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All Journal International Journal of Evaluation and Research in Education (IJERE) Cakrawala Pendidikan Bulletin of Electrical Engineering and Informatics Jurnal Celtic Jurnal Pekommas Jurnal Inovasi Teknologi Pendidikan INFORMAL: Informatics Journal Jurnal Pengabdian UntukMu NegeRI Al Ishlah Jurnal Pendidikan Journal of Information Technology and Computer Science QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Jurnal Pemberdayaan Masyarakat Madani (JPMM) Jurnal Penelitian Pendidikan IPA (JPPIPA) Indonesian Journal of Artificial Intelligence and Data Mining JKTP: Jurnal Kajian Teknologi Pendidikan Al-Hayat: Journal of Islamic Education Ijaz Arabi Journal of Arabic Learning IRJE (Indonesian Research Journal in Education) Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Edukasi Islami: Jurnal Pendidikan Islam Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) JTP - Jurnal Teknologi Pendidikan JUPE : Jurnal Pendidikan Mandala Psychology, Evaluation, and Technology in Educational Research Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Attractive : Innovative Education Journal Jurnal Pedagogi dan Pembelajaran Studies in Learning and Teaching JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Gravity Edu : Jurnal Pembelajaran dan Pengajaran Fisika Journal of Community Development EduLine: Journal of Education and Learning Innovation Journal for Lesson and Learning Studies Indonesian Journal of Educational Development (IJED) Journal of Disruptive Learning Innovation (JODLI) Wacana : Majalah Ilmiah Tentang Bahasa, Sastra dan Pembelajarannya Edukasia: Jurnal Pendidikan dan Pembelajaran Wacana Saraswati Majalah Ilmiah Tentang Bahasa Sastra Dan Pembelajarannya Saintek: Jurnal Sains Teknologi dan Profesi Akademi Angkatan Laut Indonesian Journal of Multidisciplinary and Educational Researcher CandraRupa: Journal of Art, Design, and Media Proceedings Series of Educational Studies Journal of Educational Technology Studies and Applied Research Edutechnium Journal of Educational Technology Jurnal Pendidikan MIPA Al-Hayat: Journal of Islamic Education IJIS Edu : Indonesian Journal of Integrated Science Education Edcomtech: Jurnal Kajian Teknologi Pendidikan Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Inovasi Kurikulum
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Religious Education and Spirituality From Student’s Perspectives In The Digital Era: Theory, Perception, And Understanding Erly Lumban Gaol; Made Duananda Kartika Degeng; Saida Ulfa; I Nyoman Sudana Degeng
Edukasi Islami : Jurnal Pendidikan Islam Vol 12, No 04 (2023): Edukasi Islami: Jurnal Pendidikan Islam
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v12i04.5450

Abstract

Spirituality in education has recently become an interesting topic and discussion in the field, demanding theory, practice, and even appreciation and real action. Education in Indonesia, especially religious education and Spirituality, as early as possible becomes the foundation and dimension of life with a fragmented understanding of experience and encounters with religious traditions. This article aims to investigate students’ understandings, both theory and perception, of Spirituality and religious education in the context of education. In-depth, structured, and semi-structured interviews were conducted for 120 students using a qualitative research design. They were led in this situation by using a Google form as a lens to gauge their comprehension of the research focus. The research results have shown some points. First, Spirituality and religious education are ill-defined abstract concepts. Second, there is a correlation between Spirituality and religious instruction. Third, religion and Spirituality are like an esophagus, an oasis in the digital age. Spirituality and religious education are polarized contextually.
Unplugged Activity and Cognitive Style on The Speaking Abilities of Early Children Yuli Ani Setyo Dewi; I Nyoman Sudana Degeng; Bambang Yudi Cahyono; Saida Ulfa; S. V. Sailaja
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 16 No 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.4895

Abstract

The ability to speak well and purposefully must be instilled in children from an early age. This is possible through the learning process at school using interesting learning methods and media according to the child's cognitive style. Because spoken language conveyed through speaking is a tool for expressing thoughts and feelings and a means of communication between humans. This will help improve children's speaking ability. This research aims to determine the differences in speaking abilities between students using the unplugged activity method and those using the beyond center and circle times (BCCT). Determine the differences in speaking ability between students with a field-dependence cognitive style and those with a field-independence cognitive style. The researcher tests the interaction between learning methods and cognitive style regarding speaking ability. This research uses an experimental design. The subjects were PGRI Jambon Kindergarten students (TK B1) and (TK B2) who studied the theme of Animals, totaling 44 children. The cognitive style was measured using a questionnaire based on the Children Embedded Figure Test (CEFT). Data analysis of relationships and interactions between variables used the two-way ANOVA test. The research results show that differences influence speaking ability between students using unplugged activity learning and BCCT. Some differences influence the student’s speaking abilities with a field-independence cognitive style and those with a field-dependence cognitive style. There is an interaction between learning methods and cognitive style regarding speaking ability.
The Effect of Direct Instructions Strategy Integrated Computational Thinking and Prior Knowledge on Critical Thinking and Problem-solving Maulidah, Siti; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida
JTP - Jurnal Teknologi Pendidikan Vol 25 No 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.49127

Abstract

In the current digital era, critical thinking and problem-solving skills are becoming increasingly important in everyday life, especially in the industrial era 4.0. One way to develop this ability is to use computational Thinking methods (CT). This research aims to test the effect of direct instruction strategy, integrated computational thinking, and prior knowledge on elementary schools' critical thinking and problem-solving skills in Heat and Changes in Science. The method used in this research is a quasi-experimental pretest-posttest non-equivalent control group design. This research was conducted at Madrasah Ibtidyah Ar-Rahmah Samarinda, involving 58 research subjects. The research instrument includes a prior knowledge test and critical thinking and problem-solving skills. To test the prerequisites for analysis using the normality test and homogeneity of variance test. Data analysis was used to test the research hypothesis using parametric statistics and the Tow Way MANOVA analysis technique. The research results show that (1) There are significant differences in critical thinking skills between groups of students who use computational learning and direct learning methods instructions; (2) critical thinking skills between groups of students with high prior knowledge are significantly from low prior knowledge; (3) There is no interaction between computational thinking and prior knowledge on students' critical thinking skills; (4) There are significant differences in problem-solving skills between groups of students who use computational learning and direct learning instructions; (5) The problem-solving skills of students with high prior knowledge is significantly different with low prior knowledge; (6) There is interaction between computational thinking and prior knowledge on students' problem-solving skills.
Verbalizer-visualizer preferences of engineering students: Validity and reliability Kurniawan, Citra; Setyosari, Punaji; Kamdi, Waras; Ulfa, Saida
Psychology, Evaluation, and Technology in Educational Research Vol. 6 No. 1 (2023)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/petier.v6i1.181

Abstract

Learning content has several forms of presentation, both visual and verbal, but students have different characteristics in processing information depending on their learning preferences. Some students have difficulty processing information without knowing what to do. This happens because students do not yet understand the characteristics of their learning styles. This research aims to study the VVQ instrument used by engineering students by measuring the validity and reliability of the VVQ instrument used. This research uses a statistical quantitative method approach to measure the validity and reliability of the instrument. The instrument development process goes through three stages: analysis and formulation of a literature review, development of the VVQ instrument, and measurement of the validity and reliability of the VVQ instrument. Development of question items based on pre-arranged and customized content categories. The development of VVQ in this study shows the validity value of rcount > rtable, rcount > 0.1966 for each item, and the Person Moment (rxy) correlation is moderate (0.40 < rxy < 0.60) and high (0.60 < rxy < 0.80 ). This research instrument is reliable because the data shows Cronbach's Alpha value rcount > rtable; 0.817 > 0.6319, and the difficulty level is proportional (medium and high). The VVQ instrument achieves validity and reliability based on the analysis items that have been measured. The implications of this research have a significant impact on adjusting learning content to be more personalized based on student learning preferences.
The Pengembangan Unit Produksi Berbasis IPTEK untuk Mahasiswa Program Studi Teknologi Pendidikan Slamet, Taufik Ikhsan; Kuswandi, Dedi; Ulfa, Saida; Husna, Arafah
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol. 3 No. 2: Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi dan Bisnis Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1186.044 KB) | DOI: 10.21009/JPMM.003.2.1

Abstract

This service was carried out with the development scheme of the science and technology-based production unit of the study program. The purpose of this service was to create a productive division that was appropriate and correlated with the core competencies of the educational technology study program. In this service, the productive division was developed based on educational technology core competencies (i.e. facilitating learning and improving performance), and called Delta Studio. Delta Studio itself was an acronym for Digital Environment of Learning, Teaching, and Assessment Studio. Similar with the competencies of the Educational Technology Study Program, Delta Studio offered digital-based learning media production services for all groups and needs. Business activities that deployed here were carried out by students with proper guidance from the lecturers. This activity was intended to connect and empower learning outcomes that the students achieved from classroom and laboratory learning. Students who were interested in engaging in the field of entrepreneurship and digital content were involved in the client-based production process. Financial benefits were then shared with the students team who engineer the media and the productive unit. The result of this service was a productive unit that facilitated students knowledge and skills in media development.
Enhancing Early Childhood Problem-Solving Abilities through Game-Based Learning and Computational Thinking: The Impact of Cognitive Styles Ningtyas, Dhita Paranita; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 9 No. 3 (2024)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2024.93-04

Abstract

Children's understanding of solving problems related to early cognitive abilities with several levels of complexity makes children feel difficult, and students are less able to solve problems correctly according to the sequential order of how to do them. The main factor that causes low problem-solving abilities is the use of inappropriate learning strategies. So that children in the process of solving problems in a lesson also become less than optimal. This study explores the effects of computational thinking strategies with game-based learning compared to conventional approaches on early childhood problem-solving abilities, considering the cognitive styles of field-independent (FI) and field-dependent (FD) children. A quasi-experimental pretest-posttest nonequivalent control group design involved 60 children from Blitar Kindergarten. The experimental group received computational thinking instruction through game-based learning, while the control group followed conventional methods. Posttests followed a pretest established baseline abilities and an eight-week intervention. Data were analyzed using a two-way ANOVA, revealing significant improvements in problem-solving skills for the experimental group (p < 0.05). FI children outperformed FD peers, indicating cognitive style's impact on learning outcomes. An interaction effect between learning strategies and cognitive styles was identified, emphasizing the importance of tailored educational approaches. The study's findings suggest that computational thinking through game-based learning enhances critical thinking, creativity, and engagement in young learners. However, limitations such as a small sample size and short intervention duration highlight the need for further research. Future studies should involve diverse populations and longer interventions to understand the long-term effects better and optimize educational strategies for individual cognitive styles. These results underscore the potential of innovative educational methods in developing foundational skills essential for academic and life success.
Measurement of User Satisfaction for Gamification-based Programming E-Learning Platform using End-user Computing Satisfaction Method Pradana, Fajar; Setyosari, Punaji; Ulfa, Saida; Hirashima, Tsukasa; Saputra, Mochamad Chandra
Journal of Information Technology and Computer Science Vol. 9 No. 2: August 2024
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.92572

Abstract

HSS Learning is a learning media innovation in the form of a gamification-based e-learning platform to support the learning process in programming. HSS Learning has been applied to web design and programming courses, primarily on HTML and CSS topics. This study uses a quantitative model using a descriptive approach to measure the satisfaction level of HSS Learning users—measurement of user satisfaction using End-user Computing Satisfaction (EUCS). The variables used in this research are content, format, ease of use, timeliness, and accuracy. Data collection used a questionnaire consisting of 12 questions, with the number of participant data being 264 participants. The results show that the overall level of user satisfaction reaches 4.30 at level 5 (very strong). The results of this study can be used as a material evaluation for the application of instructional media in the programming field.
Pengaruh Personalized Ubiquitous Learning Dan Self Regulated Learning Terhadap Hasil Belajar Matematika SMP Tonge, Marselinus; Kuswandi, Dedi; Ulfa, Saida
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 3 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i32023p163

Abstract

Personalized u-Learning environments can enhance context-aware learning experiences and provide personalized learning opportunities. Personalized u-Learning supports interaction between authentic and digital learning resources. This study tested the learners' u-learning and Self Regulated Learning (SRL) strategies on mathematics learning outcomes in students of Frater Maumere Catholic Junior High School. The study used quasi-experimental design. The research design used is a non-equivalent control group design. The instruments to measure learning outcomes are objective tests and SRL questionnaires (OSLQ) adapted from Barnard to determine the SRL of the subjects studied. The data is then analyzed through the two-way ANOVA technique. The results of the study found several important findings: First, there was a significant difference in the mathematics learning outcomes of students who used the u-learning learning strategy with the e-Learning strategy. Second, there were significant differences in the learning outcomes of groups that had high SRL levels with low SRL levels. Third, there is an interaction of U-learning and e-learning strategies with high SRL and low SRL levels that affect learner learning outcomes.AbstrakLingkungan pembelajaran u-Learning yang dipersonalisasi dapat meningkatkan pengalaman belajar sadar konteks dan memberikan kesempatan belajar personal. Personalized u-Learning mendukung interaksi antara sumber belajar otentik dan digital. Penelitian ini menguji strategi u-learning dan Self Regulated Learning (SRL) pebelajar terhadap hasil belajar matematika pada siswa SMP Katolik Frater Maumere. Penelitian menggunakan kuasi eksperimen (quasi-eksperimental design). Rancangan penelitian yang dipakai adalah non-equivalent control group design. Instrumen untuk mengukur hasil belajar adalah tes objektif dan angket SRL (OSLQ) diadaptasi dari Barnard untuk mengetahui SRL subyek yang diteliti. Data tersebut kemudian dianalisis melalui teknik two-way ANOVA. Hasil penelitian menemukan beberapa temuan penting: Pertama, Ada perbedaan yang signifikan hasil belajar matematika peserta didik yang menggunakan strategi pembelajaran u-Learning dengan strategi e-Learning. Kedua, terdapat perbedaan signifikan dalam hasil belajar kelompok yang memiliki tingkat SRL tinggi dengan tingkat SRL rendah. Ketiga, ada interaksi strategi u-Learning dan e-Learning dengan tingkat SRL tinggi dan SRL rendah yang mempengaruhi hasil belajar pebelajar.
Pengembangan Mobile Seamless Learning Platform untuk Meningkatkan Pengetahuan Kader PKK Juwita, Mia Ratna; Ulfa, Saida; Wedi, Agus
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i22023p060

Abstract

The number of Empowerment and Family Welfare Cadres which are called PKK Cadres, is very large and spread all over Indonesia, making the state budget unable to reach all of them to obtain increased capacity of Human Resources (HR), for this reason a mobile seamless learning platform is being developed to increase the knowledge of PKK Cadres. This research and development aim to produce a platform to increase the knowledge of PKK Cadres and test the level of product feasibility, using the Lee & Owens model. In addition, to determine whether there is an increase in the knowledge of PKK Cadres, a paired/dependent sample t-test was performed on the pretest and posttest value data. The product developed is a mobile seamless learning platform and is equipped with content in the form of reading materials, PowerPoint presentation materials, videos and learning evaluation tests. The platform validation results produce very good criteria based on material aspects as well as media and learning design aspects. The response of PKK cadres and teachers obtained very good criteria for the feasibility of the platform as a learning medium. Based on the results of statistical tests, it was concluded that there was an increase in the knowledge of PKK Cadres after using the mobile seamless learning platform.AbstrakJumlah Kader PKK yang sangat besar dan tersebar di seluruh penjuru Indonesia, membuat anggaran negara belum mampu menjangkau seluruhnya untuk memperoleh peningkatan kapasitas Sumber Daya Manusia (SDM), untuk itu maka dilakukan pengembangan mobile seamless learning platform untuk peningkatan pengetahuan Kader PKK. Penelitian dan pengembangan ini bertujuan untuk menghasilkan platform untuk meningkatkan pengetahuan Kader PKK dan menguji tingkat kelayakan produk, dengan menggunakan model multimedia based instructional design Lee & Owens. Produk yang dikembangkan berupa aplikasi mobile seamless learning platform dan dilengkapi dengan konten berupa bahan bacaan, bahan tayang powerpoint, video dan tes evaluasi pembelajaran. Hasil validasi platform menghasilkan skor rata – rata sebesar 88,05% dengan kriteria sangat baik, aspek materi 94,67% serta aspek media dan desain pembelajaran 84,33 %. Respon Kader PKK mendapat skor 89,74% dan respon pengajar mendapatkan skor 92,31% kesimpulannya platform memiliki kriteria yang sangat baik untuk kelayakan platform sebagai media pembelajaran. Selain itu untuk mengetahui adanya peningkatan pengetahuan Kader PKK dilakukan uji statistik paired/dependent sample t-test sehingga diperoleh kesimpulan terdapat peningkatan pengetahuan Kader PKK setelah menggunakan mobile seamless learning platform.
Pengembangan Multimedia Interaktif IPA SD Kelas IV Materi Makan dan Dimakan Antar Makhluk Hidup Inawan, Dawam Sururi; Sulthoni, Sulthoni; Ulfa, Saida
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i22022p151

Abstract

This development aims to produce interactive multimedia as a learning medium consisting of text, graphic arts, sound, animation, and video with the sub-discussion of the relationship between eating and eating between living things for the fourth grade natural education subject. This interactive multimedia can be used as an alternative in learning so that students are interested and motivated in learning. Interactive multimedia is presented in the form of an Exe for use via a personal computer. Details of the sub-discussion of the material and its appearance design are arranged in a User Friendly system to make it easier to use. This interactive multimedia research and development method uses the Sugiyono model. Response from media experts and material experts on interactive multimedia received a positive response. The trial of the use of interactive multimedia was also carried out on fourth grade elementary school students. Interactive multimedia learning is beneficial for teachers and students during learning activities, because the role of learning media is to help teachers and students in explaining and studying material in a straightforward and interesting way, interactive multimedia is worth using in learning.AbstrakPengembangan ini bertujuan untuk menghasilkan multimedia interaktif sebagai media pembelajaran terdiri atas teks, seni grafik, bunyi, animasi, dan video dengan sub bahasan hubungan makan dan dimakan antar makhluk hidup untuk mata pelajaran ilmu pendidikan alam SD kelas IV. Multimedia interaktif ini dapat digunakan sebagai alternatif dalam pembelajaran sehingga anak didik tertarik dan termotivasi dalam belajar. Multimedia interaktif disajikan dalam bentuk exe penggunaannya melalui personal computer. Rincian sub bahasan materi dan desain tampilannya disusun dengan sistem User Friendly agar memudahkan dalam penggunaannya. Metode penelitian dan pengembangan multimedia interaktif ini menggunakan model Sugiyono. Tanggapan dari ahli media dan ahli materi terhadap multimedia interaktif memperoleh respon yang positif. Uji coba pemanfaatan multimedia interaktif pun dilakukan kepada anak didik SD kelas IV. Pembelajaran multimedia interaktif bermanfaat bagi guru dan anak didik di saat kegiatan pembelajaran, karena peran media pembelajaran adalah membantu guru dan anak didik dalam menjelaskan dan mempelajari materi secara gambling dan menarik secara keseluruhan, multimedia interaktif layak dimanfaatkan di dalam pembelajaran.
Co-Authors Abdurrokhim ⠀ Achmad Munjin Nasih Agus Arifin Wijaya Agus Fajar Hariadi Agus Miftakus Surur, Agus Miftakus Agus Wedi Agustina, Dedek Ahmad Munjin Nasih Amri, Maliki Andi Pratama Annisa Miranda Permatasari Anselmus J. E. Toenlioe Anselmus JE Toenlioe Antoni Bagas Setiawan Anugerah, Sulung Yanuar Arafah Husna Arifin, Shokhibul Aris Budianto, Aris As’at, Muhammad Auna, Hariyanto S. Ayu Aprilia Fitriani Aziz, Imam Nur Badruzzaman, Achmad Bambang Yudi Cahyono Batita, Maurish Sofie Rahmi Batita, Maurish Sofie Rahmi Cabuquin, Jomar C. Citra Kurniawan Darojat, Muhammad Abid Deddy Barnabas Lasfeto Dedi Kuswandi Dedi Kuswandi Degeng, Made D. K. Degeng, Made Dunanda Kartika Deka Dyah Utami Deka Utami Denissa Alfiany Luhulima Dhaifi, Ilzam DHITA PARANITA NINGTYAS, DHITA PARANITA Dian Olifia Talaksoru Didik Wahyu Hidayat Dinar Khoirun Najib Dole, Donatus Dwi Adam Dwi Risdyanti Eka Pramono Adi Erly Lumban Gaol Evi Iqlimatul Fauziyah Faiqul Faris Alhakim Fajar Pradana Fajrin, Fitri Mutia Farida, Hanik Faris, Muhammad Naufal Fikri Aulia Fujiawati, Fuja Gisella Rahmadhani Soesanto Halimah, Adik Nur Hanik Farida Hariana Gultom, Febrina Hasnah Binti , Mohamed Henry Praherdhiono Henry Praherdhiono Praherdhiono Henry Praherdiono Henry Praherdiono Herlina Ike Oktaviani Herlina Oktaviani Hesti Fitriyana Hidayat, Didik Wahyu Hilman Ramdiana Hirashima, Tsukasa Hurriatus Tsaniyah Qutby I Nyoman S. Degeng, I Nyoman S. I Nyoman Sudana Degeng I PUTU PASEK SURYAWAN Ilham Fahriansah Ilham Fahriansah Imam Nur Aziz Inawan, Dawam Sururi Indra Kurniawan Pratama Ira Nofita Sari Irfan Yusuf Irmansyah, Beny Hari F Jamhari, Irfanda Jayanti Yusmah Sari Jayanti Yusmah Sari Jepri Nugrawiyati Juwita, Mia Ratna Katherin Yuliani Kesuma, Dany Wijaya Khusnul Khuluq Kurniawan, Fatra Hadi Lelasari, Maharani Ma'unah, ST Made Duananda Kartika Degeng Made Juniantari Made Juniantari, Made Madil, Wahyudin Mafrur Udhif Nofaizzi Maknuunah, Lu'luil Marnola, Ilham MAULIDAH, SITI Maura Salmaa Amalia Menur, Dewi Miftahur Rizka Maulia Mahfudlo Mige, Godlief Erwin Semuel Miranti, Yang Nadia Mochamad Chandra Saputra, Mochamad Chandra Mochamad Desta Pradana Moechammad Sarosa Moh. Dwi Handoko Mufardisah Arief Muhamad Tri Panunggal Aprianto Muhammad Nasrullah Muhammad Nasrullah Muhammad Syifa’ul Qolbi Muhibuddin Fadhli Mukhammad Syahrul Kurniawan Mustaqim, Ilmawan Nahri, Mochammad Hilman Amirudin Nanda Kresna Putra Pratama Negara, Nur Alamsyah Surya Nicholas Septian Trijatmiko Nikolawatin, Zaubaidah Nofaizzi, Mafrur Udhif Noven Indra Prasetya Novita Sholehatul Umroh Nunung Nindigraha Nurul Murtadho Nurussaniah Nyoman S. Degeng Otto Fajarianto Pahlevi, Nihaya Rizki Pradana, Mochamad Desta Praherdiono, Henry Prasetya, Aris Prasetyo, Aditya Eko Pratama, Ramadhana Agung Pribadi, Aqila Viani Pryla Rochmahwati Punaji Setyosari Punaji Setyosari Puspridayanti, Vega Selvian Qolbi, Muhammad Syifa'ul Rafika Rabba Farah Ramadana, Muhammad Rifqy Rengga Prakoso Nugroho Rex Bringula Ridhoni, Wahyu Rifan Nurrofi Rinasih, Rinasih Rinjani Ratnasari Afianto Risma Chulashotud Diana Riza Aprilia Utama Rohman, Ardiansyah Rohmana, Toriqu Ahira Rorita, Merra S Sumarlin S. Auna, Hariyanto S. V. Sailaja Sailaja, S. V. Salleh , Shaharuddin Md Sambung, Dimas Saputra, Mokhamad Dwi Agung Sariyasa . Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Singgih Subiyantoro Sintia Larasati Siti Nurhidayah Slamet, Taufik Ikhsan Sri Wahyu Widyaningsih Suharsono Bantun Suharsono Bantun Sulthoni Sulton Sulton Sulton Sulton, Sulton Sumaji Surahman, Ence Susilaningsih Susilaningsih Susilaningsih Susilaningsih, Susilaningsih Syahmi, Favian Avila Sya’dullah, Achmad Taufik Ikhsan Slamet Taufiqqurrahman, Taufiqqurrahman Teguh Arie Sandy Tesdiq Prigel Kaloka Titis Pandangwati Toenlioe, Anselmus Je Tonge, Marselinus Tri Wahyuni Azzadi Ningrum Tristania Handikaningtyas Umi Salamah Utami Widiati Vani, Karunia Tiara Vicky Budi Utomo Vicky Budi Utomo Wahyu Candra Setyawan Waras Waras Wardia, Wardia Wikan Budi Utami Wiyatma, Akbar Resi Wulan Patria Saroinsong Yerry Soepriyanto Yetursance Y. Manafe Yuli Ani Setyo Dewi Yusro, Afif Rois Yusuf Arifin Zahid Zufar At Thaariq Zainul Abidin Zainul Abidin Zainul Arifin Zulnuraini