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PENGARUH PERMAINAN SUKU MANDAILING INGKE-INGKE TERHADAP LOMPAT JAUH PADA SISWA KELAS 4 SD DI SEKOLAH BUDISATRIYA laila Hidayati Lubis; Khairul Usman; Robenhart Tamba; Try Wahyu Purnomo; Winara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41123

Abstract

This study aims to determine the effect of the Mandailing tribe game ingke-ingke on the long jump of 4th grade elementary school students at Budisatriya School. The background of this study departs from the still minimal use of learning media that utilize traditional games. Therefore, this study focuses primarily on the development of learning materials for basic jumping movements through the traditional game ingke-ingke. The research method used in this study is an experimental method using a quasi-experimental research model using quantitative data analysis. The results of the study indicate that the developed learning media has gone through various stages of testing, starting from the normality test, homogeneity test and hypothesis test. Based on the results of the normality test, a normality test was conducted to determine whether the data used were normally distributed. Next, a homogeneity test was conducted to determine whether the variance between the research data groups was homogeneous. Finally, a homogeneity test was conducted to determine whether there was an effect of a previously administered treatment. Overall, the developed media proved to be highly valid, practical, and highly effective as a learning tool.
PENGARUH PERMAINAN TRADISIONAL PECAH PIRING BERMUATAN KEARIFAN LOKAL BATAK TOBA TERHADAP KETERAMPILAN MOTORIK KASAR SISWA KELAS V SDN 068084 JALAN DENAI Khadizah Hrp, Fitri; Usman, Khairul; , Irsan; , Winara; Wahyu Purnomo, Try
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44236

Abstract

This study aims to determine the effect of implementing the traditional plate-breaking game infused with Batak Toba local wisdom on the gross motor skills of fifth-grade students at SDN 068084 Jalan Denai. This study employed a quantitative method with a quasi-experimental approach and a pre-test post-test kontrol group design. The research subjects consisted of 48 students divided into an experimental class and a kontrol class. Data collection techniques were conducted through a gross motor skills rubric test covering indicators of running, jumping, and throwing. The study began with a pretest to determine the students' initial abilities, followed by the application of traditional plate-breaking games during three meetings in the experimental class, while the kontrol class used conventional learning methods. The data were analyzed using IBM SPSS Statistics 31. The analysis results showed that the significance value (Asymp. Sig. 2-tailed) was 0.000 < 0.05, so H₀ was rejected and Hₐ was accepted. Thus, it can be concluded that the implementation of the traditional plate-breaking game has a significant effect on improving the gross motor skills of fifth-grade students at SDN 068084 Jalan Denai.
PENGARUH PENERAPAN APLIKASI GAMES WORDWALL TERHADAP KTERAMPILAN MENYIMAK SISWA KELAS V SDN 105292 BANDAR KLIPPA T.A 2023/2024 Rini Agustina; F Faisal; Sorta Simanjuntak; Albert Sirait; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58844

Abstract

This research aims to determine the effect of implementing the Games Wordwall application on listening skills in class V students at SDN 105292 Bandar Klippa, based on problems in the field in the learning process of students not listening well and teachers still using teacher center learning, so the learning process becomes monotonous. This type of research is a quasi-experiment with a Quasi Experimental Design type. Data collection techniques use tests. The subjects in the research consisted of two classes, namely the VA class as the experimental class which would be treated using the Games Wordwall application, totaling 34 and the VB class as the control class not given the same treatment, totaling 32. The average score obtained for the pretest and posttest for the experimental class was from the 40.292 to 81.471 and the average pretest and posttest scores for the control class were from 34.688 to 74.063. The results of this research show that there is an influence of implementing the Wordwall Games application on the listening skills of class V students at SDN 105292 Bandar Klippa. Data analysis used the independent sample T-Test, from the calculation results obtained tcount 4.245 and ttable 1.997 (4.245>1.997), so Ho was rejected and Ha was accepted. However, if we look further at the average pretest and posttest scores, we actually don't see a significant influence between the implementation of the Wordwall Games application and teacher center learning, because they have almost the same range of degrees of improvement.Keywords: Wordwall Games, Listening Skills, Learning Media
PENGEMBANGAN E-LKPD BERBASIS KARAKTER MENGGUNAKAN KAHOOT PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SD Muhammad Khairul Imam; Apiek Gandamana; Albert Pauli Sirait; Waliyul Maulana Siregar; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60693

Abstract

This research aims to produce character-based E-LKPD using Kahoot in the Pancasila Education Subject for Class IV SDN 056001 Karang Rejo. Research and development is carried out using the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. The subjects of this research were design expert validators, material experts and educational practitioners, namely teachers and 34 class IV students at SDN 056001 Karang Rejo. Data collection instruments use interviews, questionnaires and tests. The results of the research obtained a feasibility score by the design expert validator with a percentage of 88.75% in the "Very Feasible" category, the material expert validator obtained a percentage of 77.90% in the "Feasible" category and the practicality test by educational practitioners obtained a percentage score of 95.38 % in the "Very Practical" category. The students' pre-test and post-test results based on the results of the N-Gain analysis obtained an average N-Gain percent score of 58.36 in the "Effective" category. Thus, character-based E-LKPD using Kahoot in elementary school Pancasila Education subjects is very feasible, very practical and effective for use by students in the learning process.
PENGARUH PENGGUNAAN METODE JARIMATIKA TERHADAP PENINGKATAN DAYA INGAT MENGHAFAL PERKALIAN MATEMATIKA SISWA KELAS III SD Fitri Natasya; Nurmayani Nurmayani; Laurensia Masri Perangin-angin; Elvi Mailani; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60818

Abstract

The low memorization capacity of students in the mathematics subject of multiplication material is caused by several factors, such as learning activities that are still teacher-centered and do not involve students actively, and the learning methods used are less varied. Efforts to improve students' memorization ability are by applying the Jarimatika learning method. This research aims to improve the ability to memorize mathematical multiplications for class III students using the Jarimatika learning method. The method used in this research is quantitative research with Quasi Experimental. From the results of the pretest and posttest for the two research classes, namely the experimental class which was given treatment and the control class which was not given treatment, it can also be seen in the attachment for the scores for each research class, the improvement and the differences between classes given treatment and not given treatment t_count > t_table namely 7.529 > 1.678, then Ho is rejected and Ha is accepted. This shows that there is an influence of using the Jarimatika learning method on increasing memory for memorizing multiplications with the average increase obtained being 42.45% before the Jarimatika learning method was carried out, and 84.85% after the Jarimatika learning method was carried out. Keywords: Memory, Learning Methods, Jarimatika
PENGARUH MODEL PEMBELAJARAN FLIPPED CLASSROOM MATERI TEKS PROSEDUR TERHADAP HASIL BELAJAR SISWA KELAS V SD Hotmauli Naibaho; Naeklan Simbolon; Zainuddin .M; Fajar Sidik Siregar; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60974

Abstract

This study aims to determine the influence of the flipped classroom teaching model of procedural text material on the learning outcomes of class V of SDN 1 Turpuk Limbong. This study uses the Pre-Experimental method with one group pretest “ posttest Design. The subjects used in this study in this study are class V which totals 22 people. The tool used to collect data in this study is the results of student learning tests in the form of multiple choice as many as 25 questions. The data analysis techniques used are normality tests and hypothesis tests, namely t-tests. The results of the study showed that there was a comparison of the average pretest score of 55 and the posttest score of 81.182. Based on the results of the hypothesis test carried out with a significant α = 0.05, a table of 1.717 was obtained. Therefore, it can be concluded that Ha is accepted with the statement that there is an influence of the use of the Flipped classroom learning model of procedural text material on the learning outcomes of class V of SDN 1 Turpuk Limbong.  
ANALISIS IMPLEMENTASI KURIKULUM MERDEKA DITINJAU DARI ASPEK PERENCANAAN GURU DALAM MENYUSUN MODUL AJAR DI SDIT AL HIJRAH 2 DELI SERDANG Eva Andriani; Sorta Simanjuntak; Erlinda Simanungkalit; Lala Jelita Ananda; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 6 (2024): JULI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i6.62023

Abstract

This research is motivated by the change in curriculum from K13 to Merdeka Curriculum, especially in changing the lesson plan learning tools to Teaching Modules. Therefore, the purpose of this study is to determine the implementation of the independent curriculum in terms of teacher planning in preparing teaching modules at SDIT Al Hijrah 2 Deli Serdang. This research is a descriptive qualitative research. The subjects of this research are the principal, grade I teacher and grade V teacher. While the object of research is teacher planning in preparing teaching modules for the independent curriculum. Data collection was carried out by observation, interview, and documentation. The results of this study indicate that teacher planning for teaching modules is carried out in stages, 1) teachers are given training by the school, 2) teachers discuss and learn together with other teachers at school or in KKG. The obstacles faced by teachers in designing teaching modules, namely teachers are constrained in time, teachers are confused in determining learning methods, and teachers must adjust to the phase of learner development. To overcome these obstacles, the school again provides guidance and training to teachers to be able to plan the preparation of teaching modules appropriately.Keywords: Teacher Planning, Teaching Modules, Independent Curriculum.
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH DAN TALKING STICK TERHADAP HASIL BELAJAR SISWA TEMA 4 SUBTEMA 2 KELAS III SD Sri Pebriani Saragih; Wildansyah Lubis; Nurmayani Nurmayani; Erlinda Simanungkalit; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.63713

Abstract

The problem is this study is the low learning outcomes of class III students at SD Negeri 101764 Bandar Klippa T.A 2023/2024. This study aims to determine the effect of student learning outcomes with the use of learning model Make A Match dan Talking Stick on Theme 4 Sub-theme 2 Obligations and Rights. Class III SD Negeri 101764 Bandar Klippa Academic Year 2023/2024. Location The research was conducted at SD Negeri 101764 Bandar Klippa, which consisted of 2 classes, namely: Class IIIA (Experimental Class 1) and Class IIIB (Experimental Class 2). Class IIIA with a total of 20 students and class IIIB with a total of 21 students. The sample collection technique with Total Sampling is the selection of a sample where the entire population is selected as a sample. This type of research is a quasi-experimental research design with Non Equivalent Multiple Group Design and quantitative data. The data collection tool used to determine student learning outcomes is an objective test with a total of 20 questions that have been tested for validation and reliability. From the data analysis with a sample of 20 students in experimental class 1 and 21 students in experimental class 2, it was obtained that the average of experimental class 1 was at Pre-Test 49,5 and Post-Test 81 while in experimental class 2 at Pre-Test 51,9 and Post-Test 78,57. At a significant level Both classes are normally distributed because is (experimental class 1) and (experimental class 2). Homogenity test in the Post-Test experimental class 1 and experimental class 2 with, namely The t-test was carried out at the significant level that is The writer concludes that there is a significant effect of Make A Match and Talking Stick learning model on theme 4 Sub-theme 2 Obligations and Rights. Class III SD Negeri 101764 Bandar Klippa Academic Year 2023/2024.
Pengembangan Media Pembelajaran Flashcard “Kaloka” Berbasis Kearifan Lokal Sumatera Utara pada Mata Pelajaran PJOK di Sekolah Dasar Mufidatul Husna; Fajar Sidik Siregar; Laurensia Masri Perangin Angin; Winara Winara; Try Wahyu Purnomo; Chairuna Chairuna; Wahyu Ade Putra
Jurnal Merah Putih Sekolah Dasar Vol. 3 No. 6 (2026): JULI 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/

Abstract

This research aims to determine the validity, practicality, and effectiveness of the KALOKA flashcard learning media based on the local wisdom of North Sumatra in the PJOK subject for students of class V OF SD Negeri 064973 Medan Tembung. The development process was carried out through the Research and Development (R&D) approach with the ADDIE model consisting of five systematic stages, namely Analysis, Design, Development, Implementation, and Evaluation. Validation of the media's feasibility was carried out by material experts, media experts, and educational practitioners, with an average percentage of 96.7%, indicating that the media is in the very feasible category for use in learning. The assessment of the practicality aspect obtained a score of 97.5%, indicating that the media is easy to operate, both by teachers and students, and supports an effective and conducive learning process. The visualization of basic movements presented in the media allows the delivery of basic locomotor and non-locomotor movement materials in a visual, educational, and interesting manner, thereby encouraging student independence in the learning process. The effectiveness test was conducted through an analysis of learning outcomes using a pre-test and post-test, with an average pre-test score of 54.82% and a post-test score of 86.43%. This significant improvement was supported by the N-Gain calculation of 0.7147, which is considered high. Based on these results, the learning media was declared valid, as it met the criteria for appropriate content, appearance, and functionality based on expert assessments; practical, as it could be used optimally by users in real-life learning contexts without significant obstacles; and effective, as it had a significant positive impact on improving student learning outcomes in basic locomotor and non-locomotor movement materials. Therefore, this media has the potential for wider implementation and development in other materials and educational levels.
PENGARUH MODEL TGT  BERBANTUAN  MEDIA WORDWALL  PADA MATERI KLASIFIKASI ALAT MUSIK TERHADAP HASIL BELAJAR SISWA KELAS 4 SD 060879 MEDAN Nur Aisyah Perangin-angin; Try Wahyu Purnomo; Winara Winara; Husna Parluhutan Tambunan; Putra Afriadi
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to find out the effect of the Teams Games Tournament (TGT) model assisted by Wordwall media on the learning outcomes of fourth-grade students at SD Negeri 060879 Medan. The study uses a quantitative approach with a quasi-experimental design and a nonequivalent control group design. The research subjects consist of fourth-grade students divided into an experimental group and a control group. Data collection techniques used tests in the form of pretests and posttests. The results of the study show that the average posttest score of the experimental group was 83.93, higher than the control group, which was 77.69. The hypothesis test results obtained a significance value (Sig 2-tailed) of 0.043 < 0.05, so H0 was rejected and Ha was accepted. Thus, it can be concluded that the Teams Games Tournament (TGT) learning model assisted by Wordwall media has a significant effect on the learning outcomes of fourth-grade students on the topic of musical instrument classification at SD Negeri 060879 Medan.
Co-Authors , Irsan , Waliyul Maulana Siregar , Winara Adinda Riana Hermawan Afriadi, Putra Afriadi, Putri Afrijal Mahmud Agung Pangestu Albert Pauli Sirait Albert Sirait Alisha Anggreni Surbakti Alvi Syukirman Ambarita, Dody Feliks Pandimun Anada Leo Virganta Ananda Tampubolon Andi Subandi Anggie Puspita Sari Nasution Anggun Agia Arditha Anisa, Rindy Apiek Gandamana Apiek Gandamana Arjuna Rajagukguk Atika Dwi Putri Aulia Ruswandi, Diandra Nazwa Aulia, Rahma Ayu Nababan Berutu, Gabe Monika Bunga Adzkiah Utami Cantika, Bunga Chairuna Chairuna Chairunnisa, Siti Christi, Maria Angel Cucu Tri Ayu Ningrum DAITIN TARIGAN Damanik, Cindy Hulzannah Daniel Sinaga Debora Silvia Denisa Reyka Trivena Sinaga Dewi Wulandari Dila Handayani Dilla Engla Sari Dilla Engla Sari Dini Puspa Sari Dody Feliks Pandimun Ambarita Dongoran, Fitri Handina ELVI MAILANI Elya Siska Anggraini Anggraini Emi Sun Leo Barus Erlinda Simanungkalit Erlinda Simanungkalit Esra Parmian Talenta Siburian Eva Andriani Eva Betty Simanjuntak Fahrur Rozi Fahrur Rozi Faisal Faisal Faisal Faisal Fajar Riyantika Fajar Sidik Siregar Fajar Sidik Siregar Feliks Pandimun Ambarita, Dody Fitri Natasya Friyatmi Friyatmi Halimatussakdiah Halimatussakdiah Hana Sinaga Harahap, Hot Mayani HERNA HIRZA Hotmauli Naibaho Hotmian Siregar, Dini Husna Parluhutan Tambunan Ibrahim Gultom Imelda Free Unita Manurung Irsan Irsan Irsan Irsan Irsan Irsan Irsan Rangkuti Jabat, Miranda Agita Kamtini, Kamtini Khadijah Gani Harahap Khadizah Hrp, Fitri Khairul Usman Khairul Usman Khairunnisa Al Izzati Laila Hidayati Lubis LALA JELITA ANANDA Laurensia Masri Parangin Angin Laurensia Masri Perangin Angin LAURENSIA MASRI PERANGINANGIN Lidia Simanihuruk Lidia Simanihuruk Lidia Simanihuruk Marzam Marzam Mendrofa, Ruston Elman Waris Milala, Peggy Elfisa Br Sembiring Miranda Agita Jabat Mufidatul Husna Muhammad Khairul Imam Muslim Muslim muslim muslim Naeklan Simbolon Najla Hana Mawaddah Tanjung Natalia Br Sinukaban Natalia Silalahi Natalia Silalahi Natasya Sihombing Navatika Vivayosa Br Surbakti Novita Sari Nur Aisyah Perangin-angin Nurhafifah Nurhafifah Nurhairani Nurhairani Nurhairani Nurhairani Nurhudayah Manjani NURMAYANI NURMAYANI Nurwani - Nurwani Nurwani, Nurwani Octariani Br Manik Octaviana Tobing Panca Lumbantobing Parangin angin, Laurensia Masri Pardede, Manuel Obet Nego Peggy Elfisa Br Sembiring Milala Pratiwi, Adelia Priono, Rizka Fadhilah Purba, Novi Kristina Purhanudin, Viktor Putra Afriadi Putra Afriadi Putra Afriadi Putra Afriadi Putra Afriadi Putra Afriadi Putri Mayang Sari, Putri Mayang Putri, Atika Dwi Rahmilawati Ritonga Ratno, Suyit Rini Agustina RISMA SITOHANG Riyan Hidayatullah Rizky Ananda Siregar ROBENHART TAMBA Robenhart Tamba Robenhart Tamba Robenhart Tamba Russel Akbar Fauzi Sabrina, Mutiara Sarjani , Tiarnita Maria SEMBIRING, MASTA MARSELINA Shabina Dinisyah Fajar, Natasya Siahaan, Putri Nabilah SIDIK SIREGAR, FAJAR Sihotang, Hyssa Silaban, Rolanda Sinta Debora Sianipar Sirait, Albert P. Sirait, Albert Pauli Siti Khodijah Lubis Sitorus, Lestari Sorta Simanjuntak Sorta Simanjuntak Sorta Simanjuntak, Sorta Sri Alvira Sri Mustika Aulia Sri Mustika Aulia Sri Pebriani Saragih Sri Rahayu Sushmita Marina Angel Susi Evanita Susi Evanita Suyit Ratno Syahrial Syukirman, Alvi Tambunan, Husna Parluhutan Thara Melanie Tiarnita Maria Sarjani br Siregar Tiarnita Maria Sarjani Br. Siregar Usman, Khairul Wahyu Ade Putra Wahyuni Amanda Waliyul Maulana Siregar Wildansyah Lubis Wildansyah Lubis Wildansyah Lubis Wildansyah lubis, Wildansyah Wimbrayardi Wimbrayardi Winara Winara Winara Winara Winara Winara, Winara Windy Antika Yuliskha Putri Yusnadi Yusnadi Yusra Nasution Yusra Nasution Yusri Kurnia Zainuddin .M Zainuddin Muchtar