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DEVELOPMENT OF PBL-BASED INTERACTIVE E-MODULES TO IMPROVE CRITICAL THINKING SKILLS OF GRADE 4 STUDENTS IN MATHEMATICS AT SDN 060866 MEDAN Try Rahayu; Albert Pauli Sirait; Wildansyah Lubis; Elvi Mailani; Apiek Gandamana
Algebra : Jurnal Pendidikan, Sosial dan Sains Vol. 6 No. 1 (2026): Algebra : Jurnal Pendidikan Sosial dan Sains
Publisher : Yayasan Amanah Nur Aman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58432/z9jz5248

Abstract

This research is motivated by the low critical thinking skills and learning outcomes of students in mathematics subjects in grade IV of SDN 060866 Medan, which is caused by learning that is still centered on the teacher and the unavailability of interactive learning media that supports the learning process. This study aims to determine the feasibility, practicality, and effectiveness of developing interactive e-modules based on Problem Based Learning (PBL) to improve critical thinking skills of grade IV students in mathematics subjects. The type of research used is Research and Development (R&D) with the ADDIE development model which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects were a material expert, a question expert, a design expert, teachers and grade IV students of SDN 060866 Medan, totaling 23 students. Data collection instruments included validation sheets of material experts, question experts, design experts, teacher practicality questionnaires, as well as pre-test and post-test tests to measure effectiveness. The research results showed that the developed e-module was deemed highly feasible, with validation results from material experts reaching 87.69%, validation from question experts reaching 84.61%, and validation from design experts reaching 95.65%. The practicality test yielded a score of 98.6%, categorized as very practical. Furthermore, the e-module also proved highly effective, with a student learning completion rate of 91% and an average score increase from 53.75 in the pre-test to 87.75 in the post-test, representing a 34-point increase. Therefore, the developed interactive e-module based on Problem-Based Learning was deemed feasible, practical, and effective for use in mathematics learning to improve the critical thinking skills of fourth-grade students at SDN 060866 Medan.
PENGEMBANGAN MEDIA VIDEO ANIMASI EDUKASI UNTUK MENINGKATKAN HASIL BELAJAR PENJUMLAHAN SISWA KELAS II SD NEGERI 060861 PULO BRAYAN MEDAN Dearni Inmaida Br Sinaga; Elvi Mailani; Albert Pauli Sirait; Fajar Sidik Siregar; Nur Hudayah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12836

Abstract

This study aims to develop and examine the feasibility, practicality, and effectiveness of an educational animated video as a learning medium to improve second-grade students’ learning outcomes in addition at SD Negeri 060861 Pulo Brayan Medan. The study is motivated by the low learning outcomes in simple addition, caused by students’ difficulties in understanding concepts and the limited use of engaging and innovative learning media. The research method employed is Research and Development (R&D) using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects of this study were second-grade students of SD Negeri 060861 Pulo Brayan Medan. Data collection techniques included observation, interviews, questionnaires, and learning outcome tests. Data analysis was conducted to determine the validity, practicality, and effectiveness of the developed media. The results indicate that the educational animated video developed has a very high level of validity based on expert evaluations of both material and media aspects. Furthermore, the media is considered very practical based on positive responses from teachers and students during the learning process. The developed media is also proven to be effective in improving students’ learning outcomes, as indicated by an increase in scores before and after the use of the media. Therefore, the educational animated video is feasible to be used as an alternative learning medium to enhance mathematics learning outcomes in addition material at the elementary school level effectively and sustainably.
PENERAPAN LANGUAGE EXPERIENCE APPROACH UNTUK MENINGKATKAN KETERAMPILAN MENULIS SISWA KELAS V SDN 105292 BANDAR KLIPPA T.A 2023/2024 Simanjuntak, Reni Violina; Faisal, F; Nurmayani, N; Halimatussakdiah, Dr.; Sirait, Albert Pauli
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58841

Abstract

This research aims to describe the planning, describe the implementation, and the results of implementing the Language Experience Approach in improving students' writing skills. This type of research is Classroom Action Research which was carried out in class V A of SDN 105292 Bandar Klippa with a total of 30 students. The time for carrying out this research was in the even semester of T.A. 2023/2024. The data collection techniques used were interviews, tests and non-tests (observation and documentation). The students' pre-cycle writing results got an average score of 56. After being given the Language Experience Approach action in cycle 1 for lesson planning, meeting I got a score of 78.82% and meeting II got a score of 81.17%, for observing learning activities the teacher got a score of 65 % in meeting I and 75% in meeting II, for activities students got a score of 67.5% in meeting I and 75% in meeting II, students' writing results increased with an average score of 71.17. Then continued with cycle II, for lesson planning the first meeting obtained a score of 88.23% and the second meeting received a score percentage of 91.67%, for observation of learning activities the teacher received a score of 83.75% in the first meeting and 95% in the second meeting, while for Student activities scored 85% in meeting I and 90% in meeting II and students' writing results increased with an average score of 82.83. From these results it can be concluded that there was an improvement after implementing the Language Experience Approach in the writing skills of class V students at SDN 105292 Bandar Klippa T.A 2023/2024.Keywords: Writing Skills, Language Experience Approach
PENGEMBANGAN E-LKPD BERBASIS KARAKTER MENGGUNAKAN KAHOOT PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SD Imam, Muhammad Khairul; Gandamana, Apiek; Sirait, Albert Pauli; Siregar, Waliyul Maulana; Purnomo, Try Wahyu
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60693

Abstract

This research aims to produce character-based E-LKPD using Kahoot in the Pancasila Education Subject for Class IV SDN 056001 Karang Rejo. Research and development is carried out using the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. The subjects of this research were design expert validators, material experts and educational practitioners, namely teachers and 34 class IV students at SDN 056001 Karang Rejo. Data collection instruments use interviews, questionnaires and tests. The results of the research obtained a feasibility score by the design expert validator with a percentage of 88.75% in the "Very Feasible" category, the material expert validator obtained a percentage of 77.90% in the "Feasible" category and the practicality test by educational practitioners obtained a percentage score of 95.38 % in the "Very Practical" category. The students' pre-test and post-test results based on the results of the N-Gain analysis obtained an average N-Gain percent score of 58.36 in the "Effective" category. Thus, character-based E-LKPD using Kahoot in elementary school Pancasila Education subjects is very feasible, very practical and effective for use by students in the learning process.
PENGEMBANGAN MEDIA SCRABBLE GAMES BERBASIS CASE METHOD DALAM PEMBELAJARAN BAHASA INGGRIS DI SEKOLAH DASAR Sari, Elsa; Sirait, Albert Pauli; Simanjuntak, Eva Betty; Sarjani, Tiarnita Maria; Ambarita, Dody Feliks Pandimun
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 4 (2025): MARCH 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i4.72168

Abstract

This study aims to develop a Scrabble Games-based learning media integrated with the Case Method to improve students’ English vocabulary mastery in the fourth grade of elementary school. The research employed a Research and Development (R&D) method using the ADDIE development model which includes Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were 17 fourth-grade students at SDN 040541 Suka. Data were collected through interviews, observations, tests, and questionnaires, then analyzed descriptively and using N-Gain analysis. The results showed that: (1) the media was declared feasible based on expert validation in terms of content, language, and media design; (2) the media was considered very practical by teachers and students; and (3) the use of Scrabble Games media was proven effective in enhancing students’ vocabulary, with an N-Gain score of 0.56, categorized as moderate. These findings indicate that Scrabble Games media based on the Case Method is valid, practical, and effective for supporting vocabulary learning in elementary English education.
Pengembangan Flashcard Interaktif Berbasis Augmented Reality (AR) Pada Mata Pelajaran Bahasa Inggris Kelas V SDN 053981 Karang Sari Azh-Zahra, Maulydha; Sirait, Albert Pauli; Simanjuntak, Eva Betty; Ambarita, Dody Feliks Pandimun; Ratno, Suyit
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.37622

Abstract

Penelitian ini bertujuan untuk mengetahui tingkat validitas, Praktikalitas, dan efektivitas media Flashcard interaktif berbasis augmented reality (AR) pada mata pelajaran bahasa inggris kelas V SDN 053981 Karang sari. Metode penelitian ini menggunakan pengembangan (Research and Development pendekatan Research and Depelopment (R&D) dengan model ADDIE yang meliputi lima tahapan utama, yaitu Analysis (Analisis), Design (Perancangan), Depelopment (Pengembangan), Implementation (Implementasi), dan Evalution (Evaluasi). Teknik pengumpulan data melalui wawancara dan observasi, kuisioner angket, tes dan analisis data kualitatif dan kuantitatif. Hasil penelitian ini menunjukkan bahwa bahwa media FlashCard interaktif berbasis Augmented Reality (AR) untuk peserta didik kelas V SDN 053981 Karang Sari dinyatakan valid, praktis, dan efektif digunakan dalam proses pembelajaran dan media mudah digunakan dan dapat diterapkan dengan baik dalam kegiatan pembelajaran.
Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Berbantuan Spinning Wheel terhadap Hasil Belajar Bahasa Inggris Siswa Kelas V SDN 104209 Saentis Dalimunthe, Alya Nabila; Tamba, Robenhart; Simanjuntak, Eva Betty; Sirait, Albert Pauli; Nasution, Yusra
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.37701

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe Jigsaw berbantuan media Spinning Wheel terhadap hasil belajar bahasa Inggris siswa kelas V SDN 104209 Saentis. Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar bahasa Inggris siswa yang disebabkan oleh proses pembelajaran yang masih bersifat konvensional, berpusat pada guru, serta kurangnya penggunaan media pembelajaran yang interaktif sehingga siswa kurang aktif dan mengalami kesulitan dalam memahami materi Parts of the Body and Their Functions. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi-experimental design) dengan rancangan Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas V SDN 104209 Saentis yang berjumlah 38 siswa yang terdiri dari kelas VA dan VB. Teknik pengambilan sampel menggunakan sampling jenuh. Kelas VA ditetapkan sebagai kelas eksperimen yang menggunakan model pembelajaran kooperatif tipe Jigsaw berbantuan media Spinning Wheel, sedangkan kelas VB ditetapkan sebagai kelas kontrol yang menggunakan pembelajaran konvensional. Teknik pengumpulan data menggunakan tes hasil belajar berupa pretest dan posttest dalam bentuk soal pilihan ganda. Analisis data dilakukan melalui uji prasyarat, yaitu uji normalitas dan uji homogenitas, kemudian dilanjutkan dengan uji hipotesis menggunakan uji Independent Sample t-test. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan dari penerapan model pembelajaran kooperatif tipe Jigsaw berbantuan media Spinning Wheel terhadap hasil belajar bahasa Inggris siswa. Hal ini dibuktikan melalui hasil uji Independent Sample t-test yang menunjukkan nilai Sig. (2-tailed) Sebesar 0,000 < 0,05 dengan nilai t hitung = 4,209, sehingga H₀ ditolak dan Hₐ diterima. Dengan demikian, model pembelajaran kooperatif tipe Jigsaw berbantuan media Spinning Wheel berpengaruh signifikan dalam meningkatkan hasil belajar bahasa Inggris siswa kelas V SDN 104209 Saentis.
Analysis of Daily Living Skills Technique of James W Parington and Michael Muller by Teacher of Special Needs School in Deliserdang North Sumatera Yeanny Suryadi; Hidayat Hidayat; Adi Sutopo; Apiek Gandamana; Albert Pauli Sirait; Abdul Gafur
International Journal of Multidisciplinary Sciences and Arts Vol. 5 No. 3 (2026): International Journal of Multidisciplinary Sciences and Arts, Article July 2026
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ijmdsa.v5i3.8784

Abstract

Developing individuals with independent personal characteristics has become one of the primary goals of education in contemporary Indonesia. Numerous studies have demonstrated that daily activity skill contributes positively to both academic achievement and logical thinking abilities. The objective of fostering daily activity skills is not only directed toward students in general but also toward students with special needs, commonly referred to as Children with Special Needs (CWSN). Through the Ministry of Education, Culture, Research, and Technology, the Indonesian government encourages the development of independent individuals among all students in both mainstream and special education settings. This study aims to examine how teachers in special schools (SLB) develop independent character among students with special needs, particularly students with ASD (Autism Spectrum Autism). The focus on students with ASD is motivated by the continuously increasing prevalence of autism spectrum disorders worldwide, including in Indonesia. This research employed a qualitative approach and was conducted at a special school in Deli Serdang Regency. The findings indicate that teachers adapted and further developed the basic independence skills framework proposed by James W. Partington and Michael Mueller, tailoring its implementation to the individual characteristics and needs of their students. Conclusion: The development of daily living skills for students with autism must consider the unique characteristics of each individual, particularly those in phase A. Basic communication skills can be integrated with other daily living skills activities, and the learning process is more effective when implemented through direct practice and gradual prompting techniques.
PERAN PEMBELAJARAN PAK DALAM PEMBENTUKAN KARAKTER DAN KEMATANGAN EMOSI REMAJA KRISTEN DI ERA DIGITAL: KAJIAN LITERATUR boimin sirait; Albert Pauli Sirait
PSIKOLOGI KONSELING Vol. 20 No. 1 (2026): Jurnal Psikologi Konseling
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/v1167883

Abstract

Masa remaja merupakan fase perkembangan yang rentan secara psikologis, ditandai dengan gejolak emosi yang belum stabil dan pencarian identitas diri yang intensif. Di era digital yang terus berkembang, remaja Kristen menghadapi tantangan tambahan berupa paparan media sosial, konten negatif, dan krisis identitas yang semakin kompleks. Pembelajaran Pendidikan Agama Kristen (PAK) diyakini memiliki peran strategis dalam membentuk karakter sekaligus mendorong kematangan emosi remaja Kristen di tengah arus digitalisasi ini. Kajian literatur ini bertujuan untuk mendeskripsikan peran pembelajaran PAK terhadap dua aspek tersebut berdasarkan penelitian-penelitian yang diterbitkan dalam kurun waktu 2020 hingga 2024. Metode yang digunakan adalah kajian literatur sistematis dengan menelaah artikel jurnal nasional dan internasional yang relevan. Hasil kajian menunjukkan bahwa pembelajaran PAK berkontribusi signifikan dalam internalisasi nilai-nilai Kristiani seperti kasih, kejujuran, tanggung jawab, dan penguasaan diri yang menjadi fondasi karakter remaja. Selain itu, PAK juga terbukti mendukung kematangan emosi remaja melalui pembentukan regulasi diri berbasis iman, penguatan kesehatan mental rohani, serta pengembangan kecerdasan emosional yang berakar pada spiritualitas Kristen. Temuan ini mengimplikasikan perlunya pendekatan pembelajaran PAK yang kontekstual, integratif, dan berpusat pada pengembangan whole-person remaja Kristen.
Pengembangan Bahan Ajar Multimedia Interaktif Terhadap Kemampuan Berbicara Bahasa Inggris Siswa Kelas V SDN 106447 Durian T.A 2025/2026 Ayu Nababan; Eva Betty Simanjuntak; Tiarnita Maria Sarjani Br Siregar; Albert Pauli Sirait; Try Wahyu Purnomo
Indonesian Journal of Multidisciplinary on Social and Technology Vol. 4 No. 3 (2026): Juli - Oktober
Publisher : PT Ilmu Data Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/ijmst.v4i3.12094

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar multimedia interaktif berbasis Canva pada materi Introducing Myself serta mengetahui tingkat kelayakan, kepraktisan, dan efektivitasnya dalam meningkatkan kemampuan berbicara (speaking) Bahasa Inggris siswa kelas V SD Negeri 106447 Durian Tahun Ajaran 2025/2026. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian terdiri atas 18 siswa kelas V. Instrumen yang digunakan meliputi lembar validasi ahli materi dan ahli media, angket respons guru dan siswa, serta tes kemampuan berbicara berupa pre-test dan post-test. Hasil penelitian menunjukkan bahwa bahan ajar yang dikembangkan memperoleh tingkat kelayakan yang sangat baik dengan persentase validasi ahli materi sebesar 83,33% dan ahli media sebesar 89,09%. Tingkat kepraktisan media juga berada pada kategori sangat praktis berdasarkan respons guru sebesar 96,7% dan respons siswa sebesar 96%. Efektivitas media ditunjukkan oleh peningkatan ketuntasan belajar dari 22,22% pada pre-test menjadi 100% pada post-test, dengan nilai rata-rata N-Gain sebesar 0,81 yang termasuk kategori tinggi. Temuan penelitian menunjukkan bahwa bahan ajar multimedia interaktif berbasis Canva mampu meningkatkan kemampuan berbicara Bahasa Inggris siswa, terutama pada aspek pengucapan, penguasaan kosakata, kelancaran berbicara, dan kepercayaan diri. Oleh karena itu, media yang dikembangkan layak digunakan sebagai alternatif bahan ajar inovatif dalam pembelajaran Bahasa Inggris di sekolah dasar.
Co-Authors , Waliyul Maulana Siregar Abd Gafur Adi Sutopo Afriadi, Putra Alfajra Muliaty Puteri Zein Ambarita, Dody Feliks Pandimun Andini, Anatasha Angeleva Revi Christa Sinaga Angin, Laurensia Masri Parangin Anjeli Mutiara Simanjuntak Apiek Gandamana Apiek Gandamana Apiek Gandamana asibuan, Mahfuza Zulfa Annisyah H Ayu Nababan Azh-Zahra, Maulydha B. Pardede, Romaito Bangun, Novi Olivia Betty Simanjuntak, Eva Boimin Sirait boimin sirait Charles Fransiscus Ambarita Dalimunthe, Alya Nabila Dearni Inmaida Br Sinaga Dionisius Sihombing Dody Feliks Pandimun Ambarita Dody Feliks Pandimun Ambarita Edizal Hatmi Elizon Nainggolan Elizon Nainggolan Elizon Nainggolan ELVI MAILANI Elvi Mailani ELVI MAILANI ELVI MAILANI Erika Elisabet Br Siagian ERLINDA SIMANUNGKALIT Erlinda Simanungkalit EVA BETTY SIMANJUNTAK Eva Betty Simanjuntak Fahrur Rozi Faisal Faisal Faisal Faisal Faisal Faisal Faisal Faisal, F Fajar Sidik Siregar Fatimatuz Zahra, Rawiyah Gabyana Margaretha Marbun Ginting, Rafael Lisinus Gulo, Nurhayati Halimahtusakdiah, Halimahtusakdiah Halimatukssadiah Halimatukssadiah Halimatussakdiah Halimatussakdiah Halimatussakdiah Halimatussakdiah Halimatussakdiah Halimatussakdiah Halimatussakdiah, Dr. Hatmi, Edizal Herlin Aryani Sibarani Hidayat Hidayat Hutapea, Levi Ibrahim Gultom IMAM, MUHAMMAD KHAIRUL Imelda Free Unita Manurung Indah Amaliyah Siregar Irsan Irsan Irsan Irsan Irsan Irsan Irsan Rangkuti Irwani, Ade Ishaq Matondang Ivanta Gabriel Bukit Jabat, Miranda Agita Kesia Maylane Purba Khairul Usman Khairunisa, Ririn La Hanu LALA JELITA ANANDA LAURENSIA MASRI PERANGINANGIN Lidia Simanihuruk Lidia Simanihuruk Luciana Cris May Purba Lumbantoruan, Indriani Mangido Nainggolan Maria, Tiarnita Marselina, Masta Miranda Agita Jabat Mirza Irawan Mirza Irawan Monika Juliana Bai Sipangkar Naeklan Simbolon Nainggolan, Elizon Nasution, Yusra Natalia Silalahi Nurhairani Nurhairani Nurhudayah Manjani NURMAYANI NURMAYANI Nurmayani, N Pakpahan, Lusi Putra Afriadi Putri Andini Rahmulyani Rahmulyani Rahmulyani Rahmulyani Rahmulyani, Rahmulyani Ramadhani, Firda Nafira Rambe, Yulfa Syahdina Ratno, Suyit ROBENHART TAMBA Robenhart Tamba Robenhart Tamba Ronauli, Anggelita Sari, Elsa Sarjani, Tiarnita Maria SEMBIRING, MASTA MARSELINA Sembiring, Sembiring SIDIK SIREGAR, FAJAR Sihombing, Dionisius Silaban, Rolanda Silitonga, Rahmat Efraim Simanihuruk, Lidia Simanjuntak, Reni Violina Simanullang, Kendedes Sirait, Boimin Siregar, Arifin Siregar, Indah Amaliyah Situmorang, Eciana P.A Sorta Simanjuntak Sorta Simanjuntak, Sorta Sri Mustika Aulia Tambunan, Husna Parluhutan Tiarnita Maria Sarjani br Siregar Tiarnita Maria Sarjani Br. Siregar Tinambunan, Fadjri Lewaldi Tri Wulan Dari Tria Yuliharni Damanik Try Rahayu Try Wahyu Purnomo Usman, Khairul Wildansyah Lubis Wildansyah lubis, Wildansyah Winda Mora Pulungan Yeanny Suryadi Yulfa Syahdina Rambe Yunita litau, Fransiska Yunita Purba Zainuddin, Zainuddin Zuraida Lubis