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Pedampingan Mahasiswa pada Program PLP I di Sekolah Dasar Negeri 26 Mataram Khosiah Khosiah; Raden Sudarwo; Khaerul Anam; Irma Setiawan; Monika Handayani
Bima Abdi: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): Bima Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/bajpm.v5i2.1511

Abstract

Program Pengenalan Lapangan Persekolahan (PLP) merupakan elemen penting dalam pendidikan guru di Indonesia, dengan tujuan untuk membiasakan para calon pendidik dengan seluk-beluk lingkungan pendidikan. PLP-1 adalah suatu tahapan awal yang disiapkan oleh fakultas FKIP UMMAT dalam proses penyiapan guru profesional pada jenjang Program Sarjana Pendidikan berupa penugasan kepada mahasiswa khususnya pada semester IV untuk mengimplementasikan hasil belajar melalui pengamatan proses pembelajaran di sekolah SDN 26 Mataram, dibawah bimbingan dan pengawasan dosen pembimbing dan guru koordinator secara berjenjang. Metode  pelaksanaan kegiatan pedampingan yang dilakukan adalah berupa bimbingan, diskusi dan refleksi serta evaluasi secara berkala. Program pendampingan PLP-1 dievaluasi berdasarkan hasil yang dicapai. Berdasarkan evaluasi secara berkala  menjelaskan bahwa program PLP-1 memberikan pengalaman yang berharga bagi mahasiswa dalam memahami dunia pendidikan secara langsung. Hasil evaluasi menunjukkan bahwa mahasiswa telah berhasil menyelesaikan beragam tugas yang diberikan sesuai dengan pedoman yang telah ditetapkan. Fenomena ini dapat diamati melalui kegiatan observasi yang dilakukan dan interaksi sosial yang terjalin dengan komite pembelajaran sekolah. Pengalaman-pengalaman positif yang diperoleh mahasiswa, tantangan-tantangan yang dihadapi, serta nilai-nilai dan perubahan sikap yang dihasilkan dari kegiatan PLP I memberikan kontribusi bagi pengembangan kompetensi mereka secara komprehensif sebagai calon guru. Pengetahuan yang mereka dapatkan dari pengalaman ini kemudian diintegrasikan ke dalam praktik pembelajaran dan pengajaran di masa depan, yang berkontribusi pada pengembangan profesional mereka.
Usability of SIPAHAJI: An Information and Communication System Innovation to Support Jakarta Smart City Priono, Mochamad; Sufandi, Unggul Utan; Wiradharma, Gunawan; Prasetyo, Mario Aditya; Anam, Khaerul
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 13 No. 3 (2024): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v13i3.2272

Abstract

This research addresses the problem of insufficient information and communication systems for halal tourism in Jakarta, which affects both tourists and local stakeholders. The study aims to evaluate the Android-based SIPAHAJI application, designed to support the Smart City concept by providing tourists with efficient and effective information about halal tourism destinations in Jakarta. The app employs collaborative filtering and location-based filtering to offer personalized recommendations based on user preferences and location. The methodology includes black box testing to assess the app's functionality and User Acceptance Testing (UAT) to evaluate user satisfaction. Respondents, consisting of experts and public stakeholders with professional experience or education in the tourism industry, were selected through quota sampling. Questionnaires were used for data collection. The results indicate that the application functions effectively, demonstrating excellent usability and high user acceptance. Respondents reported satisfaction with the app’s easy-to-use interface, which enhances the overall travel experience. Additionally, the app has the potential to optimize the Smart City concept, helping tourists navigate halal attractions and potentially increasing tourist visits, which could positively impact the local economy in alignment with the Sustainable Development Goals (SDGs).
Penanaman Sikap Nasionalisme Melalui Pelatihan Upacara Bendera Bagi Siswa Mahsup, Mahsup; Jariah, Ainun; Susanti, Susi; As’ad, Muhammad; Aini, Hizratun; Ismunandar, Ismunandar; Anam, Khaerul; Sudarwo, Raden; Muhardini, Sintayana; Handayani, Monika
Abdimas Mandalika Vol 4, No 3 (2025): Mei
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/am.v4i3.26447

Abstract

Abstrac: The purpose of the service activity is to describe the cultivation of nationalism through the Flag Ceremony training. The method of service activities with stages consists of socialization, implementation of activities and evaluation. The results of the service activities that the flag ceremony has gone well and had a positive impact on students. They not only acquire technical skills in the implementation of ceremonies, but also foster a sense of love and pride for the homeland, which they hope will continue to carry in their daily lives.Abtrak: Tujuan kegiatan pengabdian untuk mendeskripsikan mengenai penanaman sikap nasionalisme melalui pelatihan Upacara Bendera. Metode kegiatan pengabdian dengan tahapan terdiri dari sosialisasi, pelaksanaan kegiatan dan evaluasi. Hasil kegiatan pengabdian bahwa upacara bendera telah berjalan dengan baik dan memberikan dampak positif bagi siswa. Mereka tidak hanya memperoleh keterampilan teknis dalam pelaksanaan upacara, tetapi juga menumbuhkan rasa cinta dan kebanggaan terhadap tanah air, yang diharapkan akan terus mereka bawa dalam kehidupan sehari-hari.
Efektivitas Gim Edukasi Berbasis Virtual Reality dengan Pendekatan Etnomatematika Luti Gendang Batam dalam Meningkatkan Motivasi Belajar Siswa SD Anam, Khaerul; Wiradharma, Gunawan; Prasetyo, Mario Aditya; Suryani, Nining
Jurnal Pendidikan Matematika : Judika Education Vol. 8 No. 4 (2025): Jurnal Pendidikan Matematika:Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/mx53f077

Abstract

This study aims to measure the effectiveness of a Virtual Reality (VR)-based educational game developed with an ethnomathematics approach to improving elementary school students' learning motivation. This approach is rooted in R&D following the ADDIE paradigm, with a focus on the implementation and evaluation stages. A one-group pretest-posttest research design was used for this study. The research subjects were 30 fifth-grade students at an elementary school, who participated in learning using SIVIRA: Social Arithmetic Virtual Reality Application media. Data were collected through a learning motivation questionnaire covering intrinsic and extrinsic aspects, and supplemented by learning observations. The analysis results showed a significant increase in students' learning motivation scores from pre-test (M = 2.94) to post-test (M = 3.79), with a t (29) value = 8.54 and p < 0.001. The effectiveness value based on Cohen's d was 1.56 (high category). Improvements occurred in both intrinsic and extrinsic motivation equally. In conclusion, this study shows that students' learning motivation can be significantly improved through the use of VR learning materials that incorporate local culture. This approach can be widely used to teach basic mathematics.   Keywords: Educational Games; Learning Motivation; Virtual Reality; Ethnomathematics; Social Arithmetic
MOOCs dalam Pendidikan Bisnis: Peningkatan Keterampilan Negosiasi dan Pemasaran Digital di Lombok Prihandoyo, Windi Baskoro; Suryani, Nining; Anam, Khaerul
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol 13, No 2 (2025): September 2025
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/civicus.v13i2.34732

Abstract

Tujuan dari penelitian ini adalah untuk merancang dan mengembangkan Massive Open Online Courses (MOOCs) yang berfokus pada peningkatan keterampulan negosiasi dan pemasaran digital bagi pelaku UMKM di Lombok. Latar belakang penelitian ini adalah keterbatasan akses pelatihan formal yang menyebabkan pelaku usaha lokal kesulitan bersaing di era transformasi digital. Penelitian menggunakan pendekatan research and development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Untuk menggali kesenjangan kompetensi dilakukan kegiatan analisis kebutuhan yang dilakukan melalui wawancara dengan praktisi, dosen, dan pelaku UMKM di Lombok. Hasil penelitian menunjukkan bahwa terdapat ketidaksesuaian yang signifikan antara kebutuhan keterampilan negosiasi dan pemasaran digital dengan pelatihan yang tersedia. Pembelajaran pada MOOCs ini dikembangkan dengan model model self-paced learning berbasis Learning Management System (LMS) dengan delapan materi, video animasi interaktif, serta materi diskusi dan soal evaluasi formatif. Untuk memastikan kelayakan dilakukan pengujian oleh ahli media, bahasa, dan materi yang menunjukkan kualitas baik hingga sangat baik (rata-rata >80%), sehingga dinyatakan layak untuk digunakan.The purpose of this study was to design and develop Massive Open Online Courses (MOOCs) focused on improving negotiation and digital marketing skills for MSMEs in Lombok. The background of this research is limited access to formal training, which makes it difficult for local businesses to compete in the era of digital transformation. The study employed a research and development (R&D) approach, utilizing the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. To explore competency gaps, a needs analysis was conducted through interviews with practitioners, lecturers, and MSMEs in Lombok. The results revealed a significant disparity between the demand for negotiation and digital marketing skills and the available training. The learning in this MOOC was developed using a self-paced learning model based on a Learning Management System (LMS) with eight materials, interactive animated videos, discussion materials, and formative evaluation questions. To ensure feasibility, testing was conducted by media, language, and material experts, which demonstrated good to excellent quality (average >80%), thus being declared suitable for use.
Optimizing Cultural Awareness Through Augmented Reality: An Analysis of Educational Media Needs in Indonesian Elementary Schools Andayani; Khaerul Anam; Prabowo, Suryo
EduBase : Journal of Basic Education Vol. 6 No. 2 (2025): EduBase : Journal of Basic Education
Publisher : LJPI UI Bunga Bangsa Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47453/edubase.v6i1.3195

Abstract

Indonesia’s rich cultural heritage faces challenges due to globalization and inadequate innovative educational methods. Objective: This study analyzes the need for Augmented Reality (AR)-based learning media to enhance cultural awareness in Indonesian elementary schools. Novelty: New insights into students’ perceptions and expectations towards the use of AR in local cultural learning. Methods: Using a quantitative, cross-sectional survey with purposive sampling (N=160, consisting of 150 students and 10 teachers), this study collected perceptions about traditional and AR-based cultural learning. Results: Findings from the study showed that 62% of students found traditional cultural learning uninteresting, while 87% expressed strong interest in AR due to its interactivity and ease of use. Conclusions: These findings underscore the potential of AR as a transformative tool for cultural education, urging policymakers and educators to adopt immersive technologies. Future studies could explore the long-term impact of AR on cultural retention.
Co-Authors -, Ibrahim - Adi Apriadi Adiansha Aditya Prasetyo, Mario Agus Herianto Agus Herianto Ahmad Faqih Ahmad Muzanni, Ahmad Aini, Hizratun Ainun Jariah Aliahardi Winata Alpin Herman Saputra Andayani Andayani Andayani ANDAYANI ANDAYANI Annisa, Azizah Mujahidah arina rubyasih, arina Arpan Islami Bilal Arpan Islami Bilal Asmahul Husnah As’ad, Muhammad Baiq Sarlita Kartiani, Baiq Sarlita Kartiani Baiq Yuliatin Ihsani Bani Nurhakim Cicilia Clara Devi Anggraini Cicilia Clara Devi Anggraini, Cicilia Clara Devi Dede Kurniyawan Denni Pratama Deviana Mayasari Dewi, Danar Kristiana Eka Fitriani Fiani, Isma Dwi Fujiaturrahman, Sukron Gani, Ramlah AH Gani, Ramlah H. A. Haeruni Haeruni Haifaturrahmah, Haifaturrahmah Hardi, Rahmat Sulhan hasbi hasbi Hery Susanto Hulaifi Hulaifi, Hulaifi I Nyoman Nugraha Ardana Putra Ibrahim Ibrahim Imelda Paulina Suko Irma Setiawan, Irma Isma Dwi Fiani Ismunandar Karina Pramita Ningrum Khosiah Khosiah Khosiah Khosiah Khosiah Khosiah, Khosiah Kukuh Tri Admaja Kurniawati Mahardika, Esti Kurniyawan, Dede Lalu Parhanuddin Lilik Evitamala Linda Ayu Darmurtika Mahsup Mahsup Mahsup, Mahsup Mario Aditya Prasetyo Mario Aditya Prasetyo Mario Aditya Prasetyo Mario Aditya Prasetyo Mario Aditya Prasetyo Mariyati, Yuni Mariyati, Yuni Mas’ad, Mas’ad Meirani Harsasi Melisa Arisanty Melisa Arisanty Milandari, Baiq Desi Mohamad Hariyono Monika Handayani Monika Handayani, Monika Mujiburrahman Mujiburrahman Mukti Amini Mutiara Magta Nanang Diana Ni Made Santi Pratiwi Nining Suryani Nining Suryani Nurdiansyah, Aulia Nurdin Nurdin Nurdin Nurjannah Nurjannah Nurmanita, Tiara Sevi Nurul Hidayanti Nurwahidah Pramitasari, Muktia Prasetyo, Mario Aditya Prihandoyo, Windi Baskoro Priono, Mochamad Raden Sudarwo Rahman, Nanang Rani Darojah Riady, Yasir Rizal Rusyana Rizky Fitri Robiansyah, Anton Rohiani, Dewi Rohmah, Dewi Wardah Mazidatur Sabaryati, Johri Sari, Novitalia Ablinda Sevi Nurmanita, Tiara Shafwatul, Rif’at Sintayana Muhardini Siti Aisyah Siti Sanisah Sri Tatminingsih Stefani M. A. A. Koesanto Stefani Made Ayu Subaegi, Angga Sudarwo Sudarwo Sudarwo, Raden Sudarwo, Raden Sudarwon, Raden Suryo Prabowo, Suryo Susi Susanti Susilawati Susilawati Syarifuddin Syarifuddin Syarifuddin Syarifuddin Syinta, Irhamny Maya Tiara Sevi Nurmanita Unggul Utan Sufandi Widiyanto Windi Baskoro Prihandoyo Windi Baskoro Prihandoyo Wiradharma, Gunawan Wiwik Handayani Yadi Imansyah Yasir Riady Yasir Riady Yulia, Irla Zul Fahmi Zulham Adamy