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All Journal International Journal of Evaluation and Research in Education (IJERE) PROSIDING SEMINAR NASIONAL Jurnal Pendidikan Vokasi Cakrawala Pendidikan Ekonomi Bisnis Jurnal Pendidikan Teknologi dan Kejuruan CIVED (Journal of Civil Engineering and Vocational Education) Voteteknika (Vocational Teknik Elektronika dan Informatika) JTEV (Jurnal Teknik Elektro dan Vokasional Pedagogi: Jurnal Ilmu Pendidikan Teknika Jurnal Pendidikan Indonesia TELKOMNIKA (Telecommunication Computing Electronics and Control) Jurnal Pendidikan IPA Indonesia JURNAL IQRA´ Sistemasi: Jurnal Sistem Informasi JOIV : International Journal on Informatics Visualization Edukasi: Jurnal Pendidikan Al Ishlah Jurnal Pendidikan Sumatra Journal of Disaster, Geography and Geography Education Jurnal Penelitian Pendidikan IPA (JPPIPA) VOLT : Jurnal Ilmiah Pendidikan Teknik Elektro INOVTEK Polbeng - Seri Informatika Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan JAS-PT Jurnal Analisis Sistem Pendidikan Tinggi International Journal of Research in Counseling and Education INTECOMS: Journal of Information Technology and Computer Science Martabe : Jurnal Pengabdian Kepada Masyarakat Jurnal Ilmiah Pendidikan dan Pembelajaran Journal of Educational Research and Evaluation JURTEKSI JOURNAL OF SCIENCE AND SOCIAL RESEARCH Islamic Guidance and Counseling Journal Jurnal al-Murabbi JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) EDUKATIF : JURNAL ILMU PENDIDIKAN Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Jurnal Teknologi Informasi dan Pendidikan Informatika Jurnal Informasi dan Teknologi Jurnal Informatika Ekonomi Bisnis Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vocatech : Vocational Education and Technology Journal Journal of Applied Engineering and Technological Science (JAETS) Indonesian Journal of Electrical Engineering and Computer Science Jurnal Pedagogi dan Pembelajaran PAKAR Pendidikan Science and Environmental Journals for Postgraduate Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences Journal of Innovation in Educational and Cultural Research ARSY : Jurnal Aplikasi Riset kepada Masyarakat Agrokompleks AEEJ : Journal of Automotive Engineering and Vocational Education Khalifa: Journal of Islamic Education Jurnal SAINTIKOM (Jurnal Sains Manajemen Informatika dan Komputer) LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran SOCIAL : Jurnal Inovasi Pendidikan IPS Jurnal Valuasi : Jurnal Ilmiah Ilmu Manajemen dan Kewirausahaan Indonesian Journal Of Educational Research and Review Journal International of Lingua and Technology The Indonesian Journal of Computer Science JRTI (Jurnal Riset Tindakan Indonesia) COUNS-EDU: The International Journal of Counseling and Education
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Pendampingan Nagari dalam Mewujudkan Transparansi dan Keterbukaan Informasi Publik Ganefri, Ganefri; Erianjoni, Erianjoni; Hadi, Ahmaddul; Hasti Hasmira, Mira; Yusra, Alfajri
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 7 No 4 (2025): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v7i4.1750

Abstract

Program pendampingan ini bertujuan untuk meningkatkan pemahaman dan partisipasi masyarakat Nagari VII Koto Talago dalam mengakses informasi publik secara lebih transparan dan akuntabel. Metode pelaksanaan melalui sosialisasi, pelatihan, dan pendampingan langsung kepada kelompok masyarakat sebagai upaya memperkuat literasi informasi dan kemampuan advokasi warga. Hasil kegiatan menunjukkan peningkatan signifikan dalam pemahaman masyarakat mengenai hak atas informasi publik, terbentuknya kelompok peduli keterbukaan informasi, serta meningkatnya jumlah permohonan informasi resmi yang diajukan kepada pemerintah nagari. Program ini berkontribusi dalam membangun budaya transparansi di tingkat nagari dan memperkuat hubungan kolaboratif antara masyarakat dan pemerintah
Validity of Animated Video-Based Learning Media Development Using Adobe After Effect Application in Grade IV Elementary School Miranda; Taali; Irdamurni; Abdul Habib Arrasyidi Desky; Ganefri
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.10424

Abstract

This study aimed to develop Indonesian language learning media based on animated videos created with Adobe After Effects for fourth-grade elementary school students. The research employed a Research and Development (R&D) approach using the 4D development model. The research subjects consisted of media experts, material experts, linguists, and Focus Group Discussion (FGD) participants. Data were collected through observation sheets, interview questionnaires, and validation instruments, and analyzed using qualitative and quantitative descriptive techniques. Validation results from experts indicated that the developed media was categorized as “very valid” in all aspects, including media (88.00), material (94.00), and language (90.00). The results of FGDs with teachers showed that the learning media was highly feasible for classroom use, with scores for content feasibility (91.60), language accuracy (92.00), presentation (85.60), and graphics (93.50), resulting in an overall average score of 90.69. The developed media meets key characteristics of effective learning media, as it is engaging, easy to operate, and supports meaningful learning processes. In conclusion, animated video-based learning media using Adobe After Effects is valid, feasible, and appropriate for use in Indonesian language learning at the elementary school level.
Developing Interactive Multimedia for Informatics Learning to Support Quality Education (SDG 4) Vera Irma Delianti; Winda Agustiarmi; Ganefri; Asmar Yulastri; Elfizon
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13807

Abstract

The rapid development of digital technology requires learning approaches that integrate interactive media to enhance student engagement and conceptual understanding. However, Informatics learning in many senior high schools is still dominated by teacher-centered instruction, which limits students’ opportunities to explore concepts actively. Therefore, innovative digital learning media are needed to support more interactive and student-centered learning environments. This study aims to develop and evaluate interactive multimedia for learning basic computer operations and software functions in Grade 10 Informatics. The research employed a Research and Development (R&D) approach using the Instructional Development Institute (IDI) model, which applies a systematic instructional design through three stages: define, develop, and evaluate. The study involved 30 tenth-grade students and two Informatics teachers at SMA Negeri 2 Bukittinggi, Indonesia. Data were collected through expert validation sheets, teacher and student response questionnaires, and learning outcome tests using a one-group pretest–posttest design. The results show that the multimedia achieved very high validity (4.62) and excellent practicality (90.6%). The effectiveness test produced an N-gain score of 0.60, indicating a moderate level of effectiveness. These findings suggest that the multimedia is valid, practical, and moderately effective for supporting digital learning aligned with Sustainable Development Goal 4 (Quality Education).
Development of a Basic Logic Gate Practicum Module to Support Quality Engineering Education in Digital Electronics Sartika Anori; Syerlie Annisa; Ryan Fikri; Ganefri; Asmar Yulastri; Efrizon
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13849

Abstract

Meaningful learning in digital electronics requires hands-on practicum activities to support students’ understanding of abstract logic concepts. However, limited access to appropriate practicum media often hinders effective learning experiences. This study aims to develop and validate a physical Basic Logic Gate practicum module designed to support hands-on learning in digital electronics courses. The study employed a Research and Development approach using the 4D model, completing the Define, Design, and Develop stages up to expert validation and student practicality testing. The developed module consists of a hardware-based logic gate kit that enables students to assemble and test basic logic gate circuits directly during practicum sessions. Content and media validation were conducted by a material expert and a media expert using a Likert-scale instrument, while practicality testing involved 28 undergraduate students. The validation results indicated high validity, with scores of 96.19% from the material expert and 97.14% from the media expert. Practicality testing yielded an average score of 98.57%, indicating that the module is highly practical in terms of usability, functionality, and suitability for practicum implementation. These findings demonstrate that the developed Basic Logic Gate practicum module meets quality standards for instructional media and is feasible for use in digital electronics practicum learning.
Entrepreneurial Competence in Vocational Fashion Education: A Comparative Study of Alumni Across Educational Levels in West Sumatra from A Values Based Islamic Perspective Hadiastuti Hadiastuti; Ganefri Ganefri; Asmar Yulastri; Yuliana Yuliana; Ambiyar Ambiyar; Fadhilah Fadhilah
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.8863

Abstract

This study investigates entrepreneurial competence among vocational fashion education alumni and examines the role of Islamic values in strengthening such competence across educational levels. Using a convergent mixed-methods design, data were collected from 90 alumni entrepreneurs in West Sumatra (30 from vocational secondary schools, 30 diploma, and 30 bachelor graduates) through questionnaires and semi-structured interviews. Quantitative data were analyzed using descriptive statistics and one-way ANOVA, while qualitative data were examined through thematic analysis. The findings reveal that overall entrepreneurial competence is high across groups, with significant differences based on educational level (F(2,87) = 9.53, p .001). Bachelor’s degree graduates demonstrate stronger strategic competencies, particularly in networking, management, and opportunity recognition, whereas vocational secondary graduates show comparable strengths in persistence and production skills. Qualitative results indicate that Islamic values—such as honesty (ṣidq), trustworthiness (amānah), perseverance (istiqāmah), and sincerity (ikhlāṣ)—serve as internal mechanisms that reinforce ethical behavior, motivation, and business sustainability. The study concludes that entrepreneurial competence is both developmentally structured and value-reinforced, highlighting the importance of vertically aligned, experience-based, and values-integrated curricula. However, the study is limited by its regional scope and cross-sectional design. Future research should expand to broader contexts and explore longitudinal and sector-specific applications of values-based entrepreneurship education.
Building Digital Literacy Through Technology Adoption: Evidence from MSMEs in the Digital Era Candra Surya; Ganefri Ganefri; Asmar Yulastri; Yuliana Yuliana
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.9209

Abstract

In the digital era, information technology adoption has become a strategic factor in improving the performance of Micro, Small, and Medium Enterprises (MSMEs). Nevertheless, many MSMEs fail to fully benefit from digital technologies due to limited digital literacy, reflecting an education-related gap between technology utilization and human capacity development. This study aims to analyze the effect of information technology adoption on MSME performance, with digital literacy serving as a mediating variable that represents learning and skill development processes. A quantitative research design was employed using a survey of 330 MSME owners and managers across various business sectors. Data were analyzed using Partial Least Squares–Structural Equation Modeling (PLS-SEM). Instrument validity and reliability were established through convergent validity, discriminant validity, and composite reliability tests. The results indicate that information technology adoption has a positive and significant effect on digital literacy and MSME performance (β 0). Furthermore, digital literacy partially mediates the relationship between technology adoption and performance, while the model demonstrates moderate explanatory power as indicated by R² values. This study contributes to education scholarship by positioning digital literacy as a mediating learning construct in MSME performance research. Practically, the findings highlight the importance of designing targeted digital training, literacy programs, and curriculum development for MSME capacity building to support sustainable economic growth.
Efektivitas Pembelajaran Science Technology Engineering and Math (STEM) terhadap Hasil Belajar di Sekolah: Meta Analisis Siregar, Winda Lestari; Syafrijon, Syafrijon; Giatman, Giatman; Ganefri, Ganefri; Krismadinata, Krismadinata; Jalinus, Nizwardi
The Indonesian Journal of Computer Science Vol. 13 No. 3 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i3.3972

Abstract

Education at the high school (SMA) and vocational school (SMK) levels faces challenges in preparing creative and competent students. To address these challenges, a combination of technology is needed in the fields of science, mathematics, and engineering. A study on the implementation of STEM (Science, Technology, Engineering, and Mathematics) in learning in Indonesia. To test its effectiveness, a meta-analysis was conducted which included 25 articles published between 2018 and 2023. The findings showed that STEM learning has a significant role in improving student learning outcomes with an overall effect size of 6,89. Based on the data analysis of the application of the STEM approach, it can develop the ability to solve problems rationally, conduct research, question, collaborate, criticize, analyze and can also improve the ability to access information, adapt to change, make decisions, produce, be responsible, show curiosity, interact in a social and cultural context, and develop leadership and entrepreneurship traits in students. The STEM approach provides a solid foundation for developing a variety of skills and attitudes that are important in facing the challenges and demands of the modern world of students.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BERBASIS ANDROID UNTUK MENINGKATKAN PEMAHAMAN MAHASISWA PADA MATA KULIAH SISTEM DIGITAL Yul, Fadlul Amdhi; Ganefri, Ganefri; Yulastri, Asmar; Yuliana, Yuliana; Ambiyar, Ambiyar; Fadhilah, Fadhilah
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 4 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i4.9309

Abstract

This research aims to develop an Android-based digital learning medium that integrates mobile technology into the Digital Systems course in the Computer Education Study Program at Dehasen University, Bengkulu. This study used the Research and Development (RD) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The study subjects consisted of 79 students taking the Digital Systems course. The research instruments included an expert validation sheet, a digital literacy test (pretest–posttest), and a student response questionnaire.The results showed that the developed learning medium received a validation score of 3.64 from the material expert and 3.66 from the media expert, both of which are considered very appropriate. The effectiveness test results showed an increase in students' digital literacy scores from 61.45 to 83.20, with an N-Gain of 0.56 (medium–high category) and a significance value of p 0.05. Student response to the medium was also very positive, with an average percentage of 85.4%.It can be concluded that the developed Android-based learning media is feasible and effective for improving students' digital literacy and supporting more interactive, flexible, and contextual learning. The results of this study contribute to the development of mobile technology-based learning models in higher education settings.Penelitian ini bertujuan untuk mengembangkan media pembelajaran digital berbasis Android yang mengintegrasikan teknologi mobile dalam pembelajaran mata kuliah Sistem Digital di Program Studi Pendidikan Komputer Universitas Dehasen Bengkulu. Penelitian ini menggunakan metode Research and Development (RD) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian terdiri atas 79 mahasiswa yang menempuh mata kuliah Sistem Digital. Instrumen penelitian meliputi lembar validasi ahli, tes literasi digital (pretest–posttest), dan angket respon mahasiswa.Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan memperoleh nilai validasi ahli materi sebesar 3,64 dan ahli media sebesar 3,66, keduanya dalam kategori sangat layak. Hasil uji efektivitas menunjukkan peningkatan skor literasi digital mahasiswa dari 61,45 menjadi 83,20 dengan nilai N-Gain sebesar 0,56 (kategori sedang–tinggi) dan nilai signifikansi p 0,05. Respon mahasiswa terhadap media juga sangat positif dengan persentase rata-rata 85,4%.Dapat disimpulkan bahwa media pembelajaran berbasis Android yang dikembangkan layak dan efektif digunakan untuk meningkatkan literasi digital mahasiswa, serta mendukung pembelajaran yang lebih interaktif, fleksibel, dan kontekstual. Hasil penelitian ini memberikan kontribusi terhadap pengembangan model pembelajaran berbasis teknologi mobile di lingkungan pendidikan tinggi.
Pengembangan perangkat pembelajaran project based learning pada mata pelajaran produktif kreatif dan kewirausahaan di sekolah menengah kejuruan Azhari Syamsu; Ganefri Ganefri; Refdinal Refdinal; Aswardi Aswardi
JRTI (Jurnal Riset Tindakan Indonesia) Vol. 7 No. 3 (2022): JRTI (Jurnal Riset Tindakan Indonesia)
Publisher : IICET (Indonesian Institute for Counseling, Education and Therapy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/30031992000

Abstract

Permasalahan yang ada ketika proses pembelajaran produk kreatif dan kewirausahaan belum memiliki perangkat pembelajaran yang inovatif dan terintegrasi dengan materi pembelajaran produk kreatif dan kewirausahaan maka diperlukan perangkat pembelajaran berbasis proyek yang dapat membantu siswa belajar secara mandiri. Metode yang digunakan adalah penelitian dan pengembangan (R&D) dengan model pengembangan 4-D. Subjek penelitian adalah mahasiswa jurusan teknik elektro yang mengambil mata kuliah produk kreatif dan kewirausahaan. Jenis datanya adalah data primer dimana datanya disediakan oleh guru dan siswa. Instrumen pengumpulan data berupa angket. Teknik analisis data deskriptif untuk mendeskripsikan validitas, kepraktisan dan efektivitas perangkat pembelajaran berbasis proyek. Hasil yang diperoleh dari penelitian pengembangan ini adalah sebagai berikut: (1) Menghasilkan perangkat pembelajaran berbasis proyek, (2) Validitas perangkat pembelajaran berbasis proyek, dinyatakan valid pada aspek isi, aspek format dan aspek penyajian, ( 3) Kepraktisan Perangkat pembelajaran berbasis proyek, berdasarkan tanggapan dosen, dinyatakan sangat praktis dan berdasarkan tanggapan siswa, dinyatakan sangat praktis, (4) Keefektifan perangkat pembelajaran berbasis proyek, dinyatakan sangat efektif dalam meningkatkan aspek pengetahuan siswa yang terlihat dari peningkatan hasil belajar siswa dalam pembelajaran dan peningkatan aspek keterampilan siswa. dilihat dari hasil penugasan proyek yang dihasilkan.
Pengaruh Pengalaman Praktek Kerja Industri Dan Self Efficacy Terhadap Minat Berwirausaha Siswa Busana Butik Winda Bali Ulina Tarigan; Ganefri Ganefri; Elida Elida; Hansi Efendi
JRTI (Jurnal Riset Tindakan Indonesia) Vol. 7 No. 4 (2022): JRTI (Jurnal Riset Tindakan Indonesia)
Publisher : IICET (Indonesian Institute for Counseling, Education and Therapy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/30032269000

Abstract

Penelitian ini bertujuan untuk: 1) mengetahui pengaruh secara parsial pengalaman praktek kerja industri dan Self Efficacy terhadap minat berwirausaha siswa SMK Busana Butik; 2) mengetahui pengaruh secara simultan pengalaman praktek kerja industri dan self efficacy terhadap minat berwirausaha siswa SMK Busana Butik. Penelitian ini merupakan penelitian ex-post facto. Populasi penelitian adalah seluruh siswa SMK Busana Butik SMK Negeri 6 Padang. Teknik pengambilan sampel menggunakan proporsional random sampling. Teknik analisis data menggunakan analisis deskriptif, analisis regresi linier sederhana dan analisis regresi berganda. Hasil penelitian menunjukkan bahwa terdapat adanya pengaruh secara parsial pengalaman praktek kerja industri sebesar 0,617 = 61,7% dan pengaruh self efficacy sebesar 0,681= 68,1% terhadap minat berwirausaha. Variabel pengalaman prakerin dan Self Efficacy secara simultan memiliki kontribusi pengaruh terhadap minat berwirausaha siswa sebesar 69,7%. Nilai Fhitung sebesar 36,446 yang lebih besar dari ttabel sebesar 2,70. Dengan arti pengalaman prakerin dan self efficacy memiliki pengaruh terhadap minat berwirausaha siswa Busana Butik secara parsial dan simultan.
Co-Authors 'Ariqsyah, Muhammad ., Alexsandra Aaron Kristian Abdul Habib Arrasyidi Desky Abdul Wahid Abna Hidayati Abrar Tanjung Afzalur Syaref Agariadne Dwinggo Samala Ahmad, Stevanni Amelia Ahmaddul Hadi, Ahmaddul Aldiansyah, Muhammad Alfajri Yusra Ali Akmal Zoni Ali Amran Ali Setiawan, Muhammad Nurhisyam Ambiyar, Ambiyar Ananda, Yulia Fitri Andre Yuberta Andrian Andrian Andrian Andrian Annisa Tishana Anori, Sartika Arinda Frismelly Arman Arman Arwildayanto, Arwildayanto Ashabul Khairi Asmar Yulastri Asrul Huda Aswardi Aswardi Asyahri Hadi Nasyuha Aulia Rahman Ayu Eka Putri Azhari Syamsu Aznil Mardin Bayu Ramadhani Fajri Budi Syahri Candra Surya Chairul Nazalul Anshar Cicillya Selly Maivi Deby Cinthia Dedy Irfan Des Suryani Desky, Abdul Habib Arrasyidi Diana Sriwahyuni Diana Sriwahyuni Dicky Nofriansyah Dony Novaliendry Dwi Shatmoko Dwi Sudarno Putra Efendi, Hansi Efrizon Efrizon Egi Afandi Elfizon Elfizon Elfizon Elfizon Elfizon Elfizon elida elida Elida Elida Elida Elmi, Hafiz Enjang Suhaedin Erianjoni Erianjoni Ernawati Fadhilah Fadhilah Fadhilah Fadhilah Fadhilah Fadhilla Fadhilla Fadhli Ranuharja Fadillah Fadillah Fadlul Amdhi Yul, Fadlul Amdhi Fahmi Rizal Fakhrur Rozi Febri Prasetya Feri Ferdian Firdaus Firdaus Fitri Ayu Fitri, Yolanda Idha Fitrika Kumala Dewi Fuady Anwar Fuji Astuti Fuji Edya Geovanne Farell Giatman Ginanjar, Singgih Hadi Kurnia Saputra Hadiastuti, Hadiastuti Hadiyanto, Hadiyanto Hambali Hambali Hansi Efendi Hansi Effendi Harahap, Armina Sari Hardianto Hardimansyah Hardimansyah Hariyadi, Hariyadi Harleni, Harleni Hastuti Hastuti Helmiza Hendra Hidayat Hendra Hidayat Hendra Hidayat Hentje Ponto Herlin Setyawan Hermi Zaswita Hirval Hirval Hutagalung, Juniar I Nyoman Sila Ifdil Ifdil Ika Parma Dewi Ilham Juliwardi Ilham Tri Maulana Indrati Kusumaningrum Irdamurni Irma Yulia Basri Izzara, Widi Aliffa Jumadi Mabe Parenreng Junaidah Junaidah Karmila Suryani Krismadinata Krismadinata Krismadinata, Krismadinata Kurnia Wahyu Prima Laila Fajri Laili, Ismi M. Syaifuddin M. Yasep Setiawan Mahesi Agni Zaus Mardizal, Jonni Maryatun Kabatiah Maulana, Fajar Mega Silfia Dewy, Mega Silfia Mimi Yupelmi Mira Hasti Hasmira Miranda Muhammad Agung Muhammad Akbar Muhammad Aldiansyah Muhammad Anwar MUHAMMAD ANWAR Muhammad Anwar Muhammad Husin Muharram Muharram Mukhaiyar, Riki Murni Astuti Murniyeeti, Murniyetti Muskhir, Mukhlidi Muslim Muslim Nabawi, Rahmat Azis Nasution, Fadhilla Risky Aisyah Nellitawati Nellitawati Nizwardi Jalinus Nurhasan Syah Nuzul Hidayat, Nuzul Olivia Oktorie Panyahuti Panyahuti Panyahuti, Panyahuti Putra, Ade Herdian Putra, Rusnardi Rahmat Putri Purnomo Sari Rahayu, Sutria Rahayu, T. Rahma Della Rahmat Fadillah Rahmilia Agraini, T. Rama, Alzet Refdinal, Refdinal Refdinal, Refdinal Remon Lapisa Reni Kurnia Renny Permata Saputri Ridwan Ridwan Rini Sefriani Rispendra, Rispendra Rizal, Rifmelda Rony, Zahara Tussoleha Rusdinal, Rusdinal Ryan Fikri Santi, Titen Darlis Santika, Tiara Saragih, Fadhillah Majid Sari, Bella Fitria Sari, Putri Purnomo Siregar, Nanda Sari Sukardi Sukardi Sukardi, Sukardi Surfa Yondri Suyanta Suyanta Syafrijon, Syafrijon Syafril, S. Syahril Syahril Syaiful Haq Syaiful Islami Syamsu, Azhari Syerlie Annisa Taali, Taali Tananda, Opi Tarigan, Winda Bali Ulina Ta’ali, Ta’ali Toto Sugiarto Trully Yetti Puspita Ulil Amri Unung Verawardina Usman Mulbar Usmeldi Usmeldi Vera Irma Delianti Wagino Widiarti R Maya Winda Agustiarmi Winda Bali Ulina Tarigan Winda Lestari Siregar Wiwik Rahayu Wulan Juswita Sari Yanita, Merita Yanto, Doni Tri Putra Yeka Hendriyani Yose Indarta Yudha Aditya Yudha Aditya Fiandra Yudha Aditya Fiandra, Yudha Aditya Yudha Fiandra Yuliana Yuliana Yuliana Yuliana Yuliawati Yunus yusra, alfajri Zadrian Ardi Zainurni Zein Zakaria Zakaria Zekri Zekri