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Investigating the effectiveness of using various mathematics learning media among students with various learning styles
Laswadi, Laswadi;
Supriadi, Nanang;
Khaidir, Christina;
Anggoro, Bambang Sri
Al-Jabar: Jurnal Pendidikan Matematika Vol 13 No 1 (2022): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA
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DOI: 10.24042/ajpm.v13i1.12485
Appropriate mathematics learning media is one factor determining the success of learning mathematics. Teachers can use various types of media to help students learn mathematics. However, teachers must consider the learning media's suitability with students' characteristics. This study aims to 1) reveal the most effective learning media for visual, auditory, and kinesthetic learning styles; 2) determine the interaction between learning media and learning styles on students' mathematics achievement. Therefore, this study used a 3 × 3 factorial design. The sample in this study was 29 eighth-grade students in junior high school. Researchers used questionnaires and mathematics achievement tests to collect research data to be analyzed quantitatively. The results show that interactive applications are the most effective learning media for students with different learning styles. Besides, there is a significant interaction effect between learning media and learning styles on students' mathematics achievement.
Pengembangan Media Komik berbasis Android pada Pokok Bahasan Gerak Lurus
Anesia, Regita;
Anggoro, Bambang Sri;
Gunawan, Indra
Indonesian Journal of Science and Mathematics Education Vol. 1 No. 2 (2018): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/ijsme.v1i2.2774
Abstract: This study aims to determine what needs are needed in developing android-based comic media on the subject of motion straight for SMP class VII. This research is an R and D research that adopts the development of Borg and Gall. The data collection instrument used was a questionnaire given to materials experts and media experts to test the feasibility of comic-based android media. The type of data produced is qualitative data which is analyzed by guidance criteria of assessment category to determine product quality. The results of this study that has been developed in the form of comic-based learning media android on the subject of motion straight for students of SMP class VII.Abstrak: Penelitian ini bertujuan untuk mengetahui kebutuhan apa saja yang diperlukan dalam mengembangkan media komik berbasis android pada pokok bahasan gerak lurus untuk SMP kelas VII. Penelitian ini merupakan penelitian R and D yang mengadopsi pengembangan dari Borg and Gall. Instrumen pengumpulan data yang digunakan berupa angket yang diberikan kepada ahli materi dan ahli media untuk menguji kelayakan media komik berbasis android. Jenis data yang dihasilkan adalah data kualitatif yang dianalisis dengan pedoman kriteria kategori penilaian untuk menentukan kualitas produk. Hasil penelitian ini yaitu telah dikembangkan media pembelajaran berupa komik berbasis android pada pokok bahasan gerak lurus untuk siswa SMP kelas VII.
Analisis Penalaran Matematis Peserta Didik Berdasarkan Teori Van Hiele
Alpian, Rudi;
Anggoro, Bambang Sri
Indonesian Journal of Science and Mathematics Education Vol. 3 No. 1 (2020): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/ijsme.v3i1.4761
Tujuan penlitian ini adalah untuk mengetahui penalaran matematis peserta didik berdasarkan teori Van Hiele pada materi bangun datar. Penelitian ini menggunakan pendekatan kualitatif (qualitative reaserch), dan diadakan di MTs Mathlaul Anwar Kecapi, Indonesia, dengan jumlah sampel 29 orang yang dipilih dengan teknik purposive sampling. Teknik pengumpulan data menggunakan 4 metode yaitu metode wawancara, observasi, tes tertulis dan dokumentasi. Teknik Analisis data meliputi reduksi data, penyajian data dan penarikan kesimpulan. Validitas data dilakukan dengan menggunakan tringulasi teknik dengan subjek tertentu. Hasil pada penelitian ini adalah bahwa subjek dari nilai tertinggi berada pada tingkat 2 Pengurutan dan nilai yang terendah berada pada tingkat 0 Pengenalan (Visualization) berdasarkan teori Van Hiele
Alqurun Teaching Model-Based Trigonometry Teaching Material
Putra, Rizki Wahyu Yunian;
Suherman, Suherman;
Anggoro, Bambang Sri;
Pamungkas, Aan Subhan
Indonesian Journal of Science and Mathematics Education Vol. 3 No. 2 (2020): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/ijsme.v3i2.5206
Learning in the industrial era 4.0 requires innovation in the development of teaching materials. The purpose of this research is to develop a valid and attractive Alqurun Teaching Model (ATM) teaching material for learning trigonometry. This research was a development research using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. Data were collected using a questionnaire. The small group test was conducted by 9 respondents and the large group test was carried out by 12 respondents. The results showed that based on material experts, this teaching material received a feasibility score of 4.06, 4.78 from media experts, and 4.19 from linguists, all of which indicated that this teaching material was in the very feasible category. The results of the small and large group tests showed a score of 3.36 and 4.21, meaning that this teaching material was very interesting. So, it can be concluded that this teaching material can be used in learning trigonometry.
The Use of E-Learning in Discovery Learning: Its Influence on Students' Mathematical Disposition and Mathematical Concept Understanding
Sudarman, Sudarman;
Rohman, Wahyu;
Anggoro, Bambang Sri;
Sugiharta, Iip;
Suherman, Suherman
Indonesian Journal of Science and Mathematics Education Vol. 5 No. 3 (2022): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/ijsme.v5i3.14207
E-learning, assisted by Google Classroom, can be used to provide material and discussions. This research aimed to analyze the effect of e-learning on mathematical disposition and mathematical concept understanding using discovery learning. This research was experimental research with a non-equivalent control group design. The population of this research was the eleventh-grade science students (168 students). The sampling technique employed was random cluster sampling. Data collection techniques used were interviews, tests, and questionnaires. The test results showed that students in the experimental class obtained an average score of 71.7, while the control class obtained a score of 62.9. The results of the mathematical disposition questionnaire showed that experimental class students were more active and confident in solving problems. Thus, e-learning using discovery learning can improve mathematical disposition and mathematical concept understanding. It is suggested to the teacher to develop this learning for other materials.
Media Pembelajaran Matematika Berbasis Edutainment dengan Pendekatan Metaphorical Thinking dengan Swish Max
Sukma, Agustien Pranata;
Nasution, Sri Purwanti;
Anggoro, Bambang Sri
Desimal: Jurnal Matematika Vol. 1 No. 1 (2018): Desimal: Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/djm.v1i1.2026
This study aims to produce swed max edutainment based instructional media through metaphorical thinking approach to understanding mathematical concepts of trigonometric material. This research method used stages of Borg and Gall model development modified by Sugiyono with the aim to create a specific product and test its effectiveness. The results showed that the development of learning media has very good criteria with the average assessment of material experts of 88.8% and media by 85.7%. In the attractiveness, the test has very good criteria in small groups average percentage of 88.4% and field trials 89.6%. Learning media also affect the understanding of mathematical concepts of learners evident from the test results before and after showed improvement indicators of mathematical concepts from low to high category. The conclusion of this research is developed instructional media have very good criteria and improve understanding of the mathematical concept of learners.
Multimedia Pembelajaran Matematika Interaktif Berbasis Komputer
Kusuma, Rahmat Diyanto Fitri Dwi;
Nasution, Sri Purwanti;
Anggoro, Bambang Sri
Desimal: Jurnal Matematika Vol. 1 No. 2 (2018): Desimal : Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/djm.v1i2.2557
This research has two goals that are to produce a product in the form of interactive computer-based mathematics learning media on linear equations system of two variables and to know the effectiveness of the product that has been developed. This research method is done by using 7 steps as a step to produce the product based on Borg and Gall development model that modified by Sugiyono. Based on the data analysis obtained from material experts and media experts stated that the interactive computer-based mathematics learning media is appropriate to be used based on the validator's validation indicator in which the validator indicator by the material expert is the quality of the content, the accuracy of coverage, language and feasibility of presentation, while the assessment indicator from media experts include visual communications, language, implementation, and software engineering. based on data analysis obtained from learners stated that multimedia learning interactions very good. This means that multimedia interactive computer-based learning that has been developed by researchers can be used as one of the learning resources of students of SMP / MTs class VIII.
Penggunaan Prezi untuk Media Pembelajaran Matematika Materi Fungsi
Rohiman, Rohiman;
Anggoro, Bambang Sri
Desimal: Jurnal Matematika Vol. 2 No. 1 (2019): Desimal: Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/djm.v2i1.3312
This study aims to develop prezi-based mathematics learning media to increase interest in learning in the function material. The media developed is a mathematics learning media using Prezi software. This type of research is research and development (Research and Development) using an adapted research and development model which includes stages: (1) Analysis; (2) Design; (3) Development; (4) Trial (Implementation). The subjects of this research trial were 33 eighth grade students with function material. In this development research with the main objectives as product development and testing the effectiveness of the product in achieving the objectives in the study. Data collection instruments used were media validation questionnaire, material validation questionnaire, and student response questionnaire. The main result of this research is mathematics learning media using Prezi software. The quality of mathematics learning media using Prezi software is very good based on the results of media expert validation with a score of 93% and based on material experts is good with a score of 77.5%, and the response of students to learning media is very good with a score of 83.9% using a scale Likert.
Aplikasi Android Contruct 2 untuk Media E-Learning pada Materi Peluang
Ridho, Fachri;
Anggoro, Bambang Sri;
Andriani, Siska
Desimal: Jurnal Matematika Vol. 2 No. 2 (2019): Desimal: Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/djm.v2i2.4037
This study aims to produce an Android-based E-Learning learning media on opportunity material. This research method is Research and Development (R & D) based on Sugiyono's development model. The material expert's assessment of the learning media is included in the "Good" category with an average percentage of 79.05%. The media expert's assessment of the learning media is included in the "Very Good" category with an average percentage of 87.67%, the assessment of education practitioners on this learning media is included in the "Very Good" category with a percentage of completeness of 82.57%. In a small scale trial which was attended by 10 students in class XI obtained a percentage of 81.60%. Based on the results of the questionnaire responses that have been filled in by students, these results place the learning media on the criteria of "Very Interesting". Based on the results of a large-scale trial which was attended by 30 students of class XI, the percentage of 88.78% was included in the criteria of "Very Interesting", and the results of the testing of the effectiveness of learning media were 88.33% included in the criteria of "Very Effective".
Analisis Miskonsepsi Matematis: Dampak Strategi Pembelajaran Predict Discuss Explain Observe Discuss Explain
Ernawati, Ernawati;
andriani, Siska;
Farida, Farida;
Sri Anggoro, Bambang
Desimal: Jurnal Matematika Vol. 2 No. 3 (2019): Desimal: Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/djm.v2i3.4862
This study aims to determine the effect of PDEODE learning strategies on students' misconceptions. This research is a quantitative research type Quasi Design Experiment using PDEODE learning strategies there are 6 stages in this learning namely 1) Predict 2) Discuss 3) Explain 4) Observe 5) Discuss 6) Explain. The population in this study were all students of class VIII at MTs Al-Hikmah Kedaton Bandar Lampung in the 2019/2020 school year. The sample in this study was class VIII D (Control Class using conventional methods) and VIII E (Experiment Class using the PDEODE learning strategy). Data collection instruments used were RPP, multiple choice test instruments accompanied by a scale of confidence given to material experts and question experts to determine the feasibility of the learning instrument and given to students (Pretest and Posttest). Based on the results of mathematics learning research using the PDEODE strategy for students' misconceptions is more effective than mathematics learning using conventional methods.