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Validity and Reliability Study of Science-Edutainment Interactive Multimedia on Earth Topic for the 7th Graders of Junior High Schools Mahmudah Mahmudah; Munzil Munzil; Erni Yulianti
Jurnal Penelitian Fisika dan Aplikasinya (JPFA) Vol. 8 No. 1 (2018)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpfa.v8n1.p42-50

Abstract

Natural science, as a fundamental science, requires a series of observations to be understood. For the subject about structure of earth, earthquake, and volcano, the students need the direct observation because the nature of the subject that tends to be abstract. In order for the students to be able to observe directly about the subject of earth that tends to be formed in an abstract concept, therefore the students need the learning media that is able to change that concept into the concrete one moreover also can change it into a fun education for the students. The media that is able to solidify the abstract concept is a media in a form of interactive multimedia. In order to make the students become ecstatic during the learning process, it is a need to do the edutainment approach. Therefore, it is a necessary to do an observation with a purpose to produce the product in a form of interactive multimedia named science edutainment with the topic of earth that is applicable and valid for seventh grade of junior high school students. This research used 4D method without dissemination step. The applicability of the developed product is obtained from the validation of product and the readability test. According to the results of media validation done by the expert, the media was considered appropriate by the percentages of 76.4% for media appropriateness and 88.5% for content appropriateness. On legibility test, it obtained 91.3% by teachers and 93.5% by students, which mean that the media was very appropriate. Hence, the interactive multimedia of science-edutainment on earth topic for the 7th graders of Junior High Schools is considered appropriate and valid.
PENGARUH PENGGUNAAN MEDIA AUDIO VISUAL DALAM PEMBELAJARAN PROBLEM POSING TERHADAP MOTIVASI DAN HASIL BELAJAR LARUTAN PENYANGGA Sukma Rosyida; Munzil Munzil; Ridwan Joharmawan
J-PEK (Jurnal Pembelajaran Kimia) Vol 2, No 1 (2017): J-PEK (Jurnal Pembelajaran Kimia)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (643.072 KB) | DOI: 10.17977/um026v2i12017p041

Abstract

Penelitian ini bertujuan untuk mengetahui perbedaan motivasi belajar dan hasil belajar kognitif antara siswa yang dibelajarkan menggunakan media audio visual pada pembelajaran materi larutan penyangga dengan strategi Problem Posing dengan siswa yang dibelajarkan dengan strategi Problem Posing tanpa menggunakan media audio visual pada   pembelajaran  materi larutan penyangga. Rancangan penelitian yang digunakan adalah rancangan penelitian eksperimental semu (quasy experimental design). Populasi penelitian adalah siswa kelas XI MAN 2 Kota Batu. Sampel adalah siswa kelas XI IPA 3 dan XI IPA 4 yang ditentukan secara purposive random sampling dengan nilai signifikansi 0,22. Data motivasi belajar siswa diperoleh dari angket motivasi belajar sedangkan data hasil belajar siswa didapat melalui tes   yang   dilakukan   di   akhir proses pembelajaran. Analisis data motivasi belajar dan hasil belajar dilakukan menggunakan   uji-U Mann  Whitney  dengan bantuan program SPSS 21.0 for Windows. Berdasarkan   hasil  penelitian, diperoleh   hasil  bahwa (1) terdapat perbedaan  motivasi belajar siswa yang dibelajarkan dengan strategi Problem Posing menggunakan  media audio visual pada materi larutan penyangga. Siswa yang dibelajarkan dengan strategi  Problem  Posing  menggunakan media audio visual memperoleh  rata-rata motivasi belajar sebesar 79,84 (kriteria termotivasi) lebih tinggi dibanding siswa yang dibelajarkan dengan Problem Posing tanpa menggunakan  media audio visual dengan rata-rata motivasi belajar sebesar 72,63 (kriteria termotivasi); (2) terdapat perbedaan hasil belajar kognitif antara siswa yang  dibelajarkan dengan Problem Posing  menggunakan  media  audio visual dengan rata-rata hasil belajar kognitif sebesar 74,25 (kriteria cukup), lebih tinggi dibandingkan dengan rata-rata hasil  belajar  siswa  yang  dibelajarkan dengan Problem Posing tanpa menggunakan media audio visual yaitu 58,60 (kriteria kurang).
MISKONSEPSI PADA MATERI GUGUS FUNGSI DAN POTENSI STRATEGI KONFLIK KOGNITIF BERBASIS MULTIPEL REPRESENTASI DALAM MEMPERBAIKINYA Maria Ulfah; Subandi Subandi; Munzil Munzil
J-PEK (Jurnal Pembelajaran Kimia) Vol 2, No 2 (2017): J-PEK (JURNAL PEMBELAJARAN KIMIA)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (212.114 KB) | DOI: 10.17977/um026v2i22017p009

Abstract

Gugus fungsi merupakan salah satu materi kimia organik yang  masih dianggap sulit oleh sebagian mahasiswa dan memiliki cakupan yang luas. Kesulitan belajar pada materi ini dikarenakan beberapa faktor, yakni:sifat multidimensi materi kimia organik, sikap pebelajar terhadap pembelajaran kimia organik, dan adanya miskonsepsi. Untuk mengatasi miskonsepsi materi gugus fungsi akan digunakan strategi konflik kognitiv. Karakteristik materi yang multidimensional akan lebih efektif bila materi ajar dibelajarkan dengan multipel representasi. Makalah ini akan mengkaji beberapa miskonsepsi yang dialami mahasiswa pada materi gugus fungsi dan keefektivitan strategi  konflik kognitiv dalam memperbaiki miskonsepsi tersebut. Metode kajian yang dgunakan adalah studi literatur.
PENGEMBANGAN VIRTUAL LAB BERBASIS ANDROID PADA MATERI ASAM BASA UNTUK SISWA SMA M. Muchson; Munzil Munzil; Betti Elgavita Winarni; Dwi Agusningtyas
J-PEK (Jurnal Pembelajaran Kimia) Vol 4, No 1 (2019): J-PEK (JURNAL PEMBELAJARAN KIMIA)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1472.146 KB) | DOI: 10.17977/um026v4i12019p051

Abstract

Masalah yang berkaitan dengan praktikum bisa menjadi alasan mengapa siswa tidak dapat memahami kimia dengan baik. Pada dasarnya, dengan melakukan praktikum konfirmatif, siswa menjadi tidak kreatif karena tidak memiliki banyak kesempatan untuk mengeksplorasi percobaan. Selain itu, praktikum di laboratorium nyata tidak menunjang pemahaman konseptual siswa pada tingkat sub-mikroskopis yang merupakan salah satu persyaratan dalam memahami topik kimia seperti asam basa. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan virtual lab berbasis android sebagai sumber belajar bagi siswa SMA pada topik asam basa. Virtual lab dalam penelitian ini dikembangkan dengan mengadaptasi model pengembangan pembelajaran multimedia oleh Lee dan Owens (2004). Tingkat kelayakan virtual lab hasil pengembangan dari segi fungsinya sebagai media pembelajaran berdasarkan hasil penilaian oleh pakar dan pengguna adalah 85,44%; sedangkan dari segi akurasi konsep adalah 84,67%, sehingga virtual lab yang dikembangkan dapat dikategorikan sangat layak untuk diimplementasikan sebagai media pembelajaran. Virtual lab hasil pengembangan diujicoba pada 12 siswa SMA; dan setelah itu mereka diminta untuk memberikan persepsi kuantitatif terhadap virtual lab menggunakan kuesioner dan hasilnya sebesar 89,27%. Hal ini juga mendukung tingkat kelayakan virtual lab sebagai media pembelajaran. Keunggulan virtual lab hasil pengembangan meliputi: (1) dilengkapi dengan pretes untuk mendukung kesiapan siswa sebelum praktikum dan postes untuk mengukur tingkat pencapaian pemahaman siswa setelah menggunakan produk; (2) dilengkapi dengan visualisasi partikulat yang menunjang pemahaman konseptual siswa pada level sub-mikroskopis; (3) dapat digunakan secara linear atau nonlinier dengan memilih menu yang diinginkan; (4) efisiensi alat, bahan dan waktu meskipun simulasi dilakukan sesering yang diinginkan siswa
Development of Guided Inquiry Based Teaching Materials Enriched with Augmented Reality Venin Kharisma Noviantia; Munzil Munzil; Vita Ria Mustikasari; Erni Yulianti
Journal of Disruptive Learning Innovation (JODLI) Vol 2, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.183 KB) | DOI: 10.17977/um072v2i22021p72-79

Abstract

The purpose of this research and development is to produce Guided-Inquiry Based Teaching Materials Enriched by Augmented Reality (AR) on the subject of light and optics for 8th grade which is feasible and valid, as a teaching materials during the COVID-19 pandemic. This research and development using Lee and Owen’s method. However, it was narrowed down into 3 stages only, which are: assessment/analysis, design, and development stage. The teaching material’s validity was obtained from expert’s validation result, while the feasibility was obtained from the feasibility test on the students. Developed teaching materials takes form of an A5 sized pocket book, and discuss about the basic competencies in the subject of light and optics. Subject delivery served through learning module, learning video, and AR technology on image formation as well as using Google Form as student worksheet. The validation result shows that developed teaching materials are feasible and valid with score percentage more than 61 percent.
Development of Guided Inquiry based E-Learning Teaching Material on the Intermolecular Forces Enriched with Molview Nur Indah Agustina; Munzil Munzil; Habiddin Habiddin; M. Muchson
Journal of Disruptive Learning Innovation (JODLI) Vol 2, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (273.837 KB) | DOI: 10.17977/um072v2i22021p80-88

Abstract

The intermolecular force is one of the chemistry topics covered in the high school curriculum in Indonesia. As the characteristics of chemistry concepts in general, intermolecular forces concepts can be presented in the three levels of chemical representations (microscopic, symbolic, and macroscopic).  Currently, chemistry teaching materials are available in Indonesian schools mostly have limited support for helping students to visualize the molecular aspect of intermolecular forces concepts mainly in the form of three-dimensional space (3D). This study aimed to produce an E-Learning teaching material enriched with 3D Molecular Visualization. The product (teaching material) in this study is presented by considering the syntax of guided inquiry-based learning. The product was developed with the procedure adopted from Lee and Owens, including assessment/analysis, need assessment, front-end analysis, design, and development. The product is valid and suitable to be applied in online chemistry teaching. However, further study to investigate the effectiveness of this product empirically need to be explored in the future.
The Development of Augmented-Reality Based Guided Inquiry Teaching Material of Life Organization System Linda Suci Triliana; Munzil Munzil; Sugiyanto Sugiyanto
Journal of Disruptive Learning Innovation (JODLI) Vol 2, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1120.641 KB) | DOI: 10.17977/um072v2i22021p113-123

Abstract

The purposes of this research and development is to produce feasible and valid teaching materials utilizing augmented reality-assisted guided inquiry learning model in the activity of identifying life organizational system for 7th grade students of Junior High School/Islamic Junior High School, as teaching material in Covid-19 Pandemic era. This research used Lee and Owens research and development model, limited to three stages, namely: analysis/assessment, design, and development. The feasibility of the teaching materials were determined from the results of the validation and user assessment. The teaching materials were developed in A6-sized printed books containing Basic Competence 3.6 materials of life organizational system from the cellular level to organismic level. The materials were presented in the forms of illustrations, videos, three-dimensional AR animations, and handouts on google drive. Based on the validity result which was conducted by material and media experts, it was discovered that the teaching materials were valid and feasible for learning with the score percentage of more than 81 percent.
Development of Teaching Material with the Creative Problem Solving Model Using Mobile Learning Application Aisyah Sukmafani; Munzil Munzil; Isnanik Juni Fitriyah
Journal of Disruptive Learning Innovation (JODLI) Vol 2, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (667.687 KB) | DOI: 10.17977/um072v2i22021p124-135

Abstract

This study and development aimed to produce a valid and feasible teaching material with the Creative Problem Solving (CPS) model on the activity of environmental pollution analysis using a mobile learning application in the COVID-19 pandemic era. The study model in this development was using the ADDIE method that limited to analyze, design, and develop stages where each stage passes the evaluation stage. The validity rate of the teaching material is obtained through a validity test by the validator while its eligibility rate is obtained through feasibility tests by the users. The validation result of materials in the teaching material had a percentage of 93.31 percent and the media feasibility test obtained a percentage of 95.60 percent. This teaching material was packed in a mobile learning form that consists of water, air, and land pollution materials. This teaching material displayed news articles, materials explanations, and presented in the form of animated videos, phenomena videos, pictures of environmental pollution, student worksheets, and mission-based learning activities. Animated videos have three animation characters that move and talk with different voices in each sub-chapter. The validation result by validators stated that the teaching material is valid and feasible, with a percentage of greater than or equal to 81 percent.
Inovasi Pembelajaran Biologi Melalui Eco-Fun Game Pada Materi Konsep Lingkungan dan Interaksi dalam Ekosistem Mukhzayadah Mukhzayadah; Hari Wisodo; Munzil Arief
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA DAN SAINS Vol. 2 No. 1 (2018)
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppms.v2n1.p%p

Abstract

Penelitian yang dilakukan merupakan inovasi pembelajaran Biologi melalui Eco-Fun Game pada materi Konsep Lingkungan dan Interaksi dalam Ekosistem. Penelitian ini bertujuan meningkatkan pemahaman konsep peserta didik tentang lingkungan dan interaksi dalam ekosistem, mengembangkan ketrampilan proses sains dan sikap ilmiah bagi  peserta didik dan mendeskripsikan respon peserta didik terhadap pembelajaran Biologi melalui Eco-Fun Game. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus di MTs Darul Ulum Candiwates Prigen dengan melibatkan 40 peserta didik kelas VII. Data tentang pemahaman konsep lingkungan dan interaksi dalam ekosistem, kinerja dan respon terhadap pembelajaran Biologi melalui Eco-Fun Game dari peserta didik berturut-turut diperoleh dengan cara tes pemahaman konsep, performance assessment dan kuesioner. Data dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa (1) peserta didik mengalami peningkatan pemahaman konsep biologi (2) ketrampilan proses sains dan sikap ilmiah peserta didik mengalami perkembangan selama mengikuti permainan  Eco-Fun Game, yaitu peserta didik lebih terampil dalam mengobservasi, bertanya dan menganalisa kata dan istilah dalam ekosistem dan mampu menunjukkan sikap ilmiah selama permainan berlangsung dan (3) hasil kuesioner menunjukkan respon positif terhadap inovasi pembelajaran biologi melalui Eco-Fun Game.Kata kunci: Eco-Fun Game, ketrampilan proses sains, dan konsep lingkungan The research conducted is an innovation in learning Biology through Eco-Fun Games on the material Environmental Concepts and Interactions in Ecosystems. This study aims to improve students 'understanding of the environment and interactions within the ecosystem, develop scientific process skills and scientific attitudes for students and describe students' responses to learning Biology through Eco-Fun Games. This class action research was carried out in two cycles at MTs Darul Ulum Candiwates Prigen involving 40 class VII students. Data about understanding environmental concepts and interactions in ecosystems, performance and responses to learning Biology through Eco-Fun Games from students in a row were obtained by means of concept understanding tests, performance assessments and questionnaires. Data were analyzed descriptively. The results showed that (1) students had an increased understanding of biological concepts (2) the science process skills and scientific attitudes of students experienced development during the Eco-Fun Game, ie students were more skilled in observing, asking and analyzing words and terms in ecosystem and able to show scientific attitude during the game and (3) the results of the questionnaire show a positive response to the innovation of biology learning through Eco-Fun Games.Keywords:  Eco-Fun Game, scientific process skills, environmental concepts
Pengembangan Instrumen Penilaian Kemampuan Berpikir Tingkat Tinggi Materi Sistem Pendengaran dan Sonar SMP Vita Ria Mustikasari; Munzil Munzil; Lia Puji Lestari
JURNAL EKSAKTA PENDIDIKAN (JEP) Vol 2 No 2 (2018): JEP: Jurnal Eksakta Pendidikan
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jep/vol2-iss2/212

Abstract

The aim of this study is to produce a higher-order thinking skills assessment instrument on the material of the hearing and sonar system for Junior high school students that are valid and reliable. Indicators of higher-order thinking skills (IKBTT) are developed based on the cognitive dimension of Bloom's Taxonomy which includes the skills to analyze (C4), evaluate (C5) and create (C6). The assessment instrument developed was a multiple choice test with open reasons. Multiple choice test with open reason is a multiple choice question with four answer choices completed with the reason for choosing an answer. The instrument is equipped with an assessment rubric in the form of a holistic rubric to assess the relationship between multiple choice answers and reasons for choosing answers. The results of the validation of material aspects, construction, and language show that the products developed are very feasible with an average score of 85.7%. The instrument was empirically tested with the number of subjects trying as many as 59 students of 8th grade Junior high school. Based on the results of empirical trials of multiple choice questions with open reasons obtained 25 valid questions with multiple choice reliability of 0.745, and reason reliability of 0.929. The number of questions produced based on C4 cognitive dimensions were 12 questions (48%), C5 cognitive dimensions were 9 questions (36%), and C6 cognitive dimensions were 4 questions (16%). This study produced an instrument for assessing higher-order thinking skills in the material of the hearing and sonar system for Junior high school students that were valid and reliable.
Co-Authors A. M. Setiawan A. M. Setiawan Aan Setya Nugroho Abda Abda Abdul Haris Abdussalam Ade Trisnawati Afis Baghiz Syafruddin Agung Mulyo Setiawan Agustina, Nur Indah Ahmad Fauzi Ahmad Taufiq Aisyah Sukmafani Alsulami, Naif Mastoor Amalia Rizkina Amaliah, Nor Aman Santoso Ananta Ardyansyah Anik Widarti Anugrah Ricky Wijaya Arabillah, Zulfikar Wildan Ardyansyah, Ananta Ariesta, Nabela Aqiella Fadia ARIF HIDAYAT Arif Hidayat Arindra Trisna Widiansyah Arindra Trisna Widiansyah Arindra Trisna Widiansyah, Arindra Trisna Arini Roichatul Jannah Arum Setyaningsih Asnan Wahyudi Azizah, Rafida Azizul Ghofar Candra Wicaksono Azizul Ghofur Candra Wicaksono Bambang Anwar Betti Elgavita Winarni Bina Aulia Mahfuzah Candra Utama Chintia Rhamandica Danar Danar Dasna, I. W. Deni Ainur Rokhim Dewi Novitasari Dhia Suprianti Dhia Suprianti Dian Nugraheni Dini Rosyada Mahmud Diwanata, Bima Dwi Agusningtyas Dwi Retno Wahyuni Effa Rachma Pratiwi Effendy Effendy Eli Hendrik Sanjaya Erna Widhi Astuti Erti Hamimi Ery Tri Djatmika RWW Evelyn Azizah Anindya Puteri F. N. Rahmawati F. X. Berek, F. X. Fadhilah, Athiyatus Sholihatul Fardhani, Indra Farid, Andi Muhammad Miftah Fasril Vaudhi Fatchur Rohman Fauziatul Fajaroh Ferry Budi Prasetya Firda Amalia Firmansyah Firmansyah Fitriyati, Ida Fitroh Hanifiyah Habiddin Hadi Nur Hadi Suwono Hari Wisodo, Hari HASAN SUBEKTI Hayuni Retno Widarti Hidayati, S. N. Hidayati, Siti Nurul Husni Wahyu Wijaya I Gusti Bagus Wiksuana I Wayan Dasna Ida Fitriyati Ida Fitriyati Ida Rohmah Susiani Imam Suyitno Isma Yanti Vitarisma Sukirno Putri Isnanik Juni Fitriyah Jayawarsa, A.A. Ketut Johari Surif, Johari Juwita Karina Pratiwi Kohar, A. W. Koten, Gaudensius Jati Lamauran Kusfianti, Anisa Aulia Kusumaningrum, Irma Kartika Laili Nur Azizah Lailiyah, Nurul Wahyuni Lestari, Lia Puji Lia Puji Lestari Limbong, Stella Afrilita Linda Suci Triliana Lya Rizka Herawati Mafidatun Ni’mah Mahmudah Mahmudah Mahmudah Mahmudah Margaret Pandaleke Maria Ulfah Maya Erliza Anggraeni Meiliana Dwi Cahya Merry Christiani Metri Dian Insani Meyga Eva Ferama Sari Miftakhul Annisa Miftakhul Huda Moh. Adnan Khohar Mohammad Basri Muhamad Justitia Ramadhan Muhammad Fajar Marsuki Muhammad Haris Riyaldi, Muhammad Haris Muhammad Ilham A’raafi Muhammad Muchson Muhardjito Muhardjito Muhibuddin Fadhli Mukhzayadah Mukhzayadah Mukhzayadah Mukhzayadah Muntholib Muntholib*, Muntholib Murni Sapta Sari Mustikasari, Vita Ria Muthmainnah Muthmainnah Muzainah, Muzainah Nada, Hana Naqiyya Nadia Nurmalita Nandang Mufti Neena Zakia Nenohai, Jacky Anggara Nida Husnayaini Nike Pratiwi Novida Pratiwi Nur Indah Agustina Nur Millaty Abadiah Nur Najama Nurin Fitriana Nurkholis Nurkholis Nurkholis Nurkholis Parlan Parlan Peni, Ristiwi Pratiwi, Juwita Karina Priska Yohanita Sodanango Pristy Nandya Putri Punaji Setyosari Purnomo, Vannesya Enriquetha Pusaka, Semerdanta Putra, Moch Chesa Nur Hidayat Arif Putri Riza Abrilia Putri, Isma Yanti Vitarisma Sukirno Putri, Pristy Nandya Rahayu*, Sri Ratna Kumala Dewi Ratna Kumala Dewi Ridwan Joharmawan Risti Peni Rohmatul Ifani Ruminiati Ruminiati Saharani, Savilla Nadya Sandi Limbanadi Satriya, Robby Nur Setiawan, Nur Candra Eka Shela Novitasari Silvia, Debora SITI MARYAM Siti Mualifah SITI NURUL HIDAYATI Siti Zubaidah Siti Zubaidah Sri Endah Indriwati Sri Rahayu SRI RAHAYU Subandi Subandi Subandi Subandi Subandi Subandi Suci Nurhayati Sugiyanto, Sugiyanto Suhadi Ibnu Sukma Rosyida Sulthoni Sumari Sumari Sumari Surjani Wonorahardjo Sutopo Sutopo Sutrisno Sutrisno Sutrisno, Sutrisno Syahriyal Syamsul Hadi Vaudhi, Fasril Venin Kharisma Noviantia Wahyudi, Asnan Wako Uriu Widad, Saninah Wonorahardjo, S. Yahmin Yahmin Yessi Affriyenni Yudhi Utomo Yulianti, Erni Zahra Firdaus Zalfa Adhya Rachmanita