Permana Faizatul Amalia Fandika Rakhman Nanda Farha Rihhadatul Aisy Fariz Sokhinda Hamza Fatwa Ramdani, Fatwa Febryan Asa Perdana Ferdinan Oky Fahrerri Ferlie Deanada Effendi Ferry Abu Darrin Al Ghifari Firdaus, Syahida Usama Firman, Agil Winaldi Firmansyah, Muhammad Dhafin Fitra Abdurrachman Bachtiar Fitra Abdurracman Bachtiar Frihandhika Permana Gilang Nur A'idi Girsang, Kevin Judhistira Guidita Suryani Gusti Kul Fathiriansyah Hadriyan, Derby Haechal Abdillah Suhendar Hafis, Muhammad Hanas Subakti Hanggara, Buce Trias Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Hanifah, Hana Syifa Hardiyanti, Putri Adinda Hermawan, Andrian Riza Hermin Sulistyarti Hirashima, Tsukasa Huda, Fais Al Hummam Aly Baziyad I Made Resza Surya Adinata I Putu Reditya Permana Putra Ibrahim Hafizhuddin Muttaqi Igar Ramaddhan Ignatius Daniel Y.T.A. Ginting Ikrima Nuha Arifin Insani, Ahmad Arif Intan Sartika Eris Maghfiroh Irsyad Fauzan Noor Irsyad Rifqi Arrazaq Ismiarta Aknuranda Ismiarta Aknuranda Issa Arwani Ivan Putera Pratama Jonemaro , Eriq Muhammad Adams Jonemaro, Eriq Muhammad Adams Julian Fuad Fauzi Jundulloh, Harits khoirinnisa, septia Kiyoshi Kiyokawa Kohei Arai Kohei Arai Komang Candra Brata Komang Candra Brata Kresna Sudrajad Kunti Eliyen Kurnia S., Primananda Kurniawan, Dedik Kussasih, Zakwan Dhiyaulhaq Labina Kirby Lasma Divathama Tobing Lendy Seoling Leo Tiofan Justicia Lina Fitra Lutfi Fanani Lutfi Fanani Luthfi Rahmad Hidayattullah M. Brilian Misbah Al Hakim M. Hamaas Taqiyuddin A. Mahardeka Tri Ananta Mahardeka Tri Ananta, Mahardeka Tri Maharoni Hendra Pradikja Maheswara, Rakha Hanif Mariani Mariani Marjorie Tirza Eunike Marpaung, Edward Bonardo Marulitua Marviawan, Raihan Latief Miftahul Rizki Purwonegoro Miftahur Rizqi Miranda Eristiana Mochamad Anshori Mochamad Ilham Irwinansyah Moechammad Sarosa Moh. Abu Hasan Mohammad Arda Dwi Ardianto Mu'tashim, Wildan Aulia Muchammad Rizal Muh Wildan Shalahuddin Muh. Asdar Muhamad Aziz Muslim Muhamad Syaukani Audady Muhamad, Andi Naufal Falah Muhammad Alfan Mubarrak Muhammad Aminul Akbar Muhammad Aswin Muhammad Aziz Muslim Muhammad Budi Fauzan Muhammad Erwin Amrullah Amrullah Muhammad Fadhel Aribowo Muhammad Habib Firdaus Chatib Muhammad Hafidz Novriantama Muhammad Hafidz Rahman Muhammad Hanif Hasanain MUHAMMAD HASBI Muhammad Murtadho Muhammad Reyhan Muhammad Ridho Kurniawan Pratama Muhammad Rikza Ramadhan Muhammad Rofiq Mukhlis Murtadho Nanang Yudi Setiawan Naufal Aji Dewananto Naufal Alif Aldhian Naufal Helmi Ramadhani Nerea López, Jonathan del Moral Nevista, Bianca Pingkan Nia Novita Wirawan, Nia Novita Niken Hendrakusma Wardani Nisa' Luhung Mahbubah Nugraha, Dwi Cahya Astriya Nugroho, Prakash Adi Nur Azizi, Fakri Fandy Nur Fajri Hayyuni Maulidya Nurhidayat, Muhammad Nurjannah Nurjannah Nurjannah Nurjannah Nurudin Santoso Onny Setyawati Pandu Damar Priambodo Pasaribu, Septia Andriani Permana Sadewa, Arief Triatmaja Permana, Frihandhika Philip Faster Eka Adipraja Prabandani, Asyora Dewi Prabasatio, Muhammad Ario Fadhlih Pramudya Vizkal Arfianto Prasetyo aji, Pujo Priana, Aan Jelli priharsari, diah Primananda Kurnia Santoso Priyambadha, Bayu Puspitaloka, Paradhita Ayu Putra, Boyfannie Ivan Putri Stephanie Lesilolo R. Amalina Dewi Kumalasari R. P. Hero Wijaya Rachman, Ramadhani Rachmawan, Indra Nanda Raden Siti Nabila Putri Fasabuma Raka Ega Bhagaskara Raka Ega Bhagaskara Rakha Hasan Pramudito Ramadhan, Rizal Furqan Ramadhani, Naufal Helmi Randhiki Gusti Perdana, Randhiki Gusti Ratih Kartika Dewi Renaldy Sabdo Jati Purboningrat Renavitasari, Ivenulut Rizki Diaz Rendi Pradila Hab Sari Retno Indah Rokhmawati Retno Indah Rokhmawati, Retno Indah Reynald Hermanto Simanjuntak Ria Nevita Rully Prastianila Indriani Rida Nafianti Rieke Adriati W. Rifda Syahdatina Rifqi Fachrizal Rochman Rindhi Nisrina Hasna Rio Trilaksono Putro Risma Putri Auliasari Riswan Septriayadi Sianturi Rizdania, Rizdania Rizki Syahputra, Mohammad Anton Rizky Ashar Murdiono Rizky Kharisma Rizqi Aryansa Rurini Retnowati Sabil Prihastomo Seputro Sabriansyah Rizqika Akbar Sadewa, Arief Triatmaja Permana Sakinah, Wadda Sakti Pramukantoro, Eko Salsabila Ikramul Maram Sambuaga, Rinaldy Stivan Sani, Yasir Santoso, Nurudin Sari, Rendi Pradila Hab Sati, Mohammad Irsyad Satrio Agung Wicaksono Satrio Hadi Wijoyo Satrio Vianka Manaman Septri Megahita Yolanda Simanjuntak Setyowati, Alvira Galihputri Shadiq, Muhammad Sahlan Shafitri Noviagsani Putri Shaghira, Findavita Lanitasya Shahnaz Maulidini Arisa Sherina Izzaty Shih, Timothy K Silvy Zafira Putri Sinana, Admi Rut Sinta Dwi Ayu Kumala Siti zakiah Sucipto Sucipto Sucipto, Sucipto Sujarwo Sujarwo Sujarwo Sujarwo Sukir Maryanto Sukma Valenta, Avidhyana Sukmo Wardhono, Wibisono Suwardoyo, Restra Arya Syahidi, Aulia Akhrian Syahputra, Helmi Ramadhan Syandri, Hafrijal Thohari Tiar Adhi Bagaskara Tiffani Nisa Zulaikah Timothy Marshall Sianipar Titis Sari Putri Togan Jagat Raya Tri A Kurniawan Tri Afirianto Tri Afirianto, Tri Tri Astoto Kurniawan, Tri Astoto Trias Hanggara, Buce Tsukasa Hirashima Tsukasa Hirashima Udi Harmoko Udi Harmoko Ulfatun Nadifa Umar Zaki Izzuddin Utaminingrum, Fitri Veby Angelia Ropita Turnip Vivian Dzikriany Azis W., Rieke Adriati Wahyu Tejakusuma, Wahyu Wahyuni, Ida Wayan Firdaus Mahmudy Welly Purnomo Wibisono Sukmo Wardhono Wibisono Sukmo Wardhono, Wibisono Sukmo Widi Aditama Widyatama, Mishael Wijaya, Mokhamad Hadi Wijaya, Waskitha Wike Agustin Prima Dania Windianti, Rifda Fitri Eka Wiranata, Arif Wisnhu Surya Wardhana Wisnu Aditya Wisnu Wijaya Yaasiin, Farassulthana Azzahra Willary Yeskel Mbaubedari, Bryan Yogie Susdyastama Putra Yoyok Suharyadi Yulius Firantoko Yusuf Hendrawan Zain, Muthiah