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All Journal International Journal of Evaluation and Research in Education (IJERE) JPMS (Jurnal Pendidikan Matematika dan Sains) Pythagoras: Jurnal Matematika dan Pendidikan Matematika Jurnal Pendidikan dan Pengajaran Jurnal Ilmu Perpustakaan Jurnal Sains dan Teknologi Jurnal Pendidikan Indonesia AKSIOMA Jurnal Pendidikan Matematika Dinamika Pendidikan Jurnal Teknik Elektro JURNAL DERIVAT: JURNAL MATEMATIKA DAN PENDIDIKAN MATEMATIKA Primary: Jurnal Pendidikan Guru Sekolah Dasar Jurnal Inovasi Teknologi Pendidikan Kontinu: Jurnal Penelitian Didaktik Matematika Jurnal Ilmiah Pendidikan Dasar AKSIOMA: Jurnal Program Studi Pendidikan Matematika Scientific Journal of Informatics JINOP (Jurnal Inovasi Pembelajaran) Jurnal KARISMATIKA PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika Jurnal Informatika Upgris Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran JIPMat (Jurnal Ilmiah Pendidikan Matematika) AKSIOMA MALIH PEDDAS E-Dimas: Jurnal Pengabdian kepada Masyarakat Al-Jabar : Jurnal Pendidikan Matematika JURNAL IQRA´ Union: Jurnal Ilmiah Pendidikan Matematika AJIS : Academic Journal of Islamic Studies Indonesian Journal of Science and Mathematics Education MUST: Journal of Mathematics Education, Science and Technology RAUDHAH Journal of Dedicators Community JURNAL PENDIDIKAN TAMBUSAI Jurnal Ilmiah Pendidikan Profesi Guru JURNAL MathEdu (Mathematic Education Journal) Journal on Education Comvice : Journal of community service Widya Balina :Jurnal Ilmu Pendidikan dan Ekonomi JP3M (Jurnal Penelitian Pendidikan dan Pengajaran Matematika) Jurnal Pendidikan dan Konseling SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Imajiner: Jurnal Matematika dan Pendidikan Matematika Jurnal Penelitian Pembelajaran Matematika Sekolah JURNAL RAUDHAH Jatilima : Jurnal Multimedia Dan Teknologi Informasi Bubungan Tinggi: Jurnal Pengabdian Masyarakat SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL Didaktik : Jurnal Ilmiah PGSD STKIP Subang Journal of Didactic Mathematics Journal of Innovation in Educational and Cultural Research Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika SUPERMAT (JURNAL PENDIDIKAN MATEMATIKA) Community Empowerment Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Aksioma Mosharafa: Jurnal Pendidikan Matematika Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) FARABI: Jurnal Matematika dan Pendidikan Matematika International Journal of Research in Education (IJRE) Muria Jurnal Layanan Masyarakat Indonesian Journal of Educational Development (IJED) Archive: Jurnal Pengabdian Kepada Masyarakat Jurnal Lingkar Mutu Pendidikan Journal of Advanced Sciences and Mathematics Education Journal of Educational Sciences Euclid Jurnal Pendidikan Terapan As-Syifa Journal of Islamic Studies and History Jurnal Pendidikan Matematika JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer JRAMathEdu (Journal of Research and Advances in Mathematics Education) Profesi Pendidikan Dasar Scientific Journal of Informatics Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Advance Sustainable Science, Engineering and Technology (ASSET) Schola Journal: Jurnal Ilmiah Pendidikan Dasar Edukasi dan Didatika: Jurnal Ilmiah Pendidikan Dasar Jurnal Pendidikan Guru Profesional AKSIOMA Proceeding International Conference on Digital Education and Social Science ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat
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Interactive Video Animation Media Based on Problem Based Learning to Improve Students’ Motivation and Science Learning Outcomes Sa'adah, Siti; Buchori, Achmad; Sulianto, Joko
Jurnal Iqra' : Kajian Ilmu Pendidikan Vol. 10 No. 3 (2025): Jurnal Iqra' : Kajian Ilmu Pendidikan
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/ji.v10i3.6788

Abstract

This study aims to develop interactive video animation learning media with a Problem Based Learning (PBL) approach to improve students’ motivation and learning outcomes on the topic of plant reproduction in elementary school. The research employed a development method based on the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The media was designed using animation and interactive elements that visualize abstract biological concepts, supported by problem-based scenarios to encourage students’ critical thinking and engagement. The validation process involved media experts, material experts, and learning design experts. The results indicated that the media met the “very valid” category, with an overall average score above 90%. Practicality tests conducted with teachers and students showed excellent usability, with mean scores of 95% and 94%, respectively, indicating that the media was easy to operate and engaging. The effectiveness test using a pretest-posttest control group design demonstrated significant improvements in both motivation and learning outcomes, as evidenced by an N-Gain score of 0.70 and a significance value of 0.000 < 0.05. These findings suggest that the developed interactive video animation media is valid, practical, and effective for enhancing students’ motivation and achievement in science learning. The integration of PBL and digital animation provides meaningful learning experiences, supports active participation, and contributes to innovative instructional practices in the context of the Merdeka Curriculum implementation in elementary schools.
Development of geogebra-based interactive multimedia on triangle and quadrilateral topics to enhance students' understanding of mathematical concepts Achmad Buchori; Noviana Dini Rahmawati; Milagros Baldemor
Journal of Advanced Sciences and Mathematics Education Vol. 5 No. 2 (2025): Journal of Advanced Sciences and Mathematics Education
Publisher : CV. FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/jasme.v5i2.535

Abstract

Background: Understanding mathematical concepts is essential for students, as it forms the basis for developing other mathematical abilities. Many students struggle with abstract mathematical ideas, particularly in geometry.Aim: This study aims to examine the validity, practicality, and effectiveness of GeoGebra-based interactive multimedia in enhancing students’ understanding of triangles and quadrilaterals.Method: This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation phases. The subjects involved were seventh-grade students at a junior high school. Validation of the product was conducted by two material experts and two media experts. Practicality was assessed using student response questionnaires, while effectiveness was measured through a quasi-experimental design involving a pretest-posttest control group. Data were analyzed using descriptive statistics and inferential analysis to determine the improvement in conceptual understanding.Result: Validation scores reached 88% (material) and 88.2% (media), indicating high validity. Student feedback showed positive responses toward the multimedia's usability and engagement. The experimental group outperformed the control group, with a higher average score, demonstrating the effectiveness of the developed multimedia.Conclusion: GeoGebra-based interactive multimedia is a valid, practical, and effective tool for improving students’ understanding of mathematical concepts, particularly in triangle and quadrilateral topics. Its integration into classroom instruction enhances engagement and supports meaningful learning experiences. Future research is recommended to investigate the long-term effects of such multimedia on students’ conceptual retention, its application to other mathematical domains and grade levels, and its integration with collaborative or inquiry-based learning approaches.
Pelatihan Media Terbarukan Berbasis Virtual Reality Bagi Tenaga Kependidikan, Laboran dan Pustakawan di SMPN 3 Mranggen Demak Siti Kholifah; Achmad Buchori
ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat Vol. 1 No. 1 (2023): Januari : Jurnal Pengabdian dan Kemitraan Masyarakat
Publisher : LP3M INSTITUT KH YAZID KARIMULLAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59246/alkhidmah.v1i1.181

Abstract

Tahun 2022 merupakan era perubahan yang besar dan mendadak karena pandemic Covid-19. Sektor pendidikan mengalami dampaknya. Salah satu solusi bagi tenaga kependidikan dalam mempromosikan sekolahnya dan paraktek di laboratoratorium atau perpustakaan adalah dengan menggunakan teknologi Virtual Reality sebagai media alternatifnya. Dengan memanfaatkan media Virtual Reality ini, tentu akan membuat pembelajaran dan pelayanan akademik lebih menarik, inovatif, dan memberikan imajinasi lebih baik bagi siswa dalam belajar baik pada waktu jam belajar atau diluar jam belajar. Tentu saja kombinasi-kombinasi kegiatan lanjut dengan pemanfaatan media ini perlu disiapkan oleh karyawan atau tenaga kependidikan. Kegiatan Pengabdian Kepada Masyarakat (PKM) ini bertujuan untuk; (1) memberikan pengenalan kepada tenaga kependidikan di SMPN 3 Mranggen mengenai media Virtual Reality sebagai alternative media pembelajaran, media promosi sekolah, media perpustakaan, dan (2) melatih tenaga kependidikan SMPN 3 Mranggen untuk mampu memanfaatkan media terbarukan di laboratorium, Tata Usaha maupun perpustakaan. Metode yang diterapkan dalam program pengabdian ini, yaitu metode presentasi, metode demonstrasi, dan metode praktik. Metode presentasi diterapkan dalam pengenalan software hypermedia menggunakan aplikasi millealab, kemanfaataannya, dan penerapannya dalam pembuatan media berbasis virtual reality, metode demonstrasi mengenai pengoperasionalisasian program dan metode praktik dimana tenaga kependidikan mempraktikkan secara langsung pembuatan media pembelajaran sesuai kebutuhan masing-masing dengan pemanfaatan media berbasis virtual reality.
Development of IPAS Teaching Materials Based on Javanese Local Wisdom in Differentiated Learning for Students Isrotun, Umi; Muhtarom, Muhtarom; Buchori, Achmad
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 8 No. 2 (2026): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v8i2.9433

Abstract

This study aims to develop teaching materials based on Javanese local wisdom in differentiated learning to improve students’ creativity in the IPAS subject at the elementary school level. This research employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The population in this study was all fourth-grade students at the elementary school where the research was conducted. The sampling technique used was purposive sampling, which involves selecting a sample based on specific considerations relevant to the research objectives. The sample consisted of 21 fourth-grade students. Furthermore, the study involved expert validators consisting of learning material experts, learning media experts, and learning design experts to assess the feasibility of the developed teaching materials. The data in this study were obtained from expert validators and fourth-grade elementary school students through validation sheets, questionnaires, observations, and tests. The data analysis techniques included descriptive quantitative analysis to determine the validity and practicality of the teaching materials, as well as inferential statistical analysis using N-gain and paired sample t-test to evaluate their effectiveness. The results showed that the teaching materials were very valid, with an average validation score of 4.55. They were also considered very practical, indicated by student response scores of 4.08 and teacher response scores of 4.63. In terms of effectiveness, there was an increase in the average pretest score (2.63) to posttest (4.25), with an N-Gain of 0.68 (moderate category) and a significant difference (Sig. 0.000 < 0.05). Therefore, the developed teaching materials are valid, practical, and effective in enhancing students’ creativity and can be used as an alternative learning resource in elementary education.
Development of minimum competency assessment (AKM) numeracy test instruments containing ethnomathematics in elementary schools Yashinta Arum Surya Rahartiningsih; Achmad Buchori; Sumarno
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 2 (2025): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip-v14i2.p149-165

Abstract

Minimum Competency Assessment (AKM) is an evaluation tool used to determine the quality of a school through an educational report. This study aims to describe the process of developing ethnomathematics-loaded AKM test instruments and analyze their validity, practicality, and effectiveness. This study uses a development research approach using the ADDIE model, namely, (1) Analysis, (2) Design, (3) Development, (4) Implementation and (5) Evaluation. The research subjects involved 50 fifth-grade students at SDN Ujungnegoro 01 and SDN Wonokerso 02. The validation results from the validators showed a percentage of 95%, meeting the criteria of being very valid and suitable for testing, while the results of the validity of the items 30 out of 40 questions proved valid. The practicality test obtained an average score of 84% in the good category, and the practicality/readability response by the class teacher obtained a score of 93.06 in the excellent category. Based on peer assessment, the score was obtained with an interval of 91.67 in the excellent category. The effectiveness test is based on the questions' reliability, differentiating power, and difficulty level. The reliability test results from a Cronbach Alpha value of 0.874 indicate that the assessment instrument is highly reliable. The results of the differentiating power test were 14 questions in the sufficient category and 16 in the good category. Based on the results of the 30-question level test, there are eight questions in the easy category, 19 in the medium category, and three in the difficult category. The results showed that the developed numeracy AKM test instrument is valid, practical, and effective.
Development of hypnoteaching-based learning videos to improve learning outcomes of IPAS materials: "Let's get acquainted with our earth" grade V students Warto; Achmad Buchori; Ngatmini
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 3 (2025): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v14i3.p234-249

Abstract

This study aimed to develop hypnoteaching-based learning media to enhance fifth-grade students' learning outcomes in Natural and Social Sciences (IPAS – a subject that integrates natural and social science content in the Indonesian elementary curriculum) using the ADDIE model. Conducted in a public elementary school in Central Java, the study employed expert validation, observation, student response questionnaires, and learning outcome tests. Data were analyzed using descriptive statistics and paired-sample t-tests. Results showed excellent validity (average expert rating = 4.7) and a significant improvement in scores from the pre-test (60.00) to the post-test (70.26), with an N-Gain of 0.26, categorised as low based on Hake's criteria. The media received a positive response from students (average satisfaction score = 4.2). Despite the low N-Gain, the hypnoteaching-based media proved to be a practical and engaging tool. Future integration with broader educational technologies is recommended.
Implementation of character education through children's story e-books for elementary school students Ery Maritim; Ngatmini; Achmad Buchori
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 1 (2025): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip-v14i1.p103-121

Abstract

This study aims to analyze the implementation of character education through children's story e-books for students at SD Negeri 02 Tanjungsari, Pemalang Regency. The research subfocus includes planning, implementing, and evaluating the character education program. A qualitative approach with a descriptive research design was used. Data were collected through observations, interviews, and documentation. The research results indicate that in the planning stage, the school has formulated a vision and mission incorporating character education values, developed an integrative curriculum, and allocated a budget and facilities for children's story e-books as digital literacy media. Character education is integrated into learning and extracurricular activities in the implementation stage. In the classroom, teachers use various teaching methods that reflect character development, while outside the classroom, character education is carried out through extracurricular activities, habituation programs, the School Literacy Movement (GLS), The School Literacy Movement (GLS) plays a significant role in this process by encouraging reading and other literacy practices that promote critical thinking, ethical decision-making, and cultural awareness. The Strengthening Pancasila Student Profile (P5) project and active collaboration between the school and parents. The conclusion of this study shows that implementing character education through children's story e-books can enhance character development and lead to more positive behavioral changes. The recommendations include more diverse e-book content development and intensive training for teachers to utilize digital media effectively. A suggestion for future research is the development of technology-based evaluation methods to objectively measure students' character changes.
Promoting mathematics problem solving ability through implementing GeoGebra-assisted problem based learning Dhea Amalia; Intan Indiati; Achmad Buchori; Gunarti Krisnaningsih
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 2 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i2.14756

Abstract

One of the skills necessary for 21st-century society is the capacity for problem-solving. Students will be required to work in unfamiliar settings, solve problems they have never faced before, and use skills unrelated to any particular subject matter. GeoGebra is a learning environment that provides a variety of representations and simulates various mathematical models. This article aims to describe instructions for the use of Geogebra-assisted PBL in promoting students' capacity for problem-solving. The students who participated in this study consisted of 36 high school students. Mathematics learning is done using the GeoGebra application during the learning process. The method used in this research is descriptive analysis and qualitative research. The specific technique used in implementing GeoGebra-Assisted Problem Based Learning is students through two phases in each sub material. The first phase is focusing on the problems that lead to an understanding about representation for solutions and not solutions in inequality and inequality system. The second phase is focusing on the real world problems that lead to an understanding solving problems using GeoGebra. The results of the study show that teachers need to develop student exploration processes through representations, simulations, problems, and solutions using GeoGebra that are close to student reality. The use of GeoGebra-assisted PBL is mathematics learning is able to support student exploration so that students are more involved in the learning process by paying attention to student interaction and exploration. The use of GeoGebra makes students active knowledge builders, tracks the process of change, and keeps students engaged with teachers in mathematics teaching. The analysis carried out was supported by student learning outcomes, which showed that the average learning outcomes were significantly different and exceeded the Minimum Criteria of Mastery Learning and as many as 86% of students scored above the Minimum Criteria of Mastery Learning. The use of GeoGebra-assisted PBL considerably increased students' capacity for problem-solving, notably in terms of their capacity to recognize issues, obtain data, evaluate it, and suggest solutions. Additionally, students perceived that GeoGebra was a useful tool for accelerating their learning, offering dynamic and interesting learning opportunities, and strengthening their capacity for problem-solving.
PENGEMBANGAN APLIKASI PENGENALAN BANGUN RUANG DENGAN PENDEKATAN KONTEKSTUAL DI SEKOLAH DASAR BERBASIS AUGMENTED REALITY Budiana, Mutiara; Buchori, Achmad; Wardani, Th. Indriati
JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer Vol 2, No 2 (2021): JIPETIK : Jurnal Ilmiah Pendidikan Teknologi Informasi & Komputer
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipetik.v2i2.8244

Abstract

Media pembelajaran merupakan terobosan baru pada dunia teknolgi yang mampu menjadikan pemebelajaran di kelas semakin lebih efektif, kreatif, dan menyenangkan serta dapat membuat peningkatan pada motivasi belajar siswa. Penelitian ini bertujuan untuk mengahasilkan Aplikasi berbasis Augmented Reality pada materi bangun ruang untuk siswa SD kelas 1. Selain itu, penelitian ini juga dilakukan untuk mengetahui kelayakan Aplikasi yang dihasilkan berdasarkan aspek kevalidan, keefektifan dan kepraktisan. Jenis penelitian ini merupakan penelitian dan pengembangan model ADDIE yang memiliki 5 tahapan yaitu : analisis (analysis), desain produk (design), pengembangan produk (development), uji coba produk (implementation), dan evaluasi (evaluation). Instrument yang digunakan berupa lembar uji validitas, angket uji kepraktisan dan posttest. Lembar uji kevalidan bertujuan untuk mengetahui tingkat kevalidan, angket uji kepraktisan bertujuan untuk mengetahui tingkat kepraktisan dan posttest bertujuan untuk mengetahui tingkat keefektifan. Hasil penelitian menunjukkan kualitas produk yang dihasilkan berdasarkan (1) aspek kevalidan memenuhi kriteria valid dengan rata-rata persentase validator sebesar 93,66%, (2) aspek keefektifan memenuhi kriteria efektif dengan ketuntasan belajar klasikal siswa sebesar 94,64%, (3) aspek kepraktisan memenuhi kriteria praktis dengan rata-rata total angket respon siswa sebesar 85%.
PERANCANGAN USER INTERFACE (UI) DAN USER EXPERIENCE (UX) APLIKASI AKSARA JAWA UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR Muna, Shofiyatul; Buchori, Achmad; Wardani, Theodora Indriati
JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer Vol 4, No 2 (2023): JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipetik.v4i2.17607

Abstract

Penelitian ini dilatar belakangi karena masih banyak siswa sekolah dasar yang belum paham tentang aksara Jawa. Maka dari itu dibuatlah pengembangan aplikasi aksara Jawa. Tujuan dibuatnya aplikasi aksara Jawa agar menjadi motivasi bagi siswa sekolah dasar untuk belajar aksara Jawa. Pembuatan pengembangan perancangan aplikasi ini menggunakan metode Research and Development (RD) dan menggunakan design thinking sebagai model pengembangannya. Aplikasi aksara Jawa ini dibuat menggunakan aplikasi figma. Respondennya adalah siswa kelas 5 (lima) SDN Loireng. Pada penelitian ini, hasil dari validasi ahli menggunakan skala Likert yang didapatkan dari hasil rata-rata presentase ahli media sebesar 98% dan presentase ahli materi sebesar 92% yang mana kedua presentase sangat layak untuk digunakan. Kemudian pengujian responden menggunakan skala guttman yang memperoleh skor 98% dengan kriteria sangat baik. Dalam uji System Usability Scale (SUS) memperoleh hasil 78.00 dan User Experience Questionnaire (UEQ) berada pada level good karena nilainya diatas 0,8. Dalam memotivasi belajar siswa menggunakan dua angket motivasi yaitu sebelum diberikan aplikasi dan sesudah diberikan aplikasi. Dalam angket tersebut ada peningkatan dari sebelum dan sesudah sebesar 33%. Kemudian dalam pengujiannya juga menggunakan uji Wilcoxon signed rank test bernilai 0,000 0,05 dari hasil tersebut maka terdapat pengaruh terhadap peningkatan motivasi belajar siswa.
Co-Authors Aan Burhanuddin ABDUL AZIZ, MUHAMMAD Ade Ricky Rozzaqi Adhi Kusmantoro Adi Saputro, Bagus Afrilya Herianty Agnita Siska Pramasdyahsari, Agnita Siska Agung Handayanto Agustina, Mela Ali Shodiqin Alifia Shabrina Alika, Ornella Amanati Rochmah Ana Muslihatun Anam, Muhammad Amirul Andrinugroho, Aryo Anggraeny, Bella Putri Dias Anggraina, Nabila Anjarweni, Bondhaningtyas Annajmuts Tsaaqib Anwar Fauzi Anwar Maulana, Ahmad Nurul Aprilia Nur Widyanti Arif Wibisono Ariyanti, Mei Riska Dwi Arri Handayani Arso Widyasmoro Aryani, Desy Dwi Aryo Andri Nugroho Aurora Nur Aini Aurora Nur Aini Azizah Azizah Bagus Ardi Saputro Bakti, Siti Maisyaroh Bambang Setiawan Bhihikmah Bhihikmah Budi Lazarusli Budi Lazarusli, Budi Budiana, Mutiara Budiawan, Raden Yusuf Sidiq Carson Carsoni Choirul Hadiyati Cintang, Nyai Cintang, Nyai Damayanti, Safrida Dwi Destiana Putri Cahyani Devega, Lidya Devega, Lidya Septia Devi Mahardika Damayanti Devita Rahmania Dewi Wulandari Dhea Amalia Dhian Endahwuri, Dhian Dian Ayu Azhari Dimas Abdul Aziz Dina Ahsanti Albar Dina Erawati Dina Prasetyowati Djoko Sri Bimo Dr. Masrukan, Dr. Dwi Astuti Dwi Cahyanti Alfiah Dwi Kusuma, Ressa Laurencya Dwi Retno Sriwahyuni Dwijayanti , Ida ekinengsih, ekinengsih EKO YULIANTO Eko Yulianto Elyasari, Siti Elyasari, Siti Endang Wuryandini, Endang Ernawati, Isnaeni Ery Maritim Eva Muzdalifah Evi Kholisoh F.X. Didik Purwosetiyono Fafa Nurdyansyah Fahmi, M Ali Musthofa Farida Nursyahidah Febrian Murti Dewanto Fredi Ganda Putra Fuad Abdullah Fuad Fuad, Fuad Abdullah Gunarti Krisnaningsih Handayani, Sri Hastuti Retno Hanung Unggul Prastawa Harjito Harsanti, Cita Nugraeni Hartoyo, Agus HARYUDA, LAKSANA Herianty, Afrilya Hermawan, Jody Setya Herowati, Eny I Made Sudana I Nyoman Adi Putra Ida Dwijayanti Ika Menariati Indah Purwanti Indah Setyaningsih Indriati Wardani, Theodora Intan Indiati Irawati, Nurul Ismartoyo Ismartoyo Ismiyati, I'in Isna Asyaroh, Suryani Isrotun, Umi Istiyaningsih, Rumiyatun Istiyaningsih, Rumiyatun Joko Siswanto Joko Siswanto Joko Sulianto . . Juwitaningrum, Juwitaningrum Kartinah Kartinah, Kartinah Kartono , Khilya Ulfa Kiranasari, Asy-Syifa Puspa Krisetiawan, Krisetiawan Krishna Huda Bagus Pambudi Kristia Setyaningsih Kusumantoro, Adhi Lailatul Lutfiyah Laily Sa'diyah, Nur Larasati, Rima Yulia Lestari, Ichsan Budi Lia Lalita Giovanti Lidya Devega Lilik Ariyanto Lina Riyanti Listya Endang Artiani Listyaningrum, Asri Linda Lusi Rachmiazasi Masduki Lusi Rachmiazasi Masduki, Lusi M. Anas Dzakiy Ma&#039;rifatul Mukaromah Mahmud Yunus Maryanto Masrukan Masrukan Mega Novita Mei Riska Dwi Ariyanti Mela Agustina Meyyolis, Richa Mida Astarina Milagros Baldemor Muhammad Prayito Muhammad Saifuddin Zuhri Muhdi Muhtarom Mujiono Muna, Shofiyatul Muniroh, Lisa Murgiwati, Murgiwati Muthoharoh, Nurul Afifah Nabila Zulfaniar, Eva Ngatmini Ngatmini Ngatmini Ngatmini Ngatmini Nida, izza Khoirin Ningsih, Tri Rahayu Niswatun Hasanah Nizaruddin Nizaruddin Noviana Dini Rahmawati Noviana Dini Rahmawati, Noviana Dini Novita Wulandari Nur Aini Nur Cholifah Nur Khoiri Nur Khoiri Nurfarida, Akhdian Dwi Nuza Heri Setyani Nyai Cintang Ornella Alika Osman, Sharifah Prasetio Zidan Cahya Prasetyo, Muhammad Ponco Prihastuti, Anggraini Purwitasari, Eti Purwosetiyono, F.X. Didik Purwosetiyono, FX Didik Putri, Febriana Mulyana Putriyanti, Lina Qristin violinda Rahmadhani, Tarisa Ahwalia Rasiman . Rasiman Rasiman RIA YULI PERMATASARI Rina Dwi Setyawati Rina Dwi Setyawati Riska Novianti Rohim, Nur Muhammad Rosalia Eka Lusiana Rosalina Ginting Rozzaky, Ade Ricky Rustono sa'adah, siti Saptana, Della Ayu Saputra, Bagus Ardi Sari, Ane Armitha Permata sari, Asysyifa puspa Selviana, Mina Tika Senowarsito, Senowarsito Setiawan, Agus Setyani, Nuza Heri Setyaningsih, Kristia Sharifah Osman Sharifah Osman Shofiyatul Muna Sigit Ristanto Sigit Wibowo Sinta Mutiara Siti Elyasari Siti Kholifah Siti Kholifah Siti Maisyaroh Bakti Pertiwi Siti Maisyaroh Bakti Pertiwi Siti Wahyuningsih Sitiaeti Sitiaeti Soedjono Soedjono Soedjono Sri Utoyo Sriyatun Sriyatun Sudargo Sugiarto S Sugiharti, Asih Sugiyanti Sugiyanti Sulianto, Joko Sumarno Sumarno . Sumarno Sumarno Sunan Baedowi Supandi Sutriyatiningsih, Sutriyatiningsih Suwarno Widodo Suyatmi, Erma Syahru Romadhon Theodora Indriati Wardani Tri Wahyu Hari Murtiningsih Triyono Triyono Triyono Triyono Turmudli Turmudli, Turmudli Tyas, Dinda Ari Margahayuning Universitas PGRI Semarang, Velma Nindita Arsitektur, Utami, Namira Putri Utvi Hinda Zahnnisa Uyun, Fina Ismatul Wahyu Puji Lestari, Wahyu Puji Wardani, Th. Indriati Wardani, Theodora Indriati Warto Warto - Wibisana, Muh Isna Nurdin Wibowo, Alam Wicaksono Widya Kusumaningsih Wijayanto wijayanto wijayanto WIJAYANTO WIJAYANTO Winaryanti, Aloysia Sri Wulandari Wulandari Yanti, Yenni Asma Yanuar Hery Murtianto Yanuar Hery Murtianto Yashinta Arum Surya Rahartiningsih Yulianti Yulianti Yundari, Yundari Yuris Setyoadi Zuhri, Muhammad Saifudin Zulianto, Zulianto Zunika Agung Rahayu Zunika Agung Rahayu