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All Journal International Journal of Evaluation and Research in Education (IJERE) JPMS (Jurnal Pendidikan Matematika dan Sains) Pythagoras: Jurnal Matematika dan Pendidikan Matematika Jurnal Pendidikan dan Pengajaran Jurnal Ilmu Perpustakaan Jurnal Sains dan Teknologi Jurnal Pendidikan Indonesia AKSIOMA Jurnal Pendidikan Matematika Dinamika Pendidikan Jurnal Teknik Elektro JURNAL DERIVAT: JURNAL MATEMATIKA DAN PENDIDIKAN MATEMATIKA Primary: Jurnal Pendidikan Guru Sekolah Dasar Jurnal Inovasi Teknologi Pendidikan Kontinu: Jurnal Penelitian Didaktik Matematika Jurnal Ilmiah Pendidikan Dasar AKSIOMA: Jurnal Program Studi Pendidikan Matematika Scientific Journal of Informatics JINOP (Jurnal Inovasi Pembelajaran) Jurnal KARISMATIKA PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika Jurnal Informatika Upgris Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran JIPMat (Jurnal Ilmiah Pendidikan Matematika) AKSIOMA MALIH PEDDAS E-Dimas: Jurnal Pengabdian kepada Masyarakat Al-Jabar : Jurnal Pendidikan Matematika JURNAL IQRA´ Union: Jurnal Ilmiah Pendidikan Matematika AJIS : Academic Journal of Islamic Studies Indonesian Journal of Science and Mathematics Education MUST: Journal of Mathematics Education, Science and Technology RAUDHAH Journal of Dedicators Community JURNAL PENDIDIKAN TAMBUSAI Jurnal Ilmiah Pendidikan Profesi Guru JURNAL MathEdu (Mathematic Education Journal) Journal on Education Comvice : Journal of community service Widya Balina :Jurnal Ilmu Pendidikan dan Ekonomi JP3M (Jurnal Penelitian Pendidikan dan Pengajaran Matematika) Jurnal Pendidikan dan Konseling SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Imajiner: Jurnal Matematika dan Pendidikan Matematika Jurnal Penelitian Pembelajaran Matematika Sekolah JURNAL RAUDHAH Jatilima : Jurnal Multimedia Dan Teknologi Informasi Bubungan Tinggi: Jurnal Pengabdian Masyarakat SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL Didaktik : Jurnal Ilmiah PGSD STKIP Subang Journal of Didactic Mathematics Journal of Innovation in Educational and Cultural Research Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika SUPERMAT (JURNAL PENDIDIKAN MATEMATIKA) Community Empowerment Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Aksioma Mosharafa: Jurnal Pendidikan Matematika Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) FARABI: Jurnal Matematika dan Pendidikan Matematika International Journal of Research in Education (IJRE) Muria Jurnal Layanan Masyarakat Indonesian Journal of Educational Development (IJED) Archive: Jurnal Pengabdian Kepada Masyarakat Jurnal Lingkar Mutu Pendidikan Journal of Advanced Sciences and Mathematics Education Journal of Educational Sciences Euclid Jurnal Pendidikan Terapan As-Syifa Journal of Islamic Studies and History Jurnal Pendidikan Matematika JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer JRAMathEdu (Journal of Research and Advances in Mathematics Education) Profesi Pendidikan Dasar Scientific Journal of Informatics Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Advance Sustainable Science, Engineering and Technology (ASSET) Schola Journal: Jurnal Ilmiah Pendidikan Dasar Edukasi dan Didatika: Jurnal Ilmiah Pendidikan Dasar Jurnal Pendidikan Guru Profesional AKSIOMA Proceeding International Conference on Digital Education and Social Science ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat
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The Development of Tri N-Based Interactive Learning Media to Improve Early Reading and Writing Skills of Elementary School Students Yulianto, Eko; Sumarno, Sumarno; Buchori, Achmad
Journal of Educational Sciences Vol. 9 No. 6 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.6.p.5916-5930

Abstract

Early reading and writing skills are essential foundational competencies for students’ academic success. However, many elementary students still experience difficulties in recognizing letters, forming syllables, and constructing words due to the lack of engaging and contextual learning media. This study aims to develop and evaluate interactive learning media based on the Tri N principles (Niteni, Niroke, Nambahi) to improve students’ early reading and writing skills. The research used a Research and Development (R&D) approach with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study was conducted at SD Negeri 3 Tegaldowo, Rembang Regency, involving 36 students. Validation by material and media experts resulted in an average score of 52%, categorized as “fairly valid.” The practicality test showed an effectiveness rate of 44%. Pre-test and post-test assessments demonstrated an improvement in students’ reading and writing abilities, with an average N-Gain score of 57.76% in the moderate category. The significance test obtained a p-value of 0.000 for reading and 0.015 for writing, indicating that the media had a significant effect on learning outcomes. In conclusion, the Tri N-based interactive learning media effectively improve early reading and writing skills. Further development is recommended to refine the interface design and usability.
Development of an Ethnoscience-Based Interactive Educaplay Game to Improve Students’ Problem-Solving Skills Juwitaningrum, Juwitaningrum; Buchori, Achmad; Sumarno, Sumarno
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.18124

Abstract

This study aims to develop an Ethnoscience-integrated Educaplay interactive learning game that is valid, practical, and effective in enhancing elementary students’ problem-solving abilities (PSA). This study adopted the Research and Development (R&D) method using the Dick and Carey development model, comprising nine systematic stages. The research subjects were fourth-grade students at SD Negeri Pranti (as the experimental class) and SD Negeri Pragu (as the control class) in Sulang District, Rembang Regency. Product validation was conducted by two experts (media and material experts), while practicality testing was measured through teacher and student response questionnaires. Effectiveness testing was measured using a Pretest Posttest Control Group Design and analyzed via the N-Gain Score. The results showed that the developed product is highly feasible and valid for use, with an average media expert validity reaching 98.96% and material expert validity 99.48%, both falling into the Very Valid category. Practicality testing also yielded high responses from students (92%) and teachers (91%), confirming the product is Very Practical. The key finding is the effectiveness test result, where the average N-Gain score in the experimental class reached 77.74 (or 0.7774), which is classified in the high category. This significant increase indicates that the Ethnoscience-based Educaplay Interactive Game effectively boosts students' problem-solving ability through a relevant and interactive learning context.
Development of media EDUMEDIG with the model problem-based learning to improve science understanding Ariyanti, Mei Riska Dwi; Sulianto, Joko; Buchori, Achmad
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 3 (2025): November 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i3.5614

Abstract

This Research and Development (R&D) study was conducted to evaluate the feasibility (validity and practicality) and efficacy of the Problem-Based learning Interactive Game Educational Media (EDUMEDIG) in enhancing the understanding of Science and Social Sciences among fifth-grade elementary students. The core problem addressed was the limited use of interactive conventional media, which contributed to student passivity, lack of enthusiasm, and difficulties in grasping Science material. The ADDIE model (Analysis, Design, Development, Implementation, Evaluation) guided the development process. Using a quasi-experimental Pretest-Posttest Control Group Design, the study's population comprised all fifth-grade students. Sampling was carried out using a purposive sampling technique, selecting 31 students from SD N Sambiroto as the experimental group and 30 students from SD N 2 Mojosari as the control group. Data collection techniques involved written tests (pre-test and post-test) to measure effectiveness, and questionnaires (expert validation, teacher, and student responses) served as the research instruments to assess feasibility. The findings demonstrate that the EDUMEDIG media has excellent validity (Media Experts: 95%; Material Experts: 92.5%) and very high practicality (Teachers: 98.3%; Students: 100%). Crucially, the media proved highly effective, as confirmed by a T-Test result of 0.000 (<0.05), indicating a significant difference in mean scores between the two groups. This effectiveness was further underscored by the experimental class's N-Gain score of 0.71 (High category), which was substantially higher than the control group's score of 0.257 (Low category). In conclusion, the EDUMEDIG media successfully serves as a valid, practical, and effective innovative solution. It is recommended that this EDUMEDIG media be implemented as a proven tool to enhance students' motivation, engagement, and conceptual understanding in IPAS (Integrated Science and Social Sciences) subjects.
Lumio media development to improve motivation and critical thinking abilities in elementary school students Anjarweni, Bondhaningtyas; Buchori, Achmad; Sulianto, Joko
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 3 (2025): November 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i3.5615

Abstract

Science learning in elementary schools is faced with the challenge of conventional media, which results in low motivation and critical thinking skills of students. This study aims to develop Lumio by SMART media through the STEAM approach on the metamorphosis of living things material in elementary schools. This study uses an R&D approach with the MDLC development model. Participants in this study included teachers and 18 third-grade students of SDN Sudo. Data collection methods included observation, interviews, questionnaires, pre-tests, and post-tests. Data were analyzed qualitatively and quantitatively to assess the feasibility of the product. The results of the validity test from the media validator obtained scores of 94% and 98% with a very valid category. The validity test of the material obtained results of 94% and 96%, in the very valid category. The results of the student and teacher questionnaires also showed positive results, namely 94% and 91% with a very good category, thus indicating that this media is feasible and effective to use. The results of the paired sample T-test, with N-Gain values of 0.86 and 0.68, respectively, showed differences and improvements in student learning outcomes. As a follow-up, Lumio by Smart Media is expected to be used to enhance students' learning experiences. Lumio by SMART Media, with its STEAM approach, is recommended for continuous implementation in elementary school science curricula as a concrete solution to improve educational quality, student motivation, and critical thinking skills. It also serves as a reference for teachers and schools in optimizing the use of innovative learning technologies.
THE EFFECTIVENESS OF THE USE OF FLOATING EXCAVATORS IN INCREASING STUDENTS KNOWLEDGE OF TIDAL FLOODING FOR FARMERS IN THE COASTAL AREAS OF JAVA Qristin Violinda; Aan Burhanuddin; Achmad Buchori; Sumarno Sumarno; Nur Cholifah
Proceeding International Conference on Digital Education and Social Science Vol. 1 No. 1 (2022): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v1i1.34

Abstract

Indonesia is a country with a very high level of vulnerability to disasters. Disasters that have often occurred in Indonesia have caused significant loss of life and material. Students as agents of change need to have good knowledge of disaster preparedness in order to provide positive changes to the community regarding disaster preparedness. The purpose of this study was to analyze the level of knowledge of PGRI Semarang University students regarding disaster preparedness through the effective use of floating excavators. The method used in this research is descriptive analytic. The sample in this study were PGRI University students who met the inclusion criteria set by the researcher. Sampling using purposive sampling technique. Data analysis was carried out using univariate analysis which was carried out on the characteristics of the respondents, namely age and gender and categorical variables, namely knowledge using percentage and proportion sizes. The results showed that as many as 207 (65.1%) respondents had an increased and good level of knowledge regarding disaster preparedness through the effective use of floating excavators. The conclusions obtained from the results of this study are that the students of PGRI Semarang University already have a good level of knowledge which may be caused by disaster preparedness training through the effective use of floating excavators. Therefore, the floating excavator is one of the tools that can be used in disaster management that students can learn.
Design of Virtual Reality-Based Mathematics Virtual Lab with Constructivist Approach in Senior High School Achmad Buchori; Noviana Dini Rahmawati; Wijayanto
Proceeding International Conference on Digital Education and Social Science Vol. 2 No. 1 (2024): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v2i1.41

Abstract

The purpose of this research is to produce a virtual reality-based high school mathematics virtual lab product with a constructivistic approach in an effort to improve the literacy and numeracy of high school students. The research method uses R&D by adopting the ADDIE model, namely Analysis (Analyze), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluate). Researchers only conducted basic research so that the research stages only reached development. Data collection techniques used tests, questionnaires, structured interviews, and documentation. Data analysis used questionnaire analysis of student and teacher responses, feasibility analysis by experts, reduction of structured interview results and triangulation techniques. Test data was analysed using descriptive statistics. The results of this study are the production of virtual high school mathematics lab products as much as 10 materials that are attractively packaged based on virtual reality that have been validated by material experts and media experts with an average score of material experts = 89.70 and media experts = 90.38, meaning that this virtual mathematics lab product is very feasible to use in learning high school mathematics.
The Utilization of Cattle Manure Biogas as a Renewable Energy Solution and a Means to Improve Community Welfare in Kuripan Village, Karangawen District, Demak Achmad Buchori; Dina Prasetyowati; Suwarno Widodo; Adhi Kusmantoro; Siti Maisyaroh Bakti Pertiwi
Proceeding International Conference on Digital Education and Social Science Vol. 3 No. 1 (2025): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v3i1.157

Abstract

Kuripan Village, located in Karangawen District, Demak, holds significant opportunities for renewable energy advancement through the optimal management of cattle waste. When left untreated, livestock waste can cause serious environmental pollution, while local households continue to depend largely on fossil-based energy sources for daily use. This community engagement project was designed to empower residents by converting cattle waste into biogas as a sustainable energy alternative. The initiative involved awareness campaigns, hands-on workshops for building biogas installations, and ongoing technical guidance in their operation and upkeep. Beyond energy generation, the project also emphasized the transformation of waste by-products into organic fertilizer and complementary livestock feed. This practice not only reduces feed costs but also improves animal nutrition, establishing a circular livestock system that supports eco-friendly farming. The outcomes revealed that villagers successfully constructed and operated biogas facilities independently. The generated biogas is used for cooking activities, while the remaining slurry and solids are applied as fertilizer and feed material. Overall, the program has reduced environmental waste and greenhouse gas emissions, decreased monthly household energy spending by IDR 60,000–90,000, and enhanced farmers’ quality of life. These results affirm that combining appropriate technology with active community involvement fosters sustainable and energy-resilient rural development.
Pengembangan Video Pembelajaran Berbasis Sentra Balok untuk Meningkatkan Numerasi Anak Usia Dini Purwanti, Indah; Buchori, Achmad; Siswanto, Joko
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 2 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i2.22666

Abstract

This study aims to describe the validity of block center-based learning videos to improve the numeracy skills of early childhood, analyze the practicality of block center-based learning videos to improve the numeracy skills of early childhood, describe the effectiveness of block center-based learning videos to improve the numeracy skills of early childhood. The subjects of the study were students in the 4-5 year age group used, namely 20 children at Tarbiyatul Athfal II Kawak Kindergarten, Pakis Aji District, Jepara Regency, taken at the beginning of the 2022/2023 school year. This study uses the ADDIE model approach (Robert Maribe Branch., 2022) which consists of 5 steps, namely analyze, design, develop, implement and evaluate. The research methods used are questionnaires, observation sheets and documents. The conclusion obtained is: Based on the results of the analysis of the Material Expert observation score data, it is proven that the block center-based learning video from the Material aspect is at a level of 94.23% in the very valid category, from the media aspect at a level of 93.33% in the very valid category. Based on the results of the teacher perception score analysis, it is proven that the block center-based learning video at an average level of 96.05% is in the very practical category and based on the perception of the child's parents an average of 88.75% is in the fairly practical category. The effectiveness of the block center-based learning video to improve numeracy literacy skills for kindergarten children based on the N Gain test, T Test, and Cohen D Test: (1) based on the results of the N Gain test, an average increase in gain of 0.56 (56%) was obtained, meaning that the increase in numeracy literacy ability scores was in the fairly effective category in the interval 56 - 75; (2) based on the t-test, the calculated t was 10.614 t-table (2.093), meaning that there was a significant difference in the numeracy literacy ability scores before and after treatment; (3) based on the Cohen d effectiveness test, it was 1.972 and the effect size was 0.702, with relatively moderate effectiveness (0.5 - 0.7 + is a moderate effect) meaning that the block center-based learning video had a relatively moderate effectiveness in improving the block center-based numeracy literacy abilities of early childhood children.
PERANCANGAN USER INTERFACE (UI) DAN USER EXPERIENCE (UX) APLIKASI AKSARA JAWA UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR Muna, Shofiyatul; Buchori, Achmad; Wardani, Theodora Indriati
JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer Vol 4, No 2 (2023): JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipetik.v4i2.17607

Abstract

Penelitian ini dilatar belakangi karena masih banyak siswa sekolah dasar yang belum paham tentang aksara Jawa. Maka dari itu dibuatlah pengembangan aplikasi aksara Jawa. Tujuan dibuatnya aplikasi aksara Jawa agar menjadi motivasi bagi siswa sekolah dasar untuk belajar aksara Jawa. Pembuatan pengembangan perancangan aplikasi ini menggunakan metode Research and Development (RD) dan menggunakan design thinking sebagai model pengembangannya. Aplikasi aksara Jawa ini dibuat menggunakan aplikasi figma. Respondennya adalah siswa kelas 5 (lima) SDN Loireng. Pada penelitian ini, hasil dari validasi ahli menggunakan skala Likert yang didapatkan dari hasil rata-rata presentase ahli media sebesar 98% dan presentase ahli materi sebesar 92% yang mana kedua presentase sangat layak untuk digunakan. Kemudian pengujian responden menggunakan skala guttman yang memperoleh skor 98% dengan kriteria sangat baik. Dalam uji System Usability Scale (SUS) memperoleh hasil 78.00 dan User Experience Questionnaire (UEQ) berada pada level good karena nilainya diatas 0,8. Dalam memotivasi belajar siswa menggunakan dua angket motivasi yaitu sebelum diberikan aplikasi dan sesudah diberikan aplikasi. Dalam angket tersebut ada peningkatan dari sebelum dan sesudah sebesar 33%. Kemudian dalam pengujiannya juga menggunakan uji Wilcoxon signed rank test bernilai 0,000 0,05 dari hasil tersebut maka terdapat pengaruh terhadap peningkatan motivasi belajar siswa.
PENGEMBANGAN MEDIA PEMBELAJARAN PENGENALAN BILANGAN BERBASIS AUGMENTED REALITY UNTUK ANAK PAUD DENGAN PENDEKATAN KONTEKSTUAL Sutriyatiningsih, Sutriyatiningsih; Buchori, Achmad; Indriati Wardani, Theodora
JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer Vol 2, No 2 (2021): JIPETIK : Jurnal Ilmiah Pendidikan Teknologi Informasi & Komputer
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipetik.v2i2.8250

Abstract

Teknologi dimanfaatkan manusia dalam berbagai bidang untuk membantu menyelesaikan kegiatan yang dulunya dikerjakan secara manual. Dengan memanfaatkan teknologi, aktivitas tersebut dapat diselesaikan dengan mudah dan cepat. Teknologi yang saat ini berkembang adalah Augmented Reality (AR) karena tampilan visual yang menarik sehingga dapat menampilkan objek 3 dimensi beserta animasinya dan terlihat seperti ada pada dunia nyata. Oleh karena itu AR dapat digunakan untuk pengenalan bilangan. Yang dulu masih menggunakan buku, video , dan internet. Maka Penelitian ini dibangun untuk mengahasilkan media pembelajaran pengenalan bilangan berbasis Augmented Reality (AR) dan menggunakan Vuforia SKD. Marker terdapat kartu untuk menampilkan visualisasi objek 3D. teknologi augmented reality ini digunakan untuk anak usia dini usia 4-6 tahun agar dapat menambah visualisasi dan belajar lebih menyenangkan. hal ini juga dilakukan untuk mengetahui kelayakan media yang dihasilkan berdasarkan aspek kevalidan, keefektifan dan kepraktisan. Jenis penelitian ini merupakan penelitian dan pengembangan model ADDIE yang memiliki 5 tahapan yaitu : analisis (analysis), desain produk (design), pengembangan produk (development), uji coba produk (implementation), dan evaluasi (evaluation). Hasil penelitian menunjukan bahwa hasil validasi ahli dengan dilihat dari persentase oleh ahli media sebesar 92% dan ahli materi sebesar 82,4% sehingga dapat disimpulkan aplikasi augmented reality sangat valid. Hasil angket respon siswa sebesar 84% yang artinya sangat baik sehingga dapat disimpulkan bahwa media pembelajaran pengenalan bilangan berbasis augmented reality praktis digunakan. Berdasarkan pengambilan keputusan melalui nilai signifikan ternyata thitung ttabel yaitu 2,98805 2,02439 maka H0 ditolak. Dapat disimpulkan bahwa terdapat perbedaan hasil belajar siswa. Dilihat dari rata-rata nilai kelas eksperimen sebesar 89,00 lebih tinggi dari kelas kontrol sebesar 80,5 sehingga hal ini dapat disimpulkan bahwa pengembangan pengenalan bilangan berbasis Augmented Reality pada mata pelajaran matematika di PAUD efektif digunakan untuk meningkatkan hasil belajar para siswa.
Co-Authors Aan Burhanuddin ABDUL AZIZ, MUHAMMAD Ade Ricky Rozzaqi Adhi Kusmantoro Adi Saputro, Bagus Afrilya Herianty Agnita Siska Pramasdyahsari, Agnita Siska Agung Handayanto Agustina, Mela Ali Shodiqin Alifia Shabrina Alika, Ornella Amanati Rochmah Ana Muslihatun Anam, Muhammad Amirul Andrinugroho, Aryo Anggraeny, Bella Putri Dias Anggraina, Nabila Anjarweni, Bondhaningtyas Annajmuts Tsaaqib Anwar Fauzi Anwar Maulana, Ahmad Nurul Aprilia Nur Widyanti Arif Wibisono Ariyanti, Mei Riska Dwi Arri Handayani Arso Widyasmoro Aryani, Desy Dwi Aryo Andri Nugroho Aurora Nur Aini Aurora Nur Aini Azizah Azizah Bagus Ardi Saputro Bakti, Siti Maisyaroh Bambang Setiawan Bhihikmah Bhihikmah Budi Lazarusli Budi Lazarusli, Budi Budiana, Mutiara Budiawan, Raden Yusuf Sidiq Carson Carsoni Choirul Hadiyati Cintang, Nyai Cintang, Nyai Damayanti, Safrida Dwi Destiana Putri Cahyani Devega, Lidya Devega, Lidya Septia Devi Mahardika Damayanti Devita Rahmania Dewi Wulandari Dhea Amalia Dhian Endahwuri, Dhian Dian Ayu Azhari Dimas Abdul Aziz Dina Ahsanti Albar Dina Erawati Dina Prasetyowati Djoko Sri Bimo Dr. Masrukan, Dr. Dwi Astuti Dwi Cahyanti Alfiah Dwi Kusuma, Ressa Laurencya Dwi Retno Sriwahyuni Dwijayanti , Ida ekinengsih, ekinengsih EKO YULIANTO Eko Yulianto Elyasari, Siti Elyasari, Siti Endang Wuryandini, Endang Ernawati, Isnaeni Ery Maritim Eva Muzdalifah Evi Kholisoh F.X. Didik Purwosetiyono Fafa Nurdyansyah Fahmi, M Ali Musthofa Farida Nursyahidah Febrian Murti Dewanto Fredi Ganda Putra Fuad Abdullah Fuad Fuad, Fuad Abdullah Gunarti Krisnaningsih Handayani, Sri Hastuti Retno Hanung Unggul Prastawa Harjito Harsanti, Cita Nugraeni Hartoyo, Agus HARYUDA, LAKSANA Herianty, Afrilya Hermawan, Jody Setya Herowati, Eny I Made Sudana I Nyoman Adi Putra Ida Dwijayanti Ika Menariati Indah Purwanti Indah Setyaningsih Indriati Wardani, Theodora Intan Indiati Irawati, Nurul Ismartoyo Ismartoyo Ismiyati, I'in Isna Asyaroh, Suryani Isrotun, Umi Istiyaningsih, Rumiyatun Istiyaningsih, Rumiyatun Joko Siswanto Joko Siswanto Joko Sulianto . . Juwitaningrum, Juwitaningrum Kartinah Kartinah, Kartinah Kartono , Khilya Ulfa Kiranasari, Asy-Syifa Puspa Krisetiawan, Krisetiawan Krishna Huda Bagus Pambudi Kristia Setyaningsih Kusumantoro, Adhi Lailatul Lutfiyah Laily Sa'diyah, Nur Larasati, Rima Yulia Lestari, Ichsan Budi Lia Lalita Giovanti Lidya Devega Lilik Ariyanto Lina Riyanti Listya Endang Artiani Listyaningrum, Asri Linda Lusi Rachmiazasi Masduki Lusi Rachmiazasi Masduki, Lusi M. Anas Dzakiy Ma&#039;rifatul Mukaromah Mahmud Yunus Maryanto Masrukan Masrukan Mega Novita Mei Riska Dwi Ariyanti Mela Agustina Meyyolis, Richa Mida Astarina Milagros Baldemor Muhammad Prayito Muhammad Saifuddin Zuhri Muhdi Muhtarom Mujiono Muna, Shofiyatul Muniroh, Lisa Murgiwati, Murgiwati Muthoharoh, Nurul Afifah Nabila Zulfaniar, Eva Ngatmini Ngatmini Ngatmini Ngatmini Ngatmini Nida, izza Khoirin Ningsih, Tri Rahayu Niswatun Hasanah Nizaruddin Nizaruddin Noviana Dini Rahmawati Noviana Dini Rahmawati, Noviana Dini Novita Wulandari Nur Aini Nur Cholifah Nur Khoiri Nur Khoiri Nurfarida, Akhdian Dwi Nuza Heri Setyani Nyai Cintang Ornella Alika Osman, Sharifah Prasetio Zidan Cahya Prasetyo, Muhammad Ponco Prihastuti, Anggraini Purwitasari, Eti Purwosetiyono, F.X. Didik Purwosetiyono, FX Didik Putri, Febriana Mulyana Putriyanti, Lina Qristin violinda Rahmadhani, Tarisa Ahwalia Rasiman . Rasiman Rasiman RIA YULI PERMATASARI Rina Dwi Setyawati Rina Dwi Setyawati Riska Novianti Rohim, Nur Muhammad Rosalia Eka Lusiana Rosalina Ginting Rozzaky, Ade Ricky Rustono sa'adah, siti Saptana, Della Ayu Saputra, Bagus Ardi Sari, Ane Armitha Permata sari, Asysyifa puspa Selviana, Mina Tika Senowarsito, Senowarsito Setiawan, Agus Setyani, Nuza Heri Setyaningsih, Kristia Sharifah Osman Sharifah Osman Shofiyatul Muna Sigit Ristanto Sigit Wibowo Sinta Mutiara Siti Elyasari Siti Kholifah Siti Kholifah Siti Maisyaroh Bakti Pertiwi Siti Maisyaroh Bakti Pertiwi Siti Wahyuningsih Sitiaeti Sitiaeti Soedjono Soedjono Soedjono Sri Utoyo Sriyatun Sriyatun Sudargo Sugiarto S Sugiharti, Asih Sugiyanti Sugiyanti Sulianto, Joko Sumarno Sumarno . Sumarno Sumarno Sunan Baedowi Supandi Sutriyatiningsih, Sutriyatiningsih Suwarno Widodo Suyatmi, Erma Syahru Romadhon Theodora Indriati Wardani Tri Wahyu Hari Murtiningsih Triyono Triyono Triyono Triyono Turmudli Turmudli, Turmudli Tyas, Dinda Ari Margahayuning Universitas PGRI Semarang, Velma Nindita Arsitektur, Utami, Namira Putri Utvi Hinda Zahnnisa Uyun, Fina Ismatul Wahyu Puji Lestari, Wahyu Puji Wardani, Th. Indriati Wardani, Theodora Indriati Warto Warto - Wibisana, Muh Isna Nurdin Wibowo, Alam Wicaksono Widya Kusumaningsih Wijayanto wijayanto wijayanto WIJAYANTO WIJAYANTO Winaryanti, Aloysia Sri Wulandari Wulandari Yanti, Yenni Asma Yanuar Hery Murtianto Yanuar Hery Murtianto Yashinta Arum Surya Rahartiningsih Yulianti Yulianti Yundari, Yundari Yuris Setyoadi Zuhri, Muhammad Saifudin Zulianto, Zulianto Zunika Agung Rahayu Zunika Agung Rahayu