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All Journal Proceedings of KNASTIK Jurnal Buana Informatika TELKOMNIKA (Telecommunication Computing Electronics and Control) JUTI: Jurnal Ilmiah Teknologi Informasi Telematika : Jurnal Informatika dan Teknologi Informasi Seminar Nasional Informatika (SEMNASIF) EKOMBIS REVIEW: Jurnal Ilmiah Ekonomi dan Bisnis CESS (Journal of Computer Engineering, System and Science) Jurnal Manajemen Kesehatan Indonesia Indonesian Journal on Computing (Indo-JC) Proceeding of the Electrical Engineering Computer Science and Informatics Jurnal Manajemen Pendidikan Vitruvian : Jurnal Arsitektur, Bangunan, dan Lingkungan Mimbar Agribisnis: Jurnal Pemikiran Masyarakat Ilmiah Berwawasan Agribisnis Equilibrium: Jurnal Ilmiah Ekonomi, Manajemen dan Akuntansi Tadarus: Jurnal Pendidikan Islam Empowerment : Jurnal Pengabdian Masyarakat Journal of Economic, Bussines and Accounting (COSTING) Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan PeTeKa Jambura Journal of Community Empowerment Jurnal Suara Keadilan International Journal of Economics, Business and Accounting Research (IJEBAR) JUKANTI (Jurnal Pendidikan Teknologi Informasi) Respati International Journal of Engineering, Technology and Natural Sciences (IJETS) Ideguru: Jurnal Karya Ilmiah Guru Jurnal Teknik Informatika (JUTIF) JURNAL RECTUM: Tinjauan Yuridis Penanganan Tindak Pidana Ascarya: Journal of Islamic Science, Culture and Social Studies Journal of Economics and Business Letters Journal of Research in Instructional Jurnal Janitra Informatika dan Sistem Informasi J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) NUSRA: Jurnal Penelitian dan Ilmu Pendidikan East Asian Journal of Multidisciplinary Research (EAJMR) Jurnal Nasional Teknik Elektro dan Teknologi Informasi SITTAH: Journal of Primary Education SENTRI: Jurnal Riset Ilmiah Asian Journal of Management Analytics International Journal of Business and Applied Economics (IJBAE) Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar J-Icon : Jurnal Komputer dan Informatika Paradoks : Jurnal Ilmu Ekonomi Journal Education and Government Wiyata Community Empowerment Journal Jurnal INFOTEL Cendikia Pendidikan Jurnal Pendidikan Teknologi Informasi (JUKANTI) Jurnal Informatika Atma Jogja Ta'allum: Jurnal Pendidikan Islam Jurnal Pendidikan Guru Profesional
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Factors Influencing the Adoption of E-Tilang; Empirical Evidence from the UTAUT Model Eva Yumami; Djoko Budiyanto Setyohadi; Suyoto Suyoto
Indonesia Journal on Computing (Indo-JC) Vol. 3 No. 1 (2018): Maret, 2018
Publisher : School of Computing, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21108/INDOJC.2018.3.1.207

Abstract

Mid-Year 2017 The National Police of the Republic of Indonesia publishes E-tilang technology innovation. E-tilang is a mobile app that is used online by traffic police to take action against traffic violators on the highway. E-tilang aims to improve service to the public and reduce the misuse fines of traffic violations. This research factor influences acceptance and use of e-ticket by using UTAUT model. This research was conducted in Bengkulu area with 152 traffic policemen. The findings of this study indicate that performance expectancy, effort expectancy, and social influences positively affect the use of E-tilang. Facilitating conditions has no significant effect on the intention of using E-tilang. The results of this study are important steps to improve e-tilang services.
Analysis of Consumer Confidence on Mobile Commerce in Indonesia Andhika Prabawati; I Putu Widyana; Suyoto Suyoto
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 5: EECSI 2018
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (294.026 KB) | DOI: 10.11591/eecsi.v5.1606

Abstract

The rapid development of mobile-based information technology, can change an existing business process. Such as loss of distributors in a single chain of business processes. Mobile Commerce industry is getting a good condition to grow. With the decrease in Mobile communication costs, more and more people are using mobile computing devices that can connect to the Internet. There are several m-Commerce applications in Indonesia, namely Lazada, Tokopedia, Buka Lapak, Shoppee and etc. The existence of these applications in Indonesia traders switch to online stores. This study takes three examples of m-Commerce applications in Indonesia with the top three criteria in terms of the best reviews and the highest number of reviews. The results of the sampling application is Lazada, Tokopedia and Buka Lapak. The process of collecting data taken will be analyzed to know about the level of consumer confidence in an m-Commerce application. This is evidenced by a collection of examples of online stores that exist in m-Commerce applications that inform ratings, discount information and existing features. The results obtained from this research is, consumer confidence can be seen from the review feedback that exist in each - each m-Commerce. Many discounts and low prices have no effect on consumer buying interest in the online store. The researcher's suggestion is to reward the most traded buyers with points that can be redeemed for certain goods, discounted goods or subsidized postage.
Template Matching Algorithm Implementation For Introduction To Indonesian Traditional House Agus Sujarwadi; Joseph Carlo K; Iwan Hartadi TU; Erik Iman HU; Suhirman; A.Djoko Budiyanto; Suyoto; Natan Derek
Jurnal Internasional Teknik, Teknologi dan Ilmu Pengetahuan Alam Vol 4 No 2 (2022): International Journal of Engineering, Technology and Natural Sciences
Publisher : University of Technology Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (496.472 KB) | DOI: 10.46923/ijets.v4i2.182

Abstract

Digital image processing is an important way in computer vision to determine the shape of digital image objects. Many image processing applications have been produced, one of which is pattern recognition. Pattern recognition can be interpreted as the process of classifying a number of objects into several categories based on similarities and similarities in characteristics. In this study, the pattern recognition of traditional houses in Indonesia will be carried out. In the pattern recognition process, several stages of image processing (image pre-processing) are needed which aims to make the pattern obtained can be recognized accurately. For the introduction of this traditional house, several stages will be carried out before it can finally be recognized by the system. First, the image will be converted into a gray image, after the gray image is obtained, it will be converted into a binary image using thresholding and then followed by normalizing the image size (resize). After that, the resized image will be recognized using the Template Matching method. The results of this study, using 20 examples of traditional house patterns categorized into 10 types of traditional houses in Indonesia, the system can recognize 16 traditional house patterns correctly with an accuracy percentage of 80%. But this system also still has imperfections. Imperfections occur due to several factors such as taking the angle of the object in the test image that does not match the angle of the object in the target image, and also the presence of additional objects that cover the shape of the traditional house that will be recognized; such as: trees, cars, etc., as well as poor test image conditions.
Evaluasi Pengalaman Pengguna Pada Aplikasi Seluler Visiting Jogja Menggunakan Metode User Experience Questionnaire (UEQ) Yuli Wijayanti; Suyoto Suyoto; Ahmad Tri Hidayat
Jurnal Janitra Informatika dan Sistem Informasi Vol. 3 No. 1 (2023): April - Jurnal Janitra Informatika dan Sistem Informasi
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25008/janitra.v3i1.169

Abstract

Visiting Jogja adalah sebuah aplikasi yang dikelola Dinas Pariwisata Daerah Istimewa Yogyakarta sebagai media informasi mengenai destinasi wisata favorit, ragam budaya, event, serta berbagai ekonomi kreatif yang ada di Yogyakarta. Aplikasi Visiting Jogja berfungsi untuk mengarahkan para wisatawan yang ingin berkunjung ke Yogyakarta dan belum mengetahui wisata mana saja yang bisa dikunjungi. Dengan adanya aplikasi ini akan mempermudah para wisatawan untuk menemukan sejumlah tempat yang menarik untuk dikunjungi saat berlibur di Yogyakarta. Untuk meningkatkan pengalaman yang dirasakan pengguna selama berinteraksi dengan aplikasi Visiting Jogja, maka dilakukanlah evaluasi user experience pada aplikasi Visiting Jogja. Peneliti menggunakan Metode User Experience Questionnaire (UEQ). Tujuan dari penelitian ini adalah menganalisis dan mengevaluasi pengalaman pengguna aplikasi Visiting Jogja berdasarkan UEQ dan penelitian ini juga berupaya memberikan saran dan masukan untuk perbaikan tampilan aplikasi Visiting Jogja berdasarkan hasil evaluasi UEQ.
Modifikasi Algoritme J-Bit Encoding untuk Meningkatkan Rasio Kompresi Johanes K.M. Lobang; Pranowo; Suyoto
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 6 No 1: Februari 2017
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (884.831 KB)

Abstract

J-bit encoding is a lossless data compression algorithm that manipulates each bit of file data in order to minimize the size by dividing data into two outputs and combining data into two outputs. This research proposes a modification of the J-bit Encoding algorithm by eliminating zero and one symbols of the first output. As a result, the first output will contain the original data without zero and one symbols and the second output will contain the value of two bits that describe the position of zero, one, and byte besides zero and one. The two algorithms are compared by testing four scheme combination algorithms, which are (i) Burrows-Wheeler transformation, Move to Front, J-Bit Encoding, and arithmetic coding, (ii) Burrows-Wheeler transformation, Move to Front, modification of the J-bit Encoding, and arithmetic coding, (iii) Burrows-Wheeler transformation, Move One From Front, J-Bit encoding, and arithmetic coding, (iv) Burrows-Wheeler transformation, Move One From Front, modification of the J-bit Encoding, and arithmetic coding. By using the Calgary Corpus and Canterbury Corpus data sets, the test results show that the best compression ratio is obtained by using a second scheme on average. On the other hand, by using four image files, the test results show that the best compression ratio is obtained by using a fourth scheme on average.
Investigation of E-Health Acceptance Factor Ni Wayan Purnawati; Djoko Budiyanto Setyohadi; Suyoto Suyoto
JURNAL INFOTEL Vol 10 No 2 (2018): May 2018
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v10i2.360

Abstract

The E-Health is used to support information technology to maximize the tasks and medical services in the hospital. However, the hospital’s management still have some issues due to E-Health implementation, particularly in the interaction with the system. This study identifies significant factors affecting the implementation of E-Health. Testing a model has been done, to identify factors affecting E-Health acceptance. Quantitative Research methods has been done is implemented in this research, by conducting a survey of 150 respondents on health practitioners in the District Hospital of Gunung Mas Province of Central Kalimantan. Random Sampling Method has been done is performed by doctors, nurses, medical record officers, and midwives. Meanwhile, model testing has been done with Structural Equation Model (SEM) analysis technique. The results of this study show that computer self-efficacy factor is the most powerful factor influencing user's opinion about perceived ease of use and perceived the usefulness of E-Health (significant p <0.05), followed by compatibility, top management support, information quality, system quality, facilitating condition, service quality, complexity, and adaptability. Hospital management needs to work together as a team effort to medical practitioners to apply E-Health in hospitals. Supports and awareness from various parties, such as government, IT support, and resources are expected to help implement E-Health in rural areas. The result of this study could be a decision in taking steps to implement E-Health in the future, in order to improve services of people in rural areas.
MOBILE APPLICATION DESIGN FOR PROCUREMENT ON XYZ COMPANY Victoria Angela Sugianto; Suyoto Suyoto; Swahesti Puspita Rahayu
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.974

Abstract

Procurement of goods in Indonesia continues to experience rapid growth. In 2022, the Indonesian government has allocated a budget of Rp. 2,714 trillion to fulfill government spending. Procurement of goods is almost carried out every month, to meet office needs and support operational facilities. Document storage is one of the important things in every company, however, until now there is no mobile application that can help archiving documents online. This is a problem where files are created and stored manually, so it is still difficult to find files and in transparating data. From the existing problems, there needs to be an innovation that can facilitate the process of managing and storing matching files. One of the innovations was carried out by designing a mobile application using the Design Thinking method. The Design Thinking method can be used to solve problems by rearranging problems into user perspectives that produce design ideas. The results of this study are in the form of a procurement mobile application design. It is hoped that the design and development of the mobile application will be able to provide convenience for Company XYZ in storing procurement documents. So that procurement can be done appropriately, effectively, efficiently, and the procurement documentation process can be carried out quickly.
ANALISIS PENERAPAN AUGEMENTED REALITY PADA PEMBELAJARAN ALAT MUSIK PIANO MENGGUNAKAN UEQ Victoria Angela Sugianto; Suyoto Suyoto
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.954

Abstract

Generally, musical instrument learning is done face-to-face, with a teacher providing examples and later instruction from students follows. Many people want to learn the piano because the piano is able to express itself, one of which is for choir or personal pleasure. When someone plays the piano without any instruction from a teacher or someone who is an expert in playing the piano, they tend to use the wrong technique and posture in playing the instrument. Augmented Reality (AR) technology  has been widely used to facilitate the learning of new skills. In this study, it proposes a comparative analysis of applications that have applied Augmented Reality  technology using testing scenarios and using  the User Experience Questionnaire (UEQ) method. In this study, data collection was carried out by comparing  the Perfect  Piano application and the Skoove: Learn Piano  application using questionnaires. The questionnaire was distributed offline with a target of 10 respondents then divided into 2 groups based on the application to be studied. The results of this study show that the Perfect Piano application  has a value of 5.43 which is higher than  the Skoove: Learn Piano application.  This shows that  the Perfect Piano  application is easier for someone to use to learn the piano. This research is expected to be used to facilitate future research, especially to create an application that is more interactive and can be used as a means to facilitate musical instrument learning.
ANALISIS PENERAPAN AUGEMENTED REALITY PADA PEMBELAJARAN ALAT MUSIK PIANO MENGGUNAKAN UEQ Sugianto, Victoria Angela; Suyoto, Suyoto
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 6 No 2 (2023): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI NOPEMBER 2023
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v6i2.954

Abstract

Generally, musical instrument learning is done face-to-face, with a teacher providing examples and later instruction from students follows. Many people want to learn the piano because the piano is able to express itself, one of which is for choir or personal pleasure. When someone plays the piano without any instruction from a teacher or someone who is an expert in playing the piano, they tend to use the wrong technique and posture in playing the instrument. Augmented Reality (AR) technology  has been widely used to facilitate the learning of new skills. In this study, it proposes a comparative analysis of applications that have applied Augmented Reality  technology using testing scenarios and using  the User Experience Questionnaire (UEQ) method. In this study, data collection was carried out by comparing  the Perfect  Piano application and the Skoove: Learn Piano  application using questionnaires. The questionnaire was distributed offline with a target of 10 respondents then divided into 2 groups based on the application to be studied. The results of this study show that the Perfect Piano application  has a value of 5.43 which is higher than  the Skoove: Learn Piano application.  This shows that  the Perfect Piano  application is easier for someone to use to learn the piano. This research is expected to be used to facilitate future research, especially to create an application that is more interactive and can be used as a means to facilitate musical instrument learning.
Pengembangan Prototype E-Directory Batik Berbasis Mobile Web dan Location Based-Service Purnomo WP, Yohanes Sigit; Anindito, Kusworo; Devi Indriasari, Theresia; Suyoto, Suyoto
Jurnal Buana Informatika Vol. 5 No. 1 (2014): Jurnal Buana Informatika Volume 5 Nomor 1 Januari 2014
Publisher : Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jbi.v5i1.344

Abstract

Abstract. Batik is one of Indonesian cultural works that is of high financial value, and admired by many nations in the worlds. Moreover, Indonesian Batik has been recognized by UNESCO as a non object cultural heritage in 2009. This encourages all Indonesians, not only those related to batik industries, to preserve batik. Therefore, information technology based media is needed to spread the philosophical values of batik to the community and to improve the economy for batik industries. The prototype development of mobile web and location based services of batik e - directory aims to build an information technology-based media of the philosophical values of batik to public and to improve the economy. The process includes the development of system requirements and prototype design. Requirement analysis is performed by collating appropriate information architecture to present information of e-directory and batik centers, as well as making requirement specification. The results of requirement analysis will be used as the basis to design a website prototype that can provide information about the e-directory batik and batik centers.Keywords: prototype, e-directory, batik, mobile, web, location-based service Abstrak.Batik merupakan salah satu hasil karya budaya bangsa Indonesia yang memiliki nilai ekonomis tinggi, serta dikagumi oleh berbagai bangsa di dunia.Batik Indonesia bahkan telah diakui UNESCO sebagai warisan budaya bukan benda pada tahun 2009.Hal ini membuat batik wajib dilestarikan dan dikenal, bukan hanya oleh pelaku industri batik, tetapi juga seluruh bangsa Indonesia.Oleh karena itu dibutuhkan media berbasis teknologi informasi sebagai sarana untuk menginformasikan nilai-nilai filosofi dari batik kepada masyarakat dan sarana untuk meningkatkan perekonomian bagi pelaku industri batik.Pengembangan prototype e-directory batik berbasis mobile web dan location based-service bertujuan untuk membangun sebuah media berbasis teknologi informasi sebagai sarana untuk menginformasikan nilai-nilai filosofi dari batik kepada masyarakat dan sarana untuk meningkatkan perekonomian bagi pelaku industri batik. Proses pengembangan meliputi analisis kebutuhan sistem dan perancangan prototype. Analisis kebutuhan dilakukan dengan menyusun arsitektur informasi yang tepat untuk menyajikan informasi e-directory dan sentra batik, serta pembuatan spesifikasi kebutuhan sistem.Hasil analisis kebutuhan sistem akan dijadikan sebagai dasar bagi perancangan prototype website yang dapat menyajikan informasi tentang e-directory batik dan sentra batik.Kata kunci: prototype, e-directory, batik, mobile, web, location-based service
Co-Authors A.Djoko Budiyanto Adama, Bintang Ahmada Farhan Adi, Retno Wulandari Afifah, Umu Agus Sujarwadi AGUS WIDODO Ahmad Ripai Ahmad Tri Hidayat Ahmad Zainal Abidin Aji, Abraham Amir Amir Andhika Prabawati Andreyani, Bella Andyastuti, Etty Anggraito, Lucky Ani Kusbandiyah ANITA ESTI UTAMI Anita Maharani Aslamiah Aslamiah Bagis, Fatmah Bayu Aryanto Cahyaningsih, Irshania Ayu Chayati, Anysatul Cinantya, Celia Deni Kristian Djoko Budiyanto Setyohadi Djoko Soelistya Dwi Lestari, Ami Eduard Rusdianto Eko Priyanto Eko Putro W, Sugeng Elisabeth Denis Setiani Elok Faiqoh Erik Iman HU Ernawati Ernawati Erny Rachmawati Esthi Kurnia Dewi Farhana, Laila Fenny Roshayanti Feri Febria Laksana Gumelar, Setyo Hafizi, Rahmani Hamzah Hamzah Hanif Alfian, Ahmad hanifah hanifah Hariyaty, Hariyaty Hengky Widhiandono Hermin Endratno Herni Justiana Astuti Hidayah, Zainur Hidayatullah Hidayatullah I Putu Widyana Irawan Hadi Wiranata Irya Wisnubhadra Johanes K.M. Lobang Joseph Carlo K Julius Bata Kartinah Kartinah, Kartinah Kusworo Anindito Kusworo Anindito Kusworo Anindito Lailatul Qodariyah, Mila Zahra Listyarini, lkha Lobang, Johanes K.M. Lutfinisa, Nur Aini Maftukah, Maftukah Maulida Nurul Innayah Megan Ayucedar Miftahuddin, Muchammad Agung Muanam, Mohamad Khoirul Muflikhul Khaq Muhammad Akbar Hajuan Muhammad Ghozali Mukhlis Mukhlis Mustika Yanti, Janifatur Rohmah Natan Derek Ngatmini Ngatmini Ngazizah, Nur Ni Wayan Purnawati Nisa, Ikfina Khoirun Novian Adi Prasetyo Nugraha, Ignasius Bayu Setya Nur Hidayah Nursalim Nursalim Paulus Mudjihartono Paulus Mudjihartono Petrus Petrus Pipit Mugi Handayani, Pipit Prabawati, Andhika Prabowo, Muhammad Lutfi Hadi Pradana, Arkan Ananta Pradhipta, Yudhistira Pranowo Pranowo Pranowo Pranowo Pranowo Prasasto Satwiko, Prasasto Prasetyaningrum, Putri Taqwa Purnadi, Purnadi Purnamasari, Imas Ayu Purnawati, Ni Wayan R. Sapto Hendri Boedi Soesatyo Rachmadana, Divya Radani, Abrar Syarom Ragil Setiyabudi, Ragil Ragil Tri Dianti Putri Rahayu, Kiswari Puji Rahmadi Rahmadi Rahmawati, Ika Yustina Ramayani, Anita Wahyu Randikaparsa, Irawan Ratnawati, Yuni Restu Frida Utami Rodiyah, Aminatur Sapty Rahayu, Sapty Sasmita, Wikan Sa’adah, Wachidatus Setyohadi, Djoko Budiyanto Sholekan, Muhammad Nurdin Siti Latifah Solly Aryza Sri Lestari Sugianto, Victoria Angela Suhirman Sukamto Sukamto Sulistiyana, Sulistiyana Suratman Suratman SUSI LESTARI Swahesti Puspita Rahayu Talo, Martinus Correia Theresia Devi Indriasari Thomas Adi Purnomo Shidi Thomas Suselo Tiarto, Ahlan Gema Tri Untoro, Iwan Hartadi Ulfa, Hamidah Umi Farida Utami, Nur Ida Victoria Angela Sugianto Victoria Angela Sugianto Waluyo, Sabar Wanandi, Achmat Iwan Wibisono, Muhammad Yusuf Wida Purwidianti Widyana, I Putu Wiwit Ariyani, Wiwit Wiyaka Wiyaka Y. Maryono Yohanes Sigit Purnomo Wuryo Putro Yudi Dwiandiyanta Yuli Wijayanti Yulius Harjoseputro Yumami, Eva Yunita Dwi Pristiani Zakaria, Yoga Zain Zulfikri, Moh. Danar