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All Journal International Journal of Evaluation and Research in Education (IJERE) JPMS (Jurnal Pendidikan Matematika dan Sains) Pythagoras: Jurnal Matematika dan Pendidikan Matematika Jurnal Ilmu Perpustakaan Jurnal Sains dan Teknologi Jurnal Pendidikan Indonesia AKSIOMA Jurnal Pendidikan Matematika Dinamika Pendidikan Jurnal Teknik Elektro JURNAL DERIVAT: JURNAL MATEMATIKA DAN PENDIDIKAN MATEMATIKA Jurnal Karya Pendidikan Matematika Primary: Jurnal Pendidikan Guru Sekolah Dasar Jurnal Inovasi Teknologi Pendidikan Kontinu: Jurnal Penelitian Didaktik Matematika Jurnal Ilmiah Pendidikan Dasar AKSIOMA: Jurnal Program Studi Pendidikan Matematika Scientific Journal of Informatics JINOP (Jurnal Inovasi Pembelajaran) Jurnal KARISMATIKA PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Jurnal Informatika Upgris Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran JIPMat (Jurnal Ilmiah Pendidikan Matematika) AKSIOMA MALIH PEDDAS E-Dimas: Jurnal Pengabdian kepada Masyarakat Al-Jabar : Jurnal Pendidikan Matematika JURNAL IQRA´ Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Union: Jurnal Ilmiah Pendidikan Matematika AJIS : Academic Journal of Islamic Studies Indonesian Journal of Science and Mathematics Education MUST: Journal of Mathematics Education, Science and Technology RAUDHAH Journal of Dedicators Community JURNAL PENDIDIKAN TAMBUSAI Teorema: Teori dan Riset Matematika JURNAL MathEdu (Mathematic Education Journal) Journal on Education Comvice : Journal of community service Widya Balina :Jurnal Ilmu Pendidikan dan Ekonomi JP3M (Jurnal Penelitian Pendidikan dan Pengajaran Matematika) Jurnal Pendidikan dan Konseling SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Imajiner: Jurnal Matematika dan Pendidikan Matematika Jurnal Penelitian Pembelajaran Matematika Sekolah JURNAL RAUDHAH Bubungan Tinggi: Jurnal Pengabdian Masyarakat SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL Didaktik : Jurnal Ilmiah PGSD STKIP Subang Journal of Didactic Mathematics Journal of Innovation in Educational and Cultural Research Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika SUPERMAT (JURNAL PENDIDIKAN MATEMATIKA) Community Empowerment Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Aksioma Mosharafa: Jurnal Pendidikan Matematika Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) FARABI: Jurnal Matematika dan Pendidikan Matematika International Journal of Research in Education (IJRE) Muria Jurnal Layanan Masyarakat Indonesian Journal of Educational Development (IJED) Archive: Jurnal Pengabdian Kepada Masyarakat Jurnal Lingkar Mutu Pendidikan Journal of Advanced Sciences and Mathematics Education Journal of Educational Sciences Euclid As-Syifa Journal of Islamic Studies and History Jurnal Pendidikan Matematika JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer JRAMathEdu (Journal of Research and Advances in Mathematics Education) Profesi Pendidikan Dasar Scientific Journal of Informatics Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Advance Sustainable Science, Engineering and Technology (ASSET) Schola Journal: Jurnal Ilmiah Pendidikan Dasar Edukasi dan Didatika: Jurnal Ilmiah Pendidikan Dasar Jurnal Pendidikan Guru Profesional AKSIOMA Proceeding International Conference on Digital Education and Social Science ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat
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Promoting mathematics problem solving ability through implementing GeoGebra-assisted problem based learning Amalia, Dhea; Indiati, Intan; Buchori, Achmad; Krisnaningsih, Gunarti
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 2 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i2.14756

Abstract

One of the skills necessary for 21st-century society is the capacity for problem-solving. Students will be required to work in unfamiliar settings, solve problems they have never faced before, and use skills unrelated to any particular subject matter. GeoGebra is a learning environment that provides a variety of representations and simulates various mathematical models. This article aims to describe instructions for the use of Geogebra-assisted PBL in promoting students' capacity for problem-solving. The students who participated in this study consisted of 36 high school students. Mathematics learning is done using the GeoGebra application during the learning process. The method used in this research is descriptive analysis and qualitative research. The specific technique used in implementing GeoGebra-Assisted Problem Based Learning is students through two phases in each sub material. The first phase is focusing on the problems that lead to an understanding about representation for solutions and not solutions in inequality and inequality system. The second phase is focusing on the real world problems that lead to an understanding solving problems using GeoGebra. The results of the study show that teachers need to develop student exploration processes through representations, simulations, problems, and solutions using GeoGebra that are close to student reality. The use of GeoGebra-assisted PBL is mathematics learning is able to support student exploration so that students are more involved in the learning process by paying attention to student interaction and exploration. The use of GeoGebra makes students active knowledge builders, tracks the process of change, and keeps students engaged with teachers in mathematics teaching. The analysis carried out was supported by student learning outcomes, which showed that the average learning outcomes were significantly different and exceeded the Minimum Criteria of Mastery Learning and as many as 86% of students scored above the Minimum Criteria of Mastery Learning. The use of GeoGebra-assisted PBL considerably increased students' capacity for problem-solving, notably in terms of their capacity to recognize issues, obtain data, evaluate it, and suggest solutions. Additionally, students perceived that GeoGebra was a useful tool for accelerating their learning, offering dynamic and interesting learning opportunities, and strengthening their capacity for problem-solving.
Flipped classroom video-based instruction to foster critical reasoning and learning independence in elementary learners Waty, Citra Kumala; Buchori, Achmad; Asrofah, Asrofah
Jurnal Ilmiah Pendidikan Dasar Vol 13, No 1 (2026): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.13.1.85-100

Abstract

This study aims to analyse the effect of the application of the flipped classroom learning model integrated with video learning on lower-class elementary school students, which is still limited to an empirical study. Previous research generally focused on the application of flipped classrooms at the secondary and tertiary education levels, while this study adapted the model to elementary school grade III science learning by considering the characteristics of students' cognitive development through the use of simple and contextual learning videos. This study uses a quantitative method with an experimental design. The research subjects were selected based on the inclusion and exclusion criteria that had been set. Data was collected through a critical reasoning ability test and a learning independence questionnaire, then analysed using the N-Gain Score, the Independent Sample T-Test, and a simple linear regression test. The results showed that the improvement in students' ability in the experimental class (N-Gain 78.34%) was higher than that of the control class (41.94%), with an average score of 86.32 and 68.22, respectively. The regression test showed that the learning model had a significant effect on students' critical reasoning skills and learning independence. These findings suggest that video-assisted flipped classrooms are effectively applied to science learning in lower-class elementary schools.
PERANCANGAN SISTEM APLIKASI WISATA DI KABUPATEN BLORA MENGGUNAKAN VIRTUAL TOUR Lestari, Wahyu Puji; Buchori, Achmad; Wardani, Theodora Indriati
JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer Vol 1, No 1 (2020): JIPETIK: Jurnal Ilmiah Pendidikan Teknologi Informasi & Komputer
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipetik.v1i1.6242

Abstract

Penelitian ini dilatar belakangi oleh masih banyaknya wisata yang ada di Blora belum mendapatkan perhatian dari warganya sendiri. Belum banyak menemukan ulasan di internet yang menceritakan tentang objek-objek wisata yang ada di Blora. Kurangnya promosi menggunakan media sosial menjadi salah satu penyebab wisata-wisata Blora kurang dilirik dan diminati oleh masyarakat. Teknologi yang saat ini berkembang dapat dimanfaatkan untuk membantu dalam pembuatan aplikasi wisata misalnya dengan membuat aplikasi virtual tour. Maka dikembangkan aplikasi wisata Blora menggunakan virtual tour. Tujuan dari penelitian ini adalah merancang aplikasi wisata Blora menggunakan virtual tour yang valid, praktis, dan efektif untuk digunakan dalam mengenalkan wisata Blora kepada masyarakat luas. Metode yang digunakan dalam penelitian ini adalah metode waterfall dengan tahapan Requimenets Definition, System and Software Design, Implementation and Unit Testing, Integration and System Testing, dan Operation and Maintenance. Desain sistem meliputi user interface  dan UML (Unifed Modeling System). Hasil penelitian menunjukkan bahwa validasi ahli dengan rata-rata presentase oleh ahli media sebesar 86% yang artinya sangat baik sehingga dapat disimpulkan bahwa aplikasi wisata Blora valid. Hasil uji keparaktisan dengan rata-rata presentase sebesar 89,20% yang artinya sangat baik sehingga dapat disimpulkan bahwa aplikasi wisata Blora praktis digunakan. Hasil uji keefektifan dengan menggunakan rumus IKP diperoleh sebesar 89,48% yang artinya sangat puas sehingga dapat disimpulkan bahwa aplikasi wisata Blora efektif digunakan.
PENGEMBANGAN GAME EDUKASI BILANGAN PECAHAN BERBASIS AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA KELAS III SEKOLAH DASAR Isna Asyaroh, Suryani; Buchori, Achmad; Indriati Wardani, Theodora; Wijayanto, Wijayanto
JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer Vol 2, No 1 (2021): JIPETIK: Jurnal Ilmiah Pendidikan Teknologi Informasi & Komputer
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipetik.v2i1.7641

Abstract

 Guru masih menerapkan pembelajaran konvensional yang mengakibatkan siswa kurang bersemangat dan sulit memahami materi bilangan pecahan pada mata pelajaran matematika. Hal itu yang mengakibatkan hasil belajar siswa menjadi kurang maksimal. Penelitian ini merupakan jenis penelitian RD yaitu jenis penelitian pengembangan yang bertujuan untuk mengetahui aplikasi Game Edukasi Bilangan Pecahan Berbasis Augmented Reality Sebagai Media Pembelajaran Matematika Kelas III Sekolah Dasar valid, praktis dan efektif digunakan untuk pembelajaran Matematika. Aplikasi ini diharapkan dapat menunjang pembelajaran Matematika sehingga dapat meningkatkan motivasi dan  hasil belajar siswa secara maksimal. Model yang digunakan dalam penelitian ini adalah model ADDIE. Tahapan proses model ADDIE yaitu Analyzing (Analisis) , Designing (Desain), Developing (Pengembangan), Implementing (Implementasi), and Evaluating (Evaluasi) adalah salah satu model yang telah umum digunakan untuk mengembangkan suatu aplikasi multimedia. Hasil penelitian ini menunjukkan bahwa hasil validasi ahli dapat dilihat dari persentase oleh ahli media sebesar 95,20%, ahli materi sebesar 94,60%, dan ahli desain pembelajaran sebesar 84,40%. Sehingga dapat disimpulkan bahwa aplikasi Game Edukasi Bilangan Pecahan berbasis Augmented Reality valid untuk digunakan. Hasil angket respon siswa sebesar 90,3% sehingga dapat disimpulkan bahwa aplikasi Game Edukasi Bilangan Pecahan berbasis Augmented Reality praktis untuk digunakan. Berdasarkan pengambilan keputusan melalui nilai signifikansi ternyata thitung ttabel yaitu 2,584921311 1,83 maka Ho ditolak, dapat disimbulkan bahwa terdapat perbedaan hasil belajar siswa. Dilihat dari rata-rata nilai kelas eksperimen sebesar 86,36 lebih tinggi dari kelas kontrol sebesar 73,64. Sehingga dapat disimpulkan bahwa Game Edukasi Bilangan Pecahan berbasis Augmented Reality ini efektif digunakan.  
Design Thinking Approach in the Development of E-Worksheets and AI Videos to Enhance Problem-Solving Skills of Senior High School Students Agustina, Mela; Purwosetiyono, F.X. Didik; Buchori, Achmad; Osman, Sharifah
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3517

Abstract

Penelitian ini bertujuan mengembangkan rancangan e‑worksheet dan video AI melalui pendekatan design thinking untuk meningkatkan pemecahan masalah siswa SMA di Kota Pekalongan. Subjek penelitian terdiri atas 143 siswa dan 14 guru dari beberapa SMA berbeda yang terlibat pada tahap empathize dan define untuk mengidentifikasi profil permasalahan pembelajaran, yang menunjukkan bahwa pemecahan masalah kurang berkembang karena pembelajaran masih abstrak, berfokus pada hafalan, serta minim media interaktif sementara guru terkendala waktu bimbingan. Pada tahap ideate, melalui telaah literatur dan meta‑analisis, dikembangkan gagasan E‑TopWorksheets dengan Pendekatan Matematika Realistik berbantuan Mootion AI; hasil meta‑analisis menunjukkan nilai p<0,001 dengan effect size 0,841 yang menandakan pengaruh signifikan dan kuat penggunaan media serupa terhadap peningkatan pemecahan masalah matematika yang berpotensi menjadi dasar pengembangan media dan memerlukan pengujian lanjutan. Disimpulkan bahwa pendekatan design thinking efektif sebagai kerangka kerja pengembangan prototype media yang kontekstual, adaptif, dan berkontribusi pada inovasi media pembelajaran yang relevan dengan tuntutan pembelajaran abad ke‑21. This study aims to develop a design for e-worksheets and AI-based videos using a Design Thinking approach to enhance the problem-solving skills of Senior High School (SMA) students in Pekalongan City. The research subjects consisted of 143 students and 14 teachers from various high schools who were involved in the empathize and define stages to identify learning problem profiles; findings indicated that problem-solving skills were underdeveloped due to abstract instruction focused on rote learning, a lack of interactive media, and teachers' constraints regarding guidance time. In the ideate stage, through literature review and meta-analysis, the concept of E-TopWorksheets using a Realistic Mathematics Education approach assisted by Mootion AI was developed. The meta-analysis results showed a p-value < 0.001 with an effect size of 0.841, indicating a significant and strong influence of similar media on improving mathematical problem-solving, which potentially serves as a basis for media development and requires further testing. It is concluded that the Design Thinking approach is effective as a framework for developing contextual and adaptive media prototypes, contributing to learning media innovation relevant to 21st-century learning demands.
Developing “SiGaya” Web-Based Interactive Learning Media Using Google Sites : Effect on Motivation and Science Learning Outcome in Primary Education Lusiana, Rosalia Eka; Buchori, Achmad; Harjito
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 12 No. 1 (2026): March
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v12i1.19799

Abstract

This study aims to develop a web-based interactive learning media called “SiGaya” using Google Sites to enhance elementary school students’ motivation and learning outcomes in science. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The SiGaya media was designed with interactive features such as videos, quizzes, and games to support engaging and effective learning experiences. The participants consisted of 25 fourth-grade students from an elementary school in Semarang, Indonesia. Data were collected through observations, interviews, questionnaires, and achievement tests. The data were analyzed using descriptive quantitative analysis, descriptive qualitative analysis, and inferential statistics. The results show that the content expert validation of the SiGaya media achieved a score of 94%, categorized as very good. Meanwhile, the media expert validation obtained a score of 88%, which is also categorized as very good. Furthermore, the effectiveness test revealed an N-Gain score of 0.71 (71%), indicating a high level of improvement in students’ learning outcomes. Statistical analysis also demonstrated a significant difference between the pretest and posttest scores (p < 0.05). Therefore, the findings suggest that SiGaya is a valid, practical, and effective web-based learning medium that can enhance students’ motivation and learning outcomes in elementary science education. This study contributes to the integration of digital learning innovations in primary education and offers a scalable model for technology-enhanced science learning.
Mapping students learning needs through design thinking to support critical thinking in mathematics Nabila Zulfaniar, Eva; Purwosetiyono, FX Didik; Buchori, Achmad
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i1.30109

Abstract

Purpose: This study aims to investigate how the Design Thinking framework can be systematically utilized to map junior secondary students’ learning needs in mathematics to support the development of critical thinking skills. Method: An exploratory qualitative design was employed, applying the empathize, define, and ideate stages of the Design Thinking process. The participants consisted of 80 students from Grades VII–IX and 7 mathematics teachers from three junior secondary schools in Pemalang Regency, Indonesia. Data were collected through expert-validated questionnaires, classroom observations, and semi-structured interviews. The data were analyzed using an interactive model involving data reduction, data display, and conclusion drawing, supported by triangulation to ensure credibility. To reinforce the proposed instructional solutions, a quantitative meta-analytic synthesis of five relevant empirical studies was conducted using JASP software to estimate pooled effect sizes. Findings: The results indicate a substantial discrepancy between conventional teacher-centered instruction and students’ need for interactive, visual, and problem-oriented learning experiences. The ideation stage produced three key solutions: booklet-based materials, Creative Problem Solving (CPS) activities, and gamified digital tools such as QuizWhizzer. The meta-analytic findings demonstrated a moderate and statistically significant pooled effect size (ES = 0.740, p < 0.05), supporting the potential effectiveness of these approaches in fostering critical thinking. Significance: This study offers a structured framework for integrating Design Thinking into mathematics learning needs analysis and provides evidence-based guidance for designing innovation-oriented instructional practices.
Integrating design thinking and GEMATH to enhance vocational students’ critical thinking in mathematics Ismiyati, I'in; Dwijayanti , Ida; Buchori, Achmad
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i1.30269

Abstract

Purpose: This study aims to examine the effect of integrating Design Thinking with GEMATH (GeoGebra and MATLAB) on vocational students’ critical thinking skills in mathematics learning. Method: The study employed a quasi-experimental research design using a pretest–posttest control group framework. The participants consisted of 50 eleventh-grade students from a vocational high school in Semarang, Indonesia, selected through cluster random sampling. Students were divided into an experimental group and a control group. The experimental group received mathematics instruction through a Design Thinking approach integrated with GEMATH, while the control group was taught using conventional teaching methods. Data were collected using a critical thinking test developed based on Ennis’ indicators, supported by observation sheets and technology readiness questionnaires. The data were analyzed using normality and homogeneity tests, followed by an independent sample t-test and effect size analysis. Findings: The findings reveal a statistically significant improvement in the critical thinking skills of students who participated in the Design Thinking–GEMATH learning environment compared with those receiving conventional instruction. Significance: The results indicate that integrating Design Thinking with digital mathematical tools can effectively promote higher-order thinking skills and provide an innovative pedagogical strategy for improving mathematics learning in vocational education.
Instructional Leadership and Data-Based Planning as Determinants of Teachers’ Performance in Vocational High Schools Wahyuningsih, Siti; Buchori, Achmad; Wuryandini, Endang
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 8 No. 1 (2026): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v8i1.9192

Abstract

This study aims to analyze the effects of instructional leadership and data-driven planning on the performance of public vocational high school (SMK) teachers in Semarang Regency. A quantitative approach was employed using an ex post facto method with a correlational research design. The population consisted of 247 productive/vocational SMK teachers in Semarang Regency. Proportional random sampling was used to ensure representation from each school, resulting in a sample of 156 teachers. Data were collected through closed-ended questionnaires that were tested for validity using Pearson’s product-moment correlation and for reliability using Cronbach’s Alpha to ensure their validity and reliability. The data were analyzed using simple and multiple linear regression with SPSS. The results indicate that instructional leadership partially contributes 18.3% to SMK teacher performance, while data-driven planning contributes 19.8%. Simultaneously, both variables have a combined effect of 26.7%. These findings suggest that improving SMK teacher performance requires effective instructional leadership and well-implemented data-driven planning. Collaboration between learning-centered leadership and effective data utilization and management supports teacher performance in achieving high-quality learning. Teachers are expected to improve their data literacy so that data use is not merely administrative but also analytical and strategic. This study is expected to serve as a reference for education policymakers in designing more effective and sustainable strategies to enhance teacher performance.
EXPLORING TEACHERS’ EXPERIENCES IN IMPLEMENTING VISUAL LITERACY-BASED LEARNING MEDIA IN EARLY ELEMENTARY WRITING LESSON: A CASE STUDY Turmudli; Sumarno; Achmad Buchori
SOSIOEDUKASI Vol 14 No 4 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i4.6564

Abstract

This study explores teachers' experiences in implementing visual literacy-based learning media in early elementary writing lessons. The purpose is to examine the impact of these media on student motivation, writing engagement, and learning outcomes. Using a qualitative case study approach, the research was conducted in a second-grade classroom, where teachers integrated visual literacy into writing instruction. The findings indicate that visual literacy-based media significantly enhanced students’ motivation and engagement in writing activities. Teachers reported that the media facilitated active participation and improved students’ ability to organize ideas and express thoughts through writing. The study concludes that visual literacy-based learning media is an effective tool for fostering creativity, critical thinking, and communication skills, contributing to a more interactive and engaging writing experience for young learners.
Co-Authors Aan Burhanuddin ABDUL AZIZ, MUHAMMAD Ade Ricky Rozzaqi Adhi Kusmantoro Adi Saputro, Bagus Afrilya Herianty Agnita Siska Pramasdyahsari, Agnita Siska Agung Handayanto Agustina, Mela Ali Shodiqin Alifia Shabrina Alika, Ornella Amalia, Dhea Amanati Rochmah Ana Muslihatun Anam, Muhammad Amirul Andrinugroho, Aryo Anggraeny, Bella Putri Dias Anggraina, Nabila Anjarweni, Bondhaningtyas Annajmuts Tsaaqib Anwar Fauzi Anwar Maulana, Ahmad Nurul Aprilia Nur Widyanti Arif Wibisono Ariyanti, Mei Riska Dwi Arri Handayani Arso Widyasmoro Aryani, Desy Dwi Aryo Andri Nugroho Asrofah Asrofah Aurora Nur Aini Aurora Nur Aini Azizah Azizah Bagus Ardi Saputro Bakti, Siti Maisyaroh Bambang Setiawan Bhihikmah Bhihikmah Budi Lazarusli Budi Lazarusli, Budi Budiana, Mutiara Budiawan, Raden Yusuf Sidiq Carson Carsoni Cintang, Nyai Cintang, Nyai Damayanti, Safrida Dwi Destiana Putri Cahyani Devega, Lidya Devega, Lidya Septia Devita Rahmania Dewi Wulandari Dhea Amalia Dhian Endahwuri, Dhian Dian Ayu Azhari Dimas Abdul Aziz Dina Ahsanti Albar Dina Prasetyowati Djoko Sri Bimo Dr. Masrukan, Dr. Dwi Astuti Dwi Kusuma, Ressa Laurencya Dwijayanti , Ida ekinengsih, ekinengsih Eko Yulianto EKO YULIANTO Elyasari, Siti Elyasari, Siti Endang Wuryandini, Endang Ernawati, Isnaeni Eva Muzdalifah Evi Kholisoh F.X. Didik Purwosetiyono Fafa Nurdyansyah Fahmi, M Ali Musthofa Farida Nursyahidah Febrian Murti Dewanto Fredi Ganda Putra Fuad Abdullah Fuad Fuad, Fuad Abdullah Gunarti Krisnaningsih Handayani, Sri Hastuti Retno Hanung Unggul Prastawa Harjito - Harsanti, Cita Nugraeni Hartoyo, Agus HARYUDA, LAKSANA Herianty, Afrilya Hermawan, Jody Setya Herowati, Eny I Made Sudana I Nyoman Adi Putra Ida Dwijayanti Ika Menariati Indah Purwanti Indriati Wardani, Theodora Intan Indiati Intan Indiati Irawati, Nurul Ismartoyo Ismartoyo Ismiyati, I'in Isna Asyaroh, Suryani Istiyaningsih, Rumiyatun Istiyaningsih, Rumiyatun Joko Siswanto Joko Sulianto . . Juwitaningrum, Juwitaningrum Kartinah Kartinah, Kartinah Kartono , Khilya Ulfa Kiranasari, Asy-Syifa Puspa Krisetiawan, Krisetiawan Krishna Huda Bagus Pambudi Krisnaningsih, Gunarti Kristia Setyaningsih Kusumantoro, Adhi Lailatul Lutfiyah Laily Sa'diyah, Nur Larasati, Rima Yulia Lestari, Ichsan Budi Lia Lalita Giovanti Lidya Devega Lilik Ariyanto Lina Riyanti Listya Endang Artiani Listyaningrum, Asri Linda Lusi Rachmiazasi Masduki Lusi Rachmiazasi Masduki, Lusi Lusiana, Rosalia Eka M. Anas Dzakiy Ma&#039;rifatul Mukaromah Mahmud Yunus Maryanto Masrukan Masrukan Mega Novita Meyyolis, Richa Mida Astarina Milagros Baldemor Muhammad Prayito Muhammad Saifuddin Zuhri Muhdi Mujiono Muliawati, Hana Muna, Shofiyatul Muniroh, Lisa Murgiwati, Murgiwati Muthoharoh, Nurul Afifah Nabila Zulfaniar, Eva Ngatmini Ngatmini Nida, izza Khoirin Ningsih, Tri Rahayu Niswatun Hasanah Nizaruddin Nizaruddin Noviana Dini Rahmawati Noviana Dini Rahmawati, Noviana Dini Novita Wulandari Nur Aini Nur Cholifah Nur Khoiri Nur Khoiri Nurfarida, Akhdian Dwi Nuza Heri Setyani Nyai Cintang Ornella Alika Osman, Sharifah Prasetio Zidan Cahya Prasetyo, Muhammad Ponco Prihastuti, Anggraini Purwosetiyono, F.X. Didik Purwosetiyono, FX Didik Putri, Febriana Mulyana Qristin violinda Rahartiningsih, Yashinta Arum Surya Rahmadhani, Tarisa Ahwalia Rasiman . Rasiman Rasiman Rina Dwi Setyawati Rina Dwi Setyawati Rohim, Nur Muhammad Rosalina Ginting Rozzaky, Ade Ricky Rustono sa'adah, siti Saptana, Della Ayu Saputra, Bagus Ardi Sari, Ane Armitha Permata sari, Asysyifa puspa Selviana, Mina Tika Senowarsito, Senowarsito Setiawan, Agus Setyani, Nuza Heri Setyaningsih, Kristia Sharifah Osman Sharifah Osman Shatila, Asti Gimma Shofiyatul Muna Sigit Ristanto Sigit Wibowo Sinta Mutiara Siti Elyasari Siti Kholifah Siti Kholifah Siti Maisyaroh Bakti Pertiwi Siti Maisyaroh Bakti Pertiwi Siti Wahyuningsih Sitiaeti Sitiaeti Soedjono Soedjono Soedjono Sriyatun Sriyatun Sudargo Sugiarto S Sugiharti, Asih Sugiyanti Sugiyanti Sulianto, Joko Sumarno Sumarno . Sumarno Sumarno Sunan Baedowi Supandi Sutriyatiningsih, Sutriyatiningsih Suwarno Widodo Suyatmi, Erma Syahru Romadhon Theodora Indriati Wardani Theodora Indriati Wardani Tri Wahyu Hari Murtiningsih Triyono Triyono Triyono Triyono Turmudli Turmudli, Turmudli Tyas, Dinda Ari Margahayuning Universitas PGRI Semarang, Velma Nindita Arsitektur, Utami, Namira Putri Utvi Hinda Zahnnisa Uyun, Fina Ismatul Wahyu Puji Lestari, Wahyu Puji Wardani, Th. Indriati Wardani, Theodora Indriati Warto - Waty, Citra Kumala Wibisana, Muh Isna Nurdin Wibowo, Alam Wicaksono Widya Kusumaningsih Widyanti, Aprilia Nur Wijayanto wijayanto wijayanto WIJAYANTO WIJAYANTO Winaryanti, Aloysia Sri Wulandari Wulandari Yanti, Yenni Asma Yanuar Hery Murtianto Yanuar Hery Murtianto Yulianti Yulianti Yundari, Yundari Yuris Setyoadi Zuhri, Muhammad Saifudin Zulianto, Zulianto Zunika Agung Rahayu Zunika Agung Rahayu